Consulate Dreadnought

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Consulate Dreadnought

Artifact — Vehicle

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

Consulate Dreadnought Discussion

griffin_15 on King Macar, the Gold Cursed Goldmember got a car!

6 months ago

Hey, so it looks like you have stuffed the deck with ways to tap down your commander, but you're only untapping during your untap step for the most part, you should look into more untap affects. You have Saddlebags, which works, but I would look to add a few more; Staff of Domination , Umbral Mantle , Thornbite Staff , Thousand-Year Elixir , Paradox Engine , also there's Maze of Ith and Thaumatic Compass  Flip. Additionally, if you're going to be tapping and untapping creatures, creatures like Avatar of Woe and Visara the Dreadful , to get more value out of those untap affects. Also, take a look at some of the Crew costs. You are low on creatures, high on Vehicles. You'll always have access to King Macar, the Gold-Cursed , but there's no guarantee you'll have creatures with Power > 2 on the battlefield on in your hand so; Aradara Express , Ballista Charger , Bomat Bazaar Barge , Conqueror's Galleon  Flip, Consulate Dreadnought , Demolition Stomper , Fell Flagship , Heart of Kiran , Irontread Crusher , Skysovereign, Consul Flagship , and Weatherlight , all are likely dead cards on the battlefield, unable to be crewed. Also, Magus of the Coffers will be high value as well, generating mass amounts of mana while also being able to untapped by untappers. You also might want to look into adding some more card draw, you have Greed , but perhaps Bloodgift Demon , Pain Seer , and Dark Tutelage are solid options. I know some of my suggestions are expensive, but I'm just trying to help optimize, and efficient untappers are going to be expensive because they're rarer.

Boza on Decks for new players

7 months ago

My idea is to make all of the above as 30 card Modern legal decks, where you take any two pieces and combine them before the game starts to make a full 60 card deck. Each 30 card deck will also have a "champion" - a mythic or rare that is the lynchpin - while the rest of the cards are commons or uncommons. For example, BR aristocrats:

11 lands
2 Brawl-Bash Ogre
4 Corpse Connoisseur
4 Carrier Thrall
4 Myr Sire
2 Fleshbag Marauder
2 Crypt Champion
1 Underworld Cerberus - the champion

This can be combined with say, RW Vehicle aggro:

11 lands
1 Depala, Pilot Exemplar - the champion
4 Veteran Motorist
2 Renegade Freighter
2 Untethered Express
2 Consulate Dreadnought
1 Aeronaut Admiral
2 Speedway Fanatic
1 Caught in the Brights
2 Court Homunculus

You can easily combine the two to make a capable deck. Keep going for the other deck archetypes.

What this idea does is provide a mini-game for more experienced players and variety of gameplay, while less experienced ones get a view of deckbuilding and a form of "smash-up" that is more fun than simply picking up a ready deck. If you want to really spice it up, add some loose cards players can switch in between games - a sort of a sideboard.

For example, with 10 30-card decks, you have 90 combinations.

CaptSillva on Bears in Cars

8 months ago

A little surprised to not see any of these in the deck Consulate Dreadnought, Aethersphere Harvester, and Peacewalker Colossus. Especially the Peacewalker that thing is super good.

I also find it a bit odd that you're running with Grand Arbiter in such an artifact focused deck. I feel like Hanna, Ship's Navigator or Raff Capashen, Ship's Mage would make a bit more sense. You could even make a case for Lavinia of the Tenth since you seem to want to lock down your opponent with this deck and she could do that. Though her ability won't trigger while you have an orb effect out.

Other random cards you could consider art Ojutai's Command, Ensoul Artifact, Narset Transcendent, Wrath of God, Path to Exile, Ghostly Prison, Baird, Steward of Argive, Propaganda, and Windborn Muse.

t3hdarkness on One CMC beatdown

1 year ago

Does Consulate Dreadnought even count since its not a creature?

WizardOfTheNorthernCoast on Steel Wings Steal Wins

1 year ago

studajew Oh ok it makes sense now. I'll wait for a reprint of this card before adding it to the list since I really dislike to older frames :)

M2KMKII Thank you! I've seen it but the cards were ordered already... Once I put the deck together and play it a bit, I will see if Voltaic Servant is needed in there and I will put it in instead of Consulate Dreadnought or something.

Jimmy_Chinchila Thanks! Yeah it took me a while to get it right, and I haven't played the deck IRL yet. I'll put in some updates since every deck should be a work in progress. If you have a list and want some feedback, don't hesitate to mention me!

dcs619 on Iroas, God of Combat-Synergy

1 year ago

I just started running Iroas as the commander for Depala Vehicles. Depala, Pilot Exemplar

A Demolition Stomper or Consulate Dreadnought with menace and prevent damage is nasty on its own, but additional combat and damage is even better...

zaphodthegrate on Can I tap Kari's stolen ...

1 year ago

Let's say I have Consulate Dreadnought on the battlefield. My opponent casts Traxos, Scourge of Kroog and then passes turn. On my turn, can I use Kari Zev's Expertise to steal Traxos, tap it to crew the dreadnought, and then use Kari's free spell to Fling Traxos back at them?

If so, that's the most pirate thing I've ever heard. Please let it be so.

IzzetSeer on Ghalta,Primal Ramp(I know its mono but still look)

1 year ago

I actually like curving out a bit lower, it can be really, really easy to power out a Ghalta on turn 4. More mana dorks are a must.

Consider Initiate's Companion - not glamorous, but it is a LOT of ramp towards your commander.Strider Harness is good for giving Ghalta haste so you can beat down the turn you cast it.Consulate Dreadnought is something I've been having a bit of fun with too.

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