Sapphire Medallion

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Tempest (TMP) Rare

Combos Browse all

Sapphire Medallion

Artifact

Blue spells you play cost (1) less to play.

Price & Acquistion Set Price Alerts

C14

TMP

Ebay

Sapphire Medallion Discussion

Skullion123 on Grixis storm

1 week ago

I feel like Kess, dissident mage would just be a better commander for this deck overall. If you're going for Storm as a win condition, you'd benefit from a lot of 1 or 2 mana draw spells such as: - Ponder - Opt - Frantic Search (3 mana, but it pays for itself) - Gitaxian Probe - Faithless Looting - Impulse - Serum Visions - Thought Scour

Cards that make instant/sorcery cards cheaper such as: - Baral, Chief of Compliance - primal amulet - Jace's Sanctum - Nightscape Familiar - Sapphire Medallion, Ruby Medallion, and Jet Medallion - Arcane Melee (This one does benefit all players, not just you)

Instants and Sorceries that give you mana, or cards that pay for themselves: - Dark Ritual - Cabal Ritual - Dark Petition - Seething Song - Desperate Ritual - Pyretic Ritual - Priest of Urabrask - Rewind - Unwind

Cards that copy your instants and sorceries: - Thousand-Year Storm - Swarm Intelligence - Dual Casting - Increasing Vengeance - Doublecast - The Mirari Conjecture (Also recurs instants/sorceries from your graveyard, which, while is nice, isn't really that helpful as Kess (if you make her your commander) can just cast them from your graveyard anyway).

Some cards that are just very good in Kess decks should you switch to her: - Increasing Vengeance - Increasing Ambition - Entomb - Forbidden Alchemy - Intuition - Jace, Vryn's Prodigy  Flip - Mizzix's Mastery - Past in Flames

Quicksilver on Mind Drinker

2 weeks ago

Burnished Hart and Solemn Simulacrum are big ramping tools for the early game, Sword of the Animist to churn out more land once you start attacking. Alternatively, you could reduce the cost of your spells with the Jet Medallion or Sapphire Medallion respectively.

Propaganda can slow opponents down by making them pay to attack you, or Silent Arbiter works if you want to simply make fights more one on one.

Tapped lands are simply not good if you want more speed, Watery Grave and Polluted Delta helps you there, though obviously not budget cards.

Current standard has so much power in mill, No Navigator's Ruin, Patient Rebuilding or Psychic Corrosion? Winds of Rebuke is strong too in a multiplayer environment.

ZendikariWol on Padeem, Consul of Dickery

2 months ago

So firstly mana rocks; Thran Dynamo is a must, Worn Powerstone is good, and Sapphire Medallion, though better in a deck casting more blue spells, gets your finishers out a turn faster at least.

For finishers, I might suggest Blightsteel Colossus or Stormtide Leviathan to lock everyone else down.

Venser's Journal could also be a baller in this deck, and Mycosynth Lattice is worth considering. It combos very well with Darksteel Forge.

All this being said, there's a key flaw in your deck. Despite a lot of acceleration, your deck is very slow. It does little to nothing other than accelerate on the first few turns and unless you find Darksteel Forge, your mana rocks getting board wiped just loses you the game.

Consider a Oblivion Stone, or a Nevinyrral's Disk. They make life for opponents really difficult, you could accelerate into them rather quickly, and if you do get your Darksteel Forge out then they're just monstrous.

ToxicMoonlight on Thassa, God of the Sea EDH

2 months ago

Hi Paulyableful! I like the deck list you have going on here. The whole sea creatures theme is pretty solid and is a good flavor win if you ask me. I also have a Thassa, God of the Sea Commander deck that has a sea creature theme. If I were to make a suggestion, I would want to take out some underperforming creatures in place for some ramp, removal, and counterspells. I'd throw in a Sol Ring, Sapphire Medallion, Cyclonic Rift, Curse of the Swine, and a Dissolve. If you'd want to take a look at my list, you're more than welcome to do so anytime!


We Must Have Hit A Reef [Thassa, God of the Sea]

Commander / EDH ToxicMoonlight

SCORE: 4 | 3 COMMENTS | 587 VIEWS | IN 2 FOLDERS


K1ngMars on Talrand, the Anti-Social Lord of Loneliness - EDH

3 months ago

I know you went budget, but I'd consider:

I know probably 17,5/4 of the cards of this list are not already in for a reason, but i didn't have un cazzo da fare for 20 minutes, so there you have it, I guess.

maxon on Baral's Blue Grinder

3 months ago

Best "rock" you can run is Sapphire Medallion in my opinion. Usually worth a few mana per turn.

ThallionDarkshine on Inalla Wizards

3 months ago

I feel like Call to the Kindred may be more trouble than it's worth. With only 17 wizards in the deck, I feel like it would be fairly unlikely to actually draw cards off of it, and it can be blanked by either creature or enchantment removal. I feel similarly about Cryptic Gateway. While it can be powerful to play a cheap wizard, copy it with Inalla, and then cheat out another wizard from your hand, I feel like most of the time you won't even be getting that much value out of it, since only 2 wizards in your deck are over 5 mana. Sapphire Medallion only has 23 cards that it can actually cost down in the deck, which may or may not be too few. Finally, Warstorm Surge feels like it may be a bit too expensive for what it does, given that most wizards have fairly low power.

Now, on to the things I think you should add. Dualcaster Mage is a very powerful card, and goes infinite together with Ghostly Flicker in this deck. And even if you think that forking spells isn't that great, you could run Archaeomancer instead for a value loop with Ghostly Flicker. I'm not sure if it's quite good enough, but you might want to consider running a Trinket Mage package. It can find ramp with Sol Ring or Everflowing Chalice, draw with Skullclamp, and if you add them, cycling grave hate in Relic of Progenitus or Nihil Spellbomb, or a land tutor in Expedition Map. I feel like having removal that exiles is pretty important in EDH, so maybe try Reality Shift over one of your other kill spells.

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