Umbral Mantle

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Shadowmoor Uncommon

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Related Questions

Umbral Mantle

Artifact — Equipment

Equipped creature has "(3), Untap: This creature gets +2/+2 until end of turn."

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Umbral Mantle Discussion

pacolemere830530 on Krenko, Mob Boss Infinite Combos

4 days ago

scheerlc8520 This deck is meant to include as many of the combos I can so that way I can opening hand start with 2/3 of the pieces and draw or tutor into the other. Its a strong 1v1 deck and reliably goes off by turn 4 or 5. Skirk Prospector and Umbral Mantle are a couple good pieces but having more than one card that does the same thing increases your chances of hitting the combos consistently.

As far as the price tag... this is on the cheaper side of competitive edh. The cavern, blood moon, and Goblin guide are not absolutely needed but sure do help in certain match ups. Thanks for the feedback.

scheerlc8520 on Krenko, Mob Boss Infinite Combos

4 days ago

My krenko deck Mob boss edh is probably just as effective and it costs so much less. Why do you use complex combos when all it really takes is a couple mana sources and untap outlets such as Skirk Prospector and Umbral Mantle

Kalladdin on STEAL ALL THE LANDS, get infinite mana: WIN!

1 week ago

Thanks for the suggestions, I can see a lot of these helping in the deck... If I can find the space, of course. Eladamri, Lord of Leaves I have already decided is going to go in. I'm going to take out 2 Heritage Druids and 1 Kamahl, Fist of Krosa for 3 of those. Nykthos, Shrine to Nyx is an easy in, mono green means lots of devotion, especially with all of my 1 drops. Thousand-Year Elixir is neat, but it doesn't replace the Umbral Mantle and I can't find a space for it. Contested War Zone is honestly not very good. I won't need to pump the elves until I'm going for the kill, and I can't kill until I get the combo off. After I've comboed I will have a Kamahl, Fist of Krosa almost every time with the amount of drawing and tutor spells. Gaea's Cradle is too expensive for me lol, and to be honest I don't really need a ton more mana, because I will usually have either a) more mana than spells to cast, even before comboing, or b) comboed off and have infinite mana, I don't need more. Homeward Path not really prevalent in my meta, but a definite sideboard card if I ever come across one! Oran-Rief, the Vastwood is really good in theory if I actually used Krosa for his first ability. If I am ready to pump elves, I'm going to be swinging for the game, so I don't need manlands at that point. Also a +1/+1 counter on a land that's going to be buffed with +infinity/+infinity is somewhat redundant. Not worth the slowness of a land that comes in tapped imo. Yavimaya Hollow sounds awesome to keep my combo pieces alive, definitely going to put 1 in. Embodiment of Insight/Nature's Will both not very good since I'm only running 16 lands and also I combo off before turn 7 almost 100% of the time, (usually turn 4-5) so that's not a lot of use. Same goes for Ambush Commander. Sylvan Advocate Hey this a druid deck this-is-sparta kicks the manlands away. Skyshroud Poacher EASIEST ADDITION EVER. Allows me to tutor for combo pieces, as well as keep the combo going if I get some unlucky draws - love it!

Kalladdin on STEAL ALL THE LANDS, get infinite mana: WIN!

1 week ago

Its_A_Miracle Thanks for commenting! I do agree that some faster decks could give me problems, especially ones with lots of creature removal especially mass creature removal, (or if they targetted the Gilt-Leaf). Maybe something that gives hexproof could help against removal, Asceticism works but wouldn't be "tutorable" with Green Sun's Zenith or Elvish Harbinger, as well as costing a lot of mana. Eladamri, Lord of Leaves looks like a better option all around, while also giving an extra mana by being an elf with the Elvish Archdruid, Priest of Titania or Heritage Druid. A few fogs might also be helpful, but I usually I'm able to get the combo off early enough before I take too much damage, and once the combo is off I will usually win on that turn if not the next turn.

The Infinite mana part refers to Umbral Mantle equipped on a Elvish Archdruid or a Priest of Titania. Now as long as you have 4 elves on the battlefield, (including your elvish archdruid/priest) you can tap the elvish archdruid/priest, get 4 mana, untap the elvish archdruid/priest with the mantle's ability of paying 3 mana. Then we have 1 floating green, no you may repeat the process infinitely tapping and untapping netting another green mana each time.

You also have access to infinite land steal if you have 7 druids on the table along with your infinite mana combo and the Gilt-Leaf Archdruid. Let's say that it is your turn in a 10 player free for all game. Step 1: Tons of floating green mana with your infinite mana combo. Step 2: tap 7 druids, steal all the land of one player. 8 players left to go! Step 3: equip Umbral Mantle to a tapped druid, pay 3 mana, (acquired in step 1) untap the elf, repeat this process until you have untapped all 7 druids. Step 4: repeat steps 2 & 3 as necessary till no one has land left.

VulpesDaemon on Selvala the Overwhelming

1 week ago

You should add a Umbral Mantle so you can have infinite mana and a seriously big selvala and for even more fun add a Razor Boomerang allowing you to get infinite damage off.

ticked-off-squirrel on Red doesn't suck in CMDR

1 week ago

hey buddy. what you need in this deck is Umbral Mantle you can use it to untap krenko so you can get extra guys out. also go goblins!

ticked-off-squirrel on Krenko's Dream

1 week ago

you are missing these important cards. Goblin Bombardment, Outpost Siege, and Umbral Mantle

JaysomeDecks on Krenkos goblin factory

1 week ago

I'd suggest Umbral Mantle. Hard-paying for an extra activation of your commander's ability is well worth it, as he grows your ranks exponentially. It also combos with Skirk Prospector or Mana Echoes for infinite mana, creatures, and power on your commander. (Also could consider Sword of the Paruns for redundancy)

Mana Echoes by itself is a solid card in the deck. With only 3 goblins, including your commander, you net 15 colorless mana by activating his ability. If you have 5, you're getting 45. Colorless isn't everything, but it does help.

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