|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
|Time Spiral (TSP)||Common|
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As an additional cost to play Lightning Axe, discard a card or pay .
Lightning Axe deals 5 damage to target creature.
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Lightning Axe Discussion
1 week ago
-2 Dakmor Salvage or -1 Dakmor Salvage and -1 Blackcleave Cliffs
-2 Ghost Quarter
-2 Insolent Neonate
-1 Assassin's Trophy
-1 Lightning Axe or -1 Golgari Thug
+1 Life from the Loam
+4 Creeping Chill
-1 Ghost Quarter/Lightning Axe/Tormod's Crypt
+1 Nature's Claim
-1 Something, maybe Ancient Grudge or Lightning Axe
+1 Assassin's Trophy (If so desired, not necessary due to number of removal and LD cards already present)
Game 1 is a sprint for Dredge, don't put ankle weights on and dilute your deck with SB cards in game 1. You're a linear aggro deck that acts like a combo deck, you don't want to react, you want to end the game before the opponent can win or react. The cards you actually lose to in MB right now are generally cards that are difficult to hedge against with Thoughtseize. Things like Terminus are never in the hand, Ugin, the Spirit Dragon only needs to resolve after being hit with Ancient Stirrings, and other boardwipes you can play through due to recursion. You should be going wide enough that most creatures/cards don't bother you with board presence. After G1, sure, side in your Thoughtseizes and removal such as Assassin's Trophy, because then you're not hedging a select amount of cards, you're answering the SB hate cards that are sure to come.
And 23 lands is about 3-4 too many, every list I've seen in the past week since the resurgence of Dredge due to the printing of Creeping Chill has run 19, and the Ghost Quarters seem out of place MB anyway (Also, the past week is relevant. Dredge has seen as many/more results in the past week than the past month. Even before that, the max I saw was 21 lands). Your deck needs to be gas and running that many lands isn't good for what is essentially an aggro deck. Life from the Loam is what fills your hand with lands to pitch to Conflagrate, running too many is going to cost you speed and consistency of hitting your Dredgers.
2 weeks ago
I love the idea!
I would go:
Looting is just so, so good. And it costing 1 less than Voice is nice, because you typically want to use mana for madness spells the same turn.
3 weeks ago
Hey friend, I've got a deck almost exactly like this. I'd recommend Alms of the Vein for a Lava Spike effect. I'd cut the Pale Rider of Trostad, Skin Invasion Flip, and Bloodmad Vampire in exchange for 3 Alms and 2-3 Falkenrath Gorger. Furyblade Vampire is also insane with Stensia Masquerade, so I'd cut 1-2 Lightning Axe and some Inquisitions. Also, Dark Withering is so good.
Love this deck SO MUCH! It is so synergistic and feels so good to profit off of discards like this. Best of luck!
2 months ago
2 months ago
Good discard outlet: Lightning Axe
2 months ago
I know its little bit more expensive, but did you think about Burning Inquiry? That card is good vs combo, because it can disrupt their pieces in hand, and you usually hit at least something with madness. It worth that risk imho. And btw. I am not big fan of that much creatures with discard ability, I rather use Faithless Looting or maybe better Lightning Axe
3 months ago
Turn 4 is of course a lot more realistic.
Turn 1 Mountain
Turn 3 Land
3 months ago
I would ditch Avatar of Discord, you lack the required support of madness cards to make it worth it (not to mention the astronomical mana costs, the combination of casting it + madnessing something can have). In lieu of those it also suffers from the same problem Bloodrage Brawler does. If it gets killed/exiled (or even bounced) you got a tremendous card disadavnatage - and its hard to cast if you topdeck it late game.
Chandra's Phoenix is not as bad, as avatar, but this is just not hte right deck for it. It would thrive in any burn/control deck that can reliably hit face and need cards as fodder for large red spells like Lightning Axe, Knollspine Invocation, Jaya Ballard, Task Mage... etc. This deck only play 6x cards that fulfill the phoenix's reanimation clause, and you would still have to cast it, as you don't have much use for it as a discard fodder (outside of looting it away)