Consulate Dreadnought

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Consulate Dreadnought

Artifact — Vehicle

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

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Consulate Dreadnought Discussion

childse67 on A Clockwork Orange

1 day ago

Turn 1, Toolcraft Exemplar, turn 2, another Exemplar and Consulate Dreadnought, swing three. Turn 3, swing seven with Consulate Dreadnought. You either get in for 10 by turn three, or you destroy 1-2 early blockers.

Krzysz on R/W Vehicle Beatdown

3 days ago

Definitely agreed. Have you playtested with Consulate Dreadnought at all? He seems pretty broken in this kind of deck.

Shwang on Speedy Vehicle Dreadnought Kill

3 days ago

Sram is crazy good in here, but I will look into Lupine Prototype. Seems like it could be an effective card. Goes with the speed of

Your deck looks interesting. I'll comment on it on your page though. If you had something to boost its power, it could crew the Consulate Dreadnought really early on!

Shwang on Speedy Vehicle Dreadnought Kill

4 days ago

I like Siege Modification and was considering playing it. My only concern is that all they need is Removal OR a servo token to stop my Consulate Dreadnought. That's why I liked the possibility of giving him trample. But, at the same time, if he's not able to become a creature until turn 4 or 5, that doesn't matter much anyway. I will have to think about that and do some playtesting. Thanks for the suggestions! I will probably add another Sram, Senior Edificer because he is insanely good in this deck.

muppination on Speedy Vehicle Dreadnought Kill

4 days ago

Suggesting (and hear me out) dropping 4x Built to Smash and drop 1x Fleetwheel Cruiser and drop 1x Aethersphere Harvester for adding 1x Consulate Dreadnought and 1x Sram, Senior Edificer Hes just so perfect for card draw in this deck and adding 4x Siege Modification to get more card draw with Sram while activating your dreadnoughts with more ease also potentially turning on anything else you put out if needed all while keeping your card draw stronger and aggro faster

NomadArtificer on Fast N' LOUD

4 days ago

I just thought that since your deck was "Fast N' LOUD", it would have some vehicles. I guess with what you have in the deck you could use some Aethersphere Harvester and Fleetwheel Cruiser. Maybe a couple Consulate Dreadnought to "convince" your opponent to "sacrifice" creatures to pump up Yaheeni.

JamerzGamerz on Grixis Control. New Meta?

4 days ago

I have been playtesting Fatal Push, and it has been an amazing removal spell. It hits more things than you would expect. Here is a list of things that Grasp of Darkness can't kill, but Fatal Push can:

A crewed or Siege Modificationed Consulate Dreadnought, Awoken Horror  Flip, a big Sylvan Advocate, a huge Endless One, a huge Walking Ballista, a big Westvale Cult Leader  Flip, Lupine Prototype, a Oviya Pashiri, Sage Lifecrafter token that is large, and even a Thalia's Lieutenant that is a 5/5 or bigger.

This doesn't even include the number of things it can kill when your Evolving Wilds is sacrificed, or when another permanent you control dies for some reason...

Not only all of this, but can be challenging to get really early in the game, when we would want to be casting Fatal Push.

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