Inquisitor's Flail

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Uncommon

Combos Browse all

Inquisitor's Flail

Artifact — Equipment

If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip 2

Inquisitor's Flail Discussion

Non-Linear on Eldrazi TRON

2 weeks ago

Your deck is trying to do too much at the same time, Skysovereign, Consul Flagship and Ratchet Bomb are emblematic of this. You only have one of each and they have spot removal (I think). You would be much better with other TRON cards instead of one set of Basilisk Collar .

Vorrac Battlehorns , Chariot of Victory , Darksteel Plate , Lightning Greaves , Grafted Exoskeleton , Inquisitor's Flail , Haunted Cloak

You also need more Eldrazi to TRON. Kozelik is a waste to tron, any Ulamog or Emrakul, the Aeons Torn would do you better

And Walking Ballista is not that good here, you do not have the super ramp mana base to justify its XX cost.

KingOfWhales on Enchanted

1 month ago

Looks fun!

The big things are that you need more draw and ramp, try and get 7ish of each. Those land enchantments are great for ramp, and for draw you should get a couple cards that just draw you cards unconditionally.

And since it seems you're going for a voltron strategy, there are some really good equipments that you could be running. Inquisitor's Flail , Godsend , Swiftfoot Boots and Fireshrieker are especially good.

Deadpoo111 on $10 Fistful of Dollars

1 month ago

Okay so I've got some time, let's get into this...

1) I think Shu-Yun is an interesting choice for a budget commander because he relies on killing opponents quickly, but with budget decks, you're going to be winning much later in the game. He's also interesting because he focuses on quick combat instead of really building up a boardstate. I think the first thing to do would be to abolish the idea of a turn 4-6 win, decks like ours are going to try and grind out the game with cheap removal and synergy, waiting for the right time to strike. Maybe the problem is that the deck wants to win too fast and the budget can't compensate for that, just my idea.

2)You should probably cut the uncommons, things like Invert/Invent, Jace's Ingenuity , Rush of Blood (even though this card is super cool and I'm going to put in one of my other decks), Concentrate , Rise from the Tides , Butcher's Cleaver , Hero's Blade , Inquisitor's Flail , Vessel of Endless Rest , Illusory Ambusher , Smelt-Ward Minotaur , and Whirler Rogue . While these cards are awesome in the deck, they're a huge deficit to your budget and cutting them is 12 less cards. I've found that with a budget like this, it's best to cut to $0.15 commons. Will it be as fast? No. Will it be $10 or under? Yes.

3)Have you considered building from the bottom up? Instead of adjusting my previous commanders, I usually just pull out a fresh sheet of paper and start from there. I feel that it opens up more gateways for deckbuilding and instead of having to cut expensive cards, you can decide which cards to add one at a time. Cutting is also just kind of negative and personally I feel a lot happier seeing: "this card is so sweet for $0.15!" Instead of: "Ugh I can't run this card because it's over budget." This could just be me of course.

4) As for specific cuts, here's what I'd take out(excluding the uncommons I pointed out earlier): Artificer's Epiphany : There are better draw spells out there; Contradict : Again, there are better spells; Depths of Desire : Generally, I dislike bounce, even in Red/Blue but this spell just isn't good, especially when you want to cast Shu Yun on turn 3; Enhanced Awareness : Way too expensive for the effect; Leave in the Dust : From your comments, it seems like you want to win faster, so I would cut these mana-intensive bounce spells so you can run cantrips, also Unsummon is $0.15 on SCG; Prying Eyes : yeah this card is just objectively bad in my opinion, even for a $10 deck; Repulse : Same thing I said before about bounce spells, the card draw isn't worth paying more mana; Scatter Arc : I feel like a lot of the bounce/counterspells are in this deck because they say "Draw a card" paying 2 more mana for a negate that draws you a card is not with it, you could do more with that two extra mana. Sweep Away : Yeah this is way too conditional to actually work out; Aether Tunnel : Yes I know you said you wanted to keep this, but playing it makes Shu Yun a huge target and it's budget intensive. Skygames : This enchantment is okay, but It's definitely not great, especially when compared to your other auras; Highland Lake and Izzet Boilerworks : Yes I know it's important to have mana, but running basics gives you more choices. That's pretty much all I've got for now on cuts.

I wish you the best of luck, but I'm about to pass out so goodnight, I hope this made sense!

Cloudius on The fearless dog

1 month ago

Suggested Removals

Winds of Rath - You are running only 4 Enchantment Auras so chances are, this will wipe your own board as well. If that's the case, there're lowest CMC board wipes like Day of Judgment , or more versatile ones like Cleansing Nova at 5 CMC. Austere Command while being 6 CMC, allows you to wipe the big CMC monsters while leaving your Commander unharmed since he only cost to cast.

Grappling Hook - I'd just run a removal like Path to Exile over this.

Inquisitor's Flail - Double-edged sword, literally.

Trepanation Blade - It's a Hit and Miss. At to cast and to equip, there are better options out there.

Lanzo493 on Drowning In Dragons

2 months ago

As for what you need to make this deck faster, you need mana ramp above all else. That is essential. Circuitous Route , Explosive Vegetation , Savage Ventmaw , Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Sol Ring , Worn Powerstone , Gruul Signet , Dragonlord's Servant , Somberwald Sage , Whisperer of the Wilds , Krosan Drover , Goreclaw, Terror of Qal Sisma , Hedron Archive and Gilded Lotus are all great options.

Now for cards that deal with what your opponents are doing. Decimate , Hull Breach , and Blasphemous Act are great.

Now for cards that can kill your opponents quickly. Utvara Hellkite , Moonveil Dragon , Balefire Dragon , and Inquisitor's Flail can do the job. That last artifact will take some explaining. If you equip it to Atarka, Atarka can kill any opponent in one combat if they can't block him because they will take 24 commander damage.

Here's my best suggestion. Google Atarka edhrec. Edhrec.com is an awesome website for seeing what the most popular cards are for different commanders based off of the decks people have made and uploaded to the website. That's where I got most of my suggestions for you from (that, and I have my own Atarka EDH deck).

bryanedds on Double Dragon

3 months ago

Aggravated Assault might be better than Inquisitor's Flail since it doesn't make Atarka more vulnerable.

Load more

Inquisitor's Flail occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%