Aether Hub

Aether Hub

Land

When Aether Hub enters the battlefield, you get (an energy counter).

: Gain to your mana pool.

, Pay : Gain one mana of any colour.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Kaladesh (KLD) Uncommon
FNM Promos (FNM) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Aether Hub Discussion

RNR_Gaming on Slivers

1 week ago

My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy

duals I know eww reserved list but if you got em or can proxy em play em

Tundra, Plateau, Tropical Island, Volcanic Island, Bayou, Badlands, Scrubland, Savannah, Underground Sea, and Taiga

fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!

Flooded Strand, Polluted Delta, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Wooded Foothills, Bloodstained Mire, Windswept Heath, Marsh Flats and Arid Mesa

Utopia lands

Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge

I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)

shocks - you already got a few I'll recommend getting the rest

Blood Crypt, Temple Garden, Godless Shrine, Steam Vents and Sacred Foundry

Utility lands very overpriced cardboard but the power is definitely there

Mutavault, Urborg, Tomb of Yawgmoth and Gaea's Cradle

From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)

stellarnear on Atraxa

2 months ago

Aether Hub > Vesuva

DemMeowsephs on Crew is Big

2 months ago

Hey there! I'm usually the land and ramp helping guy, and you wrote that is one of your issues, so here, I hope I'll be able to clear that up a little bit. Let's start off with lands.

I see shock lands, fetch lands, and of course horizon lands, along with a few stand alone multicolor lands. Not bad! Keep ALL the shocks, and keep ALL the fetches. Fetches can search for shocks and shocks are really good. Usually I like to recommend filter lands (like Mystic Gate) or fast lands (such as Seachrome Coast). Horizon lands are also some of my all time favorites, but playing four of magics colors can be quite tough. For three, four, and definitely five colors, I usually recommend more multicolor lands. Your average CMC is also quite high, so maybe 1-2 more lands would be pretty good if you think you can. That said, consider some of the following lands.

So basically, consider much more things that can add a color of your choice, they give you much more options! The other lands are very good too, so you have to decide which one would be more beneficial in your opinion, though to me, I would cut Horizons and triomes for the ones I mentioned.

That said, let's move on to some ramp! Arcane Signet, Chromatic Lantern, and Sol Ring are pretty good, but I might have some you find better. Green is amazing for ramp, so by adding amazing green ramp spells, not only are you now getting the best ramp options, but also you are evening out the color pi for your deck! Consider some of the following

Ozzmium on GW Hexproof Pump - Budget

6 months ago

No Sixth Sense, Sram, Senior Edificer, or Season of Growth?

I feel like the cartouche and forced adaptation could both be cut to make room for card draw. In modern there's typically 2-3 Kor Spiritdancers in the main, with the rest of the playset in the sb for after the opponent takes out removal, just to provide a way to keep playing auras.

Mana Confluence and possibly Aether Hub are both lands to look into as far as upgrades go

BlackPhilip on Jeskai Miner

6 months ago

I_Want_To_PlayAllTheDecks maybe something like this could be a good starting point.

Aether Hub, 3× Battlefield Forge, 4× Island, 2× Mountain, 2× Plains, 4× Shivan Reef, 3× Temple of Epiphany, 1x Glacial Fortress

Flooremoji on Eldrazi Tron idea

8 months ago

Aether Hub is slightly better than Ice Bridge, but it probably won't effect many games :)

I feel like alot of the power behind TKS and Reality Smasher is in Eldrazi Temple, let me know how they do without it?

Grubbernaut on Ensoul Artifacts - Pioneer

10 months ago

3/4 drops are a bit on the high side for this sort of deck. I would consider more Hopes, Stonecoil Serpent (dodges Trophy/Decay); in black, you could also consider Golden Egg , but I think 0/1 drops are the way to go. Also, Witching Well is a cool one.

Also, Fabled Passage is a strict upgrade over Evolving Wilds , but I think untapped lands are important enough that playing Mana Confluence or even Aether Hub can be worth it over the taplands.

Other ideas: Inquisitive Puppet , Walking Ballista , Hangarback Walker , Animating Faerie

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