Aether Hub


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon
FNM Promos (FNM) Rare

Combos Browse all

Aether Hub


When Aether Hub enters the battlefield, you get (an energy counter).

: Add to your mana pool.

, Pay : Add one mana of any color to your mana pool.

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Aether Hub Discussion

jws on U/G Pummeler

24 minutes ago

Since you have access to Attune with Aether, Servant of the Conduit, and Aether Hub, the splash has very little downside. As for temur vs. sultai, I think it's more of a play style preference. Sultai tends to be more about getting value (Rogue Refiners and Glint-Sleeve Siphoners) while temur goes with a more threat heavy strategy (Chandra, Glorybringer etc.)

Braingamer on UG Pummeler

1 hour ago

Also, you probably don't need 4 islands, only two should be enough because you don't run a lot of blue cards. Aether Hub and Botanical Sanctum provide enough blue mana to suffice.

loopsorspool on Mono green Storm

13 hours ago

Aether Hub might be a good addition to help reduce the amount of energy you have faster.

Chewy5150 on Energy Mining - Combo Kills!!! Ixalan Ready

2 days ago

JoeyPantangco, the mana base works pretty well and I usually have no issues. Spire of Industry and Aether Hub are great fixers.

Ive been playing this deck online for most of the year and at times Ive included Panharmonicon. In fact its in my current lineup instead of Mirage Mirror. You could try either.

I cant get to my local FNM unfortunately but must have played a few hundred games online with it and its a bit of a dark horse. It can win out of nowhere and I must be at about a 70% win rate.

Its worth building!!

Hyperalgialysis on Standard Merfolk

3 days ago

Drop 1 forest and 1 island and throw in 2 more of Shaper Apprentice. Your curve is super low, 22 lands will be plenty for most games. Standard has trouble dealing with flying so your vehicles are solid includes but you could probably drop them for Commencement of Festivities when aggro tries to alpha swing. If you choose to keep them Aether Hub is a solid include for the extra energy. Botanical Sanctum would be better than Woodland Stream if you can get them. Also Woodweaver's Puzzleknot for the sideboard against aggro, 6 life 6energy solid choice.

x12721 on Grixis Artifact God

6 days ago

In playtesting, you constantly needed more black mana available. Maybe try the checklands and some Aether Hubs. Or, cut down on the cards that require to cast.

w33m4n on

1 week ago

Legendary_penguin_of_death I have been playing competitively for 15 years. I'm sure I'm playing the deck just fine and watch your tone. lol or not that's fucking rude. Do it again and you'll be blocked from my pages.

I tested the deck against traditional U/B control, Treasure Control, Temur Energy, Four-Color Energy, Desert Red, and Ramunap Red. Believe me when I say it doesn't play out well for his or my version. Your version I even tested against my deck and it lost 2-0, 2-1, and 2-0 with the lowest you got my life at 7. Temur and 4 color energy just destroys all 3. Without question.

amurphy1893 Aethersphere Harvester is a great idea. Totally forgot about him. That would definitely fit the flying bill, touch of lifelink and artifact to fetch or replay. If you do, reinclude Aether Hub for the energy to help feed it.

Orion93 on Enigma Standard

1 week ago

Yeah Sweltering Suns is definitely a crucial card for you. And since there aren't any good Blue field bounce spells you will need a potential secondary burner spell for tokens.

With the addition of Aether Hubs there is potential to run a black field wipe. Maybe Bontu's Last Reckoning but the double black cost is a nightmare. Idk what else to run. Haha. Heaven Earth has potential since you could cast heaven for 0 on the X and then swing over after casting earth.

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