Consulate Dreadnought


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Consulate Dreadnought

Artifact — Vehicle

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

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Consulate Dreadnought Discussion

Aftertherevolution on Kin-Tree Defender

1 month ago

clayperce .. great thnx!
Love cards that elevate and Assault Formation is just that ;)

Hear you on the Consulate Dreadnought, will rethink it for online play especially. Though hard to resist the fun factor with friends for the times it does pull off. Without it, I may retool the defenders. Had been looking at this and Shape the Sands & Disowned Ancestor seemed useful.

Good point re: 23. Will do that. and thnx for the sideboard suggestions, will def start with some of them. Have some extra Doom Blades here. Fatal Push maybe will come down as it gets ready to leave standard next year, but for now I'll put my 1 in with some artifact/enchantment hate. :)

clayperce on Kin-Tree Defender

1 month ago

I've always been a fan off Assault Formation, and this looks seriously fun.

A few thoughts:

Good luck (and good skill) with the brew! And draw well!

obiwin on Blocking an Artifact Creature/red enchantment ...

1 month ago

Everything I could find on rules clarification regarding protection from [color] and enchantment auras deals with the protected creature getting the enchantment. What I want to know is:

Say my opponent is attacking me with an artifact creature (say Consulate Dreadnought ) that has a red enchantment aura attached to it Siege Modification. I then block with a white creature and play Brave the Elements to gain protection from red. Will my creature take damage?

x12721 on Get Sweept

1 month ago

There's a few vehicles that you might like for a consistent early Ghalta: Consulate Dreadnought + Peacewalker Colossus and maybe Cultivator's Caravan. I would remove a couple Renegade Rallier (or at least move it to the side) and also Skysovereign, Consul Flagship.

MurderForBrunch on Standard Sadness

1 month ago

Hi! I'm haven't been playing Magic for much time, but I don't think the Old-Growth Dryads is worth at all. For most decks, having an extra land is a pretty big deal.On the other hand, Itlimoc flips in the endstep, so you couldn't cast the Giant Green Creatures on T4. Although, cast Ghalta on T5 to attack on T6 it's pretty sweet. Finally, I think there's better Vehicles to play than Consulate Dreadnought, or maybe some green or red beef, like Regisaur Alpha for example

Austin_Smith_of_Cards on Vehicular Millslaughter

3 months ago

Dusk Legion Dreadnought seems like a kind of weak vehicle choice, there's better ones out there. You're running Siege Modification anyway; why not go full cheese and replace with Consulate Dreadnoughts?

You could also consider mainboarding two Scavenger Grounds as extra fodder for Ipnu Rivulet, and as a way to counter graveyard strategies.

HowlingFoxGPH on Tezzeret's time to shine!

4 months ago

Tnx for the idea Shublestone. Consulate Dreadnought had to get 6 crew in order for it to have much board presence and IMO, by d time i can crew it, my opponent may already have an answer. The card doesnt even have any good abilities such as trample, flying, menace, etc. Anyways, sad to say, in my current group-meta, many are playing Fatal Push.

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