Helm of Kaldra
Legendary Artifact — Equipment
Equipped creature has first strike, trample, and haste.
: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.
|Want (3)||NiftyBiscuit , Jebanator , adam1floyd3|
Printings View all
|Fifth Dawn (5DN)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Helm of Kaldra occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Helm of Kaldra Discussion
1 week ago
Foxes are elusive scavengers or predators. They are shy, seldom seen, but opportunistic.
Shy Fox (g/w) How do you do hybrid mana?
Creature - Fox
Shy Fox can't attack if defending player controls a creature.
Creature - Fox
Whenever a creature an opponent controls dies, Scavenging Fox gains First Strike until end of turn.
Creature - Fox
Whenever an opponent casts a spell, exile Shadow Fox. Return it to the battlefield at the beginning of the end step.
Challenge: This is a multi-part challenge for more than one contributor. Part 1: Create a permanent card that searches for a card by name after some kind of condition is met. The card you're designing is one part of a two or three-part combo. Don't design the card being searched for, but instead let that be Part 2 of this challenge, to be done by someone else. You may add whatever you like to the conditions of Part 2, and you can even give that card a name because your artifact refers to it by name.
Inspiration for this comes from Bubbling Cauldron, Festering Newt, and Bogbrew Witch, or Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra, or Renowned Weaponsmith with Vial of Dragonfire and Heart-Piercer Bow.
2 months ago
Woah, holy knights.
Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.
Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.
I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.
Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.
Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.
So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.
With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.
Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.
With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.
This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.
2 months ago
Helm of Hierarchy
Artifact - Equipment
Equipped creature has lifelink.
Whenever you draw a card you may pay 2 life, if you do, each opponent discards a card.
Each need to work for two guilds, and no repeating items (so all can be worn simultaneously, flavorfully)
5 months ago
this deck could use
Purphoros, God of the Forge
, you can take out something like
Braid of Fire
it looks really useless, as it's 1 turn mana rock, after that it's not worth keeping. also, you are missing
Helm of Kaldra
. if you are going to do for the kaldra equipments, you might as well have all 3. you can take out
Jaya, Venerated Firemage
for that, she's not that good, unless you can protect her for a very long time, then she adds to the damage that Torbran gives you.
those are the changes I would make, but this is a very interesting deck. I've been thinking about switching my burn commander out, I currently have Purphoros, but its a bit boring, this looks a lot more fun. But I setill think Purphoros should be in the 99.
8 months ago
10 months ago
Cool take on the quite common equipment deck. Here's some you might consider adding:
- Armory Automaton works as an emergency "equip everything on this guy" and also allows you to steal opponents' equipment
- Armed Response can serve as soft removal if needed
- Auriok Survivors helps you recycle your destroyed equipment
- Auriok Windwalker if you need another snap-equip
- Colossus Hammer is a very easy way to buff up a guy if you can cheat your way out of the equip cost
- Sword of Kaldra , Helm of Kaldra and Shield of Kaldra if you'd like a classic equipment combination
- Assault Suit lets your opponents hit each other with your equipped guy, allows you to get some extra uses out of them
11 months ago
CNobre I agree the lands have had issues in the past, that is why I run Curse of Opulence , All the Talismans, Land Tax , Weathered Wayfarer , Fellwar Stone , and Wayfarer's Bauble . It is a high risk high reward as I want to minimize my potential to draw land later in the game when I stabilize with queen marchesa. That is also why I run land tax and solemn even though I only run 6 basics. It is to thin the deck and help get to the lands I need early but after turn 6 I don't need land anymore. The low curve also complements my 3-4 drops as I will always have something to do early in the game. I usually don't like to cast my commander turn 4 unless I have a way to protect her ie Mother of Runes and debating Giver of Runes too.
I agree with your reasoning with Skullclamp as you have more creatures to take advantage of the effect consistently. It is a much stronger card in your deck.
1 year ago
Great, I have built it and it's lots of fun. I made some changes based on my matches.
Krosan Verge - put Mutavault instead.
Helm of Kaldra
Mask of Avacyn
Sword of Kaldra
Masterwork of Ingenuity - I don't have it, will buy.
Asceticism - I don't have it and put Privileged Position instead.
Leonin Abunas - Privileged Position can protect kitties' toys.
Prowling Serpopard - I haven't seen someone counter kitties, so I put other things.
Raksha Golden Cub - Too big, I put Taj-Nar Swordsmith instead.
Steppe Lynx - I prefer Loam Lion, Steppe Lynx needs landfall.
Hunting Cheetah - I don't have it, will buy.
Teferi's Protection - I don't have it, will buy.