Graven Cairns

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Zendikar Expeditions (EXP) Mythic Rare
Shadowmoor (SHM) Rare
Future Sight (FUT) Rare

Combos Browse all

Graven Cairns

Land

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Graven Cairns Discussion

LordBlackblade on Daddy Markov's Vampires

2 weeks ago

So as a disclaimer, I'll be using my experiences with my deck, March of the Dusk Legion, as a point of reference for my recommendations.

Mana-Base Tuning Show

So one thing I noticed is that your list is a bit unfocused in terms of strategy. What do you want to accomplish with your deck? Is it a token deck? +1/+1 counters? Aristocrats? You have cards that support all of these strategies but not enough of any one to reach critical mass.

Start with the mana-base changes and decide what you want the deck to accomplish and we can go from there!

OblivionTy7 on Rhinestone Eyes

2 weeks ago

Tapped land bois are bad (as is not playing Sol Ring lol)

IMO:

Beseech the Queen > Increasing Ambition if you're dipping into bad Tutors. There's also Final Parting , it will at least Tutor something + freely Entomb Skelly/Squee.

multimedia on The Family of Blood

1 month ago

Hey, nice upgrade of the precon, but you need more Vamps, less of all the other stuff :) Good job cutting Powerstone for Lantern, that was the right choice since your deck is three colors.

Edgar's eminence is a major reason to play him as a Commander and to take more advantage of eminence consider more low CMC Vamps? One drops, two drops and a couple of three drops? The idea is to have more opportunities to play Vamps in the early game which then in return gives you more Vamps on the battlefield because each Vamp you cast gives you a 1/1 Vamp token.

Budget Vamps ($5 or less each) consider adding:

You already have your high CMC Vamp to play, six drop Edgar from the Command Zone therefore you don't need a lot of other high CMC creatures. Instead cut back on the high CMC Vamps five CMC or higher for lower CMC Vamps make it easier to have more Vamps on the battlefield which in return makes Edgar's ability better, to have more Vamps to add counters too. If you like some of these suggestions I offer help to make cuts.

Shared Animosity and Bloodline Keeper  Flip are two expensive price, but powerful cards with Vamps and Edgar.


Some budget lands ($5 or less each) to consider adding:

These can replace lands here that ETB (enter the battlefield) tapped such as Orzhov Guildgate, Boros Guildgate, Akoum Refuge, etc.

Good luck with your deck.


cdkime on Unfinished Card Cycles You Want ...

1 month ago

Future Sight introduced a false cycle of dual lands, where each card in the "cycle" would be a good fit for other sets. We saw Graven Cairns get its cycle completed in Shadowmoor and Eventide, but Grove of the Burnwillows ; Horizon Canopy , and River of Tears would all make for pretty interesting little lands, and I'd love to see their cycles finished.

multimedia on Demon's Chaos

1 month ago

Hey, consider adding a reanimation strategy as an alternative way to get Demons onto the battlefield?

Buried Alive , Faithless Looting and Gamble are upgrades for enablers to get Demons into your graveyard. Buried gives you complete control over what Demons you search for and put into your graveyard. Looting can be used two times because of flashback. Animate Dead , Dance of the Dead and Victimize are low mana cost cards to reanimate a Demon. This package of six cards can do a lot for your deck.

Consider Hammer of Purphoros , Urabrask the Hidden and Anger ? Most Demons don't have haste which means that they can't attack or really do much the turn you play them. Anger is good with Buried or Looting to put it into your graveyard. Consider Rakdos Signet and Talisman of Indulgence ? More two drop mana rocks. Consider Chaos Warp ? It's a staple instant removal spell in Commander.

For the manabase here's some budget lands ($3 or less each) to consider: Command Tower , Foreboding Ruins , Smoldering Marsh , Ash Barrens , Grixis Panorama , Jund Panorama , Shadowblood Ridge , Tainted Peak and Graven Cairns . All these lands can ETB (enter the battlefield) untapped.


Cards to consider cutting:

  • 5x Swamp
  • Rakdos Guildgate
  • Bloodfell Caves
  • Rupture Spire
  • Gateway Plaza
  • Demonspine Whip
  • Rakdos Keyrune
  • Rakdos Locket
  • Dreamstone Hedron
  • Curse of Bloodletting
  • Grave Betrayal
  • Smash
  • Disrupt Decorum
  • Recover
  • Ancient Craving
  • Goblin Lore
  • Tormenting Voice

Good luck with your deck.


multimedia on Told you I had A.D.D.

1 month ago

Hey, saw your forum topic asking for help.

Cards to consider cutting to make 100:

  • Conspiracy
  • Impact Tremors
  • Angelic Guardian
  • Restoration Angel

These cards are all good, but they are low impact in this deck.


Consider some manabase improvements?

Budget options:

Semi-Budget options:

Most of these ETB untapped which is important when you want to get Kaalia onto the battlefield as quick as possible; don't want to be delayed because of your lands.

Lands to consider cutting:

  • Boros Garrison
  • Evolving Wilds
  • Orzhov Basilica
  • Piranha Marsh
  • Rakdos Carnarium
  • Terramorphic Expanse

I presume since you aren't playing Demonic Tutor that this card is out of your budget range? If not then it's the first and most important card to add. Other cards to consider adding:

  • Gamble : tutor for any card.
  • Open the Armory : tutor for one of Greaves, Boots, Tempest, Animate, Dance, or Helm if you have Aurelia. Can get you possible haste, protection, reanimation or a win condition combo piece.
  • Faithless Looting : draw and if Kaalia is stopped it's a way to get a big creature into your graveyard from your hand to then reanimate.
  • Buried Alive : backup plan along with reanimation if Kaalia is stopped.
  • Mother of Runes : protect Kaalia or the Demon/Angel/Dragon you cheat into play.
  • Talisman of Indulgence : two drop mana rock.
  • Fellwar Stone : two drop mana rock.
  • Mind Stone : two drop mana rock.
  • Master of Cruelties : win condition creature to cheat into play with Kaalia. If you cheat him his attack alone clause doesn't matter. He comes into play tapped and attacking; you already passed the declare attackers combat step and that's where the attack alone clause matters. Kaalia and him attacking together has the potential to kill an opponent from out of nowhere.
  • Steel Hellkite : can completely wreck your opponents one at a time.

Consider cutting the higher mana cost mana rocks for two or less CMC options? Kaalia is a four drop which makes her a prime creature for early game ramp. Being able to play her turn two or three is good. It's great to have an opening hand of Sol Ring and a two drop mana rock, adding more of them gives you more chances.

Cards to consider cutting:

  • Darksteel Ingot
  • Commander's Sphere
  • Silence
  • Make a Stand
  • Glorious End
  • Goblin Bombardment
  • Disrupt Decorum
  • Kiki-Jiki, Mirror Breaker
  • Malfegor
  • Thunderbreak Regent

Kiki isn't worth the combo potential because there's too many legendary creatures here. Bombardent and Tremors are too low impact cards, only good with Kiki is not worth playing.

Good luck with your deck.


multimedia on You got two coconuts and you're bangin'em together

3 months ago

Hey, saw that you're looking for help.

In my opinion the Vampiric Bloodlust precon doesn't showcase Edgar's best ability which is eminence from the Command Zone. You want to take advantage of this with low mana cost Vampires, mostly one/two/three drops. With eminence you want to swarm the board fast with Vampires because each low mana cost Vamp you cast gives you 1/1 Vamp token. Eminence lets you establish an army of Vamps much faster if you're casting one and two drop Vamps.

I'm suggesting for you to consider completely changing the strategy of your deck? Reduce the avg. CMC which is currently high at 3.7, make it so you can play a lot more Vamps faster. Use Sanctum Seeker , Malakir Bloodwitch and Edgar as the top end Vampires and cut most of the rest. These three benefit a lot, can do a ton of damage with big armies of Vamps. For upgrades to the precon consider starting by add all the good one drop and two drop budget Vamps?

Budget Vamps ($2 or less each) to consider adding:

Can add all these cards for about $11.


In all Commander deck builds lands that can ETB (enter the battlefield) untapped should be priority. Don't be afraid of including more basic lands instead of lands that ETB tapped. Budget lands to consider:

Can add all these lands for about $17.


Other budget upgrades to consider:

Can add the rest of these cards for about $12. Total price of suggested upgrades is about $40.


I'm suggesting to make a lot of changes by cutting a large number of high mana cost cards replacing them with low mana cost cards especially Vampires. Except the lands most of the cards I'm suggesting to cut are good cards, but most have high mana costs. Cards to consider cutting:

  • Rakdos Guildgate
  • Orzhov Guildgate
  • Boros Guildgate
  • Akoum Refuge
  • Bloodfell Caves
  • Wind-Scarred Crag
  • Stone Quarry
  • Scoured Barrens
  • Kabira Crossroads
  • Forsaken Sanctuary
  • Cinder Barrens
  • Anowon, the Ruin Sage
  • Blood Baron of Vizkopa
  • Bloodline Necromancer
  • Bloodsworn Steward
  • Butcher of Malakir
  • Crimson Honor Guard
  • Drana, Kalastria Bloodchief
  • Heir of Falkenrath
  • Licia, Sanguine Tribune
  • Mathas, Fiend Seeker
  • Olivia Voldaren
  • Patron of the Vein
  • Sangromancer
  • Skeletal Vampire
  • Skymarch Bloodletter
  • Vein Drinker
  • Black Market
  • Kindred Boon
  • Alms of the Vein
  • Ambition's Cost
  • Blood Divination
  • Consuming Vapors
  • Kindred Charge
  • Syphon Mind
  • Fell the Mighty
  • Well of Lost Dreams
  • Worn Powerstone

If you like these suggestions, or have any questions I offer more advice.

Good luck with your deck.


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Graven Cairns occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Rakdos: 0.97%

U/B/R (Grixis): 0.59%

RBW (Mardu): 0.94%