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Land — Plains
(: Add to your mana pool.)
Mistveil Plains enters the battlefield tapped.
, : Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
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Mistveil Plains Discussion
1 week ago
As a Boros player I am deeply offended about the competitive meter.
I played a similar deck on my channel that uses Sunforger Mistveil Plains with Final Fortune and Angel's Grace to loop for infinite turns. Check it out here if you'd like https://www.youtube.com/watch?v=twnIbTRYadQ&t=110s
3 weeks ago
I played the deck a bit more and made the following changes for more consistency: Ancient Den & Great Furnace (to enable Puresteel Paladin, artefact lands from the original list), Command Beacon & Strip Mine. After lowering the basic land count I will take out either Blood Moon or Ruination and put back Temur Battle Rage. It is an extra target for Sunforger, and I found as you mentioned that reach is often needed to close the games. I replaced Buried Ruin by Mistveil Plains to combo with Sunforger. Finally I came across the card Comeuppance which looks quite fun, so I will try it.
4 weeks ago
Ooh sweet include! I just missed it but you’re right. Putting non-basics in two color decks has been tricky for me lately. I don’t like cutting my basics too low. Also, I definitely need Mistveil Plains in case I need to recycle Teferis Protection.
1 month ago
I love seeing other Karametra decks. I'm going to throw out some suggestions based on what I have in my deck, which is more mid-game with way less mana dorks. You seem to have lots of low costs to get maximum value off of karametra, but I think you are missing more kill potential. Craterhoof Behemoth is an extremely strong finisher that fits well in this deck. Akroma's Memorial can also easily win you the game. Genesis Wave would also be a fun card to pump all that ramp into. Sublime Archangel and Elesh Norn, Grand Cenobite also seems fun with the creature spam you are putting out.
Some utility lands with your Knight of the Reliquary would also be useful. Gavony Township, Kor Haven, Mistveil Plains (tutorable with karametra), Nykthos, Shrine to Nyx, Emeria, The Sky Ruin, Dryad Arbor, Homeward Path, and Temple Garden are some notable cards you should consider.
You should check out my decklist and see if there is anything that catches your eye Commanding from the Throne of Abundance
1 month ago
Hey forneyt, I wanted to wait a bit and try out Protean Hulk more before I give you my thoughts. I run two sac outlets High Market and Miren, the Moaning Well. The strategy is to sac Protean Hulk to grab Odric, Lunarch Marshal with all your buffs and gods. I added Beastcaller Savant for haste (If you know a better haste creature please let me know) so that we can swing out the same turn we sac Protean while having Dragonlord Dromoka stopping any responses to our swing. It makes the deck so much more deadly with just an addition of two cards, and you can Mistveil Plains any of the combo pieces you lose as you play. The earliest I've won with Protean is turn 5, and he has yet to be a dead draw late game unless I simply don't have my sac outlets. I think you should give it a shot.
1 month ago
@ zombob57: Yep, my math was way off. Not sure what happened there. I squared them each instead of doubled them? lol
Really like The Immortal Sun. It just...does everything. Card draw, board pump, ramp. Negative synergy with Ugin and Karn, but still amazing.
Teferi's Protection is an obvious Commander all-star. Unfortunately I cannot reuse it with the Mistveil Plains/Sunforger combo since it is exiled on resolution. I'll probably stick with Boros Charm for anti-board wipe tech.
Zirilan of the Claw is great tech, leads to explosive board states and offers great punching power for specialized situations. Exiling the Dragon makes me a bit sad though. I also have the Plains/Forger combo with Sarkhan's Triumph in here for tutoring, but putting something right into play with haste is obviously better (and more aggro) than that, exile clause notwithstanding.
The Immortal Sun seems the most appealing out of your suggestions. What would you suggest to drop for it?
1 month ago
Before I go over Scroll Rack, Weathered Wayfarer is my favorite one drop creature in the game. It fixes mana, I run it with Desert of the True, Secluded Steppe, Blasted Landscape, and Drifting Meadow in my mono-white (Hokori, Dust Drinker), and it puts in serious card draw. Consider running a couple more cycling lands, but you don't need them. I always ran Mistveil Plains to bottom the cycling lands, and fetch them out again. Weathered Wayfarer became ": Draw a card." which is really powerful on a two drop that can fetch out Kor Haven, Maze of Ith, Buried Ruin, Inventors' Fair, Sequestered Stash, Inkmoth Nexus, etc.
Now onto the Scroll Rack point. Land Tax is a combo, yes, but Weathered Wayfarer is too. So is Sword of the Animist, so is Stonehewer Giant, occasionally Eternal Dragon is. And that's not including constant shuffling effects, think of Steelshaper's Gift, Open the Armory, Tithe, Enlightened Tutor, Knight of the White Orchid, Stoneforge Mystic, Recruiter of the Guard, Thalia's Lancers, Oblation can be (I guess Path to Exile technically could be), Field of Ruin, Expedition Map, Inventors' Fair, Myriad Landscape, and all of the other effects you could run if you wanted two, like the good fetches, Arid Mesa, Windswept Heath, Flooded Strand, and Marsh Flats.
Not even including all of those, you run so much shuffle, plenty of which are every turn, that though you might not need Land Tax, Scroll Rack would do you wonders, and in testing, it works so much more than you give credit for. (I just ran the deck with one less plains)
1 month ago
Eternal Dragon is a card that does a handful of small, helpful things, relying on the utility it offers than raw power:
- It's a tutor for a Basic if I'm missing a land drop. Never disappointing to see it in the opening hand.
- It's a tutor for Mistveil Plains.
- Provides an inconsequential shuffle effect to refresh my library for Sensei's Divining Top.
- It's a 5/5 flier in a pinch. Great base body for Equipment.
Eternal Dragon is an underwhelming creature by today's standards, but it does just enough for me to keep it around.
What you should be scared of is Stoneforge Mystic being unbanned in Modern, and the price spikes that will result from it. I've had this nagging feeling that this unban is close. And if it happens, Sword of Fire and Ice will be the first Sword on everyone's radar and can easily jump past $100 from hype alone.
Regardless, WotC has been gun-shy with powerful Equipment since New Phyrexia. The likelihood of a reprint making the Swords' prices tank is minuscule. Their power level from a Standard perspective is so high it causes nosebleeds and strong, efficient Equipment are problematic in Limited environments. It's hard to see the Swords be reprinted outside of another Masters set, which won't affect their prices that much anyway.
Buying the Swords now seems very low-risk IMO. At worst, their prices hover around the same value for the foreseeable future. At best, they explode from Modern hype.
Mana Crypt is an overglorified second Sol Ring, and can be substituted with pretty much any good mana rock. It's one of those cards that you use it if you have it and not worth the money to acquire one unless you really want it.
Rafiq of the Many is a pretty powerful Voltron option. He's a 3-turn clock with just the exalted trigger, and doesn't need much more to tighten that clock. Green and Blue open up access to stronger ramp, countermagic, card draw, and a plethora of other utility cards.