|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Common|
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Commune with the Gods
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
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|Have (10)||Friedrice24 , frederiklw , sombrevivo , corys , MattN7498 , ironax , Fiolek , pskinn01 , rockleemyhero , BlueMageBrandon|
Commune with the Gods Discussion
1 day ago
Well let me be the first to say: Welcome to the wide world of pauper! Very fun format, it's basically exclusively what I play online these days. Never played GW slivers myself, but I've played against it more than my fair share of times. I definitely have a few ideas on how you could improve this list.
First and foremost, you'll want 3-4 copies of Journey to Nowhere in the main. Pauper is actually one of, if not the most, interactive format. There are still a few uninteractive decks floating around, but most of them have been banned out over the years, starting with Temporal Fissure, Cloudpost, Cloud of Faeries, Peregrine Drake, et cetera. Point is, if you run into a Gurmag Angler or a Myr Enforcer (which are both very common), you'll want a quick and easy way to get rid of it.
Another easy thing to change is replacing Commune with the Gods with Lead the Stampede. You're using commune only to find creatures, which... at that point, you may as well be playing Commune with Nature for one less mana. But no, Lead the Stampede is incredible. It will almost always net you at least 2 creatures, but best-case-scenario draws you 5 creatures for 3 mana.
Should probably play some dual lands for consistency. Shaving 2 of each basic and adding 4 Blossoming Sands should do the trick in and of itself.
Gemhide Sliver is a card that you honestly don't really need. One cool thing about sliver decks is that they're highly customizable, so if you want to play it, then by all means. Tapping your creatures to add mana just isn't something your deck is interested in doing, in general. You want to be attacking with your dudes every turn you can, so at that point I think the Gemhide is better suited as anything else. For example, I think Spinneret Sliver is a good one to consider for the main. Probably not as a 4-of, but flying creatures are very abundant. Specifically, Mulldrifter and Kor Skyfisher are everywhere, plus the occasional Glint Hawk or Vault Skirge. Plus, being a natural 2/2 for 2 mana is nice, as opposed to being a 1/1.
Beyond that stuff though, not sure what else I can offer. I don't know enough about playing the deck to talk about shaving some of the numbers. I will say though, MTGGoldfish is the best pauper decklist resource. Not a big fan of their content honestly, but it's a great site to see decklists. GW Slivers is an archetype you can find in the pauper metagame section, where you can find a bunch of different takes on the list, complete with sideboards.
But yeah. I hope any of that is useful, and good luck with the deck!
1 week ago
1 week ago
You said you wanted more land, and Wall of Vines is easliy the worst card in your deck, so it makes for an easy cut. I would take two out for extra lands and swap the remaining two copies for Perimeter Captains, unless you really care about the reach (in which case I still think Wall of Shards is better, but I suppose you could keep them in for the sake of mana curve).
If you find Affinity (or whatever artefact deck you're up against) to be a big problem, Stony Silence is most likely better, because you can find it with Commune with the Gods, and you wouldn't depend on a fifth colour.
1 week ago
You don't really have a payoff for your infinite mana combo, so maybe it's not necessary. I played a deck like this when DTK came out, and you can really benefit from some countermagic or removal, so you could take out a few creatures for those. My tutor of choice was Commune with the Gods, since it grabs both walls and Assault Formation. If you're looking to replace some walls with other walls, consider Wall of Shards. It's especially potent when mill is one of your victory conditions. Dragon's Eye Savants and Fortified Rampart are other cheap creatures with high toughness.
(By the way, your mana is really inconsistent. I recommend devoting a few resources to improving that, if you can spare them.)
3 weeks ago
3 weeks ago
well i see you rely on the delve mechanic to win so how about Heartless Summoning? How about Shambling Shell for a 2nd dredger. Murderous Cut is a reliable removal. Grisly Salvage is a better Commune with the Gods. Tasigur, the Golden Fang is questionable but i believe it is right at home here. Lhurgoyf is a cheap cousin of Tarmogoyf (note: im not really sure if its in the modern card list, so be sure to tell me whats actually right). Putrefy another removal. Eldritch Evolution is just mean with delve creatures though you need some fatties to summon. A new addition is The Mending of Dominaria but that requires proper testing. Also i just remembered Mortivore exists si there's another creature to add. Hope you'll find these useful.
1 month ago
This is just the tongue...and the whole thing is the wurm. RUN FOR YOUR LIIIFE!!!