|Commander / EDH||Legal|
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Land — Plains
(: Add to your mana pool.)
Mistveil Plains enters the battlefield tapped.
, : Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
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Mistveil Plains Discussion
2 days ago
Hey dude, I got a few of these, namely:
I didn’t see anything in your binder other than the jace I’ve asked you about before. If there’s anyway I can add up to it I’d greatly appreciate as I’m in desperate need for them but if not no worries.
2 days ago
I have a Teferi, Hero of Dominaria and I’m looking to get rid of him.
I’m mainly looking for the following for my Sisay EDH:
Feel free also to look at my binder.
3 days ago
Suggestions for cuts? Plains is easy, I guess I could swap out the Soldevi Digger for Tithe when I eventually get one.
I think if I add the Eternal Thirst and Scythe, I'll need to add some more deathtouch. These are definitely interesting additions.
3 days ago
Utter End might catch your interest. I would also include Tithe and Mistveil Plains, because Sunforger can tutor Tithe, Tithe tutors Mistveil Plains, and Mistveil lets you reuse your sweet instants. Eternal Thirst and Scythe of the Wretched also might be neat with Oros. Cool deck!
3 days ago
Alright! So some suggestions in card's I have for you. Although I dont run a human Tribal selesnya deck, My karametra deck is pretty damn good and is my 'dont piss me off or i'll whip this deck out and kick your ass to Uranus' deck. LOL So since humans are REALLY small bodies Dusk // Dawn is a 100% auto include! Knight of the Reliquary is great and since we're in white You'll want to grab a Mistveil Plains and an Emeria, The Sky Ruin and/or Gavony Township it searches for ANY land, can be great if you have a Yavimaya Hollow. Austere Command EVERY white deck should have this, period. It deals with anything and everything! since you don't have a whole lot of instants/sorceries, Thalia, Guardian of Thraben is great here, although one mana does not seem like a lot. it makes the difference between a turn 4 Damnation and a turn 5 Damnation which will give you more value from you're creatures. I think Kytheon, Hero of Akros Flip would be great here his planeswalker ability basically gives you a permanent creature you want to survive basically anything! Also NO human deck is a human deck without their protector Avacyn, Angel of Hope and Elspeth, Sun's Champion this elspeth is great! for six mana to remove problem creatures is not bad! the other 2 elspeths are also just as good, and even if they die, it's worth the value! And instead of some of your anthem effects on creatures, I've found that anthems on enchantments/artifacts last longer and provide more support Spear of Heliod is phenomenal, it's kinda pillow-forty because you can kill their creature and gives an anthem all for 3 (6 if you use it's ability). its a great investment! Basically you really want to out-value your opponent! Also another good edition would be Homeward Path since you're having issue's with that darn pirate! Also, Tamiyo's Journal is actually REALLY underrated, I suggest you at least try it and you'll see how much work it really does!
6 days ago
1.Curse of Vitality almost no reason to ever play this card
2.Martial Law doesn't scale well enough in EDH
3.Rhystic Circle isn't going to protect you enough from big swings
4.Rhystic Deluge same story. You have enough of these effects and they're are unconditional ways to do this.
7.Tempt with Reflections why?
Adds to consider:
1 week ago
ShreddedByCrows, so, here we go. I am swapping the following for the suggested, with playtest in mind. Banefire for Scroll Rack. Then, Mirari for Mistveil Plains. Followed by,Charmbreaker Devils for Madblind Mountain, as well as,Forbidden Orchard for Incendiary Command. Take note that this fixes the mana curve and land shortage. Finally, Repercussion comes back in replacing Warleader's Helix.
ShreddedByCrows, You were absolutely correct on Subterranean Tremors, however, as you put it, it does consume my artifacts. What I found out playtesting is this deck tends to durdle around looking for the right moments to play things. Unfortunately, this makes for casting the commander and keeping her safe extremely hard. In one situation a UG deck too card advantage and board state presence control with Roil Elemental. In this case, I barely won by Blasphemous Act copied by the Goggles.
Essentially, the deck has a lot of opportunity for improvement. One such is that it has a hard time dealing damage to flying creatures. The multiple Wheel of Fortune effects helps quite a bit. On my duties for this deck now include calculating the target worth of Sunforger. If there are less than five targets, I find that the card is an expensive tutor that attracts a lot of board hate. I have it in mind that the future replacement may well be a Lightning Greaves.
1 week ago
lance4224130 Nice to hear it is working out! Maybe you could consider playing ore more land as your version is a bit more controlish than midrange, but it's something you have to decide after quite a few games I think. Anyway, I also recommend you Scroll Rack if you're running Land Tax. They synergize beautifully together.
For lands, good additions (as you play all the good fetchlands) would be Mistveil Plains for a plain (amazing card with the Sunforger here) and Madblind Mountain for a mountain. As they etb tapped, I don't know if it will slow too much your deck playing both of them, but it seems good. In my midrangy Boros EDH, also playing the Sunforger, I decided only to run the Mistveil, but in your version I kinda like the Madblind as well.Another crazy land for your deck strategy, a land that you will always love to have, is the Forbidden Orchard. It literally does insane things alongside your commander.
About the cards you changed now >> I wasn't a fan of all your enchantment removals, I think it's a bit too situational to run so many, the decklist feels a lot better in the actual statement. The infinite loop with the copy of the doll, the doll itself and the repercussion is quite crazy. I would have laughed so much. x)I think Repercussion is still a great card for this deck, I will keep it on the mainboard.
Some cards you could cut (that I personally don't like) are the Charmbreaker Devils (you pay 6 mana for a bad body with no immediate impact... meh, it's just too slow if you want to stay active >> I understand the argument that it could be good just after a board-clear when your opponents resources are diminishing, but it makes it just too situational and even in those rare situations he's far from being game-breaker), the Banefire (it only target one player - even if you duplicate it with the Mirari or something else, it's still meh.), the Incendiary Command (versatile but weak and slow, feels just bad), the Warleader's Helix (yeh, it can be good with the Sunforger, but otherwise it's a card I won't appreciate to see in my hand), the Mirari (it's slow and you already seem to have enough duplicating spells... not that I dislike it, it's a good card, but I think it's a bit overkill there seeing the rest of your decklist) and the Deflecting Palm (too situationnal in my opinion).
Here are a few suggestions :
A solid board-clear you could consider : Subterranean Tremors.
Nice control tool : Ghostly Prison
Kill option : Aetherflux Reservoir
Ramp tool (only if you make the choice to run more instants with X) : Braid of Fire
Mad token generator for even more targets and so even more healing : Genesis Chamber
Even madder chaotic token generator : Varchild's War-Riders
Cruel card : Burning Sands
Less cruel card but still cruel : Crusher Zendikon