Ovalchase Dragster

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Ovalchase Dragster

Artifact — Vehicle

Trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Price & Acquistion Set Price Alerts

KLD

Ebay

Ovalchase Dragster Discussion

carpecanum on Bungling Brigade (Krenko Tribal)

1 month ago

Depending on how you picture your goblins... I have a lot of fun with vehicles.

I can really see a screaming goblinn behind the wheel of an Ovalchase Dragster and goblins-in-tanks is not only funny but a Mobile Garrison gives you an extra untap with Krenko. I'm thinking about downgrading my Goblin deck a bit to add pet dinosaurs as well. If Krenko is dead nobody is worried when I play goblin, pass turn, goblin, pass turn, Charging Monstrosaur AAAAAAAARGH!

Revedeka on The Unblockables

3 months ago

Hey Struyk, what an awesome deck! I didn't realise that there were so many unblockable creatures in standard at the moment, it really opens the way for all these fun decks.

I immediately thought of buffing those unblockable creatures to deal massive damage while spells like Dive Down, Curator's Ward or Shalai, Voice of Plenty together with Siren Stormtamer would most likely offer you a lot of protection and a way to close out the game quickly. Standard doesn't give great access to hexproof creatures at the moment which is the other way this might work, just like the modern bogles deck, the best one being Slippery Scoundrel which is very unreliable.

The one enchantment I really love in this deck, and doesn't even require any protection since it doesn't put that big a target on itself is Curious Obsession, in my opinion the strongest aura in standard at the moment. Put it on a one drop unblockable turn 2, and get a card out of it immediately. The on disadvantage of aura's is that they tend to be 2 for 1's if your opponent can just kill the creature, but with Curious Obsession drawing you cards, that downside is minimalized. Prodigious Growth is a rather funny one, but probably not good in this deck since you have to heavily splash for it since it costs double green.

Other than aura's that have their disadvantages, you can also look at equipements in order to increase the power of your unblockable creatures. Torch Gauntlet, Marauder's Axe and Forebear's Blade are very basic equipment that just increase the damage a lot. Rogue's Gloves just gives some some nice value, but is inferior to Curious Obsession in my opinion. Some equipment that do both are Prying Blade and Dowsing Dagger  Flip, especially the Dowsing Dagger  Flip is great since your opponent can't do anything with the creatures since yours are unblockable.

So in conclusion, I would cut the creature count down to around 20, and keep the ones that don't need other ones to be unblockable. This would probably mean that I would cut Combat Celebrant, Warkite Marauder and probably Tetsuko Umezawa, Fugitive. I would also cut Ovalchase Dragster. Then I would add around 8 Buff cards, 4 Curious Obsession and then some equipments, and fill all leftover spots with cheap anti-removal like Negate. This way your deck can definitely race other decks, while not giving your opponent a lot of room to interact. You can also consider Trumpet Blast or some other mass team buff spell. However, this changes the deck a lot, and doesn't have to be better. If you would like to stick to the current iteration of this deck, I would still advise Curious Obsession as well as perhaps some team buff spells and/or some more counter spells, probably not anti-creature counters, but anti-spell like Negate. The burn spells in the sideboard are a good idea, I would add some extra creature removal there.

AliMoe on Jhoira's Vehicular Travels

3 months ago

NoSoyYucateco no it isn't, sine Jhoira's ability triggers on "casting" a historic spell, not an historic card "entering the battlefield". There are a few good cards it interacts with though, like Reckless Fireweaver, but imo it's not worth running it if your deck is not built around it.

HARDsofty This is a nice idea for a deck, I like the vehicle theme. There are a few tweaks I would make without changing the theme of the deck: I think you could run less than 38 lands. The amount of cards you draw with Jhoira should guarantee you a land drop every turn. Also, I would consider cutting Mind's Eye, since you want to spend your mana during your turn, and drawing cards that way. Also, I would include Thopter Engineer, since giving all your vehicles haste is insane ;-) I would cut Ghirapur Gearcrafter for it.

I would also consider cutting both Implement of Combustion and Implement of Examination. They are either expensive, or basically don't do anything. If you are playing them for the card draw, consider instead playing spell bombs, or Chromatic Star/Sphere, since they also offer you utility/fixing/draw.

As for the vehicles, is there a reason you are not playing Aethersphere Harvester, Heart of Kiran, Skysovereign, Consul Flagship or even Cultivator's Caravan? They are a lot stronger than Irontread Crusher, Ovalchase Dragster, Sky Skiff and Renegade Freighter.

I made Jhoira deck as well. It has a lot more smaller artifacts and is buid around casting a lot of cheap efficient stuff, which is clearly not your strategy ;-) but if you want some inspiration, take a look at it.

grogg23 on Tetsuko's surprise

4 months ago

Ovalchase Dragster Would be an incredible addition. Also you could switch it out for Crucible of Worlds, you don’t really need it in my opinion.

Daedalus19876 on Thousand Cuts: Tetsuko EDH | *PRIMER*

4 months ago

Yeesh, I've gotten behind on answering comments here!

Regoober and Doctorlobo89: Aww, I'm flattered :D You should try building this - it's pretty darn fun and strong!

jakethewhale007: Honestly, Raven Guild Master is there to mess with combo decks. I keep hitting people and exiling Food Chains :3 It is one of the weaker cards here, but people's reactions are too amusing for me to stop playing it.

ohmless: Sigil of Sleep is honestly amazing here, and Ovalchase Dragster is an unblockable 6 damage per turn. They've both proved to be pretty astonishing in this list. Imprisoned in the Moon does seem like a good addition, however.

alucardvanguard: I'm not confident in my ability to connect with Dowsing Dagger  Flip (given that it boosts their power AND toughness). Citanul Flute is actually pretty good, since I can sink mana into it in the late game if it turns out I didn't need to use a counterspell, and it always gets me the creature I need.

gdm1989: I'm afraid it can't be used :( its color identity is black.

DarkMarine911 on Taking All the Turns and All the Combats

4 months ago

May I recommend a vehicle? I think Ovalchase Dragster will fit right in.

LeaPlath on

6 months ago

You have Smuggler's Copter already, what does Sky Skiff add? You aren't going to be attacking in with it till about turn 3, so Aethersphere Harvester might be a better option for being bigger and not dying to Bolt or an unrevolted Fatal Push.

Fleetwheel Cruiser is also probably better than Ovalchase Dragster because it can attack straight away without crewing, and doesn't trade with the ambush viper cards seeing play like Snapcaster Mage and similar. It also plays better with Saheeli Rai.

Ornithopter doesn't do anything in this deck without a lot of support, you aren't trying to enable a turn 1 Mox Opal, or using Cranial Plating, so you are probably better running something else, such as bomat carrier.

Chief of the Foundry is also better off as Master of Etherium.

Load more