Commune with the Gods

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Eternal Masters Common
Theros Common

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Commune with the Gods

Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

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Commune with the Gods Discussion

MassiveZelly on Retreat to Oboro

3 days ago

Oboro costs one mana to bounce right? wouldn't that nullify the infinite combo? Playtesting it a few times though brought me to a possibly more consistent option, all the combo pieces are here, and oboro can stay, but you can do this same loop actually infinitely with two bounce lands. Dimir Aqueduct, Simic Growth Chamber, and Golgari Rot Farm for these colors. I also think Commune with the Gods should be replaced with Seek the Wilds as it grabs lands and creatures, I find that hitting an Oboro with Commune is an extreme non-bo, and that seek or Vessel of Nascency as mentioned above will do the job more efficiently. I think this is a very creative landfall deck that does a combo I never would've seen until now! I kind of want to make my own build of this and see how it works out! Take care, keep up the nifty things

KingMathoro on Selesnya Harvest

6 days ago

Alrighty then. For starters I think you are too concerned with mana fixing. In my experience in playing many games of commander what you have is straight overkill. So I would ditch the panoramas and the Warped Landscape, the Transguild Promenade, Shimmering Grotto, Rupture Spire, the Manalith, and Selesnya Keyrune. You really won't need them. I would replace the lands with basics/ and lands like Fortified Village,Canopy Vista, Temple of Plenty, Temple Garden, Selesnya Guildgate. And then for the Manalith and Keyrune drop them for Kodama's Reach and some other enchantments that I will mention below. You will probably want to run as few artifacts as possible for an enchantress build also. I say this because of one of the recommendations that I have. And now onto the card recommendations

First off for the 11 missing cards I will recommend the following as options (emphasis on options, some of these are pricey which is why so many options): Solitary Confinement, Sylvan Library, Exploration, Open the Vaults, Replenish, Green Sun's Zenith, Worship, Ajani's Chosen, Enlightened Tutor, Eternal Witness, Commune with the Gods, Blind Obedience, Authority of the Consuls, Eladamri's Call, Abundant Growth, Utopia Sprawl, Witchbane Orb , Ground Seal, Grand Abolisher, Nyx-Fleece Ram, Sigarda, Host of Herons, Nylea, God of the Hunt, Heliod, God of the Sun, Seal of Cleansing, Kismet, Soul Snare, Sigarda, Heron's Grace, Courser of Kruphix, Prison Term, Starfield of Nyx, opalessence, Overgrowth, and lastly Stony Silence. Stony Silence is a powerful card that excels in commander. Although at the cost of your artifacts activations. I personally like it for an enchantress build. And remember I am not saying that these are end all be all cards but they are in my experience very useful. And since you have options you can just pick and choose what you like and don't like

I also have some ideas for things you should cut from the deck. Things like Nissa, Vastwood Seer  Flip, yeah she's cool and all but she doesn't really fit well with the deck and she can die easily and that can be a hassle. Another card which I would cut is White Sun's Zenith, it takes a lot of mana just for some kitty cats and I it does not perform that well in general. Another card I feel is under performing is Archetype of Endurance, personally Asceticism is better if you are concerned about that. And lastly I feel torn about Celestial Archon. I feel like he has potential but I am uncertain.

Ok that is all I have to say! I think anyways... regardless take some time and think about what it is you want to do with what I have recommended. Of course as always the final choice is yours. Please tell me your thoughts after you have mulled it over!

Zimek on The 9 Gods of Naya

1 week ago

All of my suggestions are devoted to theme, which is obviously far more important than power level.

You definitely need this: Sigil of the Nayan Gods

Other strong choices:
Helm of the Gods
Godtoucher
Godsire
Godsend
Commune with the Gods
Anger of the Gods

Kuubudaraa on Splendid Grave Assault

1 week ago

Definitely like the idea you have going here, I've been brewing around Splendid Reclamation with Seismic Assault as well.

Some things I'll point out is that while Inquisition of Kozilek seems good on paper, targeted discard like this is actually very poor in these types of decks, and is better in the sideboard. I'd go more for something that synergizes with what you're actually trying to do, like Raven's Crime which discards well to Faithless and Cathartic and still pitches lands to work with Reclamation and Loam.

I understand why Kozilek is there and I don't really see any purpose to including him, having to shuffle back in your graveyard can be extremely awkward and he will be a terrible dead draw besides the one time where you Splendid Rec'd a ton of lands back and still haven't yet killed your opponent with Valakut, so I'd consider cutting him.

Street Wraith is another questionable inclusion. It obviously goes well with Shadow of the Grave but the only other real synergy it has is with being able to dredge a little quicker with Loam and Salvage, which is notable but how much does it really help your gameplan? This style of deck usually has trouble with taking damage from it's lands due to heavy mana requirements (mostly because of Seismic Assault wanting triple R) and therefore will struggle against quick clocks, where Street Wraith's cycling ability will be incredibly painful. It might still be worth including however.

Even though I know you want the deck to be creatureless, The Gitrog Monster might be something to consider, as it produces a combo with Dakmor Salvage and Seismic Assault to dump your whole deck into your graveyard while killing your opponent with shock triggers, and isn't unreasonably castable.

Conflagrate seems great here as well as mostly a way to control the board and prevent fast creature spam decks like Elves and Vizier Company from overrunning you early, plus something like Loam into Conflagrate into Shadows of the Past buying back everything you just pitched sounds like a backbreaking play and very powerful.

I'd heavily recommend Collective Brutality somewhere in your 75, the card is always relevant and goes even better when you want to be pitching stuff.

I'd also recommend replacing the Relics in your sideboard with Leyline of the Void, since Relics could actually hurt your gameplan.

Some fun cards to consider if you're into experimenting would be: Mystic Retrieval to buyback Rec's and SotP, Trade Routes, Commune with the Gods, Realms Uncharted.

TrackerD on Meren: The Re:build

2 weeks ago

I would suggest more ramp. Ideally ramp on creatures that sacrifice themselves, yeah? Diligent Farmhand, Dawntreader Elk. Or some fatties who can help ramp/fix early like Krosan Tusker, Shefet Monitor which can cycle to draw you a card, plus either get a land to hand or to the battlefield, all while giving you a bigger body in the grave ready for Meren to use the effect again from hand or straight to the battlefield. Nothing can compare to Sakura Tribe-Elder and Wood Elves, but these guys help you stay creature heavy, feed into synergies, and helps you get to your ~49 mana/ramp sources. I would say you could cut 1-2 basics if you add in diligent and dawntreader at least. I have you at 49.

I don't know how much you like Primal Growth. It's pretty efficient if you are sacrificing a creature a lot of the time and that's feeding into your synergy, and there's even a card like Viridian Emissary who needs to be sacrificed to be useful, but I personally don't run either of those cards just because I'm in Karador (and tutor up Meren) with only 6 basic lands total. Instead I run more self-mill and include the new Ramunap Excavator, with cards like Splendid Reclamation, and Far Wanderings which is always 3 mana for 3 basics. Sure there is more risk in self-mill (make your opponents graveyard hate better) but I find that's less common than not having a sac outlet (Viridian Emissary) and/or needing my only blocker to avoid being beat up on early (Primal Growth). That being said, I think those two can definitely work better for you than me, but I would really like to say how well Splendid Reclamation has done for me, often netting 5+ lands even if cast early (turn 4-6). I feed that engine by using more cards like Ash Barrens, Myriad Landscape, the fetchlands (proxies lel- I hate expensive lands), and unfortunately some G/W lands that you can't run, but also stuff like Gather the Pack, Commune with the Gods, Crop Sigil (This can net you back a land on it's own), Drown in Filth which is removal as well.

These effects can also be found on creatures Mindwrack Demon is a beater and delirium is easy to achieve. Splinterfright, Sewer Nemesis are big X/X beaters who enable themselves to get bigger, Grim Flayer filters your draws and stocks your yard. Of course the dredge spells, four of which I find good enough to run Golgari Grave-Troll, Golgari Thug, Stinkweed Imp, and Life from the Loam. For a bonus when you run this much grave interaction you can use this nifty old creature Keeper of the Dead, oh you'll also want ways to get cards back from your graveyard besides Eternal Witness (my main target often being Splendid Reclamation) I would recommend adding Den Protector, Hag Hedge-Mage, and Greenwarden of Murasa. I find these to be generally better than Magus of the Will unless you've already got 10+ mana.

From your Maybelist I would definitely recommend Fleshbag and Merciless Executioner. Maybe Ashnod's Altar although I find Altar of Dementia to be even better without any infinite mana combos. Grave Pact is of course a house.

Some other random cards I think are include worthy, mostly cards that remove opponents stuff: Caustic Caterpillar, Avatar of Woe, Deathrite Shaman, Reclamation Sage (how could you cut this? lol), Shadowborn Demon. Possibly Oversold Cemetery, Undertaker for more recursion. Hell's Caretaker, Doomed Necromancer, Sheoldred, Whispering One, Animate Dead, Necromancy, Phyrexian Delver for recursion to the battlefield. Fauna Shaman, Traverse the Ulvenwald, Rune-Scarred Demon, Evolutionary Leap, Survival of the Fittest, Jarad's Orders for tutors.

Latvian_Blanket on Tons of spooders

2 weeks ago

I was thinking of adding Obelisk of Urd, actually! I might add another two copies of Assault Formation as well, or include it in my Sideboard. Also added in Perpetual Timepiece for more scrapping, and added in both Diabolic Tutor and Cemetery Recruitment for possible recovery of a creature at the hands of Mulch, Commune with the Gods, Nyx Weaver, or Grisly Salvage.

AlexRuzhyo on Sidisi's Legion

2 weeks ago

While signets are good, you'd consider mana dorks over rocks. Sidisi triggers, cheaper to cast, ect.

You have a lot of ways to trigger Sidisi, which while not bad, means you're relying a ton on her. You may lack interaction or not do much besides trigger her. I'd look to try the deck with a couple less interactions or a way to put your graveyard back into the deck. Things like Stinkweed Imp, with dredge 5, can add up pretty quickly.

Rooftop Storm + Gisa and Geralf

Satyr Wayfinder, Commune with the Gods are cheap inclusions.

Skullwinder -> Revive, cheaper and assyemtrical. Non creature body tho.

Noxious Revival is pretty handy.

I think Rot Farm Skeleton is too expensive compared to your other options.

Animate Dead, easier to cast and less conditional than Stitch Together, also allows you to pull from someone else's yard.

Life/Death, Exhume are also reanimation options.

Ashnod's Altar is good ramp with zombie tokens.

You may appreciate some draw sources. Phyrexian Arena, Dig Through Time, Treasure Cruise, and that whole lot.

Oloro_Magic on BORN TO DIE GRAVEYARD IS FUCK 93508 DEAD CREATURES

2 weeks ago

I think you should work on focusing your deck a bit more, sultai dredge could be an interesting design. Firstly go down to 60 cards by cutting The Gitrog Monster it is a card that needs a very specific deck to work. From there you can focus more on dredge by going up to 4 Stinkweed Imp and 4 Dakmor Salvage. I would personally play 3 Splinterfright as it is just better than Sultai Ascendancy in fueling the grave for an easier to mange cost. Lotleth Troll is another card I think you should consider to accomplish the fueling of your graveyard. From there you should address what payoffs you have, Nemesis of Mortals is not enough; Ghoultree, Jarad, Golgari Lich Lord, Bonehoard, and Kessig Cagebreakers are all great payoffs to the dredge plan. Also Tasigur, the Golden Fang will always be one or two mana in this deck which makes him a huge threat. Returning to Dakmor Salvage this syncs really well with Raven's Crime giving you more opportunities to dredge whilst also forcing your opponent to discard. My go to counter in sultai dredge would be Remand as dredge needs card draw to stay productive. To finish if you ever are looking to upgrade the deck in the future, Abrupt Decay is great removal in your colours; Liliana of the Veil is also a good choice sans budget. Also Life from the Loam is a must in dredge but you can get away with Satyr Wayfinder or Commune with the Gods.

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