Mutagenic Growth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
New Phyrexia (NPH) Common

Combos Browse all

Mutagenic Growth

Instant

( can be paid with either or 2 life.)

Target creature gets +2/+2 until end of turn.

Price & Acquistion Set Price Alerts

MM2

NPH

Ebay

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Mutagenic Growth Discussion

Desprez on Ebola

6 hours ago

I've been testing Pendelhaven and it's very good. I'm gonna try 2, but more than that might cause mana issues if more than one come up. Mana can be tight with a bad draw using only 22 lands.

Inquisition is extremely cheap removal. It can be pretty decisive early game, but Abrupt Decay is pretty good here too. Thoughtseize is strong, but a little problematic for burn and aggro matchups. Mutagenic Growth is quite good but it would be replacing Rancor or Might of Old Krosa both of which are also very good. It has a surprise and early game advantage over Might, whereas Might could mean more damage/protection, and Rancor sticks around and is hard to get rid of, and trample is a game winner too.

I might run Vines of Vastwood in place of Blossoming Defense though. It's main use is defensive, and for that purpose they are both 1 green. The +4/+4 might give it better versatility.

There's no room for Tainted Strike for what probably amounts to a gimmick, though it could warrant testing.

Cereal_Killer on Mage-Ring Bullying

2 days ago

First of all, what's your budget?

Then, since you want to go really fast, making big as soon as possible your creatures and dealing tons of damages immediately, why don't you consider Kiln Fiend or Monastery Swiftspear ?

Then, other "must have in this type of deck", in my opinion are: Mutagenic Growth (who cares if you lose 2, your creature gets bigger) and Apostle's Blessing

Now, cards I personally don't like in this deck:

Some cards I'd consider, but are not budget: shock and fetch lands, Thoughtseize , Inquisition of Kozilek , Blood Moon (in sideboard)

quadmiller7 on Infect

3 days ago

4 Blossoming Defense @ 0.59 4 Vines of Vastwood @ 1.19 1 Pendelhaven @ 2.85 1 Mutagenic Growth @1.59 2 Might of Old Krosa @1.19 =13.94 save 1.06

cut terror,diabolic tutor, inquisitors flail, garruck, caller of beasts, predatory focus, 1 forest, dark favor, 2 spinebiter, 2 flensermite

Unlife on ug infect: kitchen finks vs ...

3 days ago

As an Infect player, I like both vs burn. If burn is currently your biggest issue, side 2 Wild Defiance and keep both spellskites in. If you're still having issues look at more Dispel , Negate , Spell Pierce etc to side in, so your deck turns more from aggro to control. Personally I'm not a fan of Kitchen Finks , I've always felt it dilutes your wincons but that's up to you. I don't see any reason for nissa, if you want another 3-drop then finks would fit better.

A side note, consider switching Mutagenic Growth for more Apostle's Blessing . They are a lot more flexible and can help shove damage through. I know you don't run a lot of fetches but a mainboard Dryad Arbor is good as an emergency chump block, or to respond to a -2 from Liliana of the Veil

toastySmorc on Creature Burn

5 days ago

Try to look up the Izzet Blitz list. You definitely need more card draw just in case your first barrage doesn't kill.

Cut: Soul's Fire , Shock , Arc Runner , Perilous Myr , Mark of Mutiny , Seething Song , Reckless Abandon , Sure Strike , 2x Fireblast , 2x Ghitu Lavarunner and Thermo-Alchemist

Run: 4x Lightning Bolt , 3x Temur Battle Rage , 3x Nivix Cyclops , 3x Kiln Fiend , 3x Gush , 2x Ponder , 2x Fling , 2x Opt , 2x Gitaxian Probe , 2x Mutagenic Growth

Consider also running some dual lands such as Swiftwater Cliffs . Cycle lands are a good idea but Lonely Sandbar is better than Desert of the Mindful .

Sideboard: 4x Apostle's Blessing , 3x Counterspell , 2x Dispel , 3x Electrickery , 3x Tormod's Crypt ,

StopShot on Ravnica Allegiance cards in Modern ...

1 week ago

Ravnica Allegiance spoilers have concluded, and I feel there are two cards spoiled that may have potential to see play in Modern Burn or at the very least hold potential for burn decks on a budget.

Obviously the dream is to cast this for , and given the requirement to do so is reliant on what burn does best it's easily comparable as a Modern version of Chain Lightning, yet given that Modern Burn is so refined it might be hard to find a spot to include this card. From discussions I've read, people are talking about cutting Skullcrack for a cheaper burn spell or Monastery Swiftspear given prowess is somewhat of a non-bo if you have to use your combat step to cast this spell. Personally I think I'd cut Rift Bolt given that you can cast this spell for cheap and have it deal damage on the same turn. Other than that this card may work best in Rakdos/Jund/Mardu decklists that run Bump in the Night and/or Shard Volley.

Comparable to Mutagenic Growth we now have a pump spell that also grants a relevant form of evasion for one mana. While pump spells are normally used to keep Goblin Guides and Monastery Swiftspears alive from oncoming Lightning Bolts, Izzet Charms, and Lightning Helixes granting flying in the late-game can also work as a one-mana 4-to-5-damage spell if it means getting a Goblin Guide or Monastery Swiftspear over a Gurmag Angler or Wurmcoil Engine just to close out the game. The only cons are this card may come out dull against Faeries and Spirits, and it does absolutely nothing if you don't have a creature to cast it on either. (That said Arrester's Zeal does make top-decking a hasty creature not as problematic as it is for most burn decks.)

What are your thoughts on these cards? Do you think either has potential to see play in Modern, and do you plan to include them in your own burn deck? Leave your thoughts down below.

Darth_Savage on Tibalt Discard

2 weeks ago

Hmm, 24 land is a lot for a Hollow One deck, I'd cut all 4 of Temple of Malice. That gives you 4 slots and they need to be spells to leverage Arclight Phoenix, pick one from: Rift Bolt, Gut Shot or Mutagenic Growth. I probably prefer Sword-Point Diplomacy or Risk Factor to Dark Deal, which is card disadvantage and can only be played turn 3 when your hand could be almost empty. I'd cut all 3 Dark Deal and add the fourth Faithless Looting and 2x of one of the others.

Your not running fetches so why run Blood Crypt? Budget wise removing the Crypt would make sense, plus you need "free" spells for Pheonix so why burn yourself when 4x Foreboding Ruins is probably fine in your setup. Still on lands 19 will be fine, so -1 mountain +1 Grafted Wargear, with this in play any creature can recur Flamewake Phoenix. Lastly -1 Tibalt, the Fiend-Blooded, yeah he is the gag, but really +1 Bedlam Reveler is just better. I suspect if you make those changes your deck will actually work out cheaper than it is now.

I play a version of Hollow One, Power 4 is Ferocious and for a while I tried to fit Nahiri, the Harbinger into it, without much success, even though I like the card. Some decks suit planeswalkers and others don't. In any event I hope my comments help, good luck and have fun brewing your deck.

Darth_Savage on Mono-Red Discard

2 weeks ago

Arclight Phoenix needs 3 spells in the same turn, to that end I'd cut Street Wraith and add either 4x Rift Bolt, Gut Shot or Mutagenic Growth. I'd also probably cut Bloodghast for Bedlam Reveler and in this build maybe 1 mountain and 1 Tormenting Voice for 2x Grafted Wargear. Hope this is of help, good luck with your brew.

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