Deathrender

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Conspiracy Rare
Lorwyn Rare

Combos Browse all

Deathrender

Artifact — Equipment

Equipped creature gets +2/+2.

Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.

Equip 2

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Deathrender Discussion

Gravemind111 on Eldrazi Flash

3 weeks ago

add Chromatic Star and Chromatic Sphere for mana fixing your Burnt Offering and extra card draw.

also removal can take the form of Fatal Push since you'll have things flying off the field.

Void Winnower literally turns off decks, and will buy you precious time to get this fat bird off the ground.Walking Ballista can come in super buff, and then you can use it to slap peoples shit with all the extra counters you were able to put on it. Also just go for a Deathrender setup, you get 2 creatures at the price of one with burnt.

also consider Isochron Scepter and attaching a burnt to it to be able to use it constantly.

affordableMTG on amulet ritual

3 weeks ago

exactly. this deck's goal is to combo off as quick as possible. and including 2 fanatics just makes the Deathrender side of the combo slightly more consistent.

TheAngryCabage on Invincible

1 month ago

I do like Aegis of the Gods and Progenitus but the thing about exile cards is they don't activate Clone Shell or Deathrender, which are the main parts of the deck. Thanks for the suggestion though!

Daedalus19876 on You are Over-Encumbered | Equipment Voltron Primer

1 month ago

cracks knuckles This should be fun! :)

One of the first EDH decks I ever played against was a Kemba voltron deck, and my pet deck has been my Judgment Day: Avacyn the Purifier EDH | *PRIMER* voltron list (which also might give you some ideas). There's a beauty in simplicity inherent in Voltron strategies. With some experience with Voltron, here are my thoughts on your list:

1) Generally speaking, it does work better to whack people with your commander, just to take advantage of that handy commander damage rule. But I understand that your non-reliance on your commander is the unique thing about this deck, so I won't suggest swapping commanders. That being said, I would test a few games with Sram at the helm, because he's one heck of a drug in this kind of deck ;)

2) Your creature base looks fine. The only major omission I see is the lack of Mother of Runes here. Ranger of Eos and Recruiter of the Guard can also be great tutors. And Silverblade Paladin is great for getting in faster damage and giving doubled Swords triggers...

3) You need a Scroll Rack to pair with Land Tax and Sword of the Animist.

4) Extraplanar Lens and Gauntlet of Power and Caged Sun can double your mana here. Amazing ramp in many slower decks like this.

5) Scourglass is possibly better than All Is Dust here. Play them both anyway :)

6) With an average CMC of 3.4, I personally would not dare play as low as 34 lands (Maze of Ith doesn't count because it does not produce mana).

7) I would take a look through your equipment and cut the lower-impact ones. In any deck planning to win via combat damage, every single card needs to have a major impact when it hits the board. I've never found Deathrender or Haunted Cloak to do enough to justify their inclusion in my decks.

8) Double strike is your best friend in aggressive decks. I am currently loving Duelist's Heritage (though many of the best options are in boros colors alas).

9) Your primer seems like a good start! :)

Happy deckbuilding!

Rhadamanthus on How do Enduring Renewal and ...

1 month ago

You can use double square brackets around a card's name to link it. It's the easiest way to make sure everyone reading your question understands what's going on: Enduring Renewal, Deathrender

Yes, as long as you make sure to resolve the triggers in the correct order. You control both triggers, so that means you get to choose what order to put them onto the stack if they trigger at the same time. If you put Deathrender's trigger on the bottom and Enduring Ideal's trigger on the top of the stack, the Ideal's trigger will resolve first and the creature will be in your hand at the time Deathrender's trigger resolves.

If multiple triggered abilities (triggered abilities always start with either "when", "whenever", or "at") are trying to go onto the stack at the same time, the active player (whoever's turn it is) first puts all their triggers onto the stack in the order of their choice, then the non-active player puts all their triggers onto the stack on top of those in the order of their choice (meaning the non-active player's triggers will resolve first). If the game has more than two players, then you go around the table in turn order, starting with the active player.

Jabber2014wocky on

1 month ago

Maybe consider Elvish Piper. It does basically the same thing as deathrender. Also instead of dark steel colossus maybe add one of the eldrazi. Elvish piper would also help eliminate the possibility that you don't draw deathrender, and take out some of the more useless cards in your deck that rely only on Deathrender

miampizza on I Equip, You Lose

1 month ago

What's good about Deathrender is that you can cheat out a big fatty after another. I feel like now the deck looks like a one-trick pony revolving around only Hellkite Overlord to win. While the card IS good, it's certainly NOT versatile and relying on only this beater to win will instantly shut you out of certain matchups.

I playtested a bit and although I could cheat out the dragon quite early on, I didn't feel like he should be your end-all be-all card alone. What if someone uses an Unsummon effect? What if someone uses a Thoughtseize effect and remove your Deathrender from your hand? would you have to wait for 9 mana to play Bringer of the White Dawn even though his effect does not guarantee you'll recover your lost artifacts since it only triggers the next turn? What if an enchantment prevents you from attacking or how do you revive the hellkite if the game drags on?

I'm not saying the deck is bad, I really love decks that cheats out stuff. I myself piloted one for a few months at my local game store and it was nasty, but I didn't rely on just one creature to win, or else it's too obvious.

There are plenty of fatties out there like Blightsteel Colossus or Inkwell Leviathan to play around removal or just to make sure if they break your dragon you have another fatty coming up right away.

Elesh Norn, Grand Cenobite you talked about your creatures being frail earlier. This card could fix it. It would make your opponent's cards crap while yours have decent stats.

Again those are just my thoughts feel free to ignore everything I've said since what matters is your fun only :D

NB: You CAN attach Deathrender to Inkwell Leviathan but you CAN'T equip it because of the shroud effect. Which matters little because you want to attach it anyway.

Majorpain on I Equip, You Lose

1 month ago

Okay so I have made quite a few changes. I felt like it kinda of sidetracked away from the main objective a little with the amount of card choices :P.

I have added in the Faithless Looting I think that will truly work wonders in this deck. I have removed the cards I have deemed to be unnecessary even if they are good cards in their own right. As you've said the main objective is to be able to pull off a combo in the early stages of the game.

I feel like Metallurgeon is very relevant, it can protect itself unless cards say 'cannot be regenerated' and it protects Deathrender and Quicksilver Amulet however the beauty of Welding Jar is that it's a instant, free negate. Makes me wonder if the opponent would even play enough removal to worry about running out of jars and needing the Metallurgeon

I have added in Insolent Neonate also, even if the sacrifice for the combo doesn't come off it's still card draw to stop it being a dead card.

lithium142 - Let me know your thoughts?

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