Staff of the Sun Magus
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
Printings View all
|Magic 2015 (M15)||Uncommon|
|Magic 2014 (M14)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Staff of the Sun Magus Discussion
4 days ago
looks great. A few to think about Teferi's Protection Grand Abolisher Sun Titan Angel's Feather Staff of the Sun Magus Austere Command Suture Priest Soul's Attendant Soul Warden Smothering Tithe Wrath of God Approach of the Second Sun Endless Horizons
koizintec9 on Teshar
3 months ago
I_Just_Like_Designing_Decks personally I believe your build has too much recursion but lacks a secondary plan in case you don't run into your combo.
If anything I'd begin by switching the cards that are doing nothing but lifegain, such as Staff of the Sun Magus or Soul Warden . Sure, you do have an Aetherflux Reservoir as a wincon, but most of the time it will only be such a wincon if you manage to find a loop and get infinite lifegain out of it, not by raising your life total with other cards.
As for other suggestions I believe Ashnod's Altar would fit very well into this deck as a way to sacrifice your creatures aswell as adding you mana to continue your loops.
If this aristocrat-ish strategy doesn't work out so well, I believe you should add anthem effects such as Benalish Marshal , since Teshar allows you to bring many creatures in a single turn, making them stronger seems good.
3 months ago
A really good way you could gain life with this deck is putting in some Staff of the Sun Magus cards. I'm planning to make a deck based around both lifegain and tokens, where gaining life allows you to place creature tokens onto the battlefield, and when a creature enters that battlefield under your control, you gain life. This, obviously, creates an infinite combo, and the card I mentioned is one of the most crucial cards for the deck.
7 months ago
I've never before considered Odric, Lunarch Marshal and he will get added.
I'll try out Skullclamp .
I see your point on Dictate of Heliod . While it's fun, it doesn't really do much.
I'll try taking out Dreamstone Hedron for some cheaper ramp.
I like Staff of the Sun Magus , but with the cards you have suggested to me, I'll take it out.
I like Archangel of Tithes because it's an Angel and it has high Devotion, so I won't be taking that out.
I'm not sure about my LGS's current meta, so I'll be keeping Angel of Jubilation for now.
Thanks for your comment. I don't like Mind's Eye because I feel it's too expensive for what it does, and I might be able to find better ways to draw cards consistently.
Thanks for your comment. I agree with you, I'll be definitely be adding some more card draw. I already have Endless Atlas in the deck, and I'll consider Alhammarret's Archive . I like Alms Collector and Slate of Ancestry , so I'll be adding those if I can find space.
I see your point on Bontu's Monument , I'll take that out.
Thanks for your comment. My lifegain package is mainly for card draw, but I'll probably take most of it out for other cards. The only thing I would leave in would be Auriok Champion , The Soul Sisters, and Suture Priest . I'll probably also take out Dawn of Hope and Well of Lost Dreams , because they don't do much anymore.
Thanks for your comment. I agree with you and enpc, so I'll be taking out my lifegain package.
Emancipation Angel is going in.
I don't like Mind's Eye because I think it's too expensive for what it does.
I'm not a big fan of Dusk because it will kill most of my guys.
7 months ago
Hi, nice deck - one of our playgroup has an Oketra deck and it is serious stuff.
I'll start by seconding the inclusion of Hall of Heliod's Generosity , probably just drop a plains.
Other Lands - Cryptic Caves if you think you can handle another colourless source, and New Benalia is handy if you don't need rocket speed. Homeward Path is probably a meta-call and could be unnecessary.
As for suggestions;
I'd also like to recommend Odric, Lunarch Marshal so your team gets Double Strike from the big-O and Vigilance from her zombies, as well as probably Flying! He'd be the perfect replacement for the dropped Skirmisher.
Luminarch Ascension is a beating in Commander if you can drop it and defend it.
Suggested cuts for the above with a bit of reasoning:
- Dictate of Heliod (The impact isn't much in the grand scheme of things and you'll rarely Flash it in for a blow-out turn. Cathars' Crusade is way better and will win you more games)
- Dreamstone Hedron (already expensive before it ramps you)
- Staff of the Sun Magus (there's plenty of life gain without this)
- Archangel of Tithes (I don't think your tax effects constitute a sub-theme enough for this to be making life too hard for your opponents, i.e. you don't have a lot of traditional accompanying 'pillow fort' things)
- Angel of Jubilation is also a bit of a meta-call as a potential cut for something.
Hope you do well with the deck! GLHF
1 year ago
Most of these aren't standard legal but if you're just playing casually or looking for a commander deck
1 year ago
1 year ago
I would remove the following cards: 1. Soldier of the Pantheon- It has too small of an effect. 2.Blinding Light- It is Sorcery speed so it can only be used offensively and the effect is too small. 3. Defy Death- This effect is alright but is really situational. It is a victim of having only 100 cards.4. Staff of the Sun Magus- Too small of an effect.5. Scroll of Avacyn- Too small of an effect.6. Marble Diamond- Mediocre card that is just "alright".7. Coldsteel Heart- same as Marble Diamond.8. Reverse Damage- 100% reactive cards are often dead draws.9. Chastise- Same as Reverse Damage.10. Moonlit Wake- To small of an effect.11. Sun Droplet- +1 life a turn is awful. Use this card as a coaster.---The above cards are all bad and are easy cuts.-The last two cuts are hard, but id suggest one card for sure:12. Sensei's Divining Top- with only 1 card draw engine Well of Lost Dreams and no other shuffle effects, the top is not very good at all. Great card in a bad situation. I would cut it.---As for the 13th cut; you will have to playtest and see what feels underwhelming, too often.