Mistveil Plains


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Shadowmoor (SHM) Uncommon

Combos Browse all

Related Questions

Mistveil Plains

Land — Plains

(: Add to your mana pool.)

Mistveil Plains enters the battlefield tapped.

, : Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.

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Mistveil Plains Discussion

slayingmatt1234 on Karametra Creature Craze EDH

4 days ago

Hey man, big Karametra fan here! I have a list that is very different (here if you wanna look), and I was talking to another Karametra that tries to get an explosive land base like yours here, but I'll leave here just a few suggestions that should further enable your landfall shenanigans.

You can use cards like Whitemane Lion, Greenbelt Rampager, and Stonecloaker that allow you to cast them over and over again, triggering Karametra's ability.

Knight of the Reliquary also can give you extra triggers while getting you any utility lands.

On top of Temple Garden, Karametra can also tutor Scattered Groves, Canopy Vista, and Mistveil Plains if you want more non-basic plains and forests.

A few other miscellaneous suggestions for your deck would be Ulvenwald Hydra, Courser of Kruphix, and Boundless Realms.

Have fun with Karametra!

Etinifni on [EDH] Sram's Heroes

4 days ago

I honestly thought I had put Indestructibility in here, but it's in there now in place of True Conviction, since that felt kind of out of place. Mistveil Plains seems like it would be good, but like you mentioned the deck doesn't have as many tutors as I would prefer. Hammer of Nazahn seems amazing, and something I may consider upgrading to in the future, as well as some of the staples like Path and Swords. I had actually considered adding Intrepid Hero to my list, and I still think he might be a good addition.

Thanks for the suggestions!

XEYeti on [EDH] Sram's Heroes

4 days ago

Since you're running mono-white, how about Mass Calcify? You could also add Indestructibility to give someone more protection (and then Odric, Lunarch Marshal is giving that to everyone else you've got during combat). There's always the staple removal spells, like Path to Exile and Swords to Plowshares.

Intrepid Hero might be worth a look, if you're facing a meta with lots of big fatties.

It's not super budget-friendly, but the new Teferi's Protection from the Commander 2017 precons could be hilarious and a decent bit of protection. Hammer of Nazahn would fit in well with your equipment package.

And have you thought about recursion much? Running Mistveil Plains would restock your library, though you'd probably need some stronger tutors to make it worthwhile or at all effective (or more flicker effects to use on Heliod's Pilgrim so you can take advantage of that ETB effect).

Epidilius on Any Suggestions for Mardu Draw ...

5 days ago

That's my bad, I thought Homeward Path untapped as well.

I also took another look at summoning sickness rule, I always thought creatures only cared about when they were played, but they care about how long they've been controlled. That said, if you activate Path at end of your opponent's turn, you'll have Defector untap, and he will lose summoning sickness.

Finally, Mistveil Plains + Sunforger + any draw spell makes for a three card engine.

Epidilius on Any Suggestions for Mardu Draw ...

5 days ago

Your Humble Defector + Homeward Path combo is better than you think, as the Defector doesn't get summoning sickness.

Tap, draw two, give to opponent

Tap Path, get control of Defector, tap again to draw more cards.

If you can get something that let's you untap Path each turn, in a 4 player game you can draw 8 cards a turn.

My suggestions are:

You could also run Mistveil Plains and Sunforger to combo with any instant or sorcery draw spells.

Treehugger003 on Akiri, Equipment Slinger

5 days ago

I ran Akiri and Bruce Tarl as my partner commanders for a long time with great success (it was also one of my favorites). I'm just going to throw out a bunch of things that worked for me and some of my thoughts.

I am wondering about the Eldrazi. They take A LOT of mana. Red/white is usually struggling to get that much mana and I'm not really seeing some of the cards I would have expected to really put lands on the battle field and or cheat them in. Deathrender, Burnished Hart, Pilgrim's Eye.

For equipment you are running the swords. They were too expensive for me. Some of the equipment that I was using include: Godsend, Prowler's Helm, Trailblazer's Boots, Assault Suit this is more for sacrafice protection but it is hilarious to see somebody use your commander to kill off somebody else, Mask of Memory.

Protection: Darksteel Forge yeah, yeah i know i just said the eldrazi were expensive mana wise. Meekstone Akiri has vigilance. Reconnaissance is abuseable for non vigilant creatures.

Removal: If you are running sunforger I cannot recommend enough Mistveil Plains please note it is also a plains card so it is easier to tutor. I would also suggest adding a bit more artifact/enchantment removal. Fate Forgotten is cheap and fetchable with sunforger. I would also highly recommend at least a couple of boardwipes. There is a boardwipe in white that kills non white creatures and Nevinyrral's Disk has some fun interactions with Darksteel Forge if you go this rout I would also pick up Armory Automaton for a beater.

General utility: Mimic Vat is one of my auto includes in everything. Godo, Bandit Warlord is just awesome in this deck, Open the Vaults, Thought Vessel. Depending on meta I would look at some graveyard hate too. I was running both Rest in Peace and Tormod's Crypt but there are a bunch of recursion decks I play against regularly. Hellkite Tyrant is another possibility depending on meta.

Good luck with Akiri. -Tree

dlamars on Competitive Sunforger package

6 days ago

I really like Abeyance or Orim's Chant but they are better 1v1. Tithe(as someone mentioned) is also excellent to find Scrubland, Plateau and Mistveil Plains. Return to Dust, Boros Charm, Swords to Plowshares and Anguished Unmaking are staples imo.

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