|Commander / EDH||Legal|
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Land — Plains
(: Add to your mana pool.)
Mistveil Plains enters the battlefield tapped.
, : Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
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Mistveil Plains Discussion
1 day ago
Hey, man. Finally got the chance to look at it, thanks for linking it to me. Here are my suggestions:
There are a few really good upgrades you can make on the cheap. I'd say almost all the upgrades below are strictly better except Divine Visitation which is new to MtG, since it's a part of the new Guilds of Ravnica block. Trading out Sigil is just personal preference.
- Swiftfoot Boots for Lightning Greaves
- Sigil of the Empty Throne for Divine Visitation
- Prison Term for Conclave Tribunal
- Kemba's Skyguard for Boreas Charger
- Ajani's Sunstriker for Burnished Hart
- Worn Powerstone for Thought Vessel
You've got too many enchantments eating up space for things that are more important like your land base. White has a really hard time ramping and tends to be the most costly color, so you want to draw as much of it as possible. I'd aim for 35 lands minimum, but 36 is probably preferable. Every land counts.
- Angelic Gift
- Cradle of Vitality
- Curse of the Forsaken
- Ethereal Armor
- Luminarch Ascension
Six of the eight add-ins below are lands. You need a hard to deal with board wipe like Wrath of God and I'm really surprised you didn't immediately go for Riot Control, since it's a table staple. If you really don't want it, I'd go straight for the Path to Exile.
- Windbrisk Heights
- Terrain Generator
- 2x Plains
- Myriad Landscape
- Mistveil Plains
- Wrath of God
- Riot Control
Mono-colors can get some crazy mana numbers going, but white has terrible ramp, cards like Land Tax and Thawing Glaciers will help you get lands on the board, while the multiplier artifacts will keep your mana plentiful.
4 weeks ago
I don't like Honor of the Pure. It's very awkward on its own and I don't think it provides enough of an impact early or late game. In it's place I'd put Squadron Hawks and a Mistveil Plains for card advantage, Thalia, Guardian of Thrabens for early disruption, or 2 removal spells like Oust, Condemn or Path to Exile and 2 other spells. Also, an Entreat the Angels or two would be spicy.
1 month ago
Cool deck. However there are some inclusions i find very odd.
The bouncelands are very bad from my experience. Its a tapped land, but you cant play it turn 1, where you would usually want tapped lands. You also have to tap for both types of mana at once. All this for the added slight card advantage. Not worth it in my experience. Usually you only include them as budget dual lands, but the budget does not seem to be your main concern. I would just replace them with basics.
I dont understand what Athreos, God of Passage does for the deck. Fun card, but when all your creatures are fatties you are not gonna get more than 5 or so triggers in a reasonable amount of time. It's in your three-drop slot, the time you most likely wanna jam your commander. Giving your opponents the choice to return the creature to your hand might actually hurt you quite a bit.
Is decking an issue? Is steady mill viable in your meta? Otherwise I dont understand Elixir of Immortality. I guess you might once in a while want to shuffle back Omniscience but that's not worth a card slot. Especially when you can play Mistveil Plains. If you want protection against mill (for some reason), I would suggest just adding an eldrazi titan or alternatively Cranial Archive, as that card also serves as GY hate, or cycles at worst.
Coool deck though, +1 from me ;)
1 month ago
Sorry, my question might have been unclear. I get that you can easily have three white available to cast your permanents. I mean that since you're only running four white permanents (especially with Dawn Charm probably not staying on board that long except to threat removal). How often do you acctually have two on borad? (to meet the requirement to activate Mistveil Plains)
1 month ago
Cool deck, will be used as inspiration to some of the upgrades I'm planing to do in my own version. Just one question though: How often are you able to activate Mistveil Plains? (considering that you're only running four white permanents in the deck)
1 month ago
I'd include 2-4 Mistveil Plains. Since you play squadron hawk, this one's kinda mandatory.
1 month ago
Green also lets you run Sandwurm Convergence as another protection/win condition.
That's what's awesome about this style of deck: there's no wrong way to do it.