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Mistveil Plains Discussion
4 days ago
Deel 2:Het is leuk dat je legendary lands hebt gevonden maar die zijn niet echt top voor die prijs. Leuk dat je ze kan opzoeken maar je kan beter leuke beestjes opzoeken. Misschien 1 bewaren maar ik ben er geen fan van.
Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence is een erg leuke kaart. Net als Planar Bridge.
Dragon Throne of Tarkir is een leuke combo met een beestje met veel power.
Speel Hokori, Dust Drinker niet! Deze kaart is niet leuk om tegen te spelen als je geen/weinig mana rocks hebt.
Jazal Goldmane kan je beesten lekker sterk maken. Ik stem hem erin.
Mistveil Plains is leuk omdat je dan weer je dode legenday's weer opnieuw kan spelen.
Nylea, God of the Hunt goden zijn (bijna) altijd leuk in MTG.
Wees redelijk Rashida Scalebane is niet sterk genoeg aangezien ik de enige in onze groep ben met een draken deck. De andere decks spelen niet veel draken.
4 days ago
Mistveil Plains + Squadron Hawk is simply too good to miss out on, it gives infinite squad hawks, thus infinite blockers, or just insurance against discard that does not target, like from lilana (+1).
You should really decide what do you want to do with the deck on equipment front, as Trophy Mage is very powerful (and should be present in 4 copies), but there is no point in running Batterskull alongside her a single copy.
I would check out other good 3cmc artifacts, like Sword of the Animist, Godsend, Grafted Wargear(?), Quietus Spike, Whispersilk Cloak... etc.
In my humble opinion you should not play planeswalkers, just for the sake of having planeswalkers, but each to his own i guess.
On creature front i would probably consider Spell Queller, as that is one of if not the best card in these colors, while in theory it could also fit in this deck, as it already includes a lot of counterspell, the more the merrier!
1 week ago
Hey man! I'm also building a sort of voltron Samut. Love the idea. There a couple things I'd suggest here. Sigarda, Host of Herons is an auto in this strategy. Yeah, Samut has flash and haste which makes her easier to get back and start swinging, but sacrifice effects will almost always hose voltron strategies. She will stop that. And is not a bad 5/5 flying hexproof body if you can't keep samut out for whatever reason.
I sense that your deck is a bit on the budget side, so I won't suggest the obvious cards like swords of x and y. However, I really think you should run sunforger. I found it to be amazing in this deck. Voltron decks often run so attack heavy that they have trouble with having answers. Sunforger will allow you to find answers in your deck at instant speed so long as you can keep RW mana up. This also leads to some awesome combat tricks. (like casting ride down out of your deck at instant speed in response to a block on samut). Bonus points if you include Mistveil Plains to recur your instants into your deck.
Last, I feel like Skyshroud Claim and Ranger's Path are strictly better than Kodama's Reach and Cultivate. They have been fantastic in my deck and they are cheap cards comparitively to their power. Both cards suggested fetch non basics (you could pick up the bicycle lands from ammonkhet for pretty cheap) allowing you to use both to fetch all three of your colors.
Just a couple ideas. Hope it helps!
2 weeks ago
I absolutely love Sunforger in general and I think the only reason I've stopped running it is because I've abused it to the point where my playgroup sides in extra artifact hate every time I put it in. I used it alongside Mistveil Plains to Silence lock people and really loved the toolboxyness. But I think it could be super sweet in this deck - should try it again.
1 month ago
I've been playing/streaming enchantment prison for years now. I just adapted my deck to include the Enduring Ideal + Dovescape Form of the Dragon shut out combo. I have to say, if you're playing Enduring Ideal with 1 of off color win cons, you absolutely have to run at least one Peace of Mind. Anything sitting in your grip cant be targeted with Enduring Ideal, so if you draw Form of the Dragon or Dovescape (which you have over a 23% chance of having 1 of those in your hand after the first draw) you're fairly shit out of luck. Peace of Mind paired with Mistveil Plains allows you to dump your hand into the grave for life gain, and lets you put the next card you intend to target with Enduring Ideal back into your deck. Suggest cutting 1 Suppression Field for it.
1 month ago
Just wondering but why do you have fetch lands like Windswept Heath when you have only one non-basic land that can be grabbed by them Mistveil Plains. What does this do other than this, unless its part of a combo that I don't see then please let me know.
1 month ago
1 month ago
DarkEclipse18: No need to apologize! :)
There is no budget replacement for Mana Crypt (there's simply no other mana rock that comes down as fast), but Inspiring Statuary can give you as much or more ramp in the late game. Chrome Mox could also do work but personally I don't like it much.
The two swords really are important here...I'd say that Sword of Feast and Famine is a must, but you could replace Sword of Fire and Ice with either Rogue's Gloves or Mask of Memory to replicate the draw. Nothing else can give the handy protection as easily, though.
I hope this helps! Feel free to ask any other questions you may have, and let me know how the deck plays for you! :)