Graven Cairns

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Zendikar Expeditions (EXP) Mythic Rare
Shadowmoor (SHM) Rare
Future Sight (FUT) Rare

Combos Browse all

Graven Cairns

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

Graven Cairns Discussion

Massacar on We're All Mad Here (budget cEDH)

2 weeks ago

Boomcat12B I totally agree on the front of tapped lands (though certain taplands have a purpose, such as Mortuary Mire for recursion). The issue at hand is that I want to keep this deck as budget as possible to make it accessible, and for me that means keeping it under $300. Sadly good lands are stupidly expensive, so I purposefully excluded most of them. Also, I already did run Blood Crypt and Graven Cairns . But I do think I may swap out City of Brass for Sulfurous Springs as it brings the price down by about $2.

I will definitely look to include the Sunscorched Desert , ping damage adds up and can be underappreciated.

The Dualcaster Mage + Heat Shimmer combo is actually one that I initially considered and dismissed for this deck, so for now I will continue to forego it for now.

TetrAggressive I agree that the crawler is powerful if it hits the field with Anje, but I don't currently have any creature's I would want to cut for the include. For instance, Archfiend of Ifnir is the same CMC, but it plays off the discard, as opposed to the draw.

Boomcat12B on We're All Mad Here (budget cEDH)

2 weeks ago

If you can get away with tapped lands in your play group that's awesome. But when playing at a competitive tier tapped lands are simply to slow and don't provide enough upside to justify taking up a slot. Especially with Anje. She wants to win as soon as possible since she has very little in the way of effective interaction outside of a few cards. Maybe replace those tapped lands with fetches (these give you a shuffle effect which can be helpful, especially when rummaging with Anje)- Fetchlands/ Blood Crypt , Graven Cairns , Sulfurous Springs , Luxury Suite , or Aether Hub as just a few ideas. These will help speed up your deck and provide more consistent plays. Also definitely add Sunscorched Desert this gives you another means to proc dmg off of you worldgorger loop, with the added bonus of being a land so it is much more difficult to interact with. Also I think Fellwar Stone is a better include over Mind Stone as it will provide you with colored mana (Hopefully a black or red). There is nothing wrong with 2 drop mana ramp in CEDH by the way. It is just not as effective as cards like Crypt or Vault. But they can work nicely to help round out your mana base as CEDH runs much lighter land packages than regular EDH. My "Budget" CEDH Anje list runs 30 lands and 11 mana rocks. (I am running that many because I am not running Crypt or LED since I am trying to keep it under 800 dollars and "budget" for CEDH anyways) My deck wants to win by turn 3 or 4 so I need to make sure I hit a rock for turn 1 or 2. Finally might I suggest Dualcaster Mage and Heat Shimmer as a back up wincon if gorger is exiled. Just some ideas that I hope help out some.

DemMeowsephs on

4 weeks ago

Nice Deck, the only problem I see regards the lands. I promise, your deck can be 100% better if you add the right lands. I would consider the following:

multimedia on Licia, Sanguine Tribune | Your Pain My Gain

1 month ago

Hey, saw your forum topic asking for help. I don't have any experience with Licia, never played the card, but I do have experience with Mardu and life gaining/aristocrat strategies with Alesha.

Cards to consider to upgrade your deck are tutors and an aristocrat combo. Cards within the budget to consider adding:

The most important cards to consider adding for upgrades are tutors. If you can afford them they're some of the best investments you can make in Commander because they can be played in all decks you make no matter the strategy. When playing combos then tutors are very helpful to find the combo pieces or Necropotence . Tutors can replace high mana cost cards, redundancy or reduce the amount of win conditions. Which in return creates smoother gameplay, reducing the avg. CMC of your deck, speeding up your deck.


Aristocrat strategies can strengthen your deck and give you another avenue to victory using life without needing Licia. Aristocrats are good for gaining life as well as making your opponents lose life which can be a win condition. A combo for Mardu aristocrats is called Razacats. It's Leonin Relic-Warder and Animate Dead with Razaketh, the Foulblooded , but you don't even need Razaketh. He's played with reanimation to tutor for Warder/Animate. Create the loop and then using Warder as repeatable sac to tutor for and assemble other combos. Razaketh's ability to tutor is powerful when you have a lot of life to use.

The two card Leonin Relic-Warder / Animate Dead combo are the cards to consider adding because it creates an infinite dying or creature ETB loop of Warder. If before you create the loop have on the battlefield an aristocrat such as Blood Artist then this combo kills all your opponents and you gain infinite life. The combo has interaction with the overall life gaining strategy. It can be used with Soul Warden / Soul's Attendant . One of them has to be on the battlefield before you create the loop to gain infinite life because Warder is repeatedly ETB and each time you gain 1 life.

When gaining infinite life you can add other cards to win such as Aetherflux Reservoir , Cliffhaven Vampire , Sanguine Bond . Aetherflux is the best option because you can cast it after you have made infinite life and broken the loop to use all the life you gained to kill each opponent. Declare you're gaining infinite life with the combo then break the loop then cast Reservior. Cliffhaven or Bond would have to be along with one of Warden or Attendant on the battlefield before you created the loop.

Sun Titan can reanimate Animate Dead which can be helpful to keep creating the loop as long as Warder is in your graveyard. If you are interested in learning more about this combo then I will explain it further.


Cards to consider cutting:

  • Beacon of Immortality
  • Storm Herd
  • Approach of the Second Sun
  • True Conviction
  • Minion of the Wastes
  • Serra Avatar
  • Sorin, Grim Nemesis
  • Hide / Seek
  • Sunbond
  • Nyx-Fleece Ram
  • Sun Droplet
  • Tainted Sigil
  • Debt to the Deathless
  • Angel of Vitality
  • Diabolic Tutor
  • 1x Swamp
  • 1x Plains
  • Tainted Field

The majority of these suggested cuts are high mana cost cards. This is to reduce the high avg. CMC that's 3.7. To improve your deck cut some these high mana cost cards and replace them with low mana cost tutors which can search for and get the better cards into your hand. Good luck with your deck.

multimedia on Kaalia, The Vast

1 month ago

Hey, nice overall version of Kaalia, but I think you can make improvements to cast Kaalia quicker and protect her. Consider cutting some big creatures for more mana rocks, tutors and protection?

Cards to consider cutting:

  • Akroma, Angel of Fury
  • Akroma, Angel of Wrath
  • Angelic Skirmisher
  • Chancellor of the Annex
  • Harvester of Souls
  • Sephara, Sky's Blade
  • Baneslayer Angel
  • Archfiend of Depravity
  • Archangel of Tithes
  • Kokusho, the Evening Star
  • Alhammarret's Archive
  • The Immortal Sun
  • Liliana's Contract
  • Mortify
  • Black Sun's Zenith
  • Greed
  • Temple of Silence
  • Temple of Temple of Malice
  • Temple of Triumph

Archive, Sun and Contract are high mana cost cards that Kaalia and reanimation can't cheat onto the battlefield and their interactions with the rest of the deck are low.

Cards to consider adding:

Buried, Entomb, Looting can expand on a good backup plan or even first plan with more reanimation. I don't think you need to play Mortify or Zenith as they're lackluster removal compared to the other options. The three Filter lands are better than the three Scry lands.

jdmcdowell93 on Knight Mardu Budget

1 month ago

I'm gonna make a few suggestions for this, besides the swords. Graven Cairns , Rugged Prairie Silent Clearing and Sunbaked Canyon are all good cards to be played in it. its gives you a lot more versatility in your land base and gives a slight bit more draw power.

Also Inventors' Fair Can give you a bit of life gain and search power for some of your main equipments. and Sigiled Sword of Valeron is a good equipment for the deck.

multimedia on Rakdos Beatdown

2 months ago

Hey, you're welcome :)

I don't want to discourage you by suggesting to add so many cards and cut so many cards. You have a really good plan for when you get Rakdos onto the battlefield, but the problem is you haven't included many ways to cast Rakdos. Because can only cast him if an opponent loss life for the turn. You have a great late game base of creatures, really good, but there's not very much, if any, early game plays to make. Commander decks want three plans at various stages of a game. One for the early game, one for the mid game and one for the late game. Right now you have planned out the mid and late game well, but have neglected the early game. My advice is sacrifice some mid and late game cards for early game cards.

Some examples of different plans for each stage of the a game.

Early game (ramp and pingers):

Mid game (Rakdos and reanimation):

Late game (Eldrazi and other big creatures)

In my opinion it's better to have a lot more early game plays then mid and late game. The early game plays should help to setup and get into the mid and late game. Low mana cast reanimation/enablers is an an example of early game plays that can be just as good as a mid/late game plays. Tutors are an excellent bridge between each stage of the game because they let you get a certain card for what ever stage you're at and in of need at the time.


As I said in my last comment I think you can cut quite a few of the big creatures and replace them with more early game cards that let you interact with Rakdos faster.

Cards to consider cutting:

  • Cinder Barrens
  • Bloodfell Caves
  • 1x Mountain
  • 1x Swamp
  • Chainer, Dementia Master
  • Endling
  • Garna, the Bloodflame
  • Geth, Lord of the Vault
  • Greven, Predator Captain
  • Hythonia the Cruel
  • K'rrik, Son of Yawgmoth
  • Massacre Girl
  • Nighthowler
  • Overseer of the Damned
  • Soul of Innistrad
  • Tetzimoc, Primal Death
  • The Haunt of Hightower
  • The Scorpion God
  • Fated Return
  • Phthisis
  • Blackblade Reforged
  • Whispersilk Cloak
  • Loxodon Warhammer
  • Sword of Truth and Justice

All these cards are by no means bad, they're just in my opinion worse than the other cards here. In my last comment I listed about 20 cards for you to consider adding most except Heartless Hidetsugu and Artisan of Kozilek were one to three CMC. Which included pingers ( Spear Spewer , etc.), mana rocks ( Rakdos Signet , etc.), reanimation/enablers ( Doomed Necromancer , Buried Alive , etc.) and instant removal ( Chaos Warp , etc.).


40 lands is a lot of lands, consider cutting some for additional mana sources (mana rocks)?

I think you're better off adding mana rocks then having lots of lands and equipment. I think it helps your deck more to have color fixing and ramp then equipment. Mana rocks are excellent early game plays. Equipment are mid to late game plays and they only do something if you have creatures on the battlefield who can attack. Rakdos or Sin Prodder could be good sources of a creature for equipment, but equipment overall is not doing much here. Because of mana cost for Rakdos then mana rocks that can make colored mana are more desirable then ones that can't. However if you have the powerful mana rocks that only make colorless mana ( Sol Ring , etc.) still play them because they're some of the best cards in Commander.

Lots of basic lands can be problematic when the main casting cost you're trying to make is for Rakdos. Some other playable Rakdos dual lands to consider adding:

Load more

Graven Cairns occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Rakdos: 0.97%

UBR (Grixis): 0.59%

RBW (Mardu): 0.94%