Umbral Mantle

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor Uncommon

Combos Browse all

Related Questions

Umbral Mantle

Artifact — Equipment

Equipped creature has "(3), Untap: This creature gets +2/+2 until end of turn."

Equip (0)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $0.02 Foil

Ebay

Umbral Mantle Discussion

sonnet666 on Eternal Smackdown

1 week ago

Thoughts:

  • You definitely don't have enough artifacts for Daretti, and the filtering isn't really that great in a deck that's not very graveyard focused.

  • Browbeat is bad. Never give your opponent choices. If you're in a position where you want to draw three cards, then 5 mana isn't going to help you very much. Your opponents will be able to figure out which option is worse for you and act accordingly.

  • Staff of Domination and Umbral Mantle don't go well with Neheb, and Metalworker is the only creature they combo with. I'd take them out. Mono-red has so little tutor power that two card combos almost never go off, and these two are mostly dead cards by themselves.

  • Basalt Monolith is a pretty meh mana rock when you're not trying to combo with it. I'd replace with Coalition Relic

  • I feel this deck is kind of remiss without Heartless Hidetsugu. He's going to make more mana than anything else really.

  • With all the attacking and tap effects going on here you could probably do with more haste. Fervor and Hammer of Purphoros are simple and effective.

  • There's easier ways to keep creatures from blocking than War Cadence. Bedlam comes to mind, or Goblin War Drums.

  • You could use more X spells to dump all of your mana into. Commune with Lava would be my first pick, and Tempt with Vengeance could be a win if you have an extra combat lined up. Fanning the Flames could also be neat, as you kill a player and then put it back in your hand to kill another. A bit more of a crazy idea would be Indomitable Creativity. You have a high instant and sorcery count and a relatively small pool of artifacts and creatures, so it's not unreasonable to expect to hit one of your combos if you exile a bunch of your own stuff. Whatever you pick, I would NOT go with Molten Disaster. Split second is neat, but you can only win with it if you're at the highest life total (You won't be, aggro decks get ganged up on for that reason.), and the odds that you're going to want it as a board sweep when you're the aggressor are slim.

cesario- on Walls Strike Back (Sub $30)

2 weeks ago

Thanks for the suggestions, @TheVectornaut! I love the Umbral Mantle + Axebane Guardian combo. Sadly, Umbral Mantle and Genesis Wave are a little bit out of this deck's price range (the goal is to stay around the $30 mark).

I like Wall of Tanglecord more than Carven Caryatid simply because it costs one fewer mana and is an incredible defender in the early game, although the card draw does make Carven Caryatid an attractive option.

Feed the Pack and Sheltering Word are great suggestions. I'm definitely going to add Sheltering Word to the sideboard, and I'll put Feed the Pack in the maybeboard for now. As for Colossus of Akros, I'm very tempted to add it in, but I think this deck has enough potential win conditions as is, and adding another might make it too unfocused.

TheVectornaut on Walls Strike Back (Sub $30)

2 weeks ago

I run a mono-green wall deck with my win condition being Genesis Wave off of Umbral Mantle + Axebane Guardian or Overgrown Battlement. Besides Assault Formation, Colossus of Akros and Feed the Pack are strong finishers. Blue also has Freed from the Real which is pretty nice and red has Banefire. One card I'd suggest for any green defender list is Carven Caryatid. It ups your defender count while replacing itself, unlike a more vanilla wall like Wall of Tanglecord. If your meta is slow enough, Traproot Kami might be an alternative to Wall of Vines as well.

For the sideboard, I really like Sheltering Word since it slows down burn and protects against single-target removal.

sonnet666 on List of Partner Pairs by Tier

2 weeks ago

Opps, forgot a couple:

These two generally go in the same deck.

Also, I should mention since this is the Partner Pairs List: Almost none of the partner commanders go infinite with anything. Kydele makes Infinite mana with the two I just mentioned, but that's about it.

That, plus their wide color identities, mean that all the commander combinations on this list are likely to be using general combos. Especially Thrasios, since he's an outlet for Infinite Mana.

Apcooper32 on Phenax, God of Deception

2 weeks ago

Umbral Mantle is incredible in this shell

5_Emmas_in_Main on Samut, Voice of Infinite Combos

2 weeks ago

A copy of Umbral Mantle wouldn't be wrong too.

isaelis on Krenko's Madness

2 weeks ago

hoardofnotions yo change out the changes! As you know the deck is purely focused on getting a combo out.

New Cards:

Anger Get hast enabler with my discard effects ie. Gamble, Faithless Looting, Tormenting Voice, Wild Guess

Ashling's Prerogative Great Haste enabler

Combat Celebrant + Splinter Twin + no summoning sickness = infinite

Goblin Sharpshooter + Splinter Twin with sacc outlet OR ETB/LTB pings = inifinite

Thousand-Year Elixir haste for activated abilities

Mana Echoes Great mana producer as well as can combo off with Staff of Domination and Umbral Mantle

Dragon Fodder and Krenko's Command more tokens to either aggro or pop combos faster

Battle Hymn and Brightstone Ritual and Chrome Mox and Lotus Petal and Mox Opal and Mana Crypt

Forgotten Ancient More draw/discard

I am sure there is more that I forgot to mention!

TheVectornaut on magneto

3 weeks ago

I run a mono-green deck fairly similar to this. I've found that cantrip walls like Wall of Blossoms, Wall of Omens, and Carven Caryatid are great ways to generate additional mana without really taking up slots in the deck. Genesis Wave is my favorite spell to ramp into since it can bring about several threats instead of one. Going infinite with something like Umbral Mantle or Freed from the Real can even let you play your entire deck if that doesn't bother you.

Load more