Staff of Nin

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2015 (C15) Rare
Magic 2013 (M13) Rare
Promo Set (000) Rare

Combos Browse all

Staff of Nin

Artifact

At the beginning of your upkeep, draw a card.

: Staff of Nin deals one damage to target creature or player.

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C17

C15

M13

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Recent Decks

Staff of Nin Discussion

Madcookie on knights

1 week ago

Cool deck idea, but keep in mind knights are kind of unsupported tribe. For upgrades I'd suggest Coat of Arms, Anointed Procession, Radiant Destiny, maybe another anthem effect Glorious Anthem, Call for Unity etc. If you have them pretty much any of the Elspeths could fit here too. You might also consider some form of card draw, preferably in constant effects The Immortal Sun(draw+anthem, but it stops planeswalkers), Phyrexian Arena or Staff of Nin, because as is I think one boardwipe will put you in topdecking mode for the rest of the game.

Hope I helped a bit, cheers

mtgApprentice21 on Jhoira artifacts

2 weeks ago

You've almost got it, but you need Clock of Omens, Unwinding Clock, Vedalken Orrery, Reshape, and Inventors' Fair. Storm the Vault  Flip and Vedalken Archmage wouldn't hurt either. Toss out Mox Amber for Mana Vault (Revised version is unbelievably cheap), find room for Mana Crypt (If you can trade a Kaladesh Invention for a non-Invention 'Crypt or open one in a Kaladesh or Eternal Masters pack (the 'Crypt is anywhere from $80.00-$200.00 apiece)), and pitch Staff of Domination for Staff of Nin and make room for Kurkesh, Onakke Ancient.

SpiritKing on How to turn modern?

2 weeks ago

not about to tell you to get another deck or a "modern deck", since you already stated this is more a list of what you have to work with rather than a finished deck. I dont know how much modern matches you could observe until now, but modern is a very fast format that evolves mostly around the first 4-6 turns of a game. With that premise, you should start by cutting most of your mana expensive cards from the finished build, they just wont help you win in time or to stay alive. Things like Soul's Majesty, Hunt the Weak, Quietus Spike or Staff of Nin are far to slow to have an impact on your matches. The same goes for your "big" cats like Raksha, Jedit Ojanen and Taj-Nar Swordsmith. Little critters like Infantry Veteran are cheaply costed, but outclassed very easily and dont have enough of a usefull ability. If i were you i probably would drop the equipment/arifact based cards in the deck completely and go more in the direction of +1/+1 counters.

Try to ask around if someone has some Travel Preparations and/or some more Fleecemane Lion's for trade, or buy some of them at your LGS (they are pretty cheap) and up the number of Ainok Bond-Kin. Try to avoid Dragon Bell Monk and Student of Ojutai and try to get some Seeker of the Way instead. They have a better body for a lower cost, get the Prowess bonus from casting your +1/+1 counter spells and combat tricks as well as getting you some more life. Consider Prey Upon to go with them.

Overall advice: try to lower your mana curve so that you have a reasonable chance to play something every turn from t1 to t5, perhaps even mutiple spells from t3 onward, to get your opponent to 0 life as quickly as possible. If you want to stick with GW as your colors and want to use some of your cats, an aggro strategy (poissibly) with +1/+1 counter interactions would be the first thing you should look at. Also cheap, efficient spot removal in form of Lightning Bolt, Path to Exile and Fatal Push are some of the most played cards in modern. If you can do it, try to add something that protects your creatures, or gives you an advantage if they get removed. Something like Brave the Elements, Emerge Unscathed or Shapers' Sanctuary should be a fine solution.

I hope this is what you were looking for. If you have further questions, feel free to ask away.

ClockworkSwordfish on Baby Theft

2 weeks ago

Seems to me that Marwyn would be all about that elf-token life! Things like Hunting Triad and Sylvan Offering might be worthwhile to make her huge - the latter especially since she can provide a huge amount of mana for it.

If you're after more card draw, Collective Unconscious may just be a worse Shamanic Revelation but it's still very much worth it if you're doubling down on elf production. You might also appreciate more reliable and long-term card drawing, such as Staff of Nin, The Immortal Sun and/or Mind's Eye - things that your commander can hurry out but will still be worthwhile even if you're having trouble building up your board. Best of all, if you're able to afford it, Staff of Domination would be like a dream. As soon as Marwyn has five or more power, you get infinite life and can draw all the cards you want.

kamelyan on Jodah Multi

3 weeks ago

If you're not going to run Honden of Cleansing Fire, Honden of Night's Reach, Honden of Infinite Rage, and Honden of Life's Web, you should probably replace Honden of Seeing Winds with Staff of Nin -you know, for the utility.

Unless of course, you're using the blue enchantment because it is less likely to be destroyed as than an artifact. In that case, might you consider Kumena's Awakening or Mind Unbound.

Skamakka1 on Aurelia the Warleader

3 weeks ago

Also I count Zero ways to draw cards besides sac'ing your Hedron Archive. You should fix that:

Mind's Eye, Staff of Nin, Well of Lost Dreams, Loreseeker's Stone

luther on Need help creating a Belzenlok ...

3 weeks ago

Triskelion and Staff of Nin can get you started. Speaking of skelion, how about Mikaeus, the Unhallowed combos?

kamelyan on slap yourself

1 month ago

Zendikar Resurgent and Staff of Nin would budgetarily fit in your deck to provide continual card draw.

You could also use Hardened Scales for the counters.

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