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Artifact — Equipment
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
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Inquisitor's Flail Discussion
3 days ago
Warrior Creatures to Consider:
Devoted Crop-Mate like a weird Alesha
Hidden Dragonslayer decent removal
Ironclad Slayer if you are playing a lot of equipments
Malakir Cullblade gets bigger
Champion of the Flame if you go super heavy on the equipment
Garna, the Bloodflame save the creatures from a boardwipe? Not sure how it will do in action
Kazuul, Tyrant of the Cliffs pillowfort and some bodies
Taurean Mauler -technically a warrior
Burnished Hart ramp and can be brought back by Alesha
Gisela, Blade of Goldnight -got reprinted in Master 25 so its cheaper and will get reprinted again in Commander anthology II but that one will be foil so not sure if that will affect price
Grenzo, Havoc Raiser goad is amazing and his second ability is nice if you have mana to spend
Equipment to Consider:
Sunforger one of the best equipments in these colors, fetch your removal
Kusari-Gama mini boardwipe if they block
Artifacts to Consider:
- Gilded Lotus just got reprinted so its cheaper now
- Fellwar Stone our play group usually has your colors
- Oketra's Monument cast a warrior, get a warrior
- Throne of the God-Pharaoh
- Mardu Ascendancy
- Dictate of the Twin Gods you have both gods in deck, so why not?
- Berserkers' Onslaught
- Gift of Immortality
- Behind the Scenes since some of your creatures have low-ish power, although might such with all the anthem effects you have
- Pain Magnification just a fun card
- Kindred Boon
- Chandra's Ignition -really great boardwipe for this deck, if zurgo has lifelink you will get that life and also anything that dies will give him counters. You could have zurgo, cast this, and then more than likely one shot a player
- Read the Bones
- Open the Armory
- Disrupt Decorum tapped out won't link this for some reason
Instants: (sticking with four or less Cmc for sunforger shenanigans)
- Rogue's Passage
- Sunhome, Fortress of the Legion
- Unclaimed Territory
- Path of Ancestry kinda pricey now tho
Mardu is great for control, so its best to have plenty of removal spells. I would not have Spinerock Knoll since it might be too slow. Windbrisk Heights might be better than Spinerock tho. Like what if you need to play that spell but can't get 7 damage off. Also, Graveblade Marauder seems too situational to leave an impact. When you start adding/removal stuff to the deck, make sure to keep it low cmc as you can since you don't have much in terms of ramp in these colors; be sure to keep as mana rocks as you can for the same reason.
1 week ago
elgosu1337 Whoah, thanks for the feedback!
Now that I think about it, Rite of the Raging Storm is like a 5 mana equipment/aura that just gives 1 elemental +2/+0, which is totally abysmal! :DD Anywho, I'd totally replace it, and Pandemonium seems like a strong contender, but i'm not sure how sold I am on cards that could benefit my opponents against me, since I don't have much experience with commander.
That being said, Nim Deathmantle seems a bit steep of a cost. I'm also not keen on Inquisitor's Flail and Golem-Skin Gauntlets, because beating my opponents down with my commander is not my best win condition, and I'd rather protect him anyway. My criteria for equipment like those is that they should at least help his survivability or provide some utility - hard line offence is not enough. When you do the math Bludgeon Brawl turns out like a really expensive equipment that has a chance to "draw" me another one (which doesn't seem worth it).
Homura and In the Web of War should be treated like the same +2/+0 effect by large in this deck, but I'm not sure if I'd cut the token generator X spells in favor of those - it'd take some thinking. Finally - Panharmonicon is really intriguing (although I don't know if I have enough support for it yet), Masterwork of Ingenuity seems quite ok, but Sculpting Steel is the bomb! Sadly, Semblance Anvil is virtual card disadvantage, so I'm not too sure how worth it is to play it in a mono red.
I'm really grateful for the feedback, and if you have any more suggestions, I'm open!
1 week ago
I really like what you're trying to do with the Elementals, especially the Indomitable Creativity and Dragon Throne. You could try In the Web of War as another Ogre Battledriver and Pandemonium as another Warstorm Surge. Panharmonicon helps all of that. Homura, Human Ascendant can make your Elementals fly if you can find a way to sac him.
Cheaper equipment would be helpful. Golem-Skin Gauntlets and Masterwork of Ingenuity are cheap and strong. Inquisitor's Flail should double your damage. Nim Deathmantle can revive Valduk if he dies. Semblance Anvil can make all your artifacts cheaper.Bludgeon Brawl allows you to equip your mana rocks as well. Sculpting Steel can become whatever you need.
I would probably skip Firecat Blitz and Tempt with Vengeance since they are more mana-intensive. Rite of the Raging Storm doesn't synergize with your other stuff and can help opponents with sac outlets.
2 weeks ago
I would cut On Serra's Wings. As fun a card as it is, I'm not sure a four mana aura that doesn't recur itself somehow is going to be worth it in this deck.
Skysovereign, Consul Flagship is a sweet vehicle but it costs 5 and is probably not good enoug here.
I think Ghostfire Blade is the worst of your 1-mana equipment and could be cut.
I always try to put Masterwork of Ingenuity into my decks and it always ends up getting cut. Maybe you will have more luck, but its such an easy thing to cut when looking for things to cut because it doesn't do anything on its own. It's probably better here than in most decks though, with the 1 mana draw a card attached.
No Argentum Armor? I know it is very expensive for this deck's curve, but I still think it may be worth it. It's a very powerful equipment and you are a tad light on removal anyway.
I could go either way on the creatures that just get boosted for being equipped like Kor Duelist, Auriok Edgewright, etc. If your plan is to do Voltron with Sram, they really don't help you toward that goal in any way and could be easily cut. But they are not a bad back-up plan if you don't want to go all in on Sram voltron. Hmm. Similarly, is Mirran Crusader doing anything special here, or is he just a fun dude to equip?
Auriok Steelshaper doesn't do as much as he sounds like he might and I have cut him before. Sram isn't even a Soldier/Knight to boot. Same with Stone Haven Outfitter; remember that if you are doing Voltron and equipping Sram and he dies and you put him in the command zone, he didn't die so you won't draw a card.
So all that said, I would suggest the following:
OUT: Second Sunrise, Forebear's Blade, Sword of Vengeance, Key to the City, Skysovereign, Consul Flagship, Masterwork of Ingenuity, Ghostfire Blade, Grappling Hook, Inquisitor's Flail, Conqueror's Galleon Flip, On Serra's Wings, Auriok Steelshaper, Stone Haven Outfitter, Mirran Crusader
That should bring tyou from 109 -> 114 -> 100, if I did my math right. Oh, and you definately want Field of Ruin/Tectonic Edge/Ghost Quarter/Strip Mine with this kind of deck! Otherwise Maze of Iths just ruin your whole day. And Rogue's Passage.
1 month ago
Thanks for the look and Upvote LittleBlueHero! I hadn't actually thought of the inclusion of damage doublers so thank you for bringing it to my attention. Out of the ones you mentioned I think Dictate of the Twin Gods and Gratuitous Violence may be the best to test, and sadly Inquisitor's Flail won't work with Hallars triggered ability since it's not combat damage and I don't do too much attacking
Any recommendations on what to slot out for either the damage doublers I mentioned?
1 month ago
Fun looking list so far. It may be overkill but you may want to consider damage doublers like Furnace of Rath, Inquisitor's Flail, Gratuitous Violence or Angrath's Marauders or Dictate of the Twin Gods.
1 month ago
2 months ago
Easybr0wnies343 Thanks for the help! I think at this point, I'm leaning more toward heroic. That way I'll get more value out of cards like Spirit Mantle, Titan's Strength, and Inquisitor's Flail which I think is more suitable for double damage. Though, I'm not sure if I should rely on instances and sorceries to trigger heroic or if I should make it a dedicated aura deck.