Rancor

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rancor

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Timsgotnickels on Growers, not Showers

2 months ago

Nice. I'd throw in a couple Ram Through. That with the Rancor can be a good pair.

Icbrgr on

2 months ago

Love it! As a Zoo player I highly suggest Rancor for a cheap recurring aura that really puts in work and Vines of Vastwood is awesome for both dodging removal and can be kicked to pump creatures to win trades or for lethal.

BotaNickill on Oh Rotty

3 months ago

I can't believe you have the Audacity to suggest that! LOL. Rancor is a great card and basically the same thing, I mostly chose Audacity in this build because I Have my Rancors in my Boggle deck. As far as double strike goes for the Venerated Rotpriest I think it would give 3 counters, One for the being the target of the double strike spell, and 2 for the unblocked double strike attack. Unless I'm missing something? Thanks for checking out the build and making suggestions tho mate! Always Appreciated!!

jarncards on Sleeping Elves Kill

3 months ago

Collected Company is one of the better cards in a deck like this.

If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.

If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.

Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.

Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant

I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great

Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.

Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.

Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most

Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.

Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.

If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.

Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.

consider Crop Rotation. It can get nythkos, yavimaya.

Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.

I would dump any ramp card that costs more than 3

Spirits on ArahBo - Mon chat s'appelle Mitaine

4 months ago

MrHawtStuff,

You have lots of cat lords, Feline Sovereign, Kaheera, the Orphanguard, King of the Pride, etc. as well it works with self-modifiers like Loam Lion and Qasali Pridemage the new cat Sovereign Okinec Ahau can permanently +1/+1 counter your cats. Notably missing (in your maybeboard) Regal Caracal would give everyone lifelink too.

Glittering Lynx seems off, the isn't that disruptive for an opponent if it matters. I think you're trying to maximize your MV 1-drop cats, but Arcbound Mouser would give you a second Trained Caracal with upside instead. Lion Sash is also nice, but it is MV 2-drop.

The other new cat would be good: Kutzil, Malamet Exemplar, he could replace something like a vanilla Leonin Skyhunter or a mana sync like Bronzehide Lion or a really high cmc creature with low value like Jareth, Leonine Titan who probably is a win-more at MV6 that won't turn a loss into a win, really he MV7 to activate. Card in that MV slot has to be extremely impactful. Cats like Scrounging Bandar also work well with this new cat. Limiting interaction on your turn especially flashing in +3 spells (Indomitable Might) is really nice.

Leonin Relic-Warder is nice for controlling artifacts/enchantments and providing another MV2 cat.

Everybody Lives! gives another Heroic Intervention type effect.

Farseek is MV2 but I'm betting Harvest Season probably does more work at MV3. 35 lands seems like a lot for a low curve, maybe some low MV ramp like Talisman of Unity. Boseiju, Who Endures is a good forest but it's stupid expensive.

Rancor is a really nice trample/evasion enabler. Or like a Shadowspear or something which also helps out with Indestructibles blocking your cats. Pridemalkin is on a cat body, but don't like the MV3.

Mirri's Guile is okay, but a bit of a trap, way more value at MV2 with Sylvan Library

Song of the Dryads I get for locking out a commander but some instant interaction like Stroke of Midnight are usually more utility in more situations, might be a meta card though.

Eladamri's Call will bring up consistency to draw the finisher cats.

Cheers

Guerrilla on 10$ Pauper BG Madness

5 months ago

Love this build and concept.

If you’re open to feedback: Tortured Existence could add some potential value here. Perhaps even Cabal Initiate and/or Rancor , Muscle Burst/Diligent Farmhand for the life gain & beats.

Aosana on

5 months ago

SufferFromEDHD Thank you for the recommendations! I think I'll keep Primal Order in the Sideboard for now, and I also put Hall of Gemstone in there thanks to your advice. I don't know how I missed Lure of Prey! I'll have to cut something for that as soon as possible.

As for Argothian Wurm and Endless Wurm, I feel like their respective drawbacks make them a bit less reliable than some of the other big Creature cards I've already included. However, the latter's 9/9 stat line is incredibly tempting; for now, I'll put Endless Wurm and Rancor in the Sideboard for anyone who wants to try them out together.

Thank you again! :D

SufferFromEDHD on

5 months ago

Get that Primal Order in the main board.

Hall of Gemstone is a mono green all star.

Dust Bowl is brutal late game with a lot of basic lands.

Natural Order and Lure of Prey are neat.

Running wurms but no Argothian Wurm?

Endless Wurm + Rancor

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