mtg, mtg cards, magic the gathering, gaming, geeks
Creatures your opponents control with hexproof can be the target of spells and abilities you control as though they didn't have hexproof. 3, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn.
|Have (76)||sharkhunter66 , Swamy , Caraculiambro , marz1342 , APPLE01DOJ , ZombieCat , Valentine35 , jermtube , SinfulDrug , Slug2211 , admged , Jelatinator , hollandboys , tj70 , Icarus79 , x754 , kanofudo , meke , blackdragonetm , actiontech , Kingkevin102 , gruvyslushytruk , joecole343 , Fullmetalmage , ljs54321 , canterlotguardian , Unforgivn_II , Putrefy , CommanderOfBolas , GoldGhost012 , Butters01 , Duct_tape_maniac , DrLitebur , TitansFTW , Anthonydarkside , Nthnbnntt09 , Kornjunky , MTGSmith , RJ_Rozzman , EridanWwins , Chancesawtelle , clockworkcactus , Mutt5258 , Chickentheo , BroncosFan18 , Snacilbuper , failurechild88 , Sonserf369 , Schuesseled , Rugbyfh10 , guerillarage , Emrakool , thenewcraft , Represser , tow , Jernyman , Dridane , miracleHat , Spinalripper , CurrentlyUnavailable , yo_ninja , itheoryz , g0dcomplex , twospires , JIV_IV , pkbrainfreeze , NikVendiers , samk125 , UnbornValkyrie , maxon , GureiSeion , LittleBlueHero , Rocknj06 , eldritchkraken , Waxmywand , slayerx1779|
|Want (3)||JMMC , plebeianglenn , samk125|
I'm practically new to this format and would like to receive all the help I could get.
My deck started out as a Mind Seize deck, the one that comes with Jeleva, Nephalia's Scourge , Nekusar, the Mindrazer , and Thraximundar . I later added and took out some cards that I felt would be fitting. But I have trouble beating my opponents. Perhaps it is too slow or they're just too good. They all started playing at about the same time as I did and play with different colors than mine.
Anyhow, I came up with 2 variations of the Grixis deck. The first one was the first EDH deck I created, then I created a zombie Grixis EDH deck. I really dig the zombies but would like to know how I can improve both, what I should add or remove, etc. Thanks in advance.
1 Command Tower 1 Opal Palace 1 Transguild Promenade 1 Rupture Spire 1 Temple of the False God 1 Vivid Marsh 1 Rogue's Passage 1 Evolving Wilds 1 Sol Ring 1 Rakdos Keyrune 1 Izzet Keyrune 1 Dimir Keyrune 1 Street Spasm 1 Molten Disaster 1 Starstorm 1 Corrupted Conscience 1 Dissipate 1 Soul Ransom 1 Essence Scatter 1 Perplex 1 Psychic Barrier 1 Dissolve 1 Mind Control 1 Psychic Strike 1 Mana Leak 1 Negate 1 Stoic Rebuttal 1 Cackling Counterpart 1 Fated Infatuation 1 Hex 1 Tempt with Reflections 1 Mindshrieker 1 Cryptoplasm 1 Moltensteel Dragon 1 True-Name Nemesis 1 Falkenrath Marauders 1 Master of Cruelties 1 Jace's Archivist 1 Baleful Strix 1 Rune-Scarred Demon 1 Consuming Aberration 1 Vampire Nighthawk 1 Hypersonic Dragon 1 Royal Assassin 1 Fog Bank 1 Fate Unraveler 1 Gatekeeper of Malakir 1 Galvanoth 1 Bident of Thassa 1 Doom Blade 1 Murder 1 Hero's Downfall 1 Victim of Night 1 Terminate 1 Wit's End 1 Life's Finale 1 Purphoros, God of the Forge 1 Obelisk of Grixis 1 Increasing Ambition 1 Curse of Shallow Graves 1 Gilded Lotus 1 Demonic Tutor 1 Jeleva, Nephalia's Scourge 1 Nekusar, the Mindrazer 1 Thraximundar 1 Army of the Damned 1 Havengul Lich 1 Rakdos's Return 1 Diabolic Tutor 1 Nightscape Familiar 1 Painful Quandary 1 Monomania 1 Akoum Refuge 1 Izzet Boilerworks 1 Dimir Guildgate 1 Bojuka Bog 1 Drowned Catacomb 1 Izzet Guildgate 1 Crumbling Necropolis 1 Thespian's Stage 1 Rakdos Carnarium 1 Vivid Creek 5 Mountain 6 Island 7 Swamp
1 Command Tower 1 Opal Palace 1 Transguild Promenade 1 Rupture Spire 1 Temple of the False God 1 Vivid Marsh 1 Rogue's Passage 1 Evolving Wilds 1 Sol Ring 1 Doom Blade 1 Murder 1 Hero's Downfall 1 Victim of Night 1 Terminate 1 Wit's End 1 Life's Finale 1 Purphoros, God of the Forge 1 Obelisk of Grixis 1 Increasing Ambition 1 Curse of Shallow Graves 1 Gilded Lotus 1 Demonic Tutor 1 Jeleva, Nephalia's Scourge 1 Nekusar, the Mindrazer 1 Thraximundar 1 Army of the Damned 1 Havengul Lich 1 Rakdos's Return 1 Diabolic Tutor 1 Nightscape Familiar 1 Painful Quandary 1 Monomania 1 Akoum Refuge 1 Izzet Boilerworks 1 Dimir Guildgate 1 Bojuka Bog 1 Drowned Catacomb 1 Izzet Guildgate 1 Crumbling Necropolis 1 Thespian's Stage 1 Rakdos Carnarium 1 Vivid Creek 1 Shambling Remains 1 Vengeful Pharaoh 1 Siren of the Silent Song 1 Burn at the Stake 1 Zombie Apocalypse 1 Trepanation Blade 1 Cellar Door 1 Skyscribing 1 Phylactery Lich 1 Skinrender 1 Nim Deathmantle 1 Door of Destinies 1 Caged Sun 1 Rise from the Grave 1 Spiteful Returned 1 Geralf's Messenger 1 Geralf's Mindcrusher 1 Corpse Connoisseur 1 Mask of Avacyn 1 Returned Phalanx 1 Returned Centaur 1 Vile Rebirth 1 Prosperity 1 Call to the Grave 1 Undead Alchemist 1 Swiftfoot Boots 1 Adaptive Automaton 1 Zombie Master 1 Rooftop Storm 1 Cemetery Reaper 1 Endless Ranks of the Dead 1 Xenograft 1 Traumatize 1 Liliana's Reaver 1 Fated Return 1 Disentomb 1 Manalith 1 Ghoulcaller's Chant 1 Glaring Spotlight 1 Moan of the Unhallowed 1 Diregraf Captain 8 Swamp 6 Island 3 Mountain
Burnished Hart is another ramp option.
Land Tax keeps you from falling behind on land.
Remember the Fallen is a great 2-for-1 recursion spell.
Buried Ruin is a handy piece of artifact recursion.
Kor Haven deters attackers.
Argivian Archaeologist : Really good artifact recursion engine. A little pricey, but use it if you ever acquire one.
Auriok Steelshaper : It's effect is too small to really matter.
Champion's Helm : Awesome Equipment. +2/+2 and hexproof for equip 1 is really good.
Glaring Spotlight : Unless your meta is plagued by hexproof Commanders, it's not really worth it.
Karmic Justice : Great card. Punishes opponents for destroying Equipment.
Leonin Abunas : Autoinclude! Keeps Equipment protected from spot removal if 8.5 is unavailable.
Mikokoro, Center of the Sea : Extremely helpful card draw engine. Keeps your hand from being empty.
Mother of Runes : Team player. Completely invalidates most creature spot removal and can block non-tramplers like a champ.
Nykthos, Shrine to Nyx : If you can get your devotion to around 4-5 consistently, it's worth using.
Oblation : Great removal spell. Great against Commanders and Planeswalkers.
Pennon Blade : A lot better in decks that focus heavily on tokens.
Pentarch Paladin : Relies too much on 8.5. If 8.5 is unavailable, its removal ability is extremely narrow.
Ranger of Eos : Only useful if you run a significant amount of 1-drop creatures.
Rogue's Passage : Great land. Allows 8.5 to pass though large armies or creatures with hexproof, shroud, or pro-White.
Silverblade Paladin : Awesome double strike provider. If 8.5 is ever unavailable, it gives you two double strikers to hold Equipment.
Transcendent Master : Great early-game threat that scales well as the game progresses.
I disagree with adding Glaring Spotlight to mainboard, sideboard at best imo. I disagree with Domri Rade as this deck has more instants/enchantments than creatures. I slightly agree with Fleecemane Lion , it's a hit or a miss, plus if you blow his monstrous cost it could just be blown up on the stack so you waste the mana as well (I think that can happen). Troll Ascetic isn't even standard, what are you smoking, although I do run it in my G/W Hexproof Enchantments (modern). Disagree with Sylvan Caryatid why would he need mana ramp, look at his mana curve haha. Disagree with Archetype of Endurance , if you haven't won the game or have really bad board presence what is that card going to do for you. If you have no other creatures, say you are playing against a B/U control, they all got countered. All that 8 mana gets you is a 6/5 Hexproof. Archetype of Courage however could be really useful in mainboard as it pumps up Ethereal Armor
I noticed the disclaimer and I feel the same way about my very favorite deck from the last rotation. Zacoly's Rainy Day Deck (Mono-Blue Standard) was designed to beat creature based decks by making them unable to ever block or attack. It was pretty fun, and it beat the big scary creature based Green/white/red decks of it's day with an amusing amount of ease.
But my entire sideboard had to be anti-control if I hoped to win games 2 and 3 against blue or esper.
You should build a strong anti-control sideboard for this deck. Also Glaring Spotlight probably needs to be in there.
I enjoyed the deck idea, I'm sure at some point your opponent would give up and stop playing creatures all together. Do you know what happens when you use Act of Treason on Thassa or any other god that you don't have devotion for? I don't and I would like to.
umbron: I really appreciate your most recent comment. I've recently been having trouble with G/W aura deck matchups running things like Fleecemane Lion , Witchstalker , Alpha Authority , and Ethereal Armor along with cheap Heroic creatures like Hero of Iroas . Your recommendations for fighting this - namely Glaring Spotlight , are spot on. I'd almost forgotten about that card.
Every blue control player should be picking up a few of these because I have a feeling G/W will pick up in popularity once Ajani, Mentor of Heroes drops.
I'll just list out three of the common decks you'll face and how to prepare for them. If you want a more in-depth guide I can produce that as well.
Reasoning: We need more draw power with a third Opportunity , and much more control in our deck to duel a creature-light, control-heavy Esper deck. Annul is an excellent answer to things like Detention Sphere or a god like Erebos, God of the Dead or even Underworld Connections . Use it as a trump card when you only have one mana left open on your opponent's turn. Cyclonic Rift and Pithing Needle stop the main enemy, planeswalkers. Take out many of our creatures because Supreme Verdict just renders them dead and we need mana open in midrange to combat Sphinx's Revelation .
Reasoning: You're dealing with early creatures like Gladecover Scout and Witchstalker that have hexproof and get enchanted with nasty auras. Domestication is just too slow here. Syncopate is too risky and we don't need 2 AEtherling in this matchup. Instead, we get AEtherize , which destroys all non bestowed auras in addition to stalling, Cyclonic Rift , which does the same, Glaring Spotlight which removes hexproof, and Annul to help stop the auras.
Ornithopter instead of Memnite ; Aqueous Form instead of Artful Dodge (or together with); consider Rogue's Passage or Glaring Spotlight ; perhaps switch Thoughtseize and Inquisition of Kozilek for somethig else. They don't really combo all that well. I know you want a player to discard a creature card and then take it with Ink-Eyes, Servant of Oni but that's gonna be a late game thing and will probably allready happen if Throat Slitter gets passed anyway. Might want to switch it for Gruesome Deformity or destruction cards (destroy target ....)
I have a deck like this too: Unblockable Ninjas
First: capitalize your deck name, you'll get more views.
Second: why Glaring Spotlight ?
Third: that's a lot of Hexproof. Way more than you need. Almost everything is dependent on having creatures out, and you only have twelve. Dump the Spotlight and get another four something, for starters.