|Commander / EDH||Legal|
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|Modern Masters 2015 Edition||Uncommon|
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(G/P can be paid with either G or 2 life.)
Target creature gets +2/+2 until end of turn.
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Mutagenic Growth Discussion
4 days ago
Yeah, i run 8-whack goblins ( see: 8 WHACK TURBO KILL with like maybe 16-17 lands. I top 8'd a PPTQ with it. If your going for aggro haste-y stuff, you gotta Keep the CMC as low to the ground as possible. try Mutagenic Growth or other phyrexian spells.
6 days ago
Honestly I think the best way to use Arahbo is to not cast him but abuse his free boost for cheap double strikers and infect (see my comment under your help post).
Infect is basically a one shot strategy in EDH, one attack to kill a player because it's easy and often unexpected in an otherwise non-infect deck. Lost Leonin with Arahbo is already 5 infect, so you only need something like Phytoburst or Berserk to get to 10. Triumph of the Hordes is also a must play in any green aggro deck, because it will kill at least one player, maybe even all opponents.
Probably the most important creatures will be Adorned Pouncer and Skyhunter Skirmisher. Throw a Rancor on them and you already hit for 12 dmg, Invigorate, Mutagenic Growth, Vines of Vastwood or again Berserk multiply the damage output of these cheap cats to an insanely high number. Green offers quite a few cheap tutors to find the double strikers in the early game.
I would only play a few bigger cats as late game saviors and aim at a kill before the first mass removal is likely to hit the board. Only play like 1-3 beaters at once and try to get the best out of the free +3/+3 from the command zone
1 week ago
I would cut a lot of the creatures and equipment with higher mana costs. Worldly Tutor, Sylvan Tutor, Eladamri's Call should help finding the best beaters you have, Cataclysm and Armageddon are good to prevent control decks from interacting with your creatures too much.
1 week ago
Here are my 2 cents on the topic of infect decks.
In the current meta with all the removal flying around the main challenge isn't keeping up with other deck in speed, but having the consistency despite the amount of removal that exists in the format.
Girxis death's shadow for example has the same number of creatures, but as many removal as infect has pump spells.
Thus i would advocate to increase the ways to put creatures on the field, and to only use pump spells that double up as protection from removal (with the exception of a few power houses).
Sadly manlands are not true creatures, especially in a deck that needs to pump its creatures to win, Inkmoth Nexus takes up 2 lands to activate, and you need something extra to pump it.
Thus your effective creature count is 8 -> 65% chance to have 1 or more in your seven opening cards. It could be argued that having one is insufficient, specially in a build that cannot reliably protect them.
Please add 1 more playset of creatures!
Mutagenic Growth; Become Immense; Rancor - are the tree strongest power ups for creatures, for recursion, lack of cost and raw power (also mutagenic growth fuels become immense very nicely)
Other than these i would focus on stuff like Vines of Vastwood; Blossoming Defense; Simic Charm - which does everything this deck wants; and some cards that may or may not warrant a place Ranger's Guile; Heroic Intervention; Woodcutter's Grit
I would also consider utilizing the graveyard, its unexpected, and can prove very powerful.
For one if you can fill the grave fast Become Immense soon become a game ending threat, if you add Tracker's Instincts it can both help you out if your creatures get murdered, and to fill your grave to get +6/+6 faster.
You may even consider Pieces of the Puzzle - if the 3 cmc cost is not prohibitively expensive - since it is a Collected Company for pump spells, that can also help to pay delve costs.
I would cut things that don't help you in attaining your goal.
You will mainly use counterspells to protect your creatures, so i would switch them for pump spells that have hexproof or indestructible beside the growth effect.
And in the current meta artifacts are a liability.
People will pack removal, and you lack ways to protect them, beside that Livewire Lash requires the mana investments of two solid turns to attain a functioning state - equipped on a creature.
1 week ago
I really like this idea. I have always liked green, but I ended up only using it as mana ramp, artifact hate and the source of big stuff for my Mayael EDH.
My suggestions would be Tezzeret's Gambit, one of my favourite cards. Since you don't rely on life so much, this could add some carddraw that green lacks while pumping your creatures with counters.
Also Mutagenic Growth might be interesting, but the phyrexian mana could begin to hurt a bit much.
2 weeks ago
2 weeks ago
Akroan Crusader is similar to Silverfur Partisan but allows you to be more aggressive with your pump spells early in the game, i would cut Burning-Tree Emissary and Abbot of Keral Keep for a set of them.
By the way, Fires of Yavimaya is not modern legal and you have 65 cards on your maindeck.