Commune with the Gods

Commune with the Gods

Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

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Trade

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Want (2) Etinifni , BeowulfBjornson

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Set Rarity
Eternal Masters (EMA) Common
Theros (THS) Common

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Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Commune with the Gods occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.0%

Commune with the Gods Discussion

Azeworai on Enchantment is the oldest medicine

3 weeks ago

Ah, yes. Enchantress decks are a consistent favourite of mine, much in part due to their potency and resilience.

I've tested well with Ajani Unyielding. It oft draws quite a few cards.

Mesa Enchantress, Setessan Champion, Argothian Enchantress, Commune with the Gods, and Satyr Enchanter are all wonderful.

The newly printed Destiny Spinner is horrendously strong by her own accord.

As for removal: Cast Out, Journey to Nowhere, Kenrith's Transformation, and Stasis Snare are fantastic.

I reckon this to be all from me.

Here is my decklist if you so wish to peruse: Karametra, Enchanting Goddess

May fortune be with you.

Magnanimous on Dimir Charm

1 month ago

I do think Drown in the Loch is just better if you're playing it for the first two modes, especially as graveyard hate doesn't seem to be as prevalent as in Modern. Many decks that would want the third ability already play green and Commune with the Gods over it.

It could possibly work in a counter/removal heavy Grixis deck as Drown in the Loch 5-8 or (more likely imo) as a flexible card in a UB midrange deck that values the graveyard for Prized Amalgam , Scrapheap Scrounger , Bloodsoaked Champion , Arclight Phoenix and/or delve cards like Dig Through Time and Tasigur, the Golden Fang . In the first scenario, I don't see it making the cut as too many better cards exist in that slot, in the second I don't know if there is enough support for a deck that runs a graveyard strategy and protects it with counters/removal

Profet93 on Ctrl-G (The Art of Mono Green Control)

2 months ago

Ender666666

Cut Autumn's Veil for Heroic Intervention ? Not sure how relevant the counterclause is, as they can just counter autums veil itself. While I understand baiting counters is important, I think sacrificing that piece of redundancy (as previously mentioned, you already have some ways of dealing with blue). Heroic intervention functions to stop spot removal through hexproof similar to autum, but not just black/blue cards, it also provides indestructible which helps acts as an anti-boardwipe.

Depending on your meta, you might want to consider Krosan Grip > Reclamation Sage . The split second might be useful and is worth noting.

Kruphix's Insight / Commune with the Gods - Might be worth running, although it is low impact

Creeping Renaissance - I think this was in an earlier iteration of your deck if I'm not mistaken. Could be helpful to rebuild after a Bane of Progress or even a Damnation

Ground Seal - Idk the meta, but could be worth running. It does replace itself which is nice

EmEcks on In Golgari, Private Property Trespasses on YOU

2 months ago

Why Borderland Ranger and not Wood Elves ? Same CMC, however the Wood Elves give you land advantage immediately instead of having to wait until next turn to play a land. Though I can see the advantage of the Panharminicon/Conjurer's Closet hitting the Ranger, you're still only able to play one land per turn. Fodder for Delve, then? Consider running Splendid Reclamation , so you delve away instants/sorceries and are able to get all your lands back for all the mana.

Also, considering this is a creature heavy deck and you only run two enchantments, I'd recommend swapping out Commune with the Gods with Once Upon a Time , as you'll have two different targets to choose from with a higher probability of hitting either than only creatures or enchantments (though I understand you'd miss out on the graveyard targets for Delve, so feel free to disregard this option).

I have always loved the Phyrexian Rager mechanic of etb lose life and draw a card, which I can see a great advantage to it with the recurring panharminicon/closet triggers on it and the Zealot; however I'm not super keen on the Elves of Deep Shadow (never really was keen on them, tbh). You could swap them for Deathrite Shaman and provide you with Mana/Life/Damage in a single unit. Sure, it costs exiling cards to be able to use, but a LOT, if not all players that run 2+ colors use fetch lands, it's guaranteed that you'll have hits for it, especially in a 4 player pod. And even if you can't hit lands, you can still deny them creatures for life gain on your part, or deal damage (life loss, which is even better!) while denying Flashback targets.

I also think Slimefoot, the Stowaway would work really well with your deck, as you run a Korozda Guildmage and a Doomgape .

Oh, you may also want to consider running a Bojuka Bog , in case you're dealing with people who run a lot of graveyard interactions.

Cheerful_Zucchini on Dump and grow

2 months ago

Lovely deck! I love the Lurcher :)

Not sure I would run Adventurous Impulse . It doesn't fill the graveyard and seems like a downgraded version of Grisly Salvage to me. I feel the same way about Commune with the Gods since you don't even have any enchantments. I know you want to pull out the Lurcher as soon as possible but it would be easier to simply fill up the graveyard and reanimate him.

If I were you I would take out the five copies of the cards I mentioned, and replace them with Drown in Filth , since it seems like it would work perfectly in this deck.

Since you are already running Grisly Salvage and some dredging creatures, I think Grapple with the Past would feel nice in the deck since you can choose anything in your graveyard to reanimate.

wegotdahooch on Golos'n'Genju

3 months ago

Maybe to chase up Genju of the Realm faster and start the shenanigans sooner, trys some easy gambles like Commune with the Gods or Benefaction of Rhonas to catch that or a useful creature. Perhaps even Kruphix's Insight if you all-in on finding only enchantments?

Tata on Sultai Emerge (Pioneer)

3 months ago

I think Commune with the Gods is just better than Grapple with the Past . If you're turned off my your lack of enchantments to support it (though I don't think it's a big deal for your deck), you could also consider Vessel of Nascency .

lagotripha on GB Constellation [Pioneer] Help needed!

3 months ago

The coolest strength from within deck I ever saw was a Screams from Within list. Naturally, that isn't playable in pioneer, but many tools like Nighthowler Renowned Weaver , Commune with the Gods / Kruphix's Insight exist, and some pseudo 'repeatable' enchantments like Demonic Vigor / Kaya's Ghostform / Journey to Eternity  Flip, Mana Bloom / Talons of Wildwood / Vineweft are.

The question hanging over the deck is speed when facing 3 drop walkers. Playing a ramp shell offers a lot for that, but its likely you'll need a hefty disruption package in there somewhere, or some insane value.

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