|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creatures your opponents control with hexproof can be the target of spells and abilities you control as though they didn't have hexproof.3, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn.
Price & Acquistion Set Price Alerts
|Have (20)||acbooster , twospires , sonnet666 , dplerner , Famicomania , RedMulligan , philktoken8998 , thetechzombie , CampbellStev , mziter501 , Mousemke , Wolfebladeelite , Sparky41 , pskinn01 , Swamy , rakdos24 , MoJoMiXuP , mazrimtaim , golgarigirl , Skydra2|
Glaring Spotlight Discussion
6 days ago
Boardwipes. Anything like Wrath of God, Blasphemous Act, or Plague Wind can take him out. There are cards like Glaring Spotlight and Arcane Lighthouse which get around Hexproof. Additionally, Edicts, cards that force you to sacrifice creatures, such as Chainer's Edict or Geth's Verdict can hit hexproof creatures if you have nothing else to sacrifice.
That's all I know of off the top of my head, but I'm sure there's probably other ways.
1 week ago
Hi, I like your deck!
Here are some suggestions:
The free spot could be filled with Goblin Rabblemaster
Rogue's Passage could do some work, too
Purphoros, God of the Forge as an alternative win condition
3 weeks ago
I had Mob Rule in, however it was costly so I took it out. I'll reconsider.
Glad you knew what card I was talking about!
3 weeks ago
For hexproof, I would consider just packing Glaring Spotlight or Arcane Lighthouse, since removing hexproof also allows you to steal and sac utility or stubborn creatures with Brion. Getting around Kira, Great Glass-Spinner is a little more tricky. One option would be to use something like Captivating Crew, since using their ability would eat the counter ability and then use targeted removal (or vice versa). Using Insurrection or Mob Rule is another option to steal it. You could also pack Banefire, Combust or Overmaster to just fight through counterspell decks.
4 weeks ago
Boros Charm and Golgari Charm is something that isn't removal, but it is versatile and will help you punch through due to not being afraid of creatures dying. As for actual removal Austere Command, Solar Tide, Vandalblast, Righteous Fury or Sunblast Angel, Void. For unblockability Cover of Darkness, Glaring Spotlight, and Profane Command.
For ultimate cheese, Triumph of the Hordes infect p2 for 10 pts and p1 dies from infect too.
1 month ago
Good day to you, good Pyrowolf,
I think you have some solid ideas. A lot of these cards seem like stand alone cards enhanced by Anafenza, which is always solid, but here are a couple cards that might go well with her +1/+1 counter love: Anafenza, Kin-Tree Spirit, because bolster is still solid, and Anafenza won't be weirded out at all by seeing her own ghost. Armament Corps, possibly. Avatar of the Resolute because why not? Crowned Ceratok, because all big guys like trample. Cruel Sadist, repeatable removal. Enduring Scalelord is mainly there for looks, but can be useful if your opponents lack flying. Juniper Order Ranger. Map the Wastes, for that mana ramp/bolster combo (but not a combo combo). Retribution of the Ancients, repeatable removal. Servant of the Scale, for when you want to make sweet, passionate love to counters. And I'd think he works real well with something like Sandsteppe Mastodon. Warden of the First Tree, one of my all-time favorite cards. Like Figure of Destiny, but not as creepy (or as good).
You should maybe try to utilize Anafenza's graveyard hate as well. Black loves to throw things in graveyards, and she would bounce them into exile. Standard discard effects might be nice, but try: Magister of Worth, although it would likely be condemnation if you've been exiling everything. Duress, nothing fancy, but a classic in my opinion. When you can utilize every usable part of your commander without having too much going on, you know you're heading in the right direction.
And here are some additional solid Abzan-colored cards and lands, too: Abzan Banner, it's in the name. Condemn. Command Tower, useful in any EDH deck except mono-colored. Duneblast, in theory, but it is a 7-drop :\ Beast Within, pretty slick instant-speed removal in green. Evolving Wilds. Farseek, multi-colored ramp that is unaffected by color identity. Golgari Rot Farm, solid if you're not trying to go bankrupt on the mana base. Korozda Guildmage, or similar mana sinks for all of that excessive mana you should have with how long you're enduring. Orzhov Basilica. Rampant Growth, solid, but just be looking for mana ramp. Sandsteppe Citadel, probably a good idea. Selesnya Sanctuary.
Pardon, but I think you could find some more useful/powerful cards than AEther Snap, Burst of Energy, and Burst of Strength. AEther Snap is pretty good, I feel like it'd be too counter-productive here.
Remember to keep an eye on draw cards, even stuff like Read the Bones can give you that needed bit of card advantage.
Lastly, your deck may be asking for quite a bit of time and effort to build up into a glorious threat. It would sure be a shame to see all of it go to waste when some plays Hour of Revelation or something like that. Board wipes are inevitable in EDH, but maybe try to find some remedy to that for this deck. Glaring Spotlight could maybe help a little.
I hope these are helpful, good luck!
1 month ago
Huh, interesting combo.I never even thought of Glaring Spotlight.