Mutagenic Growth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
New Phyrexia (NPH) Common

Combos Browse all

Mutagenic Growth

Instant

( can be paid with either or 2 life.)

Target creature gets +2/+2 until end of turn.

Price & Acquistion Set Price Alerts

MM2

NPH

Ebay

Mutagenic Growth Discussion

the__odysseus on I'll infect you

3 days ago

x4 Mutagenic Growth? Hand of the Praetors is slow, I think you should pull that. x4 Groundswell, too.

gavoryn on R/G Rogue Stompy

1 week ago

Scythe Tiger is not bad, the only problem is that you can't target it with Temur Battle Rage and/or Mutagenic Growth. It dodges Lightning Bolt and Galvanic Blast but not Chainer's Edict.

Not bad, just things to consider. Seems like this deck has several things that want to target your own stuff to make it bigger. Shroud is not the best thing for that

vasarto77 on Ideas for a B / ...

2 weeks ago

I had a great idea when looking at Tetsuko Umezawa, Fugative INFECT! I want to run all the 1 power or less infect creatures in Blue and Green....maybe black?, in a deck and see if it works well.

Any ideas of how it should go? I pulled some ideas off of other G, U, B infect decks, but they are not quite what I want since I might skip all the white and black phyrexian spells completely.

So far I got Pendelhaven Groundswell Glistener Elf Blighted Agent Might of Old Krosa Mutagenic Growth and if I do black...maybe a Whispering Specter ?

PauperPower on Flashdance

3 weeks ago

NV_1980 Thanks so much!

The reason I run Rancor and Umbra instead of instant speed pump spells like Growth is because most of the time I can't win in one big swing. Hitting with 3/1 and 4/1 fliers over a couple of turns and protecting them is how the deck wins.

Rancor is great because I can use it again if one of my creatures die, and the Umbra is awesome because it can be used as a counter against a lot of kill spells or in some cases can work as an instant speed kill spell if I put in on a deathtouch creature(totem armour).

They just seem to work out better than the one time use pump spells. Although I have consider Mutagenic Growth for the sideboard for games when I need to be faster.

Thank you for taking a look and leaving a comment, I really appreciate it. You two are the best!

Daarkest on UG Mimic

1 month ago

Colourless How about Mutagenic Growth to bulk your creatures? Great deck! +1

saj0219 on (Budget) UR Wizards

1 month ago

Saljen good question! I spent some time thinking about Delver, but here's why I went with Swiftspear instead:

  • When I put Delver of Secrets  Flip into my deck, I'm actually hoping it becomes Insectile Aberration, which isn't a wizard unfortunately (but imagine if it was an insect wizard instead of a human insect!)
  • Monastery Swiftspear's haste allows it to sneak in for (potentially) massive damage against an unsuspecting opponent. The turn after my opponent swings in, I can drop Monastery Swiftspear + Assault Strobe + Mutagenic Growth and swing for 10 damage... While that particular combination is a bit magical christmasland (though it's happened often enough that it's not that farfetched), it is true that this deck late game is often looking to squeeze in those last few points of damage, and swiftspear is just faster

:)

JKRice on Kiln fiend

1 month ago

This was the first modern deck I ever built, so I have some suggestions

as you probably already know, the way to win with this deck is to get to 20 damage or ten infect counters. This means you have some thresholds to meet. The following suggestions will help you meet those thresholds in the most efficient way possible.

Section 1) Creatures

1: although Guttersnipe and Delver of Secrets  Flip are strong choices, there are better alternatives. I would suggest taking them out, especially since neither of them are auto-buffed by your spells like kiln fiend.

2: Monastery Swiftspear is one of the better cards in a kiln fiend deck, as it is auto buffed by your spells and has haste. You can sometimes get a turn 2 kill with swiftspear, something that doesn’t happen with guttersnipe or delver. I would reccomend four of them.

3: Immolating Souleater can be extremely good with this deck. If you pay 18 life to Maine him a 10/1, then play either Tainted Strike or Assault Strobe, you kill them.

4: Elusive Spellfist is a great card depending on the meta. Currently, with very board heavy decks like humans at the top of the meta, this is a strong choice.

5: Thing in the Ice  Flip would be a decent sideboard card, since you want to sling a ton of spells in one turn.

Section 2: Spells

1: I would take out Faithless Looting, Lightning Bolt, Mana Leak, Opt and Serum Visions. Even though these are good choices, you want a turn 2 - turn 3 kill, not consistency with your draw

2: Mutagenic Growth is your best buff spell, growing kiln fiend by 5 and monastery swiftspear by 3 for zero mana. This + assault strobe + Tainted Strike on kiln fiend is a win. Two of these + assault strobe or two of them + Tainted Strike on kiln fiend is a win. Three of them + assault strobe or three of them + Tainted Strike on monastery swiftspear is a win, which is possible on turn 2. This is the best card to help you reach your damage threshold.

3: Tainted Strike is an amazing card, growing kiln fiend by 4 and swiftspear by 2, while giving them infect. This along with Assault Strobe should be the main win conditions.

4: Because of the damage it gives you for the efficiency in mana, I would have four Assault Strobe and only two Temur Battle Rages. This is because it will accelerate your win by one turn, allowing you to beat out decks like storm or bubble hulk.

5: Manamorphose is surprisingly good in this deck. It grows kiln fiend by three and monastery swiftspear by one, while fixing your mana and replacing itself in your hand. This essentially means you have a 56 card deck, giving you more consistency in drawing into a threat or a win condition.

6: Blossoming Defense is a great card, saving your creatures at instant speed and buffing them. However, I would add two more Apostle's Blessing instead of this if possible, because it potentially makes your creature unblockable.

7: Gut Shot can function as a pseudo-Mutagenic Growth, pinging them for one and growing your creatures. I would only reccomend 2 or less.

Section 3) Lands

Obviously much of what I have recommended doesn’t fit with your manabase. These are some budget and nonbudget options for your lands.

1: I wouldn’t reccomend this, but if you want to be a complete troll, put in Gemstone Caverns. This allows you to kill someone on your first turn, because monastery swiftspear has haste and Mutagenic Growth is zero mana, meaning you only need one mana to play Tainted Strike or Assault Strobe after three mutagenics.

2: Gemstone Mine is a good choice, as the downside won’t matter because you will probably kill them turn 3.

3: Mana Confluence/City of Brass could give you the mana consistently you need to play 3+ colors. If you do run these, I wouldn’t reccomend playing Immolating Souleater.

4: the pain lands (Karplusan Forest/Yavimaya Coast etc.) are great budget choices in the deck. Again, don’t run these with immolation souleater.

5: fastlands (Botanical Sanctum, Copperline Gorge etc.) are also good in budget, as the downside won’t matter because of the speed of your deck. Also, you can run these with Immolating Souleater because they don’t ping your life total

Well i hope that helped but I’m fine if it didn’t

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