Graven Cairns

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Zendikar Expeditions (EXP) Mythic Rare
Shadowmoor (SHM) Rare
Future Sight (FUT) Rare

Combos Browse all

Graven Cairns

Land

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Graven Cairns Discussion

lightslayer247 on Breya, First Project

1 week ago

Consider getting a Gilded Lotus. It just got reprinted so, it's $3 or so now, a Thran Dynamo, a Mind Stone, and a Hedron Archive, for rocks. For lands, Isolated Chapel, Dragonskull Summit, and Clifftop Retreat, to finish up your check lands, add some filter lands too(Graven Cairns and the like), for options besides the obvious fetch/shock/ABU duals. Definitely put in the Supreme Verdict. The deck has no boardwipes, in fact, the deck also lacks in good removal too. Anguished Unmaking and Utter End are auto-includes in any deck in Black and White, and so is Merciless Eviction. Other options include Go for the Throat, Cast Down, Settle the Wreckage , Decree of Pain, and Wrath of God/Damnation. As for other includes, the fact that Grand Architect in in the deck means that Pili-Pala should be as well. Darksteel Forge should be included as well as Arcum Dagsson, Thopter Spy Network for free thopters every turn(and free tutors with Arcum), Teshar, Ancestor’s Apostle to open up new combo lines, extra card draw like Thoughtcast, also definitely include Jhoira. That's where I would start with improving the deck. I see the beginnings of a solid deck here though. Good job.

Polybius on Mairsill

1 week ago

Very cool deck! Since your goal is to keep it casual I'll suggest cards that are upgrades to stuff you already have, that way you can do what you've been doing just a bit faster/more consistently.

Mana Ramp:At the moment I see 7 sources of artifact ramp in your deck. I'd highly recommend increasing that to the 10-12 range, it will drastically speed up your deck.

Consider Adding:- Prismatic Lens- Fellwar Stone- Mind Stone- Rakdos Signet- Izzet Signet- Dimir Signet- Coldsteel Heart- Sphere of the Suns

Consider Removing:- Commander's Sphere- Darksteel Ingot- Worn Powerstone

Card Draw:The 6 card draw spells you have here are fine but I'd recommend adding at least 5 more, specifically card spells that help you discard into your graveyard or fill up your hand on the cheap.

Consider Adding:- Thirst for Knowledge- Careful Study- Phyrexian Arena- Read the Bones- Night's Whisper- Dig Through Time- Chart a Course - Tormenting Voice- Preordain- Brainstorm- Ponder

Consider Removing:- Winds of Rebuke- Tragic Lesson - Essence Flux- Fervor- Rolling Thunder- Unstable Obelisk- Treasure Cruise- Conjurer's Closet

Land:If you up your mana rock count to the 10-12 range, you can drop your land count down to 32-34 and have no issues.

The best way to go about improving your landbase is focusing on adding lands that enter untapped and can give you multiple colors.

Are just a few examples of lands you should consider adding in place of slower, enter tapped lands.

That's just the basic rundown of how to improve the core of your deck and make it a bit more consistent. Hopefully those ideas help!

multimedia on Shadow and Flame

2 weeks ago

Hey, it's already been said, draw and looting helps reanimation strategies in the early game.

Consider adding:

Consider cutting:

  • Rage Reflection
  • Deathrender
  • Hammer of Nazahn
  • Conjurer's Closet
  • Panharmonicon

Other suggestions for more early game plays consider: Rakdos Signet, Talisman of Indulgence, Jet Medallion and Ruby Medallion? For lands consider: Blood Crypt, Graven Cairns, Sulfurous Springs and Dragonskull Summit?

Exhume is also a powerful reanimation spell for two mana.


Unlife on Saskia's Infecters

1 month ago

My experience so far with any four color deck is that, more then most, you need to invest in a decent mana base. I would add a set of at least check lands in (ex.Dragonskull Summit), and seriously consider both filter (ex.Graven Cairns) and pain lands (ex.Sulfurous Springs), maybe shocks (ex.Blood Crypt) of you can afford them. You also need some more ramp, which can help with mana fixing, signets most likely would work well (ex.Rakdos Signet). I can see almost/no card draw in the deck, add in at least 3-4 pieces (ex.Painful Truths, Harmonize, Read the Bones, Sign in Blood). Try finding enchantment replacements for some of the sorcery speed pump spells, especially things with totem armor (ex.Bear Umbra, Hyena Umbra). This way they last more then one turn, and can help you dodge kill spells/board wipes. I'd also replace mogis with skitharyx. Hope this helps

DemonGyro on Rakdos, Lord of Face Beatings and Bombs

1 month ago

I swapped in Oblivion Sower and Rakdos Keyrune for Sire Of Insanity and Grixis Panorama. I liked being able to go get lands with Grixis if needed, but I've been feeling for a while that I need just a bit more ramp then plain lands. Sire doesn't feel like its ever really getting me value, so I dropped it for Oblivion Sower. I swapped out Rakdos Guildgate for Graven Cairns because it's just a better land.

I also swapped in Grenzo, Dungeon Warden for Endless One because Grenzo can do a lot more to move my board state along and generate advantage, where Endless One was just a nice X drop for Rakdos. I decided to dump Stalking Vengeance for Damnation because it seems to get removed almost immediately and I needed access to a straight board wipe in the deck.

I still need to figure out what I'd like to switch out for my Demonic Tutor, but that's a tomorrow's issue.

multimedia on Rakdos Uprising

1 month ago

Hey, my suggestions are to improve the manabase.

Consider adding these budget Rakdos lands:

Good luck with your deck.

William333 on Vampiric Bloodlust copy

2 months ago

These would be on my shortlist to replace: Crimson Honor Guard, Kheru Mind-Eater, Licia, Sanguine Tribune, Mathas, Fiend Seeker, Skeletal Vampire, Tithe Drinker, Vein Drinker, Skeletal Scrying, Kabira Crossroads, Curse of Disturbance, Curse of Vitality, Outpost Siege, Sanguine Bond, Consuming Vapors, Damnable Pact, Well of Lost Dreams

These are the first things I'd try to find a place for: Legion Lieutenant, Forerunner of the Legion, Champion of Dusk, Indulgent Aristocrat, Sanctum Seeker, Mavren Fein, Dusk Apostle, Bishop of Rebirth, Mirror Entity,Utter End, Anguished Unmaking, Vanquisher's Banner, Stensia Masquerade, Cathars' Crusade

If you're willing to spend the money these seem worth it to me: Shared Animosity, Anointed Procession, Phyrexian Arena, Twilight Prophet, Elenda, the Dusk Rose, Bloodline Keeper  Flip, Drana, Liberator of Malakir

You can also go to edhrec.com and look up your commander to find a list of suggestions for the deck.

In general, it's a good idea to replace a card with one that does something similar. Like replace something that draws cards with something else that draws cards, or something that removes you opponents' stuff with something else that does that. The deck is already well balanced so you mostly just need to put in some upgrades and take out the cards that aren't focused. Also try to be careful not to replace too many cards with other cards that cost more mana.

You can spend almost as much money upgrading a mana base as you like. In particular, you want to replace lands that come into play tapped with ones that don't. These are some lands you could get that are relatively cheap: Unclaimed Territory, Caves of Koilos, Battlefield Forge, Smoldering Marsh, Graven Cairns, and Foreboding Ruins

Vault of the Archangel doesn't get you colored mana but it offers some great utility.

Trozzul on Nekusar WIP

2 months ago

If you would like some suggestions,Drop:

Transguild Promenade (not a great mana filter)

painted bluffs (not great mana filter)

River of tears (some comp decks run this but personally i dont like it)

Metallurgic Summonings

Sunbird's Invocation

Duskmantle Seer (you have some high CMC cards)

Nucklavee (cmc too expensive)

Wizard Replica (use actual counterspells rather than creature ones)

Dissipate (use a different counterspell: Arcane Denial)

Ravenous Trap (Run bojuka bog instead)

Disdainful Stroke (not a great counterspell: trade out for undermine)

Horn of Greed (this cards actually alright to keep if you cant find a replacement)

Neurok Stealthsuit (actually mentioning this card because its great! glad to see someone use it)

Sphere of the Suns (theres better cheaper manarocks)

Traveler's Amulet (not great ramp)

Wayfarer's Bauble ()

Mystic Retrieval

Deny Existence (not great counterspell: trade out for Dream Fracture?)

Negate (get Counterspell instead)

God-Pharaoh's Gift (Too high of a cmc for what it does, when your deck gets further developed you will end up with less creatures)

Mind Stone (trade out for sol ring)

Dimir Charm (i like izzet charm better, not a super whole lot of 2 mana cards you want to destroy in edh)

Izzet Chronarch

You have a lot of instant and sorcery retrieval, Honestly with Nekusar in my opinion you should actually replace those cards with more copys (For example Windfall and Collective Defiance are basically copys since they do the same thing) = Consistency, its nice to grab whatever you want from the graveyard but you dont always have that option.Heres some cheap cards to fit in maybe? i play paper and im thinking paper prices, everything here should be under $3

Graven Cairns: Fantastic mana filter, too bad the rest of the cycles are incredibly cheap, this is the only super cheap one

Geier Reach Sanitarium

Extract from Darkness

Evacuation

Breathstealer's Crypt: This card is insane for what it is, it hits you too but its still worth it.

Whispering Madness

Geth's Grimoire

Stifle

Library of Leng

Smoke

Mystic Remora

Crosis's Charm

Dark Deal

Megrim

Kederekt Parasite

Lim-Dul's Vault

Diabolic Vision

Terminate

Pyroblast

Telepathy

Phyresis and Tainted Strike, it feels good to kill players with infect after wheeling multiple times in one turn

Fevered Visions

Jace's Archivist

Windfall

Collective Defiance

Temple Bell Great card, try to tap it at the end of their turns, or use when you need to topdeck a counterspell

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