|Have (92)||Swamy , guerillarage , Dandelo , EpicNinjaKing21 , jermtube , SinfulDrug , Slug2211 , admged , tj70 , cleviticus , blackdragonetm , Valentine35 , Icarus79 , Adameus2012 , Spinalripper , Xunfor6iv3nX , gruvyslushytruk , meke , canterlotguardian , Fullmetalmage , greyninja , Putrefy , CommanderOfBolas , GureiSeion , GoldGhost012 , DrLitebur , Anthonydarkside , TitansFTW , Kornjunky , MTGSmith , EridanWwins , x754 , Chancesawtelle , clockworkcactus , Mutt5258 , BroncosFan18 , plebeianglenn , Sonserf369 , APPLE01DOJ , AlmaPenzare , Represser , tow , Kingkevin102 , Jernyman , Dridane , maiden77 , itheoryz , g0dcomplex , much-doge , JIV_IV , pkbrainfreeze , NikVendiers , UnbornValkyrie , maxon , Rocknj06 , eldritchkraken , Waxmywand , slayerx1779 , RDorothy , Rasta_Viking29 , attak , JakeHarlow , forgottentalent7 , Darth_Pork , StarflashSoar , GamrMan11 , Nthnbnntt09 , Duck_of_doom , Tlapanco5 , ducttapedeckbox , CampbellStev , failurechild88 , kanofudo , FALLEN-X-ANGEL , BadNewBears , tmloyd , MapleCat1337 , shadowhound14 , jwe94 , Nate_D , Shmu , FizzatzHaderach , Braxlyon , agtbubblez74 , osirisbray , slemulv , twospires , SteveHiguita , SniperElGato , TheSPerKid , miracleHat , RJ_Rozzman|
|Want (4)||rakdos24 , JMMC , Shotgunbunny , fuckin_martians|
Creakwood Liege is actually a nice option, especially if you also put Doubling Season in, or the poor man's option: Primal Vigor . You can combo that with a sac outlet, such as Altar of Dementia and Death's Presence for some pretty significant growth potential for Skullbriar, the Walking Grave !
As I mentioned too, you'll maybe want to tone down the Swampwalk subtheme, and focus on things like Trample / Deathtouch. I'd remove Mystic Compass , Nighthaze , Blanket of Night , Contaminated Ground , Funeral Charm , and Evil Presence . The use of things like Urborg, Tomb of Yawgmoth should be sufficient. Cards like Sylvan Scrying and Expedition Map can grab you the very land you want in a pinch. Even a desperate Demonic Tutor or something like that can net you what you need. If it means a major advantage over your opponents, then the tutor isn't wasted on that land! Consider cards like Rancor and such for a more consistent method of evasion.
I'd also suggest being very careful with Shroud effects, like Steely Resolve and Aspect of Mongoose , as that prevents you from targeting it yourself. Hexproof is typically a much better way to go, so things like Asceticism and Canopy Cover are excellent things to utilize.
For removal, I would suggest dropping Nature's Claim . Remember: The Gods can't be destroyed, so something like Unravel the Aether will be an amazing option. Krosan Grip and Bramblecrush are great options. Beast Within is also absolutely amazing.
Direct creature removal is typically nice to have as well, such as Go for the Throat , Victim of Night , or things like Fleshbag Marauder or Bone Shredder . A couple fun roundabout ways are through Grave Pact or Dictate of Erebos .
You'll want to find a few more mana acceleration options, such as Boundless Realms , Cultivate , Kodama's Reach , etc. There's tons of creatures that help in that department too for early game, like Sakura-Tribe Elder and Yavimaya Elder (among other options). For black, there's things like Nirkana Revenant , Crypt Ghast , and Liliana of the Dark Realms .
Recursion is also something to consider, as you'll want things back. Eternal Witness is a great choice, as you have. Also consider cards like Beacon of Unrest , Doomed Necromancer , Profane Command , or even things like Gravedigger . Mimic Vat can also be absolutely amazing, or equipment for Skullbriar, the Walking Grave , like Nim Deathmantle .
For the board wipes, you have a lot! I would recommend for this deck possibly 2 to 4. Some of my favorites you have listed are Pernicious Deed , Decree of Pain , and Black Sun's Zenith , and In Garruk's Wake . Another that is a pretty nice budget option is Gaze of Granite .
Some advice: Consider your play progression. You'll want both creature spells and other spells to progress into. Make sure you have some creatures in each CMC spot, as you want to make sure you can play something each turn, whether it be a creature or some other spell. Having all your creatures in the high CMC range will leave you open to attack, unless you have some crazy way to deter attackers!
With this deck, you'll want to keep the pressure on your opponent's by ensuring their side of the board is clear, while ensuring that Skullbriar (and his friends) are able to swing through easily. Lots of removal will be your friend, as well as being able to recur your creatures.
Hope that helps!
When the hexproof keyword was introduced, it was only added to older cards in cases where it wouldn't cause a functional change from the original printed text. Compare the printed (also current Oracle) text of Canopy Cover to a hypothetical version that grants hexproof:
I just need a clarification whether hexproof and "can't be the target of spells and abilities your opponents control" are the same in this situation.
Let's say I have Glaring Spotlight on my side of the field. My opponent has a Kalonian Tusker enchanted with Canopy Cover . Can I cast Disperse on the Kalonian Tusker or is it an illegal move? Glaring Spotlight states that hexproof is ignored, but the keyword hexproof is not present in Canopy Cover . Can I target his Kalonian Tusker ?
I know it's not quite "rotation friendly", but I play red sleigh and Glaring Spotlight has forced opponents to concede more times than I can count. Just a singleton of it would be a great addition,l it's a game winner in most scenarios. I would also run 4 Hero's Downfall and 2-3 Read the Bones for extra gas.
Glaring Spotlight is nice but it rotates out of standard in a few weeks. This is a pretty fast deck which does not need a lot of mana. Not sure I want a 3 cast 2/1 Opaline Unicorn over a 4 cast 5/3 trample Scrapyard Mongrel .
Maibe a Glaring Spotlight instead of the Hot Soup replace the pillar of war with other Revoker. Maybe a darksteel forge instead of the Soul of New Phyrexia . you can replace two Scrapyard Mongrel with two Opaline Unicorn . I'm trying to build something a little bit diferent with artifacts here if you want you can check it First Deck Attempt Help Me! Comments need plz!! I'm new to magic so I hope that my suggestions were no stupid XD
|Avg. draft pick||3.03|
|Avg. cube pick||3.91|
|Commander / EDH||Legal|