|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Seventh Edition (7ED)||Uncommon|
|Fifth Edition (5ED)||Common|
|Fallen Empires (FEM)||Common|
Combos Browse all
Goblin War Drums
Creatures you control have menace.
Goblin War Drums Discussion
2 months ago
Hey king-saproling, glad you like the deck and I've actually considered a lot of those. I might find a slot for Dogpile and I forgot Goblin War Drums was a common print so I might slot that as well. I am actually already running Prophetic Ravings .
2 months ago
Very cool deck! You might like these: Solar Blast , Warlord's Fury , Crimson Wisps , Expedite , Honor the God-Pharaoh , Dogpile , Goblin War Drums , Inner-Flame Igniter , Wildfire Elemental , Zap , Spark Spray , Orcish Cannonade , Academy Raider , Burning-Tree Vandal , Prophetic Ravings
4 months ago
So Jaya ended up being pretty meh, so Insult / Injury is back in.
Also I agree with paytongamer, new Krenko is just not good enough for this type of deck where explosiveness is key. In a playgroup where more attrition based combat without a lot of creature removal that would be different, but I really have to be able to create an army from nothing over 1 or 2 turns. Goblin War Party is now in new Krenko's spot.
Also got Goblin War Drums in. I haven't played this card in this deck since the first or second version years ago, and it may just be my playgroup shifting but it is back to being very strong for me.
4 months ago
Finally got around to updating this list with new cards from the last few sets, as well as adjustments to the main deck that I liked. I also missed Beetleback Chief , that should have been in here for a long time.
I also cut the number of lands by 2 so more align with the actual performance of the deck. This change may make Walking Atlas and Terrain Generator less strong, so if you like the lower landcount you may want to remove these two to make room for more cool stuff!
Let me know what you think!
6 months ago
To elaborate on why I’m not running the evasion enablers that are in my maybeboard:
My problem with evasion enablers is not just that they are situational. It’s that the evasion options I have either don’t help very much, or they ask so much mana that they’re terrible outside of that situation.
For me, Cover of Darkness is the only one up to par. Fear is so powerful that it’s a 10/10 on Mark Rosewater’s storm scale, and this does it for just . Even when it isn’t useful, the cmc is low enough that it won’t slow me down to cast, so I can still gain value from it.
It is also often a nonissue in my deck when I need evasion and don’t have it, because I run a high number of tutors.
I play in a very versatile meta, but if I knew I would get enough value out of evasion enablers every game, all of the cards in my maybeboard would be fine options.
6 months ago
You may benefit from more ramp and card draw. Endless Atlas doesn't seem too good. Rishkar's Expertise , Greed , Arguel's Blood Fast Flip, or even Fecundity would be better in its place (I would probably run all these in a list myself). I'd probably cut Dreamstone Hedron for a cheaper rock, and since you're running Jund, I'd probably run each of the according Signets for fixing/ramp.
With all your high CMC creatures, you could gain help from Elvish Piper and Quicksilver Amulet , and another helpful card for you might be Sunbird's Invocation . I find it to be a very good card in any deck I run it.
Hope these suggestions help!
6 months ago
Darksteel Myr , Guardians of Meletis , and Workshop Assistant Are all cards that seem like they don’t really do good things for your dragons, they are good blockers at best, but they are going to be really low impact on the board and don’t really fit the theme. Some options for replacements are blockers that are less hardy but ramp you into your dragons faster like— Palladium Myr and Iron Myr . And if you’re looking for quicker ways to interact with the board I’d use something like Dragon Hatchling before I’d use the artifact dudes.
Alchemist's Vial and Explorer's Scope Seem not that great, mana rocks or permanents that aren’t lands, but give mana are super good for the high casting cost dragon archetype, but I’d go for some of the other ones like Fire Diamond , Hedron Archive , Darksteel Ingot , Dreamstone Hedron , Burnished Hart
Angel's Tomb Seems pretty mediocre, it makes a single angle, some of the time. Yeah it gets around board wipes like Wrath of God but there are cooler ways to get around that like Dragon Egg or cards that actually benefit from being blown up like Anger
Battle Hymn is only particularly good, when you have several creatures out. When you are running so many big creatures it is going to be tough to have a lot out. So I’d hesitate to use it here.
Glimmerpost is only really useful in conjunction with Cloudpost , and even then I’d likely skip them in a format where you can only use one of each, they get powerful when you can run four copies of each in a deck.
Comet Storm Earthquake Pyrohemia and Hour of Devastation are all great for clearing out boards with a lot of stuff on it and since you’ll likely be trying to wipe out the game with a lot less creatures a lot of the time they’ll hurt your opponents way more than they hurt you. Relentless Assault is also just super good and cheap. You’ll also likely not have to deal with as many blockers as dragons fly, but a neat card to make your dragons more evasive and harder to chump block is Archetype of Aggression and also Goblin War Drums
Two cards that are likely out of budget, but are crazy good for the deck are Valakut, the Molten Pinnacle and Zirilan of the Claw . And Since you are in Mono Red I would 100% switch to Lathliss, Dragon Queen
6 months ago
Hi Savaaage, Thanks for the comments and questions. I've been wanting to discuss the deck with someone for a while now. I built this back when Grenzo, Havoc Raiser was first spoiled and haven't really looked at other Grenzo builds too heavily. My initial thinking with him was to try to build a deck that capitalized on the Goad mechanic, and I tried to include a bunch of Goad creatures and spells... Unfortunately, It wasn't that great.
I chose to go with Goblins for a couple reasons. Primarily, they are cheap and easy to spam the board with... Which is perfect for a deck that wants to go wide. And going wide IS what I believe to be the correct strategy. I also chose Goblin tribal because I had a Goblin deck already built which I cannibalized to build this (See Goblins... Why do they always come out Goblins?)
In terms of your thoughts and fears, yes, it is easy to get blown out by a well timed boardwipe, so that's where you the player need to determine how many creatures on the board at once are enough. I often find myself holding some back to recover from a wipe.
As far as play strategy, I would say my usual turn is a very short main phase, casting as little as possible or necessary, then swinging wherever I feel I can get through to exile cards, which I will then cast if possible, or just leave in exile. It's very disruptive to your opponents to see their key combo pieces exiled and then used against them.
Concerning how to actually get attackers through, I have packed the deck with cards like Rogue's Passage , Goblin War Drums , Key to the City , Break Through the Line , as well as wonky shenanigans like Raging River and Stand or Fall . Menace is your best friend.
I hope this is helpful, at least to start answering your questions. Please hit me back with more. I love chatting about this deck.
All the best,
Goblin War Drums occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%