Pariah's Shield

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Pariah's Shield

Artifact — Equipment

All damage that would be dealt to you is dealt to equipped creature instead.

Equip (3)

Pariah's Shield Discussion

Dark_Paladin on Firesong & Sunspeaker Unite!

3 days ago

personal thoughts as a boros main... i would swap the Ash Barrens for Mistveil Plains , what you lose in speed you gain back in sweet synergy with sunforger, or at worst, tossing spells back into you deck is never a bad thing.

also consider Talisman of Conviction , its basically another signet, and thats never really a bad thing.

it can be a bit awkward to get used to playing around, but i have found a lot of love for Experimental Frenzy to help with card draw

as for spells i enjoy, Starstorm , Wake of Destruction , Comeuppance are some of my personal favorites

you might also look into Pariah and Pariah's Shield for some janky-fun infinite loop combinations with your Boros reckoner type creatures + repercussion

Kerakis on Feather's Spell Recycling Service

1 month ago

After playing last night, I get the feeling that the deck is being pulled into too many different directions. My advice is to lean into the cantrip effects while protecting Feather and the other creatures, and try to win through combat as soon as possible. I think that the token subtheme is solid, but I'd chuck the redirect shenanigans. It would make for a good laugh when/if it finally goes off, but the combo is too fragile, too expensive, and takes up way too many card slots.

My suggestions (in no particular order):

In: 25

Maybe:

  • Purphoros, God of the Forge - On the fence with this one, but I think you have enough token generation to warrant him.
  • Twinflame - Multiple Heroic trigger and synergizes well with Purphoros
  • Spawning Breath - Puke up tokens for ramp/Purph triggers. Bonus points if you proc Heroic.
  • Assemble the Legion - Another iffy card that I'd probably only run with the Purph package. It pretty much has to be answered or it will get out of control, but it takes time.
  • Skullclamp - Plenty of tokens to draw cards off of. May already have enough card draw, if there is such a thing. Test to find out.
  • Bathe in Light - Protection for likely many of your creatures, but no card draw, and it doesn't protect against board wipes.
  • Grand Abolisher - We aren't a particularly counter-heavy meta, but I think this might warrant an include to protect from getting hit with a 2-for-1 destroy spell in response to your targeting your creature with a spell. This deck will be reliant on swinging hard every turn.
  • Duergar Hedge-Mage - We have a pretty enchantment/artifact heavy meta, but if you are fast enough, it may not matter.
  • Runaway Steam-Kin - Useful for storing up some red mana for those X spells, but there aren't many in the deck currently.
  • Vandalblast - cough Meta cough
  • Soul's Fire - Good way to finish someone off, if you can't get through easily. Might not be necessary.
  • Emerge Unscathed - Protection. The free cast is nice, but lacks the card draw.
  • Sentinel Tower - Iffy on this one, but I think you'll cast enough spells to make this valuable.
  • Graceful Reprieve - ETB triggers/"Protection". Definitely better than Gift of Immortality in this deck, but you should be able to keep your creatures alive without needing this.
  • Teferi's Protection - Dodging boardwipes is useful, but this may be unnecessary. No way of abusing Feather's ability here.
  • Gilded Lotus - Colored mana rock, but with such a low average CMC, this may not be necessary relative to the cost.
  • Fell the Mighty - Board wipe that will let you keep at least something of yours. Test to see if it is necessary. You may be able to outpace opponents without it.
  • Austere Command - Value city. Likely to be used to wipe other threats while keeping your own. Test to see if it is necessary. You may be able to outpace opponents without it.
  • Chandra's Ignition - paired with one of the spells that give protection or indestructible, and targeting a heavy hitter, you can wipe everyone else's creatures and keep your own. Might be too heavy-handed, but probably worth testing.
  • Bandage - Card draw/possible protection. The protection seems a bit weak, so I'd only add it, if you feel that you're stalling out on card draw.
  • Heal - Card draw/possible protection The protection seems a bit weak, so I'd only add it, if you feel that you're stalling out on card draw.

Out: 25

  • Crowd's Favor - Not sure that it does enough to warrant a card slot, especially without drawing you a card.
  • Galvanic Blast - Part of the cut redirect package. Little use outside of said package.
  • Liberate - Currently, the only ETB effects in the deck are Captain of the Watch and Stuffy Doll 's choose a player clause, both of which I would recommend cutting. It would synergize with the Purph package, but even still I'm not sure it warrants a spot, given all the protection you already have.
  • Lightning Bolt - Part of the cut redirect package. Little use outside of said package.
  • Lightning Strike - Part of the cut redirect package. Little use outside of said package.
  • Magnetic Theft - There are currently only two equipments in the deck, and you're unlikely to face too many equipments in our meta, since your decks make up most of the equipment in said meta.
  • Shock - Part of the cut redirect package. Little use outside of said package.
  • Authority of the Consuls - The small amount of lifegain is unlikely to be needed. The hatebear effect is too easy to play around.
  • Gift of Immortality - This card doesn't synergize with much of anything. You're better off running protection spells that Feather can return to your hand.
  • Guilty Conscience - Part of the cut redirect package. Little use outside of said package.
  • Indestructibility - With as many instants that give a creature indestructible, this card seems unnecessary and only serves to slow the deck down.
  • Pariah - Part of the cut redirect package. Little use outside of said package.
  • Shielded by Faith - With as many instants that give a creature indestructible, this card seems unnecessary and only serves to slow the deck down.
  • Boros Reckoner - Part of the cut redirect package. Little use outside of said package.
  • Captain of the Watch - There are only 3 other soldiers in the deck. She might (barely) make the cut, if you had Purphoros, but I'd likely still cut her.
  • Coalhauler Swine - Part of the cut redirect package. Little use outside of said package.
  • Fabled Hero - Basically, just a beater. I'd much rather proc the other Heroic triggers in order to get tokens to protect against forced sacrifice effects.
  • Firesong and Sunspeaker - You have 1 white spell that can trigger this, and that is if you swords your own creature. You have 6 (cut to 2 with these suggestions) red spells that will gain you life. Using Blasphemous Act to gain a bunch of life is neat, but lifegain in Commander is often negligible due to commander damage, and with so few ways of actually triggering this card at all, it definitely doesn't make the cut.
  • Stuffy Doll - Part of the cut redirect package. Little use outside of said package.
  • Truefire Captain - Part of the cut redirect package. Little use outside of said package.
  • Fire Diamond - Not terrible when you get it early, but coming in tapped is going to feel bad when you need the mana that turn.
  • Marble Diamond - Not terrible when you get it early, but coming in tapped is going to feel bad when you need the mana that turn.
  • Pariah's Shield - Part of the cut redirect package. Little use outside of said package.
  • Pearl Medallion - Not enough high CMC white cards to warrant this, especially since it doesn't discount the color cost.
  • Chain Lightning - Part of the cut redirect package. Little use outside of said package.

TrashWolf95 on Divine Decree

1 month ago

Captain's Maneuver can stop you dying when you pull off the Blasphemous Act + Repercussion combo

Boros Reckoner + Pariah or Pariah's Shield would also work

Yotian_Soldier on Boros Group Burn

2 months ago

17 April 2019

Major overhauled and streamlined the deck:

1.) Removed both Mark of Asylum and Personal Sanctuary

2.) Removed Past in Flames/ Impact Resonance and other clunky burn spells

3.) Removed both Stoneforge Mystic and Stonehewer Giant and replaced by Steelshaper's Gift as the only equipment tutor.

4.) Added Smothering Tithe as RNA was released

5.) Added Lapse of Certainty in the Sunforger package after JLK's (of the Commandzone) take on the commander

6.) Added Goldnight Castigator . Doubling potential damage taken is a risk but with Purity on the battlefield this can gain an insane amount of life to fuel Aetherflux Reservoir . As an insurance also added Pariah's Shield to redirect that damage to either Stuffy Doll or Boros Reckoner . Much testing is required.

7.) Streamlined the mana base as well; minimizing land that etb tapped.

dbpunk on Thantis' Creature Donation Station

2 months ago

Pariah's Shield might be good in this deck.

cmsrDPM on Infinite combo challenge

4 months ago

Moving on: Impervious Greatwurm

Impervious Greatwurm + Pariah / Pariah's Shield + Arcbond (targeting the Wurm) + any damage dealt to the Wurm.

Arcbond will try to deal damage to you, but the Pariah effect will redirect it to Impervious Greatwurm . This will mean the Wurm has been damaged again, re-triggering Arcbond . This only goes infinite with an indestructible creature since it can stand being damaged any number of times.

How about Kurgadon .

Drakorya on Favorite Voltron Commander and why?

4 months ago

I built a Sigarda, Host of Herons voltron deck a while back, with the aim to make the commander as hard to kill as possible. I filled the deck with ways to make her indestructible, so combined with her hexproof and ability to prevent sacrifice effects means that the only real way of removing her is global neg effects (like Black Sun's Zenith and Toxic Deluge ).

Equipping her with Pariah's Shield or Pariah while indestructible is also pretty funny.

AnchorCity on Tall Wall Roll Call (Trumps wet dream)

4 months ago

If you’re open to equipment Pariah's Shield would allow you an easy out for avoiding damage.

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