Commune with the Gods

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Common
Theros Common

Combos Browse all

Commune with the Gods

Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

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Commune with the Gods Discussion

naynay666 on U/G ThreshTempo

6 days ago

Don't get me wrong, I love Temporal Spring more than most- but is it worth 4 slots? Might be. I jam Chittering Rats where they don't belong sometimes.

Upping your fetches (Terramorphic Expanse and Ash Barrens) loads up your graveyard faster. More fetches = more Brainstorms = more Insectile Aberration  Flip. Commune with the Gods might serve a better purpose than Mental Note, but who knows?

thecakeisalie42 on Avalanche (Infinite Landfall)

1 week ago

I have a bant combo deck running an Arcanum Wings into Eldrazi Conscription deck. It's janky and fragile and nowhere near competitive as this one, but Commune with the Gods was an all star in it because it can get both your combo pieces (and milling one of them is not a huge problem, especially if you have a KoTR).

Entrei on Two extra slots

1 week ago

Hello TappedOut! I recently put together a deck,


Hardened Ballista

Modern* Entrei

SCORE: 2 | 5 COMMENTS | 883 VIEWS | IN 1 FOLDER


, and have ran into a conundrum. Commune with the Gods, while being a card that seems like it should work with the main parts of the deck being creatures or enchantments... ends up being sideboarded out nearly every game. I have tried a couple othe cards, but none of them have really done any better.

Thoughts?

skoobysnackz on God Tribal?

1 week ago

Thanks a lot for all the suggestions and support everyone!

seshiro_of_the_orochi your suggestions look really cool, but I'm afraid the tutors just don't fill my hand enough. This deck is capable of emptying the hand in just a few turns and what it really needs is cards to fill it back up. While Commune with the Gods and Time of Need help to find the right card, I think Blue Sun's Zenith and Pull from Tomorrow help more by filling up the hand for Kefnet the Mindful. Also Horizon Chimera is a cool card, but I don't think it does enough mainboard to warrant a spot. That being said, I think a spot or two could be freed up in the sideboard against match-ups when I need the life.

HarrisonHarry, if this deck was standard Metallic Mimic might find a spot in here, but unfortunately I just don't think it helps enough in this build because it does absolutely nothing for the Theros/Nyx gods and their devotion.

tumorman73, Overgrowth is definitely an option I have been considering. While it does work exceptionally well with arbor elves and kiora's follower, I think it's a little bit slow in this deck. Nevertheless, I will keep it in the maybeboard in case I feel I need more ramp later on.

Thanks a lot Bengernaut, and everyone else who has commented and left a +1, I really appreciate the support!

Duke.Fleed on How to lose friends, but win Games

2 weeks ago

I really like the creativity in this deck. If I may suggest a couple of things to improve it though: it needs more focus, it needs to be faster.

Addressing the first thing, focus, I would say picking one or two of the infinite combos and building the rest of the deck to support it would produce more consistent results. For example, if you have a game where you have Sage of Hours and Sandsteppe Mastodon but no mana acceleration or bounce to hand effects then you're screwed. If I was to focus on which infinite combos result in the best outcome most of the time I would chose infinite turns, which probably requires infinite mana as well. That means cut Essence Warden Voracious Wurm Commune with the Gods Crater's Claws and Feed the Clan. This leaves you a lot of room to change around some stuff to better support your infinite turns game plan.

Before I suggest cards to add, I want to go over the mana acceleration bit real quick. Modern is a historically turn 4 format, but recently decks are going faster or are able to grind through anything into a longer game. I would say the best bet for this deck is to try to run fast because in order to grind you need to devote most of your slots to interaction and I don't think a combo deck like this has room for that. Additionally, in order for this deck to not scoop to creature removal, you need to be able to combo off in one turn without leaving your pieces vulnerable beforehand. So, with this in mind, I would devote most of the new slots we cleared up to generating momentum.

Here are a few cards I would suggest: Garruk Wildspeaker, Utopia Sprawl + Arbor Elf, Paradox Engine, Harmonize, Nykthos, Shrine to Nyx, Voyaging Satyr, Primal Command, Summoner's Pact, Kiora, Master of the Depths.

These are just a few jumping points. Hope this helped. Good luck with your deck building.

seshiro_of_the_orochi on God Tribal?

2 weeks ago

I really like how awesome Zegana is in here. She basicallly helps to activate every single one of your gods. Nice fit!

There are many possible tutor and/or filters you could play in here:Commune with the Gods is cool considering you have 32 cards it can pick, so it will basically never not hit. Time of Need is pretty cool as well, giving you excess to all of your creatures except eight. If you consider splashing white, Thalia's Lancers can be very helpful.

If you ever feel like needing lifegain, Horizon Chimera could be pretty cool.

+1 from me for sure, and I added this to my tribal folder. Good job!

Logics on Gro-bots (Developing competitive)

3 weeks ago

May I suggest Commune with the Gods. It digs 5 cards deep for 2 mana and grabs any and all of your combo pieces.

GabeCubed on hunting for a witness

1 month ago

Looks like it's definitely unique, but yes, there are some cards you do need to change.

Creatures: Looks decent. I'd add Vendilion Clique or True-Name Nemesis, but not sure what to take out. Deathrite Shaman is a Legacy must, so add it if you can. Also, a one of Emrakul, the Promised End, or just another big boy creature, would be pretty sweet.

Instants: The place that need the most help. Intuition, Tolarian Winds and Thought Scour are not what you want to do. You need a four of Brainstorm. Daze, Force of Will, Spell Pierce and Counterspell are all things that are pretty necessary. Of those, Daze is probably the worst, and more for a tempo based strategy. I'd also move down a copy of Spell Snare.

Sorceries: Commune with the Gods costs too much mana for Legacy. Ponder is a worthy replacement, possibly also adding Preordain, though not as good.

Enchantments: Seance is kinda alright. Too much mana, to be honest.

Lands: Adding a land or two would help too, especially a fetchland. It assists your Brainstorm and Threshold.

Hope that helps, at least a bit.

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