|Commander / EDH||Legal|
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Artifact — Equipment
Equipped creature has "(3), Untap: This creature gets +2/+2 until end of turn."
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Umbral Mantle Discussion
3 days ago
Staff of Domination seems nice. 4 mana to get it going, but then you have unlimited life, cards and whatever. Umbral Mantle cost one mana less, so you might go infinite one turn earlier. And who cares about life or card draw when you have unlimited goblins. :P Maybe it's a nice adition to the club. I'll give it a thought. Thank you for naming the card.
6 days ago
Considering ramping, drawing cards, recursion, untapping shenanigans and removal, I would pick some of the list bellow to add:
- Birds of Paradise
- Arbor Elf
- Great Oak Guardian
- Temple Bell
- Scryb Ranger
- Wirewood Symbiote
- Garruk, Primal Hunter
- Cloudstone Curio
- Thought Vessel
- Staff of Domination
- Umbral Mantle
- Tooth and Nail
- Noxious Revival
- Temur Sabertooth
- Sol Ring
- Wirewood Lodge
- Winding Canyons
As for cards to take out, I think you have much combo potential, so it is not necessary to mantain lots of creatures that have just combat or protection potential. There are some unecessary redundancies and a bad land for a deck with just 31 lands:
- Sylvan Primordial (banned)
- Polukranos, World Eater
- Majestic Myriarch
- Avenger of Zendikar
- Mirri's Guile
- Temple of the False God
- Elderscale Wurm
- Bellowing Tanglewurm
- Ulamog, the Ceaseless Hunger (it's much better on 1x1, and you should focus on building a board that allows you to kill everyone with a single combat phase, maybe two with enough protection)
That's it. The idea should be go infinite with Selvala, drawing/tutoring your creatures and playing them on a single turn, then giving them haste and swinging at everyone. No incremental damage, just a single, deadly blow!
6 days ago
I've found in my Kraj deck that it's hard to resolve him, or protect him for long enough to go off. So I found some redundant ways to get infinite mana without needing Kraj on the battlefield:
Some other great mana creatures for Kraj are Argothian Elder, Bloom Tender, Karametra's Acolyte, Oasis Ritualist, and Viridian Joiner. I also like using Orochi Leafcaller to filter infinite green mana.
2 weeks ago
BPots6694 Umbral Mantle was also suggested by Mike1229, it is an incredibly unique card. After giving it much thought, I will be adding it to the deck along with Seeker of Skybreak. I very much encourage you to play Elf tribal in EDH. Creating this deck has reminded me why I started playing Magic in the first place. I hope it does the same for you. Thanks for the feedback.
2 weeks ago
Thanks for the comments guys! @ticked-off-squirrel Yeah Hazoret's Monument could certainly be a good choice for a this deck. I'm kind of unsure about taking out Goblin Rabblemaster for it though. I've always hated that he makes your goblins attack every turn, but it's usually not too big of a deal. Boardwipes are always a risk when playing lots of creatures, especially in multiplayer EDH games, but with Krenko, Mob Boss I usually find it's the more the merrier! If I were to add Hazoret's Monument it would probably be at the expense of Ruby Medallion to be honest. Having 3 different cost reducers just feels like a little bit of overkill to me. If you happen to draw them all in the same game then there are only 4 goblins in this deck with 3 colourless mana in their cost: Goblin Ringleader, Lightning Crafter, Reckless One and Siege-Gang Commander. As for Goblin Warrens I actually had that in one of the earlier versions of this deck. It's a fun card and good flavour-wise, but it doesn't hold up to comparable things like Umbral Mantle or Staff of Domination. For all of them they have an initial cost of 3 to play and then 3 to activate an ability that can help give you more goblins. Of course Umbral Mantle and Staff of Domination require Krenko, Mob Boss on the field, but they are also much more powerful. The fact that Goblin Warrens requires a coloured mana for its ability also makes it more difficult to go infinite. I might consider taking out something like Dragon Fodder for Goblin Warrens, but that's probably about it. Thanks for the suggestions though! Cheers!
2 weeks ago
I'd add in Umbral Mantle to help untap Wirewood Channeler. Unless you're trying to get away from going infinite you just need him and 3 other elves and you're good to go. I broke apart my Selvala deck and I'm currently looking for a home for all my elf dorks and the like, this might be similar to what I'm looking to do.
2 weeks ago
I played just 2 games with your deck. Fun and right up my alley. But I noticed your commander just sits in the back and spams her ability. Once a turn. Plus no protection other than her ridiculous low cost. Here are some ideas from other decks of mine, since I like elfball some can come in handy for you. Also this here
Umbral Mantle - USE your commander more!
Riptide Replicator - Because more tokens are fun
Door of Destinies - Huge tokens are even MORE fun
That said, I really hate lands that ETB tapped, they must have a massive upside for me to bother with it. I dont see an upside to Temple of the False God or Jungle Basin. A card that works for me on the other hand is Oran-Rief, the Vastwood, But I'm not sure you have enough green creatures to justify it.
Anyway, had fun with it!
2 weeks ago
Krenko got foiled.
34 lands with no rocks just wasn't cutting it. Made room for more mana sources.