Behemoth Sledge

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Behemoth Sledge

Artifact — Equipment

Equipped creature gets +2/+2 and has lifelink and trample.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

SufferFromEDHD on Counting on Life

8 months ago

Ring of Kalonia might be a decent substitute for Behemoth Sledge unless lifelink is better than +1/+1 counter triggers.

You are probably right about Afiya Grove being lackluster triggers for S&H but "falls prey to my dislike of old art cards" made me physically cringe.

I respect your budget decisions and reasoning on every suggestion but would ask you to reconsider Phantom Nantuko. The scenario you described is an impenetrable wall that triggers S&H once a turn. Not as powerful as Mikaeus, the Lunarch but still useful.

VampyLOL on Catti-Brie is kinda fun

1 year ago

Removing:
Behemoth Sledge, kind of costly with 3 mana to bring out and 3 mana to equip.
Sword of Vengeance, this is also a 3 cost to bring out and 3 to equip. It is very useful for my commander but I'm going to try lower mana cost cards.

Adding:
Commander's Plate, because it's time the gloves come off! Let's see how this one does.
Grafted Exoskeleton, I wanted to try Infect again because why not. It is 4 to cast and 2 to equip.

ClockworkSwordfish on Life Gain

2 years ago

This looks like a good start! I think to really get Lathiel working, you'll want cards that gain you life in huge chunks - some good, cheap options include Ordeal of Heliod, Life Goes On and Feudkiller's Verdict. Cards that do nothing but gain a little bit of life at a time, such as Ajani's Mantra or Marble Chalice, build up an advantage over a long time but aren't quite as flashy. Likewise, enchantments just meant to make creatures bigger - that is, Vinecraft, Siegecraft and Castle - are somewhat redundant, as you can expect to make creatures bigger by virtue of gaining life!

The other key element to Lathiel is that you're accruing +1/+1 counters, so creatures like Conclave Mentor, Abzan Falconer and Abzan Battle Priest will capitalize on that fact. Having access to lifelink is probably key, since it will essentially allow your creatures to double in size each turn. Other good ways to ensure that include Loxodon Warhammer, Behemoth Sledge Vitality Hunter. Hopefully some of these pointers help give you a leg up!

Sammycy1 on Equip/Aura Galea

2 years ago

Hey nice deck! The way i see it you can focus more one one direction of this deck and use the other for support: either auras or equipment. Aura Focus: Add: Archon of Sun's Grace Ashiok's Erasure Boon Satyr Copy Enchantment Curiosity Darksteel Mutation Dissipation Field Hydra's Growth Gift of Paradise Hypnotic Siren Ichthyomorphosis Idyllic Tutor Kenrith's Transformation Plea for Guidance Psychic Impetus Unflinching Courage

Remove: Masterwork of Ingenuity Puresteel Paladin Explorer's Scope Indomitable Archangel Catti-brie of Mithral Hall Resolute Archangel Valiant Endeavor Serum Visions Brainstorm Angelic Gift Unsettled Mariner Cold-Eyed Selkie Military Intelligence

Equipment Focus: Add: Balan, Wandering Knight Behemoth Sledge Belt of Giant Strength Golem-Skin Gauntlets Kemba, Kha Regent Mask of Memory Mirrormade Paradise Mantle Prying Blade Quest for the Holy Relic Whispersilk Cloak

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel

And if you dont want to focus on one this would be a more Varied apporach incorporating a little from both Both Focus: Add: Fleecemane Lion Geist of Saint Traft Kiora's Follower Mirrormade Spirit Mantle Staggering Insight Utopia Sprawl Curiosity Beast Within Archon of Sun's Grace Curiosity Darksteel Mutation Dissipation Field Idyllic Tutor Unflinching Courage Behemoth Sledge Kemba, Kha Regent Mirrormade Quest for the Holy Relic Whispersilk Cloak Kenrith's Transformation

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel Abundant Growth Goldvein Pick Cream of the Crop Three Dreams

sagramore on Arahbo's Kitted-Out Kitties [Primer]

2 years ago

Hey Spirits, thanks for the comment!

You're right about Return of the Wildspeaker - I think I have been running Soul's Majesty because I only had one copy of RotW but it looks like I've had some more come in some precons so I will probably do the swap. Thanks.

As for Shadowspear , I agree. I think it's a good card in this deck, but I don't have one yet! I'd probably swap Behemoth Sledge for it if I can get hold of one.

Saccox on Green White budget

2 years ago

Hi coleslaughter, Behemoth Sledge ? Your Loxodon Smiter needs a hammer!!! XD

danthecolombian on Jumanji Aggro || Selesnya Surprise

3 years ago

psionictemplar, thanks again! Several of these will definitely work. I've added Act of Heroism to my Maybeboard and I'm looking to see how the others might fit in. In order to play the ambushers at little to no cost, I'd need most everyone tapped to draw in an attack. I'm still tweaking this concept and playtesting, but after turn 4-5, I lose momentum with the ambushers unless I can get a Wilt-Leaf Liege and several enchantments on the board.

Turn 1: Play a land (Forest). Play a Birds of Paradise
Turn 2: Play a land (Plains). Play Behemoth Sledge. Flash in Qasali Ambusher if attacked.
Turn 3: Play a land. Equip the sledge and smash with ambusher. Use Fog effect or Dawn Charm if BoP gets targeted. Taking damage is fine, here, too.
Turn 4: Play a land. Play Wilt-Leaf Liege as a 5/5 creature and boosting all others by 1 or 2. One mana left for fog after attacking.
Turn 5: Play a land. Play Loxodon Hierarch as a 6/6 creature. Two mana left for Ephemerate or Fog effect at end of turn.

I don't want to take advantage of your time and generosity, but do you have any thoughts here?

danthecolombian on Jumanji Aggro || Selesnya Surprise

3 years ago

{{user:psionictemplar}}, thanks for taking the time to provide me with your comments—they're much appreciated. 

I slept on your well-thought-out advice and I've taken the points made into consideration. I've also taken a stab at explaining my intention behind the deck, below, just to clarify the style of gameplay I'm looking for.

But first! I'll address your comments in chronological order:

Regarding tap lands, they were my first choice for budget concerns. But, now that I understand the speed (or rather lack thereof) effect, I'll look into acquiring the ones you and Balaam__ recommended.

  1. I'm looking less at Kaheera as a companion, but you're spot on by noting the creature types are not in alignment. Although I really like the synergies between Frondland Felidar and Kaheera, the Orphanguard

  2. Added BoP in place of the Elves.

  3. After you mentioned it, I took a good look at the purpose behind the swap mentioned above. Initially, I thought the artifact (Behemoth Sledge) might be longer lasting with an added flexibility to achieve the same effect as Unflinching Courage. But I also see the rationale for both suggestions, and I like it. I would go with Daybreak Coronet if I changed the legality of this deck to Legacy so I could make better use of the stacking life gain abilities of it and Armadillo Cloak. If I keep it Modern, I'll add in All That Glitters instead of Unflinching Courage. Nice touch!

============

  1. The intentions behind the fog effects might have been near-sighted (and flavorful at best), but they only work when up against other creature-centric decks. Playing responsively at Flash or Instant speed is something I enjoy and having the tools at my disposal to handle threats is in my wheelhouse as well. I also liked the notion that I would be able to buy my time with either a fog effect or an ambusher and return in kind by equipping the sledge and tapping any other creatures in my way with Frondland Felidar, essentially having enough fog and ambushers to discourage any physical assault until I had boosted my other creatures for a crippling attack or two.

  2. Cultivate is definitely not needed and was a leftover from an earlier / alternate build. Thanks for the pointers, here.

  3. In line with the fog effects, my purpose for including Ephemerate was to save my ambushers or any other creatures from targeted effects that made it through the fog. My response to losing enchantments was to use something like Retether or Replenish which is also flavorful and in line with the "come out of nowhere" theme.

============

Regarding the other cards, I like Oversoul of Dusk and Unbreakable Formation but the others don't necessarily fit into the theme or style.

All in all, I really appreciate the time you spent on this. It's been eye-opening and educational to say the least and crafting my response has helped me better understand the direction I'd like to take my deck with a few much-needed tweaks. Any other suggestions are more than welcome!

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