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Creatures your opponents control with hexproof can be the target of spells and abilities you control as though they didn't have hexproof. 3, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn.
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|Want (4)||rakdos24 , JMMC , Shotgunbunny , fuckin_martians|
if hexproof becomes a problem, there's always Glaring Spotlight , well for a few months anyway.
You might also want to try a couple Silence the Believers for stuff with indestructible or regenerate effects.
You asked about how to deal with hexproof. Hm... I fear I don't know a better way than using Glaring Spotlight .
You are missing the whole point of letting it resolve. The shortcut you mentioned is to add things to the stack, which means none of it has resolved.
So yes they can add all of that to the stack, but then if the opponent somehow causes 3 damage to that creature, it would die before any of the abilities resolve.
So without knowing what the opponent was playing with and not knowing what is on the field, letting the ability resolve each time would be the best move. Cause what if the opponent was playing red, and had Glaring Spotlight on the field.
To speed up the process you can state that this is what you are doing: "I am adding these abilities one at a time and letting them resolve before adding another"...it only a few words, but it makes it clear that you are letting the abilities resolve instead of just putting them on the stack, which is what the rule that you pointed to states.
Heres some sideboard suggestions: Fiendslayer Paladin against red burn decks and black removal heavy decks. Pithing Needle for Pack Rat , AEtherling , and walkers. Glaring Spotlight against G/W or Naya Hexproof decks which seem popular right now. Aegis of the Gods for burn/spell based decks. And finally Spirit of the Labyrinth for heavy card draw decks. Skullcrack and Deicide should stay though.
LlamaOfChaos, I didn't notice the cool user name until now. Isn't it bad that board wipes destroy Zombie decks when their um Zombies, suppose to rise from the grave? Control I know for a fact can destroy alot of zombie decks. Thats why I asked. There must be some stuff to fight back with like Glaring Spotlight . I use the artifact as a side in my Elemental deck and it has done some damage for sure!
I've found that in my Olivia Voldaren that A) there is never too much mana, and B) less creatures is better
If you have the choice of playing your creature for cmc 7 or saving it to steal someone else's for cmc 7: steal theirs! There are very few spells that counter her abilities, but plan for those as well
If you can't steal them; kill them! Terminate , Go for the Throat , etc and Glaring Spotlight and Blade of the Bloodchief !!!!! Great creature choices are Anowon, the Ruin Sage , Butcher of Malakir , Nefarox, Overlord of Grixis , Royal Assassin , Shriekmaw , Harvester of Souls , etc
Once again: mana mana mana mana mana mana mana mana mana mana mana mana mana mana mana mana mana mana Like 37-40 lands plus excell (Rakdos Signet etc)
First off, I really appreciate you taking the time to view my deck and leave me a helpful comment. It means a lot and I appreciate it (and I'd be more than happy to look at your brews and help if I can)!
Well, I've got Reforge the Soul , Knollspine Dragon , Mind's Eye , Seer's Sundial , Staff of Nin , Ring of Three Wishes , Planar Portal , Journeyer's Kite , and Armillary Sphere . All of which tutor and/or draw cards. There's also Browbeat and a couple of cycling lands.
I could go with Wheel of Fate , which I ultimately cut from the mainboard. I have a bit of recursion so like Past in Flames and Recoup so I can fetch back Reforge the Soul if needed. Doubling Browbeat with Reverberate effects is also an option.
I considered Hoarding Dragon but I don't like that he has to be removed before I get the artifact. I'd rather use tutors as listed above. This deck has precious few creatures and I think the slots for them are better used for the ones already in the list.
As for the Stuffy Doll effects, it seems pretty off-theme, and kind of a lot of cards to make room for, for only a small, niche benefit. First, it's more of a hexy, voodoo/necromancy feel. Definitely not pyro. Also, I'm not really sure what the broad benefit of this would be aside from getting around opponents having hexproof/shroud via Leyline of Sanctity , Aegis of the Gods , and/or True Believer . If hexproofed creatures is a big problem, I can run a Glaring Spotlight . I really have no way to interact with enchantments like Leyline of Sanctity , though. But Jaya's "ultimate" can still get through that, and with Basilisk Collar I can stay ahead in life. Sure, with Stuffy Doll , Jaya's ultimate will do 12 base damage to the opponent instead of 6. Same for Mogg Maniac and Coalhauler Swine .
So I do see the potential of Stuffy Doll and Coalhauler Swine in getting around Leyline of Sanctity , and their potential doubling effects for boardwide damage i.e. Jaya's third ability. But those combos seem VERY fragile compared to those granted by enchantments. Plus, the fact that they require a board sweep in order to work means I can't really play other creatures very often if I plan on that strategy. In lieu of resorting to these cards to get around hexproof, I'd rather beef up Jaya and use her to clear the board and get in for combat damage, or put together the infinite combo with Kiki-Jiki, Mirror Breaker as an alternative.
I think for mono-red, I have a comparatively large amount of ways to put cards in my hand (I acknowledged the weakness of the color in my short deck description). I have recurring spells in addition to the incremental card advantage artifacts I already mentioned. Skarrgan Firebird , Punishing Fire , Hammer of Bogardan , and anything with flashback are also good discard candidates to activate Jaya's abilities.
If you think I need more card advantage, Wheel of Fate and Jayemdae Tome might be ok. Dangerous Wager doesn't have enough impact for the format IMHO, and other "draw, then discard" or "discard, then draw" red spells suffer similar problems. Stuff like Temple Bell , Howling Mine , and Font of Mythos are not attractive to me because they also give my opponents cards. Sword of Fire and Ice is another EXCELLENT card for this. I'd love to put it in, but it is pretty expensive. Perhaps I'll spring for it one day and maybe cut Pyromancer's Gauntlet for it, or maybe even a land. But I ramble. The point is that I think, for mono-red, I'm using a lot of the most playable options for card advantage, with the notable omissions of Wheel of Fate , Jayemdae Tome , and Sword of Fire and Ice .
All in all, I think Stuffy Doll has the most potential out of your initial suggestions because it will really be the only way I can get around Leyline of Sanctity in terms of targeted damage to players. As mentioned before, the alternative is a slower creature offense. It's a great thought and maybe I'll cut Pyromancer's Gauntlet for it!
Thanks again for the comment and let me know if you think my views are at all valid! Cheers!
It plays a little wibbly wobbly at times so in order to make it run better. Got any suggestions for Card draw or mana ramp? #ChiefBell had some good ones but not for my play style. Avacyn, Angel of Hope might replace Dauntless Escort
-1 Mobilization , -1 Martyr's Bond , -1 Phyrexian Altar , -1 Eidolon of Countless Battles , -1 Soul's Attendant , -1 Rhys the Redeemed +1 Rites of Flourishing , +1 Kodama's Reach , +1 Oracle of Mul Daya , +1 Auriok Champion , +1 Scavenging Ooze , +1 Dauntless Escort
Merieke Ri Berit : She uses my crap against me.
Uril, the Miststalker : Hexproof rush? Crap...
Sheoldred, Whispering One : I don't know what is in these decks.
King Macar, the Gold-Cursed : exiling my creatures hurts even when they are just tokens.
Erebos, God of the Dead : not bad, as black has trouble removing enchanments and I can get around the indestructable part with exile. and I don't relie on my life gain too much but that does hurt. The Greed part sucks.
Thassa, God of the Sea : Unblockable and scry? Luckily I have things to take care of her but most likely the counters are going to hurt me a lot.
Zur the Enchanter : He just straight rushes straight at my face.
Memnarch : He takes all my stuff
Prossh, Skyraider of Kher : I have trouble with fliers sometimes.
Kresh the Bloodbraided : He gets big fast.
Non-commanders that hurt:~~~~~~~
Massacre Wurm : I am a weenie token deck. Need I say more.
Legacy Weapon ... I run Return to Dust and Altar's Light against it. Any other things to counter things like that and infinite combos? I mean that is why instant and exile is important. I never want to see it again.
|Avg. draft pick||3.03|
|Avg. cube pick||3.90|
|Commander / EDH||Legal|