When Aether Hub enters the battlefield, you get (an energy counter).
: Add to your mana pool.
, Pay : Add one mana of any color to your mana pool.
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Aether Hub Discussion
3 hours ago
Guess I can try using just the cards listed to help. put all four Cursed Minotaur, two Fan Bearer, and two Doomed Dissenter to the side board. That will drop you to 23 creatures and ten non-creatures. Put two of each In Oketra's Name and Supernatural Stamina from your maybe board to the side board then the rest to the main board. That'll take you to 23 creature and 14 non-creature main board and an eight creature and four non-creature side board leaving you with three slots open in it. As far as land goes, I'd suggest up to six BW lands, maybe two fetch lands and the rest basic. That should do pretty well. Your selection of BW lands is Shambling Vent, Forsaken Sanctuary, and Concealed Courtyard. Other lands that could possibly be useful are... Mortuary Mire, Blighted Steppe, Blighted Fen, Aether Hub, Spire of Industry, and Cradle of the Accursed
4 hours ago
maybe an Inkmoth Nexus to replace sanctum? if sanctum doesn't mean anything now, inkmoth could help be a good chump blocker.
also, Aether Hub could help you with color fixing if needed.
great deck going here, +1
7 hours ago
I've been working on something similar. The focus is on Woodland Wanderer and energy. Aether Hub, Servant of the Conduit, Deathcap Cultivator and Painted Bluffs are the other parts of the main build. I also threw in some Longtusk Cub's and Winding Constrictor's. Anyway. I like your deck. :)
11 hours ago
Ok, Kaledesh and up.... In my opinion, there are a couple ways to focus on a deck like this with only 3 sets to choose from: either a machanic focus, or just the good stuff build. The machanic focus would be your energy build or the -1-1 counter builds. The good stuff just jams the best stuff.
Either way, I would get a 4th Channeler Initiate in there. He is your only ramp currently, and with 10 cards in your deck that cost 5 or more, you want to see them as consistantly as possible. Plus, after a few ramps, he's a pretty good beater. You might also want to consider Druid of the Cowl or Servant of the Conduit as additional ramp. I really feel like you want to see a ramp guy on turn 2. That allows you to play your big creatures faster.
And about those big creatures- with mana dorks on 2, you'll want a few 4 drops in there because they're really good a turn early. Crocodile of the Crossing is a really good fit. Any of your mana dorks can hold the -1 counter he gives, and that allows you to start the pressure swinging for 5 on turn 3. Plus, if you used the Initiate, giving him the counter gets you an extra use of his mana ability. Other 4 drops worth of consideration are Bristling Hydra, Champion of Rhonas, Armorcraft Judge, Outland Boar (for budget), Skyship Stalker, and Vizier of the Menagerie. Obviously depending on your build type, some are better than others.
Going up the curve one more, you've got the Arborback Stomper, the Ridgescale Tusker the Riparian Tiger, and way at the top, don't forget the Verdurous Gearhulk. And you might want to consider Samut, Voice of Dissent. Giving all your creatures haste is a good thing, but if you have a channeler out (or if you went the energy build route you could have the servant or an Aether Hub available) you can use him to untap an exerted Glorybringer after combat or as an end of turn effect so he's ready to go next turn.
The last thing I would suggest is a little bit of card draw. Adding in Cathartic Reunion, Tormenting Voice, or even Mouth gives you a little bit of refueling power. It also gives you an outlet to pitch the Honored Hydra. Embalming him is way better than casting him. And pitching Mouth to the reunion or the voice gives you that as another option.
I know this isn't giving you a "this card is better than this card", but I hope it gives you a general direction for your build.
23 hours ago
Interesting! Is the lack of Canyon Slough intentional? Would Succumb to Temptation be playable at BB if you already want Grasp of Darkness on 2? I think I might like it more than Live Fast? I'm not sure the two-of Aether Hub and two Glint-Sleeve Siphoner is enough of a payoff for sorcery speed? Not sure. I really like the 4 Dread Wanderer in the side as extra copies of Scrapheap Scrounger too. It looks like a cool list overall!
1 day ago
1 day ago
@Revedeka: See my previous post about my Gameday using the deck if it helps you out. I did make a few changes for myself. I was having trouble hitting land drops in testing (especially double black in time for a turn 4-5 Herald of Anguish). Workshop Assistant was constantly useless so he was removed. Also I went down 1 Ravenous Intruder for a main deck Fling. I don't think that last one was a good decision so here's where I'm at post-gameday:
Lands - 22 total
1 day ago
So check it out: I've been playing a version of this at FNM but splashes white for Refurbish. Why? For Combustible Gearhulk and Noxious Gearhulk reanimator! Combustible totally refills your hand and it's absolutely bonkers. Like you can turn three deepfiend off Haunted Dead and then turn four reanimate combustible. It's ridiculous.
Four color seems tough but it really isn't. I just jam the mainboard with fast lands and Aether Hub. Getting four colors (and topping out at 4 cmc) really isn't that tough.
Also splashing white lets the deck run one Nahiri, the Harbinger. She's so good here. She ends up being the perfect lightning rod that soaks up attention and frankly a lot of damage. The deck completely spins out of control for the opponent. My FNM record is decent. Personal playtest record is much better (but not as well documented).
Any way. Thanks for posting this. Glad to see more grixis emerge lists! I think they are REALLY strong in the current meta. +1. Please take a look at my 4c variant if you'd like!