Ebon Stronghold

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Graveborn (GRV) Uncommon
Masters Edition II (ME2) Uncommon
Beatdown Box Set (BTD) Uncommon
Classic Sixth Edition (6ED) Uncommon
Fifth Edition (5ED) Uncommon
Fallen Empires (FEM) Uncommon

Combos Browse all

Ebon Stronghold

Land

Ebon Stronghold enters the battlefield tapped.

: Add to your mana pool.

, Sacrifice Ebon Stronghold: Add to your mana pool.

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5ED

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Recent Decks

Ebon Stronghold Discussion

Diarrhea_Dictator on [EDH] Atraxa Infect+Proliferate

6 months ago

Thank you! I tossed in a Darksteel Ingot bc I had one on hand and an Ebon Stronghold hopefully that helps!

magicthe on Cabal Clerics

8 months ago

Hi Zeviander

This is a really cool deck and I appreciate your concept of old border cards. Because I wasn't totally familier with the old-border cards myself, i've had to look a bunch of cards. Below you'll find list of cards, you might consider. Regarding the "nightmare" level these cards will give your opponent, thats for you to decide.

Suggestions of likewise cards to your currect configuration:Skeletal Scrying -- Card draw by exiling cards in your graveyard. It can also function as mana dumb.Greed -- Serves the same function as Skeletal Scrying. Instead, you pay 2 life and to draw a card.Gangrenous Goliath -- Another way of utilizing Clerics able to tap for an effect.Headhunter -- Another Cleric with a discard trigger and morph.Restless Dreams -- Allows you to get rid of unwanted cards or cards you want in your graveyard and could return the cheaper or needed Clerics to your hand.

Other lands you might consider:Pine Barrens -- Slow pain-land.Tainted Wood -- Can make both and , as long you have a Swamp.Ebon Stronghold/Peat Bog -- Can sacrifices for . Peat Bog will do this twice, before its sacrificed.Cabal Coffers -- Will ramp your into Scion of Darkness faster.

I hope some of these cards, will make your decks more nightmare-ish for your opponents.

Regardsmagicthe

superhuman21 on

11 months ago

you're running Dark Depths without Hex Parasite or Vampire Hexmage? I'd at least have them on the sideboard. Also the mire, windswept heath, and polluted delta don't really belong in the deck. Even if you can use fetches that don't contain non-cmdr mana symbols, I wouldn't. Switch these out for Orzhov Basilica, Ruins of Trokair, and Ebon Stronghold.

suggested cards

xeratheenigma on Are there any cards like ...

1 year ago

There's also Ebon Stronghold and Dwarven Ruins

I would also consider Manaforge Cinder and Graven Cairns to filter excess colorless mana into the appropriate combination of colored mana

sonnet666 on Demon School for Demons, Cool.

1 year ago

Bowngnawer, I think you've got that backwards. No Rest for the Wicked opens up a 2 creature line:

  1. First tutor: All the 0 drop creatures into LED.

  2. Second tutor: No Rest for the Wicked

  3. Now that all the 0 drops are back in your hand you can tutor Mana Crypt and Genesis Chamber, and then you have at least 4 more tutors to do whatever you want with.

That gets you to Aetherflux a lot faster than 30 life, which is good seeing as it's reasonable to expect to be lower than 30 by turn 4 in a lot of metas.

They're both still good cards, and I'll probably add them in my next revision, but I think the Paradox Engine stuff just adds unnecessary bloat to the deck.


thegigibeast, I'm sorry, but I playtested Ebon Stronghold and Peat Bog, and I just can't stand how they come in tapped. With how much this deck wants to play ramp every turn I think that slows you down more than the 1 extra mana next turn helps you. I'll try out City of Traitors though.

thegigibeast on Demon School for Demons, Cool.

1 year ago

Ok, so to make the deck more reactive AND mess less with AdNaus, why not Slaughter Pact? Should not bother with the 4 we need to pay, either we use it on combo turn or we have nothing else to do with our mana because we should only use it in EXTREME cases... Another 'free' removal spell would be Snuff Out, 4 life might be too much (needs testing) but we should always have a swamp so it would at least be free in mana... Would mess with AdNaus but still always be relevant to remove something at least...

Myr Sireis another one that could be considered, similar to Carrier Thrall, but no colored mana (which can sometimes be a plus). No it can't tap for mana nor will the token it produces, but you would still be able to go off with only another creature on board plus him if needed. Also you would have another creature to sacrifice after a Culling the Weakor an opponent trying to remove... I could see it replacing Reassembling Skeleton, since it would give the same purpose, two tutors for two mana, but without any further mana investment.

And... Would you like to get an appropriate primer written? I would greatly like to contribute to your deck and have it featured on our list!

So, my suggestions this time:

-Swamp

-Infernal Darkness

-Reassembling Skeleton

+Ebon Stronghold

+Slaughter Pact

+Myr Sire

Edit: And I see you are missing a card, I would suggest adding in City of Traitorsas a land also in the deck. Every possible way to ramp is good, even if it is a land that maybe won't stick around. It would act as another copy of Crystal Vein in some way, I would even say it would be beter, since you can drop it on a turn for 2 mana, next turn tap it before playing the land so it can net 4 in two turns at the very least, if not more (and awesome land on combo turn). If you do not want a land more, I would suggest cutting Mishra's Workshopfor it.

thegigibeast on Demon School for Demons, Cool.

1 year ago

As strange as it may seem, I would also cut Mishra's Workshop, because the opener would require a lot of artifacts to make it work, it doesnt help you to cast your commander faster. Once I was stuck with this in hand and was missing a single mana to cast the commander, and I was hoping it would be another land... I would also replace a basic land by Peat Bogfor further acceleration, since it can help you cast your commander faster and it can tap twice, which should not be a problem since after two turns tapping it you should be in your winning turn already.

I would also cut both Contaminationand Infernal Darkness, as they play against your gameplan. Yes they slow opponents down, but the idea here is to play your commander as fast as possible to combo earlier. It would make lands such as Ancient Tomb tap for less, which is bad, you would need to invest mana to keep it alive (which is bad) or you would need to sacrifice creatures to keep it alive, which also is bad since you want to have those creatures available to sacrifice for your commander's ability. I would go for more speed, so Grim Monolithand Dark Confidant, a mana positive rock and a small creatures that could come down early, help you draw faster into ramp pieces, and could be sacrificed during your combo turn. This would also lower your average CMC in case or Ad Nauseamplay, which is not bad also.

To prevent your life total, I would think about cutting fetches. They are not of that much use, since deck thinning is so small in a 99 cards deck, and you would only get basics. I would replace them with basic lands, it would preserve you some life (they are not played in storm decks such as ANT Sidisi because you want to keep as most life as possible for AdNaus, it also is the case here).

+Ebon Stronghold

+Grim Monolith

+Dark Confidant

+Peat Bog

+Swampx3

-Mishra's Workshop

-Contamination

-Infernal Darkness

-Marsh Flats

-Polluted Delta

-Bloodstained Mire

-Verdant Catacombs

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