|Commander / EDH||Legal|
Printings View all
Combos Browse all
Artifact — Equipment
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Price & Acquistion Set Price Alerts
Inquisitor's Flail Discussion
1 day ago
My first advice would be that your artifact count is simply too low to reliably hit Metalcraft. I would add the artifact lands (Darksteel Citadel, Ancient Den, and Great Furnace) and more strong, cheap equipment (like O-Naginata, Tenza, Godo's Maul, Sword of the Animist, Inquisitor's Flail, Fireshrieker, etc).
I've never liked Hero's Blade much, since its equip cost is so prohibitively high unless you attach it to a legendary creature.
Mirran Crusader seems both on-theme and powerful. Bastion Protector can protect your commander pretty easily. Silverblade Paladin and Duelist's Heritage give that most-sought-after keyword, double strike. Bruse Tarl, Boorish Herder and Akiri, Line-Slinger both seem really good here.
I didn't have much time to really make an in-depth analysis at the moment, so I'll take a little more time to look it over later, but you definitely get my +1 ;)
4 days ago
I've found Xenagos, God of Revels great fun for building a budget list and for just playing! ;0)
My own list isn't quite as budget friendly but might give you plenty more ideas.
Happy swinging in that red zone!
4 days ago
This deck's win conditions are few, as it is exalted. However, the win conditions are1) Maintain battlefield control, so to keep as many exalted creatures out as possible2) Inquisitor's Flail and Whispersilk Cloak help ensure ending the game
Otherwise it mostly has control and some draw potential to get creatures out. Any idea?
1 week ago
Inquisitor's Flail will make it so only one pump spell will get the job done in one turn.
2 weeks ago
Belbe's Portal could be a good way accelerate getting the more top-heavy angels onto the battlefield. As for equipment, Cathar's Shield is pretty cheap, while Stoneforge Masterwork would be a boon for the sheer amount of angels, Mask of Avacyn and Vanguard's Shield boosts her toughness, and Inquisitor's Flail would make Aurelia twice as painful to deal with. Hope that helps!
2 weeks ago
If anyone cares, there is a second game in that video (24:38), but it only further reinforces the major flaws that Sram list has.
At the end, with the help of Puresteel Paladin, he suited up Smuggler's Copter with 10 Equipment, but only got 7 additional power and an Inquisitor's Flail boost. Extremely inefficient. It wasn't even enough to finish off the Rishkar, Peema Renegade player with the dominant presence of the board, and he had a creature with reach to block anyway.
Which leads to the deck's bad removal. The Rishkar, Peema Renegade player was given free reign to control the entire table by generating insane plays with his artifacts and enchantments. White has all the tools to stop artifact/enchantment shenanigans, but the Sram player is missing them.
2 weeks ago
Cool. Boros Signet, Rakdos Signet, Selesnya Signet, Golgari Signet, Orzhov Signet, Thunderfoot Baloth, Inquisitor's Flail, Loxodon Warhammer, Whispersilk Cloak, Vedalken Orrery, Swiftfoot Boots, Lightning Greaves, Hoard-Smelter Dragon
3 weeks ago
A couple of card suggestions:
Squelch: Great against everything with activated abilities. Like 3 colored decks full of fetchlands. Or decks that rely on sweeping the table with a planeswalker or artifact. Also, it has the "draw a card" line of text, making it great in tempo decks (who doesn't love to deny their opponent land in their second turn, and drawing another card?)
Remand: With the reprints, it should be possible to get a couple of these when on a budget. Don't bother with 4 of them, then they are just clunky, 2 should be enough.