Jeweled Amulet


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masters Edition II Uncommon
Ice Age Uncommon

Combos Browse all

Jeweled Amulet


(1), Tap: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet.

Tap, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.

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0.05 TIX $0.08 Foil

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$0.38 Paper

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Jeweled Amulet Discussion

DanteBeleren on Budget Yisan

1 month ago

Seems alright. Few cards seem a bit... odd or like you were trying to replace cards?

I'd recommend removing the following:

Judging upon you creature base, you don't have much of a win-con. You have tons of 1 and 2 drops which will help Yisan trigger multiple times in one turn, but no end result. The only two I'm really seeing are Craterhoof Behemoth and Shaman of Forgotten Ways. While both are good, Craterhoof seems moot since I imagine your board being blown up before getting the chance to attack with anything besides him. If you trigger Shaman early on, that can easily be a game-ender, but what happens if someone uses Swords to Plowshares on it before you get the chance? Not trying to be mean, or pick you deck apart, but unless I'm missing something your deck has a solid premise with nowhere to go. Most Yisan deck's I've seen or played against create some form of stax, or each creature he cheats into play has a prominent or dominating effect on the board/game. Being fast as hell feels super awesome until you have nothing to do, but can't win.

Some cards I'd recommend are below and some will hopefully help abuse Yisan's verse counter-curve:

So many cards... Point being, ramping into Yisan and triggering his ability is awesome, but a moot point if you can't hit anything that does something. But again, I could be completely missing the point of what you're going for, and if so I apologize for the wall of text. It's your deck and you are free to do with it as you please, I just wish you a grand time of obliterating your games.

EDHTest on Saint Traft's Vengeance -- Duel Commander

1 month ago

One of the strongest aspect of playing GoST in duel commander are the artifacts that can allow you to cast him on turn 2. Ramps after that are not that important.

Consider things like:1. Jeweled Amulet almost 0 reasons not having it. Allows T2 traft is a huge threat clock before most counterspells are ready.2. Mox Diamond3. Chrome Mox

On the latest update, duel commander starts at 20 life and very likely, you'll encounter more burn decks (Zurgo, Vial/X) which has crazy low curve. Stock up on your low cmc counterspells such as below (no 1-3 almost nearly mandatory)1. Mana Tithe2. Force Spike3. Spell Snare4. Spell Pierce5. Blue Elemental Blast or Hydroblast if Zurgo is plaguing your meta

Lastly, I think your land count is very low. In DC, tempo decks generally do not want to miss land drop + threat in the first 4 turns, which means they usually play 39-40 lands and no ramp before 0 mana.

Remember, turn 2 dropping signet means 1 turn skipped of not dropping threat and not keeping your counterspell mana open.

Sleazebag on Mikaeus, Extreme Sub $20 Budget EDH

2 months ago


chosenone124 is too fast for me. All the stuff he said is right.

As for how I would upgrade them, cards like Blood Artist, Zulaport Cutthroat and Blasting Station are great replacements for Altar of the Brood and Grinding Station.

As for Jeweled Amulet, you can replace it with Mox Diamond, Chrome Mox, Jet Medallion, Thran Dynamo, Sol Ring, Mana Vault, Mana Crypt, Grim Monolith... Lots of good manarocks!

nofotis on Mikaeus, Extreme Sub $20 Budget EDH

2 months ago

Can I ask what your train of thought was for these artifacts? Looking to tune the deck and I'm trying to figure out if these are my best bet to remove or I'm missing something:

By the way, I love the deck. I'm taking cards from your non-budget version I already have and placing them in as well as making some tweaks to the land base. This is where I seem to have the most trouble.

NarejED on Prepare Your Salami for the Azami

4 months ago

You're missing Augur of Bolas, Time Spiral, Deranged Assistant, Helm of Awakening, Turnabout, Jeweled Amulet, and a few worthwhile storm finishers. You also have slightly too many lands. Other than that, looks perfect! Great list.

JerichoDarkstar on Cheap mana rocks

6 months ago


So, Jeweled Amulet basically carries over 1 mana to the next turn? I can see how that could be useful.

I could also see how it interacts with effects like Proliferate and cards like Doubling Season.

rockleemyhero on Cheap mana rocks

6 months ago

Check out the talismans and signets. Fellowar and mind stone as other 2 CMC. Sphere of the Suns. Jeweled Amulet is underrated

Piogre on

6 months ago

your inclusion of everflowing chalice is good.

I'd further suggest mana rocks such as Coalition Relic, Astral Cornucopia, and Jeweled Amulet

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