Goblin War Drums


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition Uncommon
Fifth Edition Common
Fallen Empires Common

Combos Browse all

Goblin War Drums


Creatures you control have menace.

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Goblin War Drums Discussion

sonnet666 on Eternal Smackdown

1 week ago


  • You definitely don't have enough artifacts for Daretti, and the filtering isn't really that great in a deck that's not very graveyard focused.

  • Browbeat is bad. Never give your opponent choices. If you're in a position where you want to draw three cards, then 5 mana isn't going to help you very much. Your opponents will be able to figure out which option is worse for you and act accordingly.

  • Staff of Domination and Umbral Mantle don't go well with Neheb, and Metalworker is the only creature they combo with. I'd take them out. Mono-red has so little tutor power that two card combos almost never go off, and these two are mostly dead cards by themselves.

  • Basalt Monolith is a pretty meh mana rock when you're not trying to combo with it. I'd replace with Coalition Relic

  • I feel this deck is kind of remiss without Heartless Hidetsugu. He's going to make more mana than anything else really.

  • With all the attacking and tap effects going on here you could probably do with more haste. Fervor and Hammer of Purphoros are simple and effective.

  • There's easier ways to keep creatures from blocking than War Cadence. Bedlam comes to mind, or Goblin War Drums.

  • You could use more X spells to dump all of your mana into. Commune with Lava would be my first pick, and Tempt with Vengeance could be a win if you have an extra combat lined up. Fanning the Flames could also be neat, as you kill a player and then put it back in your hand to kill another. A bit more of a crazy idea would be Indomitable Creativity. You have a high instant and sorcery count and a relatively small pool of artifacts and creatures, so it's not unreasonable to expect to hit one of your combos if you exile a bunch of your own stuff. Whatever you pick, I would NOT go with Molten Disaster. Split second is neat, but you can only win with it if you're at the highest life total (You won't be, aggro decks get ganged up on for that reason.), and the odds that you're going to want it as a board sweep when you're the aggressor are slim.

sonnet666 on [List] The MTG Weapons Arsenal

1 month ago

Don't stop now. I believe in you!

DemonDragonJ on Merfolk V.S. Goblins Duel Decks ...

1 month ago

I am not particularly interested in either goblins or merfolk, so I am not interested in this set, but I do hope for some good reprints. I believe that it is safe to presume that Lord of Atlantis, Goblin King, Goblin Warchief, Goblin Chieftain, and/or Goblin War Drums will be in this set, and Master of Waves would be very nice, as well. I shall predict that the "face cards" shall be Talrand, Sky Summoner and Krenko, Mob Boss, because they are two of the best representatives of their respective creature types.

ticked-off-squirrel on Goblin Commander

2 months ago

ah. a goblin war party commander style. as a fellow goblin lover here are a few suggestions for you.

Goblin War Drums: gives attacking creatures Menace which makes them harder to block.

Berserkers' Onslaught: gives attacking creatures Double Strike for double the pain (and fun)

Raging Goblin: having the first attack always helps.

Goblin Chariot: same reason.

War Horn: nothing wrong with an extra +1/+0 when attacking.

Goblin Chirurgeon: wouldn't want to lose your best creatures so quickly so save them by sacking another creature to regenerate them.

Goblin Kites: they can fly! they can fly! they can fly! oh wait.....no they can't.

VesuvanDoppelbanger on Barrel O' Monkeys (Goblins)

2 months ago

Nice build! How about an In the Web of War or Ogre Battledriver to push your gobs into a frenzy?

Goblin War Drums are decent, and fit into the theme.

proterran98 on provoke and menace REDO

2 months ago

I received two conflicting answers for scenario 2. Can I get another ruling.

Scenario 1. I have Hunter Sliver in play and Goblin War Drums. My opponent has 1 Squire and no more creatures, can I provoke squire into blocking my hunter sliver.

Scenario 2. now my opponent has 2 squires. Can I provoke one and out of requirement he has to double block my hunter sliver with both his squires?

acbooster on provoke and menace

2 months ago

For the first scenario, no you cannot. The reminder text for Provoke says that the creature blocks if able, and Goblin War Drums makes it so that your creatures can't be blocked except by two or more creatures. Since your opponent only has one creature, all you'll really do is untap it.

For the second scenario, I don't believe so though I may be wrong. Your opponent still gets to choose what other creatures they block with, and if they choose just the Provoked Squire then it won't be able to block and nothing will happen.

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