Glaring Spotlight

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash Rare

Combos Browse all

Glaring Spotlight

Artifact

Creatures your opponents control with hexproof can be the target of spells and abilities you control as though they didn't have hexproof.3, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn.

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Glaring Spotlight Discussion

Atleon on Jalira yer a Drunk

2 weeks ago

Cards I think might be weak here, but are still ok for the first order:

Cultivator's Caravan

Corrupted Grafstone

Glaring Spotlight

Rise from the Tides

everything else is looking frighteningly strong and IDK really what needs adding

sonnet666 on [List] The MTG Weapons Arsenal

4 weeks ago

Don't stop now. I believe in you!

LeaPlath on Legacy Dragon-Reanimator (Budget)

1 month ago

OK, so.

First of all, you need fetchlands to play Brainstorm. The key part of brainstorm is it lets you see so much more of your deck, but you need shuffle effects for it, otherwise you are going 3 cards deeper, but having to put the worst cards back, then draw them.

Victimize is just bad, because they can just bolt your creature, and you get nothing. Instead, play 4 copies of Life/Death. The life part doesn't matter. The Death part is a 2 mana reanimate. You want 12 reanimation spells.

Buried Alive lets you set up the Oona, Queen of the Fae and Worldgorger Dragon for the combo, but even without that it is at least an entomb effect, which is better than hoping to draw something.

For dragons, I think better options exist. The dragons you currently have are low impact, slow, or easily removed. Dragonlord Dromoka is big, lets you race stuff, makes your next reanimation as needed safe, and is quite impactful. Dragonlord Kolaghan is a big hasty 6 damage that changes the way your opponent plays slightly. Hellkite Overlord, big, fast, can regenerate, lots of damage.

For your sideboard, Duress is good, but there are better options for the other slots. For example, there are no hexproof creatures played in legacy for Glaring Spotlight. There is one with shroud, but it is a 3/3 and you are generally outclassing it. The unblockable for 4 mana over 2 turns also isn't relevant because you outclass most stuff in the air.

the.beanpole on I'm going to have to ask you to come with me...

1 month ago

One of the Fairgrounds Warden effects or one of the Frost Lynx effects. You have a lot of effects like that already, and if you overload too much, you're drawing dead against the spellslinger decks that run few/hexproof creatures (Glaring Spotlight for that?). Open the Armory seems kinda odd too, as you only have a total of 4 targets in the deck. Fabricate would be more flexible.

jrula on The African Wilds

1 month ago

See my other comment first!

This deck I was less pleased with when comparing directly with The Poachers. Here's why:

Your description for the deck refers to Africa, like the whole continent. Yet only 16 creatures showed up to the party to band together. I'd really like to see this as a mono-green beast token deck with Garruk Wildspeaker or Soul of Zendikar as the feature card.

Suggestions if you go that route to get you started: Beast Within, Pulse of the Tangle, Thragtusk, Vitality Charm, Ant Queen, Broodhatch Nantuko, Hornet Nest, Keeper of the Beasts, Trial of Strength, Words of Wilding.

I only playtested the decks once but this one feels much stronger than the other one. The Poachers should be answers from hunters and land from the guides. But there is few answers to three copies of Scaled Behemoth unless the opponent has resolved a one-of Glaring Spotlight.

This all said, a few large creatures against a group of hunters would be cool to but then The Poacherswill have to be strengthened.

Pieguy396 on Looking for a a way ...

1 month ago

Glaring Spotlight is a one-use card, but also gives you the bonus of allowing you to hit your opponents' hexproof things. If you're looking for just protecting Hapatra, Swiftfoot Boots and Lightning Greaves both work well, as does Aspect of Mongoose.

greatdevourer on Zedruu the "friendly" goat

2 months ago

Good deck. I like some of the ideas you have in this deck but I feel that some cards are too weak and you are missing some really good cards. Here are the weak cards:
Darksteel Mutation, this is a 1-for-1 creature removal card that works fine in a 60 card deck when you're dueling. Not so good in a multi-player game.
Pacifism, same as above
Suppression Bonds, same as above and high mana cost.
Vow of Duty, yes it pumps a creature that then can't attack you, but there are better options.
Vow of Flight, same as above
Vow of Lightning, same as above
Glaring Spotlight, if you aren't running spot removal, not sure what this is for.

Cards you might consider:
Bronze Bombshell, hits for 7 damage and you can bring it back with Hanna.
Varchild's War-Riders, Tokens for everyone!
Thought Lash, exile stuff before it hit's play.
Puca's Mischief, another card to move things around the table.
Taniwha, to phase out lands.
Psychic Vortex, is a maybe, could be fun.
Avaricious Dragon, getting rid of hand options.
Gwafa Hazid, Profiteer, to keep creatures from attacking you.

I hope that these recommendations at least give you some new ideas. Let me know what you think. As always, temper these suggestions with your budget and your collection.

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