Mistveil Plains

Mistveil Plains

Land — Plains

(: Gain .)

Mistveil Plains enters the battlefield tapped.

, : Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.

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Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Shadowmoor (SHM) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mistveil Plains occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.44%

Mistveil Plains Discussion

Emearq on Syr Gwyn - charging back into commander

2 weeks ago

Hey, just wanted to say thanks for your feedback - hadn't checked in for a couple of days.

Honestly, think although Sunforger is a great card and with Syr Gwyn, Hero of Ashvale even moreso, the building towards more instants to get value out of it (although undoubtedly more competitively viable) means I have to sacrifice too many of the cards I want to play with (whether that be knights, equipment pieces to bling them out with or ramp to get all the toys on the board). It's a personal choice, and likely not the right one to win games, but it is what it is. The Mistveil Plains interaction is super cool though, hadn't heard of that before.

However, two of your suggestions I think are really good considerations and I'll definitely be looking to see if can find space for, these are Steelshaper's Gift and Weathered Wayfarer. Really not sure how I missed Steelshaper's Gift in the first place! Its a perfect fit, even if its just to grab something like Sword of the Animist early. Weathered Wayfarer looks as though it would be great too, in my only games with the deck I have fallen behind on lands very quickly (but still done fair with artifact ramp).

I dropped a comment on your deck as well, hope you get more feedback on it from folk's with more insight and game experience - it's sweet, just so very different from my own image for the Syr Gwyn build!

jconeil1988 on Syr Gwyn - charging back into commander

3 weeks ago

A few things I would consider is a Sunforger and a package for it. With Gywn, all you pay for is the tutor price. Look into Tithe for ramp along with Weathered Wayfarer, the latter is like 7 dollars now with the mystery boosters being cracked. If you do decide to go with a Sunforger, consider Mistveil Plains as it makes it really easy to reuse your chosen instants and can be tutored up with Tithe, Weathered Wayfarer, and your Knight of the White Orchid.

Steelshaper's Gift isn't that expensive and is amazing in an equipment deck, and I'm a personal fan of Scheming Symmetry as it can get you anything you need and makes a great option in the political game.

If you have the time, you can take a look at my build. I'd really appreciate any suggestions you may have for my deck as I'm still trying to get her to where I want her. Valiant Knights of Eldraine

SplendiferousPotato on Saskia Deckbuilding Directions?

1 month ago

Hey all,

So, the printing of Saskia in the upcoming SLD has been the inspiration/encouragement/reason I needed to finally start building her, but I am a bit stuck with how to go about it. I currently have a bunch of directions in my head, but I need to file it down to make it work. Here are my vibes so far:

  1. Legends! I have found a bunch of combat-focused/synergistic to goof around with Saskia's ability, and I think a Legends theme could be very functional in a midrange value deck. Cards like Aurelia, the Warleader, Gisela, Blade of Goldnight, Queen Marchesa, Marisi, Breaker of the Coil, Bruse Tarl, Boorish Herder, Zurgo Helmsmasher and Shalai, Voice of Plenty really offer a powerful way to supply the beatdown. I would of course throw in all of the Legends support spells, like Reki, History of Kamigawa, Captain Sisay (also in the SLD, by the way), Time of Need and Heroes' Podium.

  2. Sunforger! I love this card, and being in four colors gives me a bunch of really great targets to get my damage through, protect my board, find my answers to threats and grind out the game. A few stand-outs from my preliminary research include Naya Charm, Boros Charm, Eladamri's Call, Enlightened Tutor, Signal the Clans, Congregation at Dawn and Crackling Doom, and all of the best instant-speed removal I could want in pieces like StP, PtE, and personal favorite: Crush Contraband. There would need to be a couple Sunforger synergies to make this work, such as graveyard->library shuffle effects like Mistveil Plains or maybe even Gaea's Blessing? Not sure about graveyard shuffling effects, so I am open to suggestion.

  3. Curses! Saskia already reads like a Curse on a creature body, so I thought this may be a weird direction to go in! There are several fantastic Aura Curses in these colors, and I could run an enchantress-style of deck using these cards as a way to delay my opponents' plans and encourage them to attack each other instead of me. Good examples of cards to run in this theme are Curse of Disturbance, Curse of Bounty, Curse of Bloodletting, Curse of Opulence, and while not a Curse, Captive Audience is pretty hilarious - especially when cast against the right opponent. I would obviously run the supports cards to make this strategy work, such as the enchantress creatures and enchantment-casting synergies of the like.

So, I think some subset (maybe all?) of these themes and strategies could coexist, but I would love to see what y'all think. What could I do with my favorite badass asskicker?

multimedia on Aurelia’s Angels

1 month ago

Hey, your deck doesn't show an official Commander because you didn't add the CMDR tag after the Aureila text in the deck editor.

Aurelia, the Warleader *CMDR*

There's 2x Path to Exile here ;) Command Tower and Battlefield Forge are good Boros lands. Ancient Tomb is helpful when playing high CMC Angels. Ancient Den and Great Furnace are worth adding to help metalcraft of Puresteel. Mistveil Plains and Tithe have great interaction with Sunforger. Mistveil can put the instant you cast with Sunforger back into your library to cast it again and Tithe can be cast by Sunforger to tutor for Mistveil.

Consider expanding on control with more pillowfort, Blind Obedience, Ghostly Prison, Rule of Law/Eidolon of Rhetoric? More pillowfort is good with Luminarch Ascension which is one of the best Angel cards, a repeatable source of instant creatures for control. Law/Rhetoric can help slow the game down which is helpful with control and to buy time to cast Angels. Law/Rhetoric is very good with Ascension.

Arcane Signet and Talisman of Conviction are Boros mana rocks. Pearl Medallion can do a lot since the majority of cards and Angels are white. Knight of the White Orchid is nice ramp for Boros and it can search for Mistveil or Foundry.

Emeria Angel doesn't create Angels, but she does create fliers and that's good with control. Getting repeatable value without paying mana is helpful with control. Resplendent Angel, three drop Angel who's very good with Lyra Dawnbringer and another potential repeatable source of Angels that doesn't cost mana.

Good luck with your deck.

KayneMarco on Omnislash v5

1 month ago

With Mistveil Plains you could use your enlightened tutor over and over with the sunforger.

multimedia on Like a Feather In The Wind

1 month ago

Hey, I agree Aria of Flame is nuts with Feather because of all repeatedly casting one drop instants. I disagree with playing the Medallions with Feather.

It's not that the Medallions are bad cards, but with Feather they don't do much because they don't reduce Feather's mana cost and the majority of the spells you want to cast are one CMC that are not reduced by the Medallions. In the place of the two Medallions consider Chromatic Lantern and Fellwar Stone? Yeah, Lantern is a three drop mana rock which you usually want to avoid, but the manabase here is not ideal. Lantern's color fixing is helpful when you want to cast instants on your opponent's turns. Sometimes you only have a white one drop to cast, but more Mountains than Plains and vice versa. Lantern is good color fixing when you have large amounts of basic lands in two different colors.

Since playing Sunforger then consider Mistveil Plains for it's excellent interaction. Put the instant you cast with Sunforger back into your library to then cast it again. Generous Gift is an instant to consider adding because it's permanent removal that Sunforger can cast. Consider a tutor to get Sunforger? Enlightened Tutor is best because it can be cast with Sunforger, but Open the Armory is also fine.

Good luck with your deck.

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