Mistveil Plains


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Shadowmoor (SHM) Uncommon

Combos Browse all

Mistveil Plains

Land — Plains

(: Gain .)

Mistveil Plains enters the battlefield tapped.

, : Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.

Mistveil Plains Discussion

multimedia on Boros Alliance

2 days ago

Hey, consider Tithe , Knight of the White Orchid and Mistveil Plains ? Tithe and Mistveil are excellent with Sunforger and Knight is nice to put a Shock land or Mistveil onto the battlefield. Tithe especially when playing five colors because it can potentially tutor for two Shock lands or one Shock land and Mistveil.

Consider Mardu as base colors instead of Boros? Because of the expensive deck budget I think playing only Boros is hindering your deck more than helping it; after all you can play all colors because of Najeela. Mardu gives you more black for some nice Warrior interactions ( Mindblade Render , Blood-Chin Rager ), combat interactions ( Tymna the Weaver , Azra Oddsmaker ), tutors ( Demonic Tutor , Diabolic Intent ), tokens ( Bitterblossom ) and to strengthen the Sunforger package ( Anguished Unmaking , Fire Covenant ).

Mj3913 on Isperia's Flying Circus of Tools

3 days ago

Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.

After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.


End Hostilities - Supreme Verdict : One mana less, and unstoppable.

Fumigate - Cleansing Nova : Having choices is always better.

Disperse - Unsubstantiate : Not quite a counterspell but at least we know what'll be in their hand.

Rewind - Lay Bare : Theme fitting, like cost.

Dragonlord Ojutai - Dream Eater : Smaller beater, better effect.

Overwhelming Denial - Dissipate : Needs more testing to be sold. No big change really.

Angel of Condemnation - Admonition Angel : We lose the reactive ability, but I see this being a useful tool for clearing blockers, and for political plays.

These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.

Wandering Eye or Fog Bank - Ingenious Thief : Eye gives away our own information, Fog does nothing against trample. Thief however can be blinked and doesn't pose a large threat stats wise.

Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.

Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.

Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.

Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!

hungry000 on Budget Anti-Gobbo Proc

1 week ago

Okay, so I think you're missing the point a little. This deck is meant to be good against specifically Goblins, and no other matchup was taken into consideration when building it; everything you're saying is true and I agree with you on all of those points, but please remember that the request was to make the best possible deck against Goblins, which is why there are some unorthodox card selections here. That being the case, Circle of Protection: Red is in the deck because I'm assuming the matchup will always be Goblins, where it is always good. That assumption also applies to Burrenton Forge-Tender , Kami of False Hope , and the Soul Sisters.

Soul Sisters and Martyr Proc are, indeed, different decks. I suppose I should've mentioned this earlier, but this is a mashup of those two different archetypes. The reason I built it that way was to get the best cards available against Goblins; to get the best of both worlds, if you will.

To clarify in further detail, the deck is playing Soul Sisters alongside Martyr of Sands because Goblins plays lots of creatures that trigger them. Another reason is because tokens are good at blocking (though they are worse against Legion Loyalist ) as well as gaining life with the soul sisters. The deck isn't playing sweepers because it has a higher density of creatures than normal Martyr Proc (to support the Soul Sisters). I put that thing about sweepers in a note in the non-budget version of this deck (which, by the way, also includes the "infinite value loop" involving Mistveil Plains / Emeria, The Sky Ruin / Ranger of Eos ). This deck isn't playing GQ or Field of Ruin because it's trying to stay at the $70 budget.

taural on Ideally this Modern Deck Would be Epic

1 week ago

@hungry000 Thanks for the suggestions and I think they're all valid ones as I've tried those combinations before over the years and moved away from them.

All three of them ended up being a case of win-more as they only ever did anything useful when I was winning anyway. I've ended up moving to Sphere of Safety and the Phyrexian Unlife + Form of the Dragon or Solemnity locks as they have other uses outside protecting me from Dovescape 's birds. Solemnity is especially great against Hardened Scales decks and Phyrexian Unlife buys much needed time against burn if Leyline of Sanctity is not in my opening hand.

Speaking of my hand, that is the reason for 2x Form of the Dragon , there's nothing worse than having a single copy stuck in your hand waiting to draw Mistveil Plains , which may or may not be active due to Blood Moon .

epartica on Angels Brought The Apocalypse

1 week ago

Yes I've been playing this deck every chance I get! Basically every up-date I've done on this deck has been because after play testing it and realizing what I need to change or just new cards I have acquired. So right now I currently own all these cards expect some of the special lands. I just order them on tcgplayer. Mistveil Plains and Emeria, The Sky Ruin is a must for me, however I'm wondering if having to many special lands is going to be a bad thing.

heyzeus_ I see your point on Lumbering Battlement where it would just be better for me to drop an angel rather using it only for board wipe protections, so instead I replaced it with Steelshaper's Gift . I also swapped Angelheart Vial for Coercive Portal because it grants me two things which is the chance to draw or a board wipe which is what i'm after. None of my friends take extra turns so it makes sense to actually not have Ugin's Nexus in this deck because there are defiantly stronger cards that i have.

Honestly I'm having a hard time trying to figure out what else to add besides expensive cards such as Land Tax , Admonition Angel , Avacyn, Angel of Hope , Archangel of Thune , Stoneforge Mystic , Linvala, Keeper of Silence , Angel of Jubilation , The Immortal Sun , Baneslayer Angel , Crucible of Worlds , and maybe Angel of Grace . But in my eyes these are the big buys that 10 dollars or up which probably wont get in tell summer.

Goretast on Karametra, Nature's Battlecruiser

1 week ago

+1, really like the deck and is somewhat similar to mine. I especially like Natural Affinity for the big swings and the potential land wipe on the opponent's side if you have out Elesh Norn, Grand Cenobite - gross. Not sure what your budget is for this deck but Academy Rector , Amulet of Vigor , and Cloudstone Curio are huge powerhouses in Karametra. You could also slip in a Stony Silence and it wouldn't hurt you one bit. You should also add Mistveil Plains , it is fetchable with Karametra and lets you recycle cards. I have a high budget deck that might give you some ideas if you want to check it out on my profile.

heyzeus_ on Angels Brought The Apocalypse

1 week ago

Awesome that you've gotten some play testing in! I thought this was all just in preparation for putting it together but actually playing it is probably way more valuable than the input I could give just by looking; if your testing shows something to be better than I expect, well, then it is. I'm surprised Helm of the Host isn't getting removed, but since it's not, you definitely should keep it!

As far as Lumbering Battlement goes, it's pretty meta-dependent I guess. I don't like big creatures that don't do much else because I find they rarely connect. Lumbering Battlement in particular doesn't have trample or flying or anything so it can be blocked for days, and doesn't defend well against fliers or token armies. However, if those aren't problems with your play group, then it becomes a lot stronger. Also, I completely failed to account for the "board wipe protection" aspect of it, which is synergistic - although personally I think I'd rather another card like Unbreakable Formation instead. Side note, I'd also try to play Sudden Disappearance more like a win con by clearing an opponent's board when someone doesn't expect it. Because it's a sorcery it won't save you if somebody else tries to take out your creatures, and six mana makes it difficult to combo with your own board wipes.

I misread Angelheart Vial completely, I thought you only got one counter per attack and not per damage. That definitely makes it way better, especially since life gain might make people want to attack you even more. Even so, it is a pretty heavy mana investment and I would take a look at some alternatives. In my dragon deck, which has a pretty high curve too, I like having a ton of ramp and less card draw, because once I start dropping dragons it takes a long time before I can play more than one per turn. As a result, it takes me a while to empty my hand. I would suspect your angel deck might be similar, so you might want to consider trying that out.

If anybody you play with uses extra turn spells, definitely play it, just because it's awesome to steal extra turns. If you don't, then I'd advise against it, because it doesn't do anything until it dies. When other players are playing five drops like Lord Windgrace or Nekusar, the Mindrazer , your card does nothing when it hits the battlefield. Personally I'd prefer to do something more impactful right away.

Now that you have a couple tutors, you might want to play Mistveil Plains . Also, if I were in mono white I would definitely play Emeria, The Sky Ruin , because when else would I get the opportunity for free creature recursion on a land?

Joe_Ken_ on R/W Angel tribal

2 weeks ago

MESS1802 I think I’m a little on the fence about Helm of the Host only because I’ve been thinking of running the Sunforger combo with Mistveil Plains , Chance for Glory / Final Fortune , with Angel's Grace also with Platinum Angel in the deck for infinite turns. Unless you think it’d be better to have both those infinite combos in the deck?

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Mistveil Plains occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.44%