Tatsumasa, the Dragon's Fang

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tatsumasa, the Dragon's Fang

Legendary Artifact — Equipment

Equipped creature gets +5/+5.

(6), Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit creature token with flying into play. Return Tatsumasa to play under its owner's control when that token is put into a graveyard.

Equip (3)

Blobby_Bobby on Samurai! (feat. Exactly Zero Tom Cruises)

1 year ago

I have a Tatsumasa, the Dragon's Fang somewhere if end up including it.

jconeil1988 on Knights Unite

4 years ago

Woah, holy knights.

Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.

Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.

I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.

Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.

Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade  Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.

So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.

With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.

Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.

With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.

This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.

Caerwyn on Bruse & Tana's Xross Codex of The Empyrean Armory

4 years ago

Swords to Plowshares and Path to Exile are fantastic removal spells.

You'll probably want to run some board wipes - Wrath of God and Blasphemous Act are solid, since Voltron tends to fare poorly against wider decks.

You are in Green, so should be running a more aggressive ramp package. Llanowar Elves and Birds of Paradise are two must-haves.

I would cut Spidersilk Net and Tatsumasa, the Dragon's Fang , and perhaps some of the other more-expensive-to-cast equipment.

Apostle's Blessing is a great way to save your commander from a kill spell or lethal damage.

40 lands is way too many.

MurrSheep on Card creation challenge

4 years ago

Karn’s gauntlets 5 Legendary Artifact -Equipment

Equipped creature can block up to two additional creatures and gets +1/+1 for each colorless Planeswalker you control.

Equip - 5

//

Myr Welder 3

Artifact creature - Myr

~ gains your choice of Deathtouch, Lifelink, vigilance, haste, Trample or hexproof each time a new equipment is equipped to it but loses any abilities those equipments provide.

1/1

Turn Tatsumasa, the Dragon's Fang into a creature.

legendofa on How Much Could Kamigawa Be …

5 years ago

Could the planeswalker be a different weapon? The idea of a powerful being (planeswalker) inhabiting a weapon would work very well in Kamigawa. I also don't know much of the story behind Umezawa's Jitte. A quick search comes up with Tenza, Godo's Maul, Tatsumasa, the Dragon's Fang (which kind of has this idea), Oathkeeper, Takeno's Daisho, and Konda's Banner for legendary equipment from Kamigawa. Or have it be some other weapon--some type of non-sword weapon, like a bow or spear, might be interesting. Just tossing out ideas.

Tarzunga on Can't find these tokens

5 years ago

Hello, I added Tatsumasa, the Dragon's Fang to one of my decks, and I have been searching online for the tokens it creates, in order to buy some. But I can't find them on Cardmarket or anywhere else, only some greek and expensive alters/custom tokens but I really want the original ones, if they exist. Does anybody know where I could find them?

Tarzunga on Musashi used 2 swords? Hold my sake!

5 years ago

Rogue_Toaster Yes it could but Isao doesn't really need it, he already regenerates so he doesn't need the first ability provided by Oathkeeper, and the second ability will only help my opponents to remove Isao from the game by destroying the equipment while one of the reasons that I have him as a commander is how hard it is to remove him from the game due to the regenerate. So despite being good in flavor there are better options for the deck. Like Tatsumasa, the Dragon's Fang that gives more stats, can create 1 blocker if needed (2 if Doubling Season is in play), and is still good for flavor.

But thank you for the suggestion nonetheless :)

Load more