Exoskeletal Armor

Exoskeletal Armor

Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

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Set Rarity
Judgment (JUD) Uncommon

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Exoskeletal Armor Discussion

subrosian on Let Not Their Tales Be Forgotten

11 months ago

Thanks Drakorya and Icbrgr! I originally had Rancor but it seemed like Talons of Wildwood had a bit more synergy. And I totally forgot Kessig Cagebreakers and Exoskeletal Armor , so I'll definitely be adding those.

Drakorya on Let Not Their Tales Be Forgotten

11 months ago

Cool idea!

Have you considered using other effects that benefit from creatures in your graveyard? Like Kessig Cagebreakers or Hatchery Spider ?

Also, I feel like Exoskeletal Armor and Wreath of Geists would be good here.

xaarvaxus on Jurassic Park

1 year ago

This deck would probably be better served cutting the tiny 2 drop dinos and adding some additional ramp: Farseek, Nature's Lore, Cultivate, Kodama's Reach, Skyshroud Claim, etc. The mana dorks are a bit on the fragile side so might not live long enough to speed that big beater out. I know you want to make your hits off Gishath but 39-40 should still get you there. [I'd still keep the dorks though...]

You could still use more card draw, Greater Good might work well here or maybe Life's Legacy.

I'd cut Exoskeletal Armor for at least one piece of targeted removal, Beast Within [somewhat dino flavoured] or Chaos Warp, you want some interaction for the deck.

And any R/G big beastie deck can make use of Skarrg, the Rage Pits and/or Kessig Wolf Run to push some extra damage through.

Old_Man on Lhurgoyf

1 year ago

I think a better version of Exoskeletal Armor is Wreath of Geists and some same cards that work like Lhurgoyf is Boneyard Wurm, Splinterfright.

king-saproling on Hazezon Muad'Dib: Dune-Inspired EDH

1 year ago

I'm with JoeNathan37. Can't call this a Dune deck without Sandwurm Convergence. I think you strongly favor practicality over flavor, but if you're gonna make a "theme" deck why not dive right into Flavortown? Seems like you are not allowing your fears to pass over and through you.

Mimic Vat is a neat card and could represent an axolotl tank flavor-wise. Pithing Needle could represent a Gom Jabbar. Exoskeletal Armor could be a stillsuit, and the flavor text definitely fits Fremen ideology.

I feel like a Dune themed deck could be made that would not require logical gymnastics for the Duneness to be detectable, it just wouldn't function as well as what you made. Personally I'd rather win with a Dune deck than a Hazezon deck.

Snake_Oil on Toxic Love [Pharika Budget Enchantress]

1 year ago


My very original draft did use Exoskeletal Armor and Elemental Resonance funnily enough, but I made cuts for some of the damage-drain spells, but I cut a few of them to make room for the ramp enchants and some of your suggestions! Thanks you so much for such a comprehensive list.

sleeper_agent007 on Toxic Love [Pharika Budget Enchantress]

1 year ago

Looks good, man. I have been working on my own version of Pharika Enchantress. Here are some ideas:

Color fixing / Ramp

  • Abundant Growth fixes mana and draws 2 with an enchantress in play.
  • Fertile Ground, Overgrowth are classic aura ramp.
  • Elemental Resonance in any deck that plays a green God from Theros.
  • Draw

  • Mourning, Whipsilk are draw engines in your deck.
  • Bequeathal two cards for 1 mana.
  • Casting of Bones fits the theme and let's you dig deep.
  • Phyrexian Arena, Dark Tutelage, Underworld Connections, Greed provide steady card draw throughout the game.
  • Fruit of the First Tree as a flavorful alternative to Harmony?
  • Creatures

  • Curse of Disturbance free armies are good.
  • Druid's Call on Pharika would also be good.
  • Verdant Embrace can be even better.
  • Genju of the Fens is a mana sink that dodges sorcery speed mass removal that could also help you close out the late game.
  • Power boost

  • Exoskeletal Armor, Nighthowler, Herald of Torment, Eternal Thirst give you a significantly better chance at winning with commander damage.
  • Removal

  • Gift of the Deity is a one sided wrath every turn if Pharika is online.
  • Lingering Death gets rid of Avacyn, Eldrazi, and other annoying indestructible things.
  • Nyx Infusion is a flavor win.
  • Traveling Plague moves fast in a multiplayer game.
  • Toolbox

  • Shade's Form is one of those hidden gem cards. Mana sink or Mind Control. Not bad for three mana.
  • Spreading Algae can act as TechEdge on crack. I mean, I see Urborg in like 90% of my games. Algae will do some work.
  • Unnatural Hunger not great against token armies but can be solid against other decks.
  • sonnet666 on [List] The MTG Weapons Arsenal

    2 years ago

    Don't stop now. I believe in you!

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