Frontier Bivouac

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Commander (2016 Edition) Uncommon
Khans of Tarkir Uncommon

Combos Browse all

Frontier Bivouac

Land

Frontier Bivuoac enters the battlefield tapped.

: Add , , or to your mana pool.

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Frontier Bivouac Discussion

Narrash on Atarka's hunt

6 days ago

I'd rather replace the x4 Rugged Highlands with x4 Frontier Bivouac, but I'm not sure if it's worth it. I don't mind splashing, especially for Sarkhan Unbroken, but I feel like it's changing a lot.As for Atarka's Command, I already plan on adding two of them and getting rid of x1 Harbinger of the Hunt and x1 Herdchaser Dragon.

Narrash on Atarka's hunt

6 days ago

What I meant with "clan meddling" is I don't want Kolaghan clan cards in an Atarka themed deck. But the Temur Charm and Temur Ascendency, I liked them both a lot, though I'd rather go with the charm.I also feel like adding a Sarkhan Unbroken would be worth it, but I don't really know what would be worth changing for that 1 blue mana and make it as viable as it is. Frontier Bivouac ? But how much and change it for what ?

Catalog9000 on What happens to a card ...

1 week ago

I'll give two examples: One that uses the stack correctly but can not be properly executed, and one that was out of priority and illegally attempts to respond to something.

1.) My opponent has Orbs of Warding and I cast Lightning Bolt. I totally forgot that they have Orbs out. They can't be the target, despite me targeting them, therefore it can't resolve. Does it go back into my hand and I untap my land, or does it go into the graveyard without doing any damage?

Yes I know I could just "redirect" it to a creature instead, but technically I'd need a spell / ability to do this. I'm looking for the actual rules, not house-rules.

2.) My opponent has a Ghost Quarter out. It is my turn and I do my Upkeep and Draw Step accordingly. I play Frontier Bivouac. My opponent taps their Ghost Quarter and targets my Bivouac. I explain to them that playing a land doesn't use the stack, and since I have priority, they have nothing to respond to just yet. However, they've already tapped and sacrificed their Ghost Quarter. Do they simply put it back onto the Battlefield, or is it now in their Graveyard but without being resolve?

Kamriin on Temur Rage

3 months ago

How about a Frontier Bivouac?

frogkill45 on Rock-em Sock-em Robot

3 months ago

Frontier Bivouac is the only thing making this modern, you might want to place this in standard. i swap these for just a basic of each type

catofwar37 on

3 months ago

and i used to run Sandsteppe Citadels and Frontier Bivouacs

tchau204 on

4 months ago

Hi Brian. I think this is a great start as well. Before I begin, I know that you've acknowledged that your manabase needs work, but as of now, I think you should get rid of as many "come into play tapped" lands as possible (maybe with the exception of Frontier Bivouac for now). This is important given that your first 3-4 turns are absolutely crucial since you're going to be playing less explosive and more midrangey.

Given that you're also playing a number of 3-4 mana costed creatures, I would suggest a playset of mana dorks. For example, consider Birds of Paradise, Llanowar Elves, Elvish Mystic, etc. (of course Noble Hierarch would generally be the best). Choose based on budget considerations. Playing a turn 2 Savage Knuckleblade is good for the same reason that playing a turn 2 Loxodon Smiter, Knight of the Reliquary, and so forth is good for other competitive decks.

The next thing that jumps out at me is that you have too many 1-ofs, for almost no real good reason. I think a great strategy would be to try and get a 4-power creature out ASAP, and take advantage of Stubborn Denial. To this end, I would play 4x Hooting Mandrills, 4x Thought Scour, and 3x Stubborn Denial mainboard. I would also play 4x Serum Visions. If you can acquire some fetchlands, this will generally allow you to play a turn 2 Hooting Mandrills, or a turn 3 Hooting Mandrills backed up by Stubborn Denial. With a mana dork out, you could also play Savage Knuckleblade with Stubborn Denial up on turn 4 as well.

If I counted correctly, this would add 14 cards. I would remove: 1x Courser of Kruphix, 1x Stormbreath Dragon, 1x Temur Charm, 1x Remand, 2x Roast or Flame Slash (too many mainboard), 2x Izzet Charm, 1x polukranos, 2x Huntmaster of the Fells  Flip, 1 land and 2x Mystic Snake.

You can choose to keep Huntmaster for something else if you really want to, but he won't synergize as well. He's still absolutely great in the sideboard though. I normally side out counterspells for him in midrange mirrors, or aggro matchups.

If you have any questions, please feel free to ask. Cheers.

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