Improvised Armor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Uncommon

Combos Browse all

Improvised Armor

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+5.

Cycling (3) ((3), Discard this card: Draw a card.)

Improvised Armor Discussion

lilgiantrobot on The Lunarch's Gathering

2 years ago

Oketra's Monument looks like it was made for a deck like this. Mentor of the Meek can give you some much needed draw. Thousand-Year Elixir and Magewright's Stone untap your Commander for extra uses.

If I was to add those four cards, I'd remove Guardian Zendikon, Brawler's Plate, Staff of the Sun Magus, and Improvised Armor.

sonnet666 on [List] The MTG Weapons Arsenal

2 years ago

Don't stop now. I believe in you!

jakeelephant006 on The Blue White Knight Takes Flight

3 years ago

Also card draw, or at least card advantage, is important in here so here are some decent card draw auras (yes, I know there's some good card draw in here, but why not have more?): Fate Foretold, Improvised Armor, Ophidian Eye, Pentarch Ward, Private Research (less good, but can work if you enchant something early and then move it to Bruna), Sisay's Ingenuity, Traveler's Cloak. Ok that's my two bits. I'll stop now and you can ignore most of these suggestions.

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