Jeweled Amulet


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Ice Age (ICE) Uncommon

Combos Browse all

Jeweled Amulet


(1), Tap: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet.

Tap, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.

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Jeweled Amulet Discussion

PB80 on Ur Not Gonna Like This Beat Down

2 weeks ago

Hi, I am playing a 5C Scion deck and if you want to play 5C. Land and mana base if everything. But when you focus on 3 and splash 2 it helps a lot. Some lands that can be very useful.

Crosis's Catacombs

Darigaaz's Caldera

Dromar's Cavern

Rith's Grove

Treva's Ruins

Cheap to buy, do not come into play tapped and you can tap a land before returning it to your hand. Also, yes pain lands are a good cheap option too.

As for changes to other cards I advice replacing Niv-Mizzet, Dracogenius by Balefire Dragon

replace Ojutai, Soul of Winter by Hellkite Tyrant

replace Prismatic Geoscope by Jeweled Amulet

And I might consider replacing either Asceticism or Crucible of Fire by Lurking Predators or Hunting Grounds

Also if you are interested my deck is called who says 5 is too much? seems a little slow but it has proven very consistent in multiplayers and team events. At our communities and among my friends this is my deck they fear most.

hope it helps

PookandPie on The Ten Plagues: Locust God EDH | *PRIMER*

1 month ago

Is there a particular reason you use Pyramid of the Pantheon over Jeweled Amulet? Pyramid makes mana once every four turns and, if you don't have it turn 1, is pretty useless from the play testing I've done with this deck (it's a dead draw if drawn after turn 4). Jeweled Amulet looks less pretty, but your window for using it is much larger: You just need to have it any time before the turn you go off which is a lot more reasonable than the faux-Lotus Bloom that is Pyramid. I playtested mine real quick with the card added and didn't like it, then I play tested yours and still didn't like it.

Anyway, that's my recommendation: Remove Pyramid for Jeweled Amulet. Holding a mana over for the next turn is better than paying 4 to get 3 on the fourth turn.

Florg on Thrasios and Tymna Doom the Day

3 months ago

Thanks a lot, that's quite high praise! Silence is a card I am actually thinking of trying to slot in. One possible option is replacing Reality Shift and Beast Within with Silence and Sign in Blood. That way I could cast Silence then repeatably cast Sign in Blood via a Timetwister loop to deck my opponents out for a secondary win condition. It ultimately comes down to which set of cards is more useful in general. I find the signet and tailsman very useful because they produce colored mana. This deck doesn't have a lot of colorless costs because of its extremely low average CMC. I'm already playing the cheaper rocks that produce colored mana (other than Jeweled Amulet) so they are pretty much the best options left. I need some mana rocks to make the Dramatic Reversal + Isochron Scepter combo work.

Yeah when you're trying to build the best deck possible you end up using a lot of the same powerful cards like tutors and draw. I'll have to check out your list, it's always fun to compare! I do think the Birthing Pod combo is cool, but I think it is a bit too slow for this deck. Autumn's Veil was in an earlier version of the deck, but I eventually cut it for Dispel because it has a wider range of uses. Grand Abolisher is solid, but the double white cost can be annoying since it's my least used color.

Thanks for the nice critiques and suggestions!

Razulghul on Degenerate Designs

3 months ago

as far as Jeweled Amulet goes, honestly I'd try it out. It really does work wonders imo. Tolaria West finds so much in the deck and while I understand you hesitating to add it, 3 mana to find and play Mana Crypt is always good,

Razulghul on Degenerate Designs

3 months ago

Hey there, I like the deck a lot and I think I have a few suggestions that might be worth considering:

Aphetto Alchemist - I am not sure but would this be a good replacement for Dispell? I am a big fan of it in general because it is so versatile and it would provide a lot of value with all the potential targets in your list.

Mystic Speculation - maybe replace Whispers of the Muse? I think it is much more potent in a thrasios list and it requires a lot less set up to abuse with Paradox Engine potentially allowing for infinite mana as well.

Jeweled Amulet - might be worth replacing one of the signets? It's pretty good in my experience though underrated.

Tolaria West - Could replace an island possibly? Searches for a lot of good stuff in your list!

That's all I can think of, hope it helps!

ninexpad on EDH Maralen Combo

3 months ago

Try to play some Mana Rocks to speed things up for a turn 4 kill. Best Options are Jeweled Amulet, Everflowing Chalice and Lotus Petal but I am also playing some CMC 2 ones as they don't hurt too much. For cashing in Maralen for even more mana to go off I recommend Culling the Weak.
To get another shot if things go wrong Elixir of Immortality is a good inclusion.
Optimal Line:
Turn 1: Swamp
Turn 2: Swamp + Any Manarock
Turn 3: Swamp + Maralen of the Mornsong and pray she survives
Turn 4: Swamp + search Ad Nauseam draw your deck use Lotus Petal to kick off Culling the Weak or Dark Ritual (I run both as I personally go for Skirge Familiar + Torment of Hailfire as my finisher). Now just kill everyone with the Dark Sphere + Sickening Dreams combo

Nice addition: In order to protect my Maralen I sometimes go one turn later and use Supernatural Stamina to back her up against kill-spells

multimedia on Atraxa Evolution

3 months ago

Hey, It's nice to not see Superfriends or Infect with Atraxa, something different for a change.

I suggest moving Kalonian Hydra, Managorger Hydra, Inspiring Call, Kodama's Reach, Path to Exile and Bred for the Hunt from the maybeboard to the main deck. Cutting Cloudfin Raptor, Elusive Krasis, Simic Fluxmage, Cremate, Molder and Map the Wastes. The power level of any of these cards in the maybeboard is much, much higher than these three evolve creatures. Reach is better than Map since it can get two different basic lands for the same mana cost. I would also move both Seaside and Sandsteppe tri lands main deck.

Other budget cards I suggest adding are Champion of Lambholt, Thrummingbird, Rishkar, Peema Renegade and Jeweled Amulet.

Sylvan Reclamation is a good exile artifact and enchantment card and it has basic land cycling. You're relying on basic lands a lot, making this type of cycling rather good. Consider cutting Natural End for it?

Looking at the color chart of the deck, green is the primary color and blue is the secondary color. Both black and white have far fewer cards then these colors. The manabase doesn't reflect this there's only 14 sources of green which is not enough. You want minimum 20 sources of green.

Consider this budget manabase:

20 green sources, 16 blue, 13 white and 13 black. Someone already mentioned it, but the tri lands are much better than bounce lands. If playing the battle lands then Farseek becomes a good ramp spell because it can fetch one of them. Opal Palace is nice with Atraxa because she can ETB with a counter on her allowing her to start proliferating, growing herself and getting abilities from the creatures/cards that give bonuses with counters.

Good luck with your deck.

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