Graven Cairns

Graven Cairns

Land

: Gain .

, : Gain , , or .

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Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Zendikar Expeditions (EXP) Mythic Rare
Shadowmoor (SHM) Rare
Future Sight (FUT) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Graven Cairns occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Rakdos: 0.97%

UBR (Grixis): 0.59%

RBW (Mardu): 0.94%

Graven Cairns Discussion

Heliogabale on Vampires

1 month ago

I am here answering your question about the inclusion of red in this deck.

I don't know what your budget is, but I would first look at losing any land that enters tapped without a huge benefit (Akoum Refuge, Scoured Barrens, Wind-Scarred Crag), Reliquary Tower, which I can't imagine is very useful in here, and a Mountain, and replace these with Unclaimed Territory, Path of Ancestry, Luxury Suite, Graven Cairns and Rugged Prairie. If you can't afford Filters, Tainted lands are a good option. Then check your basic lands to try and balance your colors.

Red is a splash in this Vampire pie, and should be treated as such. The one red card that I feel you absolutely need to add here is Berserkers' Onslaught. I am considering Mythos of Snapdax for my version, and here you could easily replace Fervor with Footfall Crater.

To weight in on previous comments, whatever you do please don't remove Patron of the Vein; it is crazy good. But do add Drana. Living Death is cool, but I am using Patriarch's Bidding for additional flavour.

I hope this is helpful; if you are looking for further inspiration I am leaving the link to my Vampire Tribal: The Partnership

Cheers

multimedia on Vampires

1 month ago

Hey, nice budget version of Edgar. I like that you included the combo.

An area to look to improve is the manabase. 15x combined Plains and Mountain basic lands is a lot when your deck is primary black. You want black mana more than any other in the early game which Swamps help with, but Plains and Mountains don't. Consider more dual lands that can make white and red mana as well as black? You want most of the dual lands to be able to make black mana because you need black mana the most.

The manabase is budget, Tower and Check lands are good, but even on a budget there's lands to consider adding:

More expensive options: City of Brass, Godless Shrine, Blood Crypt, Sulfurous Springs, Sacred Foundry, Graven Cairns, Fetid Heath, Rugged Prairie.


Some upgrades to consider:

  • Captivating Vampire > Kalitas, Bloodchief of Ghet
    Three drop > seven drop. Captivating Vampire is a very good reason to want to play tribal Vamps in multiplayer Commander especially with tokens.

  • Knight of the Ebon Legion > Bloodsworn Steward
    One drop > four drop. Less mana cost cards that are should be considered to be cut because is difficult to make with this manabase for a four drop. Edgar already has haste.

  • Shadow Alley Denizen > Stromkirk Noble
    Noble is not worth it because consistently you will not have red mana turn one, but you will have black. Denizen is same price and can give other Vamps or itself evasion when Vamps ETB or Vamp tokens are created.

  • Drana, Liberator of Malakir > Patron of the Vein
    Three drop > Six drop. Drana can get out of control with attacking Vamps and tokens as a repeatable way to put counters on Vamps.

  • Dolmen Gate > Ferocity of the Wilds
    Gate is excellent with Drana and other attacking Vamps since your attacking Vamps don't receive combat damage thus they can't die from combat damage, but if blocked they do combat damage to blocking creatures.

  • Ruinous Ultimatum > Kindred Charge
    Ruinous is a better overall effect for one more mana and a more difficult mana cost. It's a busted effect in multiplayer Commander.

  • Living Death > Bloodline Necromancer
    Bloodline can reanimate one Vamp; Living could reanimate a lot more. Living is mass sac of creatures for all players and then mass reanimation of the creatures that were in graveyards before the ones that were saced. It can help to recover and for five mana it can recover a lot.

Good luck with your deck.

Alledzebu on Trynn & Silvar, Dangerous Bonds.

2 months ago

Foremost, I would first like to commend you for the solid effort attempt at optimizing this deck, you got some very interesting win conditions that I personally enjoy.

Now, with that said, I would like to point certain means by which I believe we can improve this deck even further:

1)The deck has few responses, if I may recommend the following: -Mana Tithe -Rebuff the Wicked -Pyroblast -Silence = this one is a "must" imo. -Angel's Grace -Red Elemental Blast -Ranger-Captain of Eos = also a tutor.

2)We can add more control, because the high cmc of the commanders makes you slow, since such is the case, why not slowing our opponents instead? -Authority of the Consuls -Blind Obedience -Deafening Silence -Terminate

3)Mess with their hands: -Duress -Thoughtseize -Inquisition of Kozilek

4)tutors to consider: -Imperial Recruiter he is human -Recruiter of the Guard human too -insert famous black tutors like diabolic intent etc...

5)burst ramp to consider: this cards for a cost can produce tons of mana in one turn... -Culling the Weak -Dark Ritual -Treasonous Ogre

6) key cards that can search thru all your deck your win condition: just be sure to have at least one piece of the combo in hand already and enough life to pay... -Plunge into Darkness -Tainted Pact -Demonic Consultation -ad nauseum this are insanely powerful cards...

7) Karmic Guide instead of Sun Titan she is less expensive mana-wise, and same eff almost...

8) there are a few better and unilateral land destruction effects out there like: Boil Boiling Seas

9) now that this new additions have vastly reduced the overall CMC of the deck, you can now have the luxury of cutting lands proportionate to reduction of cmc average :) depending how much cheaper your deck is, the less lands u can put in it... you could go all the way down to 34 lands, now am concerned with the quality of land base, so let me suggest a handful to you: -Forbidden Orchard -all 3 shock lands -all 3 pain lands -City of Brass -Luxury Suite -Ancient Tomb -Tarnished Citadel -Phyrexian Tower -Graven Cairns -Castle Ardenvale

10) add Kiki-Jiki, Mirror Breaker he can create infinite copies with bell ringer and he can also create an infinite combo with silvar and fiend hunter...

-you need silvar and fiend hunter (with any card banished by his eff it doesn't matter here)...

-then summon kiki jiki, create copy of fiend hunter...

-new copy of fiend hunter banishes kiki giki...

-sacrifice the copy fiend hunter to silvar...

-kiki giki return untapped...

-create a new copy of fiend hunter...

-banish kiki giki again...

-rinse and repeat...

multimedia on Angels, Demons, and Dragons, oh my.

2 months ago

Hey, nice start, lots of good cards here.

24 basic lands in the manabase is a lot. Even on a budget there's lands you could add to improve the manabase.

Some upgrades to consider:

  • Phyrexian Reclamation > Obzedat's Aid
    Reclamation can be repeatable recursion of Kaalia and other big creatures you want to cheat onto the battlefield with Kaalia.

  • Smothering Tithe > Amulet of Vigor
    Smothering is some of the best repeatable ramp in multiplayer Commander. Amulet is not doing much here with the manabase. What other permanents are ETB tapped that you want this for?

  • Arcane Signet > Staff of Nin
    Two drop mana rock is better for Kaalia than a six drop that's not a creature.

  • Master of Cruelties > Subjugator Angel
    Cheat Master onto the battlefield with Kaalia to potentially outright kill an opponent with it and Kaalia. Reclamation is good with Master since it when it dies it lets you recur it to repeat this trick with Kaalia.

  • Doom Whisperer > Thunder Dragon
    Repeatable surveil 2 can help to setup your next turn or current turn draw.

  • Nahiri, the Harbinger > Gideon, Martial Paragon
    Nahiri can be a repeatable draw source, repeatable exile removal or tutor for and cheat a big creature onto the battlefield.

  • Animate Dead > Whispersilk Cloak
    There's plenty of better protection for Kaalia here, Cloak is not needed.

Good luck with your deck.

multimedia on Edgars new Audience

2 months ago

Hey, nice version of Edgar.

With the high budget here some upgrades to consider:

Good luck with your deck.

Antarktika on Grixis Cruel Control

2 months ago

I think what Barbola meant when he asked how you were ever able to cast Cruel Ultimatum is because your mana base doesn't support it super well. You can't afford Field of Ruin, especially not without Urborg, Tomb of Yawgmoth. If you're want land destruction, you're best bet is probably a few copies of Fulminator Mage. In addition, you run kind of weird counts of basic lands. I would think you'd want at least 3 Swamps, so you can Ultimatum through a Blood Moon. You might also be able to benefit from a few filter lands like Graven Cairns and their ilk with the mana requirements of this deck, and some Reflecting Pools wouldn't be a bad idea either. I'm not really an expert on this archetype, so you can take all this with a grain of salt, but that's what I think the original comment was getting at.

multimedia on Edgar Markov - Vampire Tribal

3 months ago

Hey, very good upgrade of the precon. You don't really need to change anything for this deck to be a winner. However this deck is not aggro, it's midrange since it has 24 cards 4 CMC or higher. That's too many if you want to play aggro Vamps. Something to consider for aggro is cutting some high CMC Vamps/cards for more low CMC Vamps/cards and replacing some lands that can ETB tapped with ones that don't.

Some changes to consider:

Good luck with your deck.

multimedia on Korvold is a jolly good fae cursed dragon

3 months ago

Hey, looks good, nice Dockside Extortionist :)

Temur Sabertooth can be a combo with Dockside, depending on how many artifacts/enchantments your opponents have. Sabertooth bounces Dockside for unlimited mana and infinite sacs for Korvold which is infinite draw. Draw into Mayhem Devil for a win condition from sacing Treasures. The manabase can use some improvements. Even on a budget there's several lands to consider adding starting with the staple Command Tower.

Other lands to consider adding:

Could cut Swamps and 1x Mountain for these dual lands.

Consider upgrading some of the ramp sources with one drop mana dorks? Mana dorks are good with Korvold, use them for ramp to get him onto the battlefield faster and then be fodder to sac.

Cards to consider cutting:

  • 1x Swamp
  • Burnished Hart
  • Falkenrath Noble
  • Vindictive Vampire
  • Kodama's Reach
  • Deathsprout
  • Mind Stone
  • Butcher of Malakir

Good luck with your deck.

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