Umbral Mantle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Uncommon

Combos Browse all

Umbral Mantle

Artifact — Equipment

Equipped creature has "(3), Untap: This creature gets +2/+2 until end of turn."

Equip (0)

Umbral Mantle Discussion

ComradeJim270 on Like a Boss!

4 days ago

@sidpharcus: I'm not maintaining this deck anymore but choose not to include that combo because it is mana-intensive, fragile and requires running a dead card in the deck. Godo is going to get something that causes you to go infinite a turn sooner than if you got Helm of the Host. Usually he grabs Umbral Mantle , you slap it on Krenko and the game ends.

FroggyTroller on Selvala, Explorer Returned cEDH Primer

1 week ago

Fellin22,

Yes, as long as no players pay for Smothering Tithe , Sword of the Paruns and Smothering Tithe go infinite with Selvala. However, I don't feel that this is a good reason to play Sword of the Paruns , as Umbral Mantle serves the same purpose.

JudasPriest on Sisay, Weatherlight Captain Brewz

1 week ago

Bloom Tender with Umbral Mantle or Sword of the Paruns would be good in here. Basically lets you immediately combo off with sisay grab your Legacy Weapon or Chain Veil combo pieces to finish out the game. Just a potential combo piece in the deck.

Inkmoth on Yeva Draw-Grow

1 week ago

CyborgAeon: I wish, since there's a couple things that will go well with it.

McToters on The Lonely Lover

2 weeks ago

Ok! Sweet build so far! Let me see if I can hell you out. I am a fan of the title by the way.

So Naturally, Feldon’s ability focuses on a few things. They are:

1) it triggers ETBs and graveyard abilties

2) it is a “tap” ability

3) and ARTIFACTS.

Keeping these three things in mind I would suggest the following, some of which may not suit your play-style, but alas! This is why they are suggestions!

Creatures like Inferno Titan , Godo, Bandit Warlord (only useful if you’re running equipments), Bloodfire Colossus , and Zealous Conscripts have value in entering or dying. The new Ilharg, the Raze-Boar may be of semi-interest to you even though he doesn’t have an ETB he is another tool that helps trigger ETBs like Feldon.

I think potentially the most key card you are missing is Sundial of the Infinite so you can keep the token copies that Feldon makes. Plus it’s an artifact you can try and recur since red can do that rather well. In regards to recursion I think you could mull over Goblin Welder and Scrap Mastery . They seen like they could work for you. Goblin Engineer from the soon to come out Modern horizons will be an auto-include for this deck too.

Krark-Clan Ironworks may be better for you than Phyrexian Altar . There would be no problems with running both but aince this deck is artifact heavy I’d recommend the former over the latter.

There is also Umbral Mantle , Thousand-Year Elixir , and Sword of the Paruns to help untap Feldon.

Anyway, this is not to say you dont already have some awesome stuff going on already! If you want my opinion on what to take out for some new stuff let me know. Id be happy to help.

+1

lagotripha on HYDRAGEDDON

3 weeks ago

In terms of making this more competitive, I'd look at chilling on exactly what you will be getting until horizons drops, because its likely the metagame will shift significantly. The only immediate changes would be sswapping Path of Discovery Prodigious Growth Somberwald Sage Ulvenwald Hydra for more spells/creatures that are useful on the first few turns of the game.

Unbound Flourishing feels like combo fuel- double Finale of Devastation wins instantly, and likely to shape the format in intersting ways, but is also likely to be a multicolour deck to better support that combo.

U/G untap has been a thing for a while- from Bloom Tender to Axebane Guardian Freed from the Real combo has a lot of lists out there offering reliablity and power- but recently has largely been supplanted by Training Grounds / Umbral Mantle due to its ability to subsist on manlands and redundant pieces.

This means that unless you are planning on hunting down a fetch manabase, I'd advise you take the deck in the other direction and tone down the combo aspect- A green deck ramping into 4 and 5 drops and hitting your opponent in the face with them can be great with some tuning. Kalonian Hydra in particular dodges a large amount of removal while presenting a two turn clock, before looking at other creatures. Hardened Scales makes a two mana hydra still scary.

If you really, really like just hitting your opponent with a huge hasty creature with Freed from the Real , add Fertile Ground (Possibly Trace of Abundance ), plenty of filtering and carddraw, and look at the possibility of Early Harvest / Heartbeat of Spring . If you can generate more mana than your opponent has life and cast a hydra (or a Banefire ) you win.

McToters on Tapping for 48 damage

3 weeks ago

There's also Sword of the Paruns , Umbral Mantle and Paradox Engine for more untap shenanigans! I also enjoy running good ol' Mana Flare to speed up games and set the world on fire. I'm always trying to get as much mana as possible in my mono-red decks.

Great deck! +1

lagotripha on Paradise Merrow

3 weeks ago

A green splash for Cryptolith Rite and Ancient Stirrings offers a lot, and allows you to play a backup combo with similar pieces- Training Grounds / Biomancer's Familiar with Umbral Mantle /manland and similar 'untap for effect' cards mean you can run a lot of redundant pieces- Gilder Bairn /any counter, Pili-Pala for infinite mana, etc.

You basically have two ways to make it happen-

Counterspells/protection so you can untap with puresight merrow (where I'd consider Lightning Greaves worth testing). I'd look at Gemstone Caverns and ornithopter for mantle, since going off a turn earlier will let you dodge a lot of removal, then counter backup- spell pierces and negates primarily.

The other option so many redundant combo pieces that your opponent runs out of answers. This will likely call for your interaction to be able to stop them winning- so mana leak and friends, backed by lots of cheap 'I might win with this next turn' cards.

The best deck likely sits somewhere between both extremes, so use judgement and have fun.

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Umbral Mantle occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.39%

Red: 0.15%