When Aether Hub enters the battlefield, you get (an energy counter).
: Add to your mana pool.
, Pay : Add one mana of any color to your mana pool.
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Aether Hub Discussion
8 hours ago
Might I suggest 2x Crumbling Vestige?
It allows for one mana fix, similar to Aether Hub.
Then you can use it for colourless.
10 hours ago
I like the build michael921. I am also a fan of Jank... and nothing feels good on the skin like watching rogue brews tear apart the meta.
Just some thoughts, since I've also been working on a Orzhov build.
Neither idea is strictly better than what you have here... but maybe something to try out.
Regardless, +1 from me.
Long live the Jank!
1 day ago
I have had a few fun times creating standard decks that utilize energy production to secure victory. Shielded Aether Thief would probably be a better replacement for Shipwreck Moray. It is 2 mana cheaper than the moray, and you gain energy anytime it blocks. The energy gain can be used to fuel this three artifact combo: Decoction Module, Fabrication Module, and Animation Module. The modules can feed each other as long as you have the mana and can pump your creatures to lethal levels. Land wise, some immediate additions would be Aether Hub, Simic Growth Chamber, and Sandsteppe Citadel. After that, look for as many dual lands in those colors as possible. I would replace Wind-Kin Raiders with Empyreal Voyager as the voyager is cheaper, has trample, and provides as much energy that it deals a combat damage. Token generators to consider adding are Oviya Pashiri, Sage Lifecrafter and Master Trinketeer. Two decent token generators in blue for your deck would be Thopter Spy Network and Sharding Sphinx and they can help trigger each other's effects. You could also replace Multiform Wonder with Electrostatic Pummeler. Hope that helps!
1 day ago
2 days ago
2 days ago
For Mana I would suggest Aether Hub and/or Spire of Industry, they aren't too expensive and can give mana of any colour at least once, Aether Hub may be a bit probelmatic though since you don't use energy at all
2 days ago
knock the Felidar Guardian out of the deck, if this is the interaction you want replace it with Eldrazi Displacer takes you a slot down the curve and lets you rebounce gearhulk as many times as you want and at instans speed so you can use counterspells, you probably want the 4th Aether Hub for the colorless mana as well.
2 days ago
Pretty sure Walking Ballista counts as a 0 CMC. Honestly cutting black to smooth your mana was going to be my initial recommendation, and is probably still a strong move for the consistency of the deck but i do like some of the options in black, and cutting it would make the Radiant Flames inclusion worse. Despite that it looks less flexible i like Harsh Scrutiny better as hand disruption, a lot of creature heavy decks and its a proactive turn 1 play that can hit Winding Constrictor Veteran Motorist Walking Ballista and even Servant of the Conduit if the hand your looking at looks desperate for mana. IDK about Baral, Chief of Compliance i am not playing him in my esper list but i run fewer counters mainboard let me shamelessly plug http://tappedout.net/mtg-decks/18-02-17-esper-control/ his value probably largely depends on how often he stay on the board, if you get 2 counter triggers off him he may be worth the inclusion, but if you have to play him and sac him as a blocker next turn or hes getting removed most games he may be on the chopping block. maybe cut Baral, Chief of Compliance and 1 Evolving Wilds for 2 more dual lands and a 1 of Crackdown Construct. sure its synergy with Wandering Fumarole is a bit gimmicky but its can just win a game....... fine fine fine i guess Shielded Aether Thief is a little less ridiculous, flash so you can hold up mana for counter magic into their turn, produces energy for Aether Hub and Harnessed Lightning and can use any excess energy made by those cards, might be better than Baral, Chief of Compliance but the differences are going to be really situational.