Jeweled Amulet

Jeweled Amulet

Artifact

(1), Tap: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet.

Tap, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (1) Streyken

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Ice Age (ICE) Uncommon

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Jeweled Amulet Discussion

Massacar on Anje

1 month ago

Since you're doing the Worldgorger combo you might as well include Dance of the Dead as a redundant Animate Dead. Also you should use Sunscorched Desert as that land can win you the game with the worldgorger combo alone.

Simian Spirit Guide, Blood Pet, Jeweled Amulet can be vital mana resources for big turns.

Shadow of the Grave and Unearth can also be handy.

Overall I would recommend lowering your total CMC to below 3 to allow for more reliable explosive plays.

I can give you more suggestions if you like, or you can feel free to check out my own Anje deck (it's on my profile).

jaymc1130 on IronWar

1 month ago

Sorry about how that game went, and certainly how it ended for you. I'm sure that was frustrating. I was pretty heated, I really dislike it when people join competitive games, say "play fast" and then make nonsensical, non competitive decisions and troll games. It ruins the data I'm trying to collect and it means nothing that I won that game in the end. The decision to not attack and kill your Narstet ultimately did in that Kuyosuke dufus as he never recovered after the wheel and an overloaded Cyclonic Rift from me followed shorlty by my taking infinite turns and him rage quitting.

There were a lot of very non competitive decisions made in that game, mistakes each player made (I literally binned a Jeweled Amulet instead of Lion's Eye Diamond when I asked you to pick for my Intuition and it nearly screwed up my taking infinite turns utilizing Underworld Breach later on), but also there were good learning experiences and I hope those are what you ultimately take away from the match. There are so many variables to consider from so many angles in true competitive play that it's difficult to get even most of them right on a consistent basis so don't feel too bad about miscalculating your tutor for Pact into overloaded Rift, into a suspended Balance that killed the lands you needed to pay for the Pact at all. It's a good mistake to make at some point in time as you'll be a lot more careful in the future and probably never repeat that one.

Hopefully class went well for you and that game didn't get you too upset or bothered. If you want to chat or play games at any time you can always ask members of the TO community and I'll certainly be here if you want to discuss anything magic in the future.

BlackLotusIsBad on Unrielle Value with Rielle, the Everwise

4 months ago

BlackoutX, thank you so much for taking the time to make these suggestions! To answer some of your questions, while I am going for a relatively budget build, I already had a Dockside Extortionist just lying around from the Jeskai Pre-Con of last year. In addition, a friend gave me a Cyclonic Rift as a gift this year. The reason that I am running Wayfarer's Bauble is because Izzet doesn't have good access to land based ramp, and I think although Mitch from the Commander's Quarters has been raving about it, it is criminally underplayed, and a steal for the price it's at. In addition, Jeweled Amulet helps me get Rielle, the Everwise out on turn 2, which is very helpful to the deck. In my experience, I have found Jeweled Amulet to be very underrated, and quite budget friendly.

Thought Reflection is in here just to represent the new card, Teferi's Ageless Insight, and Nezahal, Primal Tide is here because it's card draw, and if I have nothing do to, on every player's turn, I can activate that ability and draw lots of cards. Personally, I found Magus of the Wheel to be too slow because you have to wait a full turn rotation, and then activate it. For Psychic Corrosion, I found that to be a little to "cute" especially since I share a meta with people who play Meren of Clan Nel Toth EDH decks. For Baral's Expertise, I think you're really on to something! I think I might just put this in the deck because it's frickin awesome! I still have to decide, but I love it! For Dreamscape Artist, I had the same problems with it as I did with Magus of the Wheel. In addition, I would have to activate on the turn after playing Rielle, the Everwise, and take a turn off, which I don't really want to do. For Goblin Engineer, I don't have many artifacts that I REALLY want except for maybe Bag of Holding. Anyways, thank you so, so much for the advice! While we're talking about this, I just saw the AWESOME new Teferi, and I fell in love with it! Does anyone have any suggestions on whether I should put it in or not?

BlackoutX on Unrielle Value with Rielle, the Everwise

4 months ago

Dockside Extortionist and Cyclonic Rift are amazing cards but if your going for budget it is by no means worth the 30$+/card. Wayfarer's Bauble and Jeweled Amulet are slow, you might as well just spend a bit more to get to get Arcane Signet since its far better. Pentad Prism is pretty good as far as ramp is concerned (better for 3+ color decks tho).

Thought Reflection is to slow in U/R and odd of getting dockside/sol ring are to low to justify it, same is true with Nezahal, Primal Tide.

Magus of the Wheel is good, red can even get multiple uses with cards like Underworld Breach. Psychic Corrosion is decent in budget, Baral's Expertise is a pseudo rift and can even hit artifacts, it can be incredibly useful to have this in a full hand. Dreamscape Artist is a Harrow on a stick in blue, with your commander in play you can also use it to cycle a card if you have nothing better. Goblin Engineer is a decent budget tutor and can be abused with some resurrect cards.

There is a lot that could be optimized for a budget CEDH build but since this is already quite a bit I'll stop here.

jaymc1130 on Emry Forgeworks [cEDH Primer]

5 months ago

Sultai_Sir

For the most part, the combos in Emry Forgeworks are it's engines that generate infinite mana/card draw. The basic functions and components are discussed because they are simple and will see use in a lot of games. I don't think it's all that worthwhile to get into some of the more niche combo set ups that will rarely happen for a couple of reasons: first, half the fun of playing Emry Forgeworks is solving the puzzle of how to assemble a game winning engine combo with the tools a pilot currently has access to, and second, the crazy narrow combos won't be relevant in 95% of games because they often require very specific circumstances to function. I suppose the looping kills could also be considered combos of a sort, and that's why they got descriptions too.

As for a budget build, I can't make specific recommendations without a list to parse over. However, I can make some general recommendations about cards that have some merit in competitive settings that don't break the bank. There are a lot of low cost artifacts out there with sacrifice abilities that can be useful and these types of cards are wonderful Emry synergy pieces. Your spellbombs, lanterns, eggs and other such pieces are capable replacements for some of the more expensive pieces, particularly the expensive card advantage pieces when replaced with cheap card draw on sacrifice artifacts. Some of the combo engines could be cut entirely for a budget build that doesn't expect to be playing against $10k dollar decks on a regular basis, such as the Mystic Top combo that requires Sensei's Divining Top. The deck will still function fine without it even if it will be slightly less consistent or have more difficulty in certain game scenarios. The expensive interaction pieces like Force of Will and Mana Drain can definitely be replaced with more budget friendly options like Stoic Rebuttal. The expensive mana rocks can easily be substituted for with options like Everflowing Chalice or Jeweled Amulet. None of the fetch lands are a requirement for a budget build, and the same goes for some of the luxury lands like Gemstone Caverns and Ancient Tomb. Replacing these cards with some good old Islands is perfectly fine. Just with these types of budget replacements you could easily bring the deck's cost down under $500.

jaymc1130 on Emry Forgeworks [cEDH Primer]

5 months ago

Sultai_Sir

For the most part, the combos in Emry Forgeworks are it's engines that generate infinite mana/card draw. The basic functions and components are discussed because they are simple and will see use in a lot of games. I don't think it's all that worthwhile to get into some of the more niche combo set ups that will rarely happen for a couple of reasons: first, half the fun of playing Emry Forgeworks is solving the puzzle of how to assemble a game winning engine combo with the tools a pilot currently has access to, and second, the crazy narrow combos won't be relevant in 95% of games because they often require very specific circumstances to function. I suppose the looping kills could also be considered combos of a sort, and that's why they got descriptions too.

As for a budget build, I can't make specific recommendations without a list to parse over. However, I can make some general recommendations about cards that have some merit in competitive settings that don't break the bank. There are a lot of low cost artifacts out there with sacrifice abilities that can be useful and these types of cards are wonderful Emry synergy pieces. Your spellbombs, lanterns, eggs and other such pieces are capable replacements for some of the more expensive pieces, particularly the expensive card advantage pieces when replaced with cheap card draw on sacrifice artifacts. Some of the combo engines could be cut entirely for a budget build that doesn't expect to be playing against $10k dollar decks on a regular basis, such as the Mystic Top combo that requires Sensei's Divining Top. The deck will still function fine without it even if it will be slightly less consistent or have more difficulty in certain game scenarios. The expensive interaction pieces like Force of Will and Mana Drain can definitely be replaced with more budget friendly options like Stoic Rebuttal. The expensive mana rocks can easily be substituted for with options like Everflowing Chalice or Jeweled Amulet. None of the fetch lands are a requirement for a budget build, and the same goes for some of the luxury lands like Gemstone Caverns and Ancient Tomb. Replacing these cards with some good old Islands is perfectly fine. Just with these types of budget replacements you could easily bring the deck's cost down under $500.

CryingTomahawk on Consultation Kess: a Primer

5 months ago

gillkohl I think a better option for Timetwister is Day's Undoing. Winds of Change is a good self wheel, but the power of the reshuffle effect can't be understated.

If you don't have a Mox Diamond, I think the closest thing that you will find is Jeweled Amulet. Not only is it MUCH more budget friendly (TCG market price is $2.13), but if you don't need the mana immediately, you can choose to keep putting counters on it and "ramp" that way. There are obvious downsides, since it doesn't tap for mana immediately and when you remove the charge counter(s), it only produces the last color of mana spent to put a charge counter on it, but it's still a decent and (in my opinion) underrated card if you can't afford/don't want to spend money on Mox Diamond.

Mishraharad on Alesha, Who Smiles At Death and (s)Taxes [Primer]

7 months ago

TCG-Player

Tutors, Deluge and Null Rod aren't here only because of budgetary reasons, I'm slowly building up to them.

Rakdos signet isn't here because I'm testing Jeweled Amulet instead of it, to see how it performs.

Path to Exile never kept me that happy, plus what would you cut for it?

Even if the cards have been discussed, it's always fine to ask again, questioning things is quite an important skill to have and all things should be questioned!

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