|Commander / EDH||Legal|
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|Commander 2014 (C14)||Uncommon|
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Coral Atoll enters the battlefield tapped.
When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.
: Add to your mana pool.
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Coral Atoll Discussion
2 months ago
Well what do you want to do with this deck? If you want to do stax I think you need more cards to support locking your opponents down, things like Winter Orb and probably more control elements, counterspells, removal, board wipes. If you are on a budget then you might consider the old pirates Rishadan Footpad and Rishadan Brigand
But if you want to focus on getting value out if Brago and ETB effects then I'd go with more token producers.
It isn't completely clear which kind of game plan you want to go down. I think for either one you won't to go pretty all in on. There are a few cards that kind of seem like just blue/white goodstuff, which is fine but doesn't really support any particular strategy or synergy with Brago.
Either way Strionic Resonator is hard not to put into a Brago deck in my opinion.
As for the mana base it seems fine. 33 Might be slightly low on the land count? I would personally drop Coral Atoll for Azorius Chancery, note that you have to bounce an untapped island for atoll where are chancery is just any land, including a tapped one. I think you could drop a few of the tapped duals for basics if you felt it was slowing you down without impacting your ability to cast things greatly.
Anyway if you tell us a bit more about what you want the deck to do, your game plan, it's easier to offer some advice for recommendations.
4 months ago
Love the deck! I'm going to buy this for my cousin. It will be his first commander deck and I think he will enjoy it. I have a couple suggestions. Adding Karoo and Coral Atoll provide two extra lands that tap for 2, allowing for not only infinite spell casts with Elite Arcanist + Triton Tactics but infinite mana, making sure that we win if we get the combo off. This can already be achieved with Elite Arcanist + To Arms! but other ways to get there might be good. That's more of just a thought, but the real suggestion lies in Mirrorweave. All our land creatures have base power/toughness of zero, so turning all other creatures into 0/0s, so it effectively works as a one-sided board wipe that can get past indestructible. It easily fits within the budget, it's an instant, and it only costs 4 mana. It might have other uses too. Maybe you could copy a land creature that taps for 2 and make all your other man lands into lands that tap for 2, effectively doubling your mana for a turn? I'm not sure if it would work that way, but let me know what you think.
5 months ago
I'm not a fan of Jeweled Amulet personally, I'd swap it with Manalith. It does cost 3 to play but it's an available mana right away instead if having to pay into it. If you're looking for something that uses counters for mana, you could look at Astral Cornucopia or Everflowing Chalice. They're a little more expensive to cast as one is XXX and the other is multikicker 2 but in the long run, once you pay once you have all the mana without having to keep paying into it.
Overall I'd say you're off to a great start!
5 months ago
Some of the cards seem pretty underwhelming, particularly the creatures. Ambassador Laquatus is pretty bad unless you're generating infinite mana, Ixidron is pretty bad when you're trying to play big monsters, and Sphinx of Jwar Isle is more or less just a Future Sight that doesnt give you any card advantage. Those could all come out for other interaction or threats. Coral Atoll is an awful land, and should realistically just be an island. As for other stuff in the deck, Cultural Exchange feels awkward, all of your creatures are things that you want to hold onto, this card is better in a deck where the creatures are disposable, like tokens. You dont have a ton of stuff to put under Isochron Scepter, so that could be cut. I think that almost all of the cards listed in your 'sideboard' are cards that could be in the main, and some of them should definitely be in the main; Call to Mind, Dismiss, Exclude, Into the Roil, Pongify, Remote Isle, and possibly Sea Gate Oracle. Hopefully this helps.
7 months ago
Oh, another thing. You are gonna want more lands that tap for 2 mana. Coral Atoll, Everglades, Lake of the Dead, Scorched Ruins, Depletion lands etc. Most are cheap and increase the power of Turnabout.
7 months ago
Heres some good utility lands for you:
Halimar Depths: Rearrange the top three cards of your deck, just some useful game setup.
Myriad Landscape: This is essentially one land that will get you two. Its some pretty good budget mana ramp.
Lonely Sandbar: it's a great throwaway when you already have enough land and want to draw another card.
Coral Atoll: Bounce a land bacck to your hand for a land that taps for one blue and one colorless.
8 months ago
Non-Basic Lands I Am thinking of Adding: Blue: Coral Atoll, Faerie Conclave, Sand Silos. Black: Bojuka Bog, Cabal Coffers, Crypt of Agadeem, Everglades, Leechridden Swamp, Shizo, Death's Storehouse, Volrath's Stronghold.
9 months ago
is Bonds of Mortality important in your area?
Liquidmetal coating change a planeswalker to an artifact and double with commander