Tatsumasa, the Dragon's Fang

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Tokens

Tatsumasa, the Dragon's Fang

Legendary Artifact — Equipment

Equipped creature gets +5/+5.

(6), Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit creature token with flying into play. Return Tatsumasa to play under its owner's control when that token is put into a graveyard.

Equip (3)

Tatsumasa, the Dragon's Fang Discussion

Caerwyn on Bruce & Tana, Weaponized Re-Quips

2 weeks ago

Swords to Plowshares and Path to Exile are fantastic removal spells.

You'll probably want to run some board wipes - Wrath of God and Blasphemous Act are solid, since Voltron tends to fare poorly against wider decks.

You are in Green, so should be running a more aggressive ramp package. Llanowar Elves and Birds of Paradise are two must-haves.

I would cut Spidersilk Net and Tatsumasa, the Dragon's Fang , and perhaps some of the other more-expensive-to-cast equipment.

Apostle's Blessing is a great way to save your commander from a kill spell or lethal damage.

40 lands is way too many.

Funkydiscogod on how to deal with people ...

3 months ago

So, seeing your deck has got some good ramp, it looks like what you really need are big fatties that can survive an edict effect.

I have an unusual solution for you: Tatsumasa, the Dragon's Fang as a 5/5 flying dragon. It would be difficult, if not impossible for your opponent to deal with permanently: they would need to have Vraska's Contempt or Path to Exile for the dragon token (and even then, they have to hope you don't Plummet it in response). The 5/5 dragon can survive any number of sacrifice effects, as long as you have to get it back.

If they have artifact destruction, you activate the ability to get the dragon token in response to the spell, and this saves the sword. To bait them into using their removal on the sword, you just equip it to something.

Otherwise, cards that go wide, like Beacon of Creation , or Hooded Hydra would minimize the power of the sacrifice effects.

MurrSheep on Card creation challenge

4 months ago

Karn’s gauntlets 5 Legendary Artifact -Equipment

Equipped creature can block up to two additional creatures and gets +1/+1 for each colorless Planeswalker you control.

Equip - 5

//

Myr Welder 3

Artifact creature - Myr

~ gains your choice of Deathtouch, Lifelink, vigilance, haste, Trample or hexproof each time a new equipment is equipped to it but loses any abilities those equipments provide.

1/1

Turn Tatsumasa, the Dragon's Fang into a creature.

legendofa on How Much Could Kamigawa Be ...

8 months ago

Could the planeswalker be a different weapon? The idea of a powerful being (planeswalker) inhabiting a weapon would work very well in Kamigawa. I also don't know much of the story behind Umezawa's Jitte. A quick search comes up with Tenza, Godo's Maul, Tatsumasa, the Dragon's Fang (which kind of has this idea), Oathkeeper, Takeno's Daisho, and Konda's Banner for legendary equipment from Kamigawa. Or have it be some other weapon--some type of non-sword weapon, like a bow or spear, might be interesting. Just tossing out ideas.

Wintermoon on Can't find these tokens

1 year ago

Hello, I added Tatsumasa, the Dragon's Fang to one of my decks, and I have been searching online for the tokens it creates, in order to buy some. But I can't find them on Cardmarket or anywhere else, only some greek and expensive alters/custom tokens but I really want the original ones, if they exist. Does anybody know where I could find them?

Wintermoon on Musashi used 2 swords? Hold my sake!

1 year ago

Rogue_Toaster Yes it could but Isao doesn't really need it, he already regenerates so he doesn't need the first ability provided by Oathkeeper, and the second ability will only help my opponents to remove Isao from the game by destroying the equipment while one of the reasons that I have him as a commander is how hard it is to remove him from the game due to the regenerate. So despite being good in flavor there are better options for the deck. Like Tatsumasa, the Dragon's Fang that gives more stats, can create 1 blocker if needed (2 if Doubling Season is in play), and is still good for flavor.

But thank you for the suggestion nonetheless :)

He_Who_Hungers on Mairsil, Make-Believe Champion

1 year ago

Yes, I think you are confusing things. Disallow cannot be cast to counter only part of the ability (such as the returning part of AEtherling or Conjurer's Closet). I have already pointed out my reasons for not including the Closet (mostly because it is a dead draw if you already have a way to blink Mairsil), but as far as the Aetherling goes: both the exile and the return are part of the ability's effect. If the ability is countered, Mairsil will not be exiled in the first place, and therefor also not be stuck in a 'permanent' exile. For Tatsumasa, the Dragon's Fang, this is different, since it specifically states that it will only return if the token is put into a graveyard. So any exile or effect which prevents it from hitting the 'yard will keep Mairsil exile, since its return condition can no longer be fulfilled. Aetherling or Closet do not have a condition: If Mairsil is exiled by it, it will also be returned.

You are correct as far as the restrictions on Quicksilver Elemental's abilities go, in that copying Mairsil's abilities will not instantly provide a way to go infinite. However, there are still ways in which things like infinite mana are possible. There is a different rule that states that any restriction on the activation of an ability which has been acquired from a different object applies only to that specific ability as acquired from that specific object, and does not affect different, otherwise completely identical, abilities. What this means is that every ability acquired from Mairsil by Quicksilver Elemental will have its own independent 1 per turn clause.

What this allows you to do is, for example, if you have Gilded Lotus and Morphling exiled with Mairsil, and have Quicksilver elemental in play (without summoning sickness), to tap Mairsil for 3 blue mana with the Lotus' ability, use one blue mana to copy all of his abilities onto the Quicksilver elemental. Next you can use another blue mana to untap the Elemental through Morphling's ability, then tap it again with the Lotus' ability for a total of 4 blue mana floating. At this moment you'll have used both abilities the Quicksilver Elemental copied from Mairsil, so you cannot use either of them again. What you can do, however, is activate Quicksilver's own activated ability again on Mairsil, and copy all of his activated abilities (again). At this point your Elemental has each ability of the Morphling and the Gilded Lotus twice, and you can use each of them once each turn. This allows you to tap it for 3 colored mana an additional time, untap it for one blue mana, then copy Mairsil's ability's again for a total of 5 blue mana. Rinse and repeat and you will leave you with infinite mana, and your Quicksilver Elemental with a shitload of activated abilities, which it can effectively use as often as needed, by copying them again.

Thanks for your suggestions! I see where you are going with them, but as I mentioned in my description, I'm really not looking for instant win combo's. That's not the way I like to play. Infinite mana I will allow, as long as it does not project an instant win condition.

He_Who_Hungers on Mairsil, Make-Believe Champion

1 year ago

I know in my group I will encounter that, so I won't think twice about running Ovinomancer haha. Probably needed to take Toxic Deluge out anyway since I don't fancy spending 7 on a single card, so I put Shauku in instead of that.

Also switched Tatsumasa, the Dragon's Fang for Gilded Lotus because I noticed I had very little ways to produce colored mana with Mairsil, which is quite important when trying to get infinite mana with Quicksilver Elemental (because you need to keep copying the abilities, as you can only use each of them once per turn). Not a win condition, but it can never hurt to have the possibility enabled. As much as I want to find a use for Tatsumasa, the fact that it only comes back if the Dragon token hits the yard makes Mairsil way too vulnerable for instant speed exile if I pop it (then Mairsil would just stay in exile and I'd have no way to get him back). Not worth the risk :P

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