Hammer of Ruin

Hammer of Ruin

Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.

Equip {{2}}

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Set Rarity
Worldwake (WWK) Uncommon

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Hammer of Ruin Discussion

CounterSpiel on Hammertime

1 year ago

Gonna add Hammer of Ruin , and leave out Spark Jolt .

clayperce on Hammertime

1 year ago

CounterSpiel,
Hammer of Ruin , maybe?

Also, though it falls absolutely flat on the art, the Flavor text on Spark Jolt is kinda neat.

Suns_Champion on Full Equip

2 years ago

Some things I like:

I'm glad you have a lot of the key pieces already. Stoneforge Mystic, Sigarda's Aid, and Steelshaper's Gift and such.

I also like the fact that this deck seems like it can function very well without the commander.

Some suggestions to put in:

Dowsing Dagger - just a good equipment that, ya'know, turns into a black lotus later.

Sram, Senior Edificer - you desperately need card draw my friend.

Puresteel Paladin - I see him in the maybe board. Put him in.

Stonehewer Giant - never underestimate tutors.

Leonin Shikari - two words: combat tricks.

Dispatch - good removal.

Swiftfoot Boots - protection, haste.

Sword of the Animist - you'll be attacking a lot, this will ramp you a lot.

Open the Armory - yayyy more tutors.

Hammer of Nazahn - auto equip.

Sun Titan - omg dude. 60% can be recurred by this guy. SO worth it.

Foundry Inspector - discounted artifacts.

Sculpting Steel - copy all your best stuff.

O-Naginata - double strike is useless without trample.

Inspiring Statuary - all of your equipment are now mana rocks for your creatures.

Some things to take out:

Grappling Hook - too expensive.

Hammer of Ruin - to limited in what it does, to conditional.

Empyrial Plate - you'll never have enough cards in hand to make this worth it. Better options out there.

Bonesplitter - just a weak equipment.

Cranial Plating - Illegal in a Balan ddeck because of the activated ability

White Knight - lackluster.

Paladin en-Vec - focus on equipment creatures. Stick to the plan!

Hope some of this helps friend!

sonnet666 on [List] The MTG Weapons Arsenal

3 years ago

Don't stop now. I believe in you!