Lightning Axe

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon
Time Spiral Common

Combos Browse all

Lightning Axe

Instant

As an additional cost to play Lightning Axe, discard a card or pay .

Lightning Axe deals 5 damage to target creature.

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Lightning Axe Discussion

SorcerersBone on Deck Idea: Building around Faith ...

11 hours ago

I've been toying with the idea of building around Faith of the Devoted as the focus of a deck instead of Drake Haven. I admit it's a good card, but my inner Johnny would rather use Faith.

It would probably be Red/Black and run my favorite cards with madness, Alms of the Vein + Fiery Temper as well as Lightning Axe removal. What should I run this as?

It'll definitely depend on my LGS's meta, but I'd like a second opinion on what seems stronger now that Copycat is gone.

stewa238 on Ardor of the Zealous

14 hours ago

Okay, two things. First, I think that Insult / Injury is a little two slow in this deck in the main board, I might throw 2x Lightning Axe's or 2 creatures like another Noose Constrictor or Hazoret the Fervent.

secondly, what was the code you used to get the picture in the background?

stewa238 on 4-Color Revoltin' Developments (AMK)

19 hours ago

First I would like to say that I like the idea of this deck and after reading your comment I see why you picked the cards you did. With that said, I see two major problems. The first one being that the deck will lose to aggro. You may be able to get out a 1/3 blocker on turn two, but that doesn't really help if they drop a 4/3 Bloodrage Brawler. Then on turn three they can drop a Rhonas the Indomitable with 5/5 deathtouch. If they give that flying or use a Lightning Axe to take out your Heart of Kiran you don't really have an answer.

Secondly, your deck is very weak against control. If they Lost Legacy your Renegade Rallier your revolt mechanic goes away. Moreover, they can simply counter any of the spells you have. Against a 4-color sahelli deck you would be in serious trouble. Even if they do not combo off with the cat combo, you would still be playing from behind most of the game.

Now that I have pointed out what I perceive to be the biggest flaws, here are my suggestions moving forward. First, you need to have a few more creatures that can abuse the revolt mechanic. I would suggest Greenwheel Liberator which will only grow as the game goes on, Hidden Herbalists could be a different way for you to get some mana and maybe drop some of the ways you are currently doing it, and a good revolt card that would not be able to be brought back, but may still be worth it is Solemn Recruit the double strike ability with the ability to keep getting +1 counters is great in this deck. I would agree with jubale above when talking about Hidden Stockpile it has the ability to get you some blockers to slow down those aggro decks. As for the control aspect my best suggestion is to throw some Negate's and Dispel's in the sideboard.

I hope this helps.

IanG23 on Jund Monsters: The Resurrection

1 day ago

Thanks for all the notes everyone! Draxes33 Through experience with Lightning Axe, I've chosen not to include it. It's the worst topdeck because, unlike Bloodrage Brawler, you must have a card to discard in order to cast it (for the cost you want, at least, which is R). I respect the aggro decks (Mono Red Madness) and combo decks (Grixis Zombies) that wield it effectively, but this is not that deck.

pistachio28 and abby315 Thank you for so much constructive discussion! I would cut Sylvan Advocate before Scrapheap Scrounger in order to make space for Heart of Kiran. Yes, because Sylvan Advocate can't crew Heart until at least turn six. Yes, because no one is boarding in artifact hate for Scrapheap Scrounger. And yes, because Magma Spray is weaker than shock in a format with Copy Cat reigning supreme. But also because you can discard Scrounger to Bloodrage Brawler and not actually go down a full card.

Also, Unlicensed Disintegration is definitely better than To the Slaughter in this deck, especially if I run Heart of Kiran. This deck doesn't have enough board to control to make an edict work, even if we do hit delirium relatively easily. I also forgot I could redirect that damage to a planeswalker. Ouch!

As for Grasp of Darkness, you both seem to agree that it's better than Cut / Ribbons. You're definitely right, but I'm worried about how often this deck will have BB in its mana pool. Also, I can't discard Grasp to Bloodrage Brawler without losing a whole card, unlike Cut. This actually also applies to Heart of Kiran. Since it's not a creature in the graveyard, Scrapheap Scrounger can't exile it to recur itself, unlike Sylvan Advocate.

I do think its correct to go up a single Honored Hydra, even though we don't mind just slamming one of our planeswalkers turn 4 anyway, and playing Hydra as a huge 6 drop threat with recursion is good too. It definitely makes Bloodrage Brawler less painful and more consistent.

Finally, thank you for the land base example, I'll take a look :)

I appreciate your notes, take a look a t this new list and tell me what you think!

GabeBurch on Double the BURN(AKH)

1 day ago

Great deck

I've run a full set of Fevered Visions 3 out of my past four decks. Getting one on the board is mildly annoying, but two or more can be brutal.

I really like the Lightning Axe + Soul-Scar Mage synergy for those creatures just out of the axe's reach, and the Fiery Temper madness trigger works great with it too.

I think I'll try something similar to this and let you know how it goes.

WeWhoSaidWhat on Mono-Red Aggro In Amonkhet

2 days ago

I think Invigorated Rampage would be better than Abandon Reason. Yes, Abandon has Madness, but Madness isn't the main focal point of the deck, imo.

I'm not sure how I feel about Combat Celebrant and Battlefield Scavenger. Exerting is great, but you wouldn't want to play Celebrant without a haste enabler, so Turn 4 at the earliest. Without Glorybringer or Celebrant, Scavenger really only triggers off himself and one other creature, and with no evasion or combat ability outside of a win more trigger, he doesn't really seem worth it to me. Even with Celebrant, you'd only really exert Celebrant to win, so the card draw isn't even necessary at that point. I think you could cut these guys for a couple more burn spells like Shock, Lightning Axe, and Magma Spray; some more discard outlets for Flameblade Adept like Tormenting Voice, Cathartic Reunion or more Prophetic Ravings; or some more Bloodrage Brawler.

Either way, I really like the deck.

Coastninja1 on Jund Discard

2 days ago

Hey, Selcath, I'm not running the Shadow of the Grave combo, because my opponent could have Harsh Scrutiny, or Fatal Push, or T1 Shock on Flameblade Adept, or Lightning Axe on Flameblade Adept, because it doesn't get a toughness boost, or more removal spells, or a chump blocker. The T3 kill with Shadow of the Grave is extremely unreliable, and if something does happen on T3, I'll have dumped my hand, and I'll probably lose the game.

MadMadison on Jund Discard

2 days ago

This deck is really sweet! I love the inclusion of Olivia, Mobilized for War and she absolutely fits into this deck. I could totally see turn 3 Olivia, turn 4 (discarded and embalmed) Honored Hydra swinging in for 7/7 trample damage.

The only (minor) suggestion I'd make is that I reckon there's gonna be a LOT of planeswalkers kicking about in Standard now, so maybe maindeck a couple of Shocks in exchange for the Lightning Axes, but that does still depend a lot on who you're playing.

If Gods start cropping up in a lot of other decks, I'd also recommend adding Burn from Within or Final Reward to deal with the (tiny) matter of indestructibility.

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