Commune with the Gods


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Theros (THS) Common

Combos Browse all

Commune with the Gods


Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

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Recent Decks

Commune with the Gods Discussion

Grubbernaut on Punishing Jund

2 hours ago

Thanks dude! All credit to you for the idea, Death Spark is my new favorite deck.

I'm trying to figure out what the best spot removal is for this deck... Obviously, we'd prefer a creature or at worst, an enchantment, since Commune with the Gods can grab it. But, at least for Chainer's Edict, we can flash it back if it's milled...

I couldn't find much in the way of reasonable creature-based removal outside of Faceless Butcher, which seems pretty bad, to me. I'll have to go check out enchantments... Spire Golem and Thermo-Alchemist have been issues in my playtesting.

I'll be playing it this Thursday and Saturday IRL, and will offer results in an update after each tournament

Grubbernaut on selesnya infinite combos

1 week ago

Hey there! I've got a similar build I came up with a while back that I've played the crap out of:

Midnight Gond

I would definitely recommend Commune with the Gods. So, so solid for the targets we want to hit.

I also find that Soul Warden is usually just a "win more" card. If you're going to swing with a million Elves next turn, anyway, infinite life gain almost never matters, in my experience. Might be SB-worthy for burn or aggro, but I lean away from them -- especially in place of something like Commune, which can find our wincons, while the Soul Sisters cannot.

It's a super fun deck, hope you enjoy it! Cheers!

thattallguy on The Best Defense is...FIRE!!!

1 week ago

is Benefaction of Rhonas better than Commune with the Gods? Yea it costs 1 more but can grab two cards, might try one of each for now

escesare on Soulflayer, Angel of Wrath (Jund)

2 weeks ago

I like what you did with Flamewake Phoenix since it blocks unlimited sac effects and doubles as a beater and keyword imparter. Have you considered some Khalni Gardens or a single Dryad Arbor? Infect actually uses Dryad Arbor for that exact purpose: a surprise creature (tutor onto battlefield with fetchlands) to sac to Liliana.

Burning Inquiry is extremely bad here. Would you play a Tome Scour that mills 3 cards? That's Inquiry: on average, your hand gets no better or worse and you lose a card. Grisly Salvage digs 5 cards and lets you keep the Flayer and discard the delve creatures guaranteed! If you need more, you can also play Commune with the Gods, or Tracker's Instincts if you feel like splashing 1 or 2 blue shocklands.

Spark of Creativity seems unplayable. You might think "average CMC 3" - oh great it's a Lightning Bolt, but that's ignoring all the lands and variance. With lands, average CMC is 2.13. That means half the time you need to kill a creature and you just pay 1 to cycle. The other half of the time you get a sorcery speed Shock. 82% of the time you try to kill a big creature, it won't work, but 18% of the time you were lucky enough to build a sorcery speed Fatal Push - congrats! Whenever you need to cycle your removal because you don't need it, you can already do that with Looting or Reunion! Please just play Fatal Push, Abrupt Decay, Terminate, and/or Maelstrom Pulse.

You've prioritized the wrong keywords with 11 flying, 10 haste, 7 vigilance, 4 lifelink, 3 double strike, 2 indestructible, 2 hexproof creatures.

Hexproof is the most important keyword since without it, you just die to Path, Terminate and Dismember and none of these other keywords are relevant. Plus Sylvan Caryatid also ramps, so it's a definite 4-of! Why even play Vines when you can get (the important half of) its effect for free?

Haste is strictly worse than double strike because by the next turn you've broken even, and by the third turn you're way ahead with double strike (esp. with lifelink, which applies on blocking with or without haste). Therefore Drogskol Reaver is just strictly better than Samut and should be a 4-of. I'd say Reaver is also much better than Nighthawk unless you're actually often casting Nighthawk.

All you really need is Reaver/Akroma + Caryatid/Rhonas. You can cut some of the other creatures if you simply play more self-discard (Liliana) and card-filtering (Grisly Salvage, and if you need more, Commune with the Gods or Tracker's Instincts).

Also why two Forests and zero Stomping Ground? Seems like you're just cutting off your own options.

JamesR404v2 on Blood Sun Combo

1 month ago

Also you need a few more green mana sources, with only 11 lands generating green mana you'll have a hard time casting your Primeval Titan's and Courser of Kruphix's.

I would also play four Commune with the Gods to help you find your Blood Sun, or otherwise a creature.

Good luck & fun with refining your deck! Blood Sun is an exciting card to build around :)

vegaslights on Pauper shields

1 month ago

This is a cool and interesting tempo deck. I am unsure that you will run into enough artifact and enchantments to have to maindeck Naturalize and Safewright Quest seems a little slow with 4 Commune with the Gods already maindecked.

I think the major opportunity is that this is a deck that looks to win with creatures attacking, and only has 13 to attack with. This might be a fun deck to try things like: Hopeful EidolonYoung WolfOreskos Swiftclaw

Basically just creatures that add value/damage for attacking

Philigan87 on Doran, the Delirium tower

1 month ago

Initially, I was expectig to see a full fledged doran deck. So I'm sorry of these suggestions don't fit with what you're trying to do. If you could elaborate on what the plan for this deck is it might give a clearer insight into what you need.

If you do want to build around Doran thue best additons would be Assault Formation and Behind the Scenes. You could use cards like Commune with the Gods, Ajani, Mentor of Heroes and Abzan Beastmaster to draw into them as well as drawig into doran. The rest of the deck would just be cheap 0/4s a play set of Nyx-Fleece Rams, a play set of Kin-Tree Invocation and some removal spells.

However if that's not what you're trying to do wih this deck I'm not sure what to suggest.

Hope that helps a little.

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