|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2015 (C15)||Rare|
|Magic 2013 (M13)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Staff of Nin
At the beginning of your upkeep, draw a card.
: Staff of Nin deals one damage to target creature or player.
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|Have (22)||orzhov_is_relatively_okay819 , LTmiller , ecurps , Willis1994 , mziter501 , tragic_slip , pskinn01 , switchkill65 , Mogar , Dr_Jay , HR19 , pokemate0 , , Nemesis , Friedrice24 , Venser_the_Sojoner , Swamy , Fullmetalmage , rakdos24 , rockleemyhero , Boza , iurxos|
|Want (2)||Ariumlegion , Va1mar|
Staff of Nin Discussion
3 days ago
Ive built a deck like this. Tamiyo's Journal is ok but i feel as if Howling Mine would do better. Yes it give everyone a card draw but for 2 mana casting cost it can really help get you some early game ramp. Staff of Nin is ok but Font of Mythos does the same without the 1 damage effect and at 6 casting cost unless you ramp to it early 1 damage i don't see being effective, where as Font of Mythos is 4 and gets you the card draw you need. Cloud Key might be a good idea to have also to reduce costs. When I build this deck i took bits from a deck on here and it proved very useful to see what kind of combos colorless creatures and artifacts can be used together. Its called "Walking Fridges and Stuff" look it up on here. I cant get that link to work for decks. If you're running Darksteel Forge you might wanna run Mycosynth Lattice so everything you control is indestructible.
4 days ago
5 days ago
Your deck looks interesting, but I see some room for improvement :) Your land count is a little high. I think you could increase the deck's speed by dropping the land count back down to 36 and instead add some more ramp options. This would include cards like Knight of the White Orchid, Oreskos Explorer, Solemn Simulacrum and in case you have the monies, Weathered Wayfarer or Land Tax.
I can't help but notice that some of the more powerful Angels that are available are missing from your deck (you already mentioned Avacyn). If you lack the money to buy these but still want this deck to work as a tribal, perhaps you should look into cards like Honor of the Pure, Door of Destinies and Spear of Heliod.
I hope this helps and I hope you can find the time to comment on one of my decks as well. Happy gaming!
5 days ago
Hey hey -kgrey2, so heremy late reply: I feel the same. Most decks should work without their commander present, so that should always be a consideration to take.Oversold Cemetery was a card i recently found, it may give you an additional edge btw.
Well. It is a risky card. - If you want a more reliable option -Toxic Deluge gets rid of about anything, my favourite for decks with one or two main creatures is Tragic Arrogance type of effects, so you get to keep the most important stuff ;)
Sooo I have to concede on that point to you, the scourge was a newcomer in my dagon deck and having this much control is actually really important. slight bow to your wisdom
Wheel effects are not for no reason expensive! They are immensely powerful to refill your hand when no fuel is left or in a critical moment to let you dig for answers! (You have some graveyard controls well... so VALUE ;)) Here is the important difference between card draw and card advantage clear. First of all, when yo cast this card you are in most cases out of options, or in need for additional cards, right?Which means from the number of cards and the quality of those cards you will most likely be behindby one or more cards. Wheel effects force everyone to discard and especially against control decks, that want to have more than 7 cards in hand and a bunch of answers this is a wonderful reset to their basically well shaped hand, most opponents will have one or two good cards in ahnd for later situations, so you can get rid of those, too.But also you will get the most use out of this, before anyone else!
The things that make Wheel of Fortune so good are your ability to decide WHEN to use it,discarding your opponents (most likely superior) handsand the fact that it is the most effective for you in most cases.It depends I guess on how bad you need it, but my Boros deck uses quite a bunch of them.
I think instead you can use Staff of Nin and avoid unneccesary damage, the confidant is a very "prestige" and cool card, BUT when you run big creatures, suddenly having the chance to get a minus 6-8 life a turn and maybe randomly killing yourself Cards like this are easy to remove and I am unsure if that is such a good idea if you watn consistency.
Loreseeker's Stone is my favourite card for decks with low handcard avarages.
That sounds about like the same time I am into EDH, the format is just so versatile and fun oriented. :)
Hmm. Most times a mono green Nissa deck The daily recommended dosage of Greens, slightly modified from what is to see there- lots of Gravity Well type of effects and so and so forth ;) my Boros Control deck with Avacyn on the front lines, has been proven quite effective against this type of deck, thanks to lots and lots of answers and removal and a Dimir Deck that focuses going wide with zombies, either milling you out or overrolling you with unblockable threats. ;)
1 week ago
Inventors' Fair for Plains. It's just good and there is no reason to have a plains rather than this. (I can trade you one)
Rogue's Passage for Plains if you don't already have it since you don't have lands listed.
1 week ago
Staff of Nin for an extra card each turn? Plus ramp come easily with elves, so 6 mana should not be an issue.
2 weeks ago
Sun Titan--?? Maybe
Vivid Meadow (maybe)
Vivid Crag (maybe)
Here is my list, I am about to make some edits to mirror yours a bit, but you will be able to see it soon: I wouldn't Piss Her Off
2 weeks ago
If you want to take the deck in the direction of a bit more artifact/piddly-damage-to-ones-own-creatures-matters synergy that adding the Aether Grid would suggest, I'd also look into Acorn Catapult, Staff of Nin, and maybe getting Akoum Hellkite in there.
I've enjoyed your deck so much that I've created a budget version here --a bit fewer anthems, a bit more artifacts/piddly damage floating around. Nice work!