Mistveil Plains

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Uncommon

Combos Browse all

Mistveil Plains

Land — Plains

(: Add to your mana pool.)

Mistveil Plains enters the battlefield tapped.

, : Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.

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Mistveil Plains Discussion

lamoynet on Martyr White

1 week ago

Match Report 01/23/2018

Overall Record

Games 3 - 2

Matches 2 - 1

Match 1 - Win - Jeskai Control

I won a 1 game match when he decked. I kept gaining life with the Proclamation of Rebirth engine and was able to have more cards in my library with Mistveil Plains. I could never get a threat on the battlefield to kill him. He didn't conceded earlier because Seth didn't think we'd be able to finish a second/third games anyway. I didn't feel like I was playing slow but need to be faster.

Match 2 - Loss - Esper Ojutat

The Bogey man gets me again. I don't know what to do and can't seem to beat this deck. I need to figure out what cards to expose to Counterspell. Kevin told me he thinks that Nevermore is not a good card in the matchup. He has too many ways to deal with it, and I'm basically taking a turn off. I think Martyr Black might be better.

Match 3 - Win - Death and Taxes

Budget version. Pretty similar to Death and Taxes but was playing Worship. Tim brings a different budget type deck every week. Game one I won with an active Serra Ascendant on turn 3, and game 2 went long with a Wrath of God finally clearing the way.

Metagame

Only 6 players this week after like 15 last week. It was a massive shift.

DespairFaction on Aurelia Wants Your Lunch Money

2 weeks ago

Hi There,

I am a long time Aurelia player, and Ive play tested almost every card you've listed above at some point or another. Your deck is in pretty good shape, but theres few picks that I'm not in love with. I'll give you the cards to cut, then ill make some recommendations of some good options to fill with.

Out:

Agrus Kos, not enough impact for 5 mana.

Bane of Bala Ged, its just too inefficient, they will exile tokens or lands.

Hellkite charger, you already have access to a more efficient version of this effect.

Mind's eye, this deck will tap out its mana every turn and isn't going to really hold up mana until much later in the game so its just too slow.

I cant imagine that you've had good results with pyretic ritual and seething song, let me know if you have though.

Titan's Strength, I know theres always the 1 hit dream but its a dead card otherwise.

Maybe out: You can cut them if you have much better options to come in, but if you don't they are perfectly ok to stay in.

Godo Bandit Warlord. hes ok, not the best not the worst.

Emerge Unscathed. Reasonable effect, I run Teferi's Protection in this slot

World At War. Ive struggled to live the world at war dream, and you already have access to multiple combats.

In:

Firemane Avenger easy include. throw lightning helixes everywhere.

Neheb, the Eternal its a good creature, ramp, and combos with aggravated assault

Mask of Memory this is your primary card draw. tutor it up

Sunforger straight up the best card you can add, wins games on its own

Mistveil Plains supports sunforger. recommend some cheap mirage fetchlands to get it more consistently

Umezawa's Jitte is in your maybeboard. If you already own it, I would add it but its a little pricey.

Steelshaper's Gift and Open the Armory find your best equipment. also Stoneforge Mystic if cost is not a concern

Sunscorch Regent ridiculous beat stick and life gainer.

Jor Kadeen, the Prevailer solid pick since you run a lot of artifacts, if games run longer. If games end consistently on turns 6-8 you may not have time to get metalcraft going. But if youre games go 10 turns, id include.

Anyway theres my picks for what should come out, and some great suggestions for what should come in.

You can check out some of my builds here if you'd like.

Aurelia Weapons of War

Aurelia 45 Creatures!

I have more in my decks, but these are the 2 most relevant. Hope you enjoy.

mtgplayer100 on MARTYR

3 weeks ago

Mistveil Plains and Path to Exile. Also Leyline of Sanctity when you can afford it.

ZorrosRage on Soul's Monument

1 month ago

Possibly 1Mistveil Plains to cycle some Squadron Hawk

If there is room Spectral Procession is a game changer in sisters especially with honor of the pure.

RecommendAuriok Champion in your side.

Oketra's Monument being a legendary I would drop it to prob 3 unless you don't mind multiple in hand.

I like Worship in the side for mono white creature decks. Especially ones that can swarm.

Please look at my Vehicle Sisters and tell me what you think.

Saharez on Scion into Ur-Dragon

1 month ago

You should consider Quicksilver Dragon, it's amazing for protection against targeted removal.

Mistveil Plains is amazing when it's online aswell, to shuffle dragons back into the library for reuse with Scion of the Ur-Dragon, Time Spiral can be a huge help aswell to get more gas for Scion of the Ur-Dragon

I find that Dragon Mage can be amazing to refill your hand.

ZorrosRage on Hot Traft on Traft Action

1 month ago

Imprisoned in the MoonDoesn't work with Tallowisp

Oppressive Rays is great for slowing down and stops the new creature combos

Invocation of Saint Traft I don't think is really needed

Mistveil Plains can recycle your enchantments

Path to Exile always a good removal

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