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Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from play, return Rancor to its owner's hand.
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I'd personally take out Manamorphose for Rancor . Manamorphose Really just seems like it's solely a cycler and nothing else. Which seems rather unnecessary. Rancor gives you some good reach and a recurring threat of sorts
If you find that you really like green, get four copies of Rancor
The deck is based on getting out as much creatures as possible in the beginning, to then start building counters on everything with Master Biomancer , Gilder Bairn , Doubling Season and Kalonian Hydra
With Master Biomancer three of my creatures: Glen Elendra Archmage (sac to counter spell) , Woodfall Primus (which also gives me the chance to kill a permanent every time it enters the battlefield) and Safehold Elite will not ever die, cause when they return to the battlefield, the minimum of + 2 counters will nullify the -1 -1 counter.
With Blasting Station i also have three creatures to use in an infinitive sac creature combo, which is instawin.
There is also ALOT of draw combos in this deck, with Tamiyo, the Moon Sage , Garruk, Primal Hunter , Overbeing of Myth , Prime Speaker Zegana , Cold-Eyed Selkie and Rhystic Study i am able to build up a giant hand, which gives me lifegain cause of Horizon Chimera and Ivory Tower and also huge power on Overbeing of Myth which i can give Rancor to in lategame.
I also have some defensive creatures like Thrun, the Last Troll and Teferi, Mage of Zhalfir which gives me the option to flashdefence and kill alot of the opponents creatures. It also blocks the opportunity to play instant's.
I do have a little to many creatures in this deck so im looking for some tips on what to remove. All help is MUCH appriciated!
Starting with Treefolk Harbinger , you can pick whatever treefolk card you might need, in most cases that would be Bosk Banneret , Doran, the Siege Tower or Timber Protector . If there would be any annoying artificat/enchantment that you need to get rid of, you could also search for Wickerbough Elder .
Treefolk Harbinger is a good creature to remove with Unstoppable Ash .Rancor gives these trees the trample they need and Timber Protector gives them indistructible which makes the trees immune to 'destroy all' effects. Cavern of Souls makes the trees unable to be countered. The only thing missing in this deck is a good and efficient way to make the trees hexproof. With hexproof, I think this deck is a hell of a challenge in the Modern format.
Also, there might be other alternatives to the lands chosen here and Lignify could be exchanged for something else.
Yeah, Conjurer's Closet is in my prototype for the deck. As for the undying shenanigans, I actually ran a standard deck last block that was Strangleroot Geist , Young Wolf , Vorapede and Ooze Flux and then Thragtusk , Wolfir Avenger , Predator Ooze and Rancor thrown in for good measure. My gods, control players at my LGS hated me.
I hadn't though of Experiment Kraj , don't believe I've come across him before, but he would be pretty sweet in the deck. My current build is this: Prime Speaking. I'd value any advice you guys have on it.
|Avg. draft pick||2.37|
|Avg. cube pick||6.79|
|Commander / EDH||Legal|
|Planechase 2012 Edition||Common|
|Duel Decks: Garruk vs. Liliana||Common|