Staggershock

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Rise of the Eldrazi Common
Promo Set Common

Combos Browse all

Staggershock

Instant

Staggershock deals 2 damage to target creature or player.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Staggershock Discussion

greatdevourer on The Final Crusade (Help needed)

2 months ago

First, let me start with I think you have some cool ideas going here. I like your angel theme.Is this meant to be a casual or competitive deck? If you're playing this deck as a casual "have fun with" deck, then great. If you are looking at making this more competitive, then we need to drop your mana curve, focus on more beatdown and get more removal.

I agree with chaosumbreon87. Drop the green completely as it isn't doing much for you except making your mana base more difficult to manage and opening you up to some crappy draws. Making the deck red/white cleans up quite a bit and should smooth out your draws from one game to the next. For competitive you'll need more removal. Condemn, Cavern of Souls, Lightning Helix, and Path to Exile are all good choices.

Now for the cards. Thundersong Trumpeter and Gideon's Lawkeeper are really weak "tap that dude" creatures that just don't provide enough use to really be effective. They don't have haste so you can't use them as anything other than blockers on the turn they enter the battlefield.

Both Chandra, Torch of Defiance and Nahiri, the Harbinger are good card, but you aren't getting that much out of them. You don't have any graveyard recursion, so anything you discard to Nahiri's +2 ability is wasted. Chandra's +1 ability is nice but I think you would get more use out of other cards. I think you would get more use out of mana artifacts or more low cost creatures than you do from the planeswalkers.

I would replace the two Glory of Warfare for two Spear of Heliod. The ++ bonus applies to all of your creatures all of the time and you get an additional removal effect as well.

So, depending on your collection and budget, here's some cards to look at in no particular order. Cathedral Sanctifier, Champion of the Parish, Soul's Attendant, Knight of the White Orchid, Kor Outfitter, Nearheath Pilgrim, Stonewright, Stormblood Berserker, Ranger of Eos, Boros Signet, Mind Stone, Clifftop Retreat, Sacred Foundry, Slayers' Stronghold, Archangel of Tithes, Masako the Humorless, Azorius Arrester, Lyev Decree, Devil's Play, Magma Spray, Boros Charm, Volcanic Geyser, Staggershock, Electrickery and other low-cost cards that provide more utility.

I use Weathered Wayfarer for mana fixing and accelleration in my angel deck. I'll post my casual angel deck build here in the next day or so.

As for your sideboard. I would add a least one more Leyline of Sanctity. I think 4 Runed Halo is too many. Maybe two or three. Consider Vandalblast, Disenchant, Oblivion Ring and some other artifact and enchantment removal spells.

timtasticc on Red burns.

4 months ago

Lightning Strike, Guttersnipe, Wild Slash? This Deck is a very different twist on usual burn decks and I like it. It has a bit of a sacrificial twist on it with the sac land spell. I would trade Eidolon of the Great Revel For Guttersnipe, for one more mana it is a nice trade. I'm not a big fan of Searing Blaze and I highly recommend you trade it for Lightning Strike It is a very nice burn spell. Some other cards to consider for this deck might be Make Mischief, Goblin Arsonist and Goblin Grenade make a good combo. Staggershock. There are so many spells to choose for burn. Just make sure if you choose a burn spell, it is practical and useful in your deck. There is also a large potential for goblin burn in this deck, you should look into it. I hope this helps!

shub on Blaze Commando (Pauper EDH)

5 months ago

Aftershock might interest you: still triggers your commander. Burn Trail can trigger multiple times. Staggershock, Flare, and Zap are all efficient as well.

YerpyMoose on What Izzet? Lands Control? I Can't Tell...

7 months ago

The Wasteland is for messing with 3 color decks, decks that run utility lands (read: all of them), and is just the cat's pajamas when you have an active Crucible of Worlds.

The "Lands Control" part of the title is actually two references, one to the Dark Depths + Thespian's Stage win condition, and the other to the control game this deck consistently plays.

Sorcery speed land hate is not what this deck is attempting at all, because it's just a sub-par strategy in Tiny Leaders as a whole. When no card costs more than three mana, trying to mana screw midrange and control decks is much harder than in Vanilla MTG. Color screwing an opponent, however, is usually a pretty effective tactic, which is the perfect job for Wasteland.

The rebound cards you suggested sit at the top of my curve and as such aren't cheap enough to be playable. Ojutai's Breath also doesn't permanently remove threats, which (to a non-tempo based deck) is bad. Staggershock, while being a viable card, is currently edged out by Electrolyze and Pyroclasm maindeck, and I don't want it in my ten sideboard cards, I want Anger of the Gods in that slot.

+1 Maybeboard Staggershock

ExiliusGallant on What Izzet? Lands Control? I Can't Tell...

7 months ago

I like the Commander use on this, but I think you are losing a little focus with the land control...My suggestion is either:-Take out the land destruction lands (they really are bad for TL) and add mana lands and more sorcery speed land destruction Stone Rain Molten Rain Pillage-Just add more instants and sorcery, rebound is a greta mechanic Ojutai's Breath Staggershock

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