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Artifact — Equipment
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
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Inquisitor's Flail Discussion
2 days ago
Hello! My suggestions: Linvala, Keeper of Silence - no need to explain, Ajani Steadfast to put counters especially on Herald of War, Angel of Invention - to boost your creatures, Stoneforge Masterwork and Inquisitor's Flail- to make your commander much stronger, Wrath of God, Day of Judgment - board wipes, Sensei's Divining Top - card draw.
1 week ago
Hey man, here are my thoughts
First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.
Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.
Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).
Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:
Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)
Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)
Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)
Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)
Qasali Ambusher (This creature just isn't impactful on its own)
Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)
Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.
Let's look at some creatures that might improve your deck.
Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)
Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)
Odric, Lunarch Marshal (Makes one threat into a whole team of them)
Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)
Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)
Grand Abolisher (Gives you a lot more control over combat on your turn)
Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)
Indomitable Archangel (As above, but it also has flying, which makes it even better.)
Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)
Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)
Mother of Runes (Good for defending from removal or getting a creature through combat)
Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)
Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)
Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)
Mentor of the Meek (More card draw since most of your creatures are cheap)
Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)
Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)
Silverblade Paladin (The ability to give another creature double strike is fantastic.)
Steelshaper Apprentice (Weird card, but lets you get what you need.)
Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)
Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)
2 weeks ago
If you can get an Inquisitor's Flail, the drawback is negated once you make Korlash indestructible or even when you simply use his Regenerate ability. It also scales nicely with Blackblade effects and double-strike from Fireshrieker.
2 weeks ago
Armed // Dangerous another CMC2 Double Strike, $0.21. Downside is it's Sorcery.
Archetype of Aggression, gives all your creatures Trample, $0.39. 6 ground + 4 flying (partial evasion) don't have trample, thats 1/2 your available hitters, including 1 infect.
Gruul Signet, CMC2 Rock, $0.30.
Farseek, CMC2 Ramp!!, $0.27.
Flameblast Dragon won't get his doubled. Timing is off.
Slagstorm scary because it wipes out the dorks, but I understand the thinking, with Cats/Snakes/Vampires.
Arbor Elf, CMC1 Dork, $0.26.
Beastcaller Savant, CMC2, But he has Haste, $0.40 though.
Heart Warden, annoying at CMC2, but can draw a card if late in the game if he's a dead draw, $0.20. Modular is sometimes nice, especially in longer games.
Explore might work pretty well with 40 lands, and it draws a card, so maintains your card-advantage and ramp advantage. I also feel you have quite a bit (too many) lands with all the additional ramp/dorks you have? Might try 38 instead.
Thunderfoot Baloth $1.69, but has trample, with Xenagos is 14 Trample, and gives all other creatures Trample. The best of the Trample enablers mentioned for sure.
Artisan of Kozilek he is 10/9 (20/19 with Xenagos), Returns a creature from your graveyard to the battlefield (not hand), and has Annihilator 2 (Opponent sacrifices 2 permanents, with haste from Xenagos) for $0.43. I have lots of this guy, I'll bring you one.
Maybe with some shuffling of mana sources you can free up cash for Malignus, but he's quite expensive. Tough for budget.
Phyrexian Hydra another Infect guy. Makes it easier to kill 3 players.
Khenra Charioteer more trample, hes a 3/3 so he's not shabby for CMC3. Probably don't need that much anyway.
Talisman of Impulse best non- non- mana source available for $0.33.
Explosive Vegetation is good, but $0.92 and CMC4, I'm not sure. Might look for another lower CMC one to ramp a little faster for that $. Go a bit faster.
I haven't seen this one work yet, See the Unwritten and at $0.82, I'd probably just draw another creature like a Artisan of Kozilek. If you get lucky and the stars align, maybe you get 2, but one might be an Elf. I'd rather just draw another key creature, instead of the randomness. If it was CMC5 or CMC4 and casting a CMC8 maybe, but it's CMC6 probably casting a CMC6 or lower (based on probability, I can calculate it when I have some more time)
Living Hive is in Main and Maybeboard.
I only like Momentous Fall (too expensive $), Deus of Calamity (enables Xenagos), Kavu Predator could be interesting in our Pod (vs cats/vamps anyway). Malignus if you can budget him in. Steel Hellkite good utility again CMC0 Snakes/Vampires for example. Thunderfoot Baloth.
Don't like anything else there.
I think, less lands -2 perhaps, cheaper ramp (and maybe 1 more), 1 more creature (infect guy preferably), reallocate some cash to make sure each creature is a finisher, like Avatar of Fury is kind of blah, if you can cast for 2 he's ok, but what you doing with the other mana that turn anyway, would rather pay the 6 for a finisher. Siege Dragon feels a little underpowered too, but can board wipe (cats/vamps/snakes), would rather use Steel Hellkite instead, better control, lower CMC.
Living Hive feels small for CMC8! Wtf, not sure what your doing with the 1/1 insects, that don't even fly.
That's about all I have for now +1.
1 month ago
Hey, Atuva, sorry I didn't notice your comments earlier, thanks for dropping by! I've considered those cards before and here are my thoughts on them:
Varchild's War-Riders - Really flavorful and I might even put it back, but my problem is that it doesn't really provide anything else besides the token generation and it is sorta weak at even that. When goldfishing I was just about always disappointed with this one when I didn't draw and play it by turn 2.
Rampaging Ferocidon - I had it in initially but took it out. The damage isn't that huge, I'd rather just have another doubler, plus it only really works with Varchild (and other token strats, but I don't really have anybody in my group that runs that). I also don't like how it's tied to a body and that it's a 3 drop contending with Varchild.
Lightning Greaves - Again, had it in, but since I have so few creatures the Shroud ended up being a real pain with the Voltron strategy and I frequently didn't have anything to equip it to.
Koth of the Hammer - I think there are better choices than him, but I certainly think he is worth trying out.
Conjurer's Closet - I really don't want to flicker Varchild because it unequips all the equipment from her. Plus, my focus with the deck was to make a Total War deck giving everybody tokens to beat each other up with, I'd rather force the to attack than regain control of my tokens.
Inquisitor's Flail - It's quite high on my list of things to try but I didn't have the time yet.
1 month ago
The Challenge that I propose is this: pick a plane, then design a featured Commander of a Legend from the plane. The twist is that the Commander needs to be at least two colors and be designed as a Planeswalker that can be played as Commander. Describe the idea for the deck, how the Commander's Spark triggered, and a general idea of cards you might include as part of the deck if you were designing it for sale. For instance:
Deck name: Saving Grace Plane: Innistrad Commander: Sigarda, Heron of Light (3)(G)(W) Sigarda, Heron of Light can be your Commander. [+2] Put a 1/1 Human token with hexproof into play under your control. [-2] Discard a creature card from your hand. Put a 4/4 Angel token with flying and hexproof into play under your control. [-8] You gain an emblem with, "Creatures you control have lifelink and hexproof. Creatures you control may not be sacrificed. 
Spark: After the confrontation with the fused, corrupted Bruna and Gisela, after the 'victory' of the Gatewatch, Sigarda's heart longed for answers, for how to help heal her world. Her heart's cry pulled her out of her world to another, before pulling her back home, where she found Arlinn Kord waiting to speak with her. Realizing now the existence of other worlds, Sigarda has determined to find a way to keep the humans of her ravaged world safe from both internal threats and threats from other planes.
Deck concept: Angels, Humans and Spirits working together to protect and support each other.
Sample cards: Briarbridge Patrol, Cathedral Sanctifier, Champion of Lambholt, Champion of the Parish, Devout Chaplain, Bygone Bishop, Dearly Departed, Drogskol Shieldmate, Angel of Glory's Rise, Angel of Jubilation, Herald of War, Haunted Cloak, Avacyn's Collar, Inquisitor's Flail
1 month ago
Here are some suggestions that could be useful. Maybe consider Blackblade Reforged, Loxodon Warhammer, Cranial Plating, Bloodforged Battle-Axe, Fireshrieker, Inquisitor's Flail, Puresteel Paladin and Sigarda's Aid.