Thornbite Staff

Tribal Artifact — Shaman Equipment

Equipped creature has "(2), Tap: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature."

Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.

Equip (4)

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Thornbite Staff Discussion

colton815 on Thornbite Staff vs Hexproof

1 day ago

no, because hexproof protects from abilities as well, which is what Thornbite Staff is granting. the creature would be dealing damage via the ability gained from the Thornbite Staff, and a creature with hexproof cannot be targeted by abilities an opponent controls.

Akilo09 on Thornbite Staff vs Hexproof

1 day ago

Is Thornbite Staff able to deal damage to a creature with hexproof such as Witchstalker seeing as the damage is inflicted by a creature?

sonnet666 on [List] The MTG Weapons Arsenal

2 days ago

Don't stop now. I believe in you!

MindAblaze on Sidisi, Meren and Ezuri Oh My......

2 days ago

I have to say while I agree with a good number of the cuts suggested above, I do disagree with a lot of what s/he said too, although I would probably make many of the cuts he suggested.

Mazirek is a good card, it can basically trip over a lot of cards to go infinite, but it doesn't just fit into random shells. Counters on tokens is usually a good powerful go-wide strategy.

Thornbite Staff is another infinite combo engine that doesn't seem to fit here. Great on Glissa, the Traitor but pointless in many other builds. Glissa needs to focus on her recursion in this deck and ignore the combo potential, unless that becomes one of your main plans.

Plaguelord is removal on a stick, but better with Grave Pact et al. Repeatable removal is great, and free sac outlets are good.

Jarad is one of my win conditions in my Sidisi deck. Soulless One/Lord of Extinction style cards are great sac fodder for Jarad. Again, neither of those cards are here so he probably doesn't fit.

Essentially in EDH you want cards that either benefit from what your commander wants to do, or can be abused in the environment playing to you commander creates. In here it looks like the desire is to have Meren out and sac the tokens, or Ezuri out and ramp up on experience Counters to make huge dudes, which playing Ezuri next to Sidisi and doing her thing will just make zombies.

Stuff like Eternal Witness and Greenwarden of Murasa are great in this kind of deck.

Ghoultree makes sense also, but generally your cards are better spent doing things other than turning sideways so I probably wouldn't run it.

Personally, I don't like Bane of Progress. Blowing up your own rocks and enchantments is a feel bad moment. The slots are better used elsewhere.

I do like the Sidisi + experience Counters plan. Ohthenoises has a deck that functions similarly, you should check it out.

orzhov_is_relatively_okay819 on Sidisi, Meren and Ezuri Oh My......

2 days ago

Before I start, just want to say this looks like a cool deck. It looks pretty promising.

First of all, 41 lands is a bit too many. Depending on the deck, the normal recommended amount is 36-39. Your deck is fairly low-cost, so I would recommend 37 or 38.

Reap is super situational and you shouldn't play it unless you know there's a big presence of black in your playgroup.

Take out Seedtime unless you're playing against a counterspell deck. It barely ever actually works.

Take out Mazirek, Kraul Death Priest. It's just not a good card, even in a deck like this. I have a Meren deck and Mazirek never had any impact.

Take out Ghoultree. By the time you have enough creatures in your graveyard to play it cheaper, it won't matter as much. Also, a 10/10 vanilla isn't really the best play considering all the crazy shenanigans you can start up with this deck.

I recommend taking out Jarad, Golgari Lich Lord. Although it's a fine card, if you're looking to cut cards Jarad just doesn't perform as well as most others.

I would take out Kiora's Follower because I don't really see enough cards in the deck where it helps that much.

Take out Phyrexian Plaguelord. It's just a bad card.

I would take out Rot Farm Skeleton because it's a bit too expensive to work as pillow fort, and there are better ways to fill your graveyard.

Take out Scourge of Nel Toth. It doesn't really have any impact in a commander game.

Viridian Zealot is too expensive and hard to cast in a 3-color deck. If you like the idea of it, at least replace it with Caustic Caterpillar.

Take out Zameck Guildmage. It doesn't have enough synergy with the deck.

Take out Thornbite Staff. Once again, it's just a bad card. It costs an absurd amount of mana to do anything useful with it.

This is just my opinion, so feel free to take it with a grain of salt. Have fun!

NV_1980 on Krenko's Mob

3 days ago

Hi Cde0,

I like Krenko a lot; so many Goblins to create :) Goblin Warrens is also a great way to keep increasing your Goblin count. A personal favorite of mine in a Goblin deck, is Mogg Infestation; instantly doubles the amount of Goblins you have (although granted, it will also kill off all the specialized Goblins you have in play). Last but not least, if you add Thornbite Staff, you can create two infinite combo's in this deck:

  1. Thornbite Staff equipped to Krenko, Mob Boss + Goblin Sharpshooter: Use Krenko to make 2 (or more) Goblins, use Goblin Sharpshooter to shoot one of the Goblins you've created. As a result, Thornbite Staff allows you to untap Krenko. Rinse and repeat.

  2. Thornbite Staff equipped to Krenko, Mob Boss + Goblin Bombardment: Use Krenko to make a Goblin. Sacrifice the Goblin to Goblin Bombardment. As a result, Thornbite Staff allows you to untap Krenko. Rinse and repeat.

Hope this helps :)

bushido_man96 on Olivia bathes in your blood.

6 days ago

If you'd like a chance to go infinite as a win condition, add in Thornbite Staff and a sac outlet like Goblin Bombardment a bit off flavor, yes, but stick with me here, or even Ashnod's Altar.

Have Lord of Lineage  Flip out along with Falkenrath Noble and/or Blood Artist. Have Goblin Bombardment out as well. Equip Thornbite Staff to Lord of Lineage  Flip, him to make a Vamp Token. Sac the token to Goblin Bombardment or Ashnod's Altar, the Lord of Lineage  Flip, him again for another token, sac said token, rinse and repeat. Continue on to win the game.

Nice build.

NV_1980 on Samut, Voice of Infinite Combos

1 week ago

Looks pretty damn cool :) If you like untapping stuff as a reaction to one of the things you do (I saw Seedborn Muse and Copperhorn Scout, perhaps you could consider Thornbite Staff. Also, I love Mina and Denn, Wildborn as ramp in a Naya deck.

If you have time, have a look at my Naya deck. It has a different commander, but maybe you can use some of it. Cheers.

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