Peregrine Mask

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Peregrine Mask

Artifact — Equipment

Equipped creature has defender, flying, and first strike.

Equip (2)

ClockworkSwordfish on What are equipments with downsides?

3 years ago

The most interesting choice for this is almost certainly Assault Suit - your opponent will be forced to pass his creature around on everyone else's turn, and since you control the equipment, the creature can't attack you but it can attack its owner.

Grafted Wargear and Vulshok Gauntlets are older versions of Grafted Exoskeleton and Heavy Arbalest. As someone else mentioned, however, you cannot sacrifice an opponent's creature even if you yank a Grafted Wargear out of it.

Stitcher's Graft also slows creatures down, Peregrine Mask stops them from attacking, and Bloodthirsty Blade is maybe better than Assault Suit in a multiplayer game but is useless one-on-one and doesn't even need Magnetic Theft's help to get stuck to a guy.

If I may make a suggestion - since you're already running a number of equipment, it might be worth it to add white so you can pilot Sunforger. It can play a Magnetic Theft right from your library, making it easier to ensure you can do your little trick. Don't forget that adding white means you also have access to Open the Armory and the like!

neinbit on Defenders, Attack!

5 years ago

I don't think Peregrine Mask does enough to warrant removing something else from the deck.

  1. Total cost of 3 mana to cast and equip.
  2. Essentially gives Arcades +2 Power and First Strike.
  3. Does nothing for the rest of my defenders.

That is a pretty marginal advantage. It won't protect him from removal and it does very little to support the deck's overall winning strategy. It is exactly those small, single-creature upgrades that I removed from the typical Arcades deck list to make space for things that provide consistency and persistence.

sonnet666 on [List] The MTG Weapons Arsenal

6 years ago

Don't stop now. I believe in you!

lonker on

7 years ago

Thanks for the suggestions everyone!

@CthulhusNo1FavCultist: I totally forgot about that card. I've added three of them to my list.

@Apakakuta: Ok, I replaced Peregrine Mask with Ethereal Armor and cut the land ratio down to 21.

Apakakuta on

7 years ago

With your curve that low I don't see why you need 24 lands.

Another thing is Peregrine Mask is not going to do a whole lot for you that you can't do with other cards.

I would consider more proactive cards to add to this deck maybe consider things like combat tricks Blossoming Defense and such there are plenty that offer first strike for the permeating mass to do its thing.

Denial048 on (under 70$) Budget Mono White Defenders

8 years ago

This deck clearly has a wall/life gain feel to it, so I would tighten up your creature counts to reflect that.

+1 Perimeter Captain

+1 Pride Guardian

+1 Stalwart Shield-Bearers

+3 Wall of Essence

+1 Wall of Omens

To suit this, we need to remove seven cards:

-1 Rolling Stones - Since you stall out the game anyway, and add card draw, you can afford for this to come out late.

-1 Angelic Wall - Doesn't do alot for your strategy

-1 Order of the Stars - As Above

-2 Sunweb - This reduces 4-drops, and it's drawback sucks

-1 Wall of Swords - Not doing alot

-1 Wall of Shards - As Above

This does lower your Flying defenders though, so maybe play around with swapping some grounders for Flyers.

Could probably drop the Slagwurm Armor to fit in more Flying defenders, or better yet, swap them for something like Peregrine Mask for Flying AND First Strike!

But this is just how I personally would build this deck, please feel free to run it how you want! +1