Fountain of Cho

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Uncommon

Combos Browse all

Fountain of Cho

Land

Fountain of Cho enters the battlefield tapped.

Tap: Put a storage counter on Fountain of Cho.

Tap, Remove any number of storage counters from Fountain of Cho: Add (White) to your mana pool for each storage counter removed this way.

Fountain of Cho Discussion

xram666 on Lin Sivvi's Rebels

1 year ago

@ForTheOldFrame: Thanks for your upvote and your detailed comment and sorry for posting so late. I was busy the last days and didn't find the time to reply.

I will try to answer to all your suggestion but I myself aren't an expert in EDH too. So maybe I am wrong with some choices and many cards depend on teh playgroup you are playing:

So thanks again for your comment and now I have the problem to find cards to take out for your suggestions ;-)

finallegend on

2 years ago

I definately understand the struggles of Boros... I have a Kalemne, Disciple of Iroas EDH deck called We're the Titans, We are Strong - Kalemne. Some suggestions as far as ramping would be something like:

  • Caged Sun - effectively doubles the amount of one color mana you can produce per turn

  • Fountain of Cho/Mercadian Bazaar - obscure land that enters the battle field tapped and can either be tapped to add how much mana you can add later or be dumped to bring out the big guns.

Grind on Cheap-Manno, Revolutionary(<15$)

2 years ago

i think you should run Pariah. it's simply the only reason Cho-Manno, Revolutionary is known. it's a great combo and this card only costs 50 cents.
if you are trying to cut something worth 25 cents to try and make up your artificial budget, you could cut Fountain of Cho for a Plains. let's look at the numbers. three turns after you have played the land: Fountain of Cho may have produced 1 mana total! Plains may have produced 3 mana.
while the fountain of cho is flavorful, its just a terrible land.

Mikewhite on

2 years ago

Opifex thanks for suggesting Fountain of Cho and Saprazzan Skerry. I'm new to deckbuilding and my knowledge of cards is minuscule at best. Looking at the rest of the deck, are there any non-land cards you would suggest cutting or adding in?

Opifex on

2 years ago

Fountain of Cho, Saprazzan Skerry excellent cards, might think about Forest, Plains, Island, and Swamp.

Fleetwood-Mat on

3 years ago

Looks good... I don't know if it's French legal or not, but I find Fountain of Cho to be a good ramp land for mono white decks.

DaringApprentice on

3 years ago

Nice deck, Radiant is pretty interesting!

Here are some hopefully budget recommendations for this deck.

Flying creature token generators: Benevolent Offering, Custodi Soulbinders, Decree of Justice, Drogskol Cavalry, Herald of the Host, Moonsilver Spear, Requiem Angel, Sacred Mesa, and Spirit Bonds.

Wrath of God with flying creature tokens: March of Souls.

Enchantment-based flying creature token generation: Sigil of the Empty Throne.

Benefits for having flying creatures: Archon of Redemption and Serra Aviary.

Dealing with opponents with flying creatures: One-Eyed Scarecrow, Predator, Flagship, and Skyblinder Staff.

Also, since Forsaken Sanctuary, Nahiri's Machinations, and Spectral Shepherd have mana symbols that aren't just white or colorless in their rules text, for EDH/Commander, they don't have a white color identity, and so they can't be in a deck with Radiant, Archangel as the commander.

Ghost Town and Mage-Ring Network don't seem too useful in this deck, but if you are looking for storage lands that give white mana, Icatian Store and Fountain of Cho seem like better options. Also, while the art for Serra's Blessing is amazing, I think Brave the Sands would be a better option.

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