Rancor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Explorers of Ixalan (EO2) None
Planechase Anthology (PCA) Common
Eternal Masters (EMA) Uncommon
Magic 2013 (M13) Uncommon
Planechase 2012 Edition (PC2) Common
Archenemy (ARC) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Urza's Legacy (ULG) Common
Promo Set (000) Uncommon

Combos Browse all

Rancor

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Price & Acquistion Set Price Alerts

A25

EO2

PCA

Ebay

Rancor Discussion

Desprez on Ebola

20 hours ago

I've been testing Pendelhaven and it's very good. I'm gonna try 2, but more than that might cause mana issues if more than one come up. Mana can be tight with a bad draw using only 22 lands.

Inquisition is extremely cheap removal. It can be pretty decisive early game, but Abrupt Decay is pretty good here too. Thoughtseize is strong, but a little problematic for burn and aggro matchups. Mutagenic Growth is quite good but it would be replacing Rancor or Might of Old Krosa both of which are also very good. It has a surprise and early game advantage over Might, whereas Might could mean more damage/protection, and Rancor sticks around and is hard to get rid of, and trample is a game winner too.

I might run Vines of Vastwood in place of Blossoming Defense though. It's main use is defensive, and for that purpose they are both 1 green. The +4/+4 might give it better versatility.

There's no room for Tainted Strike for what probably amounts to a gimmick, though it could warrant testing.

hkhssweiss on Skully Returns: Dawn of the "Hello I'm back again"

2 days ago

Some cards you can consider that are budget side are tech cards like:

A lot of these go for some spicy meatballs when ya want to serve them fresh and hot! Hope they help and feel free to ask for any advice :P

dragonforce60 on Mono-Green Devotion

2 days ago

Sweet, primalcrux! If you ever have to do 1v1 I would drop acolyte for arbor elves, I ran into summoning sickness problems one time (4 is beefy). Dismember x2 comes to mind! I could see broodmaster being dropped for Kalonian Hydra - or even a single Polukranos, World Eater + a single Nylea, God of the Hunt (great mana sink) Scavenging Ooze is a great sink too! If you ever feel like top-decking is a problem this deck has, consider a playset of Rancor

Strangleroot Geist is a great card, so is Experiment One

Wistful Selkie was a 2-of when I pulled off a 6th this one time

22 lands is on-point BTW I awfully did calculating... Best of luck green devotion is sweet!

dragonforce60 on Death-Strike

2 weeks ago

hahah I was really tired i'm sorry, the narnam renegade must have thrown me off. Scavenging Ooze is really good though. Prowler's Helm, Whispersilk Cloak, a few Rancor could boost vraska tokens. A good deal of removal can compliment those explosive high-costing cards.. stuff like Fatal Push, Duress, Despise, Go for the Throat, Dismember

good luck vraska is sweet

ThallionDarkshine on EDH Sacrifice

2 weeks ago

One of my favorite cards in my Shattergang Brothers deck (or pretty much any deck really) is Feldon of the Third Path. It's a great way to recur value creatures, and even turns them into artifacts to give you more options sacrificing them to your commander.

I'm not sold on Undying Rage being the third-best recurring enchantment in this deck. Normally I wouldn't be a huge fan of Rancor either, but you have such a high density of heavy hitters that I think it's worth it. In place of Unstoppable Rage, I think either Fallen Ideal or Glistening Oil would be better. Glistening Oil would help your beaters kill at a much smaller size, while Fallen Ideal would be nice as a free sacrifice outlet to make sure creatures you want to recur make it to the graveyard.

One card that would fit really well in your build would be Pitiless Plunderer. It generates mana so you can activate Shattergang Brothers multiple times in a turn, and generates artifact tokens to serve as fodder for his ability.

Finally, another of my favorite cards for Shattergang is Deathbringer Thoctar. It lets you ping off 1-toughness creatures for free to make Shattergang's sacrifice triggers more impactful, and grows out of control really quickly as creatures die.

Chopwood on They See Myr Rollin' - They Hatin'

3 weeks ago

squonk76 Oh yes! Put in a couple of Experiment One, Hardened Scales, Scavenging Ooze, Corpsejack Menace, Winding Constrictor together with the real MVP Predator Ooze and some Rancors and you have excellent Ooze deck ready to play! Some removal might be necessary as well :P Let's hope Simic invents some new eeze in the next set!

multimedia on ☀ Tuvasa Enchantress | Sun's Glory

3 weeks ago

Hey, really well made deck, lots of good enchantments, Curio is some great tech.

I have a few suggestions of card upgrades:

  1. Grasp of Fate > Oblivion Ring
  2. Enchanted Evening > Privileged Position: there's already Sterling and Auramancy to protect your enchantments Privileged seems overkill. These two cards protect all your permanents with Evening.
  3. Propaganda > Collective Restraint
  4. Stony Silence > Aura of Silence: this will disrupt your opponents much more than you.
  5. Rhystic Study > Imprisoned in the Moon: Study is one of the best enchantments in all of Commander.
  6. Rest in Peace > Cast Out

Several of these suggestions are in the sideboard.

Other cards to consider adding:

Form, Armor and Rancor are powerful one drop Auras with Tuvasa. Consider cutting 1x of each Basic land for three Pain lands?

Cards to consider cutting:

  • Plea for Guidance
  • Render Silent
  • Mirari's Wake
  • 2x Plains
  • 1x Forest
  • 1x Island

Good luck with your deck.


AnonymousBadger on Elf/Knight Enchantment Deck

3 weeks ago

Hey there! Building a deck around powerful auras is a consistently strong idea for a deck. To develop it further, I would consider which creatures you're putting those auras on. One of the major problems with aura decks is that when you put a bunch of enchantments on a creature and your opponent kills it with, say, a Doom Blade, your opponent just got rid of a bunch of cards, while only wasting one.

A trick to get around this is stacking your enchantments on cheap creatures with Hexproof. The most famous example is a competitive Modern deck that puts enchantments on cards like Slippery Bogle, Gladecover Scout, or my personal favorite, Silhana Ledgewalker. I really like your idea with using Shalai to accomplish this, but it's easier to just drop all your buffs on a creature that already has the ability.

As for some powerful enchantments to put on creatures like this, cards like Unflinching Courage that you're already playing are awesome, because they both add power and toughness and also grant strong abilities. I'd look for more auras like this. Some of the most powerful auras that the competitive deck plays include Rancor, Spirit Mantle and Ethereal Armor. Another cool set of auras is the Umbra enchantments, like Hyena Umbra and Spider Umbra. These protect your creatures while also giving them bigger buffs.

All the cards I've listed are actually very cheap, both in mana and money-wise. If you want to convert it to a more aggressive deck like I've suggested, I'd replace some of the higher cost cards like Colossal Dreadmaw that don't play into your aura game plan. This would also let you bring down the number of lands in your deck from 26 to around 21-22. Lastly, however tempting it might be to run more than 60 cards in this deck, I'd drop it down to exactly 60. This helps keep your deck consistent and strong.

Hope this helped!

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