|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2014 (C14)||Rare|
Combos Browse all
Red spells you play cost less to cast.
Price & Acquistion Set Price Alerts
|Have (21)||Tiddilywinkus , ironax , Lucretian , , Joblaska , rikertchu , dplerner , releasethedogs , Chill_Casual , mziter501 , bpiser95 , BOFH , mlouden03 , sonnet666 , Bluboltar , Kvothe1115 , Auriel , Famicomania , cryptoplasm , rebelteddybear , hippienproud|
|Want (44)||Cerradura , TotalSundae , joshw335 , psoliver , marsp44 , Flame213 , Archegos , CryAll , RazortoothMtg , Gahend , obitus , dackodack , Blindoromo , Wizidross , Cunningcrow , Commander_Archer , oryandaw , scouts2nd , golgariizzet , PRO-AUGMANDOO , MasterRoach117 , raespadas , kovellen , Rctfan , Red_Feathers , nealcm , Loyalty , AyyAyyRon , BlazeRider , hound77 , chain_letter , snowmaster55555atgmaildotcom , netdragonarchfiend32 , tristanishappy , Skydra2 , insanious , Dragonsound , Turtlelover73 , Ariumlegion , moonknights01 , superlangbein , Sckeetch , diestoremoval , Nickcaccese|
Ruby Medallion Discussion
1 week ago
Hi Supertek !
You got here some nice ideas for the Loot deck. I'm going to update my version.
I suggest to avoid color-specific artifacts, like Ruby Medallion, because they could be useless for your players if any of them don't play that color. Also, Golden Urn can be very bad if drawn in the end-game.
2 weeks ago
Cool Deck, still raw but like the idea Got a few Suggestion;
U need lots and lots of mana for this deck,
Brass's Bounty: is a lot of fun with thousand years storm, else you can copied it and have tons of mana next turn.
Mizzix of the Izmagnus might help a bit
Chromatic Lantern will help to cast niv
How are you gonna deal with enchantment or artifact;
What about token decks or creature flooding deck?
Extra win con:
Grapeshot might be fun i guess with thousand years
Firemind's Research stack up on those counters my dude
Gamble a neat card 1 red cmc
Extra turn jank maybe
Deck cycle maybe? end game stuff;
3 weeks ago
Token generators for protection from attacks:Talrand, Sky Summoner and Docent of Perfection Flip i would say are must haves, Metallurgic Summonings, Goblinslide, Young Pyromancer,Murmuring Mystic, Dragonmaster Outcast,are also good token makers.
Mana ramping for casting more: Seething Song, Mana Geyser, Brass's Bounty i think are must haves since they're all sorcery/instant so they can be effected by your commander to cast for less. Chandra, Torch of Defiance is a another good planeswalker to get mana and now you can have both planeswalkers out with the updated rules from August. You should add Vivid Creek to go with your vivid crag.
Other cards to lower casting costs: Primal Amulet Flip is a must since it lowers cost of ins/sorc and then it transforms when you want to get a land that can copy a spell. Arcane Melee, Seal of the Guildpact, Ruby Medallion,Sapphire Medallion,Jace's Sanctum are also nice.
Cards that damage opponents: Electrostatic Field and Sphinx-Bone Wand i think are must haves since they deal damage for every inst/sorc casted. Banefire, Devil's Play are great since they have the (x) in the cmc which is great for mizzix since it counts towards what you want (x) to be and you can always get an extra counter for mizzex.
Merchant Scroll is a decent tutor
Great staples: Charmbreaker Devils is a must have for the returning of inst/sorc alone. Crackling Drake can get huge power. Hypersonic Dragon casting sorcery at instant speed is great. Structural Collapse destroy a land and deal damage, and if copy it, who wouldn't want that, besides your enemies of coarse.
Wincons: Reiterate + Turnabout and Grand Architect + Pili-Pala are infinite mana combos, add Past in Flames or any damage cards with (x) in it and its deadly. Enter the Infinite is nice to get your combo's. Harness by Force is great to steal your opponents creatures then attack them with it, it also gets affected by mizzix so if you have enough counters itll cost 2 red mana and 1red mana for each extra creature.
Hope these suggestions help.
1 month ago
I feel like Kess, dissident mage would just be a better commander for this deck overall. If you're going for Storm as a win condition, you'd benefit from a lot of 1 or 2 mana draw spells such as: - Ponder - Opt - Frantic Search (3 mana, but it pays for itself) - Gitaxian Probe - Faithless Looting - Impulse - Serum Visions - Thought Scour
Cards that make instant/sorcery cards cheaper such as: - Baral, Chief of Compliance - primal amulet - Jace's Sanctum - Nightscape Familiar - Sapphire Medallion, Ruby Medallion, and Jet Medallion - Arcane Melee (This one does benefit all players, not just you)
Instants and Sorceries that give you mana, or cards that pay for themselves: - Dark Ritual - Cabal Ritual - Dark Petition - Seething Song - Desperate Ritual - Pyretic Ritual - Priest of Urabrask - Rewind - Unwind
Cards that copy your instants and sorceries: - Thousand-Year Storm - Swarm Intelligence - Dual Casting - Increasing Vengeance - Doublecast - The Mirari Conjecture (Also recurs instants/sorceries from your graveyard, which, while is nice, isn't really that helpful as Kess (if you make her your commander) can just cast them from your graveyard anyway).
Some cards that are just very good in Kess decks should you switch to her: - Increasing Vengeance - Increasing Ambition - Entomb - Forbidden Alchemy - Intuition - Jace, Vryn's Prodigy Flip - Mizzix's Mastery - Past in Flames
1 month ago
I have lots of different pieces of advice, choose any or none of my recommendations. These are just my thoughts on the deck.
Love the themes here, but don't be afraid to include red staples. Would take a look at some more dumb red staples like Vandalblast, Ruby Medallion, Lightning Bolt, Reverberate, Reiterate, Guttersnipe, Jaya's Immolating Inferno, Rampaging Ferocidon, Reforge the Soul, Blasphemous Act, Fireball, Blood Moon
Though I like the pheonix theme, your planeswalkers scream "play instants/ Sorceries". I would include less Pheonixes and include more board wipes (to protect the walkers) and red cantrips (for single target removal and damage to the face). I would replace a few lands with staple mana rocks. I see what you're doing with caged sun, but I promise you will still find enough mountains even if you get rid of a few. You don't have to entirely scrap the theme, and still add some really good spells. (I personally would've made the deck more non creature based.)
If you'd like to be MORE creature based, you should look at Sarkhan walkers and some dragons instead of Jaya and some pheonixes.
Speaking on mana base: to be a little more competitive I would replace some of your weaker spells with a couple more mana-producing cards. You would like to start any game with 3 mana-producing cards in your hand, and on average you are getting 2.8 which can be low in some cases and mana screw you more often. (Mana screw is always way worse than mana flood in EDH.) Personally I would add two more mana-producing cards, and take out two non-mana-producing cards. Look at Nykthos, Shrine to Nyx and decide whether or not your devotion to red calls for it.
Throwing in things like Rampaging Ferocidon and Blood Moon will counter some decks and give your opponents' more things to worry about. Excellent decks are decks with multiple threats/win cons.
2 months ago
3 months ago
Really like the deck Purph is one of the commanders I would want to play if i ever felt like watching the world burn. Some suggestions I would recommend are
Removing Darksteel Ingot it feels weird in the list since you almost always want to hit your commander on turn or sooner and it doesn't really fit in the turn order.
The panoramas could probably be removed for basics as even though you are thinning the deck since they cost a mana to activate and only slow the deck down.
3 months ago
Evening, Art-n-Lutherie. Thank you it's fast and fun, and new EDH players love the simplistic strategy of this deck. I have ran Empty the Warrens when I first made the deck. Great card, and when used with Grinning Ignus and Ruby Medallion combo, it is an amazing card. The problem with that card in this deck is that I would play one or two spells. To maximize Empty the Warrens, you'd want to play at least 1 spell prior to this to make 4 goblins for 4 mana. Goblin Recruiter is a good card, but I want a card that can put things in my hand rather than stagnant the top of my deck with creatures when I need land. It has been pulled for Dark-Dweller Oracle, who helps draw cards, which is needed in mono-red decks.