Aether Hub


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Aether Hub


When Aether Hub enters the battlefield, you get (an energy counter).

: Add to your mana pool.

, Pay : Add one mana of any color to your mana pool.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -60%

0.21 TIX $0.89 Foil


Aether Hub Discussion

neses on Jund Midrange Aether Revolt

6 hours ago

Thanks DestinySide!

The Aether Hubs are there to provide me some early color fixing while also providing a colorless source for the Reality Smashers in the sideboard. I can see cutting some of them for the Evolving Wilds, but I think the access to an untapped source of any color of mana in the early game is too good to pass up. I'm not completely worried about triggering revolt, as we have plenty of ways of killing creatures into turns 3,4 etc. Its just the early turns that I'm trying to shore up a bit.

With regards to the Foreboding Ruins I agree, I honestly don't see them often enough in the early game for them to be worthwhile.

I kept the one-of Grapple with the Past so that in the late game I can buy back a Distended Mindbender or Noxious Gearhulk to close out the game, but I can certainly see arguments to cut it so I'll playtest without it. Any recommendations of killspells to replace it?

The main reason I like Chandra, Flamecaller is that she is guaranteed to do something beyond her literal presence when she hits the board; whether that is a minor board wipe, card selection, or aggresson. I really dont like Combustible Gearhulk as it both gives the opponent the option to pick what happens and/or can just completely miss and be kind of a bust in my opinion. As always though I am open to the suggestion, so I'll try out your reccomendation.

vryidr on Welcome to Value Town

7 hours ago

WalnutProphecy: I thought about it when I was filling my last few slots, but ultimately if I've only got one card that cares about energy I don't think it's worth it. I'd rather play creatures with good ETB effects honestly. The extra energy is nice for Aether Hub, but mostly its the card draw I'm after.

Delta-117 on Dimir in Standard

9 hours ago

I would add Baral, Chief of Compliance instead of Curious Homunculus  Flip, and if you can try to get a few Choked Estuary's, Aether Hubs or Sunken Hollows.

Then Grasp of Darkness is a good choice too, and even a bit more expensive though there's Fatal Push. Ob Nixilis Reignited is not a bad idea either.

I know some of this won't be in standard quite as long, so unless you can get them rather easily and cheap don't bother with some of these.

bewarekraken on Baral Chief of Hypocrisy

10 hours ago

archfield1 Dynavolt Tower generally wants to pair up with Aether Hub to exploit -costs or splash into a multitude of colors. This deck does neither of those things at the current moment. You would be spending three mana to make your Harnessed Lightnings better only. Definitely not worth.

Also, Va1kyrie, +1'd, mind checking my deck out?

The Gearhulk Revolution

Revedeka on The Gearhulk Revolution

10 hours ago

Great deck!

I really like the approach of this deck together with Pia's Revolution. With such big bombs, you really don't wanna return those cards back to you hand, forcing the damage. But maybe you want a way to make sure your artifacts die? maybe Ravenous Intruder? I'm love the way Cataclysmic Gearhulk works with this, sacrifice everyhing you have, and making your opponent choose between putting those bombs back in your hand or just dying, while wiping his side of the board as well. I think it's worth it to run Noxious Gearhulk in this deck as well, maybe even splash green for Verdurous Gearhulk and Rishkar's Expertise, it would require some mana fixing like Aether Hub or Cultivator's Caravan.

+1, love this deck!

casey on Green Stompy

1 day ago

I think you probably want to be up around 22-24 lands with your curve. Four Aether Hubs would help get out Greenbelt Rampager as early as possible.

UpperDeckerTaco on Aetherborn Swarm

1 day ago

JStretch50 my thought process was that Unlicensed Disintegration is too good to not use and I wanted to make it viable so Scrapheap Scrounger is just a resilient threat and Mimic is the pump master flex. With just those 2 artifacts it makes Disintegration good value. Then I wanted a resilient vehicle so I chose the Harvester because of the ease of the crew cost along with the evasion and fat butt. And to make the energy matter on Harvester I chose to add Aether Hub and Harnessed Lightning which allows me to keep getting lifelink for the Harvester. I'm not entirely sure if this list is optimal because it plays so many removal spells in the main, but I kind of wanted it that way to trigger Yahenni.

shawncarter7342 on Blueless control

1 day ago

In the control archetype the main focus should be disruption, removal, and most importantly card advantage.

You want many fewer creatures, Kalitas, Traitor of Ghet, Noxious Gearhulk, and Walking Ballista are basically the only ones you want. Gonti, Lord of Luxury is a good creature too, so maybe two copies. Possibly one Thalia's Lancers. Otherwise this deck needs planeswalkers and removal. A playset of Gideon, Ally of Zendikar, two or three Liliana, the Last Hope, probably one Ob Nixilis Reignited, and a Sorin, Grim Nemesis. The best card-draw in these colors is Painful Truths assuming you also run Aether Hub. There is also Metalspinner's Puzzleknot and Succumb to Temptation but the only upside is that one is 2 mana and the other is an instant. I'd stick to Painful Truths. Four copies of whatever you decide to use, of course.

You need good single-target removal both early and late-game. Fatal Push is something you will want probably two of since you cannot trigger it's revolt. Declaration in Stone is the most efficient all-game removal so 4 seems good. You will also want to try one or two copies of Collective Brutality because it is so versatile in every match-up. Anguished Unmaking is strictly better than Murder, Grasp of Darkness is almost a catch-all early on. You will want some number of each, 2 Unmakings is probably all you will want though. Finally one or two Fumigates.

The sideboard will need answers to other controlling decks, non-creature permanents, strategies that flood the board, and be able to disrupt or respond to the known combos in the format.

I recommend more Collective Brutality, another Ob Nixilis Reignited, and Transgress the Minds to deal with control. Possibly Kambal, Consul of Allocation. If they are doing the Felidar Guardian combo you may need something along the lines of Encircling Fissure or Make Obsolete. In aggressive match-ups you will want Linvala, the Preserver and Yahenni's Expertise (which is a good argument for running some Succumb to Temptation or Puzzleknot instead of only Painful Truths) or more Grasp of Darkness. If you're playing against a mid-range opponent you may want Quarantine Field, more Fumigate or a Descend upon the Sinful, maybe Harsh Scrutiny. Finally good non-creature removal is Fragmentize or more Anguished Unmakings.

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