Thran Quarry

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thran Quarry

Land

At the end of each turn, if you control no creatures, sacrifice Thran Quarry.

: Add one mana of any color to your mana pool.

Squee_Spirit_Guide on 5-color Mana Base

1 year ago

I like the classics, like City of Brass and Thran Quarry (if you don't mind the risk). I suppose you could use Mana Confluence too. Since you're in green there's always Birds of Paradise and Utopia Tree, but that would depend on how easy you find it to get the to cast them.

discipleofgary73 on ⋖⋄ Tyrannus Primævo 3.1 ⋄⋗

2 years ago

Other land things to consider: Ancient Ziggurat, Thran Quarry, and Unclaimed Territory - just to have more options for the color-intensive dragons. There is also Bonders' Enclave, which could be useful if you feel the need for more card draw. Finally, if lands end up becoming too frequent end- to late-game, Tectonic Reformation might help get more dragons in hand.
I'm a huge fan of enchantments, and I think Curse of Opulence, Valakut Exploration and Mayael's Aria could do work for you here. And, if you wanted to cut instants out (and not activate anything during other players' turns), you could add in a Price of Glory. Though, alternatively, Lure of Prey could also be a very effective instant in this deck.
And lastly, mostly for the art, Grave Betrayal.

Sleepius on Lurking Predators

3 years ago

Thanks for the comment! so I should take this time to explain some stuff on what I have going on in the deck with how its working. Generally my hand nets me generally a few lands to start with, but key is my opening hand usually has Llanowar Elves and Priest of Titania . Priest of titania allows me to tap for 1 for every elf in play. Depending on the match you are playing, if your opponent has an elf in play that grants you mana. I played a 4 player FFA with friends and one person had an elf deck. I dropped Lurking Predators turn 3, and on my next opponents turn I flipped out a Worldspine Wurm . Due to those cards I am able to get things out quick. so realistically, I have more than 19 lands ;). Elvish Piper handles those creatures in my hand that I can't drop due to mana restrictions.

Murkfiend Liege is actually in this deck more for the secondary ability, rather than the +1/+1 ability. His second ability allows me to untap all my creatures on every upkeep. So a FFA game (which usually me and my friends play, rather than 1v1's) I am untapping creatures at the beginning of every upkeep ( Elvish Piper ). The +1/+1 is just a nice bonus.

I hear you with Necropolis Regent , but she is mainly there to cover some flying, but her second ability is what i was after. Dealing combat damage, you put that many +1/+1 counters. So stuff just gets bigger and bigger. Kind of the secondary purpose of the deck really is they just keep getting bigger and bigger. As for Thran Quarry I agree its a tough card, but unless there is a destroy all creatures spell, I generally have creatures out, especially since Dryad Arbor is also a creature. In the years of playing this deck, I have never sacrificed it.

I agree with you on Omnath, Locus of Mana Victory's Herald and Purity . Those were sort of let me add in some stuff. Omnath as he gets big with mana, Purity as just protection but not really needed, and Victory Herald as a temp way of giving flying but Akroma Memorial does that just fine.

I think I will reduce down the deck by eliminating some creatures. Here is what I see immediately for reduction: Borborygmos Forgotten Ancient Giant Adephage Omnath, Locus of Mana Purity Victory's Herald

Lanzo493 on Getting Slivvy With It

3 years ago

My suggestion? Wheel of Fate. It's fantastic with cascade. The second you hit any 1 cmc sliver and cascade, you can get this card and refill your hand. Or, if you don't want to do that yet, then you can choose to not cast the card and just put it back into your deck for a later cascade.

Your deck still needs some cuts, so here's what I have to say. I would go down to 40 lands. The curve of your deck isn't even all that high, so you'll be fine even going down to 38 lands. Since you have a good fetch/shock/triome mana base, you can cut some of your situationally bad lands such as Thran Quarry, Ancient Ziggurat, Gemstone Mine, Meteor Crater, and Unclaimed Territory. I would also cut out 2 mountains and 1 plains. That should get your deck closer to the right size.

I play slivers, so I second the idea of redundancy by adding Toxin Sliver.

RNR_Gaming on Slivers

3 years ago

My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy

duals I know eww reserved list but if you got em or can proxy em play em

Tundra, Plateau, Tropical Island, Volcanic Island, Bayou, Badlands, Scrubland, Savannah, Underground Sea, and Taiga

fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!

Flooded Strand, Polluted Delta, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Wooded Foothills, Bloodstained Mire, Windswept Heath, Marsh Flats and Arid Mesa

Utopia lands

Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge

I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)

shocks - you already got a few I'll recommend getting the rest

Blood Crypt, Temple Garden, Godless Shrine, Steam Vents and Sacred Foundry

Utility lands very overpriced cardboard but the power is definitely there

Mutavault, Urborg, Tomb of Yawgmoth and Gaea's Cradle

From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)

Ender666666 on

3 years ago

Oh, also Unclaimed Territory and Thran Quarry

LynxGoddess on The Wolf of Maul Street [8]

3 years ago

Updated the landbase slightly. The tri-lands are out since it's too important for us to have our first three mana without any tapped lands.

Opulent Palace --> Gemstone Mine

Zagoth Triome --> Ancient Ziggurat

Thran Quarry was also a consideration of mine. But I think it might get us into too much trouble, so I'll hold back on that.

Cheers!

discipleofgary73 on Ghired Mega Tokens

3 years ago

Nice deck! I think the hideaway lands could work well here, especially Windbrisk Heights. Other land options that might help are Gavony Township, Kessig Wolf Run, Ancient Ziggurat, and Thran Quarry. Some other synergistic cards that come to mind are Aid from the Cowl, Rhythm of the Wild, Keeper of Fables, Temur Sabertooth, Bear Umbra, Path of Discovery, and Champion of Lambholt. Triumph of the Hordes and Gratuitous Violence could be a wincon. As for good counterspell options, I'd recommend Avoid Fate and Rebuff the Wicked. You could also always just go with Price of Glory.

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