Staggershock

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Rise of the Eldrazi (ROE) Common
Promo Set (000) Common

Combos Browse all

Staggershock

Instant

Staggershock deals 2 damage to target creature or player.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Staggershock Discussion

cdkime on more

3 weeks ago

MontaukMonster - as the person designing the proposed cards, the onus is on you to defend their creation. You are the one opening up your cards for critique, after all. It is not enough to just say "because I can," particularly given the abnormal nature of these proposed cards. You also really need to work on your tone--as has been mentioned already, you're coming off very aggressive, and that's not fair to those who took the time to respond.

In the interest of discussion, however, I will offer what you have yet been reluctant to do--a defense of your core concept. Personally, I agree with what others have said--that planeswalkers need to be limited in scope, but I want to move the conversation past the discussion of the core concept so we can address the actual cards themselves.

  • What is the justification for the game design, and the creation of common planeswalkers?

As of right now, Pauper does not have access to any planeswalkers. This proposal would give pauper access to additional cards, as well as make planeswalker-matters cards that are currently at uncommon viable options in pauper, expanding the card pool and increasing diversity.

  • What is the lore justification for common planeswalkers?

The issue here is that Planeswalkers are, by definition, legendary. After all, only a minuscule number of people have a spark, and only a fraction of those have their spark ignited.

The justification here is that someone has figured out how to artificially create the ability to planeswalk (akin to the Planar Bridge or Weatherlight, but embedded in a creature). However, this is a temporary situation, and burns out the person's body (hence why they only have minus abilities).

  • Creature types on Planeswalkers

These are just generic individuals who have an artificial spark; they are not great heroes. We've already seen tribal cards, such as instants and enchantments, which show there can be some mix-ups between creature subtypes and others.

I think a better option would be to come up with a single planeswalker type that could apply to all of these, and then flavour them through the art. Something like "Planeswalker - Ensparked" that captures the essence of what you're trying to do, without getting into the messy situation of adding creature types.

  • Non-humans as planeswalkers.

Boza's point is invalid. In addition to Bolas, Ugin, and Karn, there's Ashiok, Tibalt, Kiora, Sorin, Angrath, Dovin Baan, Ajani Goldmane, Ob Nixilis, Mowu (sort of), Nahiri, Vraska, Kaya, Nissa, and so many more. So, that's not really an issue.

  • Multiple creature types

Contrary to what Funkydiscogod, there is precedent to combine Vampire with another creature type-- Vampiric Dragon , Vampire Hounds , Bloodghast . It's rare, but that's not to say it never happens.

I think that covers a lot of the basics, and at least gets us to the point where we can address the individual cards.


Pyrenisian Druid - this card is costed too aggressively. It's the same cost as Rampant Growth, for effectively the same effect, but repeatable twice.

I think a fair price would be . This is the same CMC as Cultivate , accounting for the fact you can get multiple lands, with the additional green added to offset any potential planeswalker synergies, such as proliferate or The Chain Veil .


Disciple of Raojan - this is a very powerful effect, as it's basically Shock with rebound. That card already exists in the form of Staggershock , and is costed three. Basing this on Staggershock , I think sounds reasonable.

I might also consider reducing this to "target player or planeswalker" to further limit its utility and make it more reasonable as a common.


Minion of Jarius] - this is a painful card, particularly against slower decks. However, there is some precedent for repeatable discard Skull Fracture , and Raven's Crime .

I might reduce the starting loyalty to two, and change the mana cost to (so far, I think they're all pretty consistent at the 1XX level, provided the loyalties are adjusted accordingly). I would consider bumping this up to , due to the card being at common, depending on the removal situation in the hypothetical set.


One, with the potential for three, +1/+1 counters should probably cost more than . Again, I think you can probably get away with , and even keep the loyalty at 3.


Norina's Apprentice - five loyalty is way, way too high for this effect. That's a whole lot of cards it could potentially draw. To keep with the theme I have been using, I think 2 or 3 loyalty would be appropriate for that cost. Leaning toward 2 to make this more palatable as a common.


Moving on to the creatures:


Elvish Mulchkeeper - while Green can draw cards, it's usually in conjuction with lands ( Abundant Growth ), creature power ( Abzan Beastmaster ), or a combat trick ( Aggressive Urge ). It's a pretty big bend of the colour pie to have this type of card draw on a Green creature.

The repeatable shuffling your library is also not ideal--shuffling takes time and is not fun for anyone, and there are enough ways to untap creatures that you could have multiple shuffles in a single turn. That's a nightmare to play with or against.

You could probably do something a bit more green. : Reveal the top card of your library. If it is a land you may put it in your hand."


Tendor's Servant

Counters are players are a bit annoying to keep track of, but there is precedent for it. White also has the ability to search for basic Plains, so, while it's a bit of a bend, it's on the acceptable side.

It's hard to evaluate this card in a vacuum, as I don't know how easy it would be to get service counters. I kind of like the concept, in that it's a decent card at any point in the game.


Scaletian Dreadbeast - the proper language is "Spend only mana produces by basic lands to cast Scaletian Dreadbeast." (Source: Imperiosaur I think this might be too aggressively costed and could be either a 4/2 or one mana more, just to avoid a Tarmogoyf situation, but I think you could probably get away with this in a non-standard set.


Drow Ascendant - As others mentioned, Regenerate has fallen out of use because it was not an intuitive mechanic (removing the creature from combat does not follow from the word itself; replacement effects trip up players; etc.).

This is an extremely problematic card though. Turn 4, Drow Ascendant into a turn 5 Fatal Push for a blood counter, then Damnation with regenerate/indestructible means you can keep this from being wrathed and then swing for a huge amount of damage.

I would probably leave it with the firebreathing and ping ability.


Gleeful Pyre - Nope. There is no reason for this card to exist. Functionally, it's the same as "You may have four copies of Gleeful Pyre and four copies of Lightning Strike in your deck." There might be some use for it in Standard, but standard usually has enough two mana burn spells floating about that I don't see the first ability as ever being all that relevant.


Book of knowledge - the language should read:

[mana cost], tap: Search target player's library for a card and exile it face down. Then that player shuffles their library. (source Praetor's Grasp

Then, as a separate static ability:

You may look at and play cards exiled with Book of Knowledge.

Chives_ on cheap burn

8 months ago

Well, if you don't mind something risky Quest for Pure Flame is a cheap 1-drop that'll let your friend double burn damage for a turn. (and he can stack it.) Cards like Staggershock (also cheap) will let your friend keep resouce parity while putting counters on Quest. And Young Pyromancer, I'm sorry to say is absolute gold in burn decks, but also not as budget as the others. Also, I'd add about eight more mountains and four Magmatic Insights to smooth out draws.

mahdik on

8 months ago

What is your win-co? One Ray of Command and a bunch Staggershock?

Because I've just playtested your deck and the late game is about drawing cards and removal, but no pay-off. And a single Bojuka Bog main? I don't want to sound harsh but your deck desperately needs help IMO. Put some Striped Riverwinder or something. And land-lifegain is fun but 4 Radiant Fountain AND Ash Barrens is quite an unhealthy land-base.

I see on your profile that you have a lot of Pauper decks. I presume you're familiar with the format XD But this deck is quite unfinished. It's cool thought to see a UR deck that doesn't run Delver of Secrets  Flip nor is blitz storm, so you have my upvote. This format needs more midrang-ish deck if you ask me, we need more flavor, keep it going :D

TheBloopKing on Wait, I can Attack?

9 months ago

Never missed the deck premise. Just think that there should be some traditional strategies. If you want to run Firesong and Sunspeaker and top it off with a Resevoir. You need more cheap spells to make it reliable. I would be running atleast 10 cheap burn and 5 big burn spells. Magma Jet, Fiery Impulse, Thunderous Wrath, Staggershock, Lightning Bolt, Lightning Helix, Chain Lightning with bigger spells like Earthquake and Starstorm.

You would also want to top it off with guys like Monastery Mentor, Soul-Scar Mage, Young Pyromancer, Guttersnipe, Bedlam Reveler who all benefit from playing lots of spells and add an advantage by playing spells

Boza on Erratic victory

10 months ago

Chasmolinker - There is a reason, and it is that fireblast hits for 6 off Erratic Explosion and Riddle of Lightning, compared to the Volley, which hits for one off of them. For that reason, I do not run Lightning Bolt, but Staggershock instead.

ouija-bored on Take Control

1 year ago

I would replace the Burst Lightning and the Staggershock with Fiery Impulse and Collective Defiance

Boza on Izzet Aggro-Control Deck (Need Help Improving)

1 year ago

For creatures we can use 14 of them:

4 Thing in the Ice  Flip - really good cheap wall that is a ticking clock.
3 Baral, Chief of Compliance - makes everything non-creature in the deck cost less. With counterspells, we can make use of his second ability too.
4 Enigma Drake - cheap and effective wall that grows.
2 Cryptic Serpent - big beater that can be very cheap.
1 Kefnet the Mindful - we can easily maintain a high card count and his ability is nice.

22 lands - I will let you figure out which ones you want to use.

34 instants and sorceries - we want cheaper ones to fill the yard more quickly.

4 Remand - buys time and replaces itself
4 Lightning Bolt - cheap and effective
3 Sweltering Suns - the creatures not named baral survive it and it can be used for cycling too!
4 Mana Leak - we want counters!
3 Staggershock - double triggers all the way.
4 Censor - same as suns, but for countering.
3 Thought Scour - card draw that fills the yard.
4 Opt - cheap filtering
1 Condescend - useful one-of.
1 Think Twice - useful one of.
1 Flame Slash - useful one-of.

This should be about budget. Tell me what you think.

Stormforge_Mystic on BloodScooze

1 year ago

Staggershock Is not good, same with Deathmark.

That landbase looks like mesh, if you have money it can easily be made much better.

Look at this list, its maybe best Jund list at the moment:

https://www.mtggoldfish.com/archetype/modern-jund-16746#paper

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