|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Future Sight (FUT)||Rare|
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Graven Cairns Discussion
1 week ago
Thanks BiomancingTerror! I agree about mardu, it's definitely an under-utilized color combo with lots of synergy.
I chose Tormenting Voice over Cathartic Reunion for two reasons - First, the former requires discarding one card, and the latter requires discarding two. I found that the second card was always a card I didn't want to dump, or I only had one card to discard. So the Reunions often ended up as dead cards in my hand. Second, I like the concept of a tormenting voice over the concept of a reunion for the "revenge" theme of the deck.
As far as Graven Cairns, the mana base seems to be pretty consistent already, but I'll consider it, thanks
1 week ago
Is there any reason as to why you are using Tormenting Voice over Cathartic Reunion? I am just curious. Also I do like the thought of trying to fit a Graven Cairns. Overall I love the theme of the deck and I feel that Mardu has a lot of opportunities for great decks, just the colors are under-utilized. Got my +1.
1 month ago
I think you may want to be a bit more careful with the phrase "price is no issue." It's one thing to say you're willing to spend a couple hundred bucks to pack in some real firepower, but if you tell folks there's no ceiling on this Wonkavtor I can (and will!) go ahead and suggest a $1000 in mana base upgrades.
Shocks - Blood Crypt, Stomping Ground, Overgrown Tomb
Shocks are very strong in EDH because the damage they do is mitigated by starting at 40 life, and it's an option you elect as needed. They also boast land types, which makes them ramp targets
- Mana Crypt - If you have the cash this is an auto include; it's a 2nd Sol Ring
- Worn Powerstone - Strong in any deck with a moderate to high CMC
- Kodama's Reach - A second Cultivate, which is good enough to want two of
- Skyshroud Claim, Hunting Wilds, Ranger's Path - If you have duals with the "Forest" type these all become very powerful
- Tempt with Discovery - Hits nonbasics, the more opponents that bite the more it benefits you
- Ulvenwald Hydra - Ramp on legs, hits nonbasics
You can save a good deal of money and cut all the / lands without hurting yourself much since the deck is mostly , and ramp lets you fix. Though they're still strictly better than just a straight Swamp or Mountain. That said, even at 50% green spells that's not enough reason to be running Emerald Medallion over basically any rock.
Alright, that about covers it for the mana base. I've run out of suggestion boxes so I'll break this into two posts.
1 month ago
2 months ago
New alters in the deck list. A foreign black border Revied Italian Mountain, Plains, Plains, and Swamp, since Marchesa is obviously Italian and I started playing during revised. Also, Graven Cairns, Concealed Courtyard, Inspiring Vantage, and Mikokoro, Center of the Sea. Much prettier in person than my crappy scans, but you get the idea.
2 months ago
I agree with Fellwar Stone as well if you are not super attached to that draw effect from Commander Sphere. An extra mana a turn earlier is more helpful in a deck without a lot of ramp such as this. Instead of Cancel go with Dissolve for that sweet, sweet scry effect. Go with a filter land such as Cascade Bluffs, Graven Cairns, or Sunken Ruins instead of Temple of the False God. It's useless until at least turn 5 unless your have Urborg out.
3 months ago
Consider getting a Gilded Lotus. It just got reprinted so, it's $3 or so now, a Thran Dynamo, a Mind Stone, and a Hedron Archive, for rocks. For lands, Isolated Chapel, Dragonskull Summit, and Clifftop Retreat, to finish up your check lands, add some filter lands too(Graven Cairns and the like), for options besides the obvious fetch/shock/ABU duals. Definitely put in the Supreme Verdict. The deck has no boardwipes, in fact, the deck also lacks in good removal too. Anguished Unmaking and Utter End are auto-includes in any deck in Black and White, and so is Merciless Eviction. Other options include Go for the Throat, Cast Down, Settle the Wreckage , Decree of Pain, and Wrath of God/Damnation. As for other includes, the fact that Grand Architect in in the deck means that Pili-Pala should be as well. Darksteel Forge should be included as well as Arcum Dagsson, Thopter Spy Network for free thopters every turn(and free tutors with Arcum), Teshar, Ancestor’s Apostle to open up new combo lines, extra card draw like Thoughtcast, also definitely include Jhoira. That's where I would start with improving the deck. I see the beginnings of a solid deck here though. Good job.
3 months ago
Very cool deck! Since your goal is to keep it casual I'll suggest cards that are upgrades to stuff you already have, that way you can do what you've been doing just a bit faster/more consistently.
Mana Ramp:At the moment I see 7 sources of artifact ramp in your deck. I'd highly recommend increasing that to the 10-12 range, it will drastically speed up your deck.
Card Draw:The 6 card draw spells you have here are fine but I'd recommend adding at least 5 more, specifically card spells that help you discard into your graveyard or fill up your hand on the cheap.
Land:If you up your mana rock count to the 10-12 range, you can drop your land count down to 32-34 and have no issues.
The best way to go about improving your landbase is focusing on adding lands that enter untapped and can give you multiple colors.
Are just a few examples of lands you should consider adding in place of slower, enter tapped lands.
That's just the basic rundown of how to improve the core of your deck and make it a bit more consistent. Hopefully those ideas help!