Staff of Nin

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2015 (C15) Rare
Magic 2013 (M13) Rare
Promo Set (000) Rare

Combos Browse all

Staff of Nin

Artifact

At the beginning of your upkeep, draw a card.

: Staff of Nin deals one damage to target creature or player.

Price & Acquistion Set Price Alerts

C17

C15

M13

Ebay

Recent Decks

Staff of Nin Discussion

soulSlayer4002 on List of Bugs and Feature ...

12 hours ago

Promo set cards (cards with ID 000) have pricing issues.
For example, the Mystic Confluence judge promo shows Battlebond pricing, Staff of Nin release promo shows something else (idk what), and Utter End game day promo shows a price between KTK and C16 prices.

DLinsdell on Sydri, Galvanic Genius

6 days ago

Caltrops and Staff of Nin are both crazy in combination with Sydri's abilities, as deathtouch still works with noncombat damage - additionally, if Aetherflux Reservoir is a creature with lifelink, you will regain the 50 damage that it deals to the target.

AmazingGrace15 on Enraging Dinos 2

2 weeks ago

Looks good so far! I love dinosaurs, they're super fun to play. Being a dino player myself, I have a lot of suggestions for you!

First off, I would suggest cutting some of the mana dorks, like Kinjalli's Caller, Knight of the Stampede, or Otepec Huntmaster. Although they can be helpful, I suggest cutting them to make room for better ramp. I also think cutting Priest of the Wakening Sun is a good idea; I didn't find him very useful whenever I played him in my deck, but maybe that's just me. Some more cards to reconsider are some of your sorceries, namely Anger of the Gods, Commune with Dinosaurs, and Sweltering Suns. While Anger the Gods and Sweltering Suns allow you to get the enrage trigger, I think they're a little on the weaker side. Not only would they deal a good amount of damage to each of your creatures (they would alone kill 9 of the creatures you currently have in your deck), they are also sorceries and are rather slow. Commune with Dinosaurs I didn't find useful when I playtested with it. As far as your enchantments go, I think Ashes of the Abhorrent, Blind Obedience, Ghostly Prison, and Solemnity don't fit. It seems like you're worried about getting attacked and losing life, but as a dino player, you can't worry about those things. Dinosaurs are aggressive, so you need to put cards in that make them more aggressive rather than slow you down. Plus a lot of your dinosaurs involve +1/+1 counters, and solemnity doesn't allow you to put them on creatures.

To help you with these things, I suggest more ramp in the form of Kodama's Reach, Commander's Sphere, Zendikar Resurgent, Herald's Horn (sort of like ramp and card draw) and Mirari's Wake (the less budget option). In my mind, you can never have enough ramp, especially with an 8 cmc commander. I also think you need some more card draw, so I recommend cards like Elemental Bond, Sunbird's Invocation, Shamanic Revelation or Rishkar's Expertise. Both Elemental Bond and Sunbird's Invocation have worked wonderfully for me. As far as the enrage trigger, I saw you have Pyrohemia so that's a great start, but think about adding Rampaging Ferocidon. My dinosaur deck doesn't focus on the enrage mechanic, but maybe you'll find use of cards like Staff of Nin, Splintering Wind, Task Mage Assembly, or Bullwhip.

I hope this helps! Let me know if you have any questions, I hope I didn't overwhelm you. Great start though!

Hi_diddly_ho_neighbor on Moo Cow and the Floopty-Doo's

3 weeks ago

Hi there!

So here a some suggestions for you

Mana fixing/Ramp: I know you mentioned not to hate on the manabase (and who could scoff at that lovely land distribution ;) ), but here are some cards (regardless of you lands) that I think would help your deck run smoothly: Boros Signet, Land Tax, Commander's Sphere, and Coalition Relic. A land that I think you should really consider since you will rely heavily on your commander is Command Beacon.

Some of these other suggestions appear to already be in your maybeboard, but I am going to mention them anyways because of how powerful I think they are.

I think you deck could use a lot more card draw as you will likely be burning through you hand fast (no pun intended). Cards like Mind's Eye, Book of Rass, Staff of Nin and maybe some wheel effects like Reforge the Soul or Wheel of Fate. Also, a card like Past in Flames might allow you to get more mileage out of your spells.

Deflecting Palm, Boros Charm, and Warleader's Helix would all be very good.

Gisela, Blade of Goldnight seems like an auto include here.

I hope some of those suggestions are helpful. Good luck deck building! +1 from me.

JakeHarlow on daretti king of junk

3 weeks ago

Instead of Jalum Tome, you could play Staff of Nin, perhaps. More expensive to cast but it gives you straight draw instead of loot, and you can zap X/1’s and planeswalkers, or just tick down players. Tome is still nice because sometimes you’re happy to put artifacts in your graveyard for Daretti to use. Perhaps run both?

MEWLIO on Free Big Bigs With Jhoira of the Ghitu

1 month ago

Maybe add in Mind's Eye, Mystic Remora, Overflowing Insight (to be cast for free from Jhoira), Thought Reflection, Mind Unbound, Staff of Nin and Honden of Seeing Winds for budget card draw.

Maybe if you feel like a bit of grouphug that benefits you as well and draws cards look into: Kami of the Crescent Moon, Temple Bell, Howling Mine and Font of Mythos.

You'll also want some protection from creatures and creature attacks, maybe stuff like: Crawlspace, Silent Arbiter and Propaganda.

But every deck needs some SPICE. And you have access to allsorts of spice in Red-Blue. Dominus of Fealty, Steel Hellkite, Wild Evocation, Sunbird's Invocation, Disrupt Decorum and Swarm Intelligence.

Some good removal: Arcane Denial, Chaos Warp.

teceramtg on Merfolk Army of the Sea and River

1 month ago

Include: Vanquisher's Banner seems like an auto-include in just about any tribal deck. Thran Dynamo, but no Mana Crypt? I assume it's not a budget issue, as there's a Gaea's Cradle, but it just seemed peculiar. Deepglow Skate seems pretty spicy amidst all those +1/+1 counters.

Remove: Staff of Nin feels underwhelming with that mana cost. There are better card draw spells. Increasing Savagery also seems underwhelming. If it were on an infect creature or Zada, Hedron Grinder, I would understand. Deeproot Warrior is just a 2/2 for ; it looks extremely outclassed.

Overall, I really love the deck. Low to the ground, but capable of a solid grind. The flavor was a nice addition.

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