|Commander / EDH||Legal|
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|Ravnica: City of Guilds||Rare|
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Artifact — Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
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Pariah's Shield Discussion
3 weeks ago
Muzzio, Visionary Architect is also fun, albeit a bit less predictable
Sharding Sphinx makes a lot of thopters
Leonin Abunas can protect them
Memnarch likes "borrowing" things
I'm not entirely convinced it's good enough here but figured i'd atleast mention Open the Vaults. If the game goes on long enough it's probably worth it
I think the the thing the deck is missing the most is more ways of interacting with your opponent. You have the 1-of dispatch but thats about it. Swords to Plowshares, Path to Exile, Go for the Throat etc, but i think you need more.
4 weeks ago
1 month ago
Okay. For starters, this is Leo Miller--an admin from the Chattanooga EDH Community. I'm not trying to use that to leverage what I have to say, however just informing you that we do actually see what's going and try to interact with the Community as much as possible.
1.) Karakas is banned.
2.) I'd take out: Slobad, Goblin Tinkerer, Felidar Guardian, Grim Poppet, Muzzio, Visionary Architect, Academy Rector, Chief Engineer, Etherium Sculptor, Pariah's Shield, Foundry Inspector, Mycosynth Golem, Conjurer's Closet, and all of the walkers.
1 month ago
Would it be him, since it was his creature that attacked me and then dealt damage to the reaper
Or would it be me, since my Pariah effect redirected that damage?
1 month ago
2 months ago
Pariah's Shield is a card I did not know about. My primary concern with it is that it's a 5-drop, and might move my curve up a bit higher than I'd like, but once I can playtest the deck a bit I'll try it out.
That Heroic Intervention, meanwhile, would be fantastic. From there, it's just a concern of making a 3-color deck that runs well and stays Budget. Maybe with the colorless Pariah's Shield and some ramp, I can justify an alternate Green/Red version of this deck?
2 months ago
Another thought is that, even though this deck is budget, you should still find lands that can tap for both, or find ways to search for lands. It's risky to have nothing but basic lands, especially with cards like Wojek Halberdiers and Cerodon Yearling. It's worth it to have one of them come into play tapped to prevent you from getting mana screwed. You could play Battlefield Forge (<$1/piece) or even Evolving Wilds for serious budget.
2 months ago
Here's some suggestions after looking over your deck. Obviously, these suggestion need to be adjusted based on your budget and/or collection.
Depending on the metagame for your play group or local store, I would recommend getting rid of the one shots which only help you in the early game. During the later portions of a long or group game, those cards are much less helpful.
Lotus Petal, Index, Ponder, Gitaxian Probe, and Serum Visions all fall into this category.
Another problem I see is you have Heartstone and Show and Tell which help your opponents as much or more than they help you.
Future Sight and Magus of the Future are cute, but provide too much information to your opponents.
Spellbook is just a bad card. I know a lot of people like it because they want to hold onto more than 7 cards. But it's just bad.
Consider the following:
Are you playing Spellbook or Reliquary Tower because you are drawing a lot of cards each turn?
Or are you playing Spellbook to get avoid discarding cards at the end of turn?
If you are drawing that many cards per turn, why aren't you playing those cards?
If you're holding onto those cards from one turn to the next, is it because you don't have enough mana to cast them? Add more land.
If your waiting for specific cards, why hold onto cards you don't want to play? Why keep cards that might be useful?
I also think you are running too few lands. Artifact mana ramp is nice but doesn't replace basic lands. You should have about 34 to 38 lands in a Commander/EDH deck.
Stuffy Doll is cute, but it can only damage a single opponent. You have to bounce it and recast it or flicker it to choose another opponent.
The Pariah's Shield is cute but there is better equipment for Stuffy. I've always liked Nemesis Mask with Stuffy Doll. People always forget that Stuffy does NOT have defender.
Loxodon Warhammer is another good equipment that would fit into this deck and would work with any creature on the field.
To sum up:
-1 Lotus Petal, too many other mana ramp cards
-1 Vedalken Engineer, too many other mana ramp cards
-1 Index, weak late game
-1 Ponder, weak late game
-1 Gitaxian Probe, weak late game
-1 Serum Visions, weak late game
-1 Heartstone, helps opponents too much
-1 Future Sight, helps opponents too much
-1 Magus of the Future, helps opponents too much
-1 Spellbook, just a bad card that keeps people from playing better.
+5 Island+1 Urza's Tower, to complete the set.
+1 Nemesis Mask, because Lure on a Stuffy Doll is awesome.
+1 Loxodon Warhammer, life gan and trample
+1 Myr Enforcer, could be free to cast but still allow you to scry 7 with Muzzio.
+1 Steel Hellkite, a great way to swing the game
Here are some other ideas that might also work, in no particular order: Sharding Sphinx for the tokens, Spire Golem cast for free with CMC 6, or Kuldotha Forgemaster for the tutoring and CMC 5.
Let me know what you think.