Aether Hub

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon
FNM Promos (FNM) Rare

Combos Browse all

Aether Hub

Land

When Aether Hub enters the battlefield, you get (an energy counter).

: Add to your mana pool.

, Pay : Add one mana of any color to your mana pool.

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Aether Hub Discussion

aperturescience on Jeskai Approach

16 hours ago

I would cut all 3 Farm / Market to run 2 more lands and 1 more glimmer. You should run 26 lands, and glimmer is one of your best cards. Torrential Gearhulk is also a good card for your deck, if you find anything lackluster. Finally, cut Lightning Strike for another Abrade and three Harnessed Lightning, and run 4x Aether Hub, because the energy package is really good, and you rarely, if ever, need to point the lightning strike at your opponent's face.

Argy on U/B Tezzeret Shenanigans

1 day ago

Imo your mana would be faster like this:

4x Drowned Catacomb
4x Fetid Pools
3x Field of Ruin - destroys Azcanta, the Sunken Ruin  Flip
2x Ifnir Deadlands - nerfs Gods
5x Island
6x Swamp

You only have one Glimmer of Genius in the Sideboard so Aether Hub isn't going to help a lot with colour fixing.

Carpet_Bottom on Izzet To Beat Bro

1 day ago

alveshenrique,

Hahaha I didn't even think of the flavor that Cathartic Reunion brings with the scenario; Absolutely beautiful indeed! I'm having a hard time fitting it in though, replace Chart A Course?

Solid call on sideboarding Spell Pierce. I'm thinking Abrade and Hungry Flames are good exchanges, especially if he ends up running a creature light strategy.

Lands will be fixed, currently a place holding. Highland Lake will make it in definitely. I was on the fence with Harnessed Lightning and Aether Hub because of the budget aspect to the build and not playing Glimmer of Genius, but I convinced myself to pick up copies for another deck so I'll probably exchange them into this build.

Thank you kindly, it is very much appreciated!

October 17, 2017 9:55 p.m.

TheRealAdam on -1/-1 Scorpion God Deck

2 days ago

First and foremost, I have to concur with most other people in this thread, Soul-Scar Mage just doesn't work as often as is needed to justify running it. Next, I'll agree with billium813 to run a few energy cards: Aether Hub, Attune with Aether, and Harnessed Lightning all at 4 helps immensely with color fixing, and between the Hubs and Initiate, you shouldn't need to actually run a dedicated White source for your one white spell, unless of course you opt to add an Anointer Priest or two.

As for an actual suggestion, try Crocodile of the Crossing. A 5/4 (because you obviously want to dump the counter on either an insect or initiate) haste for 4 that triggers Hapatra, Nest, and Spider that either nets a draw off Scorpion God (if you put the counter on an insect) or extends the usability of Channeler Initiate (remove the counter to pay for the Croc, then immediately replace it) is just insane.

billium813 on -1/-1 Scorpion God Deck

2 days ago

First of, love Obelisk Spider and +1 for this deck for running a playset. Love it.

Suggestions: If your looking for card draw, perhaps Glint-Sleeve Siphoner? I run 4x Aether Hub, 4x Glint-Sleeve Siphoner, 3x Attune with Aether, and 4x Harnessed Lightning in my deck and the card draw is sick off the glint sleeves. Specially with some spiders running defense. Plus you fix your mana easily. Win win.

I agree with backinajiffy about Soul-Scar Mage. I run a very similar deck to this one but found that the mage just isn't as impactful as I hoped. Most of the time Id be lucky to combo one with some removal.

Maybe add Archfiend of Ifnir as a flying finisher? I bet he'd be devastating in this deck. Alternatively, Iv had a rely good time with Glorybringer in my deck.

Nice deck tho. Look forward to hearing more updates ;)

PickleNutz on Torment of the Weak

3 days ago

You could cut 3 swamp and 1 forest for 4 Aether Hub. More energy synergy and it plays well in multicolor decks. Growing Rites of Itlimoc  Flip would be an interesting 1 or 2 of as well. When it flips it gives you even more mana fuel for Hailfire. I think you should try 4 Fatal Pushes and only one Never though too, you still have the two Walk the Planks and Vraskas contempts to fight off larger creatures and planeswalkers. Maybe try out Rites in the sideboard, slot it in place of 2 Harvest Season. If it works effectively you'll get more push out of it, a tutor and mana ramp. Just an idea. Good deck!

Relentless5 on R/G Jurassic Titans

5 days ago

GameFruity, I understand your reservation towards energy, but I have found that the access to things like Harnessed Lightning, Bristling Hydra Aether Hub,etc... for resilience and consistency.

Minihorror227 on U/B Control

6 days ago

I'm ok with you butchering the deck haha. I'm terrible at building my own deck(which is why i found his deck online).

After thinking about the Illumination. The only thing i can see is that you're turn 6, cycle the instant and then play the Gearhulk to cast it for free, but by this time you would want something better to cast for free like a counter.

Also with the land base. I'm thinking of going up to 4 of the glimmers. By doig this Aether Hub would be a good land base in the deck.

And lastly, instead of the Essence Extraction i was think Battle at the Bridge. It can deal with threat over 3 toughness and can heal me more.

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