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|Zendikar Expeditions||Mythic Rare|
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Graven Cairns Discussion
21 hours ago
Might be willing to take cash too, not sure though.
3 weeks ago
Well, since you asked...
I think maybe you might do better with a list based on the current performing BW Eldrazi builds, which have Path and often Tidehollow Sculler to synergize with Strangler, and Lingering Souls just seems better than Hangarback Walker I'd say.
I would lose the two maindeck Ratchet Bombs for a couple more three drops like those I suggested if I were to play this deck. I might do the same with the Bolts, or with one Terminate, to get a third or fourth threat in there too.
I'd also change up the mana base to have a minimum of 17 lands that could work together in any combination to cast T2 Terminate--17 is actually a little low but I think it would work out OK. Something like this land package:
- 4x Eldrazi Temple
- 4x Sulfurous Springs
- 4x Blackcleave Cliffs
- 4x Blood Crypt
- 1x Graven Cairns
- 2x Bloodstained Mire
- 2x Swamp
- 1x Mountain
- 2x Mutavault
Though that is 24 lands, also. You could ditch the Mutavaults for Ghost Quarters or otherwise mess around a little there, but I wouldn't get the colored sources too far from where they are above or I think you're likely to have real consistency issues with your dual-color spells.
You can check out a thread about BW Eldrazi on MTGSalvation.com if you're interested.
1 month ago
Alrighty then let's get you all set!
You've got some big things and that's not bad with your commander, but you'll need some cheaper burn spells if Rakdos can really work. With that being said, Lightning Bolt, Lava Spike, Bump in the Night, and Rift Bolt are your best friends. As for land base, try to shy away from basics, but add in as many rakdos duals that don't come in tapped as possible. I'll get you started down below.
While using rakdos, keep in mind that he takes away only colorless mana, so huge eldrazi such as Void Winnower, Ulamog, the Infinite Gyre, Pathrazer of Ulamog, Kozilek, Butcher of Truth, Desolation Twin and It That Betrays can all go out for free if you play it right.
Furthermore, there are some cards that don't work too well in an aggro build like this and could use an upgrade. Take out:
- Strangling Soot
- Rend Flesh
- Wail of the Nim
- Sire Of Insanity
- Falkenrath Noble
- Maggot Carrier
- Tavern Swindler
- Rakdos Guildgate
- Blood Reckoning
- 4x Swamp
- 4x Mountain
- No Mercy
- Blood Crypt
- Ultimate Price
- Vial Smasher the Fierce
- Mogis, God of Slaughter
- Lord of the Void
- Dragonskull Summit
- Bloodstained Mire
- Command Tower
- Opal Palace
- Graven Cairns
- Shadowblood Ridge
- Leechridden Swamp
- Sulfurous Springs
- Chandra, Torch of Defiance
With these changes as well as the ones mentioned above, you'll be well on your way to a hated deck! Good luck!
1 month ago
This deck needs to run Graven Cairns- filtering double black from waste not is super good.
3 months ago
Ok, interesting setup, I'd describe it as more midrange rather than control, but the idea is pretty solid. I'm running a list with Myth Realized in mardu which works similarly. Personally, I'd cut the recover and similar for a Night's Whisper or Sign in Blood (sorcery speed matters less when you have spare mana for removal), and swap madcap for the wonderful and disruptive Delirium Skeins- if they can't stop your creatures, it doesn't matter how much they hit for. Your manabase looks like it should function, but I can't say more than that. Graven Cairns is cheaper than the other filters thanks to it's future sight printing, and Lavaclaw Reaches is a decent mana sink in later turns. There are several spells in black red missing here, but the most pressing is sideboarded Rakdos Charm. It kills artifacts, ends graveyards and flips swarm tactics on their head. Ratchet Bomb will provide much needed emergency enchantment removal, and Pithing Needle or Dreadbore are solutions to the incurable planeswalker plague upon the game. I'd consider Gifted Aetherborn in place of skirge, the constant presence of k-command makes artifacts risky buisness.
If you want more consistant draw, Phyrexian Arena is relatively resistant to the current strain of non-Anguished Unmaking removal. I have this list Mono black deckbuilder's toolbox for mono black players- chances are there will be some stuff in there to help.
3 months ago
Black/white modern vampires. Nice choice- Tithe Drinker is good enough to encourage the switch on their own, and Blood Baron of Vizkopa is an insanely resilient threat, so I can get behind it. Anguished Unmaking mainboard in place of batwing- it answers so many threats that it deserves to be there.
I have a mono black toolbox list here Mono black deckbuilder's toolbox that contains most of the tools I've seen used in modern mono black- feel free to look through, or ask for advice. Long story short though, Gatekeeper of Malakirx4.
Biggest thing white adds is easy access to creature spam/lifegain shenanigans. Indulgent Aristocrat/Blade of the Bloodchief/Bloodthrone Vampire/Doomed Traveler/Mantle of Leadership/Pawn of Ulamog/Blood Artist type fun for unexpected power and a lot of tokens often outranges affinity with lifelink and outspeeds midrange whlist still gaining obscene amounts of life. Grave Pact/Dictate of Erebos just makes it all the sweeter.
Concealed Courtyard is in print at the moment, and enemy coloured support is fairly budget at the moment.
Stromkirk Captain is the best multicolor vampire, with supporty in red for Shared Animosity and Graven Cairns relatively cheap (compared to equivalent cards in other colours), but low cost lifelink/lifegain in white is more money efficient when hunting for key cards. Youve made a nice choice of white spells to help stabilize the game, mainboarding options some other decks would dismiss to sideboard will siginificantly improve the strategy's longevity against most midrange whilst preserving budget. Look for Pithing Needle (for plainswalkers) and Ratchet Bomb for token/emergency enchantment removal if you can, it rounds out a lot of sideboards. Blind Obedience works well. Dawn Charm will act as a fantastic multi-purpose spell in those slots if you can find copies. Apostle's Blessing is a slightly different rebuff the wicked if you want more copies, and can be played in mono black.
I'll reccomend making this a low cost lifelink creatures deck and hunting over the current soul sisters variants to identify other options- Ajani's Pridemate is a reasonable option for massive power (the lack of vampire typing matters less than you'd expect, as you aren't running the big tribal spells). You have a pretty powerful creature suite, so protecting it or making it resilient is going to be king. In mono Imp's Mischief, Duress and Phyrexian Arena-type effects is usually enough to offset removal. Artifacts and enchantments in black can be an issue, so heavy hand-pruning works well to offset that- Tidehollow Sculler/Cloudshift or Delirium Skeins/madness to use your sideboard to functionally become 8-rack.
Green splash works well in slower metas, permitting more versatile hate in Abrupt Decay, more powerful non-bob card advantage in Collected Company and Asceticism to lock you into longer games, but the lack of non-kicker etb vampires makes it less excellent than other options, though the addition of hasty stuff is pretty fun.
All told, black has a really big, versatile toolkit to work with and while it might not have 'destroy target artifact or enchantment', four Duress, four Imp's Mischief and four Dash Hopes is enough to mess with anyone's plans. And if they're creatures, deathtouch, Geth's Verdict, Dismember and Vendetta are all spells.
4 months ago
First off, welcome to the world of EDH! I think you'll find it's definitely one of the most fun formats you'll experience. As someone who has played tribal vampires before, I think I can offer you some suggestions based on my experience. Now I'm not sure what you're budget is for cards so feel free to ignore any suggestions that are out of your budget range.
Vampires are tricky because they don't have as much tribal support as say Goblins, Elves, or even Zombies so you really want the best they have to offer. I think that 44 creatures is a bit too high, even for a tribal deck, so I would cut and refine some of your weaker vampires.
These are a few ideas of some very powerful vampires that could easily be swapped in for some of the less optimal brood.
As with any EDH deck, your mana base is going to always be tweaked and upgraded to make your plays faster and more reliable. Now this is something you can do over time and as budget allows but some major lands to consider are:
Now the latter 3 lands are included for explosive ramping and because I've found most tribal vampire decks are more black than red. Another thing to keep in mind is that generally, you don't want less than 36 lands in your deck unless you have a lot of mana rocks to support less. Olivia is a very mana hungry commander so I would suggest about 38 lands.
Along similar lines, I would include the following mana rocks to further ramp/filter your mana:
While not traditional "ramp", Urza's Incubator can be very helpful in this deck since vampires tend to be a bit higher mana costed.
You'll want to include a few cards to help you draw more cards just to get more power from the deck. There's a lot of options out there but one card I strongly suggest is Phyrexian Arena.
The same goes for your removal. A little spot removal and a few board wipes should have you covered.
I hope these ideas help! Best of luck to you with your deck!