When Aether Hub enters the battlefield, you get (an energy counter).
: Gain to your mana pool.
, Pay : Gain one mana of any colour.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|FNM Promos (FNM)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Aether Hub Discussion
1 week ago
My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy
duals I know eww reserved list but if you got em or can proxy em play em
fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!
Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge
I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)
shocks - you already got a few I'll recommend getting the rest
Utility lands very overpriced cardboard but the power is definitely there
From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)
2 weeks ago
on Crew is Big
2 months ago
Hey there! I'm usually the land and ramp helping guy, and you wrote that is one of your issues, so here, I hope I'll be able to clear that up a little bit. Let's start off with lands.
I see shock lands, fetch lands, and of course horizon lands, along with a few stand alone multicolor lands. Not bad! Keep ALL the shocks, and keep ALL the fetches. Fetches can search for shocks and shocks are really good. Usually I like to recommend filter lands (like Mystic Gate) or fast lands (such as Seachrome Coast). Horizon lands are also some of my all time favorites, but playing four of magics colors can be quite tough. For three, four, and definitely five colors, I usually recommend more multicolor lands. Your average CMC is also quite high, so maybe 1-2 more lands would be pretty good if you think you can. That said, consider some of the following lands.
- Mana Confluence
- Ancient Tomb
- Forbidden Orchard
- Maybe Gemstone Mine
- Maybe Gemstone Caverns
- All black decks should also include Urborg, Tomb of Yawgmoth
- Wasteland or Strip Mine?
- Tarnished Citadel
- Maybe Reflecting Pool?
- Now here's an interesting idea. Atraxa proliferates, so what if you based some lands around this as well? Things like Aether Hub, Mirrodin's Core, Tendo Ice Bridge, now suddenly can be used much more than once with Atraxa. Maybe worth a shot no?
So basically, consider much more things that can add a color of your choice, they give you much more options! The other lands are very good too, so you have to decide which one would be more beneficial in your opinion, though to me, I would cut Horizons and triomes for the ones I mentioned.
That said, let's move on to some ramp! Arcane Signet, Chromatic Lantern, and Sol Ring are pretty good, but I might have some you find better. Green is amazing for ramp, so by adding amazing green ramp spells, not only are you now getting the best ramp options, but also you are evening out the color pi for your deck! Consider some of the following
- Birds of Paradise
- Nature's Lore
- Three Visits
- Bloom Tender (It taps for FOUR mana with your commander out!)
- Lotus Petal
- Noble Hierarch
- The Medallions, Emerald Medallion, Pearl Medallion, Jet Medallion, and Sapphire Medallion
- Land Tax
These are all so AMAZING. There's also the fact that charge counters can work for ramp too. Astral Cornucopia, Shrine of Boundless Growth, Coalition Relic, etc. I;m sure there's a lot I'm missing, so you may want to look into charge (or Other) counter ramp.
In the end, I would pretty much consider some more multicolor lands like City of Brass, lands that work with proliferate, some more green ramp like I mentioned, and maybe some ramp that works with Atraxa's Proliferate ability as well! If you find any of this helpful be sure to check out, upvote, and give me suggestions on some of my decks, (Double Trouble EDH, The x Files EDH, and many more! Anyways though, I hope this helps, good luck on your deck, and have a great day!!! Happy tapping!
6 months ago
I feel like the cartouche and forced adaptation could both be cut to make room for card draw. In modern there's typically 2-3 Kor Spiritdancers in the main, with the rest of the playset in the sb for after the opponent takes out removal, just to provide a way to keep playing auras.
6 months ago
I_Want_To_PlayAllTheDecks maybe something like this could be a good starting point.
8 months ago
Aether Hub is slightly better than Ice Bridge, but it probably won't effect many games :)
10 months ago
3/4 drops are a bit on the high side for this sort of deck. I would consider more Hopes, Stonecoil Serpent (dodges Trophy/Decay); in black, you could also consider Golden Egg , but I think 0/1 drops are the way to go. Also, Witching Well is a cool one.