Aether Hub

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon
FNM Promos (FNM) Rare

Combos Browse all

Aether Hub

Land

When Aether Hub enters the battlefield, you get (an energy counter).

: Add to your mana pool.

, Pay : Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

KLD

Ebay

Aether Hub Discussion

Farycane on Ezuri, claw of progress

1 week ago

Thanks for all the suggestions capshanks01

Edric, Spymaster of Trest has it's own deck and I don't have enough unblockable / evasion Maybe  Bident of Thassa because it  won't help my opponents.

Cutting cards like Avenger of Zendikar Myr Battlesphere Hornet Queen seems like a bad idea because they give me many experience counters and/or blockers. But worst for me seems to get less experience counters.

Cobra Trap is 1 mana most of the games

Deadeye Navigator can abuse most of my ETB's like the high cmc token makers.  Getting four Myr Tokens for just 1{U} seems pretty solid.  Or two cards with Mulldrifter

Fertilid was cut in my last deck change. Too slow,  too much mana. Getting two lands for 7 or 1 for 5 mana is just not good. Even if it's a creature. And if I have nothing to do with ezuri than putting counters on fertilid something went wrong.

Fauna Shaman discarding doesn't seem that good without recursion. And getting a creature is good  Protean Hulk or  Sage of Hours but revealing is a huge downside in my opinion.

Fungal Sprouting looks good, but I don't think 4mana for most times 1-3 Saproling is that great.  Also it is sorcery speed, that can be very slow.  And not sure when to cast.  First mainphase I will get less counters because ezuri hasn't put counters on something yet. Second mainphase I will get more saprolings because Ezuri could put something before this card.  But the amount he puts on a creature is lower. (I have this Problem with many cards in this deck to be honest)

Wirewood Symbiote I don't run that many elves...maybe okay to run.

Spike Feeder doesn't seem useful. Getting life instead of smacking faces/killing People


There is nearly no targeted removal, you are right.  I just need a day of and rebuilt this deck completly :( But takes time:D

Acidic Slime

Trygon Predator

Scavenging Ooze

That's all. I see the Problem, but bounce isn't the answer.

Broodhatch Nantuko I wanted a second morph,  so my playgroup always knows what's under the morph. And even getting only 2+ tokens out seems okay.

Glimmer of Genius is Instant speed, seeing up to 4 cards isn't bad. And if you don't scry away, the cards you get are good. And I may play an  Aether Hub so it may be more useful.  What draw spells would you play rather?

Fact or Fiction Instant speed, worst case getting only one card I really need, with the option to get  up to 5 cards. (Since politcs is a thing in my group there is a high chance of getting 4 or even 5 cards). Same for here,  what would you play rather? Needs to be instant!

Lightning Greaves yep had this Problem, thought of Neurok Stealthsuit because for {U}{U} it's Instant and I can remove it, by putting it on anything Else

Panharmonicon won't be in here.  It's an really great card,  but not in this deck.


Now to the more positive part :D

Sakura-Tribe Scout seems good, especially if I build more draw into this deck.

Snake Basket never heard of this card before.  Seems pretty solid  in my opinion!

Spellskite oh hell yes I need this card.

Glen Elendra Archmage if I get one, I totally play this wonderful piece of cardboard.

Inkmoth Nexus would be solid, but Infect isn't really my strategy. Blighted Agent has the unblockable thing, that's why he is in. If I ever trade an Inkmoth, he will have a place in this deck.

Shrieking Drake at first I thought this card is weak.  Than I realized that he can bounce himself  (I assume that's what you wanted to say) :D getting experience for just {U} seems broken. I need this immediatly! And if bounce one of my high cmc token dudes to replay them? Even better.

All in all I need to build this deck from zero, and I need to be sure what tactic I'm playing. I need to get cards that I don't have right now. That takes time/money. And then I need time to brew. You can always suggest more, I try to answer fast. But it while take a while to get everything, but I'll Update as soon as I can!

Thanks a Lot for all this help

SynergyBuild on Atraxa - Infect

1 month ago

Do you think adding more five-colored lands like Exotic Orchard, Terramorphic Expanse, Vivid Grove, Vivid Creek, Vivid Marsh, Vivid Meadow, Aether Hub, or similar effects would be good?

+1 from me!

SynergyBuild on

1 month ago

I quite like the idea of flipping tokens into big things, but the landbase feels iffy to me. Survivors' Encampment just feels bad without tokens, and often you need a color to get the tokens. Aether Hub would be a personal swap.

JohnnyBoyG on Lands & Mana

1 month ago

I'd recommend cutting the color fixing artificats (Terrarion, Prophetic Prism). Neither is very strong, and it's hard to justify playing them just to play 5 other cards. Engineered Might is not good enough to justify the splash. Herald of Kozilek is, but given how many colorless cards you are running, you can probably afford to add some blue-producing lands. If you add just 1 island, you have 9 virtual blue sources (4 Aether Hubs, 4 Evolving Wilds, and the island). And you can also add more dual lands, and cut the Reliquary Tower (hand size is very rarely an issue). Alternatively, you could consider cutting one of your colors entirely, though I know that will be painful.

As for additions, I'd recommend better early game cards. In particular, mana dorks such as Llanowar Elves or Druid of the Cowl, and early removal, such as Lightning Strike or Harnessed Lightning could be good.

Lastly, I don't think those tags mean what you think they do. Show and Tell refers to decks trying to cheat big creatures into play using that card, not a deck you're showing to the public, wizards refers to the creature type, not the company, and netdeck refers to a deck you got from the net, not one you're putting there. Otherwise, wouldn't these tags apply to every deck here?

FlabbyAbs on Journey to Wins

1 month ago

I've tried your tech out on the table a few matches. I'm speaking out of my own personal tastes so take it as you may. This is a competitive brew but too awkward for my tastes. I found a lot of strange hands that ended up actually winning once, but to a poor deck, however. Maybe your experience has been a lot different.

Changes would definitely be a better mana base. I'm not completely in tune with this build so I'm assuming Sheltered Thicket would be the first card to put in over Aether Hub. If only to allow a cycle here and there would be my thought. But overall the mana has been quite smooth.

I've been brewing G/B Journey that is more weenie-value orientated. I feel like that has a much easier time with mana and easy to respond to opponents actions more.

Well... love the deck anyhow!

beastbrawl on Goreclaw's Unsealing

1 month ago

I thought about that and had every intention of putting Inferno Hellion in, but I wanted to keep my mana base simple. I'm still learning to build non-casual decks. Is there anything else I can replace Aether Hub with or should I wait for Ravnica?

GoblinsBeatElves on Goreclaw's Unsealing

1 month ago

Servant of the Conduit can be switched for Drover of the Mighty for rotation proof-ness. Now your deck would be rotation- proof except for Aether Hub

Poaralion on Squee's Other Tomb

1 month ago

Aether Hub is really nice early if you need heavy colored mana spells indeed. If you still have energy later for Harnessed Lightning, it's really good and the card by herself is a nice removal. It's a good choice tbh.

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