Rancor

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Planechase Anthology Common
Eternal Masters Uncommon
Magic 2013 Uncommon
Planechase 2012 Edition Common
Archenemy Common
Duel Decks: Garruk vs. Liliana Common
Urza's Legacy Common
Promo Set Uncommon

Combos Browse all

Rancor

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

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Rancor Discussion

janjet001 on Atraxa Angels Armada

10 hours ago

I tried running an angel tribal deck using Atraxa too.Based from testing:

  1. I find some angels just doesn't suit Atraxa so cutting some angels for other support cards would benefit the deck.

  2. Just angels just doesn't affect the board much because of their high cmc and low power. Being a beat down angel deck would take a few turns before you can take down one opponent.

  3. I went with Angel Voltron build, I put in good aggressive artifacts and enchantments like Rancor, Civic Saber, Hero's Blade to help pressure opponent's with flying beats.

Hope this input helps

Hoschie on CatsForAll

1 day ago

look great, I like it..... I would cut non creatures for 4 Wild Nacatl 2 to 4 Longtusk Cub 2-3 Qasali Pridemage

I can see Longtusk Cub with Rancor being a beast.

Sacred Cat defnetly not worth playing

legomanalec on Mono-Green Beast Creature Type Deck

2 days ago

I understand why you put the Urza lands in here, but really they don't belong in this deck. The only time they would be useful is in a Tron deck. It seems you are going towards the "Stompy" Mono green type of deck, in that case you should impliment some cards like Arbor Elf, Llanowar Elves and Elvish Mystic for some nice mana and board state, Having a bunch of elvs in play also combos pretty well with Khalni Hydra. Titanic Growth and Rancor aren't needed since your creatures are already so big. Exploration is a great card for ramping.

clown_baby on help me please

3 days ago

Hey man don't worry about it, that's what this site is for :). Also ask the people at the stores for help, not necessarily he employees cause they might just try to sell you stuff.

I can't quite think of a cheaper Grim Flayer, it's sort of on a level of its own which I would advise getting at least one. And you don't necessarily have to get all 4 in one buy, stagnate it like I do. But creatures that just dump stuff into your graveyard would be Nyx Weaver or Splinterfright. They're both good cause nyx you can use to get back a card and splinter gets bigger by the turn and has trample. And as far as traverse, try tcgplayer.com. Lots of stores across America use the site to sell cards and they're usually cheaper than in person. Plus they're cards and can come through usps so shipping is like a dollar. I was like you when I first started, my first deck was even BG too. I went to clubs and stores to play and I got WRECKED, so I asked for help and all the people there were really nice and helpful. feel free to ask more questions if you need and I look forward to seeing how your deck plays out. And nice getting a Lord of Extinction, I've always wanted one. You should also get Rancor so you can make sure your big guys have trample

Vaan on

4 days ago

Well, if you have enough pressure on the board the opponent either blocks your creatures or dies, you don't need to force a block. You can use conditional board wipes like Dawn and Retribution of the Meek if you REALLY feel like you need them, but i think you're gonna be fine running just some spot removal, after all you're gonna be the aggro player in most matchups.

Going mono-white will pretty much lock you out of trample but the protection from a chosen color given by Brave the Elements makes your creatures unblockable by creatures of the chosen color, so you still have some on demand evasion.

The difficulties you're having while choosing how to build this deck come from having two themes (enchantments and knight tribal) with little overlap. Your enchantments don't care that your creatures are knights and your knights have no real synergy with the enchantments.

To keep the enchantment count without losing the pseudo-evasion Rancor gives you could try Gryff's Boon or Angelic Gift. There is no Lure effect in white but you could try using Stasis Snare or Journey to Nowhere. Keen Sense is another problem, it has nothing similar to it in white, mono white is really bad at drawing cards, but try Mentor of the Meek.

redknight44 on

4 days ago

The main thing holding me back from going mono-white is that I want trample. I'm gonna see if I can swap out Rancor for some sort of trample artifact, although I prefer using enchantments / auras as much as possible for synergy with Ethereal Armor and Sage's Reverie.

Vaan on

4 days ago

isn't adding a lot to the current version of the deck. You could add Knight of the Reliquary and Qasali Pridemage to make use of but we have options for Artifact/Enchantment removal so Qasali Pridemage is easily replaceable and Knight of the Reliquary is at her best when using fetch lands.

You could easily get rid of if you increase the creature density, swapping Rancor for White Knight, Lure for Swords to Plowshares or Path to Exile and Keen Sense for Mirran Crusader or Fiendslayer Paladin. Also, going mono-white let's you run Emeria, The Sky Ruin.

TotsPlay on Big Bad Burning Beaters (R/G burning tree aggro) p

5 days ago

I think that Rip-Clan Crasher will probably be better than Mudbrawler Cohort. And as for Rancor, I actually prefer to use Cartouche of Zeal. But thanks for the suggestions!

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