Helm of Kaldra


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Rare
Promo Set (000) Rare

Combos Browse all


Helm of Kaldra

Legendary Artifact — Equipment

Equipped creature has first strike, trample, and haste.

: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.


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Helm of Kaldra Discussion

DrukenReaps on Nazahn Advice (Additions/Removals)

3 days ago

Things that should work well in the deck: Nahiri, the Lithomancer, Aura Shards, Fireshrieker, Worldslayer, Shield of Kaldra, Helm of Kaldra, Sword of Kaldra, Conqueror's Flail, Basilisk Collar, Godsend, Whispersilk Cloak, Quietus Spike, Masterwork of Ingenuity, Sword of Vengeance, Rishkar's Expertise, Open the Vaults, Krosan Grip, Auriok Steelshaper, Armory Automaton, Puresteel Paladin, Stonehewer Giant

Consider removing: Alms Collector, Stalking Leonin, Hungry Lynx, Jazal Goldmane, Leonin Arbiter, Fleecemane Lion, Phantom Nishoba, Temur Sabertooth, White Sun's Zenith, Curse of Bounty, Curse of Vitality

I think some of my suggestions for adding may already be in there but that just tells you they are doubly worth it :P There may be better options then some of what I listed so you might want to take a look here too:


SkylordAleksander on Kaseto Voltron

2 weeks ago

Cyclonic Rift is a better/different version of River's Rebuke

Asceticism is fantastic protection

Wild Defiance will give you an extra pump to your creatures

Angelic Destiny, Eldrazi Conscription, Rancor are all great buffs

Curse of Bounty and Curse of Verbosity are good if you are doing multiplayer games. It puts a target on someone else, and gives you a bonus if you or someone else attacks them.

Bident of Thassa and Bow of Nylea are both great permanent buffs for your creatures.

Praetor's Counsel is a great recovery card

Primal Command is just good in any situation. It's recovery, it's life gain, it's removal, and it's a tutor. You get to do two and it's never a dead card.

Primordial Hydra is a fast clock, cast it big and protect it and it will kill anyone.

Thassa, God of the Sea and Nylea, God of the Hunt are both great targets for your voltron plan. Thassa gives evasion, Nylea gives trample. plus as a creature they are great beaters.

Helm of Kaldra, Sword of Kaldra, Shield of Kaldra could be fun, get all 3 and you get a creature with recursion.

Just some ideas.


2 months ago

Nice deck! It looked so fun, I made my own ;)

Looking at your sideboard, I would definitely add these to your mainboard:

Some other neat ideas to consider:

Pristine Talisman seems too expensive for what it does. If you were a lifegain deck, then it might be justified but I think a -cost rock like Mind Stone would do you better. This is probably all personal preference, of course. I also avoid Dreamstone Hedron because when I have 6 mana, there's way better things I want to be casting.

I avoided Lightning Greaves in my Hope deck because Shroud prevents you from equipping anything more to that creature (and my Hope deck is all about equipping my commander). I also skipped out on Whispersilk Cloak for that reason. You're not all-in on equipment here so this might be less of a concern - the Graves are nice on some of your big scary guys.

I avoided the Urza lands because I have such little tutor ability that I wouldn't waste it looking for a land. I figure the odds of me ever getting all 3 Urza lands into play during a game were slim to none, and I'd rather more basics for Strata Scythe.

Similar to my case against the Urza lands, I skipped the Helm of Kaldra, Shield of Kaldra, Sword of Kaldra cycle because it'll be a rare event to ever get them all into play. On their own they're each okay, but I have other equipment that does similar things (often for less mana).

I agree with you on Terrain Generator: It's hard to imagine having a hand full of land and nothing else to do that I want to pay to drop another land. I included it in an early list of my own deck but replaced it with another Wastes.

I haven't seen Lifeline before! Looking it up, they changed the ruling so it impacts all players. Still more beneficial to you?

Not of This World seems pretty good, but I wonder if it's too conditional or win-more? I used to run it in an Eldrazi deck I have but I found I spent most of the game with it sitting useless in my hand. It wasn't until later game when I was dropping big scary threats and already ahead that it had any effect. Not a strong opinion here - just feel like most of the time it might be a dead card in hand.

Okay, serious chat time. This is totally just my opinion, feel free to ignore it. But I think TheRedGoat might be right: It feels like you're trying to do two very different strategies at once. The very aggro, cheap-to-cast commander who gets loaded up with equipment and quickly starts applying the commander damage, racing to hit 21. Contrasted against the battlecruiser strat of ramp hard to drop big, scary monsters. Trying to do both at once makes each strategy weaker because you'll regularly run into the wrong cards for what you need. You'll be on turn 2-3, hoping to equip something to Hope before combat and draw into a Platinum Emperion, Planar Bridge or Dreamstone Hedron.

There's a really fun solution to this problem though: Build a separate battlecruiser deck! Make a mono-green ramp deck, move alllll your big scary colourless fatties over to it and tweak this Thopter deck to really take advantage of aggressive Hope. Eat your cake and have it too!

Okay enough of that. This deck does look really fun to play. And I'm very jealous you have all 5 swords. Someday I'll get there :)

stevend11 on Daxos Artifact Voltron

2 months ago

In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries  Flip Avacyn's Collar Balan, Wandering Knight Basilisk Collar Blade of Selves Bladed Bracers Bladed Pinions Bloodforged Battle-Axe Broodstar Butcher's Cleaver Captain's Claws Carry Away Champion's Helm Conqueror's Flail Dispatch Dowsing Dagger Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom  Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!

Icbrgr on But... I think it's cool...

3 months ago

So I have a personal infatuation with Kaldra-tron (Sword of Kaldra + Shield of Kaldra + Helm of Kaldra)... I admit that they are not exactly competitive cards... But wow.... It doesn't matter what format I play whether it's a Modern Puresteel Paladin brew or a laid back Voltron EDH brew... I've never seen cards get the combination of attention and hate as those cards.

What are some Infamous cards that you guys like to build around or use that your friends or tappedout shuns you for?

miku00 on The Loneliest Pup In Commander

3 months ago

This deck seem fun to play with, in my humble opinion I know that fast ehquipment are good for this kind of deck but for the long run I would consider the Kaldra set(Sword of Kaldra, Shield of Kaldra, Helm of Kaldra since they can be used to produce a 9/9 hasty, trampley, first strikey, indestructibley creature for one mana.

pupriley on Feline Force

3 months ago

Those are all very valid upgrades! Thanks for taking the time to lay all of that out!

I really do like the combo of Crop Rotation and Maze of Ith paired with Mirri. With that basically no one would be able to do combat damage as long as I keep on attacking with Mirri, Weatherlight Duelist only one creature can attack me per turn, then I can just negate that damage of the single attacking creature with Maze. It's absolutely brilliant!

I have a few cards in my deck that would benefit from being brought into the battle field multiple times so Fleetfoot Panther would fit in perfectly~

I was also thinking of bringing the Kladra set into this deck. Those cards being Helm of Kaldra, Sword of Kaldra and Shield of Kaldra. These cards are impressive (to me at least) on their own besides the fact that they are pretty mana heavy, but I think I can work around that. If I am able to get them all on the field than I would a pretty beastly Kaldra token that is 9/9 with first strike, trample, haste, indestructible, and has the ability to exile each creature she attacks! What is everyone's opinion on this combo?

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