Mistveil Plains


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Uncommon

Combos Browse all

Mistveil Plains

Land — Plains

(: Add to your mana pool.)

Mistveil Plains enters the battlefield tapped.

, : Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.

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Recent Decks

Mistveil Plains Discussion

LoyalPaladin on Heliod

1 day ago

Hey, man. Finally got the chance to look at it, thanks for linking it to me. Here are my suggestions:


There are a few really good upgrades you can make on the cheap. I'd say almost all the upgrades below are strictly better except Divine Visitation which is new to MtG, since it's a part of the new Guilds of Ravnica block. Trading out Sigil is just personal preference.


You've got too many enchantments eating up space for things that are more important like your land base. White has a really hard time ramping and tends to be the most costly color, so you want to draw as much of it as possible. I'd aim for 35 lands minimum, but 36 is probably preferable. Every land counts.


Six of the eight add-ins below are lands. You need a hard to deal with board wipe like Wrath of God and I'm really surprised you didn't immediately go for Riot Control, since it's a table staple. If you really don't want it, I'd go straight for the Path to Exile.

Expensive Upgrades

Mono-colors can get some crazy mana numbers going, but white has terrible ramp, cards like Land Tax and Thawing Glaciers will help you get lands on the board, while the multiplier artifacts will keep your mana plentiful.

TheMagicMafia on Modern Soul Sisters

4 weeks ago

I don't like Honor of the Pure. It's very awkward on its own and I don't think it provides enough of an impact early or late game. In it's place I'd put Squadron Hawks and a Mistveil Plains for card advantage, Thalia, Guardian of Thrabens for early disruption, or 2 removal spells like Oust, Condemn or Path to Exile and 2 other spells. Also, an Entreat the Angels or two would be spicy.

Skinken on For I have become God, Bringer of Life and Death

1 month ago

Cool deck. However there are some inclusions i find very odd.

The bouncelands are very bad from my experience. Its a tapped land, but you cant play it turn 1, where you would usually want tapped lands. You also have to tap for both types of mana at once. All this for the added slight card advantage. Not worth it in my experience. Usually you only include them as budget dual lands, but the budget does not seem to be your main concern. I would just replace them with basics.

I dont understand what Athreos, God of Passage does for the deck. Fun card, but when all your creatures are fatties you are not gonna get more than 5 or so triggers in a reasonable amount of time. It's in your three-drop slot, the time you most likely wanna jam your commander. Giving your opponents the choice to return the creature to your hand might actually hurt you quite a bit.

Is decking an issue? Is steady mill viable in your meta? Otherwise I dont understand Elixir of Immortality. I guess you might once in a while want to shuffle back Omniscience but that's not worth a card slot. Especially when you can play Mistveil Plains. If you want protection against mill (for some reason), I would suggest just adding an eldrazi titan or alternatively Cranial Archive, as that card also serves as GY hate, or cycles at worst.

Coool deck though, +1 from me ;)

bellyrub on ⚡⚡⚡ INSTANT SPEED TRIBAL ⚡⚡⚡

1 month ago

Sorry, my question might have been unclear. I get that you can easily have three white available to cast your permanents. I mean that since you're only running four white permanents (especially with Dawn Charm probably not staying on board that long except to threat removal). How often do you acctually have two on borad? (to meet the requirement to activate Mistveil Plains)

bellyrub on ⚡⚡⚡ INSTANT SPEED TRIBAL ⚡⚡⚡

1 month ago

Cool deck, will be used as inspiration to some of the upgrades I'm planing to do in my own version. Just one question though: How often are you able to activate Mistveil Plains? (considering that you're only running four white permanents in the deck)

sergiodelrio on Ajani's Soul Tokens

1 month ago

I'd include 2-4 Mistveil Plains. Since you play squadron hawk, this one's kinda mandatory.

Funkydiscogod on

1 month ago

Since Mistveil Plains counts as a plains, Flooded Strand can fetch it.

Funkydiscogod on

1 month ago

Green also lets you run Sandwurm Convergence as another protection/win condition.

Since you have blue, you can slow the opponent down with a Lunar Force and Mistveil Plains.

I once tried using Wound Reflection and Havoc Festival to kill opponents, instead of the traditional Form of the Dragon. It is better if the opponent has a Leyline of Sanctity.

That's what's awesome about this style of deck: there's no wrong way to do it.

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