Mistveil Plains

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Shadowmoor (SHM) Uncommon

Combos Browse all

Mistveil Plains

Land — Plains

(: Gain .)

Mistveil Plains enters the battlefield tapped.

, : Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.

Mistveil Plains Discussion

SideBae on Karametra "Goodstuff"/Land-Matters

20 hours ago

First thing I suggest is Growing Rites of Itlimoc  Flip. You have a LOT of creatures, and I like that you're running the whole host of mana-dorks. Rites lets you get even more mana, and serves as an affordable Gaea's Cradle .

I don't think Sapseep Forest is better than a simple basic. Coming in tapped is a big drawback, and 1 life is rarely very relevant in EDH. To a lesser extent, you may find Mistveil Plains to be worse than a basic as well. Mistveil is typically limited to Captain Sisay or other tutor-on-a-stick decks as a means of recursion, but in this deck it seems it won't give you enough bang for your buck. Perhaps you might consider running Drownyard Temple instead? It works well with your Dust Bowl and gives you a good outlet for excess mana.

I see Knight of Autumn is in your 'Maybeboard.' I recommend playing this card. You should generally have access to white mana, so it serves as a better Reclamation Sage .

I recommend running Green Sun's Zenith in conjunction with Dryad Arbor . The arbor on its own isn't very good -- it is effected by summoning sickness and feels bad to play as a land for turn. But Green Sun's for 0 on turn one is excellent. Additionally, later in the game Green Sun's can act as a tutor for your Reclamation Sage or Knight of Autumn to deal with a pesky artifact or enchantment.

Green-White has access to a lot of nice hatebears. I suggest Thalia, Guardian of Thraben , though that one may be a little pricey. Vryn Wingmare and Glowrider are far more affordable and only a little worse. You have a LOT of mana, so taxing non-creature spells isn't too bad for you. Also, your general is a creature on the stack, so it's not an issue with casting her. Aven Mindcensor also comes to mind, but it depends on how search-heavy your meta is.

For planeswalkers, Nissa, Vital Force is a good choice in landfall decks. Being able to cantrip lands is... good. Similarly, Nissa, Vastwood Seer  Flip is powerful in decks with a high concentration of lands, though I recommend Vital Force much more.

For finishers, you might consider Overrun or Craterhoof Behemoth . They make your dorks into fatties, and let you swing in hard. Craterhoof is expensive these days, but pairing him with Natural Order is a Legacy Elves play that works great in EDH too. Triumph of the Hordes is another candidate for the finisher slot.

Swords to Plowshares is one of the only 1-1s I recommend in EDH. Because it is so efficient, I think it can be played even in a format typically played with 3 opponents. I do NOT recommend Path to Exile , as ramping an opponent is especially dangerous in EDH.

Card draw is always important in EDH. Because you're running so many creatures, Grim Flowering or Nature's Resurgence seem powerful inclusions, similar to the Shamanic Revelation you already run. After a board wipe, they may well draw you 7+ cards. Also, Slate of Ancestry is a boss.

Good luck with deck building!

Joe_Ken_ on Expedition map or a creature ...

1 week ago

firestorms90 I like all the insight you’ve got for each of the cards and I think while the loop idea with Reya Dawnbringer and Karmic Guide is interesting it isn’t likely to happen often. The most I could seeing it happen is when I have Reya out and use my Recruiter of the Guard to grab Karmic guide from the deck. Also a reason I didn’t have Reya in my first draft of the deck was because it does take an entire rotation to get its trigger to go off meaning if I do have a valuable creature in grave she would be likely to get hit with some removal so it is a bit of a risk having her out. Nothing really care about creatures entering play, but it’s just to keep my board stocked with a bunch of angels so they can beat down my opponents.

I don’t run into board wipes too often and normally I can just use Sunforger and Boros Charm / Teferi's Protection to avoid them, but the reason I had some thoughts about Archangel Avacyn  Flip was for another board wipe protector and if one of my non-angels die it can be a mini board wipe for small creatures like mana dorks or other useful small creatures as well as bolting each opponent for 3, which really isn’t all too much in the scheme of things.

The reasons I have been considering Lapse of Certainty is for another board wipe protector or just to counter any potentially harmful spells and then try to take them out before they draw it again. But there is also a bit of a combo with Sunforger + Mistveil Plains (which I try to tutor for with Tithe ) where I can just put an instant back on the deck during each one of my turns. I normally do this with Boros Charm for its indestructible use, but I was thinking I could use it with the Lapse to always have that counterspell ready to go in case I need it.

I guess out of my ideas Avacyn is probably the worst choice since I have a fair amount of board wipe protection already in the deck while Reya provides a lot of graveyard value and Lapse gives me a reoccurring counterspell in White.

Drazatis on Combatrips (Primer)

1 week ago

multimedia Thanks for your suggestions! My deck did run Balduvian Rage for a long time; but I decided against it for two reasons: for one; it’s a fake instant. You can only cast it on an Attacking creature, so you completely miss out on the recast ability a “lesser” card like, say, Titan's Strength gives you. That, plus the fact that you pretty much have to tap out (4 mana for a pump spell is a LOT in this deck) to make it equal to said Titan's Strength just isn’t worth it imo. Plus, Orim’s Thunder is a repeatable destruction spell that I can kick while Sunforger tutors it up; which I find baddass.

Stand Firm is a highly underrated card in this deck as scrying two in the late game really helps me dig for answers or protection; and honestly I think more decks should run it. The stat boost is minimal compared to the recurring value of possibly scrying 8 before your next turn begins. That said; if they ever print an instant of Seize the Day that is 4CMC or less you’d better bet your ass I’ll add it in.

Knight of the White Orchid was originally in this deck but I removed it for a Tithe , so that way I can search for Mistveil Plains and get that sweet Sunforger synergy. If I could make a cut that would allow me both Knight AND the Bauble I’d be happy; as the Knight is situational in that I need LESS lands than my opponent whereas Bauble don’t care. That, and I run Bauble for the minute chance I can drop it whilst I control a Monastery Mentor . That’s it. Knight is just a decent bear that I wouldn’t want to target over any other creature in the deck.

Guttersnipe is, admittedly, a great card; that I would love to reinclude at some point just for pure value; but alas the vast majority of the time I win through Feather going face REALLY hard instead of my tokens getting the reacharound; so Guttersnipe’s aoe damage isn’t as valuable to me right now... plus, Akroan Conscriptor has some Janky combos of his own; allowing me to Cloudshift a creature he stole to allow me to keep it for forever: or even Path to Exile it so I can ramp while removing their board! :D

Forbidden Orchard is neat; though I’m not a fan of giving my opponents reseources when my gameplan is to out value them. Ill give it thought.

VaalVanir on The Pie Raker's Army

1 week ago

aldrewelow What would be funny is if we imprint Teferi's Protection onto Isochron Scepter and have full on retard protection for 2 colorless.

This deck actually has a "no lose" combo. Angel's Grace + Mistveil Plains + Sunforger .

Foxbeep on Budget God-Eternal Oketra

1 week ago

Zoetic Cavern can replace Mistveil Plains to save about $2. Hall of Triumph instead of Altar of the Brood for another few dollars savings. I'm not sure what the incidental milling Altar of the Brood really does for this deck, plus it may end up making you a target with the table hate. Sublime Archangel could be replaced with Teshar, Ancestor's Apostle to save another few and allow you to recur a few dead ETB creatures and trigger a few more zombies.

That's all I found in a short time, let me know what you think, should cut about $6-8

BrandonJamesCAC on Giddy up! [Modern Gideon Tribal] *War Update

2 weeks ago

I agree that 4 Leyline is the better option.

I'd find a way to get:

3 Rest in Peace

and 3 Stony Silence as well.

Also, I run a Martyr Proc deck and have found a really great mana base balance, FWIW - (Obviously you don't need Mistveil Plains )

4x Flagstones of Trokair 1x Ghost Quarter 3x Field of Ruin 1x Eiganjo Castle 1x Nykthos, Shrine to Nyx

Than your plains, Canopies or whatever.

Not a fan of Watchtower.

Plus 1 though for the Gideon list!

Klancik on Feather Redeems Boros in EDH [Primer]

2 weeks ago

Might look into Paradox Engine . It untaps all your rocks and creatures with each non creature spell you cast, getting your Grapeshot some big numbers each turn. Not to mention the Sunforger + Paradox Engine + Mistveil Plains combo that grabs Chance for Glory and Angel's Grace each turn.

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Mistveil Plains occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.44%