mtg, mtg cards, magic the gathering, gaming, geeks

MTG Deck Builder

Glaring Spotlight

Artifact

Creatures your opponents control with hexproof can be the target of spells and abilities you control as though they didn't have hexproof. 3, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn.

Acquire Glaring Spotlight

Set Price Alerts

Glaring Spotlight Discussion

Crimson_Marauder on Grixis EDH

2 hours ago

I'm practically new to this format and would like to receive all the help I could get.

My deck started out as a Mind Seize deck, the one that comes with Jeleva, Nephalia's Scourge , Nekusar, the Mindrazer , and Thraximundar . I later added and took out some cards that I felt would be fitting. But I have trouble beating my opponents. Perhaps it is too slow or they're just too good. They all started playing at about the same time as I did and play with different colors than mine.

Anyhow, I came up with 2 variations of the Grixis deck. The first one was the first EDH deck I created, then I created a zombie Grixis EDH deck. I really dig the zombies but would like to know how I can improve both, what I should add or remove, etc. Thanks in advance.

Regular Grixis

1 Command Tower 1 Opal Palace 1 Transguild Promenade 1 Rupture Spire 1 Temple of the False God 1 Vivid Marsh 1 Rogue's Passage 1 Evolving Wilds 1 Sol Ring 1 Rakdos Keyrune 1 Izzet Keyrune 1 Dimir Keyrune 1 Street Spasm 1 Molten Disaster 1 Starstorm 1 Corrupted Conscience 1 Dissipate 1 Soul Ransom 1 Essence Scatter 1 Perplex 1 Psychic Barrier 1 Dissolve 1 Mind Control 1 Psychic Strike 1 Mana Leak 1 Negate 1 Stoic Rebuttal 1 Cackling Counterpart 1 Fated Infatuation 1 Hex 1 Tempt with Reflections 1 Mindshrieker 1 Cryptoplasm 1 Moltensteel Dragon 1 True-Name Nemesis 1 Falkenrath Marauders 1 Master of Cruelties 1 Jace's Archivist 1 Baleful Strix 1 Rune-Scarred Demon 1 Consuming Aberration 1 Vampire Nighthawk 1 Hypersonic Dragon 1 Royal Assassin 1 Fog Bank 1 Fate Unraveler 1 Gatekeeper of Malakir 1 Galvanoth 1 Bident of Thassa 1 Doom Blade 1 Murder 1 Hero's Downfall 1 Victim of Night 1 Terminate 1 Wit's End 1 Life's Finale 1 Purphoros, God of the Forge 1 Obelisk of Grixis 1 Increasing Ambition 1 Curse of Shallow Graves 1 Gilded Lotus 1 Demonic Tutor 1 Jeleva, Nephalia's Scourge 1 Nekusar, the Mindrazer 1 Thraximundar 1 Army of the Damned 1 Havengul Lich 1 Rakdos's Return 1 Diabolic Tutor 1 Nightscape Familiar 1 Painful Quandary 1 Monomania 1 Akoum Refuge 1 Izzet Boilerworks 1 Dimir Guildgate 1 Bojuka Bog 1 Drowned Catacomb 1 Izzet Guildgate 1 Crumbling Necropolis 1 Thespian's Stage 1 Rakdos Carnarium 1 Vivid Creek 5 Mountain 6 Island 7 Swamp

Zombie Grixis

1 Command Tower 1 Opal Palace 1 Transguild Promenade 1 Rupture Spire 1 Temple of the False God 1 Vivid Marsh 1 Rogue's Passage 1 Evolving Wilds 1 Sol Ring 1 Doom Blade 1 Murder 1 Hero's Downfall 1 Victim of Night 1 Terminate 1 Wit's End 1 Life's Finale 1 Purphoros, God of the Forge 1 Obelisk of Grixis 1 Increasing Ambition 1 Curse of Shallow Graves 1 Gilded Lotus 1 Demonic Tutor 1 Jeleva, Nephalia's Scourge 1 Nekusar, the Mindrazer 1 Thraximundar 1 Army of the Damned 1 Havengul Lich 1 Rakdos's Return 1 Diabolic Tutor 1 Nightscape Familiar 1 Painful Quandary 1 Monomania 1 Akoum Refuge 1 Izzet Boilerworks 1 Dimir Guildgate 1 Bojuka Bog 1 Drowned Catacomb 1 Izzet Guildgate 1 Crumbling Necropolis 1 Thespian's Stage 1 Rakdos Carnarium 1 Vivid Creek 1 Shambling Remains 1 Vengeful Pharaoh 1 Siren of the Silent Song 1 Burn at the Stake 1 Zombie Apocalypse 1 Trepanation Blade 1 Cellar Door 1 Skyscribing 1 Phylactery Lich 1 Skinrender 1 Nim Deathmantle 1 Door of Destinies 1 Caged Sun 1 Rise from the Grave 1 Spiteful Returned 1 Geralf's Messenger 1 Geralf's Mindcrusher 1 Corpse Connoisseur 1 Mask of Avacyn 1 Returned Phalanx 1 Returned Centaur 1 Vile Rebirth 1 Prosperity 1 Call to the Grave 1 Undead Alchemist 1 Swiftfoot Boots 1 Adaptive Automaton 1 Zombie Master 1 Rooftop Storm 1 Cemetery Reaper 1 Endless Ranks of the Dead 1 Xenograft 1 Traumatize 1 Liliana's Reaver 1 Fated Return 1 Disentomb 1 Manalith 1 Ghoulcaller's Chant 1 Glaring Spotlight 1 Moan of the Unhallowed 1 Diregraf Captain 8 Swamp 6 Island 3 Mountain

NensouHiebara on Not-Quite-Nine

3 hours ago

Burnished Hart is another ramp option.

Eternal Dragon is a great utility creature. Early game, it ensures a land drop. Late, game, it's a self-recurring back-up creature to hold Equipment. It can also tutor for Mistveil Plains .

Day of Judgment and Wrath of God are efficient creature sweepers.

Land Tax keeps you from falling behind on land.

Remember the Fallen is a great 2-for-1 recursion spell.

Buried Ruin is a handy piece of artifact recursion.

Kor Haven deters attackers.

-

Maybeboard:

Argivian Archaeologist : Really good artifact recursion engine. A little pricey, but use it if you ever acquire one.

Auriok Steelshaper : It's effect is too small to really matter.

Brass Squire : Summoning sickness makes it, and its older sister Auriok Windwalker , very slow.

Champion's Helm : Awesome Equipment. +2/+2 and hexproof for equip 1 is really good.

Drifting Meadow (& Secluded Steppe ): Very handy. White is the worst colour at card draw.

Gauntlet of Power : Caged Sun is better and is one-sided. No need to give other White decks free mana.

Glaring Spotlight : Unless your meta is plagued by hexproof Commanders, it's not really worth it.

Karmic Justice : Great card. Punishes opponents for destroying Equipment.

Leonin Abunas : Autoinclude! Keeps Equipment protected from spot removal if 8.5 is unavailable.

Mikokoro, Center of the Sea : Extremely helpful card draw engine. Keeps your hand from being empty.

Mother of Runes : Team player. Completely invalidates most creature spot removal and can block non-tramplers like a champ.

Nykthos, Shrine to Nyx : If you can get your devotion to around 4-5 consistently, it's worth using.

Oblation : Great removal spell. Great against Commanders and Planeswalkers.

Pennon Blade : A lot better in decks that focus heavily on tokens.

Pentarch Paladin : Relies too much on 8.5. If 8.5 is unavailable, its removal ability is extremely narrow.

Ranger of Eos : Only useful if you run a significant amount of 1-drop creatures.

Rogue's Passage : Great land. Allows 8.5 to pass though large armies or creatures with hexproof, shroud, or pro-White.

Silverblade Paladin : Awesome double strike provider. If 8.5 is ever unavailable, it gives you two double strikers to hold Equipment.

Transcendent Master : Great early-game threat that scales well as the game progresses.

JonRules12 on Hexproof (NEEDS HELP!!!)

1 day ago

I disagree with adding Glaring Spotlight to mainboard, sideboard at best imo. I disagree with Domri Rade as this deck has more instants/enchantments than creatures. I slightly agree with Fleecemane Lion , it's a hit or a miss, plus if you blow his monstrous cost it could just be blown up on the stack so you waste the mana as well (I think that can happen). Troll Ascetic isn't even standard, what are you smoking, although I do run it in my G/W Hexproof Enchantments (modern). Disagree with Sylvan Caryatid why would he need mana ramp, look at his mana curve haha. Disagree with Archetype of Endurance , if you haven't won the game or have really bad board presence what is that card going to do for you. If you have no other creatures, say you are playing against a B/U control, they all got countered. All that 8 mana gets you is a 6/5 Hexproof. Archetype of Courage however could be really useful in mainboard as it pumps up Ethereal Armor

Zacoly on I sacrifice creature decks for breakfast!

4 days ago

Interesting deck!

I noticed the disclaimer and I feel the same way about my very favorite deck from the last rotation. Zacoly's Rainy Day Deck (Mono-Blue Standard) was designed to beat creature based decks by making them unable to ever block or attack. It was pretty fun, and it beat the big scary creature based Green/white/red decks of it's day with an amusing amount of ease.

But my entire sideboard had to be anti-control if I hoped to win games 2 and 3 against blue or esper.

You should build a strong anti-control sideboard for this deck. Also Glaring Spotlight probably needs to be in there.


I enjoyed the deck idea, I'm sure at some point your opponent would give up and stop playing creatures all together. Do you know what happens when you use Act of Treason on Thassa or any other god that you don't have devotion for? I don't and I would like to.

plebeianglenn on Deep Blue

6 days ago

umbron: I really appreciate your most recent comment. I've recently been having trouble with G/W aura deck matchups running things like Fleecemane Lion , Witchstalker , Alpha Authority , and Ethereal Armor along with cheap Heroic creatures like Hero of Iroas . Your recommendations for fighting this - namely Glaring Spotlight , are spot on. I'd almost forgotten about that card.

Every blue control player should be picking up a few of these because I have a feeling G/W will pick up in popularity once Ajani, Mentor of Heroes drops.

umbron on Deep Blue

1 week ago

Hi teknonavibarrelroll,

I'll just list out three of the common decks you'll face and how to prepare for them. If you want a more in-depth guide I can produce that as well.

Devo Black:

In: 3x AEtherize 3x Pithing Needle 3x Judge's Familiar Out: 3x Negate 3x Domestication 1x Elixir of Immortality 2x Omenspeaker

Reasoning: A turn one Judge's Familiar sets up a great defense against Thoughtseize . Pithing Needle and AEtherize stop Mutavault and Pack Rat . The rest of their threats we can deal with.

Esper Control:

In: 3x Pithing Needle 1x Opportunity 3x Judge's Familiar 2x Annul 2x Cyclonic Rift Out: 4x Claustrophobia 3x Domestication 2x Omenspeaker 2x Prognostic Sphinx

Reasoning: We need more draw power with a third Opportunity , and much more control in our deck to duel a creature-light, control-heavy Esper deck. Annul is an excellent answer to things like Detention Sphere or a god like Erebos, God of the Dead or even Underworld Connections . Use it as a trump card when you only have one mana left open on your opponent's turn. Cyclonic Rift and Pithing Needle stop the main enemy, planeswalkers. Take out many of our creatures because Supreme Verdict just renders them dead and we need mana open in midrange to combat Sphinx's Revelation .

Naya Aura/Aggro:

Out: 3x Domestication 3x Syncopate 1x AEtherling In: 3x AEtherize 2x Annul 2x Cyclonic Rift 1x Glaring Spotlight

Reasoning: You're dealing with early creatures like Gladecover Scout and Witchstalker that have hexproof and get enchanted with nasty auras. Domestication is just too slow here. Syncopate is too risky and we don't need 2 AEtherling in this matchup. Instead, we get AEtherize , which destroys all non bestowed auras in addition to stalling, Cyclonic Rift , which does the same, Glaring Spotlight which removes hexproof, and Annul to help stop the auras.

Mr_crazydude on The Way of the Ninja

1 week ago

Ornithopter instead of Memnite ; Aqueous Form instead of Artful Dodge (or together with); consider Rogue's Passage or Glaring Spotlight ; perhaps switch Thoughtseize and Inquisition of Kozilek for somethig else. They don't really combo all that well. I know you want a player to discard a creature card and then take it with Ink-Eyes, Servant of Oni but that's gonna be a late game thing and will probably allready happen if Throat Slitter gets passed anyway. Might want to switch it for Gruesome Deformity or destruction cards (destroy target ....)

I have a deck like this too: Unblockable Ninjas

Anublet90 on simic unblockable madness

1 week ago

First: capitalize your deck name, you'll get more views.

Second: why Glaring Spotlight ?

Third: that's a lot of Hexproof. Way more than you need. Almost everything is dependent on having creatures out, and you only have twelve. Dump the Spotlight and get another four something, for starters.

TCGPlayer.com Price

Low Avg High Foil
$0.18 $0.45 $2.05 $1.5
Cost 1
Converted cost 1
Avg. draft pick 3.03
Avg. cube pick 3.77

Legality

Format Legality
Standard Legal
Extended Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Rare