Staff of Nin

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2015 (C15) Rare
Magic 2013 (M13) Rare
Promo Set (000) Rare

Combos Browse all

Staff of Nin

Artifact

At the beginning of your upkeep, draw a card.

: Staff of Nin deals one damage to target creature or player.

Price & Acquistion Set Price Alerts

C15

M13

Ebay

Recent Decks

Load more

Staff of Nin Discussion

zero2581 on [PreCon] Ceaseless Hunger - Eldrazi Tribal

3 days ago

Ive built a deck like this. Tamiyo's Journal is ok but i feel as if Howling Mine would do better. Yes it give everyone a card draw but for 2 mana casting cost it can really help get you some early game ramp. Staff of Nin is ok but Font of Mythos does the same without the 1 damage effect and at 6 casting cost unless you ramp to it early 1 damage i don't see being effective, where as Font of Mythos is 4 and gets you the card draw you need. Cloud Key might be a good idea to have also to reduce costs. When I build this deck i took bits from a deck on here and it proved very useful to see what kind of combos colorless creatures and artifacts can be used together. Its called "Walking Fridges and Stuff" look it up on here. I cant get that link to work for decks. If you're running Darksteel Forge you might wanna run Mycosynth Lattice so everything you control is indestructible.

Vettedog677 on Nazhan's Go Big Equipment

4 days ago

Going to swap Traverse the Outlands with Naga Vitalist. Also going to swap Staff of Nin with Sram, Senior Edificer. I think both of those are better card draw and ramp.

NV_1980 on Bruna, Judger of the Sinful

5 days ago

Hi LeAlbus,

Your deck looks interesting, but I see some room for improvement :) Your land count is a little high. I think you could increase the deck's speed by dropping the land count back down to 36 and instead add some more ramp options. This would include cards like Knight of the White Orchid, Oreskos Explorer, Solemn Simulacrum and in case you have the monies, Weathered Wayfarer or Land Tax.

I can't help but notice that some of the more powerful Angels that are available are missing from your deck (you already mentioned Avacyn). If you lack the money to buy these but still want this deck to work as a tribal, perhaps you should look into cards like Honor of the Pure, Door of Destinies and Spear of Heliod.

Last but not least, add some more draw ability. I know white is a spectacularly bad color at this, but you can use some artifacts to compensate. I'd recommend Staff of Nin and maybe Mind's Eye.

I hope this helps and I hope you can find the time to comment on one of my decks as well. Happy gaming!

Cyrialis on Kaalia Monster Mash

5 days ago

Hey hey -kgrey2, so heremy late reply: I feel the same. Most decks should work without their commander present, so that should always be a consideration to take.Oversold Cemetery was a card i recently found, it may give you an additional edge btw.

Well. It is a risky card. - If you want a more reliable option -Toxic Deluge gets rid of about anything, my favourite for decks with one or two main creatures is Tragic Arrogance type of effects, so you get to keep the most important stuff ;)

Sooo I have to concede on that point to you, the scourge was a newcomer in my dagon deck and having this much control is actually really important. slight bow to your wisdom

Wheel effects are not for no reason expensive! They are immensely powerful to refill your hand when no fuel is left or in a critical moment to let you dig for answers! (You have some graveyard controls well... so VALUE ;)) Here is the important difference between card draw and card advantage clear. First of all, when yo cast this card you are in most cases out of options, or in need for additional cards, right?Which means from the number of cards and the quality of those cards you will most likely be behindby one or more cards. Wheel effects force everyone to discard and especially against control decks, that want to have more than 7 cards in hand and a bunch of answers this is a wonderful reset to their basically well shaped hand, most opponents will have one or two good cards in ahnd for later situations, so you can get rid of those, too.But also you will get the most use out of this, before anyone else!

The things that make Wheel of Fortune so good are your ability to decide WHEN to use it,discarding your opponents (most likely superior) handsand the fact that it is the most effective for you in most cases.It depends I guess on how bad you need it, but my Boros deck uses quite a bunch of them.

I think instead you can use Staff of Nin and avoid unneccesary damage, the confidant is a very "prestige" and cool card, BUT when you run big creatures, suddenly having the chance to get a minus 6-8 life a turn and maybe randomly killing yourself Cards like this are easy to remove and I am unsure if that is such a good idea if you watn consistency.
Loreseeker's Stone is my favourite card for decks with low handcard avarages.

That sounds about like the same time I am into EDH, the format is just so versatile and fun oriented. :)

Hmm. Most times a mono green Nissa deck The daily recommended dosage of Greens, slightly modified from what is to see there- lots of Gravity Well type of effects and so and so forth ;) my Boros Control deck with Avacyn on the front lines, has been proven quite effective against this type of deck, thanks to lots and lots of answers and removal and a Dimir Deck that focuses going wide with zombies, either milling you out or overrolling you with unblockable threats. ;)

Clawsun73 on Kemba Kha artifact deck

1 week ago

Masterwork of Ingenuity for Herald of the Host. Masterwork of Ingenuity is any equipment on the battlefield for 1 mana. Herald is a cool card, but doesn't really fit the deck.

Explorer's Scope for Worn Powerstone. Worn powerstone is pretty bad...

Strata Scythe for Slagwurm Armor. This card seems insane since you are playing mono white.

Spear of Heliod for Infiltration Lens. Makes people not want to attack you if you have 3 mana open. You are trying to make sure your commander is not blocked, that makes this useless.

Stoneforge Masterwork for Accorder's Shield. You summon a lot of cats, this makes Kemba thicc.

Inventors' Fair for Plains. It's just good and there is no reason to have a plains rather than this. (I can trade you one)

Dispatch for Bandage. Don't see bandage being too useful. Dispatch is extremely cheap removal in this deck. (I can trade you this too)

Trailblazer's Boots for Kitesail. Basically unblockable, better than flying.

Golem-Skin Gauntlets for Ring of Thune. This gives more attack than Thune and costs basically the same. (2 play, 1 equip vs. 1 play, 2 equip)

Oblivion Ring for Hold the Gates.

Sandblast for Second Thoughts.

Swords to Plowshares for Aura Blast. Don't need Aura Blast and Erase.

Open the Vaults for Cobbled Wings. If someone casts Vandalblast, you don't automatically lose.

Skullclamp for Staff of Nin. Staff is too expensive mana wise for 1 extra card and 1 damage per turn. Skullclamp is much better draw.

Selfless Spirit for Gorgon's Head. Deathtouch isn't good on a voltron, seems not worth it.

Rogue's Passage for Plains if you don't already have it since you don't have lands listed.

CChaos on This Deck is Something Elf

1 week ago

Staff of Nin for an extra card each turn? Plus ramp come easily with elves, so 6 mana should not be an issue.

jrkinnard on Naya Fossil Dig

2 weeks ago

If you want to take the deck in the direction of a bit more artifact/piddly-damage-to-ones-own-creatures-matters synergy that adding the Aether Grid would suggest, I'd also look into Acorn Catapult, Staff of Nin, and maybe getting Akoum Hellkite in there.

I've enjoyed your deck so much that I've created a budget version here --a bit fewer anthems, a bit more artifacts/piddly damage floating around. Nice work!

Load more