Wolfir Silverheart

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Wolfir Silverheart

Creature — Wolf Warrior

Soulbond As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.

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Wolfir Silverheart Discussion

greatdevourer on What is Best in Life?

1 month ago

Consider dropping the following: Derevi, Empyrial Tactician - not a Warrior Boros Signet, Selesnya Signet & Gruul Signet - weak color fixing and better use of sleeves.
Bident of Thassa - not sure, seems kinda weak but it may be better in your deck.
Bear Umbra - cute aura, but aura's are weak in multipler unless your playing aura voltron.
Sosuke, Son of Seshiro - you aren't making snakes. I know that the destroy a creature is nice, but deathtouch does effectively the same thing.

Warriors to consider:
Mardu Woe-Reaper, Skarrgan Pit-Skulk, Wild Nacatl, Blood-Chin Fanatic, Ogre Marauder, Brutal Hordechief, Drumhunter, Wolfir Silverheart
Glistener Elf - for those times when you really HAVE to but don't want to.....
Patriarch's Bidding - the best tribal recursion spell
Bloodsoaked Champion & Reassembling Skeleton - skullclamp or chump block all day long.
Surrak Dragonclaw & Yasova Dragonclaw - Because why not?
Imperious Perfect & Nacatl War-Pride - tokens!
Brion Stoutarm - fling!
Cliffhaven Vampire - this could be a combo piece....
Herald of Secret Streams - ahahahahahahaha Bramblewood Paragon has a best friend

There are more Warriors to consider, but I wanted to focus on some utility that you may have overlooked.
Here are some lands you may have overlooked: Unclaimed Territory, Opal Palace, Reflecting Pool

lagotripha on Gruul Eldrazi Werewolfs

2 months ago

Ok. Budget deckbuilding theory time.

'Non human werewolves' is a nice start- Paying a bunch of mana to flip a wolf is a neat little bit of card advantage to build around. To get that to happen, you need to build a midrange deck, and look to keep those wolves alive, because it isn't fast enough to race straight up.

Some interesting on-theme cards to consider Feed the Pack (make small threats a swarm of wolves instead) Full Moon's Rise- regenerate dying wolves (super useful), Spirit of the Hunt, Wolfir Avenger- decent body, flash- Wolfbriar Elemental, good lategame wolf token generation, Wolfir Silverheart- amazing P/T booster

Regardless of what you pick, you're going to have to pick some cards that take you to the midgame where you can draw ahead. Personally, I'd make it a G/B werewolf deck and jam 12 Duress variants and a couple draw engines, but thats how I fix most my deckbuilding problems. It doesn't matter how much you screwed up your creature choice if its the only thing on the field and your opponent doesn't have an answer.

Mono green is an option, running fringe cards like Beast Within, lifegain like Jaddi Offshoot and ramp like Search for Tomorrow, although it is possible to fall behind a long way on board, and without copies of whatever Damnation variant you like it can be tricky.

Blue green Fable of Wolf and Owl is an option, with Mana Leak and Prophet of Kruphix alongside wolves with flash and Mystic Snake, looking to draw out the game and win on card advantage, with a backing of creature ramp/instant speed card advantage. Think Twice and friends basically.

Some changes are clear regardless of path forwards;

Uncaged Fury can be cut. Its worse than other double strike options and doesn't play to that midrange strat. If you want the cheap power then just jam some Rancor.

More ramp tools or cards which make an immediate gamestate impact need to be played for 4 mana.

Your manabase needs tidying up- there are plenty of examples of good manabases in decks across the site- including examples of ramp strategies, budget duel colour strategies and appropriate utility lands. Keep an eye on your gameplan, and have a critical window- know what turns your deck wants to be strong and where you can afford to be weak.

Last but not least, sideboard. If your meta is KCI and affinity, jamming artifact destruction will save you games. There are plenty of examples on site.

King_Of_Thallids on Ultra-budget RG aggro

3 months ago

I like the idea of Sin Prodder, but I would replace them with Zhur-Taa Druid. Reason being that they could really screw you over if you are in a pinch. The druid however would produce mana, and some damage. This would result in having a total of 12 creatures being mana-prodducers, There are two obvious solutions; first, work with the mana, and toss in some hydras, second, replace some of the mana-producers with other cheap spells, such as Dragon Fodder for a handful of early game blockers. I would also replace Pathbreaker Ibex with Wolfir Silverheart, or hydras if you are running with the mana. Endless One is a cheap alternative to hydras, but if you have them, or the money, I would recommend Primordial Hydra.

All of that being said however, I love the use of Shaman of the Great Hunt!

cerealkyra on Xenagos, God of Combat

3 months ago

Hey there, I really like Rapacious One in my Xenagos deck, curves out of Xenagos, and sets you up to cast the real big stuff/multiple threats ( Worldspine, Giant Adephage, Balefire Dragon) after the table realises your going to kill them all.

I found that as my playgroup got used to getting hit for 30+ damage they began to lean heavily on wraths to try and stem the flow, so I began to shift to annoying, value beaters and recursion. Genesis regrows a creature at the low cost of 3 mana every turn, Vorapede is a fine beatstick without Xenagos, Feldon of the Third Path is an excellent way to get value out of your graveyard, too. Deadwood Treefolk was also surprisingly good, though it’s maybe outclassed by Greenwarden of Murasa, it still mashes in for 6 w/‘Gos out and blocks well. Eternal Witness is another option.

And Atarka, World Render, the “you take 24” cannon that gets better if you throw even a few extra dragons in ( Scourge of the Throne, Balefire, Dragon Broodmother produces a steady stream of chumps so you can swing freely each turn.

And Wolfir Silverheart for the casual 12/12 worth of power for 5 mana. Temur Battle Rage is an ace here too.

zenozia on Were are the Wolves

5 months ago

hi really cute 10$ deck for a werewolf deck one of the most important card is Moonmist and Immerwolf to help you keep your creature in werewolf form

creature: Duskwatch Recruiter  Flip, Mayor of Avabruck  Flip, Immerwolf, only 1 Ulrich of the Krallenhorde  Flip, Huntmaster of the Fells  Flip, 1-2Wolfir Silverheart each one of them are pretty powerfull option if you have them try to put them in to replace the one that you feel or not that good

instant: Lightning Bolt stapple in modern Moonmist, Atarka's Command, Collected Company cost a lot of money but it's really a good card

enchantement: Howlpack Resurgence, Rancor, Full Moon's Rise each one of them are really good choice

planeswalker: Arlinn Kord  Flip

land: Kessig Wolf Run and dual land if you have any if not just put some basic land try to aim to have between 22-24 land

also update your deck list to modern because it's currently in standard :)

elgosu1337 on marwyn?

5 months ago

Really like the deck idea. From testing, you have too many Forests, and you probably need more card draw to storm off. Cut some of the Forests for 1-mana Elves, since those can accelerate the deck while also putting a +1/+1 counter on Marwyn. They would also give you the option of using Skullclamp for card draw. Adding a Traverse the Outlands should also thin the deck a lot. Grothama, All-Devouring lets you draw lots of cards by attacking with Marwyn, as long as you have something to untap her. Greater Good also works well if you can float mana first. Temur Sabertooth is great as well especially with Paradox Engine.

Swiftfoot Boots is a great way to protect Marwyn and give her haste so you can recast her, though you do need enablers like Greater Good or Temur Sabertooth. Concordant Crossroads is another great haste enabler if you only play it when you want to storm off. Akroma's Memorial is worth a shot.

You could try Primeval Bounty as a way to pump Marwyn even more. Also, creatures that pump on ETB, like Wolfir Silverheart, Verdurous Gearhulk, Yeva's Forcemage, and Briarhorn. With enough creatures, Soul of the Harvest, Primordial Sage, and Regal Force can also provide card draw.

MrBodi88 on How do I Mono Green?

5 months ago

My opinion

Get rid of the Viridian Emissary and the Wolfir Silverheart and add 2 x Wurmcoil Engine and either add more birds or arbors or add 2 x Sylvan Caryatid

Otherwise a good budget decklist.

Spazik008 on Need help structuring a Dragon ...

7 months ago

Also if you're looking to get more serious, 80 cards is definitely too many. Frank Karsten wrote a great article awhile ago using math and computers to show how even 61 cards is a distinct disadvantage in the long run. Perhaps instead of a "dragon" deck you could do some good ol' RG ramp into big monsters. There's a modern deck out there right now that uses Utopia Sprawl and Arbor Elf to make big mana quickly, they often top out at Inferno Titan or Primeval Titan, but I've seen lists that use Stormbreath Dragon instead.

As you skill up you'll come to a point where you need to decide on giving up your pet cards. Silverblade Paladin and Wolfir Silverheart were some of my favorite cards ever in standard, hitting your opponent with an 8/8 double strike felt so awesome. But when Standard rotated I looked at the Modern metagame and saw there was no place for them so I put them in the trade binder. This is Magic. You aren't going to play the same deck for the rest of your life. You can have certain cards you like, but recognize their place. I love Dark Confidant, but he has no place in my Legacy Sultai Delver deck. I use him in my Modern Jund, but not Legacy.

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