Mage Slayer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Uncommon
Alara Reborn (ARB) Uncommon

Combos Browse all

Mage Slayer

Artifact — Equipment

Whenever equipped creature attacks, it deals damage equal to its power to defending player.

Equip {{3}}

Mage Slayer Discussion

mistahboweh on The Angry Centaur

1 hour ago

I would think about Malignus . Huge for the cost and, while it has no native trample, you already play Berserk , Mage Slayer and Xenagos, God of Revels , who can all use Malignus to just kill people.

Profet93 on Xenagos, God of Beatdown

2 weeks ago

plushpenguin

+1 I read the primer, while I knew a lot of the stuff you mentioned as a Xenagos player myself, it was refreshing! I noticed you put dense folliage and plated slagwurm out of the deck, is there any particular reason? I found the reasons in the primer convincing.

As you mentioned in your primer, the worst thing that can happen in a Xenagos deck is having a blowout, getting your creature killed in response to a draw spell. Unfortunately, my meta is FILLED with interaction and spot removal, which is Xenagos's achille's heel. City of Solitude is an allstar in my list, stops blue as well. How would a Xenagos deck deal with a meta that's filled with interaction and spot removal? That's my biggest question for you. I personally don't run extra combat steps for this reason because they only help when I have a creature which sadly isn't that often despite having 31 creatures in the deck BECAUSE I become such a target. For whatever reason, people are afraid of Xenagos :D Another weakness is control decks which are just a bad time for us. While I don't run it in my list, have you considered Prowling Serpopard or even Spellbreaker Behemoth as tutorable ways to deal with blue?

Want to rack your brain regarding recursion as well. Mimic Vat is a very interesting card I never considered by will do so seriously thanks to your primer. I feel like it's exactly what I need to deal with ALL the spot removal in my meta. I added Reap the Past as well as E=wit and greenwardern. The warden might be overkill, but he works nicely with Berserk effects, that way I don't mind if they use spot removal on him.

I'm astonished you are running Thran Dynamo over Skyshroud Claim . Both can be used the same turn, but dynamo gets shut off by your own collector off and opposing null rod effects, not to mention it can get blown up. Skyshroud can color fix you as well, but thats rarely and issue for G/R players.

In your primer you mention Joraga tree speaker is like a green sol ring, but he doesn't actually "ramp" you. Play him T1, Level up T2, you have 2 green mana, no more than you would have had without him. I don't like him outside of elf-centric lists.

Voracious Hydra - Acts as a beater with trample and built in removal, or he can just get HUGE.

Decimate - 4 cards blown up for 1, huge value and can be played prior to Xenagos to clear the field. Note: You do need 4 targets, but you can always target Xenagos for the enchantment should none be on the field.

I noticed you run Return of the Wildspeaker . I think I might replace my Garruk, Primal Hunter with that. Thank you for that, I like how it's instant speed so you can use it in response to removal instead of having to pay ! Speaking of draw, have you considered The Great Henge ? Can cost just , buffs your dudes, gains you life and most importantly draw you cards. It might be better in a deck with more creatures, but I thought it worth noting nevertheless.

What are your thoughts on Shapers' Sanctuary ? Since the deck folds to spot removal, this comes down early and draws you cards. I'm going to add it to my list.

Embercleave seems weak, even with Godo tutoring it onto himself, and Xenagos + equipment buff, it becomes 8/8 trample doublestrike, so 16 damage at most for 6 mana seems weak. This doesn't take into consideration that you might draw into the equipment prior to drawing into Godo, which would suck because you would need to pay a higher cost since the deck doesn't go wide as you noted in your primer. Maybe consider Mage Slayer as well or even as a replacement? That way you're not as reliant upon Godo.

Under your section of cards you don't play, I disagree the following....

  1. You should run Berserk ! You won't cast it unless it will kill them and most of the time, it does, at least in my experience. There's nothing better than berserking a Lifeblood Hydra which you should add as well. It provides lifegain and more importantly card draw.
  2. Tooth and Nail - 9 mana for 2 creatures from your deck/hand? It's amazing with value creatures like E-wit or green warden although you don't appear to be running either. Another option is Archetype of Endurance (which has been an ALLSTAR in my deck) and a beater.
  3. Kozilek, Butcher of Truth - Part of me agrees with you, your deck doesn't have that mana capacity per say since your curve is low for Xenagos. The other part of me sees a 24/24 Draw 4 Cards, Annihilator 4, it won me the last few games.

Overall, I'm very impressed by this list. This seems like a beast to play against. I made my Xenagos deck's CMC higher rather than lower to the ground because that would just exacerbate how threatening I am to the table and I choose to sacrifice speed for late game resiliency. Whenever you get a chance, I would appreciate it if you could take a look at my Xenagos list Bro, or should I say, Xenabro

Sirbink on KRESH SMASH!!

1 month ago

Royal Assassin , Phyrexian Obliterator , Makes people think about swinging, Stalking Vengeance Better than Warstorm Surge , Defense of the Heart Get two creatures you need, Phytotitan big fatty that keeps coming back!!, Unnatural Hunger , Master of the Wild Hunt , Mage Slayer For fat fatty kresh that will be blocked, Strionic Resonator My deck list here: Kresh the Sack Attacker

WhichKing on Xenagos, God of Wilds

3 months ago

You can consider Blood Mist and Mage Slayer , either of those cards quadruples the damage dealt by a creature when combined with Xenagod.

BMHKain on Bruse & Tana's Xross Codex of The Empyrean Armory

4 months ago

@Caerwyn: Well, for Reach; it's just from a drawback from Colossus Hammer & Metalcraft Puresteel Paladin . Though if such a deck has to be this fast; that actually sounds like a sound point. As for expensive Equipment; besides the reason of equip costs, I was only able to find one above 4; Argentum Armor . Any opinion that needs it to be chopped? CMC4 stuff isn't too bad anyways; & there is stuff here that equips creatures for free, even without Puresteel Paladin .

...But I still am missing something in regards to Artifice & Enchantment Support for . The Color Wheel dictates against this, but there HAS to be one in these colors; Oh & no, Mage Slayer doesn't count in my house; it's an Actual Equipment; I meant something to support the Two Types hates the most; not REKT it.

There's not going to be enough Enchantment Support here either anyway; but since there is no Artifact Benefitting card (Wasn't there a section of WotC that does Natural Authenticity for MTG as a game? I read of it once, but never remembered it since...), I too wish I'm permitted to do references; as one from ZOMBIELAND has many.

Oh, & one last thing; should I reduce the landbase to 36, 35, or what's your opinion?

dragonstryke58 on Interaction between Marath, Will of ...

5 months ago

Technically, you could declare Marath, Will of the Wild as an attacker which would in turn trigger Mage Slayer 's ability. Then with Mage Slayer 's ability on the stack, you could activate marath's ability to deal damage. I am assuming that's probably the closest situation to the OP's dilemma.

If that is the case, when resolving Mage Slayer 's triggered ability, you would use Marath, Will of the Wild 's current power and not the power before you removed counters for its ability. This is because if an effect needs information from the game (in this case Marath's power) it is determined once when the effect is applied not when the ability is put onto the stack.

608.2g If an effect requires information from the game (such as the number of creatures on the battlefield), the answer is determined only once, when the effect is applied. If the effect requires information from a specific object, including the source of the ability itself, the effect uses the current information of that object if it’s in the public zone it was expected to be in; if it’s no longer in that zone, or if the effect has moved it from a public zone to a hidden zone, the effect uses the object’s last known information. See rule 112.7a. If an ability states that an object does something, it’s the object as it exists—or as it most recently existed—that does it, not the ability.

Aside from that, things would be as cdkime said.

Caerwyn on Interaction between Marath, Will of ...

5 months ago

Mage Slayer does not trigger based on damage--it triggers when the creature is declared as an attacker. As such, activating Marath, Will of the Wild 's ability does not implicate Mage Slayer 's triggered ability.

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Mage Slayer occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%