Aether Hub

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon
FNM Promos (FNM) Rare

Combos Browse all

Aether Hub

Land

When Aether Hub enters the battlefield, you get (an energy counter).

: Add to your mana pool.

, Pay : Add one mana of any color to your mana pool.

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Aether Hub Discussion

geoffw on B/G Saproling

10 hours ago

This looks really good for your first time building a deck!

The one problem I see is Cabal Stronghold. In order to make more mana with it than you would by replacing it with a basic swamp, you need 5 basic swamps in play, but there are only 7 in the whole deck. Basic lands are fine here. If you want to use something else, you could try Memorial to Unity, Hashep Oasis, Ifnir Deadlands, Memorial to Folly, Blooming Marsh, or maybe even Aether Hub or Foul Orchard.

I would also recommend Hour of Glory instead of Eviscerate. They only cost a few cents and are strictly better. When Hour of Glory rotates in the fall, Eviscerate might become more useful.

Also keep Duress in mind as a possible substitute for or companion to Divest, depending on what problems you're running into.

geoffw on Wizard's Aggro Burn

13 hours ago

I tested The Flame of Keld and never got anywhere with it. The problem seems to be that a prowess strategy wants to store up cards for 2-3 turns and then go off, and Keld wants you to dump spells ASAP. Running out of gas is a problem, but Keld always seemed to be either too awkward or too slow. How's it working for you?

Adeliz, the Cinder Wind is unwieldy as a 3-drop that doesn't do much when it ETBs, but it's SOOO explosive I can't imagine going without it (given that it costs pennies right now). If you untap with Adeliz, you almost always win. If you resolve Adeliz on turn 4 or later with a prowess wizard on board, you probably win. But I also win a lot of games without ever playing Adeliz (I'm on the Riddleform plan), so I can understand the thought of not playing it.

I still don't understand why nobody uses Renegade Tactics. It's usually my strongest cantrip. Opponent has two blockers down, Renegade Tactics one, burn the second one, triggering prowess twice. Swing for lethal. Worst case, target your own wizard to cantrip and trigger prowess.

My other favorite card is a mainboard one-of Insult // Injury. It's a prohibitive mana cost, but when I can cast it (it triggers Riddleform, remember) it's nearly always lethal.

The Aether Hub is an interesting idea. I worry that it will hurt more often than it helps. The only thing you ever want to cast with {U} turn one is Opt, and that means you're already playing a pretty marginal hand. You can always opt later, and it might work out because you get prowess. But after turn one, there are very few things you want to play that use generic mana. On the other hand, if you draw it later, you are trying to close the game out so fast that you might not have a problem because you only need to tap it once. How has this worked for you so far?

w33m4n on Artifact Midrange

3 days ago

polity4life Inventors' Fair Not Necessary in here really. And being a more aggro style deck I'm not expecting to have 3 bodies on the field at the same time usually so he didn't get inclusion though it did get tested. So far in testing I always draw at least 2 wincon regularly so I don't feel the need to fetch. I'd rather fetch from graveyard via Sequestered Stash (originally) and now Memorial to Folly. Metallic Mimic is part of what sustains this deck for power. Helps to make that bottom end a little more survivable and always nice when Traxos, Scourge of Kroog Comes out just a lil bigger. Tested Herald of Anguish as well which was a wincon choice at one point but just not consistent enough to get out for cheap vs Traxos, Scourge of Kroog or Zahid, Djinn of the Lamp. Heart of Kiran was an original choice but with crew 3 its tough. Hence the Aethersphere Harvester. Crew 1 works with all bodies in the deck, still flying, and has ability to assign lifelink as needed in longer games. And can help feed it while fixing colors with Aether Hub

C.drgn on Izzet Control

5 days ago

y Highland Lake over third Aether Hub?

Khunjund on Ground and Pound

5 days ago

Your four-drop slot seems a bit overcrowded, and I don't think you have enough historic spells to reliably untap Traxos, Scourge of Kroog. Consider cutting it for more removal or reach. It's not worth a slot in your deck if you only plan to fling it.

What's the point of having one Evolving Wilds? It's going to fetch a Mountain 100% of the time, so you might as well replace it with a Mountain and have it come into play untapped. Alternatively, you could play more copies of Field of Ruin, or some number of Aether Hubs (fixing for your splash, and you might get another turn to attack with Lathnu Hellion).

multimedia on Abzan Counters

1 week ago

Hey, consider Adventurous Impulse? I like it a lot in Constrictor decks because it helps you set-up including finding the Snake or follow up play after getting the Snake in play such as Ballista. Finding Aether Hub is also helpful.

Constrictor decks have the drawback for stalling out if your curve is too disrupted, Impulse can help to recover from this. Playing a two drop either Constrictor or Siphoner turn two makes a huge difference in games. Turn one Impulse can help to find one of these two drops.

I don't think you need both Siphoner and Branchwalker both are amazing cards, but Siphoner is busted with Constrictor and Hub. Consider cutting Branchwalker for Impulse? Impulse also helps to find Shalai or a land to make white mana.

4x Blooming Marsh is a more important land than 4x Scattered Groves here because Marsh lets you play turn one Llanowar into turn two Constrictor. Marsh gives more turn one green sources that ETB untapped, this is important when playing Llanowar. Marsh also helps for Impulse. I think you need to decide which color is more important to the overall deck black or white? Currently there's only 11 total sources of black in the manabase, this is not enough to consistently cast turn two Constrictor.

Consider this manabase:

  • 4x Hub
  • 4x Marsh
  • 5x Forest
  • 2x Swamp
  • 1x Plains
  • 4x Sunpetal or Groves
  • 4x Cemetery

I like the idea of adding white for Abzan, but I suggest a lighter splash then you're currently playing. 2x Shalai seems very good with Constrictor, but her ability is six mana. By the time you can start using it you could of already played a Gearhulk which is doing basically the same thing faster and doesn't require white. Yes Shalai is good, but Golgari is the color combo of the deck because of Constrictor, getting green and black does much more than white. Shalai in my opinion is best here as only late game support and protection from Settle the Wreckage.

Good luck with your deck.

jomnepo on So, You Wanna Buy Junk Yea? (Budget)

1 week ago

I feel the need of Glint-Sleeve Siphoner in the main deck for card advantage and to use the energy from the Aether Hub, Attune with Aether , and Metalspinner's Puzzleknot.

Ethir on Omelette du fromage

1 week ago

For Spire of Industry, i already said why i don't use it, City of Brass and Mana Confluence have the same problem, you can't afford to loose hp against aggro MU, you have nothing to tempo with the deck. And gemstone mine is unusable after 3 turns. You don't need a lot of colored mana in the deck, just 1 or 2 for ancient stirring, that's all, so Aether Hub do perfectly the job.

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