Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from play, return Rancor to its owner's hand.
|Have (84)||Clones16 , XTowelie , Haxxzor1 , Bromophelio , nemesis101 , Milester856 , Carsf , DukeNicky , miracleHat , xzavierx , Apoptosis , DrLitebur , Conqueror_of_Thrones , LordJello , Xunfor6iv3nX , xGamer97x , colin13 , Comicalflop , Sauron_ , ninjaking92 , astroglide1 , Qivine , avatarofdiscord , Mikeantor11 , Viaggro , EridanWwins , 8vomit , ewills5089 , Jelatinator , MrEggCream , ShadyPear , Mutt5258 , rache , maiden77 , mckin , Gameover209X , Luiscencias , rakdos24 , Baezil , gnarlycore , Sollisnexus , Wolfninja , monkJ444 , NoisyPotato , volrathxp , kmcree , nspooner , LeperMessiah2012 , redafroninja , ricadam , lucyfarrell , muppetgamer , attak , JakeHarlow , kaboomeow , slovakattack , Treyseph , Shablagoo , Wsebaste , tmloyd , wsurugby10 , Auriel , nayaftw , shadowhound14 , Timocalypse , x754 , Braxlyon , Duck_of_doom , greyninja , twospires , bucknut1600 , Aurii , Unforgivn_II , RJ_Rozzman , ZooGambler , adventfaith , Fleetfiend , Goody , ZombieCat , InfectiousPhyrexian , Xathrid845 , webdokkeren , MrShhh , HansOlavLee|
|Want (8)||blackdragonetm , CrotchRocket , Xwright , Baycer , Rhinowarrior , CrazyLittleGuy , MoJoMiXuP , sudindeath|
This deck is really good. Cheap creatures will work with buffs like what you have and because commander is a slower format. You can get an early game advantage and work from their. Run Rancor, that way you get extra damage in, and rancor plus rades emblem on your commander would be ridiculous. +1
I use Sunblade Elf in my version, Bruce Dickinson's Zoo, (if you can spare having a non-animal) and also Flinthoof Boar for the theme and Prized Elephant for the trample. I don't use Rancor because I have the elephant for trample if I need it, but I can see where it has its place since it's one of the few enchantments that don't really get you two-for-one'd.
I've also got Duergar Hedge-Mage in my SB because of all the artifacts in modern. I'd also consider the usual SB stuff like Vandalblast (for affinity), Back to Nature or Reclamation Sage for chants... etc. Modern is full of weenies, so I've even found use in Electrickery.
Rancor could fit very well in this deck. It's considered like a common. You can use it to trigger heroic, it's only 1 cmc, give +2/+0 and trample. If your creature die, you get Rancor back in your hand. No need to pay for it like Vineweft
I'm piloting Eldrazi Ramp, Fred is running Humans.
Game one I win the roll. I keep a hand of 3 Forest, Arbor Elf, Elvish Archdruid, Green Sun's Zenith, and Spawnsire of Ulamog. Fred mulls a 5-lander and keeps Wolfbitten Captive Flip, 3 Cavern of Souls, Wooded Foothills, Lightning Bolt. I win the roll and go first, playing a forest and Arbor Elf and passing.Fred draws a Forest, plays Wooded Foothills and cracks it for a mountain (Humans:19) and casts Lightning Bolt on the Arbor Elf and passes.
I draw a forest, play one and pass. Fred draws Firefist Striker, plays a forest and casts the Striker.
I draw a forest and cast an Elvish Archdruid and pass, praying a Lightning Bolt doesn't show up (the Green Sun's Zenith in hand is giving me ideas...). Fred draws a mountain and casts Wolfbitten Captive Flip and swings for 2 with Firefist Striker. (Ramp:18)
Next turn I draw an Elvish Mystic, play a forest, tap out to cast Zenith for 3, fetching another Elvish Archdruid and then tapping the first to cast Elvish Mystic. Fred draws Stomping Ground, plays it tapped, and swings with both creatures. I choose not to block and Fred pumps Captive to 3/3. (Ramp:13)
Next turn I draw an Explore, play a forest and cast it only to top into another....you guessed it...motherfucking Green Sun's Zenith (am I really about to live this dream?). I cast it to pull yet another Archdruid and pass. Fred draws Gore-House Chainwalker, plays Cavern of Souls and casts the Walker, choosing not to unleash it.
Next turn...I couldn't make this up if I tried...I topdeck....another Green Sun's Zenith (after this game I'm a lot more ok with GSZ getting the hammer in modern lmao), cast it to find the last Archdruid, and cast Spawnsire of Ulamog, ready to untap and bring in the whole sideboard. Fred draws a Lightning Mauler and scoops.
Wow is all I could say about what happened.
I keep Darksteel Colossus, Forest, Llanowar Elves, Elvish Mystic, Ulamog, the Infinite Gyre, Oracle of Mul Daya, and Chord of Calling. Fred keeps 2 Cavern of Souls, Experiment One, Lightning Mauler, Lightning Bolt, and Rancor. Fred opens with a Cavern into Exp. One. I draw a forest, play it and cast Elvish Mystic.
Fred draws Cavern #3, plays one, and casts Lightning Mauler, pairing it with and evolving Experiment One, and swings for 4 (Ramp:16). I draw another forest, play it and cast Llanowar Elves. Not having much else going for me, I swing with Elvish Mystic (Humans: 19).
Fred was blessed with an amazing topdeck in the form of Burning-Tree Emissary and, with a wicked grin on his face, plays Cavern #3 and casts the Shaman, using the mana to cast Lightning Bolt on Llanowar Elves and Rancor onto Experiment One, and swings for 6 (Ramp:10). I draw a forest, play the forest, cast Oracle of Mul Daya, showing a forest on top and playing it, then showing another forest on top :/.
Fred draws another Lightning Mauler and casts it, pairing it with Burning-Tree Emissary, and makes a near-lethal swing. Oracle of Mul Daya blocks one of the Lightning Maulers and I go down to 2. I topdeck the previously shown forest and scoop.
Game 3 saw no board changes. I keep a hand of 2 Forest, Cavern of Souls, 2 Elvish Archdruid, Explore, and It That Betrays. Fred keeps 2 Wooded Foothills, Lightning Bolt, Firefist Striker, Pillar of Flame, Stomping Ground, and Gore-House Chainwalker. I open with a forest and pass. Fred drops Wooded Foothills and pass.
Next turn I draw Big Daddy Emrakul, the Aeons Torn, play a forest and cast Explore, drawing an Elvish Mystic. I play my Cavern and then the Mystic and pass. At the end of my turn, Fred fetches a mountain (Humans: 19) and casts his Lightning Bolt on my Mystic. Fred draws another Gore-House Chainwalker. He plays a fetch and cracks it for a forest (Humans:18) and casts his first Gore-House, unleashing it, and passes.
My turn I draw an Arbor Elf and cast Elvish Archdruid and pass. Fred draws a Cavern of Souls, plays it, casts Pillar of Flame on my Archdruid and casts his 2nd Gore-House Chainwalker, also unleashed, and swings with the first one (Ramp:17).
Hoping for a miracle, I am disappointed by a topdeck of a Forest. I play it and cast my 2nd Archdruid and my Arbor Elf and pass. Fred draws Lightning Mauler, shocks himself for Stomping Ground, cast the Lightning Mauler, then casts and pairs it with Firefist Striker, going for a big swing and choosing Arbor Elf to be unable to block from his Battalion Trigger. I have no real hope but to hope for a miracle so I take the damage (Ramp:7).
On my turn I draw an Oracle of Mul Daya, cast it and see....Ulamog, the Infinite Gyre and proceed to scoop.
Though I lost this match, I was more than satisfied with the condition my one victory did come in. The style award definitely has to go to Asher18 here for this one, but the match goes to Kiora_Fan-01!!! Should have at least the whole first round knocked out tonight, and should be posted in full by tomorrow night!
+1 from me. I would add Ichorclaw Myr. With fewer than 12 infect creatures, you'll probably end up having to mulligan a lot or will auto lose to Thoughtseize or Inquisition of Kozilek or something. I would also drop Gitaxian Probe. Obviously you need to hit a certain number of pump spells in order to win. Right now you've got 19 in what is effectively a 56 card deck so you're at about 34%. If you have 23 in a 60 card deck (switch Gitaxian Probe for Giant Growth or Rancor or something) you're over 38%. Cheap cantrips only work if you're digging for a card with a totally unique ability. If you have multiple cards with similar abilities, just stack your deck with them.
I'd say Spellskite is your best bet. It is useful in other matchups, but also allows you to steal just about every enchantment you need. If you are on the play, you can even deny them their Daybreak Coronets.
I noticed you have two Naya Charms in there. Oops!
I recommend Return to Dust over Into the Core and maybe Eladamri's Call over Signal the Clans, if the price tag isn't too much. Maybe try something like Rancor over Murder Investigation (which is banking on your creatures dying to be helpful) and Madcap Skills over Fearsome Temper.
|0.5 TIX||0.9 TIX|
|Avg. draft pick||1.39|
|Avg. cube pick||8.02|
|Commander / EDH||Legal|
|Planechase 2012 Edition||Common|
|Duel Decks: Garruk vs. Liliana||Common|