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Artifact — Equipment
Equipped creature has "(3), Untap: This creature gets +2/+2 until end of turn."
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Umbral Mantle Discussion
23 hours ago
Oh, I take back what I said, forget it, sorry about me white-knighting the competitive tag in the past (not far past, but still) and I love the list!
If you really want to make it competitive, I can't promise I can make Arahbo tier 1, but tier 2-3 I can do, as long as you are willing to drop some of the more fun cats, and are able to build up this deck to become a stax-beatdown hybrid.
Okay, so to start, consistency is key, more tutors should be the goal, think Fauna Shaman and Survival of the Fittest type cards, and you'd really want to slow the deck down, which is the opposite of what most people will say.
Running Vryn Wingmare, Thalia, Guardian of Thraben, Glowrider, and Thorn of Amethyst can stop many combo decks in their tracks, and shut off storm decks in general, while not slowing you down nearly as much. Avacyn's Pilgrim, Birds of Paradise, Llanowar Elves, Arbor Elf, Elvish Mystic, Fyndhorn Elves, and Boreal Druid are all fast mana ramp that gets you to dropping your commander + Lost Leonin combo (what I believe to be the simplest wincon) faster and also gets unaffected by non-creature hate.
Effectively I am arguing for stax, but not just stax, also combo, running the combo you already have is fine, Archangel of Thune and Spike Feeder, however it doesn't win the game until your next turn unless you already have a large amount of mana, or an Aetherflux Reservoir type effect.
Consider Priest of Titania/Elvish Archdruid/Wirewood Channeler + Umbral Mantle/Sword of the Paruns/Staff of Domination as a powerful combo with cards that are individually useful. Emptying all of that infinite mana into a Genesis Wave or Walking Ballista can easily win games.
Okay, for the 50 bucks thing, Armageddon, Ramunap Excavator, Glowrider, Vryn Wingmare, Aven Mindcensor, Norn's Annex, Ghostly Prison, Spirit of the Labyrinth, Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Arbor Elf, Elvish Mystic, Yisan, the Wanderer Bard, Boreal Druid, Avacyn's Pilgrim, Nature's Claim, Dryad Militant, Rest in Peace, Path to Exile, Suppression Field, Aura of Silence, Beast Within, Manglehorn, Mother of Runes, and Return to Dust add up to $49.95 on TCGplayer not including tax or shipping costs, and make up a core stax build, with other reasonably cheap cards that could help being Root Maze, Natural State.
3 days ago
Hey Fess1988, thanks for checking it out. How I wish Treasonous Ogre was a goblin...
Still, the ability to trade life for mana can be game-winning in a deck designed to run as quickly as this one. Often times, a few extra mana can buy the one extra Umbral Mantle or Staff of Domination untap necessary to cross the threshold into infinite goblins, or can cast the extra one-drop to tip you into a net-positive gobbo equation with Skirk Prospector on the field!
4 days ago
Wow I can't believe I didn't see that you already had the card. Whoops! One more suggestion: did you know that you can use Staff of Domination as a replacement for Umbral Mantle and such? Just an idea.
5 days ago
Hi, SynergyBuild! Thank you for your help in explanation and for detailed description of Razaketh’s role in the deck. It is my fault that I didn’t devote enough time to a detailed description of the combo lines. One day I will find some free time for it.
Hi, mahdik! Let me thank you, for showing interest in the deck and for upvote! Honestly, most of the cards you mentioned were used in the original version of this deck, and I think they would shine in most midrange decks. First, I want to say that for now I'm trying to avoid cards that are useless outside of combos, or too slow for winning the game in the range from turn 3 to 5, as SynergyBuild quite correctly noted, this deck should win during these turns.
Basalt Monolith + Rings of Brighthearth – while Monolith was not bad in tests (but still I think it is slower than most green ramp spells), Rings of Brighthearth was often a dead draw.
Umbral Mantle is even more dead card outside of combo than Rings (Though I love using this card in my more midrange Rhonas deck). And It is usually requiring a numerous creature presence (at least 3 elves with Priest of Titania for example) and preferably with haste.
Doubling Season, Parallel Lives, Primal Vigor, Ashnod's Altar – in original, midrange version of this deck I used Parallel Lives + Ashnod's Altar + Slimefoot, the Stowaway combo to kill the table and I found it very slow. It requires for Parallel Lives + for Altar + for Slimefoot (it is already 10 mana) + it may require you to have additional to create 1 saproling with Slimefoot if you don’t have other creature in the moment you go off. The other two enchantments are even slower.
About sac outlets – as SynergyBuild is already said, most of the time, the only one needed sac outlet in this deck is Razaketh, the Foulblooded, I cut all the others for more consistency, I very rarely wanted to play Ashnod's Altar, much more often I needed a tutor, mana dork, or reanimation spell. We usually race for summoning Razaketh on turn 3 to 4 and then win, so spell with cmc 3 must be very useful for this pupose.
About protection against exile effects you mentioned (Swords for example) – for now for protection I use Contamination, Cabal Therapy, Collective Brutality, and considering adding things like Hope of Ghirapur and Defense Grid. Actually Razaketh can protect itself (for example by tutoring in response things like Culling the Weak, Tragic Slip or reanimation spells). I'am considering right now using Sylvan Safekeeper, he can be used for protection even from the library at instant speed with Chord of Calling, and it can be used by Ooze from GY to protect itself. And I really like Viscera Seer you mentioned, I will try it in tests, thanks!
With Razaketh the way to victory is limited only by our imagination, that’s why it is so interesting to play with it in the deck, here is just an example of one of many lines:
Start – 2 mana dorks and three lands, turn 3 (5 mana, we need only 4 to start)
Sacrifice tapped dork - > tutor for LED, play it
Crack LED in response to Raza’s ability, sacrifice the second tapped dork - > tutor for Life, floating -
Anyway mahdik, I was already looking for additional protection, to add in to the deck without losing the speed and consistency, so thanks! You convinced me of this even more!
6 days ago
Is it me or there's actually no reliable and (more importantly) easy way to go infinite mana? Sure Necrotic Ooze shenanigans, and there's a bunch of crazy mana enabler don't get me wrong, but with all the tutor you have you can easily integrate easy and cheap combo in your deck (Basalt Monolith + Rings of Brighthearth to name a few) as plan B. A cute Swords to Plowshares and you're down for some turns in other cases. You should diversifies your combos.
I suggest Umbral Mantle; on ANY of your heavy mana producer is an infinite combo (works with Priest of Titania, Arbor Elf, or even Necrotic Ooze in some extend). That's mostly if you stay with the enchanted land plan (which I wouldn't do but we're all different player, do what you like).
If money isn't your problem (I don't think it is), you should also consider Doubling Season, or even Parallel Lives, or moreover Primal Vigor if you don't mind helping others. They are just crazy unabler for token decks. Any of these with Ashnod's Altar (I'll talk about that card in a minute) is infinite mana with your commander in play; don't need Necrotic Ooze, don't need Devoted Druid, just an easy infinite combo that wins the game.
But the important part; play some sac outlet. Relaying on others board wipes is just dangerous (relaying on others at all is). I know the deck has A LOT of tutors and way to get your combo out; Protean Hulk and Razaketh, the Foulblooded are crazy tutor target/combo unabler, but a Path to Exile can kill the deck if you can't protect them .Spawning Pit, Viscera Seer, Ashnod's Altar will work (the 2 last ones are my favorite). Protects your saprolings against mass-bounce/exile/flicker which would make them disappear without killing them (Evacuation and Cyclonic Rift will kill your combo). You can also kill your board in response to a Decree of Pain or even a Living Death for max value. I can't say it too much, you NEED sac outlet for your combo, it's necessary.
And just because I love this card: Conspiracy. It changes the creature type of all your board to saproling (in your case); gives a lot of reach to your deck. But it might be underwhelming. Arcane Adaptation is all around way better, but ya know... blue.
There's some card that just wouldn't make the cut if I was you. Dark Confidant, Reassembling Skeleton, Bloodghast and Abrupt Decay are just underwhelming in commander IMO. Cabal Therapy and Collective Brutality (unless you intend to target yourself as a way to discard prematurely for a surprise win) are just REALLY underwhelming. Target discard in commander is no legacy.
All the cards I proposed don't go out there way off of your play style, so I hope you take it greatly :D
6 days ago
Umbral Mantle gives the creature an ability in which you pay and (which is the untap symbol) to give the equipped creature +2/+2
1 week ago
I almost forgot about the untap symbol! With a little open mana, each of these cards would untap for another round of milling. These tricks also help a lot in combat. They work simply. When Phenax is out, tap these creatures on your turn and leave a little mana open. If an opponent attacks you, you can use your open mana to untap these creatures and block with them. If no one attacks you, then use your open mana during the last end step before your turn to untap these creatures and tap them again for their milling. Then, begin your turn. In reponse to blocking an opponent's attack, you can tap these creatures AGAIN for more milling before damage is dealt. How cool is that?!
Probably the best card in this category, is Knacksaw Clique. When you activate this untap ability, you get a free spell! How cool is that?!
Puresight Merrow trades one blue mana for the ability to "scry" 1 and mill for another 2.
Umbral Mantle eats 3 mana for another round of milling with any creature you control.
Pili-Pala takes 2 mana in exchange for 1 mana and milling 1 card.
Merrow Wavebreakers untaps for 2 to give it flying and let it mill another 3.
Merrow Grimeblotter works great for lowering the damage you might be dealt during an opponent's attack.
Leech Bonder can move counters around, including the -1/-1 counters from it to something else.
1 week ago
@davidsays1: Thanks for the feedback! Squall Line is on the "to buy" list. Gotta love those category upgrades. So is Land Tax, and Grand Abolisher- way better than Dosan the Falling Leaf. I just took out Huatli, Radiant Champion, because she was too slow. Mind's Eye could be what I need. We'll see. I like Sword of the Paruns, it's like another Umbral Mantle, and since I'm going for stax, maybe I'll go for it. I also like Sigarda, Host of Herons, but I'll have to do some messing around with the composition and see if I can stay at a low CMC. I make a ton of mana with the deck, so it sbouldn't be too hard to fit her in. What do you think of Angel's Grace?