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If you would be dealt damage, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay (1)(White).
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Delaying Shield Discussion
5 days ago
Cards I would recommend adding if you want to support your pillowfort theme.
Koskun Falls Does exactly what you want to do with not exactly a back breaking downside.
Delaying Shield Nobody can take away your monarch token and lets you mitigate damage. (Also handy for negating massive fireballs for a turn.)
Smoke Can be good against green rampers and go-wide strategies. Also will make people to think twice before running over your Marchesa with quantity since they'll be open for a longer time and have much more difficulty to come get the monarch token next time.
Tainted AEther Keeps the creatures low, keeps the threats low, keeps everyone wanting to kill you high. Great way to lock boardstate in your favour after a boardwipe.
Marchesa's Decree and Hissing Miasma You want to nibble your opponents as much as you can while making them hesitate harming you if you plan to win while pillowforting. This does both and so either deters would-be attackers or makes finishing the game with Debt to the Deathless or the like easier.
Aurification It's good. Doesn't spare you from lethal but at least saves you from random chunks of damage.
Gideon's Intervention and [Nevermore] Naming opposing commanders is just so backbreaking against some decks and buys you a lot time (and a lot hate from the player). Other than that you can name common threats to your board like Cyclonic Rift and Merciless Eviction. Another card with similar effect on board is Prison Term, which lets you to put opposition into sort of a Nevermore state as they hit the field.
Vow Cycle of Vow of Duty, Vow of Lightning, Vow of Malice Works double duty. Why bother removing opposing creatures if you make them work for you and even be happy about it? Deals with offensive threats while nibbling opposing life totals. Orzhov Advokist also could work the same way in practice, but is less reliable though stronger when it works.
Soul Snare "If you attack me, I will kill your creature" is not an empty threat anymore, also counts towards your enchantment mass making cards like --Sphere of Safety and Open the Vaults more valuable. If this doesn't make big threats look at another direction then nothing will.
Well then. Since the commander herself fixes your needs of juice, the next question is: what do you stall for? (Was that a Hamilton reference?) After the long and satisfying grind of EDH, you want to finally claim the prize and call it a game. There's a few ways to go about it, but I'd recommend picking at least 6 - 10 cards which enables you to win the game when played right. In addition to what you have now I'd recommend one or two more.
X Equals Win the Game: In addition to Debt to the Deathless, other good X spells to add would be Exsanguinate or Torment of Hailfire, of which the latter is usually better but the first always consistent.
Not this turn, but maybe the next: Felidar Sovereign should net you a win when opposing resources to stop you are running thin. Or at least burn a removal spell.
More mass removal. They can't hit you if they have no creatures, and you really don't care about your own all too much. Two more of any "destroy all creatures" spells would work wonders.
As you are running on a budget here, we can't afford expensive allstars that win games basically no matter what deck you are playing. THUS we have to compensate by making our deck consistent, efficient and precise in what it does - in it's theme (Pillows, taxes and enchantments) - so the cards have more power than the total of their sum. Cards I'd cut:
Ancient Craving Good if we need explosiveness... which we don't. In EDH value this is basically 4 mana 3 life draw 1.
Read the Bones Draw 2 isn't anything to write home about in EDH either, basically draw 2/3th of a card for 3 mana. Marchesa nets you the cards over time, and you aren't in any rush.
Starfield of Nyx Would be good if you could protect your enchantments from the "creature" status as they get easier to spot and wipe remove. The recursion is amazing, but it wont matter when everything bows up, along with the starfield.
Price of Knowledge It's strong if it gets to hit the field, but not strong enough to compensate for the cost. It doesn't help us in 2 of the 3 themes of the deck but on the contrary draws hate with slow pay-off.
Bloodgift Demon Rather than having multiple ways to draw 1, focusing on pillowforting and keeping the monarch token to yourself would add consistency. A body is nice, but also a liability and lack of synergy with the rest of the deck.
Kambal, Consul of Allocation It's good at what it does, but we do not necessarily want to do that. It always universaly and equally hates on everyone, drawing hate towards you when our idea is to keep us away from the harm. Draining is nice, as long as it doesn't also drain our goals.
Sidisi, Undead Vizier Again, really good at what it does, but we need more space for cards that we need to do exactly what we want to do.
Void Winnower Strong, but really expensive for non-ramp deck and draws hate to us. Not the strong we must have.
Elixir of Immortality When a deck functions as planned and has multiple ways to win even if some get discarded to graveyard, you should be able to win before decking out.
Skullclamp Strong... but not the strong we must have.
Staff of Nin We have our economy covered as long as we are able to sustain monarchy.
1 week ago
On the same note as Palisade Giant, Beacon of Destiny, General's Regalia, Oracle's Attendants, Pariah, Pariah's Shield, and Empyrial Archangel. Regalia and the Pariahs are great with indestructible creatures, so maybe have an indestructible commander
Also, Delaying Shield seems really good here with a lich on the battlefield. They only trigger when you are dealt damage, not when you lose life, so you can't be killed through their triggers.
1 week ago
Quiet Contemplation: This is an okay card, but I would recommend replacing it with Delaying Shield which allows for your opponents to focus on killing each other. Couple that card with either Mirage Mirror leaving up 2 colorless, will allow you to transfer all counters to Mirror after copying Shield, and at the end of the turn, the counters go away. Or with Solemnity, you never get the counters in the first place!
2 weeks ago
Pretty solid, a way of playing that I definitely love.
2 weeks ago
Hexekk, that is a great suggestion. In a meta with a lot of infect or +1/+1 counters, that would be pretty great. It has been on my list of things to try I just haven't tried it yet. It also combos with Delaying Shield, but it has strong anti-synergy with both Selfless Squire and Sun Droplet. It would take a little rearranging to make it work. Removing Sun Droplet, you could replace it with the Glacial Chasm for an arguably stronger Pillow Fort card. Removing the Selfless Squire would be a huge hit to the offense and remove a very good Fog. Replacing it with Dark Depths would be fun, I ran it in the past, but I am not sure it does everything I want. The Thespian's Stage and Vesuva I had in before would help to get the Dark Depths combo out, but takes some set up. Also, we are adding a lot of things in that require two cards to make either any good, and Solemnity is pretty useless by itself. Not sure what I think about it. I think that without a strong Infect presence in your meta, I am not sure I could see it being a game changer.
mintymustache, Bedlam is pretty crazy. It looks like it would have a crazy effect on the game. It would also be anti-synnergistic, as you note, with my defensive creatures. Still, you could easily tune the list to include it. Still, I am not sure I like the fact that, once in play, I would have no control of who can block, unlike similar cards already in the list. Not sure it fits the list perfectly.
Cthulhupoof9797, I love the idea of Ludevic, Necro-Alchemist as an Aikido commander. I would run Tymna the Weaver as the partner. You get and more card draw that actually synergizes well with Ludevic, Necro-Alchemist. If going that way, I would also add in other punisher style cards that just damage opponents each turn. Link a list when you have one.
3 weeks ago
3 weeks ago
i really like the direction of this deck. assisting others in a way that makes everyone aim their guns at each other is perfect. i would consider adding Delaying Shield as it converts the damage into damage taken by the card. this will keep people from using the swords you give them on you because they will get no damage to player triggers. also you draw so many cards from zedru maybe add Solitary Confinement
3 weeks ago
Made a few more changes. Replacing Agent of Erebos with Leyline of the Void in the main board and making a switch from Temple of Enlightenment and Temple of Silence to Adarkar Wastes and Caves of Koilos. Also made several changes to the maybeboard adding Delaying Shield, Divine Presence, Overburden, Pendrell Mists and Reverence and removing Ethereal Armor, Merciless Eviction, Toxic Deluge and Athreos, God of Passage.