Moldervine Cloak

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Moldervine Cloak

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Moldervine Cloak Discussion

griffstick on Hydra Fight Club

1 month ago

pipercraven I've added these cards to the maybeboard. I like them all but I don't know if they all deserve a slot.

sonnet666 on [List] The MTG Weapons Arsenal

2 years ago

Don't stop now. I believe in you!

HorseFist on Shambling Toward Victory

2 years ago

Got extremely lucky with 1 of 2 Eternal Masters boosters yesterday and now am able to add Ancestral Mask, Harmonize, Elephant Guide and Argothian Enchantress after removing Primal Frenzy, Moldervine Cloak, Angelic Gift and Tattermunge Duo. There is a redundancy built into this deck where hopefully all my creatures will have trample & haste on a regular basis.....

AverageDragon on Golgari & Stinkweeds & Gurmags Oh my!

2 years ago

You could use some more discard outlets to get your dredgies in the yard, like Wild Mongrel. Werebear is like the pauper Tarmogoyf, I'd replace Moldervine Cloak with them. Finally, Shambling Shell helps you out more than Golgari Brownscale, in my opinion. The Brownscale acts as more of an anti-aggro card and has a lower dredge count than Shambling Shell. I like the Shell's ability and its stats suit more of an aggressive approach. I like the deck!

DaringApprentice on Hope You Didn't Want That

2 years ago

Sweet deck! I didn't realize how interesting Yasova was to me until I started thinking of ways to use her ability better.

I see you have Willbreaker, letting you keep the creatures you temporarily steal. Some other options for keeping these creatures past the end of the turn could be Conjurer's Closet, Deadeye Navigator, Synod Sanctum, Cold Storage, Nephalia Smuggler, and Ghostly Flicker, which all return creatures back under your control without you having to return them to their owners.

You could also use Hellkite Charger, Breath of Fury, or World at War to trigger Yasova's ability multiple times per turn.

With Glaring Spotlight, you can steal your opponents' creatures that have hexproof. To steal your opponents' noncreature artifacts, try turning them into creatures with options like Toymaker and Titania's Song, and to steal your opponents' noncreature lands, try turning them into creatures with Lifespark Spellbomb or Quirion Druid.

Land suggestions include Command Tower, Frontier Bivouac, Rootbound Crag, Opal Palace, Lumbering Falls, Temple of Abandon, Temple of Mystery, Vivid Crag, Vivid Creek, and Vivid Grove.

If you don't want to give the creatures back after you've stolen them, you can use sacrifice effect cards to get rid of them for profit. Some powerful sacrifice engines include Ashnod's Altar, Culling Dais, Barrin, Master Wizard, Bloodshot Cyclops, Jalira, Master Polymorphist, Profaner of the Dead, Scourge of Skola Vale, Evolutionary Leap, Goblin Bombardment, Perilous Forays, Shivan Harvest, Momentous Fall, High Market, Life's Legacy, and Primal Growth.

To make your opponents' creatures easier to steal, you can use power-reduction cards such as Cumber Stone, Schismotivate, Downsize, Dampening Pulse, or Agoraphobia.

You can also make opponents' creatures easier to steal by increasing Yasova's power, with any of these or other boosting cards: Kessig Wolf Run, Ceta Disciple, Llanowar Augur, Moonveil Dragon, Ursapine, Wolfir Silverheart, Bonesplitter, Hero's Blade, O-Naginata, Ring of Kalonia, Sai of the Shinobi, Shuko, Sigil of Distinction, Silver-Inlaid Dagger, Sword of the Chosen, Boar Umbra, Briar Shield, Elephant Guide, Exoskeletal Armor, Forced Adaptation, Giant Spectacle, Goblin War Paint, Inferno Fist, Madcap Skills, Moldervine Cloak, Mythic Proportions, Quest for the Gemblades, Rancor, Seal of Strength, Shape of the Wiitigo, Spectral Flight, Spider Umbra, Taste for Mayhem, Volcanic Strength, Wurmweaver Coil, Blossoming Defense, Brute Force, Giant Growth, Groundswell, Invigorate, Might of Oaks, Mutagenic Growth, Prey's Vengeance, Strength of the Tajuru, Wax/Wane, Blessings of Nature, Elven Rite, Give / Take, Increasing Savagery, Phytoburst, Reckless Charge, and Soul's Might

CaptSillva on Scary Delve

3 years ago

You should try Chromanticore, Pharika, God of Affliction, Satyr Wayfinder, Commune with the Gods.

As for what you could cut well you have to cut Buried Alive clearly. There is nothing quite that powerful in modern but Satyr and Commune will help greatly. Then you can cut Aberrant Researcher  Flip is far too slow and only offers you flying so I would say its an easy cut as well. As for Moldervine Cloak it just isn't worth while, you would be better off with Stinkweed Imp.

If you are going to run Woodland Wanderer you would want to run either City of Brass or Mana Confluence and those would let you run Reflecting Pool. And that mana base would let you play Chromanticore if you had to.

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