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Creatures your opponents control with hexproof can be the target of spells and abilities you control as though they didn't have hexproof.3, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn.
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Glaring Spotlight Discussion
JaysomeDecks on No
3 days ago
I'm not sure if you're intending to put a full deck, or just leave it as is as a control core, but with your focus on Maze of Ith, I would suggest also including Tolaria West. It is essentially a land-tutor, as it only fetches a 0cmc card, but it is a fantastic way to dig your maze out of the 99.
Glaring Spotlight usually doesn't make the cut in most decks, but it is worth considering, since both maze and your commander need to target. A possibly better option would be Arcane Lighthouse, as it doesn't waste a card slot. It does, however, require mana to activate.
Oh, and possibly one of the most overlooked cards in EDH, Kor Haven provides yet another "Ith" effect, but with the added bonus of leaving the attacking creature both tapped and open to damage.
(If you don't like the old art, the Expedition print has fantastic art and is quite cheap by comparison. $25, but it's an option)
2 weeks ago
Intangible Virtue might be better than Brave the Sands here. Your non-tokens lose vigilance, but the extra pump on your tokens should help close out games. I'm surprised that Spectral Procession isn't in the MD, since it seems better than Captain's Call. Captain of the Watch might cost too much mana in a deck that only has 20 lands, so it might be better as another token-maker. I'd also go down to just 2 Blighted Steppes since having white earlier in the game is important, and you might not get up to the 5 total lands needed to activate it (itself + 4 others) in a 20 land deck. Glaring Spotlight might be better as Brave the Elements for making your creatures unblockable, plus Brave the Elements can protect against red sweepers like Anger of the Gods or Damnation.
Since you really want to get up to 3-4 mana every game, I'd also consider going up to 22 mana just so you can cast things on time. Hope some of that helps!
2 weeks ago
with your equip focus Dispatch should be an effective removal. Glaring Spotlight is another card to get around hexproof as that will be a hamper for you. Heartstone effects everyone but helps with the cost of your commanders first effect and a few other cards you have. Hope that helps, the deck looks good.
3 weeks ago
Hey k1llampt! Thanks for your suggestion. I do like the idea of giving Olivia deathtouch and just sniping each creature for only 2 mana, while also boosting her up. My only issue with it is that there isn't much synergy with pinging each creature to death when I can just take control of their creature in the late-game, since I don't have cards like Grave Betrayal or other reanimater strats that come from my opponent's graveyard.
1 month ago
Endless Whispers Wouldn't be that good in my opinion, because the enchantment would never actually resolve on a creature as long as Horobi is out, it would just function as a murder. Even if Horobi isnt out, I dont have very good killing tools, so I cant take advantage of it.
But thank you so much for the suggestions!
1 month ago
I've considered Puca's Mischief for a bit now, but I'm hesitant to add it since I'm very picky about when and what I trade with my opponents. Vedalken Plotter was part of the original list, but has since been removed.
Starfield of Nyx has proved very useful for the recursion effect, since I don't currently own a Replenish. Plus it's Opalescence that also retrieves stuff Caustic Caterpillar will inevitably destroy. I will note I had trouble earlier with it after playing Humility as It rendered all of my enchantments useless once they become creatures. ._.
Wild Ricochet has saved games more than once.
The REAL reason I have Glaring Spotlight in here is because a buddy of mine thought it would be fun if he made a Narset deck, and I realized even with all my O'Ring shenanigans, If I can't get around hexproof there's not much I can do but buy time.
Counterflux will makes it way out in time.
Illusions can only hit for 20, and most of the time, my opponents blow it up before I can give it to them. (Return to Dust, Seal of Cleansing, etc)
I removed Land Tax to increase the effectiveness of Equipoise. I do miss my scroll tax, so I'll consider putting it back in.
Thanks for taking the time to look over and suggest things! :) I am CONSTANTLY updating/tuning this deck IRL, so it will always be changing.
1 month ago
Ooh, this is gorgeous! Also, great musical choice to go along with the deck! Hahaha.
A few minor suggestions, though:
Without question, I would remove Starfield of Nyx. It makes your enchantments vulnerable to creature board wipes.
You're missing Illusions of Grandeur :)
Why not play Land Tax? Gives you access to Scroll Tax, the best card draw combo in the game (beyond the normal land fixing it entails).
Hope this helps! :)