Mindstorm Crown

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Uncommon

Combos Browse all

Mindstorm Crown

Artifact

At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.

Mindstorm Crown Discussion

triproberts12 on Malfegor Demon Reanimator

7 months ago

I'm glad you're not being "that guy." If the plan isn't to make empty hands hurt equally all around, though, there's a couple cards you can include to make it hurt less for you: Gustha's Scepter allows you to stash away your reanimation cards so you don't have to discard them, and it's completely mana free! Mindstorm Crown is another copy of Phyrexian Arena . I'd also run the new Rakdos, the Showstopper , Patriarch's Bidding , and Urza's Incubator , since you're going demon tribal.

FancyTuesday on Just wondering what the pox ...

1 year ago

The point of Pox is to hurt everyone equitably, not equally, and to turn that to your advantage by having less to lose. I don't care about Mindslicer if you're running hellbent triggers or functional hellbents like Mindstorm Crown and Blood Scrivener. If you're dropping Death Cloud you don't care about your sac fodder creatures like Bitterblossom tokens, and you run extra heavy on artifact ramp to live without land. What do you care about Lethal Vapors when your commander is Skithiryx, the Blight Dragon and can be regenerated?

Use more, less valuable permanents to trade with your opponents more valuable, less numerous permanents while attacking their hand to limit how much they can protect and produce. Many decks are built around high value threats that are still only individual cards, like Birthing Pod for example, and don't have the fodder to keep up with a deck built towards attrition.

"All player" effects are more bang for your buck in terms of mana than any "opponents" or "target player" effects, and you control when you play them so that they give you the greatest advantage.

JoeBlondie on Darien, King of Generals

1 year ago

the mana curve does not look very healthy. You have a lot of overcosted things that don't actually do much and at the same time you don't have some pieces that I would say are almost mandatory in a darien build.

I know that you want to abuse Darien's ability, but stuff like Armageddon Clock Mindstorm Crown Jinxed Idol Torture Chamber Angel's Trumpet Jade Monolith (Doom Cannon in the maybeboard) are absolutely garbage cards that do nothing when Darien is not on the field and that do very little work when he is in play. For example, you pay 6 for armageddon clock, than you have to wait 3 turns to have 6 soldiers, assuming that darien survives that long, and they are just 1/1s, maybe 2/2s or 3/3s at best.

Now, why don't you just Conqueror's Pledge for 5 mana and you have the 6 soldiers right away? Without even needing Darien out. I think that your deck should be able to generate a good amount of tokens without him and a CRAZY amount with him.You want only self-pain cards that provide other benefits, like Mana Vault or Mana Crypt if budget is not a problem, pain-lands are ok but you lack Ancient Tomb and City of Brass.

Then, I see that you go hard on the indestructible thing for protection, but

1) indestructible does not save you from the best (and common) removal spells in the format Swords to Plowshares Path to Exile Merciless Eviction Hallowed Burial Chaos Warp Toxic Deluge Cyclonic Rift nor from sacrifice effect,

2) many of your indestructible sources seem weak or slow

I think that you should use protection like Lightning Greaves and Mother of Runes for spot removal and Rootborn Defenses for mass removal if you really want to, but the best defense against removal is to have a deck that can actually recover using cards from your hand.

Then I see that you have a strong lifegain sub theme. Now, some things are efficient and mono white classics, like Soul Warden and Soul's Attendant, but you don't really want to have Healer of the Pride occupying a precious 4cmc slot orNoble Purpose in a 5cmc slot. Also, Anointer Priest is garbage because costs twice a soul sister but triggers only on your stuff and only on tokens, too situational.

Devout Invocation and Nomads' Assembly are bad too, both cost a lot of mana and require you to be already winning but don't do anything if you are behind, I'd cut them for Decree of Justice Secure the Wastes Increasing Devotion

Finally, classic anthems are bad. Very bad. Hall of Triumph Intangible Virtue Glorious Anthem Honor of the Pure Phantom General these things are just trash. You need like AT LEAST 4 of these effects to have an army that can destroy the opponents and win the game. If you draw just a couple of them its just not enough and they are dead cards, if you draw too many there is a good chance that you didn't draw enough token generators and you have no soldiers.

I think that the good approach is to go directly from 1/1s to 20/20s. You do this by using exponential pumping, like Coat of Arms Mirror Entity Jazal Goldmane and things like that. The benefits are that when you are ready you win out of nowhere and nobody sees you as a threat until then and also you don't use tons of card slots for minimal pumping. But, more importantly, dropping the +1/+1 effects opens you the option of using Skullclamp. The card is just bonkers and, ifyou can fuel it, you just win the game, assuming none destroys it on the spot. You also run Steelshaper's Gift, Enlightened Tutor and Open the Armory to find Skullclamp so that you virtually have 4 copies in the deck.

Ah, cut Caged Sun for Extraplanar Lens, its the only mana doubler worth considering in my experience, the other ones just die the turn you tap out to play them. And find room for Martial Coup that is both sweeper and token generator.

It may seem that I'm overly criticizing here, of course you can ignore some (if not all) of my advices if you are not convinced but I love Darien, I have played many of the bad things you are playing and eventually cut them out, just wish that someone told me these things so that I wouldn't have wasted time on bad cards. The cards may seem fun in theory but when you play and the deck doesn't work at all I guarantee that you feel only frustration and no fun.

Funkydiscogod on

1 year ago

Back in the Alara Block, they made a whole bunch of stuff that wanted you to have a creature with power 5 or greater. Things like: Bloodthorn Taunter, Exuberant Firestoker or Mighty Emergence. Back in the Tarkir block, they made stuff that wanted a critter with power 4 or greater. Things like: Wild Slash, Savage Punch, or Temur Battle Rage.

I bring this up, because it seems like the Lupine prototype and Avatar of discord are cheap ways to meet these power-conditions.

Around the time of Ravnica, there were plenty of cards that wanted you to have no cards in hand. Cards like Jagged Poppet, Keldon Megaliths, Taste for Mayhem. The most recent sets have included Hazoret the Fervent, Neheb, the Worthy and Thresher Lizard, along similar lines as the older Hellbent cards.

Other random sets have also included things that allow you to draw cards if you have none in hand: Mindstorm Crown, Sea Gate Wreckage, Idle Thoughts.

What's the point of all this? Adding another color would increase the power of the deck considerably. The Jagged Poppet would probably be the most powerful addition, since it survives bolt (and Fatal Push without Revolt), and you may even consider bolting him yourself because you wanted another way to discard your hand, and can generate advantage by making them discard their hand.

You might still want to keep your deck monoblack, but I remembered an old card that would be awesome here: Colfenor's Plans. In this deck, it basically gives you a new hand of 7 cards. You're planning to discard your hand, it's not like you'd ever be playing more than 1 spell per turn anyway. I've used them before, they are impressively powerful when they chain into eachother, with one of them exiling another.

Anyway...these are things to think about.

sonnet666 on [List] The MTG Weapons Arsenal

2 years ago

Don't stop now. I believe in you!

Roguebolt0 on Darien King of Kjeldor

2 years ago

If you want to go all in on the self flagelation you have the lands but are missing the artifacts. You may want to consider Angel's Trumpet, Ankh of Mishra, Ashnod's Altar, Blasting Station, Jinxed Idol, Mindstorm Crown and the creature Witch Hunter.

amazingdan on

3 years ago

car Bauble actually provides good cycling early in the game, and has been doing very well in my playtests. I might go down one Myr Retriever and one Mindstorm Crown for two Cranial Platings. Thoughts?

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