|Commander / EDH||Legal|
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|FNM Promos (FNM)||Rare|
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When Aether Hub enters the battlefield, you get (an energy counter).
: Add to your mana pool.
, Pay : Add one mana of any color to your mana pool.
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Aether Hub Discussion
6 hours ago
Another quick bit of feedback.
Your deck will be slower, and less consistent, with three colours than with two.
I would also put three Shefet Dunes in.
1 day ago
As I suspected, Merfolk outpace this.
I've been testing against Rivals of Ixalan Merfolk by Corbin Hosler
They have enough Non-Creature cards that are rubbish against your deck, that they don't care about tossing on Upkeep.
They get lots of Creatures on the field very quickly, and wear you down fast. Hashep Oasis helps tremendously with that.
An early Duress fizzled, because they had a hand full of Creatures.
I will leave this there, for now.
Sorry for all the spam.
Where I think my deck works a little better than this one is that things aren't left up to random chance, so much.
I can choose my targets, for the most part. Gonti, Lord of Luxury is the only real wild card.
Not to say that this isn't a cool idea.
It feels like it just needs a bit of refining to work more consistently.
1 day ago
I find Aether Hub not to be a good colour fixing card in a tri-coloured deck.
The reason being that you can often only use it to fix once, and then it is useless.
3 days ago
Hey Murphy77! Thanks for taking interest in the deck! The reason I chose Harnessed Lightning over Lightning Strike is so I can play Aether Hub. Evolving wilds is very slow and this is an aggro deck so tap lands arent ideal. I really would like to try to squeeze as many lightning strikes in here as possible but I dont know what to take out. Shake the Foundations is probably my weakest removal but cantrip removal is just so good. I could take out my flip lands but search for azcanta works well with Enigma Drake and is late game CA. I guess Ill still take it out tho. I will take out Vance's Blasting Cannons Flip for a lightning strike for sure. I will play around with it and see.
Mutiny is a card I considered but decided against for one major reason. I dont like it because it doesnt deal damage from a source I control. Soul-Scar Mage specifies a source you control and it therefore doesnt put -1/-1 counters on creatures. It makes getting hazoret off the battlefield quite difficult.
As for your list. I like a that you fit lightning strike in. I dont think Harsh Mentor should be a mainboard card. Im torn, lightning strike but evolving wilds vs harnessed lightning gaining Aether Hub.
Thanks for commenting! I will make some adjustments from your suggestions.
3 days ago
3 days ago
5 days ago
@NicholsGT That is amazing. Was laughing pretty hard at the "1-0" result xD. To be fair, it sounds like it came down to piloting in some of your games, so again great job man.
It doesnt surprise me you lost to aggro. I will try to make suggestions without breaking the rules of the challenge this time ;)
First off, you don't need 4 copies of Nezahal in the sb. It's a pretty cool card, but you should have plenty of big bois. This would make more room for anti-aggro in the side.
Shielded Aether Thief is an amazing suggestion, I'm so jalous I didn't think of it first. It helps A TON against aggro, and it still provides draw versus midrange. It even cashes in some energy. You can even play it after they attack with dudes like Earthshaker Khenra or Ahn-Crop Crasher.
The last suggestion is splashing green. But wait, before you say "I wanna play monoblue", you don't even have to change the mana-base. Add in a few Woodweaver's Puzzleknot, instead of the Glassblower's Puzzleknot. It provides more energy, but most importantly it provides 3-6 life. That is big money against aggro. The 4x Aether Hub should usually be consistent enough, but you could always add 2-3x Botanical Sanctum.
I cannot express how happy it makes me a deck like this exists and is wreaking havoc. It is so cheap as well! You are brilliant sir.
6 days ago
I could have been more specific in regard to your lands.
I thought something like this: