Peregrine Mask

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Peregrine Mask

Artifact — Equipment

Equipped creature has defender, flying, and first strike.

Equip (2)

Peregrine Mask Discussion

neinbit on Defenders, Attack!

1 year ago

I don't think Peregrine Mask does enough to warrant removing something else from the deck.

  1. Total cost of 3 mana to cast and equip.
  2. Essentially gives Arcades +2 Power and First Strike.
  3. Does nothing for the rest of my defenders.

That is a pretty marginal advantage. It won't protect him from removal and it does very little to support the deck's overall winning strategy. It is exactly those small, single-creature upgrades that I removed from the typical Arcades deck list to make space for things that provide consistency and persistence.

sonnet666 on [List] The MTG Weapons Arsenal

2 years ago

Don't stop now. I believe in you!

lonker on

2 years ago

Thanks for the suggestions everyone!

@CthulhusNo1FavCultist: I totally forgot about that card. I've added three of them to my list.

@Apakakuta: Ok, I replaced Peregrine Mask with Ethereal Armor and cut the land ratio down to 21.

Apakakuta on

2 years ago

With your curve that low I don't see why you need 24 lands.

Another thing is Peregrine Mask is not going to do a whole lot for you that you can't do with other cards.

I would consider more proactive cards to add to this deck maybe consider things like combat tricks Blossoming Defense and such there are plenty that offer first strike for the permeating mass to do its thing.

Denial048 on (under 70$) Budget Mono White Defenders

3 years ago

This deck clearly has a wall/life gain feel to it, so I would tighten up your creature counts to reflect that.

+1 Perimeter Captain

+1 Pride Guardian

+1 Stalwart Shield-Bearers

+3 Wall of Essence

+1 Wall of Omens

To suit this, we need to remove seven cards:

-1 Rolling Stones - Since you stall out the game anyway, and add card draw, you can afford for this to come out late.

-1 Angelic Wall - Doesn't do alot for your strategy

-1 Order of the Stars - As Above

-2 Sunweb - This reduces 4-drops, and it's drawback sucks

-1 Wall of Swords - Not doing alot

-1 Wall of Shards - As Above

This does lower your Flying defenders though, so maybe play around with swapping some grounders for Flyers.

Could probably drop the Slagwurm Armor to fit in more Flying defenders, or better yet, swap them for something like Peregrine Mask for Flying AND First Strike!

But this is just how I personally would build this deck, please feel free to run it how you want! +1

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