Jeweled Amulet

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Ice Age (ICE) Uncommon

Combos Browse all

Jeweled Amulet

Artifact

(1), Tap: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet.

Tap, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.

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Jeweled Amulet Discussion

SamsWrath on Grenzo ft. DJ Doomsday | Competitive Primer

1 week ago

I have a few questions,

1) Why not use Luxury Suite over City of Brass? Luxury Suite has no life loss when tapped, comes into play untapped (amusing MP game--who plays Grenzo/Doomsday 1v1?) and gives either B or R.

2) What is the major advantage to using Jeweled Amulet instead of another 0 CMC artifact like Mox Amber? At best, Jeweled Amulet can be used every other turn and only offers replacement/filter/storage of a single mana. Mox Amber can be used as soon as Grenzo, Dungeon Warden is in play.

3) If using Plunge into Darkness as a quasi tutor, why not substitute it for Cruel Tutor? Cruel Tutor is sorcery speed so that is a small disadvantage and it has the drawback of placing the card on the top of the library but, that can be played around with Chromatic Sphere, Chromatic Star, Sensei's Divining Top, Scroll Rack and Necropotence.

4) What are you thoughts on Shadowblood Egg and Grim Monolith?

Kaleo42 on Waiting for Godo - cEDH primer

5 months ago

Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide

Rite of Flame is too weak and Mana Seism may be a bit too deep.

Good RocksChrome Mox, Mox Diamond, Mana Crypt, Mox Opal, Sol Ring, Coalition Relic, Gilded Lotus, Thran Dynamo, Everflowing Chalice, Mind Stone, Fellwar Stone, Metalworker

Ok rocks to cut if you need more slots.Worn Powerstone, Jeweled Amulet, Fractured Powerstone

EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.

Draw and tutorsSensei's Divining Top, Daretti, Scrap Savant, Tormenting Voice, Wheel of Fortune, Imperial Recruiter,

I do not like Gamble without reliable graveyard interaction and I generally dont like Winds of Change especially if your opponents have any graveyard interactions.

Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.

Extra turns can be a big surprise win for this strategy. Love them. Final Fortune, Last Chance, Warrior's Oath

Artifact hate seems good but missing Vandalblast. By Force, Shattering Spree, Trash for Treasure.

Moon effects are strong but another meta call. Blood Moon and Magus of the Moon

Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash

Equipment assists seem good for faster hands but kind fragile. Brass Squire and Magnetic Theft

Dire Fleet Daredevil is a good card.Goblin Welder, Slobad, Goblin Tinkerer, and Welding Jar are all good.

Kuldotha Forgemaster is a good way to tutor the equipment into play.

Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.

PB80 on Ur Not Gonna Like This Beat Down

6 months ago

Hi, I am playing a 5C Scion deck and if you want to play 5C. Land and mana base if everything. But when you focus on 3 and splash 2 it helps a lot. Some lands that can be very useful.

Crosis's Catacombs

Darigaaz's Caldera

Dromar's Cavern

Rith's Grove

Treva's Ruins

Cheap to buy, do not come into play tapped and you can tap a land before returning it to your hand. Also, yes pain lands are a good cheap option too.

As for changes to other cards I advice replacing Niv-Mizzet, Dracogenius by Balefire Dragon

replace Ojutai, Soul of Winter by Hellkite Tyrant

replace Prismatic Geoscope by Jeweled Amulet

And I might consider replacing either Asceticism or Crucible of Fire by Lurking Predators or Hunting Grounds

Also if you are interested my deck is called who says 5 is too much? seems a little slow but it has proven very consistent in multiplayers and team events. At our communities and among my friends this is my deck they fear most.

hope it helps

PookandPie on The Ten Plagues: Locust God EDH | *PRIMER*

7 months ago

Is there a particular reason you use Pyramid of the Pantheon over Jeweled Amulet? Pyramid makes mana once every four turns and, if you don't have it turn 1, is pretty useless from the play testing I've done with this deck (it's a dead draw if drawn after turn 4). Jeweled Amulet looks less pretty, but your window for using it is much larger: You just need to have it any time before the turn you go off which is a lot more reasonable than the faux-Lotus Bloom that is Pyramid. I playtested mine real quick with the card added and didn't like it, then I play tested yours and still didn't like it.

Anyway, that's my recommendation: Remove Pyramid for Jeweled Amulet. Holding a mana over for the next turn is better than paying 4 to get 3 on the fourth turn.

Florg on TNT goes Boom!

9 months ago

Kaleo42
Thanks a lot, that's quite high praise! Silence is a card I am actually thinking of trying to slot in. One possible option is replacing Reality Shift and Beast Within with Silence and Sign in Blood. That way I could cast Silence then repeatably cast Sign in Blood via a Timetwister loop to deck my opponents out for a secondary win condition. It ultimately comes down to which set of cards is more useful in general. I find the signet and tailsman very useful because they produce colored mana. This deck doesn't have a lot of colorless costs because of its extremely low average CMC. I'm already playing the cheaper rocks that produce colored mana (other than Jeweled Amulet) so they are pretty much the best options left. I need some mana rocks to make the Dramatic Reversal + Isochron Scepter combo work.

Megalomania
Yeah when you're trying to build the best deck possible you end up using a lot of the same powerful cards like tutors and draw. I'll have to check out your list, it's always fun to compare! I do think the Birthing Pod combo is cool, but I think it is a bit too slow for this deck. Autumn's Veil was in an earlier version of the deck, but I eventually cut it for Dispel because it has a wider range of uses. Grand Abolisher is solid, but the double white cost can be annoying since it's my least used color.

Thanks for the nice critiques and suggestions!

Razulghul on Degenerate Designs

9 months ago

as far as Jeweled Amulet goes, honestly I'd try it out. It really does work wonders imo. Tolaria West finds so much in the deck and while I understand you hesitating to add it, 3 mana to find and play Mana Crypt is always good,

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