Sapphire Medallion

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Tempest (TMP) Rare

Combos Browse all

Sapphire Medallion

Artifact

Blue spells you play cost (1) less to play.

Price & Acquistion Set Price Alerts

C14

TMP

Ebay

Recent Decks

Sapphire Medallion Discussion

ZendikariWol on Padeem, Consul of Dickery

5 days ago

So firstly mana rocks; Thran Dynamo is a must, Worn Powerstone is good, and Sapphire Medallion, though better in a deck casting more blue spells, gets your finishers out a turn faster at least.

For finishers, I might suggest Blightsteel Colossus or Stormtide Leviathan to lock everyone else down.

Venser's Journal could also be a baller in this deck, and Mycosynth Lattice is worth considering. It combos very well with Darksteel Forge.

All this being said, there's a key flaw in your deck. Despite a lot of acceleration, your deck is very slow. It does little to nothing other than accelerate on the first few turns and unless you find Darksteel Forge, your mana rocks getting board wiped just loses you the game.

Consider a Oblivion Stone, or a Nevinyrral's Disk. They make life for opponents really difficult, you could accelerate into them rather quickly, and if you do get your Darksteel Forge out then they're just monstrous.

ToxicMoonlight on Thassa, God of the Sea EDH

2 weeks ago

Hi Paulyableful! I like the deck list you have going on here. The whole sea creatures theme is pretty solid and is a good flavor win if you ask me. I also have a Thassa, God of the Sea Commander deck that has a sea creature theme. If I were to make a suggestion, I would want to take out some underperforming creatures in place for some ramp, removal, and counterspells. I'd throw in a Sol Ring, Sapphire Medallion, Cyclonic Rift, Curse of the Swine, and a Dissolve. If you'd want to take a look at my list, you're more than welcome to do so anytime!


We Must Have Hit A Reef [Thassa, God of the Sea]

Commander / EDH ToxicMoonlight

SCORE: 4 | 3 COMMENTS | 587 VIEWS | IN 2 FOLDERS


K1ngMars on Talrand, the Anti-Social Lord of Loneliness - EDH

1 month ago

I know you went budget, but I'd consider:

I know probably 17,5/4 of the cards of this list are not already in for a reason, but i didn't have un cazzo da fare for 20 minutes, so there you have it, I guess.

maxon on Baral's Blue Grinder

1 month ago

Best "rock" you can run is Sapphire Medallion in my opinion. Usually worth a few mana per turn.

ThallionDarkshine on Inalla Wizards

1 month ago

I feel like Call to the Kindred may be more trouble than it's worth. With only 17 wizards in the deck, I feel like it would be fairly unlikely to actually draw cards off of it, and it can be blanked by either creature or enchantment removal. I feel similarly about Cryptic Gateway. While it can be powerful to play a cheap wizard, copy it with Inalla, and then cheat out another wizard from your hand, I feel like most of the time you won't even be getting that much value out of it, since only 2 wizards in your deck are over 5 mana. Sapphire Medallion only has 23 cards that it can actually cost down in the deck, which may or may not be too few. Finally, Warstorm Surge feels like it may be a bit too expensive for what it does, given that most wizards have fairly low power.

Now, on to the things I think you should add. Dualcaster Mage is a very powerful card, and goes infinite together with Ghostly Flicker in this deck. And even if you think that forking spells isn't that great, you could run Archaeomancer instead for a value loop with Ghostly Flicker. I'm not sure if it's quite good enough, but you might want to consider running a Trinket Mage package. It can find ramp with Sol Ring or Everflowing Chalice, draw with Skullclamp, and if you add them, cycling grave hate in Relic of Progenitus or Nihil Spellbomb, or a land tutor in Expedition Map. I feel like having removal that exiles is pretty important in EDH, so maybe try Reality Shift over one of your other kill spells.

mmcgeach on Control Zur

1 month ago

@chowkaze, Actually the best cards in battlebond are the lands. Morphic Pool and Sea of Clouds are both excellent. I'm not sure if I'd slot them in over any of the current lands (maybe city of brass?) but they're absolutely excellent budget replacements.

@crstisalie yes.... but, Mike + Trike isn't a good wincon, and I'm not sure it's even the best win con in the decks that it's good in. I don't think Sapphire Medallion does what you want since it's usually the AMOUNT of blue you can produce that's limiting. You can try Sky Diamond (but, you know, don't). Or Grand Arbiter Augustin IV which is similar but stronger. Grant Arbiter is actually great in this deck, its just sometimes I feel the meta is really anti-creature, or sometimes the meta is too fast to tap out for another 4-CMC sorcery-speed spell (in addition to Zur himself), and you know, you tend to play GAAIV and then immediately lose before you untap again.

crstisalie on Control Zur

1 month ago

So, I've been thinking about Sapphire Medallion lately, and how good it could be in this deck. It's ramp, and given the amount of blue spells the deck runs, and how we rely heavily on counter-magic that would benefit from the reduction, I think it's a good fit.

Hexaflexagon on Angels On High

1 month ago

At first, I was like "Who's the Commander?" and then I saw...

You may want to add some mana ramp such as Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim and Solemn Simulacrum

You may also want to consider Kefnet's Monument, Oketra's Monument and Rhonas's Monument as a form of advantages and mana ramp at the same time. Also the Pearl Medallion, Emerald Medallion and Sapphire Medallion for the same purpose.

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