ArtifactCreatures your opponents control with hexproof can be the target of spells and abilities you control as though they didn't have hexproof.3, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn.
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Glaring Spotlight Discussion
2 weeks ago
You also need lots and lots of ramp/mana rocks. You can just sit on 7 mana and wait until someone drops a bomb and steal it either before your turn or as they equip their own protection.
2 weeks ago
I don't know if they're competitive effective, but the ones I saw tossed their weight around alright. There's a lot of support in those colors for vampires.
Olivia can become huge if she keeps firing her first ability, or can steal high impact stuff like Blightsteel Colossus if someone lets her. She'll be a high priority target for opponents, though, and red's a weak ramping color (black isn't, but some of black's ramp is expensive moneywise).
2 weeks ago
Sweet deck! I'm in the process of making a werewolf deck. Glaring Spotlight seems pretty cool and Moonmist is the clear all-star card to make the deck work. What are your thoughts on Ghor-Clan Rampager? In the testing with my deck (which is similar to yours), I'll attack with my untransformed guys then Moonmist as the combat trick of course, but also have Ghor-Clan Rampager for a second combat trick if needed. All the while not triggering the casting of 2 spells trigger on my turn. Also I'm trying to figure out a way to not be so soft to flyers without triggering my guys to transform.
2 weeks ago
hyena69 Sudden Spoiling is a nice one to be sure. Murderous against high-synergy creature decks (like slivers and elves), but useless against +1/+1 counters and creatures buffed by enchantments- and expect to see more of the latter (one of the harder decks to deal with at my usual table is a modular/arcbound artifact deck).
I also like Alms Beast a lot. If i go that way, though, i think I'd have make more changes with it (like adding False Cure and a ton of white "target creature gains protection" instants). Love the idea, but may be a whole different deck (which i may have to try!)
4 weeks ago
kristensen as far as sideboarding, I recommend looking at your meta at where you are playing. Creeping Corrosion is great against affinity etc. Choke is great against merfolk and decks with heavy blue. Melira, Sylvok Outcast will shut infect down if played soon enough. Dragon's Claw is a budget card against burn, but I prefer Thragtusk. Glaring Spotlight is great against bogles/hexproof.
1 month ago
You should check the Gatherer for the most recent text on a card before using it if possible. Changes to the game rules and vocabulary sometimes mean older cards have had textual updates. In this case, Asceticism actually does now read "Creatures you control have hexproof." This matters because this means it can be nullified by such as Glaring Spotlight.
1 month ago
So first, don't worry about your deck choice, merfolk is plenty powerful enough to go toe to toe with all of the tier 1 decks and drown their little air hungry lungs. My merfolk deck (which is not on tapped out, I should fix the really old version I have) has murdered many a Jund, twin, bogle, sisters and whatnot out there. In fact, about a week ago, someone in europe won a grand prix or something with merfolk. His major difference between the majority of the decks were having different kinds of removal in his sideboard, the wanderwine hub trick I told you earlier, and main boarding 4 Tidebinder Mages without using Phantasmal Image.
So, your sideboard should always be a meta call. If you keep encountering Bogles everywhere, you're gonna have a problem if the sideboard is chock-full of graveyard hate. I'd recommend including a few Glaring Spotlight, maybe 2sh, given the likelyhood of Boggle's coming up and how often they will be spammed. Try to prep the board state as much as you can (they likely won't board wipe as their own critters need help) then spotlight them into submission. A single Vapor Snag is all it takes to ruin a boggle with 4x enchantments on it. If you give me a link to an example deck that's given you an issue, I can get you some anti-deck specifics on how merfolk can win in such and such scenario.
The thing about mono-red is that they will come in 3 flavors: Red-Deck-Wins, Creature/goblinesque spam, or a mix of removal and midrange. If they're on the speedy side (in this case, lets start with fast critters) then main boarding in Tidebinder Mage will really help you out. The ironic thing is that for Chalice of the Void and Engineered Explosives, merfolk aren't really vulnerable for the 1 drop spot, it's just vials and Cursecatchers. Again, if you have an example deck you want me to look at, let me know.
1 month ago
Beseech the Queen is also worth mentioning alongside the good budget tutors. Requires you to be fairly heavily in black, but I'm pretty sure you are looking at your land base at least.
Vault of the Archangel is one of the better utility lands, so I'd suggest trying to get your hands on one of those; it can be expensive to activate, but it's a lot harder to remove than say, Whip of Erebos. Speaking of removing stuff, I don't know if you ever have an annoying time dealing with opposing hexproof/shroud. I know I would. That's why I recommend the awesome and beautiful Council's Judgment. Now everyone can vote to exile that Sigarda, Host of Herons with a Darksteel Plate equipped! Other options include Arcane Lighthouse and Glaring Spotlight.
Also, speaking of hexproof, no Swiftfoot Boots?
Speaking of utility lands, Homeward Path is a quite nice catch all answer for Olivia Valdaren, Control Magic type effects, and even those big Insurrection finishes. Windbrisk Heights is also one of the three EDH relevant hideaway lands; I don't know if you consistently attack with enough creatures, but if you do, definitely look into it. It's very good with some other cards you could run if you wanted chump blockers, such as Lingering Souls, Spectral Procession, and Elspeth, Sun's Champion.
Since you have Exquisite Blood, you might want to throw in Sanguine Bond just for the off chance of infinite combo there, which can be facilitated by your tutors. With a lifelink commander, it's not bad in its own right either.
Luminate Primordial isn't a terrible include. It's basically 3 swords to plowshares (with slight restriction) tacked onto a 4/7 vigilance. Ashen Rider is quite hilarious with Debtors' Knell or Sheoldred, Whispering One and a sacrifice outlet.
Unburial Rites is a card that's almost always worth running in BWx.
Consider Isolated Chapel as a means of budget fixing that's better than Evolving Wilds or Terramorphic Expanse since you don't really have good ways to abuse shuffle effects. Additionally, the scry lands (Temple of Silence) are pretty much a strict upgrade from the life gain lands (Scoured Barrens), so that's something to consider.
Anyway, good luck on the deck!
|Commander / EDH||Legal|
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