Commune with the Gods


Format Legality
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Theros (THS) Common

Combos Browse all

Commune with the Gods


Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

Commune with the Gods Discussion

lagotripha on Familiar Ground

1 week ago

hungry000 Thanks for the response. I'll be updating the decklist once I've run some more tests- I've been looking at Condescend , Finale of Devastation , Ancient Stirrings (hits manlands or mantle) and Walking Ballista to solve those problems, but getting the exact mix of disruption to carddraw is proving tricky.

I'm a little wary of Commune with the Gods due to its usual upside of ditching into the graveyard- the amount of grave hate mainboarded in my meta makes me hesitant to commit to it, and losing lab man to scooze/nihil would leave me building more redundancy, which then calls for even more slots.

Options that provide a bit of both like Incubation/incogruity seem to be the best bet, but the variety of card types running at the same time makes it all pretty awkward, especially balancing the double blue cost on guildmage with enough manlands to get umbral mantle early.

hungry000 on Familiar Ground

1 week ago

Hi, I've worked on Training Grounds combo decks extensively myself, and your deck looks pretty good so far. One card that I've found to be a very useful combo tutor is Commune with the Gods since you can get both a cost-reducer and Izzet Guildmage with it. There's some risk of dumping Manamorphose or Umbral Mantle in the gy but the better consistency makes up for it imo. Also, consider including a one-of damage dealing card like Hornet Sting as a win condition in case creatures can't get through or Lab Man is in your graveyard or something. Dimir Guildmage is another option, you can use it to mill your opponent after the Izzet Guildmage/Manamorphose combo or just to help draw cards with Training Grounds out.

kamarupa on Gruul Riot Modern

1 month ago

If budget isn't an issue, Collected Company would be better than Harmonize except that it wouldn't get you Rhythm of the Wild . If, however, you do add Tarmogoyf , Commune with the Gods might be the best. Price doesn't equate to synergy. Other lands worth considering: Copperline Gorge , Rootbound Crag . Birds of Paradise is strictly better than Llanowar Elves .

kamarupa on Gruul Riot Modern

1 month ago

Consider adding "Budget," "Ramp," and "Gruul" to the deck's Hub(s).

Possibly relevant +1/+1 counter cards: Hardened Scales - get more counters Bow of Nylea - deathtouch is a powerful thing, but at 3CMC, this isn't one of my favorite spells. With the ramp you're packing, it's realistic to consider it viable here. Rishkar, Peema Renegade - This can generate a lot of ramp in mid-game.

Commune with the Gods is the only spell I can think of in Gruul that can help you get an enchantment. Putting cards into the graveyard is sucky though if you don't have a reliable means of getting them out.

Heroic Intervention is better than Vines of Vastwood , but I recognize it might be more expensive than your budget allows. Blossoming Defense is worth considering, if you haven't already.

You might benefit from Utopia Sprawl over Fertile Ground . It's a solid t1 spell, and given that nearly 3/4 of your deck requires green mana, you could probably go something like 11 Forest & 5 Mountain safely.

Harmonize might be better than Beast Whisperer - my thinking is this: by the time you cast Beast Whisperer for 4 CMC, there's a good chance you'll be close to top-decking. You'll then have less than a 50/50 chance of drawing a creature. You may often not even get a single card out of the Whisperer, as opponents may choose to remove it or cast a boardwipe. With Harmonize, you always get 3 cards. At 1.33 CMC per card, that's actually among the lowest CMC's per card among draw card spells.

Sideboard: Beast Within , Naturalize , Back to Nature , Pithing Needle , Ratchet Bomb , Elixir of Immortality , Lignify , Fireball

hellhole3927 on Full Frontal Assault

2 months ago

I would cut Uncaged Fury for Temur Battle Rage , Skeleton Key for Commune with the Gods , and Rugged Highlands for 4 basic lands of your choice. Also 1 Explore , 2 Goldnight Castigator , and 1 Vessel of Nascency for a playset of Lightning Bolt . Finally maybe 3 Anger of the Gods on the sideboard.

Future Upgrades and/or More Expensive Upgrades:

1) Grove of the Burnwillows

2) Stomping grounds

3) Wooded Foothills

4) Blood Moon (sideboard)

ChurchofJhoira on Estrid EDH

2 months ago

If I were you I would cut Blighted Woodland and just play another basic land. You could definitely benefit from Academy Rector and Idyllic Tutor . Also Commune with the Gods could potentially be good, but idk if that helps you a ton in the long run. Looks good tho all in all!

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Commune with the Gods occurrence in decks from the last year


All decks: 0.04%

Commander / EDH:

All decks: 0.0%