|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Common|
|Duel Decks: Garruk vs. Liliana||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
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2 days ago
Also, while I really like Wild Defiance, I suspect it's often a dead card in a deck with only 18 lands (even if you bring in the Birds of Paradise too). Of course, if it's working ok for you, never mind!
3 days ago
You shouldnt play Spell Pierce main board you should instead play more pump spells. I would also suggest cutting how many unblockable spells you play. I would personally cut the Distortion Strike and Artful Dodge and keep the Slip Through Space if you really want to. You should also consider dropping the Ichorclaw Myr and instead play x4 Birds of Paradise. For pump you should bump Might of Old Krosa to x4 and the same for Groundswell. You should also not play Misty Rainforest you should instead play Windswept Heath and Wooded Foothills they are cheaper and do the same job of fetching Breeding Pool. And you should also cut the Rancor for more pump spells. You should also add Apostle's Blessing and Dismember
4 days ago
So a few things that you can work on. First, you should always run a 60 card deck with a 15 card sideboard. Don't run more than that, you want your deck to be as consistent as possible. Also, I see that you listed this deck as standard. This deck would actually be modern. Just fyi.
Secondly, throwing tons of giant creatures in a deck isn't the best strategy. You should balance your creatures with other spells, like removal spells and hand destruction. What's the point in having a giant Heroes' Bane if your opponent can block it with some tiny creature? Make sense?
Black green (also known as golgari) is a very strong color combination in modern. To build a competitive deck, you'll need about $1,500 (no I'm not joking). If you wish to go the cheaper rout, I would suggest that you run a lot of good value cards, like Desecration Demon and Rancor. Add in cards like Duress, or the more expensive but better Thoughtseize, and then put in Murderous Cut or Abrupt Decay.
The basic idea behind this type of deck is to disrupt your opponent's plan long enough to overwhelm them with your massive creatures. Without Tarmogoyf and Liliana of the Veil, the deck won't be as great, but it will be a lot more affordable, and maybe a bit more consistent than what you're currently working with. Hope this helps, good luck with your deck building!
4 days ago
Thanks for the feedback. I figured my original Naya Deck needed a lot of tweaking because I had yet to add fetches to the mix. I have always been told that Modern is a fast format so I figured the Paladin and Rampager was going to have to come out of the deck due to removal threats. The biggest thing I was wanting to make sure of is that Naya Humans is a viable option.
Is Gather the Townsfolk something that I should keep in the deck, or should I swap it out for more removal or another creature?
I know Caverns would be ideal for this deck, but that was severely take it out of the budget range that I had in mind. I was thinking I could splurge for Collected Company, but the Caverns are a little steep for my blood.
6 days ago
I tried Grisly Salvage and I like it. It digs up what you need and gives you basically enough fuel for Become Immense all by itself. I haven't actually pulled off the turn 4 kill just yet, but I can totally see it being possible. Hell, you can practically do it in 3 turns if you Glistener Elf on turn 1, attack and Mutagenic Growth on turn 2 for 3 counters and then Grisly Salvage to fill your graveyard, and turn three you can drop a Rancor, Mutagenic Growth, and/or Become Immense for the lethal shot if they don't have a blocker in place. If they do, then you could wait play a second creature like the Plague Stinger and then attack on turn 4 and pump up whatever doesn't get blocked. A timely Revenge of the Hunted would be cool too :)
1 week ago
I'd hesitate to call this a lifegain deck with so few ways to actually gain life. Running so many taplands for the life is rarely worth it- I wouldn't want to run more than 4. Centaur Healer and Heroes' Reunion are strong enough for play, at least casually, but having only two copies between the two of them makes it hard to insure you'll draw them. Wurm's Tooth and the other artifacts within that cycle are fairly weak in general, and that's assuming you're in a mono-color deck. There are plenty of ways to gain life in G/W that I'd use before the tooth. Finally, Gonti's Machinations isn't terrible, but it lacks a home in a deck like this that doesn't have any other ways to generate/utilize energy. Resourceful Return too is weak enough that I wouldn't want to splash black just to play it. If you'd like to get the most out of lifegain, I might recommend incorporating some elements from soul sisters decks. Soul Warden, Essence Warden, Ajani's Pridemate, and Serra Ascendant are some examples, though I'm sure decklists on Tappedout would have many more.
Since a lot of the cards here seem to be found in the recent Ajani planeswalker deck, it might be easier to instead focus on the revolt mechanic as something to build around. This still allows for some element of lifegain, but it also increases the value of cards like Narnam Renegade, Unbridled Growth, and Rancor. To make this strategy work, I'd definitely add more spells with revolt. Of course, you also want a good number of ways to reliably trigger the ability. One interesting way I thought of while looking through this decklist was to use "blinking". Cloudshift, Eerie Interlude, Long Road Home, and the like can make ETB focused cards like Trostani's Summoner and Ridgescale Tusker shine while simultaneously triggering revolt. (It is worth noting that blinking removes counters and tokens, so some caution might need to be taken, at least with Interlude.) If that's not your style, there are plenty of alternatives like creatures that sacrifice themselves, enchantments that can be returned to your hand, and even fetchlands. Well, that's my suggestion anyway.
Bo5dey on Revolt Zoo
1 week ago
Hands with Hidden Herbalists and Reckless Bushwhacker can get a little awkward, for sure. I've seen several lists running the pair of Simian Spirit Guide, presumably to get the red mana for Bushwhacker when the Burning-Tree Emissary mana filtering isn't there.
As compared to previous Bushwhacker Zoo lists, the addition of Herbalists does make the deck go a little heavier on the green (hence stuff like Narnam Renegade and Rancor, and the omission of things like Kird Ape and Lightning Mauler). I may bring Kird Ape back at some point, and yeah, Greenwheel Liberator is on my radar as something to try over Flinthoof Boar.
Tribal Flames is neat, but this deck is gonna top out at about 3 lands when the game is decided, and I feel that you're better off running a "bigger" Zoo list with things like Siege Rhino at that point.
1 week ago
Daybreak Coronet would be pretty amazing if you're not too worried about budget. Also, if you want to make this W/G instead of mono-white you would have access to Fleecemane Lion and some great green enchantments like Rancor.