Mutagenic Growth

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
New Phyrexia (NPH) Common

Combos Browse all

Mutagenic Growth

Instant

(G/P can be paid with either G or 2 life.)

Target creature gets +2/+2 until end of turn.

Price & Acquistion Set Price Alerts

MM2

NPH

Ebay

Recent Decks

Mutagenic Growth Discussion

ellie-is on Double Striking Funtime!

6 days ago

I like Assault Strobe and Temur Battle Rage, and considered them while building the deck, but in the end I found that I liked innate Double Strike better than spell-induced one (even though Viashino Slaughtermaster is the only one that remained, as the others all cost too much mana, or in the case of Warren Instigator, cost a fortune in money due to an ability I wouldn't even be using). Those spells would make such creatures obsolete while only adding a couple more points in damage at best compared to the same amount of buffs per mana, even on creatures like Kiln Fiend.

As for evasion, I feel that right now I'm happy with Trample from Rush of Adrenaline and Menace from Madcap Skills (this last one, in particular, goes very well with creatures that already have double strike by themselves).

Mutagenic Growth I'm not so sure on. Not having to pay mana to cast it is obviously great, but in a situation where you have, say, three buff spells in hand and three mana to spend, I'd rather have three Brute Forces than Mutagenic Growths. With everything being so cheap, it seems like that would happen often. Mutagenic Growth would be useful more often if I had replaced some of the other buff spells Temur Battle Rage, as the mana would go to TBR and Mutagenic Growth would still be able to be cast while a normal buff would not.

That said, I have seen Izzet lists focused on Kiln Fiend that run all of the recommended spells, including Distortion Strike and Artful Dodge and they're very good. But I'm trying to do things a little different, and, I have to admit, I added Kiln Fiend as a last minute afterthought, instead of building the deck around it like so many people do - because I really wanted to focus on the double strike instead and create something different/unique. When trying to do that you do often end up with something that is not as competitive, but I think it also has the potential for more fun, and maybe even some surprise wins against people who expect you to be running those similar lists that they've already memorized.

I'll think about Mutagenic Growth (though being on the upper end of what I'm willing to spend is weighing heavily against it), but might pass on the other spells for now. Right now I think what I'm really doing is waiting for Wizards to release more cool creatures with double strike that can fit into this (though if they release more Kiln Fiend-like creatures instead, or really good ones with Prowess, I might consider dropping the viashino and going to double-strike-by-spell route). But still, thank you very much for the suggestions, and if you think of anything else, please let me know!

xRune on Double Striking Funtime!

6 days ago

I like the idea here. In addition to the recommendation to use Assault Strobe, I would drop Built to Smash and Wild Slash for Temur Battle Rage and Mutagenic Growth. TBR is incredibly powerful in a list like this and would be a really solid upgrade. Mutagenic growth isn't as powerful as Built to Smash or Wild Slash, but is more explosive because of the phyrexian mana.

Ballzanya on electrodong

1 week ago

Phantasmal Image to copy your dong..i mean Electrostatic Pummeler and get more energy. Mutagenic Growth and Vines of Vastwood seem like they'd be good here as well.

Metaldad on Guttersnipe's Party Games!

1 week ago

xyr0s I actually just got a full set of Mutagenic Growth and Noxious Revival in for another deck I just built, that's the best suggestion I've gotten yet. As far as the guttersnipe goes on turn 3, I usually avoid dropping him until turn 4 unless I have creatures out just so I don't have a zero damage turn. The thought of using phyrexian mana didn't even occur to me, it would make turn 3 guttersnipe much more effective!

xyr0s on Guttersnipe's Party Games!

1 week ago

Never really been a fan of Guttersnipe, as it's a 3 mana creature, that doesn't do anything on its own. That wouldn't be so bad, but the decks that really want the effect of guttersnipe usually do something to their opponent during turn 3... and playing guttersnipe is letting your opponent of terribly easy. But if you really wanted to go to town on it, perhaps you should play some "free" spells? Like Gut Shot and Mutagenic Growth?

Why play a full set of Reverberate over for example Searing Blaze or Lava Spike? Both are good burn cards, that play ok if you topdeck them into an empty hand - Reverberate is only as good as whatever else you have on hand...

OpenFire_V2 on UR Valued Momentum

1 week ago

My suggestions: Cut Deprive, Nimble Obstructionist, Cryptic Serpent, and Noxious Revival and move Echoing Truth to your sideboard. All these cards are just too slow or too ineffective for what you want to be doing. I think Izzet Boilerworks is far too slow for this type of deck and should be either basics or ideally some Spirebluff Canal or Steam Vents. Some inclusions you should look into are the 4th Serum Visions, maybe Young Pyromancer, and maybe some Spell Snare or Mutagenic Growth depending on what your metagame looks like

demonicgrizzly on Green Deck Wins

1 week ago

pokejerk20 i have considered Mutagenic Growth several times and am always on the fence. i prefer the utility that Vines of Vastwood provides. being able to punish a removal spell by not only blanking the spell but also buffing my dude is pseudo 2 for 1. additionally, Aspect of Hydra can generate mad amounts of buff due to the mana requirements of my creatures (most require or ).

i know it's a staple in infect builds, but i find it hard to make cuts for it in this deck.

Load more