|Commander / EDH||Legal|
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|Alara Reborn (ARB)||Uncommon|
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Artifact — Equipment
Whenever equipped creature attacks, it deals damage equal to its power to defending player.
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Mage Slayer Discussion
1 day ago
You most likely want cards that add extra combat steps especially with xenagos. My recommendations include Aggravated Assault, and Relentless Assault, as well as cards that focus on having high p/t such as Soul's Fire and Fling (personal fav is Mage Slayer)
1 week ago
1 week ago
2 weeks ago
Once you get your super bros going strong, you can Fling them at the opponent (alternatively Soul's Fire and Mage Slayer). Also, considering that xenagos triggers at beginning of combat, any effects that increase the number of combats each turn could mean multiple pumps from xenagos (for example Relentless Assault)
3 weeks ago
1 month ago
When two of your triggers occur at the same time, you get to put them on the stack in the order you wish. Each resolves separately. You would want to do this to get the result you want:
This is going to happen in the latter part of the Declare Attackers step during your Combat Phase, incidentally. You'll get a round of priority before each trigger resolves when you can activate Kessig Wolf Run (or cast Giant Growth or whatever else). Thus, you will pass priority on the first trigger and the stack becomes...
(bottom of the stack) -> Mage Slayer Trigger
And you have the Ventmaw mana in your pool. You'll activate the land so with your mana so...
Which you will allow to resolve, then allow the Mage Slayer trigger to resolve.
Remember your opponents are also passing priority for each of these, so they could potentially Time Stop or whatever else when they see what is happening as ever.
1 month ago
So I have a Gruul deck that I've been testing out in the playtest, I ended up with the following in my boardstate (Minus lands and Elvish Mystic):
Now, I should mention that Bor had already attacked before and Trample went through (Playtesting against a deck I have in person). So, Bor had a +1/+1 counter on him, making him a 7/8.
As I said, Ulrich gave him +4/+4, turning him into an 11/12.
Now I go to attack, and this is where my question arises.
When I declare both Ventmaw and Bor as attackers, I am triggering two abilities: Gaining 6 mana and dealing non-combat damage.
Am I allowed to effectively "pause" this, and use the six mana from Ventmaw to tap my untapped Kessig Wolf Run for 4RG (Using the six mana from Ventmaw), so that I can turn Bor into a 15/12, thereby allowing Mage Slayer to dish out 15 damage? Or was the 11 already set in stone once he attacked, but I can still pump him up for the Trample before damage resolves?
2 months ago
Staples for him. And that goat does seem legit he will go in!