|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Uncommon|
|New Phyrexia (NPH)||Common|
Combos Browse all
( can be paid with either or 2 life.)
Target creature gets +2/+2 until end of turn.
Mutagenic Growth Discussion
6 days ago
I've said it before, and I'll say it again - making a new keyword mechanic for what is functionally the same thing is, all at once, silly, confusing, and, in many cases, much less about the flavor of the mechanic as it is trying to claim a section or ability without crediting its precursers.
Prior to New Phyrexia, we had 2 mechanics going in that would have... well, I hesitate to say "solved", so lets go with "staunched the bleeding of" many of the mechanical issues of this set;
what we got was a nightmare - infect.
don't get me wrong - poison counters have a solid place in magic - from Marsh Viper to Swamp Mosquito , all the way up to Virulent Sliver , there is a long list of toxic win conditions that rarely saw play, but had their own niche to mess around with (and ultimately inspiring deathtouch, when paired with basilisks, but I digress).
The problem was that the cards:
2) existed alongside a mechanic that augmented the toxic strategy with zero interaction
and worst of all, 3) allowed pump spells and effects to directly impact the toxic stratigem.
From a compeditive standpoint, all of this added together into what is, without a doubt in my mind, the least interesting deck I have ever seen. Tree Fiddy - named after the south park meme, when the initial cards that made the deck in modern totalled to be approx $3.48 - is an aggro - pump infect deck. the goal was to hit your opponent turn 2 for leathal poison. yes, you read that correctly. Turn 2. Turn 1 is Forest + Glistener elf, turn 2 is Forest, swing, and some combination of giant growth effects, usually Might of Old Krosa , Groundswell and Mutagenic Growth . Scale Up is a recent addition, and likely will make modern even more unfun to play.
I have played magic, abet off and on, since 1995. New phyrexia was one of the sets that broke my will to play the game, something that has happened only 2 other times - once from being unemployed for 6 months, requiring me to sell my cards to make rent, and once after Urza's block when I was too poor to play anything other than the discarded commons after a draft.
Now, I say this as a proud Johnny / Vorthos: if the game lasts for less than 4 turns, it isn't worth the time spent to unpack my deck. I played through Zoo 1.0 in Ravnica / Kamagawa block, and that wasn't enough to break my resolve. But New Phyrexia's Infect mechanic? that was a final straw.
1 week ago
JasonForward, Thanks for the advice. I have found Manamorphose to be often underwhelming, and if I'm close to combo it often just is a dead card or a dig. I've just used it for awkward color corrections, i.e. not having red in opening hand. While I have thought of Simian Spirit Guide in other formats, I don't know why it didn't occur to me in this deck! I agree with your assessment on it being a better replacement for MMP. While playing, I've also noticed that Apostle's Blessing almost always comes in, and like you stated, fits very well with SSG. I think running it main would be a good idea. My previous issue with Mutagenic Growth was that it didn't push through enough damage for its card slot. But now with Scale Up it does feel more valuable.
I don't think I want to drop to 19 lands, I had done so previously and it was sometimes hard to get going, but I may try 20. I also appreciate you respecting my decision to stay away from Noble Hierarch . I think the card is great and valuable, but I am attempting to go all in on the T2 or 3 win. With the ability to close out T4 or 5. Wow! I hadn't even realized how much Force of Vigor synergizes with the deck already. That definitely looks to be an upgrade to tackle Chalice.
I'll be making a few updates based on your suggestions and probably switching Spell Snare to Spell Pierce . Do you not feel that Nature's Claim falls into the same trap as getting countered by Chalice?
Thank you so much for the advice!
1 week ago
Sorry for the text wall...
I've run Infect in these colors since Modern was invented and I can offer some advice based on that experience. I've been quite successful with it, including a PPTQ a few years back, but ymmv.
First, Manamorphose is a trap. I understand the appeal since you aren't running Hierarchs, but you'll find it almost never good enough. Casting it blind to dig for an answer is a bag of bad feels. Of all my advice, however, this is the biggest grain of salt. It's a good card in a vaccuum and you should run it if it feels right. Jut remember, it's not a "free" spell.
Instead, run Simian Spirit Guide . It let's you play Agent and Myr on T1, activate Inkmoth, cast your red spells, and keep up Apostle's Blessing while tapped out. You also get to cut to 19 landspretty safely (Unless I'm wrong. I play Hierarhs,so it's hard to figure. The correct number might be 20-21). If you're going all-in on the combo, I can't recommend SSG enough.
Apostle's Blessing is a main board must if you're running SSG,and also probably if you're not. It pushes through damage, can be cast off Inkmoth, and can get you past giant robots with piles of +1/+1 counters. It's criminally undervalued in the current top lists, in my opinion, but I'm not a pro, so....
Temur Battle Rage isn't necessary. You're only ever using doublstrike to win the game, so instant speed isn't important. Plus, your 3 Strobe and 2 Scale Up are the perfect amount of "I win right now" effects. Cast the Sorcery first and proceed to win.
You run 4 copies of Mutagenic Growth if you're leaning on T2-3 wins. Period. Every saved mana puts the math more in your favor. If you're worried about your life total, this is probably not the right deck anyway.
Rancor is funny, in that it's ONLY ever good to push damage through. I play exactly one, preferring 2-3 copies of Ghor-Clan Rampager along side it. Bloodrush can't usually be countered, and the ability to just cast a 4/4 And beat down in a grindy game is more relevant than you think. It also helps with you Sideboard. More on that later.
So here's what I might do to your main deck:
- -1 Rancor
- -4 Temur Battle Rage
- -2 Manamorphose
-3 lands (probably Island, Mountain, and a Forest)
- +3 Simian Spirit Guide
- +2 Mutagenic Growth
- +3 Apostle's Blessing
- (Or 2 Blessing and keep a Manamorphose )
Now let's talk sideboard:
Force of Vigor is a key upgrade to Infect SBs. Clean up multiple Eidolon of the Great Revel without taking damage. Blow up Chalice of the Void with impunity. Blood Moon / Blood Sun is no longer so bad. This spell was printed for Infect.
You need counterspells to beat counterspells. Your pump spells counter almost everything else. Spell Snare is far too narrow. If you're casting Blue Counters, it should be Spell Pierce , but maybe Guttural Response is your best bet since since keeping up Blue Mana is hard without Hierarchs. It's also casts with SSG and pitches to FoV above, which is convenient.
With your configuration, and assuming some of the MD change suggested above, I would run the following board in an unknown meta:
2 weeks ago
When you want to mix control and an aggro strategy your best bet is what we call a Tempo deck. You want to slow down your opponent a littlen while speeding yourself up. Otherwise you find yourself slowing yourself down, to also slow them down Law-Rune Enforcer is a good example of you slowing yourself down as much as it slows the opponent, whereas Dovin, Hand of Control supports your tempo advantage.
It wants Scale Up (note: the creature keeps infect, just gets better stats), it wants Glistener Elf , it wants to protect it's threats with Blossoming Defense . It wants Green. It wants Might of Old Krosa , it wants Mutagenic Growth (even if you do not add green.
Take out the stuff that does not actually help your control or your aggro and are just cute tricks: Grateful Apparition , Law-Rune Enforcer , Priests of Norn , Viral Drake and focus on making cheap threats, making them big fast, getting them through and protecting them.
2 weeks ago
Heebish both Thing in the Ice Flip and Arclight Phoenix are way above my budget (at least on BRL prices), i was already thinking of Mutagenic Growth and probably can get my hands on a couple of them. Still pondering if Opt can fit in this deck. I might do a few proxies and experiment a bit more.
What do you mean by changing my land base? thanks for the feedback;
2 weeks ago
Maybe try the new Emergence Zone ? With something like Ramunap Excavator ? I'd cut Wild Beastmaster for something like Pollenbright Druid or Grateful Apparition or Thrummingbird . Karn's Bastion looks good given you're comfortable enough with 4 colours.
Maybe cut some higher CMC cards in favor of counterspells or removal. From my experience Edric, Spymaster of Trest can be much more reliable and much cheaper draw spell than the ones you listed. Sure it's not instant-speed but still pretty effective for 3 CMC.
Maybe it's your meta but Aura Shards seems odd to me in a build like this. Krosan Grip is usually more reliable. But still -if your meta uses lots of artifacts - Aura Shards seems like a solid inclusion.
One more thing: since you want to ramp and have some creatures on board, maybe Craterhoof Behemoth could be as a finisher?
3 weeks ago
Manamorphose is one of a kind- there aren't any clean swaps for it. Its why an uncommon got valuable.
You are either picking a card advantage tool or a free spell, and you will want to adjust your list for it.
SSG, Wild Cantor doesn't trigger pheonix, etc. Mind Stone offers draw and ramp, but is enough slower that it really matters. Battle Hymn / Desperate Ritual can be fun to ramp hard, but is card disadvantage. Burning-Tree Emissary is a free creature, but its not the same.
If you are prepared to restructure a little more of the deck there are good options, but you are basically looking at Gut Shot / Mutagenic Growth , Rift Bolt (to get a suspended spell then two others) or just playing more burn cards.
3 weeks ago
Hi, and welcome to modern. Modern has competitive level pump decks and likely will for the foreseeable future, but they call for specific tools.
Infect uses the infect mechanic to double how well each pump spell works- Glistener Elf / Vines of Vastwood / Become Immense is lethal, and the rest of the deck tries to do that as fast and reliably as possible, dodging creatures and interaction.
There used to be somewhat more intereactive Kiln fiend/swiftspear decks operating under similar principals using Temur Battle Rage and Assault Strobe , however death's shadow (taking advantage of Street Wraith instead of manamorphose and abusing Stubborn Denial , wizards offering an extra set of lightning bolts, and thing in the ice offering a different style of control package broke the nieche into smaller parts.
A Dreadhorde Arcanist pump deck is likely viable, likely in an Arclight Phoenix shell, however unless you are investing in a bunch of fetchlands (at which point all colours are open, allowing splashes for hand Tainted Strike or Stubborn Denial ), I'd look at keeping it mono red. Brute Force , Gut Shot , Mutagenic Growth , Young Pyromancer , Kiln Fiend etc- there are a few lists out there that showcase the FNM winning form of it.
Mutagenic Growth occurrence in decks from the last year
All decks: 0.12%