|Have (101)||Swamy , guerillarage , Dandelo , EpicNinjaKing21 , pskinn01 , Slug2211 , admged , tj70 , cleviticus , blackdragonetm , MoJoMiXuP , Adameus2012 , Valentine35 , slemulv , Mcrichard1994 , Xunfor6iv3nX , gruvyslushytruk , meke , canterlotguardian , MASSACERINLLAMA , Fullmetalmage , greyninja , Putrefy , CommanderOfBolas , tisueboxcandy , GoldGhost012 , Anthonydarkside , TitansFTW , miracleHat , Kornjunky , MTGSmith , EridanWwins , Chancesawtelle , clockworkcactus , Mutt5258 , BroncosFan18 , plebeianglenn , Sonserf369 , jermtube , APPLE01DOJ , AlmaPenzare , Represser , tow , Kingkevin102 , Jernyman , Dridane , Spinalripper , maiden77 , itheoryz , g0dcomplex , much-doge , JIV_IV , NikVendiers , UnbornValkyrie , maxon , GureiSeion , Rocknj06 , Waxmywand , slayerx1779 , RDorothy , Rasta_Viking29 , attak , JakeHarlow , forgottentalent7 , Darth_Pork , StarflashSoar , GamrMan11 , Nthnbnntt09 , Tlapanco5 , ducttapedeckbox , CampbellStev , x754 , FizzatzHaderach , failurechild88 , kanofudo , Duck_of_doom , FALLEN-X-ANGEL , DrLitebur , BadNewBears , tmloyd , MapleCat1337 , shadowhound14 , jwe94 , ATM97 , Shmu , eldritchkraken , Butters01 , Braxlyon , Blahfoot96651 , agtbubblez74 , osirisbray , twospires , SteveHiguita , Shoten , GraphicPlague , SniperElGato , RJ_Rozzman , Vox_ , mziter501 , Goody , Orcrin12|
|Want (4)||rakdos24 , JMMC , Shotgunbunny , fuckin_martians|
(The activated ability of Glaring Spotlight will still make your creatures unblockable of course.)
The "First in, last out" philosophy is usually brought up with the Stack. It doesn't apply in this situation.
Here you have multiple objects saying "Creatures have hexproof" and "Creatures can't have hexproof". One of Magic's golden rules is "Can't beats Can".
So with 2 different players having Archetype of Endurance , they cancel out each other, so no creatures have Hexproof.
The Glaring Spotlight doesn't really do anything on this board. The no creatures will have hexproof, so its static ability won't do anything. It's activated abitily also won't do anything, as the hexproof will be nullified by the opposing Archetype.
So I was in a heated EDH game and my buddy pulled out an Archetype of Endurance . I thought, "well damn, my Clever Impersonator won't work on his creatures or not of my burn spells either". Then I pulled a Glaring Spotlight from top deck, and had a Clever Impersonator and copied his Archetype of Endurance . Now, I am a little iffy on how the "First In, Last Out" works (if this fits that circumstance). But how would those two cards interact on opposite sides of the board...
I definitely think they are strong enough to add as a 2-2 split in the main for a good tempo advantage. The Squalls are solid in a situation where you need a hard counter, so keep those. what are you siding in the Glaring Spotlight against, and how often? Like bogles and Geist of Saint Traft ?
+1 for Monaco reference.
Molten Birth or Altar's Reap or Blood Bairn or Viscera Seer or Fling . also Slave of Bolas . it's possible to make goblins a subtheme, just get something like Dragon Fodder and Krenko's Command and some kind of lord.
there are other options for stealing creatures that might be better Traitorous Instinct etc.
Glaring Spotlight might be useful against hexproof.
I think Shroud might be appropriate here. I think Drana isn't quick enough to warrant the typical enchantment/artifact approach of voltron-ing like some of the other Voltron Generals. I think she plays more like a Black Omnath, Locus of Mana Voltron EDH deck. She wants mana to be used on her removal ability, not for her to be suited up like Rafiq of the Many. If your using mana to suit her up, then she's basically just a 4/4 flier as a general. She's not evasive, survivable, or fast enough to aggro Voltron like Uril, the Miststalker. She wants mana and she wants to be protected more than anything. If she has those she can effectively remove fliying blockers to her and Voltron with her ability at the same time. Lightning Greaves might be perfect for this deck because then you can run Glaring Spotlight and really eat all other Voltron decks as they are either based on Hexproof or Indestructible. I think you should restructure this as a more midrange deck, take out the cards that focus on buffing Drana superfluously, and concentrate on things that maximize the utility of her ability like Illusionist's Bracers .
Krenko, Mob Boss , Guttersnipe for goblins. idk if you thought about more towards artifacts in this deck? Galvanic Blast , Ornithopter , mainboard Tormod's Crypt , then Cranial Plating +Assault Strobe +Glaring Spotlight vicious win with a few burn spells to the life first few turns.
All right, I understand what you mean now. In that case, I'll just make things simple and give you a laundry list of things that I'd personally cut.
Abu Ja'far , Accorder Paladin , Alaborn Zealot , Devoted Caretaker , Dust Elemental , Gideon's Lawkeeper , Herald of Anafenza , Ivory Giant , Loyal Sentry , Martyr of Sands , Preacher , Soltari Monk , Soltari Priest , Tethered Griffin , Trade Caravan , Thraben Doomsayer , Viseling , Gideon, Champion of Justice , Arena of the Ancients , Ashnod's Altar , Black Vise , Clock of Omens , Darksteel Reactor , Energy Chamber , Glaring Spotlight , Howling Mine , Lux Cannon , Mishra's Helix , Scepter of Dominance , Unwinding Clock , Coalition Flag , Cowed by Wisdom , Defensive Formation , Greater Auramancy , Oppressive Rays , Pacifism , Pentarch Ward , Soul Snare , Spirit Loop , Heroes Remembered , Mine Excavation , Oust , Restore Balance , Ritual of Restoration , Dispatch , Erase , Excise , Reciprocate , Scout's Warning .
Yes, that is 49 potential cuts (The rest should honestly just be lands- Maybe you could have a few slots for some nonland cards, but 30 lands just isn't enough). Now, if you're looking to actually improve the deck... That's a different matter. Me personally, however, I'd start here.
|0.05 TIX||0.25 TIX|
|Avg. draft pick||1.82|
|Avg. cube pick||3.71|
|Commander / EDH||Legal|