Coral Atoll

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Uncommon
Visions Uncommon

Combos Browse all

Coral Atoll

Land

Coral Atoll enters the battlefield tapped.

When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.

: Add to your mana pool.

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Coral Atoll Discussion

LeaPlath on Budget Dralnu Storm

1 week ago

Oh, another thing. You are gonna want more lands that tap for 2 mana. Coral Atoll, Everglades, Lake of the Dead, Scorched Ruins, Depletion lands etc. Most are cheap and increase the power of Turnabout.

Tomagotchi on Spell Sword

3 weeks ago

Heres some good utility lands for you:

Halimar Depths: Rearrange the top three cards of your deck, just some useful game setup.

Myriad Landscape: This is essentially one land that will get you two. Its some pretty good budget mana ramp.

Lonely Sandbar: it's a great throwaway when you already have enough land and want to draw another card.

Coral Atoll: Bounce a land bacck to your hand for a land that taps for one blue and one colorless.

hoardofnotions on Draw me like one of your Fioran Girls

3 months ago

Coral Atoll for Simic Growth Chamber

No Sol Ring, Green Sun's Zenith, Joraga Treespeaker, or Bloom Tender? (when did bloom tender get so expensive?)

is Bonds of Mortality important in your area?

Primal Rage? maybe an Overrun type effect? or go bigger with Akroma's Memorial

Cancel there has to be a better counterspell somewhere, maybe Arcane Denial or Mystic Snake for shenanigans with Deadeye Navigator

Lifespring Druid could be replaced withcheaper mana dudes, Quirion Elves or maybe Shaman of Forgotten Ways

Horizon Chimera, Zendikar's Roil, don't seem very strong, kinda out of place with the rest of the deck as well

Liquidmetal coating change a planeswalker to an artifact and double with commander

Utopia Mycon, Mage-Ring Network, Rushwood Grove, Saprazzan Cove could be clever

Ryknow on Just got back into the ...

3 months ago

greyninja: First of all, thanks for commenting!

I do agree with removing Coral Atoll, while for Seat of the Synod I can say it's there mainly to get some ramp out of Trinket Mage, but maybe i could just remove both and get two free spots...Not sure though.

Sadly, Consecrated Sphinx is out of my budget for now, but I will surely add it when I'll get the chance!

Isochron Scepter and Rhystic Study are going to be added, I didn't already do it only because i never found one for sale at my LGS.

Thanks for the upvote too!

greyninja on Just got back into the ...

3 months ago

If you're worried about land destruction; I'd start by removing Coral Atoll as that is an amazing target for LD. It would set you back big if they removed it right after you return a land to hand. Probably remove Seat of the Synod too, as a simple Naturalize kills it

I'd shoot to draw more cards. Rhystic Study is a favorite of mine. If you want to drop some cash; Consecrated Sphinx is incredible.

With your huge amount of instants; Isochron Scepter might be a good idea too. Get some extra distance out of your many Counterspells

Your English is awesome by the way!

Samuel-Frederick on Deep Blue Horrors

5 months ago

Hey chris.captain13, the deck is looking totally awesome. I'm not keen on running four Dispel main, but you know what you're playing against, so I assume they work for you!

Not a fan of Coral Atoll though, feels like it's unnecessarily slowing you down, so not for me personally. I feel that as good as Jace is, if you took the Jace, Memory Adept out of the deck, you could drop the land to 20, and run something like 4x Gitaxian Probe, and another two Rush of Ice. That's the sort of direction I'd look at going in.

Great job though mate, well done.

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