Toymaker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Uncommon

Combos Browse all

Toymaker

Artifact Creature — Spellshaper

(1), Tap, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)

Toymaker Discussion

JARTLEONHART on How to equip Helm of ...

4 months ago

In order to have multiple copies of helm of the host, you need 3 pieces:

Helm of the Host : Simple. There is only 1 card that suit this role.

A "turn an artifact into creature" card. There are tons of these in different colors, but most are blue:

An "except is not legendary"/"maintain name" clone:

There are some cards that suits the role 2, but don't let you equip the clone. For example: March of the Machines

Conclussion: It's not easy to get it, but possible. It get's lot easier when you add a 4th role as Mirror Gallery letting any clone be of use.

Tyrannosaurus_Maximus on Get in the Fucking Robot Teferi

1 year ago

ersatz_olorin Thanks for the suggestions! I will likely pass on them tho for the following reasons:

Thanks for the luck!

ersatz_olorin on Get in the Fucking Robot Teferi

1 year ago

Ensoul Artifact, Toymaker, or March of the Machines is another way to turn Teferi into a creature through your combo and Darksteel Forge would make him indestructible. Good luck meme-ing your opponents to death.

Suns_Champion on Myr Warmachine

1 year ago

Hi! Neat idea! I really like it! +1!

I've got some good ideas for ya:

Zur the Enchanter will tutor for Arcane Adaptation. You could probably make him the commander for a guaranteed shot at Adaptation every game. I suggest you do that.

Here's my suggestion for an add on to the combo: Intruder Alarm. Now your combo is Near-infinite. IIIIIIIIF you make the Turbine a creature so it untaps when you grab a creature. This can be done with Ensoul Artifact(can be grabbed by Zur!), March of the Machines, Sydri, Galvanic Genius, Karn, Silver Golem, Toymaker, Tezzeret the Seeker (useful otherwise too), Tezzeret, Agent of Bolas, Karn's Touch, Xenic Poltergeist... you get the point. All the creatures would be Adapted Myr so they still help with the game plan. This side combo will make your main combo more powerful, allowing you to get all or your creatures rather than just one. Also you will additionally get infinite mana if you have a free mana-dork out. Something to consider.

Now regardless if you go with the side combo, you'll need a robust tutor package for consistency. Zur and a few others I've mentioned help, but here's some more: Enlightened Tutor, Diabolic Tutor, Razaketh's Rite, Demonic Collusion, Drift of Phantasms, Dimir Machinations, Mastermind's Acquisition, Brainspoil, Fabricate, and Beseech the Queen are all solid options.

Hope some of this helps! Let me know if you like or can't figure out the combo!

RazortoothMtg on Mirrorworks vs. Prototype Portal

3 years ago

so im not sure i want this, but if i did, are Iron Myr and Heap Doll things I should consider? Manakin or Millikin. Wait. I actually really like Millikin. And all this time I was wasting my time with Sphere of the Suns as my 2-drop ramp spell. I already run Myr Sire so I don't need them, but I think I've convinced myself. Wait. What about Phyrexian Revoker? Plague Myr? Runed Servitor? Toymaker? Now i have a whole new question...

DaringApprentice on Hope You Didn't Want That

3 years ago

Sweet deck! I didn't realize how interesting Yasova was to me until I started thinking of ways to use her ability better.

I see you have Willbreaker, letting you keep the creatures you temporarily steal. Some other options for keeping these creatures past the end of the turn could be Conjurer's Closet, Deadeye Navigator, Synod Sanctum, Cold Storage, Nephalia Smuggler, and Ghostly Flicker, which all return creatures back under your control without you having to return them to their owners.

You could also use Hellkite Charger, Breath of Fury, or World at War to trigger Yasova's ability multiple times per turn.

With Glaring Spotlight, you can steal your opponents' creatures that have hexproof. To steal your opponents' noncreature artifacts, try turning them into creatures with options like Toymaker and Titania's Song, and to steal your opponents' noncreature lands, try turning them into creatures with Lifespark Spellbomb or Quirion Druid.

Land suggestions include Command Tower, Frontier Bivouac, Rootbound Crag, Opal Palace, Lumbering Falls, Temple of Abandon, Temple of Mystery, Vivid Crag, Vivid Creek, and Vivid Grove.

If you don't want to give the creatures back after you've stolen them, you can use sacrifice effect cards to get rid of them for profit. Some powerful sacrifice engines include Ashnod's Altar, Culling Dais, Barrin, Master Wizard, Bloodshot Cyclops, Jalira, Master Polymorphist, Profaner of the Dead, Scourge of Skola Vale, Evolutionary Leap, Goblin Bombardment, Perilous Forays, Shivan Harvest, Momentous Fall, High Market, Life's Legacy, and Primal Growth.

To make your opponents' creatures easier to steal, you can use power-reduction cards such as Cumber Stone, Schismotivate, Downsize, Dampening Pulse, or Agoraphobia.

You can also make opponents' creatures easier to steal by increasing Yasova's power, with any of these or other boosting cards: Kessig Wolf Run, Ceta Disciple, Llanowar Augur, Moonveil Dragon, Ursapine, Wolfir Silverheart, Bonesplitter, Hero's Blade, O-Naginata, Ring of Kalonia, Sai of the Shinobi, Shuko, Sigil of Distinction, Silver-Inlaid Dagger, Sword of the Chosen, Boar Umbra, Briar Shield, Elephant Guide, Exoskeletal Armor, Forced Adaptation, Giant Spectacle, Goblin War Paint, Inferno Fist, Madcap Skills, Moldervine Cloak, Mythic Proportions, Quest for the Gemblades, Rancor, Seal of Strength, Shape of the Wiitigo, Spectral Flight, Spider Umbra, Taste for Mayhem, Volcanic Strength, Wurmweaver Coil, Blossoming Defense, Brute Force, Giant Growth, Groundswell, Invigorate, Might of Oaks, Mutagenic Growth, Prey's Vengeance, Strength of the Tajuru, Wax/Wane, Blessings of Nature, Elven Rite, Give / Take, Increasing Savagery, Phytoburst, Reckless Charge, and Soul's Might

JonnyG21 on Memnarch's heist

3 years ago

With something like Argent Mutation, even though it replaces itself, it's still 3 mana for something memnarch does for 3, and if you're paying more, its probably worse than Control Magic.

Other useable cards from the gatherer link above posted by leviathan33 are: Ashnod's Transmogrant, Liquimetal Coating, Karn's Touch, Myr Landshaper, Neurok Transmuter, Thran Forge, Toymaker, and Transmogrifying Licid.

Please run Myr Landshaper; that sounds hilarious!

PookandPie on Oloro the out there

3 years ago

Oloro is in your title, but you used the plural of deck in your comment. Do you want more than just Oloro combos?

Also, what kind of combos are you looking for? You say degenerate, but that varies by playgroup. Most combos the average player considers degenerate are garbage, competitively, and typically the best 'combo' at tables with powerful decks and knowledgeable players is A Good Deck + Ad Nauseam or Doomsday, or something. So, because I don't know what you're looking for and you gave practically 0 information to make suggestions simple, here's every single infinite combo I can think of or find in Esper (and some of these aren't even registered as combos on the site, so... I found that interesting. Had to go back and separate those ones card by card):

And after this, I'm out. I'm going to go back to playing Fire Emblem: Fates. Fwiw, I hope this helps, and I just zoned out in a phone call with a person I didn't want to speak to for about 20 minutes while formatting this, lol.

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