Rancor

Rancor

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

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Trade

Have (3) orzhov_is_relatively_okay819 , Azdranax , metalmagic
Want (2) ConnorMo , puls3evo

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Explorers of Ixalan (EO2) Uncommon
Planechase Anthology (PCA) Common
Eternal Masters (EMA) Uncommon
Duel Decks Anthology (DD3) Common
Magic 2013 (M13) Uncommon
Planechase 2012 Edition (PC2) Common
Archenemy (ARC) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Urza's Legacy (ULG) Common
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Rancor occurrence in decks from the last year

Modern:

All decks: 0.16%

Commander / EDH:

All decks: 0.03%

Green: 0.13%

Rancor Discussion

Femme_Fatale on List of Bugs and Feature ...

4 days ago

yeaGO, Rancor Explorers of Ixalan printing is being regarded as having no rarity, despite the edit pages for it showing that it has a rarity. Not too sure what bug is happening here, changing it isn't updating it.

What's even more is that the add/fix page will always show uncommon, even though the edit page might show something else.

Golgo13 on List of Bugs and Feature ...

5 days ago

For some reason I can't see Rancor in one of my decks when sorted by rarity. If I sort by anything else it's there. List

Akkie on Selesnya Landfall

5 days ago

Thanks for the suggestion mal099! Personally I prefer the instant over the sorcery, but I will actually swap Naturalize for Rancor.

I'm glad you like the deck and think it looks like fun! It makes me really happy to hear that :)

mal099 on Selesnya Landfall

5 days ago

Deck looks pretty fun! I feel like it might benefit from more ways to push some damage through blockers, so have you considered adding a few Rancor? I'd probably take out the Naturalize for it, that's really more of a sideboard card (and even there, I'd probably prefer Gleeful Sabotage, even if it's sorcery speed).

multimedia on Double Trouble EDH

1 week ago

Hey, consider enchantment tutors? Enlightened Tutor, Sterling Grove, Idyllic Tutor, even Open the Armory and Heliod's Pilgrim for auras. Consider Siona, Captain of the Pyleas and Shielded by Faith? This combo would give you an alternative win condition that has synergy with the rest of your deck since Faith is fine with Rafiq. Sovereigns of Lost Alara + Eldrazi Conscription is good late game interaction with Rafiq.

I think lots of spells that only pump Rafiq once is wasting a lot of spots in your deck. Other than Berserk as well as Vines of Vastwood and Blossoming Defense which are also protection, the other spells could be cut especially the sorceries for cards that give repeatable pump/abilities, more draw, protection/opponent disruption.

Other cards to consider adding:

Farseek and Nature's Lore can get dual lands making them land ramp spell upgrades for Rampant Growth and Kodama's Reach.

Cards to consider cutting:

  • Stealth Mission
  • Phytoburst
  • Larger Than Life
  • Artful Dodge
  • Arrester's Zeal
  • Giant Growth
  • Groundswell
  • Infiltrate
  • Might of Old Krosa
  • Mutagenic Growth
  • Crypsis
  • Veil of Secrecy
  • Might of Oaks
  • Emerald Medallion
  • Sapphire Medallion

Good luck with your deck.

NiftyCheshireCat on Catmander

1 week ago

Hey cPute,

I had Rancor in the deck before, that card puts in work! I actually really love it but I believe I ended up cutting it for one of the swords. Not sure what I would cut to make space for it though... Absolutely open to suggestions, like I said I love the card! However, all I can think of cutting would maybe be Eldrazi Conscription or something but I think I love that card too much to drop it, lmao something about that card in a cat deck always catches people off guard.

As for card draw those are all really good suggestions, I used to run Harmonize and Hunter's Insight but ended up cutting them. That may have been a bad idea considering I only have about six cards that draw me cards in the deck (closer to eight or 9 if you count repeatable/bounce-able tutors but still...). I do have more ways to generate card advantage without drawing (recursion/tokens/etc.) but that's really not the same. I should probably get at least Hunter's Insight and Rishkar's Expertise into this deck but again I'm just not sure what to cut to make room.

multimedia on Naya Commander

1 week ago

Hey, good start and budget version.

If you want to be quicker than consider reducing the avg. CMC? It's currently too high at 3.6. Reducing the avg. CMC makes it so you can play cards faster. In the case here getting more creatures onto the battlefield before Marisi. Consider more one/two/three drops creatures? One drop mana dorks are good with Marisi because they make ramp to help to cast him faster and they can also be attackers with or without cards that give evasion.

Creatures who are just attackers and don't do anything else are less good then others that can attack while also doing something else. In Commander you want the creatures you play to give you more value then just being a creature who can attack. The manabase can be much faster since all the dual lands you're playing always ETB tapped.

Some budget cards ($5 or less each) to consider adding:

Lands

One drops

Two drops

Three drops

More creatures with evasion and effects that can improve combat/attacking are cards to consider because you need to do combat damage to a player to goad that player. More creatures with flying and creatures with shadow is evasion to consider adding. Drawing cards with creatures who do combat damage to a player can be helpful to stay ahead. Double strike is a good ability for an attacking creature.

Shadow is a unique creature ability that makes the creature unblockable because your opponents are not going to have any creatures with shadow. Spirit en-Dal has shadow, but the reason to play it is to repeatedly reveal it from your hand at your upkeep to give a target creature shadow until end of turn. For two mana it can give Marisi shadow making him unblockable.

The manabase can be improved because there's a lot of subpar lands which will always ETB tapped. Dual lands that can ETB untapped can speed up game play letting you cast spells faster. Command Tower is a staple land for multicolored decks. There's a lot of basic lands in the manabase therefore consider adding others lands that have good interaction with basic lands?

Good luck with your deck.

cPute on Catmander

1 week ago

One more card came to my mind - Chameleon Colossus - it is (technically) cat as well and if you have enough mana, it's nice beater. (I would use Rancor as well. It gives trample to your creature and it goes back to your hand when the creature dies).

Card draw is pain in Selesnya colors, but you may use:

I struggled a lot with card draw for example with this deck - Gruul, but after adding a lot of these spells, it got much better.

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