Jeweled Amulet

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Ice Age (ICE) Uncommon

Combos Browse all

Jeweled Amulet

Artifact

(1), Tap: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet.

Tap, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.

Jeweled Amulet Discussion

multimedia on Feather Commander

5 days ago

Hey, nice budget version of Feather :)

Consider a few more budget mana sources: Battlefield Forge , Talisman of Conviction , Jeweled Amulet , Opal Palace , Ash Barrens ? Young Pyromancer and Guttersnipe are budget creatures who can take advantage of casting so many instant/sorcery spells. It's helpful that you don't have to target either of these creatures to get value. Fists of Flame is a good instant pump and draw spell. The +3 power pump and scry 1 of Titan's Strength makes it a good instant spell for one mana.

Twinflame can trigger Feather and is a game winning infinite combo with Dualcaster Mage resulting in infinite attacking Dualcasters for five mana, . Generous Gift is a powerful instant white removal spell. You can even target your own creature/token to trigger Feather and create a 3/3 Elephant. Swords to Plowshares is a budget staple white removal spell in Commander and even though it doesn't have interaction with Feather it's too efficient for one mana not to play.


If you're interested in adding some of these card suggestions then cards to consider cutting are basic lands. The avg. CMC of your deck is 2.1 which is very good with Feather. With this low of an avg. CMC you don't need 41 lands, that's overkill. I recommend 36 lands max for your current deck. Other cards to consider cutting:

  • Abzan Advantage: bolster doesn't target a creature you choose one.
  • Justiciar's Portal
  • Aerial Maneuver
  • Pressure Point
  • Zealous Strike
  • Crash Through
  • Bolt Bend

Good luck with your deck.

ToffMcSoft on Urza Paradox Scepter

1 week ago

Would strongly advise revisiting Basalt Monolith , Rings of Brighthearth & Power Artifact , especially since you're already including Grim Monolith

Muddle the Mixture + Rings of Brighthearth : Copy Muddle the Mixture 's transmute ability and search for Dramatic Reversal + Isochron Scepter or Grim Monolith + Power Artifact .

Jace, Wielder of Mysteries , feels like an auto include. Truly don't see why you wouldn't be running it.

Very easily you could free up the space for these combos/synergy's.

3 Cards that you can swap and make the deck more competitive & faster:

  • Recurring Insight - Just a bad line here.

  • Jeweled Amulet - Waste of a slot, too slow

  • Future Sight - I would drop Future Sight as there's no easy way to get it and it takes 10 CMC to get that Win Line going. You'd have to draw into Future sight or get it through using Urza's ability...

I've got a very similar build, feel free to check out the cEDH Primer: Urza Feeling Lucky - cEDH Primer #1 Mono Blue

P.S. Also consider Rapid Hybridization for removal. Maybe don't need it in your meta but certain creatures are problem cards.

Scheer218 on Urza, Lord High Artificer cEDH *Primer*

2 weeks ago

I was drafting a deck and when I was initially going through, I ran Darksteel Relic , I then switched it to Mishra's Bauble , both over Jeweled Amulet since each can only really only make 1 blue mana. I get that the amulet can produce mana without Urza on board, but I think bauble is a stronger fit because it can cantrip itself if needed, and with Urza it is still basically a mox.

I guess im valuing the option of the card draw over what to me is a poor mana rock, what are your opions?

SynergyBuild on Urza Paradox Scepter

3 weeks ago

BTW, for fast Urza, I'd recommend High Tide , even with just 2 islands, and a moxen turn 2, it is a ritual. Seriously underrated for a fast Urza. Jeweled Amulet is strong turn 1 to try to get him turn 2, helps with Urza out, etc.

Shadow02 on Machine March

4 weeks ago

I would recommend running a bit more ramp, there are some that work well with your strategy like Coalition Relic , Jeweled Amulet , Mana Bloom , Sphere of the Suns

Because it makes fielding a board and getting your engine running so much easier and earlier in the game

hellhole3927 on On Tilts

4 weeks ago

LiquidGaming Muzzio, Visionary Architect was actually an EDH general I was interested in playing for awhile (love the art on that card), but somehow forgot about. From your experience how similar does he play out to Arcum Dagsson ? I will definitely check out OathBreakerMTG.org pretty often to see what's new with OathBreaker and to see what's happening in the format.

Some other cards I thought might be worth considering for Jace's Paradigm Shift (some of these are quite expensive and probably aren't 100% needed, but these are all my thoughts):

1) Bazaar of Baghdad , "technically" it's card disadvantage, but just like Tolarian Winds the amount of card selection for little to no mana makes up for that.

2) Mission Briefing , personally I prefer this over Snapcaster Mage , it's recursion and has the ability to get you past 2 dead draws or give you the satisfaction of knowing you will get a good draw next (not sure what to cut though).

3) Treasure Cruise , did somebody say Ancestral Recall (count me in), not only is it great card advantage, but it's also a way to exile cards from you graveyard before you cast Paradigm Shift .

4) Dig Through Time , the card advantage is REAL!!!, not only is it great card advantage, but it's also a way to exile cards from you graveyard before you cast Paradigm Shift .

5) City of Traitors and Crystal Vein , they probably won't ever make it onto the list, but how have Lotus Petal and Grim Monolith been playing out for you? I would forget everything these cards say and read them as: "0... Only cast this spell if you haven't played a land this turn. You can't play a land this turn, add 2 to your mana pool." They seem like they might be worth considering once you read them from that point of view.

6) Magosi, the Waterveil , first I'm gonna say I have been in love with this card ever since I got into MTG so I might be giving it a little too much credit (but then again I was the player who loved The Tabernacle at Pendrell Vale when I first started playing MTG, lol), I feel the majority of the time skipping a turn if you are playing control doesn't affect you too much, but being able to take an extra turn later on can be "pretty helpful."

7) Jeweled Amulet , it plays very similar to Lotus Petal , sometimes worse, but usually better IMO.

8) Rapid Hybridization and Pongify , sometimes things will slip through our counterspells and need to be dealt with (worth considering).

9) Reality Shift and Curse of the Swine , sometimes things will slip through our counterspells and need to be dealt with (worth considering).

10) Lonely Sandbar , early game we can deal with an ETB tapped land, late game an Island is a dead draw this isn't.

11) Evolving Wilds , Terramorphic Expanse , Flood Plain , and Bad River , still on the fence about these, ocassional ETB tapped lands vs deck thinning (E Wilds and T Expanse are better by a slight bit, just to say), not sure on this one. What do you think?

12) Mana Severance , we all come to those points in a game where lands are dead, but not anymore.

13) Mystical Tutor and Merchant Scroll , why not?

14) Foresight and Manipulate Fate , being able to kill three dead draws and for 2 mana on a card that replaces itself seems great in a "53 card format" (us blue players always changing the stats to whatever we want whenever we want).

These were the main cards I thought could make it onto your list, but I'm still evaluating a couple others so I'll leave more comments with those if I feel they are actually worth considering.

QuietMyth on Primer: Kozilek Great Distortion of the Boardstate

5 months ago

merdrach hey, thanks for the interest. I had a stable, tight list around mid-2018, but then I sold a lot of the pieces at Grand Prix Milwaukee in November. So, right now I don't have a paper list.

That doesn't take away my 4+ year mastery of the deck though, so I'll come out and say it, if you do want to play this deck, it's gonna be pricey. You need to begin with the payoffs, Ugin, all 5 playable Eldrazi Titans are all going to be what you want to pick up first. You can make budget choices with the ramp, but it's gonna be a lot slower obviously. Cards like Jeweled Amulet are surprisingly effective.

When you're building on a budget it's easy to fall into traps, Gruesome Slaughter for example, make no mistake, is unplayable unless you're running a less tuned version of this deck with 30+ creatures. Make sure that, for boardwipes, you get the full suite of Ugin, the Spirit Dragon , Oblivion Stone , Nevinyrral's Disk , All Is Dust , and, if you're really into wiping the board, Perilous Vault , but you'd rather not exile all your ramp artifacts.

That being said, we've also gotten a whole lot of new gas in newer sets. The Immortal Sun and Karn, Scion of Urza are great.

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Jeweled Amulet occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%