Consulate Dreadnought

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Consulate Dreadnought

Artifact — Vehicle

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

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Recent Decks

Consulate Dreadnought Discussion

Austin_Smith_of_Cards on Vehicular Millslaughter

1 week ago

Dusk Legion Dreadnought seems like a kind of weak vehicle choice, there's better ones out there. You're running Siege Modification anyway; why not go full cheese and replace with Consulate Dreadnoughts?

You could also consider mainboarding two Scavenger Grounds as extra fodder for Ipnu Rivulet, and as a way to counter graveyard strategies.

HowlingFoxGPH on Tezzeret's time to shine!

1 month ago

Tnx for the idea Shublestone. Consulate Dreadnought had to get 6 crew in order for it to have much board presence and IMO, by d time i can crew it, my opponent may already have an answer. The card doesnt even have any good abilities such as trample, flying, menace, etc. Anyways, sad to say, in my current group-meta, many are playing Fatal Push.

clayperce on The role of vehicles

1 month ago

IlGuale,
I don't think they're strong enough to build-around. I suspect there's a deck out there that could win a TON of Game 1s, but everyone packs Artifact hate for Affinity, and a Vehicle deck would just get caught in the crossfire.

Still though, it's VERY fun to think about. I'd add Consulate Dreadnought and Heart of Kiran to your list of Vehicles with serious potential.

If you haven't already, you might check with the Merfolk community too, for lessons-learned from addition of Smuggler's Copter to Flying Fish.

Please keep us posted on your brew(s)!

MoGoose831 on Crewwwwwwd!

3 months ago

To answer your question about the post.... technically yes... but I wont tell.

You have made Consulate Dreadnought FILTHY!!!!! That alone deserves a +1!!!

It looks like you are using Scrapheap Scrounger just as an attacker with limited self recursion I think Depala, Pilot Exemplar would be so much more beneficial! She would pump up everything except the colossus which, I think, is easily worth the -1 attack +1 cmc.

Opifex on Karn and his Colorless Combos

3 months ago

Have you checked out some vehicles? I feel like you could curve some heavy damage dealers in using artifacts to crew Consulate Dreadnought, also Metalwork Colossus would have some good synergy here.

ticked-off-squirrel on Red/White/Blue Vehicles

3 months ago

hmm. interesting set up. I suggest these for cards:

Speedway Fanatic give vehicles Haste when crewed.

Spireside Infiltrator can pop each opponent for 1 when crewing a vehicle.

Consulate Dreadnought a really beefy vehicle for 1 mana (yes a crew of 6 but that not hard)

I also suggest removing both Aether Hub and Aethersphere Harvester. without energy they do nothing helpful.

Hybrow on Oona, Queen of Vehicles

4 months ago

Thanks 010101nature,

Aphetto Alchemist is alright, but but the only reason to have him would be for an infinite combo, which my play group kinda frowns upon.

I do love Illusionist's Bracers think it would be a great addition to this deck. I am thinking I might have to get a couple to add to other decks as well.

As for the tutors, I am definitely not opposed to adding one, and would probably just go with Demonic Tutor, I have a couple from a purchase of some person's old cards, so could throw one in... Problem is, until I play this deck a couple of times, I don't really know who the hero is going to be, so tough to say what I would tutor for. Might end up going with Dizzy Spell, so I can pull Consulate Dreadnought

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