Stensia Bloodhall

Stensia Bloodhall

Land

{T}: Add 1 to your mana pool.

3{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player.

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Set Rarity
Innistrad (ISD) Rare

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Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Stensia Bloodhall Discussion

HelenaBruh on List of all infinite combos 2.0

5 months ago

With infinite mana such as Grand Architect and Pili-Pala : Manascape Refractor + Karn, Silver Golem + Voltaic Construct + Stensia Bloodhall can now ping for infinite in monoblue. (use the Bloodhall's ability with the Refractor and untap it repeatedly as a creature with Karn and Voltaic Construct)

snishi on Blue Moon

7 months ago

1/31/2020 FNM

First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.

Round 1 vs. Dredge

Opponent was playing Dredge with Ox of Agonas.

Game 1:

Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice  Flip Flip and attacked for lethal after some burn to the face.

Sideboard for Game 2:

Out: 4 Opt, 1 Force of Negation, 1 Serum Visions

In: 2 Grafdigger's Cage, 2 Anger of the Gods, 2 Ashiok, Dream Render

Game 2:

Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.

Round 2 vs. Eldrazi Tron

Game 1:

Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.

Sideboard:

Out: 3 Opt

In: Damping Sphere, Summary Dismissal, Ceremonious Rejection

Game 2:

I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.

Round 3 vs. Rakdos Vampires

Game 1:

Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil, Fatal Push, Dark Confidant, and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods

Game 2:

Removed Kalitas with sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did push later. Stabilized at 7 life by slamming a blood moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a Brazen Borrower. Won at 2 life.

Round 4 vs. Boros Burn

Game 1:

Had to remand a Boros Charm twice until t4 blood moon. Stabilized at 2 life but almost died to Searing Blood on my titi. Beat him to death with an awoken horror.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods. At this point I didn't have any Dragon's Claw in my sideboard so I knew this was my worst match.

Game 2:

Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Monastery Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 Path to Exile (from sb to get rid of titi).

Overall:

I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.

Changes to mainboard:

Out: 1 Snow-Covered Mountain In: 1 Steam Vents

Note: Even though most lists run 1 Mountain it still felt really bad having it in my opening hand. This time I wasn't punished but I can't rely on that every time. An additional steam vents keeps me at 5 red sources without blood moon and it acts as an additional Island for Mystic Sanctuary

Changes to sideboard:

Out: Relic of Progenitus In: Shenanigans

Note: Tonight I wasn't against a Stoneforge Mystic deck that my friend uses so I was pretty vulnerable to any artifact deck. Since I already have 6 cards in the sideboard that hate on graveyard decks and only ceremonious rejection for artifacts, I decided to put a recurrable hate card that can help deal with a variety of decks.

burferking on Rakdos Halves

1 year ago

I want to swap Sootstoke Kindler for Fervor and Stensia Bloodhall for Shivan Gorge .

livemagic on Counter less

3 years ago

Salve!

Manin, no lugar dos Root Out eu colocaria Natural State ou Naturalize.

O Decimator Beetle eu colocaria no main deck, o side eu deixaria esses que so situacionais, por exemplo o Cut / Ribbons, Abrade e Heaven / Earth. Reviving Melody eu tiraria fora. Agora no vou conseguir indicar cards para substitulos, ento vamos para as lands.

1 Shinka, the Bloodsoaked Keep, 1 Kher Keep, 1 Stensia Bloodhall, 1 Shizo, Death's Storehouse, 1 Grove of the Burnwillows, 1 Raging Ravine, 1 Hissing Quagmire1 Canyon Slough, 1 Sheltered Thicket, 2 Bloodstained Mire, 2 Wooded Foothills4 Blood Crypt, 1 Stomping Ground, 1 Overgrown Tomb, 1 Temple of Malady, 1 Temple of Abandon, 1 Temple of Malice

nocteus on Adbond Nano

3 years ago

I see! I like this deck's idea a lot!What about some snipe lands: Shivan Gorge, Stensia Bloodhall or Keldon Megaliths?With Shivan, you can use then Minamo, School at Water's Edge for redundancy.

crexalbo on Chromatic Fateseal (5-color Lantern Control)

3 years ago

I'm considering going back to Stensia Bloodhall though. Oh, if only there was a land like Bloodhall that dealt X damage instead!

HerzogMacabre on Karrthus

3 years ago

Savage Ventmaw is another possible combo enabler if you have Aggravated Assault. You can also go nearly-infinite combat with the ventmaw + Hellkite Charger. If you like this then you can also toss in Bear Umbra and Sword of Feast and Famine.

I see a lot of powerful cards, but not a lot of ramp to get you there. When running green I would actually nix the Gilded Lotus and Thran Dynamo for more basic land-search, since lands are always the hardest-to-remove permenant. Here is a list of generically good ramp spells in CMC order;Wayfarer's Bauble, Sol Ring, Diligent Farmhand (2-to-activate), Sakura-Tribe Elder, Sylvan Caryatid, Edge of Autumn (only early, otherwise castless cantrip), Wall of Roots (doesn't seem good here), Magus of the Library (possible draw), Nature's Lore, Into the North (if snow lands), Farseek, Three Visits (expensive), Rampant Growth, Harrow, Far Wanderings (situational), Nissa's Pilgrimage (2-for-1 card advantage), Kodama's Reach (2-for-1 card advantage), Cultivate (2-for-1 card advantage), Hunting Wilds (2-for-1 card advantage), Explosive Vegetation (2-for-1 card advantage), Ranger's Path (2-for-1 card advantage), Skyshroud Claim (2-for-1 card advantage), Peregrination (2-for-1 card advantage), Verdant Confluence (also semi-recursion), Boundless Realms

I would pick like 12x of those (excluding boundless and confluence), to help you always get something big out early around turn-4. Dragonlord's Servant and Dragonspeaker Shaman are weak compared to the land-ramp that green offers. Just think about how bad those dorks would be to draw late-game compared to something that can help thin your deck of lands :P

Shivan Gorge and Stensia Bloodhall are also win-condition lands for the Worldgorger Dragon combo. Since you are in green Crop Rotation can help get them out. While not optimal in speed, Warstorm Surge, Staff of Nin, and Purphoros, God of the Forge are also win-conditions with the combo. This way you don't have to have another creature in the 'yard to break the combo/stale-mate the game. If you are really wanting to have that combo more reliable then you may want to spring for an Entomb, and Corpse Connoisseur isn't too bad. Getting the derpy dragon out of your hand if you accidentally draw him can be done with Wheel of Fortune/Cathartic Reunion/Faithless Looting/Wild Guess/Tormenting Voice.

Past that I would maybe fiddle with the impact-level of your dragons. Skithiryx, the Blight Dragon is powerful, but only if you can reliably pump it, and Scourge of Valkas is only good if you can Rite of Replication it or if you are focusing on Dragonstorm. Destructor Dragon, Broodmate Dragon, Dragon Broodmother, and Ryusei, the Falling Star are all very good, but not nearly as impactful as Knollspine Dragon/Scourge of Kher Ridges/Steel Hellkite/Stormbreath Dragon/Tyrant's Familiar. Even something like Bogardan Hellkite/Flameblast Dragon/Hoard-Smelter Dragon may have a better impact at our table than some other dragons.

Groovelord on #GotPain?

4 years ago

Graven Cairns, Command Tower, Dragonskull Summit, Smoldering Marsh and Eldrazi Temple seem like the biggest omissions land-wise. Stensia Bloodhall makes sense thematically, but it's so bad I doubt you'll ever use the ability. Rix Maadi, Dungeon Palace is good for enabling reanimation shenanigans, but I'm not sure how much you'd want to focus on that.

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