Staff of the Sun Magus

Staff of the Sun Magus

Artifact

Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Magic 2014 (M14) Uncommon

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Staff of the Sun Magus Discussion

Mt232 on Lifegain for the Win

6 months ago

Maybe Spirit Link,Staff of the Sun Magus, and Ajani's Mantra might help to bring the curve down.

koizintec9 on Teshar

10 months ago

I_Just_Like_Designing_Decks personally I believe your build has too much recursion but lacks a secondary plan in case you don't run into your combo.

If anything I'd begin by switching the cards that are doing nothing but lifegain, such as Staff of the Sun Magus or Soul Warden . Sure, you do have an Aetherflux Reservoir as a wincon, but most of the time it will only be such a wincon if you manage to find a loop and get infinite lifegain out of it, not by raising your life total with other cards.

As for other suggestions I believe Ashnod's Altar would fit very well into this deck as a way to sacrifice your creatures aswell as adding you mana to continue your loops.

If this aristocrat-ish strategy doesn't work out so well, I believe you should add anthem effects such as Benalish Marshal , since Teshar allows you to bring many creatures in a single turn, making them stronger seems good.

Carrot_cake on Mono-White Soldier

11 months ago

A really good way you could gain life with this deck is putting in some Staff of the Sun Magus cards. I'm planning to make a deck based around both lifegain and tokens, where gaining life allows you to place creature tokens onto the battlefield, and when a creature enters that battlefield under your control, you gain life. This, obviously, creates an infinite combo, and the card I mentioned is one of the most crucial cards for the deck.

Hexaflexagon on Angelhorde Invasion *Primer*

1 year ago

Hey BS-T,

Thanks for your help. I've already added in, Hall of Heliod's Generosity . I'll probably keep in Homeward Path for now, as I haven't really played much at my LGS and have only seen a few decks.


Thanks again,

Hexaflexagon


Hey CasualCucumber,

Thanks for your comment. I don't like Mind's Eye because I feel it's too expensive for what it does, and I might be able to find better ways to draw cards consistently.

Thanks again,

Hexaflexagon


Hey K1ngMars,

Thanks for your comment. I agree with you, I'll be definitely be adding some more card draw. I already have Endless Atlas in the deck, and I'll consider Alhammarret's Archive . I like Alms Collector and Slate of Ancestry , so I'll be adding those if I can find space.

I see your point on Bontu's Monument , I'll take that out.

Thanks again,

Hexaflexagon


Hey enpc,

Thanks for your comment. My lifegain package is mainly for card draw, but I'll probably take most of it out for other cards. The only thing I would leave in would be Auriok Champion , The Soul Sisters, and Suture Priest . I'll probably also take out Dawn of Hope and Well of Lost Dreams , because they don't do much anymore.

Thanks again,

Hexaflexagon


Hey Nemesis,

Thanks for your comment. I agree with you and enpc, so I'll be taking out my lifegain package.

Thanks again,

Hexaflexagon

BS-T on Angelhorde Invasion *Primer*

1 year ago

Hi, nice deck - one of our playgroup has an Oketra deck and it is serious stuff.

I'll start by seconding the inclusion of Hall of Heliod's Generosity , probably just drop a plains.

Other Lands - Cryptic Caves if you think you can handle another colourless source, and New Benalia is handy if you don't need rocket speed. Homeward Path is probably a meta-call and could be unnecessary.

As for suggestions;

  1. I'd aim to put the Tithe from your maybeboard in if you can pick one up, Land Tax would be even better, but boy, that price tag!

  2. I'd also like to recommend Odric, Lunarch Marshal so your team gets Double Strike from the big-O and Vigilance from her zombies, as well as probably Flying! He'd be the perfect replacement for the dropped Skirmisher.

  3. Luminarch Ascension is a beating in Commander if you can drop it and defend it.

  4. Finally Skullclamp , you'll usually have a weenie or two to bump off despite the inclusion of Divine Visitation .

Suggested cuts for the above with a bit of reasoning:

Hope you do well with the deck! GLHF

ThunderThighs on Getting a Life

1 year ago

Maybe try Nyx-Fleece Ram, Orzhov Basilica, Staff of the Death Magus, Staff of the Sun Magus, Soulmender, Sungrace Pegasus, or Serene Steward

Using Serene Steward you can trigger its mana ability to buff every time you gain life. I use Athreos, God of Passage in my Orzhov deck as my commander

Most of these aren't standard legal but if you're just playing casually or looking for a commander deck

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