|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Common|
|Duel Decks: Garruk vs. Liliana||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
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56 minutes ago
Your deck is starting to be good, and here are some cars that can so an amazing work for it.
Thinking about +1/+1 counters, Nissa, Voice of Zendikar, a good planeswalker for that type of strategy.
That can be a good start for it with some good improvment.
1 day ago
I've been trying to make Humans work in Modern for a while now as well. The deck definitely needs a white base, but I have alternated between (1) a green splash and (2) a red splash and (3) both.
For (1), we get cards like Mayor of Avabruck Flip and Rancor (which pushes through our pumped up Champion of the Parish and Thalia's Lieutenant). For (2), we get the most played card in Modern Lightning Bolt, Grim Lavamancer for extra reach, Hanweir Garrison that generates Humans at an insane rate, and Thatcher Revolt which synergises well with Mayor, Champion and Lieutenant. We also get Boros Charm, whose 3 modes are all very relevant for us - burn, sweeper protection, and surprise damage. For (3), we get some other fringe Humans (the new Voltaic Brawler and Burning-Tree Emissary) and mainly Atarka's Command.
After much testing, I decided that ultimately red gives us more utility than green. This allows us to go wide and still end the game fast, while fighting through all the hate in the format. Otherwise, we would just be a bad Zoo deck - slower than and outclassed by opposing Nacatls and Tarmogoyfs. Going wide with tokens also pumps the rest of the team, just in a different way than yours (which is based on counters - Solidarity of Heroes and Hardened Scales). I'm also playing Kytheon, Hero of Akros Flip (synergy with go-wide strategy) and Harm's Way (a nice bit of tech that helps with burn spells and combat math).
The first thing that strikes me about your list is that there are too few creatures. 16 is usually the number for midrange decks like Jund or Abzan, rather than aggro decks like ours. I have tried Hardened Scales before in a dedicated counters deck and didn't even like it there; and Solidarity of Heroes just seems too much of a blowout - they can kill your target in response, and I imagine you rarely are able to cast it on more than one creature with counters on them. Gitaxian Probe is a good idea (1. see what the opponent is up to, 2. draw cards, 3. sometimes lower your own life to trigger Fateful Hour on Gather the Townsfolk and your dropped Thraben Doomsayer) but I have gone with 4x Horizon Canopy instead for draw, since I still need the green splash for Mayor.
Just my opinion from testing Humans in Modern. If you are interested I can post my list at another time.
3 days ago
Very nice job!
"Heroic" and "competitive Modern Deck" usually don't quite mix, but to me this looks like you managed to churn out a lot of potential here. Looks a lot more smooth than any other attempts I've seen so far.
Prowess always goes great with heroic, so Seeker of the Way is a great choice with your hoplites and the Trailblazer.
I really like your choice of spells, too.
Keeping the curve that low gives it a lot more consistency.
Dromoka's Command is amazing to trigger all of your creatures' abilities, and particularly the fight mechanic will can give you a lot of value.
The fact that all your other spells are 1cc and/or instants, gives you a lot of options to react, and immediately refill your hand since you have 6 cantrips and a playset of Rancor (which is even more amazingly aggressive in this deck than it usually already is anyways).
Last but not least, this makes Emerge Unscathed all the more powerful against removal, and allows you for an offensive evasion with its second trigger.
Tamiyo, Field Researcher as your one expensive spell for mid-game wraps it up very nicely. Not only is she my favorite Planeswalker card this far, yet I'm even happier that you found a way to make her work. Seeker of the Way will also agree with that :P
Two thumbs up!
Except for the lands and Tamiyo, it's also totally budget.Looks like a lot of fun. I have most of those cards, so I'm inclined build a similar iteration of this :D
The two suggestions I can provide (which you likely already considered at one point) are Ordeal of Thassa and Monastery Mentor. Either one as a one-of, with the Ordeal replacing one Mutant's Prey and the Mentor replacing one of the Battlewise Hoplites.
3 days ago
Happy to see some werevolves around... How I'd play aggro wewrevolves > 4 Moonmist in main deck and 4 Lightning Bolt. As a creature base base 4 Kruin Outlaw Flip and Reckless Waif Flips also one more Mayor of Avabruck Flip should be there. Maybe also add Rancor. ;)
6 days ago
Hey Sliver_God, thx for the feedback! Can you be more specific on "Get rid of all the toolbox and defensive nonsense" cards? I was used to play the whole set of Virulent Sliver, but they are weak. Sometimes I miss the one drop but I can set up the right manabase instead, what is not easy on this deck. The 2/2 body is nice, for sure, but the abbilities are awesome in some situations too. Magic is like that, u have good cards that can be awesome against some decks.
Do you want me to go aggro but want to take off the set of Rancor? This card can give an absurd advantage, the best part is, even when they kill your sliver or blocks it, they will take damage and it will come back to your hand. Vines of Vastwood is definitely good, but the GG is a restriction for this deck.
"Hive Stirrings is only useful against edict effects however, and normally you can overrun those decks anyway." The first part is true, and it is very important against MonoB decks, and nope, we cannot overrun those decks, slivers are good when they are in a decent number on the field and MonoB stops that to happen.
I disagree about Crumbling Vestige. This deck is mana intensive, I prefer tapped lands than one-time colored lands. Quick Sliver is cute, but the 1/1 body for 2 with an abbility that sometimes be good is not enought, this is an aggro deck!!!
1 week ago
I feel like the deck is a bit dual persona. If anything i think i would try a stompier version instead of going wide. Green to me has always been go bug or go home with giants slamming into your opponent with the weenie style being already form fitted to white.. gimme a bit and i will see if i can crank out a 10$ version of what my friend plays. Nonetheless i think Rancor needs a slot in here