Behemoth Sledge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Alara Reborn (ARB) Uncommon

Combos Browse all

Behemoth Sledge

Artifact — Equipment

Equipped creature gets +2/+2 and has lifelink and trample.

Equip

Price & Acquistion Set Price Alerts

C17

C13

DDH

Ebay

Have (0)
Want (1) MirrorMountain

Behemoth Sledge Discussion

vasarto77 on mtg hologram duels?

3 weeks ago

Ignoring the terrible story, bad characters, not following the rules of the game or any of the cards, playing cards that don't or never did or will exist and ALL of the other problems the Yugioh cartoon series had, one thing about it REALLY interested me and kept me watching when I was younger and that was the hologram duels!

Do you guys think that it might be possible, through either hologram technology or some sort of 2-4 player VR system that a yugioh like mtg battle can take place? Would it ever have an impact on how we play or make competitive playing more fun if stuff like that existed? Imagine playing a Sigil Captain then watching how cool he looks after you stack a Armadillo Cloak and a Behemoth Sledge and watch him go to town on your opponent and his creatures in all his completely realistic but hologram 3d goodness!

Think that's ever gonna happen? Even in 20 years?

the__odysseus on "RUHAN SMASH!"

1 month ago

Behemoth Sledge is not legal in this deck. Perhaps you meant Loxodon Warhammer?

hkhssweiss on Cat of Blades

2 months ago

I agree with what sagramore is saying, pick a theme with how you want to construct your deck and go from there. From the comments and the way you want to go, which is going wide than stick to anthem like effects and equipments that will help you build your army and ramp.

Since you said you are on a tight budget I'll list some cards that are less than $5 that might be able to help you out.

Rampant Growth, Cultivate, Farseek, Faith's Reward, Wrath of God, Hunter's Insight, Relic Seeker, Auriok Steelshaper, Steelshaper Apprentice, Angel of Jubilation, Remember the Fallen, Cathars' Crusade, Behemoth Sledge, Qasali Pridemage, Leonin Warleader, Prowling Serpopard, Reclamation Sage, and Krosan Grip.

Hope some of the cards listed would be able to help you out!

Heliogabale on Sigarda, Legendary Defender

2 months ago

I ended up adding Hammer of Nazahn and Behemoth Sledge, which have the advantage of staying on the board in case Sigarda leaves play.

Can't find room to reintegrate Mirri's Guile at this point, I guess I'll have to try out the deck first and find out how it fares.

Elf0491 on Mayael's Big Boy Club

2 months ago

Big smashy Naya decks can be a ton of fun! It kinda depends on what direction you want to take the deck, but if you're looking at the classic 'power 5 or greater matters' theme, here are some suggestions:

Remove: Chandra, Fire of Kaladesh  Flip: This deck focuses more on casting big creatures, so the likelihood of flipping Chandra is very low. Firemane Angel: Very expensive for her effects. Better creatures and lifegain can be found. Gigantosaurus: Hilarious card, but the 5 green will be super hard to get in a three color deck. Legion Loyalist, Legion Warboss, and Ajani's Welcome: These cards are all geared towards a 'go-wide' playstyle that encourages lots of small creatures. That's not how Naya usually plays, and most of the rest of your deck isn't set up to support them. Light of the Legion, Swiftblade Vindicator, Dawn of Hope, Path of Discovery, Prodigious Growth, Urban Utopia, Bounty of Might, Flower / Flourish, Boros Keyrune, and Selesnya Cluestone: These are all cards that either don't mesh great with the rest of the deck, or are decent, but have cards that can usually do the same thing better.

Big Boyz: Meglonoth: Great power for 6 mana, and can really pump out damage both attacking and blocking each time around the table! Mycoid Shepherd: Pretty decent source of lifegain. Paleoloth: Graveyard recursion. Spearbreaker Behemoth: Gives your important stuff indestructibility! Spellbreaker Behemoth: Can absolutely wreck blue control. Woolly Thoctar: 5/4 for 3. Nuff said. Bull Cerodon: Really solid creature to keep bashing your opponent's with. Godsire: Can be hard to play, but will generate an insane amount of value if it stays in play. Stalking Vengeance: When your stuff dies, so do your opponents! Victory's Herald: massive boost to your field, especially with lifegain.

Mana Ramp: Gruul Signet and Selesnya Signet: Some of the best ramp for three color decks. Drumhunter, Exuberant Firestoker, Sacellum Godspeaker, and Sunseed Nurturer: Can be okay as ramp, while also synergizing with your theme. Mul Daya Channelers: can be either a 5/5, or help you ramp into one. Somberwald Sage, Beastcaller Savant, Birds of Paradise, Channeler Initiate, Chromatic Lantern, Commander's Sphere, Draconic Disciple, Llanowar Elves, Atzocan Seer, and Drover of the Mighty: All permanents with useful ramp abilities, some of which even have a few other potential synergies. Traverse the Ulvenwald, Sakura-Tribe Elder, Yavimaya Elder, Harrow, Journey of Discovery, Gift of Estates, Cultivate, Caravan Vigil, and Collective Voyage: Cards with varying effects that let you search up lands from your library.

Utility: Asceticism: Lots of protection for your board. Anger and Fires of Yavimaya: gives all of your creatures haste. Signal the Clans: Great tutor card for creature based decks. Loxodon Warhammer and Behemoth Sledge: Trample and lifegain on a stick. Domri Rade: Card draw, repeatable fighting, and a crazy ult. Deafening Clarion, Austere Command, Earthquake, Mizzium Mortars, Comet Storm, and Savage Twister: All have the potential to be near one-sided boardwipes.

Lands: Ancient Ziggurat: With a focus on creatures, this card is usually really useful. Command Tower: Should be in every commander deck. Naya Panorama and Jungle Shrine Kessig Wolf Run: Extra damage and trample. Contested Cliffs: Repeatable fighting for your beasts.

There are probably more suggestions I could make, and certainly not all of these cards need to go in. Just some different ideas for you to consider!

evkede on Shalai's Potent Plenty

3 months ago

Thanks for the input, wisegreenbean. I removed most of those before reading your comment, but those that are still in the list will stay for now. Felidar Sovereign will likely be cut, but it is a reasonable body with lifelink, and can occasionally win the game.

Sunscorch Regent is a card that I think you're underestimating. It can get enormous, and gains a little bit of life. That said, I made this list in about 40 minutes this morning, so I am still very much testing cards in and out.

The Aura/Equipment package: Heliod's Pilgrim does only get auras, and while the package might be too cute, the versatility is definitely worth testing before I make a final decision. Open the Armory can get me Swiftfoot Boots, Skullclamp, or Behemoth Sledge, and feels much more strong a consideration for it.

Hydra Broodmaster is a test card solely because of Shalai's hexproof giving. Depending on whether she tends to be killed off or not, it may or may not make the cut. The strongest consideration is that Like WG does in edh, overextending into a wipe can easily lose this deck the game, and having a way to add to my board meaningfully without playing out more cards from hand is worth considering.

Load more