|Commander / EDH||Legal|
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|Commander Anthology 2018 (CM2)||Rare|
|Commander 2014 (C14)||Rare|
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Red spells you play cost less to cast.
Ruby Medallion Discussion
5 days ago
Like what you've done with deck!
Those cards will greatly improve your deck without spending too much
3 weeks ago
Before I begin, I'd like to preface this with the fact that I want this to work, you have no idea.
1.) How do you intend to fish out Genju of the Spires ? It seems fairly important for the deck to run, but I worry it will get flooded out of the odds by the 56 Mountains.
2.) How do you cast things when there's little/no land on your side of the field? I think a deck like this would appreciate some kind of ramp, especially since Fling is going to get hella pricey after the first one or two castings.
What others already said:
Jaya Ballard ; doubles as draw power.
Chandra, Torch of Defiance ; also doubles as an additional source of damage.
Pyromancer's Goggles ; more for spell duplication, but still. Why wouldn't anyone want to duplicate Fling here?
Neheb, the Eternal ; almost necessary with how much Fling will cost down the road. You'll get at least 4-6 mana in the post-combat main phase for the Fling you casted earlier.
Crucible of Worlds ; it would be good to have at least a second form of land recursion. It's one the best pieces you can hope for outside of Green.
Crawlspace ; see above.
Repercussion ; another form of creature suppression in its own way.
Fire Servant ; even more Fling mileage; doesn't double damage dealt to you.
. . .
That's all that comes to mind off the top of my head. I'll be interested in seeing if/how this deck progresses.
1 month ago
I don't have much experience with canlander so please be understanding if this is a foolish idea, but would Jace's Sanctum have a place here, or is it just too slow? also in the same vein would Sapphire Medallion or Ruby Medallion fit? Also what format would this be the best comparison to?
2 months ago
A few additions, and cards you could take out.
Additions: Daretti, Scrap Savant , Storm the Vault Flip, Krark-Clan Ironworks , Skullclamp , Mana Crypt , Staff of Domination if you dont have anything against tutors: Enlightened Tutor , Whir of Invention , Kuldotha Forgemaster and Demonic Tutor
Cards i would take out: I would first take out Time vault and Tolarian Academy because they're not commander legal. I also don't like March of the Machines because it exposes your artifacts to creature removal/boardwipes. I would also take out the signets, because they don't really do enough. I would also take out Sapphire Medallion and Ruby Medallion , because you deck is mostly based on colorless artifacts.
Some other combos to get unlimited mana that you could put in the deck:
Power Artifact with Grim Monolith or Basalt Monolith , cause even though you can't copy the mana ability, you can copy the untap ability. Once you have resolved the first untap trigger, while the original trigger is on the stack, tap it for mana. This will net you mana, and you can do this as many times as you want. Another option is: Isochron Scepter with Dramatic Reversal , you only need to have mana rocks that tap for 3 or more, and you have infinity mana.
Otherwise a really nice deck!
Here's a link for how i would make the deck: https://tappedout.net/mtg-decks/28-03-19-bAm-breya-etherium-shaper/
2 months ago
Nice deck. I always enjoy playing with my werewolves Howlin' With the Pack and it looks like you've got a pretty strong core. I'm not convinced by Burning-Tree Emissary , Dawntreader Elk , Mina and Denn, Wildborn , Radha, Heir to Keld or Zhur-Taa Ancient though. I don't think creature-based ramp is that helpful because, on the whole, most of your creatures aren't that expensive and playing multiple spells in your turn will just end up flipping your creatures back over! Plus plenty of your sorceries do the job. Similarly, I don't know how much work Chromatic Lantern is doing in a two colour deck compared to something like Gruul Locket that could at least draw you cards (vital for a R/G creature-based deck to keep the pressure on a la Hunter's Insight / Sixth Sense ) or cost reduction like Ruby Medallion / Rhonas's Monument ? Mage Slayer and Rhythm of the Wild are definite all-stars for me as well.
3 months ago
Thanks to everyone that commented for the great feedback.
There are a number of cards mentioned that are already on my acquire list that I want for the deck that I just didn't have handy because they are already in my Scion/Ur-Dragon deck or others. This includes Illusionist's Bracers , Flameshadow Conjuring , Dragonmaster Outcast , Thousand-Year Elixir , Dragon Tyrant , High Market and Tel-Jilad Stylus . I should have included a 'too acquire' list.
There are some cards I cut from my first draft simply do to overall mana curve. I always build my decks too high and so I deliberately go back and reassess everything 6 CMC and up. I found this to be the case when I cut Dragon Mage , Utvara Hellkite , and Scourge of Valkas (avoiding 3 colored in the casting cost...I know, I know, it's a mono deck, but I still find away to get locked there somehow). I also did find Scourge of Valkas meeting my 'answers' need when it was tutored, but I can see @TypicalTimmy's combo as fun shenanigans, so I might need to make room for them.
As for rocks, I had trimmed both Fellwar Stone and Ruby Medallion because I went more on utility in other areas. The same sort of went for Dragon's Hoard . i'd be interested in suggestion on what to cut for any of these. I did leave both Thought Vessel and Reliquary Tower deliberately out as the deck just never puts you in that position to need them.
The honest answer on the City of Brass , Command Tower , Mana Confluence , Path of Ancestry , and Reflecting Pool is I ran out of the unhinged mountains I wanted to use and need to get more :). The command tower was an easy add as it doesn't lose much aside from being affected by anything that targets non-basic lands. The Path of Ancestry was because I wanted the advantage of the scry and then the ping lands were because I need more unhinged mountains.
I had Gamble in the deck, but cut it in favor of others. Suggestions on what to pull out for it?
Chaos Warp is in the deck.
3 months ago
Hey, Dragon Tempest , Utvara Hellkite and Dragonmaster Outcast are among the best Dragon themed cards to play. Tempest is more ways to give Dragons haste including Zirilan as well do some damage to opponent or creature when you cheat Dragons into play. Utvara should always be your first Dragon to search for with Zirilan since haste means she will create a 6/6 Dragon when she attacks. Dragonmaster is good in multiplayer Commander because he's a possible repeatable source of Dragons. Utvrara and Dragonmaster are busted with Tempest.
Consider Gamble and Chaos Warp ? They're staple red cards since their effects are not something that traditionally red has access to (unconditional tutor and enchantment removal). More two drop mana rocks are helpful for ramp since Kirilan requires a lot of mana to get going. The two drop mana rocks you play don't have to make red mana since making red mana will not be a problem with so many Mountains. The mana rocks just need to create mana for ramp and in my opinion consider a lot of mana rocks? Mind Stone , Fellwar Stone , Thought Vessel , Ruby Medallion , Dragon's Hoard , Everflowing Chalice , Prismatic Lens ? Ashnod's Altar lets you make mana by sacing a Dragon or token copy before your end step, if it's going to die anyway might as well make some mana.
Thousand-Year Elixir can also give Zirilan haste as well as untap him to potentially use his ability another time during your turn or during an opponents turn. Tel-Jilad Stylus is helpful to put a Dragon back into your library after it attacks so it's not saced EOT. Dragon Mage is a very good Dragon when it has haste because red lacks many draw options and Mage is repeatable draw each time it hits an opponent. Dragon Tyrant is good when it has haste, hitting for 12 flying/trample damage.
Good luck with your deck.
3 months ago
Demons, Devils, Imps:
Ruby Medallion occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%