Sapphire Medallion

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Tempest (TMP) Rare

Combos Browse all

Sapphire Medallion

Artifact

Blue spells you play cost (1) less to play.

Price & Acquistion Set Price Alerts

C14

TMP

Ebay

Recent Decks

Load more

Sapphire Medallion Discussion

JohnnyCRO on Talrand

1 week ago

You might enjoy some more artifact-based ramp;

Gauntlet of Power, Extraplanar Lens and, already mentioned, Sapphire Medallion could do much for you.

You could also benefit from average cmc reduction; thingslike Stolen Identity, Jace, Unraveler of Secrets attracts too much attention for what he does. Tidespout Tyrant is a combo card, it isn't all that good without combo, and Windreader Sphinx is a win more card (it's ok when you don't need it basically and doesn't do anything when you're behind).

Overburden is a gem in Talrand, since it isn't triggered by tokens Talrand makes, potentially providing a great tempo boost.

HashMasta on Infinite undead

1 week ago

I have a few suggestions if you are interested

Entomb - this is a must in reanimate edh decks.

Animate Dead - more reanimation

Attrition - is not needed but still good sac outlet if you needed

Phyrexian Altar and Ashnod's Altar - mana source for sac

Grimoire of the Dead - i found this rather fun for zombies when I played it

Chainer, Dementia Master - one of my favorite edh cards. very good for reanimation in not only your creatures but your opponents

Memory Jar - wouldn't hurt to try out

The Scarab God - great for zombies. but honestly im waiting until rotation for price to drop

Damnation - best black boardwipe

Fleshbag Marauder - fun sacs

No Mercy - if you wanted to have an offshoot Propaganda would try that to

Crypt Ghast - never fails with mana

Urborg, Tomb of Yawgmoth and Cabal Coffers - great mana

Necromancy - reanimation

Living Death - like to call it the chaos reanimation

Victimize - great reanimation

Necropotence - great great great card draw

Slaughter Pact - great removal

Black Market - great mana source

Exsanguinate - powerful card in multiplayer, can easily tip the odds to your favor in a heartbeat

Buried Alive - more graveyard tutor

Liliana Vess - why would you not

Cyclonic Rift - another powerful card in multiplayer. essentially ruining your opponents board presence and sealing the game in most situations

Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Jet Medallion, Sapphire Medallion - great mana rocks

Dictate of Erebos - grave pact #2

Toxic Deluge - great board wipe for tight situations

I understand this is a long list, but this is not you have to 100% acquire all of these. this is just what i know from experience in edh reanimator/zombies and decks in general. feel free to use any cards you want to. These are just cards to spice up your deck. Other than that, fun zombies tribal +1

multimedia on Commander mono blue control

1 month ago

Hey, that makes a lot of sense you want creatures to use as blockers in the early game before Drakes. Another thing to consider is more mass bounce board wipes. Slivers rely on having an assortment of different Slivers in play each Sliver then gains a lot of different abilities. Bouncing the entire board of creatures breaks this interaction and slows your Sliver opponent down. This gives you more time to get Talrand into play without being pressured.

Bouncing the board of all creatures does hurt the game plan of Drakes because they're tokens, but you can recover from this. There's a few budget four and five drop bounce board wipes:

These bounce board wipes don't care if your opponents' creatures are attacking like AEtherize does. Engulf seems good vs Slivers because Slivers in the early game have 1 or 2 toughness and since you're playing a lot of Islands Engulf can bounce all Slivers at instant speed for four mana. Wash can bounce a bunch of permanents and not hurt you, just don't name blue.

Ramping into a fast Talrand is a good strategy. There's a few budget mana rocks that can help with this:

I always prefer two drop mana rocks over three drops. Playing a two drop rock turn two here gives you a good shot at playing Tarland turn three which is fast. Other than Sol Ring there's no budget 0 or one drop mana rocks they're all expensive Magic cards.

Sapphire Medallion is a powerful artifact with Talrand and it's the effect you're looking for. I consider it budget, but $5 is a still a lot. Baral, Chief of Compliance is also a very good creature with blue control. He doesn't help ramp for Talrand, but all spells that make a Drake are then reduced by one colorless mana. Getting to draw after countering something with a counterspell is also good.

Runechanter's Pike is another card to consider it gives you an alternative win condition needing only one Drake or even just Talrand. Give the Drake huge power and swing for a lot in the air or give Talrand huge power and swing for a lot of first strike Commander damage.


Pieguy396 on Azami's Army

1 month ago

Nuu where did Arcanis go...

Have you considered Sapphire Medallion, Evacuation, Augur of Bolas, Dig Through Time, Venser, Shaper Savant, Thought Vessel, or Future Sight?

In any case, good luck, Mr. President :)

Mike94 on NEED HELP with Tromokratis

1 month ago

Maybe it's a daring idea but why not try to build a Tromokratis voltron deck? He is bulky and could easily deal 21 commander damage if you equip him with the right gear.

Play a lot of mana-rocks to get him out as early as possible like Lotus Bloom, Thran Dynamo, Caged Sun and Extraplanar Lens. Even Sapphire Medallion and High Tide help this strategy. Tromokratis wants to be blocked but that would be a set back for your gameplan so evasion is your friend. Archetype of Imagination could help your commander hit face for example.

If you go the voltron route I would definitely play these equipments:

Each Mirrodin sword would be an auto include but could maybe be to expensive to buy but I would at least try to fit in Sword of Feast and Famine.

Since you're in blue there are a lot of ways to search for artifacts.

I would also play some mono-blue staples like Rhystic Study and Mystic Remora to draw as much of you deck as possible.

And last of I would play some disruptive spells to ensure you're not overwhelmed by other tempo decks that tend to go wide like:

I love mono colored decks in EDH since they play the toughest game but excel at one main goal. It's hard to make them work against those fancy multi colored decks and it could become a big investment but from one mono-colored EDH player to another, it's worth it! +1

SuneEnough on Maniac's Checkmate

2 months ago

I've noticed you have Counterspell and Sapphire Medallion in your sideboard. Those are not modern legal.

multimedia on Quantity of mana rocks

2 months ago

Hey, Nekusar is strong with wheel effects therefore I would play 8-10 mana rocks depending on budget with 36-38x lands to take advantage of wheels.

For budget Grixis: the three on color Signets, two Talismans, Sol Ring, Fellwar Stone, Thought Vessel and/or Mind Stone and/or Coldsteel Heart.

No budget: the three on color Signets, Ring, Mana Vault, Mana Crypt, Grim Monolith, Mox Diamond, Chrome Mox and Fellwar.

Medallions are also nice they're like pseudo mana rocks: Sapphire Medallion and Ruby Medallion.

Using more rocks is good with control because then you can play more than one control spell per turn. This is especially important when playing wheels because then you can use mana from these rocks to play more cards per turn that you just drew from the wheel. A wheel also let you discard your hand if you draw too many rocks.


WillC35 on shu non creature

3 months ago

Possibly to make casting things cheeper, Sapphire Medallion and Baral, Chief of Compliance to help draw reduce costs.

Load more