Might of Oaks

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Urza's Legacy (ULG) Rare

Combos Browse all

Might of Oaks

Instant

Target creature gets +7/+7 until end of turn.

Might of Oaks Discussion

McToters on Skullboi, Bag O’ Bones

2 weeks ago

Hey, fair enough! To each their own. I apologize if I’m leaving too much of my own subjective view on your deck page, but I’m always interested to hear why people have certain cards and maybe why they don’t care for my suggestions. It can be hard sometimes since metas can be so very different.

Your logic against instant-pumps is absolutely correct, I just have a completely different experience in multiplayer (piloting this deck since 2013), and 1v1 is an entirely different story (he is usually too fast and evasive). People always seem to flail against combat tricks, combined with the fact skullbriar is naturally fast. The way I see it is the pump spells are essentially an extra investment into Skullbriar’s counter placement; extra evasion, extra strength; adds extra synergy (w/ Skullbriar). I’m just putting all my eggs in one basket. Would it be better to reuse these spells? Absolutely. But that’s also why I have a bunch of them. I’m also going for affect; how I can take someone out with Enlarge + Might of Oaks with Hot Soup —it’s hilarious!

My point with the reanimation that you were confused about was just how it can avoid commander tax, which is overall a great thing.

Anyway, sorry again if I havent been much help. It’s always cool to see someone else’s deck-list. If you want to continue this conversation we don’t have to keep writing on your page. If you want we can discuss via wall comments if you’d like.

Quickly, based on your update from this morning: I think you should put in Inspiring Call and Rishkar's Expertise . Both seem like insane draw for this deck. I’m definitely going to add both of these to mine! I agree with all the changes you made too—love the Collector Ouphe add. Also, my 2 cents: use Fireshrieker over Inquisitor's Flail .

McToters on Skullbriar, the Walking Grave-Voltron

2 months ago

Hello fellow Skullbriar player,

I like your deck-list a lot! I like how you are running Triumph of the Hordes . I never really thought of going that direction for a win. You’re also running a lot more creatures which is cool to see!

The “Umbras” are also key. I think I’m running Snake and Spider Umbra and no Bear Umbra .

Skullbriar for me, is the perfect deck to throw a bunch of combat trick stuff and janky pumps/unblockables like: Elbrus, the Binding Blade  Flip, Hot Soup , Prowler's Helm , Epic Proportions , Gigantomancer , Emergent Growth , Berserk , Hatred , Hunt the Weak , Trailblazer's Boots , Burst of Strength , Might of Oaks and Enlarge (so hilarious to pull-off). Here is my Skullbriar brew

A few of what I mentioned like Hatred I'm not actually running due to budget but hope to eventually have in the deck one day. Dauthi Embrace is another really good idea for unblockable too.

Hope some of that helps!

carpecanum on rainbow-squirrels! karona makes it possible

3 months ago

Might of Oaks has a picture of the world's biggest squirrel. (from the set with a hammer for a symbol)

Quicksilver Gargantuan , Gigantoplasm , maybe Altered Ego .

If you do start getting stupid amounts of mana a Riptide Replicator would be fun

Rabid_Wombat on Vanilla Tribal

8 months ago

I like decks like this...when the tech is all about just kicking back and having fun.

Overrun and Might of Oaks for more beatdown and more ramp Explosive Vegetation, Rampant Growth will help you swarm the board...and maybe even steal a win or two!

Emerald Medallion and Pearl Medallion could work overtime for you in getting peeps into the action.

Regrowth would also be really useful to bounce back Enchantments from the yard as they will get blown up ;)

MyFETTish on Nobody has the intention of building a Wall

11 months ago

Have you considered running boosts like Monstrous Growth, Overrun, Titanic Growth, or Might of Oaks? I know they are all green, and all your boosts seem to be white. I just figured for the cost, they may be a viable option. I know the first 2 are at sorcery speeds, and the last 2 are instants, but overrun maybe worth it especially if you have a lot of walls out.

SolomonsEfreet on Interaction question with card:Helm of ...

1 year ago

A Zada, Hedron Grinder in play and I equip that card with the new Helm of the Host. I then cast an instant on my original Zada, Hedron Grinder such as Might of Oaks.

Does this create an infinite loop or what is the end result?

JuQ on Infect Deck

1 year ago

I'm missing some good pump to your creatures: Beastmaster Ascension is a total beast for only 3 mana, Curse of Predation, Mazirek, Kraul Death Priest, Forgotten Ancient, Bloodspore Thrinax would work great because you can proliferate your +1/+1 counters. Overrun and Thunderfoot Baloth may also be good.
You can always surprise your oponent with Might of Oaks or cast Revenge of the Hunted on Glissa and you'll wipe somenes creatures while your infect creatures go unblocked, Enlarge can also work fine.
Lightning Greaves and Swiftfoot Boots are always amazing to protect Glissa and give your guys haste.
Equipment like Loxodon Warhammer, Sword of Vengeance and Whispersilk Cloak can also be helpful. Also, the more I use Key to the City, the more I like it.
Viridian Longbow to kill creatures with glissa's deathtouch or ping poison counters to your oponents with any of your infect guys.I know Glissa will be feeding you cards, but I'd run some card engines just in case Deathreap Ritual, Shamanic Revelation, Journey to Eternity  Flip. actually yhere are a lot.
Semblance Anvil can be quite cool here if you imprint one of your artifact creatures.

I'd cut:
Artisan of Kozilek for being to high cost and not really worth it that much in this deck.
Worldspine Wurm because it's basically unplayable unless you can consistently cheat it onto the battlefield.
Marsh Casualties and Curse of Death's Hold not effective enough in a multiplayer game where people use bigger creatures. You can ruin the game for some token player, but you have more important things to do with those card slots.
Grave Betrayal Powerful, but it doesn't really move your game forward. You'll have is stuck in you hand more often than not.
Serpent Generator 10 mana for the first 1/1 snake with no-infect. Ho'w do you plan to make those snakes go unblocked.I'd swap Mutilate some boardwipe that actually destroys the creatures, you may not have many swamps and most of your creatures are small so you would be killing your guys while sparing your opponents'. Best option is Damnation, the budget alternatives are Crux of Fate, Deadly Tempest and Extinguish All Hope to name a few.

If you cut the highest cost from the deck you could probably do with about 37 lands, maybe even fewer. You may want to add some dual lands

Happy brewing!

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