Mistveil Plains


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Uncommon

Combos Browse all

Mistveil Plains

Land — Plains

(: Add to your mana pool.)

Mistveil Plains enters the battlefield tapped.

, : Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.

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Mistveil Plains Discussion

Dreamweav3r on Kalamne is Best Girl [EDH Primer] v1.6

5 days ago

Ocelot44 thanks a ton for the suggestions!

I really should be running a way to deal with an opponents' lands. However needing to blow up my own land to do so seems really painful. So I need to find a different solution.

Nahiri, the Harbinger, Wear / Tear, Legion's Initiative and Ingot Chewer have all been in the deck at one point or another. The two former I could see returning at any point but personally I never had great luck with Legion's Initiative. I found that leaving 2 mana open each turn hurt, and if your opponents are smart it's not too hard to play around, plus, in a game where everyone is wiping the board 5-6 times a game, it really just is like trying to fix a dam with bubblegum and tape. Boros Charm makes the cut because its tricky, tutorable, and can be recurred with Mistveil Plains. And I find Ingot Chewer is too cute even for Kelemne. (lol)

An overarching instinct I had making this deck is I really cant afford narrow 1:1 answers for things unless the literally win me the game Comeuppance, Wild Ricochet, or are extremely efficient and/or can be tutored off Sunforger like Return to Dust.

I see the cards you've suggested, and they're good, but some of them I can't see running, and it makes me wonder what I'm thinking is best for the deck and why. Perhaps I value Sunforger too much, but I do like any answer cards to be instants under 4cmc for that reason, in the same why I'd rather run Aura of Silence in a deck with Enchantment synergies.

I don't really see the deck as one that can actively prevent opponents from achieving their gameplan, but finding ways to work around them. Because, for example, while Aura of Silence is a great card, ultimately it doesn't further my plan and I'd really rather just play a mana rock. And yeah Return to Dust doesn't either, but it atleast has synergy with Sunforger and doesn't cost me a card in the end.

I really just try to get the most out of the cards I play, and I see them in 2 ways:

Cards that are great to play the turn after Kalemne: Neheb, the Eternal, Balefire Liege allowing you to hopefully snowball and kill an opponent quickly.

And Cards that provide extremely high value over time: The Immortal Sun, Sunbird's Invocation, Stolen Strategy making up for lack of card draw with sheer card advantage.

Anything that doesn't fall in those categories is either Lands, Ramp, or Sunforger Package.

I can see adding Reforge the Soul immediately to the deck so thanks for that one ;)

At the end of the day it is just different ways of valuing cards and deck building, no one is right or wrong. I'm also just happy to see someone else who enjoys building her too.


BrandonJamesCAC on Budget Orzhov Lifegain Shenanigans

1 week ago

On a budget, I'm trying to think of cards that will help you out.

My opinion is skewed though because I play Martyr Proc, which is a control deck.

Mistveil Plains allows you to have endless Squadron Hawks.

shagreel on War Deck

1 week ago

I listened to the CMDR podcast and that brought me here. I play a boros deck however it is a more control style iroas build the list is here http://tappedout.net/mtg-decks/10-06-15-wifes-boros/ . Wanted to reccomend a few cards and see what you think.

Unlike CMDR central I am a big fan of a sunforger package espically in your deck as the +4/+0 on Aurelia, the Warleader can make a huge difference on your clock and be removed to blink her.

I would like to recommend the following additions to your Sunforger package:

  1. Mistveil Plains, This allows you to reuse one of you sunforger targets by putting it back into your deck from your graveyard
  2. Comeuppance, I consider this an upgrade to Safe Passage as it still prevents damage but also reflects it back to the source of the damage.
  3. Expedition Map, This does not ramp the land out like Wayfarer's Bauble does but it allows you to find any land you need not just a basic
Also you might want to consider a few removal cards like Crush Contraband.

As for other cards to think about for your deck I would consider these Creatures: (I went with an angel theme)

  1. Angelic Page
  2. Blinding Angel
  3. Voice of All
  4. Angel of Serenity, Please note you can exile cards in a graveyard with this, and when it leaves they go back to a players hand
  5. Angel of Sanctions
  6. Angel of Condemnation

Non Creatures: As I went with the Angel theme Urza's Incubator to amke all your angels 2 cheaper, I agree with CMDR central to play Pearl Medallion, also might want to consider Seal of the Guildpact, Lastlythink about Sudden Demise it is similar to Aurelia's Fury but kills the creatures instead of making them not able to block.

BMHKain on Soldier of Fortune, Boros' Final Stand

2 weeks ago


(Guess that means Sayo... Nara... Eldrazi Displacer. T_T Love that card as well... Maybe it will find use in a Mass Exile Deck with Riftsweeper.)

  1. Still on the case of One-Sided Fireballs... Can't find any though; maybe if I use "Each Opponent" as the terms to use...

  2. Okay. I understand your point about that card. Though I do have plans for a deck using Effects so powerful, they exile themselves. JSYK. :)

  3. So I should cut Mistveil Plains even as I now realize no such good card can support it? Just wondering to be sure...

  4. Just to be sure, does this include the following:

Sun Titan, Eldrazi Displacer, Pyroblast/Red Elemental Blast, Return to Dust/Crush Contraband, etc.? Which versions should I cut, & so many combos by this point use Eldrazi Displacer, so can you tell why I should remove it?

With that said, remember this is meant to be [email protected] & KOMBO based; & as Displacer has a lot of stuff it can use, what kind of combo w/ many paths is good that remains like Displacer=flicker=ETB trigger? I'll do my other decks for now. Thanks for the help, landofMordor. I'll search for some mass burn now. :)

BMHKain on Soldier of Fortune, Boros' Final Stand

2 weeks ago

(16 left to 100.)

Should I also remove Comet Storm? Also, Pull from Eternity needs to have a use here, but since you rejected stuff like Reito Lantern, & decided I should use only Mistveil Plains, how do I tap/untapped that land without the need of Deserted Temple? Burst of Energy is the only thing I can think of that can target such a thing as Paradox Engine doesn't affect lands. & that too is rejected by the Boot.

So I ask, landofMordor, what to do with all this? What Combo w/ multiple paths should I do even?

(I hope this is useful, the previous version was chopped due to an Emoji ruining this...)

BMHKain on Soldier of Fortune, Boros' Final Stand

2 weeks ago

(16 left to

Maizena on Avacyn, Angel of Board Sweepers

2 weeks ago

I don't know about Cavern of Souls because half of our creatures aren't angels, but we could give it a try.

I don't think Mistveil Plains is a good idea though. It ETB tapped and it's easier to reanime a card in the grave (Bruna, the Fading Light, Emeria Shepherd, Emeria, The Sky Ruin) than casting it again after sending it to the bottom of 80+ pile of cards.

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