|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Common|
|Duel Decks: Garruk vs. Liliana||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Price & Acquistion Set Price Alerts
|Have (35)||maiden77 , Inces_Velus , Mousemke , ducttapedeckbox , ruflescl , Ashy , JMANNO33O , shadowhound14 , mowery32 , LordJello , timckmorse , adventfaith , DrLitebur , NoisyPotato , the.beanpole , awalloftext , pskinn01 , Luiscencias , georgeegroeg2013 , avrgeboy123 , JoshebBasshebeth , j3r0me , Murrack , ElfballSpindash , Faceless_Being , buildingadeck , spacequip , MrShhh , Dadaman11 , Chief0421 , ibraJG84 , brakerock , jacobfragoza4 , AlertKnave8075 , ShockHawk924|
|Want (3)||ChrisH , Roxmysox32 , IcyLightning|
38 minutes ago
Wow, what a blast from the past! I almost don't want to offer to many suggestions because this deck is such a classic but I do have some questions about some of your choices:
Angelic Wall: What is the primary purpose of this card? I feel like you can do much better for this slot! If you love your battlements for ramp they block and accelerate, but if you want just the defensive aspect something as simple as wall of blossoms at least replaces itself. Flying isn't worth the slot! A cool blink alternative is Kor Skyfisher. Early game it shuts down a lot of aggro (at the cost of some tempo) and packs a punch as well. Later on it can bounce your undying creatures to remove counters or abuse Thragtusk. Although tbh I'm not sure any of the cards mentioned in this paragraph have a place in a boardwipe centric deck.
Avacyn's Pilgrim: Great card but after you board wipe you lose your ramp...there are a few ways around this however. Enchantment ramp such as Abundant Growth works fantastically, as does artifact based ramp such as Selesnya Signet or Talisman of Unity. There is a deck archetype very similar to yours called Wildfire that centers around making Wildfire as asymmetrical as possible through artifact mana, planeswalkers, and creatures that can survive it such as those with 5 toughness. You have your undying creatures that do this but not much else! In matchups with lots of board wipes recursion is very important, and I'd recommend some combination of Eternal Witness, Reveillark, and Greenwarden of Murasa.
Predator Ooze: This is going to probably seem strange to you but I don't think my boy ooze is a good fit in your current build! The ooze is great if you can cast it turn 2 which you can only do with your one Birds of Paradise...your pilgrim and battlements do not accelerate it out. It is indestructible which is nice in this deck, but without ways of making it more aggressive (such as Rancor or Ulvenwald Tracker) it represents a very slow clock.
Twilight Shepherd: This card offers some recursion but it's incredibly limited in this deck! You would have to board wipe then cast it (requiring 10 mana!). Yes you can play it after combat, but the idea is that you don't really want your creatures dying, do you? I get that it's your favourite card, but you really don't want a whole playset of them in here (or of any 6 drop for that matter). Something like Sun Titan, Greenwarden of Murasa, Elspeth, Sun's Champion, or Angel of Serenity would be better curve toppers. You could get away with keeping one copy but please don't keep four in!
Cloudshift/Fog/Holy Day: These are all highly contextual spells, and while Cloudshift has some cool combat applications and synergy with etb and undying creatures I don't feel like they have room atm when you have zero spot removal or card draw. A playset of Path to Exile would be ideal, but if budget is an issue then Swords to Plowshares, Condemn, Declaration in Stone, or Oblivion Ring are great substitutes. Valorous Stance is both cheap removal and gives indestructible!
Concluding: Assuming you want Day of Judgment to be the all-star I'd build in one of two ways. The first would be a more controlling build (which might be better off dropping green) that focuses on ramping into your wraths earlier with 2 Elspeth, Sun's Champion for redundancy and a finisher. Some defensive creatures would be helpful such as Wall of Omens/Wall of Blossoms and strong versatile 3 drops such as Blade Splicer. 4 drop slot put in your choice of walkers to compliment your wraths, 5 drops Thragtusk to stabilize. The second build would be all about value and resilient creatures. Your undying suite would be paired with Eternal Witness, Kitchen Finks, and most importantly, Reveillark to both make it easy to re-establish your board and survive your opponent's board wipes. I'd likely compliment the removal suite a powerful sacrifice outlet like Eldritch Evolution, Birthing Pod, or Evolutionary Leap. Parallax Wave could be a really cool effect if you want a Cloudshift replacement, just bounce your creatures, wipe the board, then when the last fade counter goes away you get all your creatures back (and without plus 1 counters!). Some land matters cards could work really well! Manlands like Treetop Village would be fantastic, and to a lesser extent Stirring Wildwood could work too. Sylvan Advocate works great as an early game wall and late-game bomb to compliment them even though he doesn't have much other synergy in the deck. And lastly, Tireless Tracker and Harmonize provide some great card draw in green. Anyways I hope my suggestions helped!
5 hours ago
Rancor, maybe? A playset of them costs more than the entire deck! It's like adding Boseiju, Who Shelters All into a Lightning Hunt deck all over again except more budget-y and in pauper instead of modern
1 day ago
What happens when Permeating Mass interacts with Wurmcoil Engine? If I block a Wurmcoil Engine with Permeating Mass and I have Rancor attached does wurmcoil die before deathtouch and lifelink take affect?
2 days ago
4 days ago
In this case if Uril as Rancor (he is 9/7) and get hits by Solemn Simulacrum for example, Repercussion deals 9 damage to that creature's controller, and you receive 2 damage. The 21 commander damage rule must be Combat damage . Uril is not even the source of that damage, it's Repercussion. But with Trample he hits for 7 commander (combat) damage here. Ok, you dealt 16 total damage in one turn to your opponent, but it's useless against lifegain decks and most of the time you are unblockable anyway. Uril with Rancor and Spirit Mantle is 12/10 and kill in 2 attacks.
4 days ago
Have you tried any of the enchantment based accelerants? Namely Utopia Sprawl, Fertile Ground, Font of Fertility, and Cryptolith Rite? Auratog could also be a decent backup wincon seeing as how Rancor is already in the deck.
4 days ago
Remember, you don't need Godless Shrine Nor swamp.
The only card in your deck that black is Gift of Orzhova, and that's a split-color.
Your deck as actually just a G/W deck when you think about it.
I would change the decks speed a lot if I was you though.
Removing 3x Ratchet Bomb, 1-2x Unflinching Courage, 2x Yavimaya Enchantress, 4x Gift of Orzhova, 1x Spirit Mantle, 2x Canopy Cover ( great is it is), 2x Angelic Destiny and revise the manabase to a 20 - 21 G/W land-base.
5 days ago
I'd say that Lambholt Pacifist Flip got some potential. It's probably not hard to make her attack while running both 4xLeatherback Baloth and 4xRancor. That said you are only running her for the potential of flipping, which she will most likely only do against Control. I'll see if I can get the chance to test it out