Aether Hub

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon
FNM Promos (FNM) Rare

Combos Browse all

Aether Hub

Land

When Aether Hub enters the battlefield, you get (an energy counter).

: Add to your mana pool.

, Pay : Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

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Aether Hub Discussion

Argy on Esper Flying Aggro

6 hours ago

Another quick bit of feedback.

Concealed Courtyard is strictly better than Forsaken Sanctuary, if you decide to stick with .

I believe you will need to add three Evolving Wilds, two Aether Hub, and one Island to your mana base, if you are determined to stay with three colours.

Your deck will be slower, and less consistent, with three colours than with two.

I would also put three Shefet Dunes in.

Argy on Breaking hearts and standard

1 day ago

As I suspected, Merfolk outpace this.

I've been testing against Rivals of Ixalan Merfolk by Corbin Hosler

They have enough Non-Creature cards that are rubbish against your deck, that they don't care about tossing on Upkeep.

They get lots of Creatures on the field very quickly, and wear you down fast. Hashep Oasis helps tremendously with that.

This was even with you playing two Harsh Scrutiny, an Essence Scatter, and a Doomfall. You had a second Essence Scatter, but had used Aether Hub to play the first one.

An early Duress fizzled, because they had a hand full of Creatures.


I will leave this there, for now.

Sorry for all the spam.

Where I think my deck works a little better than this one is that things aren't left up to random chance, so much.

I can choose my targets, for the most part. Gonti, Lord of Luxury is the only real wild card.

Not to say that this isn't a cool idea.

It feels like it just needs a bit of refining to work more consistently.

Argy on Breaking hearts and standard

1 day ago

I find Aether Hub not to be a good colour fixing card in a tri-coloured deck.

The reason being that you can often only use it to fix once, and then it is useless.

For example, in a test game I just played then you had two Essence Scatter, but Aether Hub was your only source for

I always suggest at least three Evolving Wilds, which lets you fix a colour permanently, and only two Aether Hub, unless you have a lot of ways to produce

Legendary_penguin_of_death on Everything dies to everything

3 days ago

Hey Murphy77! Thanks for taking interest in the deck! The reason I chose Harnessed Lightning over Lightning Strike is so I can play Aether Hub. Evolving wilds is very slow and this is an aggro deck so tap lands arent ideal. I really would like to try to squeeze as many lightning strikes in here as possible but I dont know what to take out. Shake the Foundations is probably my weakest removal but cantrip removal is just so good. I could take out my flip lands but search for azcanta works well with Enigma Drake and is late game CA. I guess Ill still take it out tho. I will take out Vance's Blasting Cannons  Flip for a lightning strike for sure. I will play around with it and see.

Mutiny is a card I considered but decided against for one major reason. I dont like it because it doesnt deal damage from a source I control. Soul-Scar Mage specifies a source you control and it therefore doesnt put -1/-1 counters on creatures. It makes getting hazoret off the battlefield quite difficult.

As for your list. I like a that you fit lightning strike in. I dont think Harsh Mentor should be a mainboard card. Im torn, lightning strike but evolving wilds vs harnessed lightning gaining Aether Hub.

Thanks for commenting! I will make some adjustments from your suggestions.

DarkJester187 on Death is Simply the Beginning

3 days ago

Planned upgrades are to replace Aether Hub with another Watery Grave, a Disallow instead of Dissolve and maybe add another The Scarab God

duser12 on Kruphix Calls the Homies

3 days ago

What are you doing with the 2 energy from Attune with Aether? Should probably throw in an Aether Hub to take advantage of it.

Skinken on Free Willy!

5 days ago

@NicholsGT That is amazing. Was laughing pretty hard at the "1-0" result xD. To be fair, it sounds like it came down to piloting in some of your games, so again great job man.

It doesnt surprise me you lost to aggro. I will try to make suggestions without breaking the rules of the challenge this time ;)

First off, you don't need 4 copies of Nezahal in the sb. It's a pretty cool card, but you should have plenty of big bois. This would make more room for anti-aggro in the side.

Shielded Aether Thief is an amazing suggestion, I'm so jalous I didn't think of it first. It helps A TON against aggro, and it still provides draw versus midrange. It even cashes in some energy. You can even play it after they attack with dudes like Earthshaker Khenra or Ahn-Crop Crasher.

The last suggestion is splashing green. But wait, before you say "I wanna play monoblue", you don't even have to change the mana-base. Add in a few Woodweaver's Puzzleknot, instead of the Glassblower's Puzzleknot. It provides more energy, but most importantly it provides 3-6 life. That is big money against aggro. The 4x Aether Hub should usually be consistent enough, but you could always add 2-3x Botanical Sanctum.

I cannot express how happy it makes me a deck like this exists and is wreaking havoc. It is so cheap as well! You are brilliant sir.

Argy on

6 days ago

I could have been more specific in regard to your lands.

I thought something like this:

4x Botanical Sanctum
6x Forest
6x Island
4x Unclaimed Territory
2x Woodland Stream or 2x Aether Hub

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