Goblin War Drums

Goblin War Drums


Creatures you control have menace.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Masters 25 (A25) None
Seventh Edition (7ED) Uncommon
Fifth Edition (5ED) Common
Fallen Empires (FEM) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Goblin War Drums occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.18%

Goblin War Drums Discussion

Heliogabale on Grenzo goblin deck

1 month ago

Cards to cut:

  • Barrier of Bones
  • Garna, the Bloodflame
  • Hellrider
  • Hope of Ghirapur
  • Judith, the Scourge Diva
  • Keldon Overseer
  • Mayhem Devil
  • Noxious Groodion
  • Undercity Necrolisk
  • Demonic Vigor

Gassing out can be a major issue with low CMC decks, you want to make sure you draw. For that reason, I don't like Obelisk of Urd or The Immortal Sun for this deck; by the time you get to 6 mana you should already be pouring out your hand. Icon of Ancestry and Herald's Horn come in play earlier and bring Goblins into your hand. Then Vanquisher's Banner renews you hand as you play them. All of these will work well only if all your creatures are Goblins. If you want to add another piece, I would look into Mind's Eye .

I had intentionally left out Rakdos Carnarium, because it is a slow land. This deck needs to be fast and furious.

I can't believe I forgot Shared Animosity! It is imperative to include it. Another card that is on-theme and underestimated is Goblin War Drums , equivalent to Angrath. Also since you want to attack with many small creatures, I am sure you would love Dolmen Gate .

Hope you are not overwhelmed with all these suggestions!

I don't have a Goblin deck, but here is a link to my Vampires, maybe it an give you ideas of a tribal synergy.

The Partnership

Commander / EDH Heliogabale


GreatGoofini on Pied Piper (PDH)

4 months ago

Hey king-saproling, glad you like the deck and I've actually considered a lot of those. I might find a slot for Dogpile and I forgot Goblin War Drums was a common print so I might slot that as well. I am actually already running Prophetic Ravings .

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

7 months ago

So Jaya ended up being pretty meh, so Insult / Injury is back in.

Also I agree with paytongamer, new Krenko is just not good enough for this type of deck where explosiveness is key. In a playgroup where more attrition based combat without a lot of creature removal that would be different, but I really have to be able to create an army from nothing over 1 or 2 turns. Goblin War Party is now in new Krenko's spot.

Also got Goblin War Drums in. I haven't played this card in this deck since the first or second version years ago, and it may just be my playgroup shifting but it is back to being very strong for me.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [BUDGET]

7 months ago

Finally got around to updating this list with new cards from the last few sets, as well as adjustments to the main deck that I liked. I also missed Beetleback Chief , that should have been in here for a long time.

New additions:

Krenko, Tin Street Kingpin

Pashalik Mons

Experimental Frenzy

Goblin War Drums

Tectonic Reformation

Massive Raid

Goblin War Party

Isolated Watchtower

Madblind Mountain

I also cut the number of lands by 2 so more align with the actual performance of the deck. This change may make Walking Atlas and Terrain Generator less strong, so if you like the lower landcount you may want to remove these two to make room for more cool stuff!

Let me know what you think!

bitterblossom125 on

8 months ago

To elaborate on why I’m not running the evasion enablers that are in my maybeboard:

My problem with evasion enablers is not just that they are situational. It’s that the evasion options I have either don’t help very much, or they ask so much mana that they’re terrible outside of that situation.

For me, Cover of Darkness is the only one up to par. Fear is so powerful that it’s a 10/10 on Mark Rosewater’s storm scale, and this does it for just . Even when it isn’t useful, the cmc is low enough that it won’t slow me down to cast, so I can still gain value from it.

I think Goblin War Drums and Raging River come close, but and is a little too much to ask when they aren’t helpful.

It is also often a nonissue in my deck when I need evasion and don’t have it, because I run a high number of tutors.

I play in a very versatile meta, but if I knew I would get enough value out of evasion enablers every game, all of the cards in my maybeboard would be fine options.

bushido_man96 on Xenoblade Chronicles Thantis

8 months ago

War Cadence is a card that can help you punch damage through, and Goblin War Drums can provide a similarly annoying effect.

You may benefit from more ramp and card draw. Endless Atlas doesn't seem too good. Rishkar's Expertise , Greed , Arguel's Blood Fast  Flip, or even Fecundity would be better in its place (I would probably run all these in a list myself). I'd probably cut Dreamstone Hedron for a cheaper rock, and since you're running Jund, I'd probably run each of the according Signets for fixing/ramp.

With all your high CMC creatures, you could gain help from Elvish Piper and Quicksilver Amulet , and another helpful card for you might be Sunbird's Invocation . I find it to be a very good card in any deck I run it.

Hope these suggestions help!

momikulski on Ramos commander

9 months ago

Darksteel Myr , Guardians of Meletis , and Workshop Assistant Are all cards that seem like they don’t really do good things for your dragons, they are good blockers at best, but they are going to be really low impact on the board and don’t really fit the theme. Some options for replacements are blockers that are less hardy but ramp you into your dragons faster like— Palladium Myr and Iron Myr . And if you’re looking for quicker ways to interact with the board I’d use something like Dragon Hatchling before I’d use the artifact dudes.

Alchemist's Vial and Explorer's Scope Seem not that great, mana rocks or permanents that aren’t lands, but give mana are super good for the high casting cost dragon archetype, but I’d go for some of the other ones like Fire Diamond , Hedron Archive , Darksteel Ingot , Dreamstone Hedron , Burnished Hart

Angel's Tomb Seems pretty mediocre, it makes a single angle, some of the time. Yeah it gets around board wipes like Wrath of God but there are cooler ways to get around that like Dragon Egg or cards that actually benefit from being blown up like Anger

Battle Hymn is only particularly good, when you have several creatures out. When you are running so many big creatures it is going to be tough to have a lot out. So I’d hesitate to use it here.

Tomb of the Spirit Dragon Is also not great, as you are only running a handful of colorless creatures, I’d probably use something like Temple of the False God over it.

Glimmerpost is only really useful in conjunction with Cloudpost , and even then I’d likely skip them in a format where you can only use one of each, they get powerful when you can run four copies of each in a deck.

Comet Storm Earthquake Pyrohemia and Hour of Devastation are all great for clearing out boards with a lot of stuff on it and since you’ll likely be trying to wipe out the game with a lot less creatures a lot of the time they’ll hurt your opponents way more than they hurt you. Relentless Assault is also just super good and cheap. You’ll also likely not have to deal with as many blockers as dragons fly, but a neat card to make your dragons more evasive and harder to chump block is Archetype of Aggression and also Goblin War Drums

Two cards that are likely out of budget, but are crazy good for the deck are Valakut, the Molten Pinnacle and Zirilan of the Claw . And Since you are in Mono Red I would 100% switch to Lathliss, Dragon Queen

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