|Commander / EDH||Legal|
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|Commander 2014 (C14)||Uncommon|
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Coral Atoll enters the battlefield tapped.
When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.
: Add to your mana pool.
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Coral Atoll Discussion
4 days ago
So it's a Lab Maniac deck ... Looks like it could use a Rite of Replication ... I think you should also consider Coral Atoll and Twiddle ... Finally, to clarify, you know Ixidron doesn't give creatures morph, right?
1 month ago
Archaeomancer doesnt have enough targets to be worthwhile, which makes Eerie Interlude and Ghostly Flicker seem less viable as they only get one use. Reveillark also has too few targets. master of waves loses his creatures every time he bounces unless there is a pump spell in play like Angel of Invention or Elesh Norn, Grand Cenobite. cut Magus of the Moat, yur flyers aren't enough to win the game. i cut Peregrine Drake for Cloud of Faeries in my deck, i found it did a lot more for me to drop it earlier on, especially with Azorius Chancery, Temple of the False God and Coral Atoll. Darksteel Mutation is worse than Journey to Nowhere or Oblivion Ring as they can really lock out opponents' commanders by getting repeatedly bounced. not a lot of colourless sources for Eldrazi Displacer - cut it or add mana rocks. I would add about 4 lands (40 lands minus one per 2 mana rocks 2 mana or less is a good general rule).
Other than that, there are a lot of high-costed cards - I would have a lower curve, with game-winners at the top.
Lastly, figure out what your win condition is. Your deck should go all in on that. My guess is you want to produce a bunch of tokens and have them beat face. If you can pump them, that would help a lot. I would get a tutor for Cathars' Crusade (something like Idyllic Tutor or Long-Term Plans) and if I had one card to suggest it would be Elesh Norn, Grand Cenobite.
Hope this helps!
4 months ago
@hookedonkronix: I like Spellskite, don't get me wrong, but Phyrexian Metamorph has too many juicy targets, such as the mana doublers, or the Amulet of Vigor, with which you can start stacking triggers from having two of them. Instantly enables going infinite.
@feyn_do_alduin: Drain Power isn't used much, probably due to being very situational. Weaker in multiplayer anyway, and I'd have to replace a counterspell to fit it in. I'd rather have a Counterspell.
@Mgsegal: This deck does have flavor, but not really on purpose. Tamiyo, the Moon Sage could be fit in I suppose, maybe replace Flow of Ideas, although I think that cards better, as you'll draw in insane number of cards off your many islands. So why spend way more money for Tamiyo?
@Basuei: Thanks! It's fun as hell to play, but not easy. it's almost like solving a puzzle every turn, seeing when and how you can go off with what pieces!
hfvalenz: This deck is mainly a combo deck, but Moonfolk Offering is pretty cool for sure. Terrain Generator is just not very good, considering the commander does it way better. As for Coral Atoll, I think it's worse than it looks, since you can't even tap the island it's going to replace. Pretty lame.
As for Dizzy Spell, I had looked at adding it, but it's just not worth a slot. The reason something like Muddle the Mixture is so good is because it's good on it's own, as a counterspell. Dizzy Spell just sucks on it's own. And there's a plethora of artifact tutors in this deck to find the Amulet.
4 months ago
I really like tribal decks, when building a new list I always tend to go tribal and I had not see a moonfolk deck yet, so kudos for that.
As for 'improvements':
- I'd say Terrain Generator is a bit clunky but can help with all those "return x lands to your hand" costs.
- What's your view on Coral Atoll? With Amulet of Vigor works well, but the 'untapped' part of its second ability bothers me a little. Still, once it's on the battlefield works pretty well I think.
- What about Dizzy Spell as an aditional way to go for the Amulet? It can also fetch Training Grounds and Remora, quite relevant cards.
6 months ago
Well what do you want to do with this deck? If you want to do stax I think you need more cards to support locking your opponents down, things like Winter Orb and probably more control elements, counterspells, removal, board wipes. If you are on a budget then you might consider the old pirates Rishadan Footpad and Rishadan Brigand
But if you want to focus on getting value out if Brago and ETB effects then I'd go with more token producers.
It isn't completely clear which kind of game plan you want to go down. I think for either one you won't to go pretty all in on. There are a few cards that kind of seem like just blue/white goodstuff, which is fine but doesn't really support any particular strategy or synergy with Brago.
Either way Strionic Resonator is hard not to put into a Brago deck in my opinion.
As for the mana base it seems fine. 33 Might be slightly low on the land count? I would personally drop Coral Atoll for Azorius Chancery, note that you have to bounce an untapped island for atoll where are chancery is just any land, including a tapped one. I think you could drop a few of the tapped duals for basics if you felt it was slowing you down without impacting your ability to cast things greatly.
Anyway if you tell us a bit more about what you want the deck to do, your game plan, it's easier to offer some advice for recommendations.
8 months ago
Love the deck! I'm going to buy this for my cousin. It will be his first commander deck and I think he will enjoy it. I have a couple suggestions. Adding Karoo and Coral Atoll provide two extra lands that tap for 2, allowing for not only infinite spell casts with Elite Arcanist + Triton Tactics but infinite mana, making sure that we win if we get the combo off. This can already be achieved with Elite Arcanist + To Arms! but other ways to get there might be good. That's more of just a thought, but the real suggestion lies in Mirrorweave. All our land creatures have base power/toughness of zero, so turning all other creatures into 0/0s, so it effectively works as a one-sided board wipe that can get past indestructible. It easily fits within the budget, it's an instant, and it only costs 4 mana. It might have other uses too. Maybe you could copy a land creature that taps for 2 and make all your other man lands into lands that tap for 2, effectively doubling your mana for a turn? I'm not sure if it would work that way, but let me know what you think.
9 months ago
I'm not a fan of Jeweled Amulet personally, I'd swap it with Manalith. It does cost 3 to play but it's an available mana right away instead if having to pay into it. If you're looking for something that uses counters for mana, you could look at Astral Cornucopia or Everflowing Chalice. They're a little more expensive to cast as one is XXX and the other is multikicker 2 but in the long run, once you pay once you have all the mana without having to keep paying into it.
Overall I'd say you're off to a great start!
9 months ago
Some of the cards seem pretty underwhelming, particularly the creatures. Ambassador Laquatus is pretty bad unless you're generating infinite mana, Ixidron is pretty bad when you're trying to play big monsters, and Sphinx of Jwar Isle is more or less just a Future Sight that doesnt give you any card advantage. Those could all come out for other interaction or threats. Coral Atoll is an awful land, and should realistically just be an island. As for other stuff in the deck, Cultural Exchange feels awkward, all of your creatures are things that you want to hold onto, this card is better in a deck where the creatures are disposable, like tokens. You dont have a ton of stuff to put under Isochron Scepter, so that could be cut. I think that almost all of the cards listed in your 'sideboard' are cards that could be in the main, and some of them should definitely be in the main; Call to Mind, Dismiss, Exclude, Into the Roil, Pongify, Remote Isle, and possibly Sea Gate Oracle. Hopefully this helps.