Deathrender

Deathrender

Artifact — Equipment

Equipped creature gets +2/+2.

Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.

Equip {2}

Latest Decks as Commander

Deathrender Discussion

Juuluk on Deathkeeper, shaman spellcaster- looking for …

1 month ago

griffstick thanks! That’s exactly the type of advice I was looking for. I considered Harvester of Souls but I thought it wouldn’t be powerful enough, Deathrender really changes it tho. I’ve got Dark-Dweller Oracle in the same role, but that card can be risky because of the exile too, so this could be perfect, thank you. :)

TriusMalarky on Deathkeeper, shaman spellcaster- looking for …

1 month ago

First, I'm stealing Mortuary-Succession combo for my Korvold. And adding Deathrender because Korvold's a piece in that loop.

Personally, in sac decks you don't want to use too many instants/sorceries. You should really attempt to assemble some Persist combos, with cards like Rhythm of the Wild and Grumgully, the Generous, Melira and a sac outlet. You can probably get 3-5 sac outlets and 3+ Persist disablers, as well as a good handful of Persist creatures, of which Rendclaw Trow and Scuzzback Marauders are best as they can also be used with with Mortuary-Succession loop. Add some black ones though.

Then, you could run Commune with the Gods which, although a 1-of, hits every single one of your main combo pieces in the deck.

I don't know how much ramp you're running, but you can get to about 4 1-mana dorks(more if you want ones that sac themselves to add mana) and a good 3-6 2-mana rocks, although dorks are better here because you can sacrifice them. I'd use Sakura-Tribe Elder as a great one.

Also, if you're using Succession, get a few Relentless Rats or Rat Colony. Also Seven Dwarves. Add Thrumming Stone, and basically make sure that most of your deck is either ramp, Rats or Combo pieces. Mostly because it's funny and gives Succession another use other than combo.

griffstick on Deathkeeper, shaman spellcaster- looking for …

1 month ago

Another combo I came up with that uses Mortuary is Deathrender + something that draws cards from a creature dying. Like Harvester of Souls a sac outlet of your choice like Ashnod's Altar + Mortuary. Making an infinite loop where you draw the creature you sacrificed and putting it back into play with Deathrender. You can kill the table with some really good enters the battlefield effects like Gray Merchant of Asphodel.

Buffstu on Garna Combo

3 months ago
This deck is not going to be the fastest out the gate lets get that clear right away and nor is it going to be drawing nervous glances around the table early on as you turn your vast army sideways, but what Basic this can do is put some ever so slight pressure on someone who has decided to play creature-less or is just playing mana dorks as this deck does run a few token creators and can get some beats in on an unprepared opponent...But lets be real most of the time early game we are gonna try and get into a stable mid game, try and not look like the weakest or the strongest at the table and start setting up some of engine pieces and mana to begin looping for value. This means finding sac outlets, mana reducers, mana rocks and draw cards are gonna be part of this phase of the game.
Now once we have enough mana and/or mana reducers to play something from our hand and Garna with a sac out let we are in business next stop value town, we play the card from hand and Sac it then play Garna, responding to Garna's ETB by sac'ing her while her ability is on the stack, then Garna's ETB will resolve and put back to hand both the first card you played from hand ( and any other cards that hit your graveyard this turn) and Garna and that is a basic loop ( What I will refer to as Looping). So now the question is what is the point of all of this Looping?

Here is were I will explain what we can do with the basic loop premise to gain value: Is the creature we are casting from hand a token generator? like Weaponcraft Enthusiast or Goblin Instigator or even Doomed Dissenter if we can keep looping these cards then we will end up with more and more tokens to play with.

Is the creature we are Looping creating mana via treasures or Eldrazi Scions? Dire Fleet Hoarder,Wily Goblin,Carrier Thrall then everytime we loop we are building a stockpile of mana for our future turns.

How about more cards? Dusk Legion Zealot,Phyrexian Rager

But we can get more than just value from the creature we are sac'ing oh much much more, how about value from the sac outlet it self? Viscera Seer Start scrying through your deck for your combo pieces ThermopodAshnod's Altar Help you generate more mana for more cards to be cast from hand for multiple card loops Carrion Feeder Keep adding +1/+1's to make a threat that needs to be dealt with before it spirals out of control Spawning Pit why not add more tokens to this to create a potential army of 2/2's that can snap into existence at instant speed? Greater Gargadon How about ticking down a clock to a 9/7 coming to smash your enemies into small digestible pieces?

You think we are done with what value we can get from Looping? not even close, what about other effects that occur when they see cards getting sac'd for greater good of value? Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim This will start putting pressure on opponent's life totals whenever you sac a creature, or cast in the case of Bontu's and special mention to Syr Konrad as he also does damage when they go back to hand from your yard...oooh that value.

You want card draw? we got it,now its not as clean as blue draw and it does have a distinct smell of decomposing flesh but hey we will take it. Smothering AbominationGrim HaruspexMidnight Reaper even Hazoret's Monument as you do cast in a loop and remember all discard cards will be put back to hand via Garna's ETB.

Mana? Sifter of Skulls,Pitiless Plunderer we got you covered

You might be wondering with all this value being gained from sac'ing creatures what could we do to sac more of our own creatures per turn? I like your thinking and that's why we have multiple creatures that replace themselves mana wise. Cards like Priest of Gixor Priest of Urabrask or Cathodion even Overeager Apprentice and Bog Witch ( remember we will get the discarded card back via Garna's ETB) the fact that Garna gives haste also allows Basal Thrull and Generator Servant to be able to activate their abilities the turn they come down as long as you do it when Garna is in play and therefore you are probably doing it in response to her ETB as your about to sac her to get her to go to your hand.

What all this mana positive and mana neutral creature casts lets us do is frankly more of the same, play multiple creatures a turn to make multiple treasures or make multiple tokens or scry multiple times it all depends on the set up you have at the board at the time but the more creatures to sac the more effects, the more the merrier the bigger the better.

So its gotten to the later stages of the game, hopefully we find our selves in value town but how do we actually win? Well this deck has a few options for you to choose depending on what cards end up in your hand.
DeathrenderThis is the Big daddy of the combo's we have, so big in fact that Hoarding Dragon is here mainly just to get this card in our hand and to be honest so is Dimir House Guard. The combo starts like this: Deathrender on the field and attached to any creature, a sac outlet and enough mana to cast Garna we start by sac'ing the creature attached to Deathrender and then we put another creature from our hand onto it, repeat until all creatures are out of hand, then sac the last creature and flash in Garna in response to the deathrender trigger on the stack, and then respond to this by sac'ing Garna, now Garna's ability will be on the stack and resolve and get back every card that hit your graveyard this turn, including herself. Now resolve the Deathrenders ability and well now you have a full hand of creatures ready to be sac'ed so pick one of them to be attached and begin the deathrender sac fest all over again and this is an infinite loop since you can keep getting Garna's ETB from deathrender. An important thing to note is that when getting Garna to the battlefield via the Deathrender ability is to make sure there is allays at least one other creature in hand when you put Garna to the battlefeild, since the way the ability's will stack is that the deathrender ability will pull something out ( that being Garna in this case) then that will trigger any ETB's and we will respond to that by sac’ing Garna, this will trigger the deathrender trigger and this will occur BEFORE we can refill our hand with Garna's ETB, so we just need one creature in hand to be pulled onto Deathrender and then everything will go back to hand and we can keep sac'ing and looping infinity.

We now have an infinite loop going and this deck can use this in multiple ways to end the game. Refer to the infinite loops section to see all the options

You have seen the best now lets get on to the rest, another combo that has far more hoops for the same payoff. It begins with Zombie Infestation in play and at least 4 creature cards in hand, with a Pitiless Plunderer in play, and just a smidge of mana reduction in play, actually you need at least 3 total mana cost reduction for specifically Garna, oh and a sac outlet, got all that? good then lets gooo So now we discard all 4 creatures with zombie infestation, creating 2 zombie tokens, don't get too attached as we immediately sack them via our sac outlet and create a black and a red mana via Pitiless Plunderer now with a black and a red mana and our mana cost reducerd Garna is free to cast! so we play her and sac her as her ETB is on the stack and get all 4 creatures that we discarded and Garna back to hand to begin the Loop again.
So we have found yourself in an infinite loop via the methods above^^ how do we win?

Do we have Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim any of these with an infinite loop will end the game

Do we instead haveDesecrated Tomb or any creature that creates tokens as part of our loop? make sure to end the loop with several millions tokens created and stop the loop with Garna in play, all your tokens now have haste.... Good game? This can also be done is a few other more janky ways using Spawning Pit and either Ashnod's AltarPitiless PlundererSifter of SkullsBlood PetCarrier Thrall and clever use sage of sac'ing for counters and then sac'ing for mana ( or just allays sac'ing for counters if Plunderer or Sifter are in play).

rangab7 on Omertà - Torgaar's Mafia

4 months ago

Well Strangelove this deck looks completely different from what it was originally.

As of now I'm going to not buy Liliana, Dreadhorde General, Erebos, Bleak-Hearted, or Grave Pact simply because they're far too expensive. I'm still trying to fill a place for Deathrender and I took out Yawgmoth, Thran Physician for budget reasons too. As of now the deck is essentially aristocrats with either a big combo or reanimator win. I'm essentially sacrificing my board repeatedly to draw or remove stuff on the board and hopefully it should work. I'm not sure if there's enough removal.

I created some custom categories so you can check em out too. I think my next upgrades for the deck will be Liliana, Dreadhorde General, Yawgmoth, Thran Physician, and Rise of the Dark Realms.

Strangelove on Omertà - Torgaar's Mafia

4 months ago

A trick that really helps me cut is setting up custom categories like this:

1x Pawn of Ulamog #Combo
1x Sol Ring #Ramp

Establish a base of ramp and draw and then limit cards that don't function on their own (#Combo).

Sling-Gang is definitely one of my favorites for a deck like this (keep it).

I think you're still split across extra themes (good-stuff and reanimator vs aristocrats): Torgaar is pretty narrow, so play things you can easily sacrifice for value and cut cards that don't directly feed this theme:

Conjurer's Closet... this really only works with 1/3 of your deck and putting 3 creatures into play to cast Torgaar is effectively the same thing.

Gonti, Lord of Luxury... fun, yes, but really its just "2BB: Draw a card" ...see Dusk Legion Zealot.

Whisper, Blood Liturgist/ Demon of Dark Schemes/ Chainer, Dementia Master... these are all clunky; how are you going to put cards in graveyards that are actually worth the high cost of reanimating? These belong in a different deck or with things like Key to the City.

Nightmare Shepherd... I love this card, but it warps the deck in that it asks you to stop playing from the graveyard entirely (you could just keep drawing instead). This would definitely the direction where cards like Deathrender shine.

Krav, the Unredeemed/ God-Eternal Bontu/ Costly Plunder... I'm realizing that since Torgaar is your sac-engine, you really just want "free" draw like Midnight Reaper and Liliana, Dreadhorde General... followed by Dark Prophecy/ Erebos, Bleak-Hearted/ Harvester of Souls... and maybe Gate to the Afterlife.

Also, you're going to want Living Death.

Also, at least 36 lands. As long as you have 6+ drops, you really want 37-38.

I'm actually really liking Torgaar. He's mostly a sac-outlet in the command zone, so if you can jam a good base of creatures and keep drawing, you'll be able to find a lot of room to do what you want.

rangab7 on Omertà - Torgaar's Mafia

4 months ago

Thank Strangelove

I appreciate the help. I added what you said in except I'm not sure where to add some spot removal. Could you suggest some cuts? After play testing with this version it seems like the deck really likes token makers and the reassembling skeleton effects so thanks for that. I also don't know what to cut for Deathrender and I want to re-add some of the token makers I cut like Sling-Gang Lieutenant

Strangelove on Omertà - Torgaar's Mafia

4 months ago

Hey rangab7, +1

@your post.

I'm not seeing much good-stuffs... and it really looks like you're trying to make aristocrats: I see more tokens and sac-outlets than control.

I made a Turn 1 Hogaak deck with a very similar playstyle (play creatures, sac creatures, rush my commander, etc).

Also check out my mono-black Belzenrok deck.

It looks like you have enough draw, but inconsistent value-engines... like why Endless Cockroaches? Seems like you need more fodder like Gravecrawler or Oathsworn Vampire. I know it combos with Endrek, but your focus should be on Torgaar.

And then most of your big plays come after your engines are online, so often you'll be stuck with lots of cards you can't cast all at once that don't really trade well with your opponents' cards.

I would cut as many 4+ drops as you can (anything that doesn't draw 4+ cards or swing the game is slowing you down) and play a lot more spot removal. Then you'll be in a great spot to disrupt your opponents while gaining value until you're ready to end with a full board of tokens, 1-3 drops, and Blood Artist, etc.

You might also consider...

Deathrender

Bolas's Citadel... buy it while it's cheap!

Sacrifice

Dark Ritual

Good luck!

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