Tatsumasa, the Dragon's Fang
Legendary Artifact — Equipment
Equipped creature gets +5/+5.
(6), Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit creature token with flying into play. Return Tatsumasa to play under its owner's control when that token is put into a graveyard.
Printings View all
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Tatsumasa, the Dragon's Fang Discussion
3 weeks ago
Woah, holy knights.
Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.
Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.
I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.
Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.
Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.
So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.
With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.
Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.
With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.
This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.
8 months ago
Apostle's Blessing is a great way to save your commander from a kill spell or lethal damage.
40 lands is way too many.
10 months ago
So, seeing your deck has got some good ramp, it looks like what you really need are big fatties that can survive an edict effect.
I have an unusual solution for you: Tatsumasa, the Dragon's Fang as a 5/5 flying dragon. It would be difficult, if not impossible for your opponent to deal with permanently: they would need to have Vraska's Contempt or Path to Exile for the dragon token (and even then, they have to hope you don't Plummet it in response). The 5/5 dragon can survive any number of sacrifice effects, as long as you have to get it back.
If they have artifact destruction, you activate the ability to get the dragon token in response to the spell, and this saves the sword. To bait them into using their removal on the sword, you just equip it to something.
1 year ago
Karn’s gauntlets 5 Legendary Artifact -Equipment
Equipped creature can block up to two additional creatures and gets +1/+1 for each colorless Planeswalker you control.
Equip - 5
Myr Welder 3
Artifact creature - Myr
~ gains your choice of Deathtouch, Lifelink, vigilance, haste, Trample or hexproof each time a new equipment is equipped to it but loses any abilities those equipments provide.
Turn Tatsumasa, the Dragon's Fang into a creature.
1 year ago
Could the planeswalker be a different weapon? The idea of a powerful being (planeswalker) inhabiting a weapon would work very well in Kamigawa. I also don't know much of the story behind Umezawa's Jitte. A quick search comes up with Tenza, Godo's Maul, Tatsumasa, the Dragon's Fang (which kind of has this idea), Oathkeeper, Takeno's Daisho, and Konda's Banner for legendary equipment from Kamigawa. Or have it be some other weapon--some type of non-sword weapon, like a bow or spear, might be interesting. Just tossing out ideas.
1 year ago
Hello, I added Tatsumasa, the Dragon's Fang to one of my decks, and I have been searching online for the tokens it creates, in order to buy some. But I can't find them on Cardmarket or anywhere else, only some greek and expensive alters/custom tokens but I really want the original ones, if they exist. Does anybody know where I could find them?
1 year ago
Rogue_Toaster Yes it could but Isao doesn't really need it, he already regenerates so he doesn't need the first ability provided by Oathkeeper, and the second ability will only help my opponents to remove Isao from the game by destroying the equipment while one of the reasons that I have him as a commander is how hard it is to remove him from the game due to the regenerate. So despite being good in flavor there are better options for the deck. Like Tatsumasa, the Dragon's Fang that gives more stats, can create 1 blocker if needed (2 if Doubling Season is in play), and is still good for flavor.
But thank you for the suggestion nonetheless :)
1 year ago
Yes, I think you are confusing things. Disallow cannot be cast to counter only part of the ability (such as the returning part of AEtherling or Conjurer's Closet). I have already pointed out my reasons for not including the Closet (mostly because it is a dead draw if you already have a way to blink Mairsil), but as far as the Aetherling goes: both the exile and the return are part of the ability's effect. If the ability is countered, Mairsil will not be exiled in the first place, and therefor also not be stuck in a 'permanent' exile. For Tatsumasa, the Dragon's Fang, this is different, since it specifically states that it will only return if the token is put into a graveyard. So any exile or effect which prevents it from hitting the 'yard will keep Mairsil exile, since its return condition can no longer be fulfilled. Aetherling or Closet do not have a condition: If Mairsil is exiled by it, it will also be returned.
You are correct as far as the restrictions on Quicksilver Elemental's abilities go, in that copying Mairsil's abilities will not instantly provide a way to go infinite. However, there are still ways in which things like infinite mana are possible. There is a different rule that states that any restriction on the activation of an ability which has been acquired from a different object applies only to that specific ability as acquired from that specific object, and does not affect different, otherwise completely identical, abilities. What this means is that every ability acquired from Mairsil by Quicksilver Elemental will have its own independent 1 per turn clause.
What this allows you to do is, for example, if you have Gilded Lotus and Morphling exiled with Mairsil, and have Quicksilver elemental in play (without summoning sickness), to tap Mairsil for 3 blue mana with the Lotus' ability, use one blue mana to copy all of his abilities onto the Quicksilver elemental. Next you can use another blue mana to untap the Elemental through Morphling's ability, then tap it again with the Lotus' ability for a total of 4 blue mana floating. At this moment you'll have used both abilities the Quicksilver Elemental copied from Mairsil, so you cannot use either of them again. What you can do, however, is activate Quicksilver's own activated ability again on Mairsil, and copy all of his activated abilities (again). At this point your Elemental has each ability of the Morphling and the Gilded Lotus twice, and you can use each of them once each turn. This allows you to tap it for 3 colored mana an additional time, untap it for one blue mana, then copy Mairsil's ability's again for a total of 5 blue mana. Rinse and repeat and you will leave you with infinite mana, and your Quicksilver Elemental with a shitload of activated abilities, which it can effectively use as often as needed, by copying them again.
Thanks for your suggestions! I see where you are going with them, but as I mentioned in my description, I'm really not looking for instant win combo's. That's not the way I like to play. Infinite mana I will allow, as long as it does not project an instant win condition.