Ruby Medallion

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Tempest (TMP) Rare

Combos Browse all

Ruby Medallion

Artifact

Red spells you play cost (1) less to play.

Price & Acquistion Set Price Alerts

C14

TMP

Ebay

Recent Decks

Ruby Medallion Discussion

Jimmy_Chinchila on Krenko, Mob Boss : Goblin Assault

5 days ago

Goblin Rabblemaster, Metallic Mimic, Obelisk of Urd, Goblinslide, Stoneforge Masterwork, Door of Destinies, Kiki-Jiki, Mirror Breaker, Chaos Warp, Cavern of Souls, Nykthos, Shrine to Nyx, Homeward Path, Dormant Volcano, Smoldering Crater, High Market, Ruby Medallion, Thaumatic Compass  Flip, Buried Ruin, Sea Gate Wreckage, Field of Ruin are some ideas to flesh things out a bit! +1

Keep in mind you can include cards you want but dont have (due to financial constraints) as a way to test them out and see if theyre even worth buying. To keep track you can also include them in the acquire portion (where you can decide whether Card is being put main or side or maybe board) that only you can see, and periodically you can click them to see the TCGPlayer price. Just a thought, I also sometimes put cards I dont own in mainboard (to playtest and avoid repeat suggestions) as well as maybeboard and in description note that cards in both spots arent yet owned.

duff87 on Cranky Krenko

1 week ago

cdkime i agree, dude. i need a skirk prospector & blightstone ritual for this deck so bad. i need the ramp. maybe even Fire Diamond & Ruby Medallion as well.

Plazmasoul, i agree with you too. im in mono red so i definitely need all the card draw i can get. i had two copies, i have one in my gishath deck , and the other i gave away to a buddy which im regretting cuz the guy barely plays. im gonna have to pick another one up. actually a few because what tribal deck doesnt want it? thank you guys for the feedback.

cdyrdr on Krenkin' Out Infinite Goblins!

2 weeks ago

Thanks for the comments guys! @ticked-off-squirrel Yeah Hazoret's Monument could certainly be a good choice for a this deck. I'm kind of unsure about taking out Goblin Rabblemaster for it though. I've always hated that he makes your goblins attack every turn, but it's usually not too big of a deal. Boardwipes are always a risk when playing lots of creatures, especially in multiplayer EDH games, but with Krenko, Mob Boss I usually find it's the more the merrier! If I were to add Hazoret's Monument it would probably be at the expense of Ruby Medallion to be honest. Having 3 different cost reducers just feels like a little bit of overkill to me. If you happen to draw them all in the same game then there are only 4 goblins in this deck with 3 colourless mana in their cost: Goblin Ringleader, Lightning Crafter, Reckless One and Siege-Gang Commander. As for Goblin Warrens I actually had that in one of the earlier versions of this deck. It's a fun card and good flavour-wise, but it doesn't hold up to comparable things like Umbral Mantle or Staff of Domination. For all of them they have an initial cost of 3 to play and then 3 to activate an ability that can help give you more goblins. Of course Umbral Mantle and Staff of Domination require Krenko, Mob Boss on the field, but they are also much more powerful. The fact that Goblin Warrens requires a coloured mana for its ability also makes it more difficult to go infinite. I might consider taking out something like Dragon Fodder for Goblin Warrens, but that's probably about it. Thanks for the suggestions though! Cheers!

ticked-off-squirrel on Krenkin' Out Infinite Goblins!

2 weeks ago

hmm. this is a pretty solid deck but if i may make a suggestion, replace Goblin Rabblemaster with Hazoret's Monument. lets analyze them shall we?

Goblin Rabblemaster:

  • costs 3 mana
  • when attacking gets +1/+0 for every other goblin that's attacking
  • spits out a goblin with Haste every turn
  • forces you to attack every turn if able (even if you dont want to)
  • has no abilities on his own.
  • is a creature making it more likely to be boardwiped

Hazoret's Monument:

  • costs 3 mana
  • makes your creatures (aka goblins) 1 mana less (pair this with Ruby Medallion and Goblin Warchief and goblins will cost 3 less mana)
  • when casting a creature spell can cycle a card (discard and draw)
  • is an artifact so less likely to be boardwiped
  • is legendary so it wont stack with other Hazoret's Monuments you own (not that it matters in commander)

i would also suggest Goblin Warrens to turn 2 goblins into 3 but i have no idea what i would take out for it.

synonimous_ on Goblins

2 weeks ago

Also Ruby Medallion may be good

ticked-off-squirrel on Boggart Avalanche

3 weeks ago

looks good. you are smart to not thrown in Goblin Rabblemaster as many other goblin EDH decks have. i dont have much to suggest that hasn't already but here is what i can offer:

Hazoret's Monument and Ruby Medallion: with them plus your Goblin Warchief your goblins will cost up to 3 less mana making them super duper cheap.

Battle Hymn: a great mana ramp when you got lots of tokens.

Outpost Siege: so your tokens dont die for nothing or a semi-faster way to get creatures out.

Goblin Warrens: a token spitter.

Goblin War Drums: make your tokens and creature much harder to block.

bgijy1 on MagicalHacker - List of All Ramp Cards

4 weeks ago

Is there a reason you don't include the medallions? They don't inherently go against the things you are purposefully not including. For the colors, this would be Emerald Medallion, Sapphire Medallion, Jet Medallion, Pearl Medallion, and Ruby Medallion.

Other cost reducers that would be good would be Seal of the Guildpact, and The Immortal Sun. There's also creatures like Nightscape Familiar (there was a cycle of these creatures, but I'm blanking on the others).

I understand not wanting to list all the creatures and cards that work for tribes specifically, but the ones that reduce the cost of spells base don color work super well, and while they're not technically ramp, they do end up producing a lot of mana for you.

ThallionDarkshine on boros voltron

2 months ago

It feels like your deck is very torn between the themes going on within it. You've got a bunch of cards that card about tokens, but only Assemble the Legion to generate tokens. Then you've got a couple of weird out of place artifact synergy cards, what is in my opinion waaaay too much ramp, and then your voltron package with a few weird options. It feels like you overcommitted to some themes while neglecting others.

The mana doublers feels out of place here. Once you get to 5 or 6 mana, you should be able to start slamming down some of your threats, you don't really need that much more mana at that point. Your deck is very white-heavy, so Ruby Medallion doesn't do all that much. Urza's Incubator also isn't that impactful unless you commit more heavily to the angel theme.

I actually really like the voltron package you're going with here, except for the rings. Slowly growing a threat is not really what voltron is about, you want to explode with a bunch of buffing equipments and deal a lot of damage. Loxodon Warhammer gives you trample and lifelink, along with giving a pretty hefty attack buff. Hero's Blade auto equips to your legendaries, giving a very quick clock with Aurelia. Also, Sword of Fire and Ice is one of the best cards in voltron, giving you both card draw and removal, as well as some nice protections.

I would definitely recommend running some more lands. You have so much ramp that you could probably cast all your spells, but why spend your time playing mana rocks when you could generate mana for free by running enough lands to ensure you'll hit your land drops. Maybe try cutting some of your rocks for more lands, 34-38 is probably a good amount.

Finally, if you want to keep the token synergy cards, which are a nice backup plan to Aurelia beats, you should probably throw in some more good token-producers. Elspeth, Sun's Champion is a great way to generate tokens, and has a board wipe in case things don't go your way. Hero of Bladehold is a token producer that doubles as an anthem effect. Hanweir Garrison produces tokens, and if you add Hanweir Battlements as a great land-based haste-enabler, can transform into a powerful threat. Knight-Captain of Eos can protect you against big swings, and also produces some nice tokens.

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