Front:Neglected Heirloom Flip
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike.
Ashmouth Blade Discussion
2 months ago
now I like your suggestions. however the Sigardian Priest is good to have in standard with people running shota's deck. Sigardian allows you to tap the thing in the ice while you attack with another creature. As for the Skeleton Key in-place of Ashmouth Blade Flip. I find ashmouth blade to be better simply because of the use of Lone Rider Flip. That being said if you feel that you want to run this deck and change something then by all means be my guest. Thats the beauty of magic no one deck need be exactly similar. also I plan to change some things right here so hope you find them okay.
3 months ago
FNM Results 10/14
(3-1) 3rd Place
Round 1 vs. UG Marvel (2-0)
My opponent was very experienced, and I looked forward to a first round loss. This deck however is a joke against aggro. Had he been able to cast Aetherworks Marvel, he may have had a chance, but even Ulamog can't stop wide aggro.
Round 2 vs. UB Aethercrush (2-0)
Another experienced player, but slow decks can only hope to prolong their deaths. He kept getting Crush of Tentacles and casting cost artifacts to gain with Aetherflux Reservoir. That would buy him a turn or two til I knocked him right back down.
Round 3 vs. BG Delirium (1-2)
I beat him quick the first game. The second game I kept a slow hand and paid for it as he got all the removal he needed, and I got more swamps. Game 3 was close, but I only had 3 Vampire Cutthroats for the first 7 turns. He got out Kalitas, Traitor of Ghet out and gained some life/zombies. Eventually I killed the treasonous cunt with a double Ashmouth Blade Flip/Heir to the Night Flip, but by that time he had Ishkanah, Grafwidow with delirium and three zombies.
Round 4 vs. WUBRG Value (2-1)
He played a bunch of ETB guys with Panharmonicon. 1st game I leveled him off with Drana, Liberator of Malakir by the 5th turn. Second game I got flooded with swamps and he had Arborback Stomper and Verdurous Gearhulk. 3rd game I flipped 2 Voldaren Pariah Flips. He couldn't keep up with my fliers.
I found that Smuggler's Copter was decent if I got them out turn 2 with a few 1 drops to crew them. Hand filtering didnt seem as good as I thought especially if I didn't get any madness cards, or if I needed to tap out to play cards from my hand before looting. Usually the first card to get cut to sideboard.
Surprisingly, I didn't go to sideboard very often, so apparently the build is decent.
Vamps are back baby! Concede or be completely drained!
4 months ago
I think the Heirlooms are just too slow to work properly. The only card I can think of that would work really well with Heirloom is Heir of Falkenrath Flip, which does not belong in this deck. May be worth testing though. Turn one Heirloom, turn two Pacifist, turn three equip and you get yourself a 7/7 -Creature with first strike when your opponents turn starts. Wastes up to two Mana on turn three, without being able to attack immediately though. The cost is propably too high, especially if your opponent is able to transform her back. But on second thought, she will be now able to attack even in human form, since the weapon does not transform back, right? Getting a 6/6 with first strike on turn four seems ok. I am not sure if this scenario is rewarding enough to warrant four copies of the equipment though, since it is obviously way worse if your earlygame consists of Ulvenwald Captives, Duskwatch Recruiters or Prowlers instead of Pacifists.
I personally like Shrill Howler Flip and think he is a great creature to use with the +4/+4 buff of Ulrich of the Krallenhorde Flip, especially if he is already a Howling Chorus Flip. Should be good with the Ashmouth Blade Flip as well, even if the first strike becomes irrelevant. Producing tokens to chumpblock or to put on more pressure is really valuable in my opinion.
Tangleclaw Werewolf Flip found a place in the Sideboard of my Werewolf-Deck. In my opinion he is a bit too defensive to justify a spot in the Maindeck, but is great against decks that try to overwhelm you early, such as White weenie.
If you are looking for a deck that does focus on transforming your Werewolves early I would suggest taking a look at DownTheyFalls How many wolves flipped? ALL OF THEM, which I based my own deck on. It does a great job at doing exactly that: Flipping the Werewolves. Especially the addition of Shreds of Sanity has been really valuable, since it basically functions as an extra copy of Waxing Moon.
Semos on Esper Rider
5 months ago
Cool man, I absolutely advocate trying that out. Ojutai's Command feels like Lone Rider Flip's most graceful synergy atm. Especially when they play a plains-walker to an empty board. And I do agree that card can be very suited for an aggressive deck. Though it's lifelink becomes somewhat redundant, I feel life gain belongs in control. I would considering things like Ashmouth Blade Flip and Strength of Arms. Often I'm not a fan of cards like that, but I'll consider anything. Hell, even Shamble Back despite the setup required.
6 months ago
FNM Update. I took first place and scored 3-0 with the Naya Wolves that I built just this week and it was just so surprising, to say the least.
SCORE: 5 | 9 COMMENTS | 306 VIEWS | IN 1 FOLDER
I wanted to see how it would go against other aggro decks in our LGS.
To my surprise, I went against BW Control, 4C Rites, and Bant Humans. Two of my matches were 2-0 for BW Control and 4C Rites. I almost lost to Bant Humans at 2-1 had it not been for a very top-decked sideboard card...
1.) BW Control - Every FNM, I always manage to go against this guy. We've had so many matches that I already know what his deck had in store for me. Right off the bat, I dropped Village Messenger Flip turn 1 and Neglected Heirloom turn 2. By turn 5, I had Lambholt Pacifist out with a flipped Ashmouth Blade Flip. I had to focus to get my creatures out of Languish range and when his Gideon and Ob Nixilis came out, I just went straight for them. All in all, the games had me at full board control with 1 Always Watching and Howlpack Resurgence out. The synergy between them is just so awesome.
2.) 4C Rites - This was a very difficult deck to deal with because of the Eldrazi Displacer, but like BW control, he just couldn't remove all of my big creatures out to prevent damage. I had two Always Watching out and Dromoka's Command made sure that I cleared his board and got rid of Cryptolith Rite...
3.) Bant Humans - This match-up was difficult as hell. He took game 1 as I didn't have enough creatures out due to the Reflector Mage and Eldrazi Displacer. It wasn't until game 2 that I sideboarded Radiant Flames for three damage to clear his board, and also Gryff's Boon to let one of my big babies fly.
8 months ago
Also, thinking about Mironar's comment on Essence Flux ... maybe some Whirler Rogue in the sideboard? Werewolves are notoriously weak to Creatures with flying, and I'm just loving the idea of flickering Rogue to get a bunch of 1/1 Thopter, and then equipping them up with Ashmouth Blade Flip :-D
8 months ago
Then I would start looking at Investigate. It gives you access to Daring Sleuth Flip, which is about as easy to flip as Avacynian Missionaries Flip in this deck. Increase Tireless Tracker up to 4x, and consider Thraben Inspector, Ongoing Investigation and/or Ulvenwald Mysteries to fill up any remaining gaps.
I think going the Clue route helps you a lot. You would be able to dig for your equipment more efficiently than with Acolyte (since you would need two of them to dig at all, they're strictly worse than Thraben Inspector if you're just doing it for the power/toughness). It gives you another easy flip to set up your Ashmouth Blade Flips and makes your Tireless Trackers a much bigger threat.
Increasing Tireless Trackers are really the only cards that might be out of budget, everything else should be pretty easily obtained.
8 months ago
Also more than 2 Howlpack Resurgence out on the board...