Graven Cairns

Graven Cairns

Land

: Gain .

, : Gain , , or .

Latest Decks as Commander

Graven Cairns Discussion

multimedia on Kess, Discard Mage

5 days ago

Hey, nice start on a budget.

Consider expanding on instants/sorceries trimming creatures? The power of Kess comes from being able to cast an instant/sorcery from your graveyard on your turn therefore you want to take more advantage of this especially draw and dig. Could start by cutting half the creatures from the creature base and adding mana efficient spells that Kess can cast from your graveyard:

A powerful repeatable effect on a budget with Kess because she has flying is Whispering Madness. Cipher Whispering to Kess and then when she does combat damage to an opponent everyone wheels their hands for no mana cost to you. A repeatable wheel fills your graveyard up with spells to then cast with Kess. Can even cast Whispering from your graveyard with Kess and then Cipher it to her or another creature you control. The act of discarding a card to Whispering means that if the card has a madness cost you can pay that cost. This is a way to discard a lot of cards with madness while at the same time able to pay the madness bonus cost.

A wheel makes all players discard their hands and draw cards, but you can prevent your opponents from drawing with Narset, Parter of Veils and Notion Thief. Notion is $0.50 not $2. With one of these cards in your control then your opponents don't draw cards after they discard their hands.


For the manabase you would be better off playing more basic lands then lands that always ETB tapped such as the three Vivids, Transguild Promenade, Cinder Barrens, etc. Exotic Orchard could replace Promenade. My advice for the manabase on a budget is build it around more basic lands and include dual lands that have interaction with basic lands or are good budget dual lands:

I offer more advice. Good luck with your deck.

multimedia on Chainer, Nightmare Adept Reanimate

4 weeks ago

Hey, nice semi budget version of Chainer.

I see Kiki and there's some cards to consider adding to make him better:

Ooze can use any activated ability of creatures in all graveyards which can be versatile in multiplayer Commander. With Chainer Ooze gives you lots of options: Magus, Necromancer, Feldon, Fulminator, Purphoros, Pet, Seer, etc, but best of all Kiki. Ooze can be another Kiki when Kiki is in your graveyard. When this happens with Ooze you can make infinite tapped Oozes since Ooze is not legendary therefore it can copy itself infinite times. Infinite Oozes can be used with other cards to be win conditions.

If Pet is in your graveyard then Ooze can sac itself to make one black mana. When this happens then infinite Oozes can make infinite black mana. Use infinite black mana to pay for a game winning Ribbons since you can discard or cast Cut and then cast Ribbons from your graveyard.

Ooze can be Viscera Seer which with infinite Oozes can be infinite scrys to find the card you need or Syr/Exsanguinate as a win condition. With both Seer and Pet in your graveyard gives you many options with infinite Oozes to find and cast any card you want. Having creature sac outlets are good with Chainer because then you can cast a sac outlet from your graveyard and get more value from creatures who can't sac themselves. Goblin Bombardment, two drop sac outlet, is one of the best in Commander and it can be a win condition with infinite Oozes or infinite Conscripts without having to attack.


Other cards to consider adding:

An expensive price card upgrade to consider is Sidisi, Undead Vizier as a repeatable tutor with Chainer and Sidisi can sac itself. With a sac outlet Rune-Scarred Demon can be a repeatable tutor, is less price and nice for reanimation getting a 6/6 Demon. Plaguecrafter is powerful repeatable effect with Chainer because it can sac itself. This card with Chainer can shut down your opponent's nontoken creature strategies.

Graven Cairns, Tainted Peak, Ash Barrens, Jund Panorama are some budget lands to consider adding especially Craven.


Cards to consider cutting:

  • Lantern-Lit Graveyard
  • Bloodfell Caves
  • Star Compass
  • Zombify
  • Grave Scrabbler
  • Murderous Rider
  • Ancient Craving
  • Overseer of the Damned

Good luck with your deck.

DemMeowsephs on Anje

1 month ago

Hey there! Lands are a truly important aspect of commander, and I recommend some of the following!

Daveslab2022 on Geneva Format Cards List

1 month ago

I see Graven Cairns under the RB tertiary lands. I don’t think this is a very good land, especially for RB aggressive decks. If it’s the only land they have, they cant cast any colored spells. And since these decks run light on land anyways I would argue against it.

multimedia on rakdos, the showstopper/ chaos

1 month ago

Hey, nice start on a budget. Chaos can be a tricky theme to build.

The avg. CMC of your deck is very high at 4.3 with only Sol Ring as reliable ramp and only having 35 lands. This 4.3 number means you will consistently not be casting a card until earliest turn four, more like turn five. Not doing anything for the first four turns or more is not fun in Commander because you risk basically not having any board presence at all before turn five. My advice is add some ramp in place of a few high CMC cards (5 CMC or higher). Doing this will reduce the avg. CMC and ramp will make it easier to cast spells especially Showstopper.

Some cards for ramp to consider adding:

For the cards to consider cutting you want to make a choice of what are the best cards you want at the high end of the mana curve? Having lots of both high CMC Chaos cards and big creatures is too many high CMC cards. Showstopper is the six drop creature you want to cast. Cards to consider cutting to add more ramp:


Reanimation is a good secondary strategy when playing so many high CMC creatures. Reanimation needs enablers to get creatures into graveyard which is good with Patriarch's Bidding and Demons. Consider expanding on reanimation? Another reason to add enablers for reanimation is Anger. A haste enabler to give your high CMC creatures haste, attacking with them the turn you play them especially Showshopper.


Some card changes to consider:

Budget lands to consider adding to replace some basic lands: Graven Cairns, Ash Barrens, Grixis Panorama, Jund Panorama, Foreboding Ruins, Tainted Peak, Evolving Wilds.

Good luck with your deck.

zapyourtumor on Swiftspear Stampede

1 month ago

I agree, you should defo add Lurrus of the Dream-Den since all your permanents already cost 2 or less. Might have to add Graven Cairns or something though for the

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