Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Planechase Anthology Common
Eternal Masters Uncommon
Magic 2013 Uncommon
Planechase 2012 Edition Common
Archenemy Common
Duel Decks: Garruk vs. Liliana Common
Urza's Legacy Common
Promo Set Uncommon

Combos Browse all


Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 11%

1.5 TIX $0.98 Foil


Rancor Discussion

HybridPK on Don't Rafiq Me

1 day ago

Alright, I gave the deck a look through. I think I understand what you want to do with it, but I also think that you're trying to play Rafiq in an inefficient manner. Based on my interpretation, he isn't meant to be played in a way that prevents other players from doing things. He should be played in a way that prevents other players from doing anything to your board.

With that in mind, I think the best course of action would be to go full voltron. Of course, I have a bias towards aggro and voltron strategies in general, but you have a surprising number of options available to make this a great aggro deck, and there are multiple forms of protection available in Bant aside from just counterspells.

Something you're completely ignoring is the Exalted keyword. Exalted is a triggered ability, so each instance of Exalted stacks. You mentioned to me that you didn't want to necessarily rely on enchantments and artifacts to pump Rafiq. Fortunately, you don't. You just want to retool your creatures a bit so that you get more Exalted triggers, and find some other utility creatures that offer protection.

Any card suggestions I make in this post are going to sway the deck in favor of this strategy, which I understand is against your original vision of a control deck. Also, this does make it play like every other Rafiq deck. But, in my opinion, this deck (in its current state) looks like a bunch of cards put together with no real strategy in mind. Almost all of your control elements would be better off in the Grand Arbiter Augustin IV deck, or would be better suited for Derevi, Empyrial Tactician.

Some items to consider: you are only running 1 board wipe. I would at least consider having 3 in any EDH deck. Also, your mana base (33 lands, 5 dorks, 4 rocks) seems low overall. Since you have limited options to ramp for lands outside of playing multiple lands a turn (which is based on the number of lands in hand), and with how easily removed creatures are, I don't think you'll have enough mana to do things when you really want to. You are also only running 2 targeted removal spells, and they are for creatures. You have no way of dealing with artifacts or enchantments on the board, and you're playing with at least two colors that are good with dealing with those kinds of permanents. There also seems to be a curious amount of creature-searching, but none of the creatures you have seem game-changing enough to where I see a reason to search for creatures. I mean, sure, Linvala, Keeper of Silence can ruin someone's day, but there should be more than 1-3 creatures worth searching for.


CARDS TO CONSIDER (largely based on EDHrec)

GeminiSpartanX on Enchanted to make your acquaintance.

3 days ago

In reference to the typical Boggles list that was mentioned above, getting the extra turn of attacking in (on turn 2) normally speeds up your win by a turn. A turn 1 Slippery Bogle or Gladecover Scout followed up by a turn 2 Rancor + Ethereal Armor means a trampling first-striking attack for 4 on turn 2, which means the turn 3 Daybreak Coronet will make the creature an 8/8 that presents a win on turn 4. Playing out a birds on turn 1 means you don't start attacking until turn 3, so on average you don't win until turn 5 with a good hand. Plus, you'll need to hold up protection of some sort if you don't want your creatures to be pathed or in a few days Fatal Pushed. Having creatures with hexproof is integral to a strategy like this. I've been playing a similar deck for a while in my competitive meta, so here's my list for your reference:

Horizonless Bogles

Modern GeminiSpartanX


Let me know if you have any questions about the included cards, and good luck!

Liscom on Zoolander

3 days ago

Thank you for all your suggestions! They are more than welcome!

Avatar of the Resolute is a must have, thank you Wirox. I am still thinking of the Kessig Prowler  Flip, but I think I should really take out Elvish Visionary for him after all.

thethirdmichaelson thank you too! I am not a big fan of Brawn. When I cannot get him into the GY he is just an overpriced 3/3 trample. I think I will go with Rancor to give trample to whoever I desire.I would like to read your article about the hydra though ;) I like her too quite a lot and she is also a good card so I can take out Predator Ooze

I am already thinking of getting a playsrt of Khalni Hydra, but I am not sure yet if they are worth doubling my budget. So far, I see Predator Ooze as the budget beater in this deck while also having synergies with Avatar of the Resolute.

MisterMystic on Bogle Aura

4 days ago

I would try to stick to the hexproof creatures only. I know they are expensive, but Kor Spiritdancer is a must for any G/W Bogle deck. Planewalkers may seem flashy and powerful, but you really don't need them, except Elspeth, Knight-Errant (ffor her ability to give flying). Rancor would be better replacements.


5 days ago

Ethereal Armor and Ancestral Mask bothlike high numbers of enchantments. The Armor is cheap to drop, but the really good one is the Mask, as it gives +2/+2 for each enchantment in play. Aura or non-aura, yours or your opponents.

Evasion and trample effects are really nice on Sigarda. The first I'd recommend would be Rancor. Cheap, gives power and trample, and always goes back to your hand should the worst happen. With your enchantress package, cheap enchantments like this are also fantastic as they often let you draw into and play extra enchantments in the same turn.Unquestioned Authority is another one that has served me well in a number of games. It doesn't add power, but Sigarda is already quite strong, and bound to have other enchantments on her or on their way. This allows her to swing through unimpeeded, block indiscriminately, and it replaces itself on entry, possibly two to three times over with the enchantresses.

Spectra Ward is another consideration. Protection from all colors plus additional damage means, with no other enchantments, someone is on a 3-turn unblockable clock. And since it doesn't remove your other auras, that could easily be 2. The downside is that you can't put any additional enchantments on her.

ChandrasFollower on +3/+3 infinity combo round four win

5 days ago

Thanks i totally forgot about Rancor the reason Overwhelming Stampede is in the deck is to take more than one opponent out on one turnthanks for the help :)

SaSSolino8 on +3/+3 infinity combo round four win

5 days ago

That's a cool idea, although wouldn't Rancor be better for adding trample? You don't need Overwhelming Stampede as your combo is infinite anyway and is a better card than Primal Rage in my opinion.

Memphismaymagic5 on Spiders got serious.

1 week ago

Ishkanah, Grafwidow seems to fit in this deck :D

Perhaps a few copies of Rancor can work

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