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Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from play, return Rancor to its owner's hand.

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Rancor Discussion

BobFromAccounting on Where the Mist stares back...(help)

1 hour ago

Rancor? On Uril gives +4/+2, Trample, and if Uril gets removed, you get Rancor back in your hand to recast again for a mere .
Armadillo Cloak/Unflinching Courage: Effectively get +4/+4, Trample, Lifelink.
Battle Mastery for certain, nothing like giving a progressively larger creature double strike.
Hyena Umbra/Boar Umbra/Bear Umbra: I personally like any of the on-color totem armors as additional removal protection, these three though are probably the best for Uril.
Flickerform: Another good protection for Uril, lets you flicker him out until EOT and keep all the aura's with him.
Unquestioned Authority: Since Uril is a voltron beatstick, how about giving him pro-creatures so he can swing with impunity.

Nevetz1911 on Sigarda, Vanguard of Selesnya

2 hours ago

Tata I can try this: -3 Unflinching Courages +3 Rancor and -1 Oversoul of Dusk -1 Loxodon Hierarch +2 Stirring Wildwood and see how it runs

Nevetz1911 on Sigarda, Vanguard of Selesnya

3 hours ago

Tata Thank you for your reply. I have only 1 Rancor at the moment but I'll consider running them (2x/3x?). I've also already looked at Stirring Wildwood and I'm just waiting for some good offer to get it in 2x.

Tata on Sigarda, Vanguard of Selesnya

3 hours ago

I think Rancor is better than the auras you're running here. Cheaper, big effect, and helps you avoid getting 2-for-1'd.

Stirring Wildwood is cheap, strong, and is a another good T1 play aside from birds.

ghastly18 on Skullbriar the Snowballing Grave

8 hours ago

Something I've found wildly effective for Skullbriar is trample or similar effects. Rancor works wonders, but also try Primal Rage. Thunderfoot Baloth is very strong.

Things that buff base p/t are also get crazy with Skullbriar. In my skullbriar deck, I run Tower Above, Crowned Ceratok, Creeperhulk, Siege Behemoth (crazy card), Revenge of the Hunted, Gigantiform, Vow of Wildness, Sylvan Might, and Vitality Charm.

All of these cards just to give Skullbriar some kind of trample. I also reccomend Shape of the Wiitigo

AwesomeName on Not Gruul? Then Die! (Help wanted)

13 hours ago

Rancor would be good.

Cowpaz on Sidisi, The Scavenger Trickshotter (Sidisiless)

19 hours ago

Kalonian Hydra, Primordial Hydra, Rancor are the main ones, but Doubling Season and Primal Vigor could be of some help, and you can always play with the mana base with such cards as Woodland Cemetery, Overgrown Tomb and Verdant Catacombs. That's all I can remember for now, I'll do a research and see what I can find.

Pure_Insanity on G/B Infect

1 day ago

As DH_Cell said, 2xBecome Immense is max for infect. You don't want them in your opening hand. 4xMutagenic Growth is a must in infect.

I would personally take out the 4xGrisly Salvage for 4xGiant Growth and take out 3xGitaxian Probe for Apostle's Blessing. Also try to find room for another Rancor as it's your only form of trample/unblockable in this deck

20 creatures is a lot for infect as well. You may want to consider 16 to give more room for spells.

Good luck with your Infect and remember to keep the CMC as low as possible :D

Color(s) Green
Cost G
Converted cost 1
Avg. draft pick 1.39
Avg. cube pick 7.96


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2013 Uncommon
Planechase 2012 Edition Common
Archenemy Common
Duel Decks: Garruk vs. Liliana Common
Urza's Legacy Common
Promo Set Uncommon


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