Mage Slayer


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Uncommon
Alara Reborn (ARB) Uncommon

Combos Browse all

Mage Slayer

Artifact — Equipment

Whenever equipped creature attacks, it deals damage equal to its power to defending player.

Equip 3

Price & Acquistion Set Price Alerts




Recent Decks

Mage Slayer Discussion

Chaostrash on Kresh el Rasta

3 weeks ago

A lot of the maybeboard has cards you should really consider, I have a Kresh deck of my own, if you want to check it out, be my guest. Some cards you don't have include Boneyard Parley, Vona's Hunger, Victimize, Sprouting Thrinax, Essence Harvest, Mage Slayer, Flesh, Death's Presence, I could go on with this

Lagwire on Jimmy's Animar-Morph l Game Knights #16

3 weeks ago

Hi there. I just wanted to jump in really quick and post this guy Ancestral Statue. He bounces himself 1000+ times to make Animar a 1000/1000. Then you can just Soul's Fire them to death. Or a swing from a trusty Mage Slayer outta do the trick.

kamelyan on Xenagos Smash

4 weeks ago

Woodland Bellower is a strong body with a tutor attached.

Mage Slayer does damage before blockers, and it counts towards the commander's devotion.

These are just two cheap suggestions that I can recommend from my own Xenagos deck.

Sleepover with Gruul

Commander / EDH kamelyan


elgosu1337 on Official missing/incorrect card/token thread

1 month ago

Mage Slayer card art is missing. Sire Of Insanity and Emeria, The Sky Ruin have incorrect capitalization.

CyberLynx07 on Gishath, Champion of the Gods

1 month ago

Thanks for your suggestions and the upvote!

I re-read Mage Slayer, and you're unfortunately right :(. Replaced with Thran Dynamo.

Congregation at Dawn is great for this, I originally just glanced at the card and moved on during the construction of the deck, but now that you mention it and I look back, it packs some power. I'll look to see what I can replace.

In my meta, flyers are not a problem at all, so I don't really have to worry about them. However, this deck can almost always outrace other decks in combat due to the anthem effects and extra combat steps. My problem with Aurelia, the Warleader, is that she is so squishy, and will likely get at most one extra combat step with the people I play with. I would much rather sink 4 mana for Relentless Assault than the 8 for Aurelia. Gisela, Blade of Goldnight is also very strong, but very pricey for the liability of her 5 toughness. The defensive ability is also very useful though, so I'll look into adding her.

Overall, I haven't ever really had a significant problem with being able to ramp enough, but I did add Thran Dynamo, and I'm considering Harrow, Chromatic Lantern,Solemn Simulacrum, and the 3 signets in the colors for consistency.

Thanks again for the suggestions, they really do help

Acute19 on Gishath, Champion of the Gods

1 month ago

Hi there nice work on the deck. I love these dinos. So fun. I have a couple thoughts for you to consider.

1) Sadly, Mage Slayer does not work with Gishath's ability because it delivers direct damage, not combat damage :(

2) I was surprised to see no tutor cards for pulling the premium dinos to the top of the deck. Worldly Tutor and Congregation at Dawn are both incredibly powerful with Gishath's ability. I always pull up Zetalpa, Primal Dawn because it's Flying and Indestructible.

3) Speaking of Flying, dino decks can struggle to block them. I see you added Dragonlord Dromoka, which is a good start. To further bolster the flying roster, I would replace World at War and Relentless Assault with Gisela, Blade of Goldnight and Aurelia, the Warleader. Adding more creatures also works well with your numerous enchantments that benefit from creatures entering the battlefield.

4) Finally, I would suggest a couple more lands, 4-6 more ramp spells, and a few more mana rocks as well. With an 8 CMC commander that's critical to the deck's functioning, it's difficult to overstate the importance of ramp and hitting your land drops.

Best of luck with the deck and feel free to take a look at my Gishath build as well. Our decks overlap a lot with the damage amp sub-theme.

Garmads on I'm a Ramblin' Ma'am

2 months ago

Oh damn well regardless I think I'll be adding Mage Slayer, perhaps replacing my Orochi Hatchery, since when I've gotten it off 1/1 creatures seemed a lackluster use of mana over burn or large ones with abilities (although my deck has a lot of card draw so I had fewer issues finding those). I think that will actually be a large help in taking several opponents down on a single turn due to not having to completely tap out to burn someone. Also I can just imagine playing a Tyrant's Familiar and equipping this to take out their blocker and make them eat 17.

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