Consulate Dreadnought

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Consulate Dreadnought

Artifact — Vehicle

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

Price & Acquistion Set Price Alerts

AER

Ebay

Have (2) hosshughes , MattN7498
Want (0)

Recent Decks

Load more

Consulate Dreadnought Discussion

ticked-off-squirrel on Red/White/Blue Vehicles

10 hours ago

hmm. interesting set up. I suggest these for cards:

Speedway Fanatic give vehicles Haste when crewed.

Spireside Infiltrator can pop each opponent for 1 when crewing a vehicle.

Consulate Dreadnought a really beefy vehicle for 1 mana (yes a crew of 6 but that not hard)

I also suggest removing both Aether Hub and Aethersphere Harvester. without energy they do nothing helpful.

Hybrow on Oona, Queen of Vehicles

1 month ago

Thanks 010101nature,

Aphetto Alchemist is alright, but but the only reason to have him would be for an infinite combo, which my play group kinda frowns upon.

I do love Illusionist's Bracers think it would be a great addition to this deck. I am thinking I might have to get a couple to add to other decks as well.

As for the tutors, I am definitely not opposed to adding one, and would probably just go with Demonic Tutor, I have a couple from a purchase of some person's old cards, so could throw one in... Problem is, until I play this deck a couple of times, I don't really know who the hero is going to be, so tough to say what I would tutor for. Might end up going with Dizzy Spell, so I can pull Consulate Dreadnought

ReLiCRSA on Boros Vechiles

1 month ago
Inspiring Vantage then Bomat Courier swing for 1 (Build card stash with Bomat Courier)
Plains then Siege Modification swing in for 10
Mountain then Consulate Dreadnought swing for 10 then Built to Smash and after combat damage Fling to finish the game

Secondary would be to start resolving Peacewalker Colossus, Veteran Motorist, Depala, Pilot Exemplar, Renegade Wheelsmith. Depala, Pilot Exemplar helps dig for vehicles and dwarfs.

ReLiCRSA on

1 month ago

Best Possible Case.

Turn 1

Resolve a [[Bomat Courier]] on turn 1 and swing in to get a card stash going.
Turn 2

Swing in turn 2 on naked board with [[Bomat Courier]] putting down a [[Consulate Dreadnought]].
Turn 3

Resolve [[Siege Modification]] on [[Consulate Dreadnought]] and swing in for 10
Turn 4

Swing in with [[Consulate Dreadnought]] with [[Built to Smash]] and then [[Fling]] for lethal.

This is assuming no land drop was missed and everything resolves.

Secondary would be to get a Peacewalker Colossus or hard crew with Depala, Pilot Exemplar, Veteran Motorist, and Renegade Wheelsmith since they give buffs to other dwarfs and help dig for vehicles and crew.

ReLiCRSA on

1 month ago

Best Possible Case.

Turn 1

Resolve a [[Bomat Courier]] on turn 1 and swing in to get a card stash going.

==codeTurn 2

Swing in turn 2 on naked board with Bomat Courier putting down a Consulate Dreadnought.==endcode

==codeTurn 3

Resolve Siege Modification on Consulate Dreadnought and wing in for 10==endcode

==codeTurn 4

Swing in with Consulate Dreadnought with Built to Smash and then Fling for lethal.==endode

This is assuming no land drop was missed and everything resolves.

Secondary would be to get a Peacewalker Colossus or hard crew with Depala, Pilot Exemplar, Veteran Motorist, and Renegade Wheelsmith since they give buffs to other dwarfs and help dig for vehicles and crew.

Motys on need a ride?

1 month ago

Gearshift Ace -> Sram, Senior Edificer, you will run out of fuel too quick

Demolition Stomper -> Consulate Dreadnought, 6 cmc vehicle just won't work.

Chief of the Foundry -> Veteran Motorist, vehicles are big without help of the chief, veteran can crew heart of kiran + scry is always nice

Aerial Modification - just no, no, no, no. Siege modification is okay cause its 3CMC, Start Your Engines might be better choice.

How about Needle Spires?

davispruisman on Heartless Energetic Vehicles

1 month ago

Thanks for the feedback and upvote, I really appreciate it.

I chose Uncaged Fury over Invigorated Rampage due to the fact that if a Consulate Dreadnought somehow doesn't get blocked, I would much rather get double strike on a 7/11 than +4/+0 with a 2 mana pump spell. I do definitely see the upside of having trample on some of the other creatures and vehicles tho. Both spells work good, each have their ideal situations.

I added Aether Hub to continue the energy sub theme, but energy isn't vital. The main purpose of it is to give lifelink to Aethersphere Harvester. It already powers itself for two turns. The Hubs could definitely be switched out with some basic dual lands to cut down on price. It is a budget deck after all.

It all depends on how deep your pockets are. Even with the downgrades, the deck is still very reliable. :)

sonnet666 on [List] The MTG Weapons Arsenal

1 month ago

Don't stop now. I believe in you!

Load more