Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Browse Alters


Have (3) Hellsing , Azdranax , metalmagic
Want (4) NMJohn , VillarrTheBastard , Odin1806 , Tsal

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Masters 25 (A25) Uncommon
Explorers of Ixalan (EO2) Uncommon
Planechase Anthology (PCA) Common
Eternal Masters (EMA) Uncommon
Duel Decks Anthology (DD3) Common
Magic 2013 (M13) Uncommon
Planechase 2012 Edition (PC2) Common
Archenemy (ARC) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Urza's Legacy (ULG) Common
Promo Set (000) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rancor occurrence in decks from the last year


All decks: 0.16%

Commander / EDH:

All decks: 0.03%

Green: 0.13%

Rancor Discussion

magicfmuth on Korvold, Fae-Cursed King Lands Matter

1 day ago

Hey PyroSwardsman

Thanks for the comments! You are correct about farseek over rampant growth. I don't have many non basics but it is still strictly better than rampant since it gives me the option. I don't have Rancor in the deck since I want the main wincon to be token related. Either by a large attack, Purphoros, God of the Forge damage, or sac to Goblin Bombardment. That's just my personal preference though. Not against swinging in with the commander. Just not plan A. Bloodghast is a great suggestion. I'll have to find a spot for it. I just changed this from a Lord Windgrace deck so I hadn't updated to add those sac synergies yet. Thanks!

berryjon on Maro's Core Set 2021 Teaser

1 day ago

Rancor is the most popular guess so far, and was my initial thought as well.

Epicurus on Grunn, the smashing king

1 day ago

Very interesting take on a voltron deck! It's probably meant to be as janky as it is, but I'm gonna drop this list on you for your consideration anyway. Some of these are not budget friendly, but I'm just throwing it out there.

Hope it's useful. Cheers!

Nefashu90 on Natures Wrath

6 days ago

Apollo_Paladin thank you for the advice! Rancor for sure fits the theme of the deck. I might have a copy lying around so I can play test it when I come around to.

Apollo_Paladin on Natures Wrath

1 week ago

Rancor isn't too terribly expensive, and is one of the more powerful Common cards out there. I see you've got some innate Trample going on with your attackers, but since that seems to be key you might look into that since not only is it easy to cast being low-mana, but its also very difficult to get rid of once its in play for your opponent.

KittenPetter on King Rhys, Elven Warlord

1 week ago

Very cool deck! Awesome synergy though I have found from my past experience that Wayfaring Temple is not worth it unless you can always give it trample. I suppose you can do that. That said I think Rancor would make a great card. Even on just your commander Rhys the Redeemed that card would give you a turn two 3 power trampler. Not bad. Plus it is great with Wayfaring Temple. My deck as you saw is a token one too, but I mostly use them for sacrifices! I would love to see my Izoni, Thousand-Eyed go against this dope looking deck. Turn 6 consistent win you say?

Grind on Godzilla Raids Again

2 weeks ago

Cool deck!
Rapacious One might be playable.
Also maybe Rancor

Alkadron on Ramp IS Voltron

4 weeks ago

It kinda looks like your deck just loses unconditionally to pacifism.

The amount of ramp you have is tremendous, but you have exactly one payoff for it. Your curve ends at five..... and it's a ramp spell.

Also, a lot of your "ramp" is... kinda bad. Cards that put lands into your hand (e.g., Civic Wayfinder and Borderland Ranger) don't really ramp you, and cards that put lands into play from your hand (e.g., Arboreal Grazer and Walking Atlas) just run you out of cards-in-hand quickly and then do nothing. Combining them is only OK.

I would cut both of those kinds of cards and add a lot more control, interaction, and big-mana payoffs.

Consider the utility of:

(These are just examples from each category, there are plenty more of each kind if you want them. You'll have to playtest to get the balance right.)

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