Jeweled Amulet

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Ice Age (ICE) Uncommon

Combos Browse all

Jeweled Amulet

Artifact

(1), Tap: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet.

Tap, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.

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Jeweled Amulet Discussion

PartyJ on Old, Hidden Gems in EDH

1 day ago

Jeweled Amulet is pretty unknown, loved and underrated in EDH. There are haters and lovers for this card.

PartyJ on MTG list of EDH Ramp Cards | last update: 02-09-17

1 month ago

G'day users and players,

thanks again for contributing so many new and missing ramp cards for this list. It's getting more complete every time.

Throes88 : Thanks for both suggestions. They have been added.

iAzire : Glad that you like the setup. Feel free to post suggestions to improve the quality and usability of this list.

sjluis : They have been added. Good suggestions!

griffstick : What a valuable list of cards you posted. They have all been added. Especially Jeweled Amulet is a card that I have never seen. Interesting catch! I'm gonna test this in one of my decks... * Thumbs up for your help *

zandl : Great suggestions. They have all been added to the list. Good carch on the double Shaman :-))

Spoosky : I've had it im my deck too. It slipped the ramp net so far. But your keen eye is very helpfull. Added!

Agent_Fire : Nice! They have been added to the land section. Keep them coming if you spot more options. Thanks!


+ new cards have been added. Thank you for helping to improve this list.

sonnet666 on [List] The MTG Weapons Arsenal

3 months ago

Don't stop now. I believe in you!

NicS18 on Braids, Conjurer Adept 06 06 2017

3 months ago

I'm not a fan of Jeweled Amulet personally, I'd swap it with Manalith. It does cost 3 to play but it's an available mana right away instead if having to pay into it. If you're looking for something that uses counters for mana, you could look at Astral Cornucopia or Everflowing Chalice. They're a little more expensive to cast as one is XXX and the other is multikicker 2 but in the long run, once you pay once you have all the mana without having to keep paying into it.

You could also look into a few different lands than Islands depending on your budget. Lotus Vale may be of interest over Coral Atoll.

Overall I'd say you're off to a great start!

DanteBeleren on Budget Yisan

5 months ago

Seems alright. Few cards seem a bit... odd or like you were trying to replace cards?

I'd recommend removing the following:

Judging upon you creature base, you don't have much of a win-con. You have tons of 1 and 2 drops which will help Yisan trigger multiple times in one turn, but no end result. The only two I'm really seeing are Craterhoof Behemoth and Shaman of Forgotten Ways. While both are good, Craterhoof seems moot since I imagine your board being blown up before getting the chance to attack with anything besides him. If you trigger Shaman early on, that can easily be a game-ender, but what happens if someone uses Swords to Plowshares on it before you get the chance? Not trying to be mean, or pick you deck apart, but unless I'm missing something your deck has a solid premise with nowhere to go. Most Yisan deck's I've seen or played against create some form of stax, or each creature he cheats into play has a prominent or dominating effect on the board/game. Being fast as hell feels super awesome until you have nothing to do, but can't win.

Some cards I'd recommend are below and some will hopefully help abuse Yisan's verse counter-curve:

So many cards... Point being, ramping into Yisan and triggering his ability is awesome, but a moot point if you can't hit anything that does something. But again, I could be completely missing the point of what you're going for, and if so I apologize for the wall of text. It's your deck and you are free to do with it as you please, I just wish you a grand time of obliterating your games.

EDHTest on Saint Traft's Vengeance

5 months ago

One of the strongest aspect of playing GoST in duel commander are the artifacts that can allow you to cast him on turn 2. Ramps after that are not that important.

Consider things like:1. Jeweled Amulet almost 0 reasons not having it. Allows T2 traft is a huge threat clock before most counterspells are ready.2. Mox Diamond3. Chrome Mox

On the latest update, duel commander starts at 20 life and very likely, you'll encounter more burn decks (Zurgo, Vial/X) which has crazy low curve. Stock up on your low cmc counterspells such as below (no 1-3 almost nearly mandatory)1. Mana Tithe2. Force Spike3. Spell Snare4. Spell Pierce5. Blue Elemental Blast or Hydroblast if Zurgo is plaguing your meta

Lastly, I think your land count is very low. In DC, tempo decks generally do not want to miss land drop + threat in the first 4 turns, which means they usually play 39-40 lands and no ramp before 0 mana.

Remember, turn 2 dropping signet means 1 turn skipped of not dropping threat and not keeping your counterspell mana open.

Sleazebag on Mikaeus, Extreme Sub $20 Budget EDH

6 months ago

@nofotis:

chosenone124 is too fast for me. All the stuff he said is right.

As for how I would upgrade them, cards like Blood Artist, Zulaport Cutthroat and Blasting Station are great replacements for Altar of the Brood and Grinding Station.

As for Jeweled Amulet, you can replace it with Mox Diamond, Chrome Mox, Jet Medallion, Thran Dynamo, Sol Ring, Mana Vault, Mana Crypt, Grim Monolith... Lots of good manarocks!

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