Sapphire Medallion

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Rare
Tempest Rare

Combos Browse all

Sapphire Medallion

Artifact

Blue spells you play cost (1) less to play.

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Sapphire Medallion Discussion

greyninja on Friendly Fat F***

1 hour ago

@maxon, I like the extra turns bit. It needs more irl playtesting, but yea it's fun

I figured you can take advantage of the card draw in two ways; cast them on an opponent's turn (Dictate of Kruphix, Leyline of Anticipation), or take more turns! Casting Howling Mine into Time Warp is great. Add in effects like Helm of Awakening, Sapphire Medallion, and Baral, Chief of Compliance and you're cookin'

My favorite is Lighthouse Chronologist. For nine mana you get a lot of turns lol. He usually dies pretty quick though shrugs but nine mana is very achievable in edh

I used to run Tomorrow, Azami's Familiar in my animar build to dig for combo pieces. I'll absolutely consider it! Thanks!

B0effe on Unesh: Sphinx Tribal

2 weeks ago

Gotta love tribal and sphinxes especially.

I would suggest a bit more ramp! And without knowing which rules you use, you can't play Izzet Signet, Simic Signet or Dimir Signet since your commander is mono-blue. You can check this link for rules about "Colour identity": http://mtgcommander.net/rules.php

For ramp I would suggest putting in Solemn Simulacrum. I know its not tribal, but its really effective. If you are in to that you can also use Burnished Hart. High Tide could also help, and I think Nykthos, Shrine to Nyx is a must-have in all mono-EDH decks.

Other classics are of course Mana Vault, Coalition Relic, Sapphire Medallion and Commander's Sphere.

For something to take out, I don't really see the point of alle of your "clone-guys/girls". They are much cheaper than your other creatures, so if you draw them early on you will sit with them for long. However, they can of course be used to copy your opponent's creatures, but that is a sketchy play. Also Teferi, Temporal Archmage is more of a planeswalker friendly card and you only have two. If you're looking to ramp with his -1 the truth is that he costs 6, which is the same cost as many of your creatures. So you would probably put something else in to play before him anyway. Jace, the Mind Sculptor is better for card advantage.

Pal00ka on Noyan Dar : The Earth Shall Inherit The Earth

2 weeks ago

Right? It's beautiful.

A majority of your deck is blue so Sapphire Medallion could be a boon. Esp with View from Above. A single W for evasion and/or massive counter dumpage before combat or at end of an opponent's turn if there was anything to counter.

Thassa, God of the Sea is great for smoothing draws and giving lands the best evasion of all too.

sonnet666 on [List] The MTG Weapons Arsenal

4 weeks ago

Don't stop now. I believe in you!

theindigoeffect on Do you Miz me? 2.0

1 month ago

Rhystic Study and Mystic Remora for cheap and efficient card-draw engines. They would draw less hate than Jace, Unraveler of Secrets, and since you only have two creatures in your deck, they would allow you to draw more cards than Skullclamp.

Mana Crypt and Ancient Tomb for mana acceleration.

Mizzix's Mastery for graveyard recursion.

Izzet Guildgate and Temple of Epiphany always come in tapped: I would try to find replacements for those, if possible.

Do you have enough land to justify Doubling Cube?

Do you have enough card-draw to justify Thought Vessel?

With a counterspell to back it up, you can play Impending Disaster.

Ruination is a good way of getting rid of those annoying lands, and if your opponents are running four colors or more, it could potentially take out everything. It blows up annoying stuff like Boseiju, Who Shelters All, which could also be a great inclusion in your deck.

Land Equilibrium would be great, since your opponents will probably be playing more lands than you.

Voltaic Key and Unwinding Clock untap artifacts like Sol Ring and Gilded Lotus so you can tap them again for even more mana.

Voracious Reader  Flip makes instant and sorcery spells cost 1 less colorless mana. Sapphire Medallion and Ruby Medallion functions similarly.

Darksteel Ingot, Khalni Gem and Manalith for color-fixing artifacts.

Mr.Fblthp on Rashmi, Storm of Eternity

1 month ago

I made a Rashmi Deck too but i didn't think of using Aetherflux Reservoir as a win con, im gonna jam it in when I get chance. You should try using Whir of Invention to tutor for it as its instant speed and puts it directly into play. With Sapphire Medallion and Paradise Mantle you can double up the mana spent because it has improvise.

Winterblast on Augustin's $t4ks (Primer)

2 months ago

dlamars I had it in the deck in the beginning, before I owned a Land Equilibrium, then I played them both and then I cut ward of bones. One problem is that it allows the opponents to have one more of every type than you have, while land equilibrium doesn't. If I have 0 lands with land equilibrium, no one can play a land until I do (the great part is, that according to the ruling you can't play the land and use the mana before sacrificing it). Another problem is that I usually have more of every other permanent type than everyone else, so apart from limiting the land supply the effects of ward of bones have often been completely useless.

youngfischer I play both, inkmoth and blinkmoth. Inkmoth is great with elspeth and jitte and blinkmoth is just a useful flying blocker, returning with Crucible of Worlds.

I've just bought Ugin, the Spirit Dragon and I probably put him in the deck as soon as the order arrives. Not sure what to cut for it though...maybe Cataclysm because ugin is a great mass removal too, or Words of Wind (although this helps a lot with removing certain pieces that might prevent my own plays while slowing down the opponents, for example bouncing a Cursed Totem or Ensnaring Bridge for one action then playing it again), or Sapphire Medallion because I have already reduced the coloured spells very much.

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