Rancor

Rancor

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Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from play, return Rancor to its owner's hand.

Price & Acquistion Set Price Alerts

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$1.25 $2.09 $3.79 $5.18 1.03 TIX 1.7 TIX

Rancor Discussion

Sagarys on 20/20 Trampling Centaurs Croc-Punching to Victory!

2 hours ago

MarioLL - lol yes, I had considered Rancor when I was first planning the deck. It ended up feeling a little redundant with all the other sources of Trample though. We'll see where this deck ends up. If I dump a Trample source, maybe I'll toss it in.

As for Centaur Battlemaster, I think you're right. I'm going to swap 2 out and add two Staunch-Hearted Warriors. It makes for a smoother curve, and with Bramblewood Paragon out, the Warrior will at least start with 3 toughness. Still burnable, but it will at least require a stronger burn spell.

Then I'm going to test out some of your other recommendations and see what works best in my playgroup. Did we ever settle on an ideal number of lands?

MarioLL on 20/20 Trampling Centaurs Croc-Punching to Victory!

3 hours ago

Sagarys, I like the Battlemaster too. Two copies may be good, to use as a surprise creature after a sweeper.

Staunch-Hearted Warrior's 2 toughness problem in a Burn matchup can be fixed by free buffs from the sideboard: Gather Courage or Mutagenic Growth. Also I remembered Ranger's Guile: for it gives +1/+1 and hexproof until end of turn, as well as heroic trigger.

I also remembered the worst nightmare of defensive decks: Rancor!

quesobueno123 on The best thing since sliced bread

9 hours ago

Try Rancor to give trample, so you don't need evasion.

jesse707 on Count To Ten

9 hours ago

Rancor

LupineShadow on Uncanny Lycan-ness

13 hours ago

I'd cut some of your one of creatures and go with more Full Moon's Rise that +1/+0 is going to be relevant even with one already on the field, plus it protects from board wipes or can just be a useful combat trick. Also not a fan of the rings. The haste one seems useful, but the trample one seems redundant and the counters provided by both seem too slow for a deck that is probably going to be pretty aggro instead of board stalling. I suggest enchantments, yes you run the risk of getting two for oned, but Rancor sort of solves that issue itself and while it would be a spell cast when maybe you don't want to cast spells, early game it lets you start really strong. Madcap Skills is something I also play in my own werewolf deck.

Something else that can't be beat is Isochron Scepter combo with Moonmist

Sleazebag on Eladamri, Hydra Rider

1 day ago

The deck count is now right so you can remove the "Prototype" tag, that way it will show up on deckcycles and searches.

Also, fix the description! ;)

Your deck needs Rancor! Maybe try out a Doubling Cube as well.

I think Omnath, Locus of Mana would work better as your general though. That way you never waste mana (And you can run cards that let you generate mana on your opponents turn to generate far more, like Quest for Renewal. Just an idea!

Twanicus on B/W Exalted (Throwback to M13, Help!)

1 day ago

Your best bet against sweepers, and control in general, would be Rootborn Defenses, Defense Grid, And Athreos. If you dont mind spashing a 3rd color, green gives you Golgari Charm to regenerate AND opens up the best removal in the game Abrupt Decay and Maelstrom Pulse. Also, Rancor lets you steamroll defenders and goes back to hand. Red gives you Boros Charm, which, lol, is everything this deck needs. Sweep? Indestructibility. No blocks? Double strike lethal. Sweep happened and no creatures? Burn em out. Red also gives Lightning Bolt and Lightning Helix, which when combined with charm is a monster burn package. Sorry for the wall of text, but you got me thinking, and brewing, so thank you. Heres a banana king. Tasigur, the Golden Fang

CreepyDentures on Unkillable horde

1 day ago

Cauldron of Souls makes undying creatures nighunkillable.

Undying Evil does seemingly nothing in this deck, beyond allowing you to revive Hex Parasite, which is rather subpar for the deck. I'd suggest Rancor as a replacement. It's cheap and makes your lower cost undying creatures a bit scarier.

I'd take out some of the Vorapedes(Will just sit in your hand til late game in most cases; if you insist on keeping them in I'd bring it down to 1-2. If it were me, I would cut it), Butcher Ghouls, and maybe bring Hex Parasite down to a 3-of, as it's sub par without an undying creature out.

Blood Artist would allow you to get value from killing off your dudes.

Your creatures put a lot of strain on your mana base, as many require almost all green or all black. Urborg, Tomb of Yawgmoth will make the Messenger much easier to cast consistently on turn three. Vorapede and Strangleroot geist seem a bit too green heavy for the deck, I would opt for something like Skirsdag High Priest or maybe Bridge from Below If you want some combos with your undying creatures.

Whether you use this advice or not, thanks for reading and good luck with your deck!

Color(s) Green
Cost G
Converted cost 1
Avg. draft pick 1.39
Avg. cube pick 8.03

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2013 Uncommon
Planechase 2012 Edition Common
Archenemy Common
Duel Decks: Garruk vs. Liliana Common
Urza's Legacy Common
Promo Set Uncommon

Combos

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