Flame Lash


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Kaladesh Common

Combos Browse all

Flame Lash


Flame Lash deals 4 damage to target creature or player.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 16%

3.0 TIX $1.4 Foil

Isle of Cards

$0.55 Paper


Have (1) hardhitta71194
Want (0)

Flame Lash Discussion

Feltrix on Purple Drank

2 days ago

Looks good! Tormenting Voice looks like it has a place here along with Lightning Axe to deal with bigger creatures and so you don't have to use Flame Lash (perish the thought!)

CthulhusNo1FavCultist on Purple Drank

2 days ago

Edit: lol, like usual, i'm not needed

Flame Lash would be at the top of his (assumed ur gender) curve and doesn't do much. Shock seems to just be an 8th copy of Galvanic Bombardment and, honestly, there is no reason to not play it. Flamecaller is great, but, again, would be at the very top of his curve. Flamecaller works better in control decks that run red. Sorry for not being the actual hardhitta.

hardhitta71194 on Purple Drank

2 days ago

I was actually thinking about Hijack but Kari Zev's Expertise is defiantly better. I think it would help as well.

I've been considering Hungry Flames since I built it, so I think I'll throw it in. I like Flame Lash but I usually try to stay away from burn that costs more than 3 mana.

I had Chandra, Pyrogenius and Jace, Unraveler of Secrets in at first because they were the only blue and red walkers I had. But they were too slow. Flamecaller would be excellent if I can trade for some, can't afford to buy them right now. That's why deck is only $23.

Thanks a lot for the suggestions, I appreciate it. Thanks for the upvote as well!

Bueszien on Purple Drank

2 days ago

Maybe run a couple of Kari Zev's Expertise in sideboard to swing game if opponent drops a big threat. If you're looking to burn the opponent out, likely you're going to race, so I'd see no need for both Galvanic Bombardment AND Shock. If you put in the Expertise in sideboard for board threats, and swap the Bombardment for Flame Lash you may have a better shot at closing out the game on turn 4-5. If you still want some control with the burn, consider Hungry Flames instead of Lash. Also, fitting in a pair of Chandra, Flamecaller may assist you in sticking around to the mid/late games against control if you fizzle out. The card draw and the threats could buy you a little more time to get back into the game.


2 days ago

Love this deck, but I feel it has a bit of weakness in the U/B control department. Maybe throw the Expertise in the sideboard for fatty matchups, and put a couple of Flame Lash in the main?

Psychosocial on Purple Drank

3 days ago

Flame Lash could be a nice finisher late game.

clayperce on The Obligatory Saheeli Infinite Deck (TM)

1 week ago

Maybe some Dispel for the sideboard? Also, Shock is another for the mirror (you can hit Shaeeli while the trigger for her -2 is on the stack).

Depending on your meta, your Negate (on cast) and Disallow (when they try to ultimate) may be enough to handle Planeswalkers. But Devour in Flames or Flame Lash are good options as well.

Draw well!

Nosoup4ne1 on Jund Burning Tree

3 weeks ago

I think you want to stay away from stuff that doesn't fit your over all strategy. I don't really like Cryptolith Fragment  Flip, it's a little narrow in scope. You have burn to help with that. I would shave a couple of Trisk also, as multiple copies don't help. Collective Brutality kinda gives you a discard outlet and some control, but it looks clunky. Maybe switch out Lightning Axe for Incendiary Flow or Flame Lash if you want to keep that slot for instant speed. Maybe even drop 1 or even 2 Soul Separator. I think Grapple with the Past and Vessel of Nascency could help you sculpt your hand and GY for what you need or want. I'm gonna suggest Splendid Reclamation again, as I think it could really ramp you up quickly. Dump everything in the GY and then you're gonna want to combo off in 1-2 turns once you get what you need. You don't really need 4 of everything. This strategy is all about cycling through and getting to what you need. Play test it a bunch with different amounts of different suggestions. This looks like a fun type of deck to play.

Load more