Faith's Shield

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Uncommon

Combos Browse all

Faith's Shield

Instant

Target permanent you control gains protection from the color of your choice until end of turn.

Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

Faith's Shield Discussion

kamarupa on Myrs

3 weeks ago

A few artifacts perhaps worth considering: Mainboard: Metallic Mimic . Sideboard: Pithing Needle , Ratchet Bomb , Elixir of Immortality . Non-artifacts worth considering: Mainboard: Inventors' Fair , Scavenger Grounds , Buried Ruin , Field of Ruin , Ghost Quarter .

If you decide to splash a color, I'd suggest white for Dispatch . With white, you also get an array of decent broad disruption spells for the sideboard IE: Oblivion Ring , Path to Exile , Journey to Nowhere , Faith's Shield / Gods Willing / Apostle's Blessing , Disenchant , Revoke Existence , Sanctimony , Teyo, the Shieldmage , Leyline of Sanctity , Shalai, Voice of Plenty , Aegis of the Gods , etc, etc, etc.

Other color splash considerations: Green: Ancient Stirrings , Harmonize , Collected Company . Blue: Fabricate , Master of Etherium , Thoughtcast

kamarupa on It's a bird! It's a plane! It's... a lion?

3 weeks ago

Looks very close to my deck "Sand Flies." A few spells I run in that I recommend here:

Always Watching . I've found a full set of AW along with a full set of Favorable Winds drastically improves the consistency of pumps hitting the battlefield.

Signal Pest - The big problem with this creature is that Favorable Winds doesn't apply. I think it makes up for that by essentially being another pump, and for only 1CMC! In mine, 2x SP, 4xAW, & 4xFW means there are 10 pump spells to make all my little 1/1 flying creatures often become 3/3's and bigger.

If you include Always Watching, then Segovian Angel isn't needed. Also, I completely disagree with DefectiveDwarf regarding it over Healer's Hawk . While a 1/1 HH might not be all that meaningful, a 3/3 HH is a menace. And it's not that uncommon to get 2 or even 3x HH down in a single game - 3x 3/3 flying, lifelink is good enough that you can let your opponent hit you.

I really like Squadron Hawks in my deck, mainly because I see it as pseudo draw-card. It's just a really solid way to keep creatures hitting the battlefield turn after turn. I've playtested my deck quite a bit and the Hawks have been better than I'd hoped.

Even if you don't add Signal Pest, I'd still suggest adding 1x Buried Ruin . Just playing it can make opponents second guess the wisdom of removing an artifact you control. Other lands I'd suggest considering: Temple of Enlightenment - shifting a scry ability into the mana-base means more room for other utility effects. Scavenger Grounds - it's pretty useful to be able to exile some people's graveyards.

I think Immortal Servitude is better than Vesperlark and worth the extra casting cost. It tends to hit right at the point opponents think they've got you licked, which also tends to be devastating for them.

Over the years, I come to realize that no matter how low a deck's AVG CMC is, 20 is really the lowest number of lands a deck can scrape by on. Of course, there are sure to be exceptions to such a rule of thumb, but generally speaking, 20 is the bottom number. Good decks can get going with 3-4 spells and 2-4 lands in an opening hand. A lot of decks try to do too much or over-kill opponents when it typically takes a lot less to win. If we consider 4 spells and 3 lands a good opening hand, that means statistically, about 57% of a deck is spells (34-35) and 42% lands (25-26). Now I've always been a bit rebellious and for years have tried to build decks with 16 lands, but I'm sad to report it doesn't yield great results. I'm typically trying to include as much as 25 lands in most the new brews I work on, but it usually ends up being more like 22. I think 20 is enough here. Another way to put all this would be to say I think you need to cut a couple creatures or other spells.

Spells I'd suggest dropping: Vesperlark (too narrow), Spell Queller (too high CMC), Curious Obsession (too narrow), Smuggler's Copter (not a creature, resource demanding, not great to discard).

As crazy as it sounds I'm actually considering dropping Pride of the Clouds . It's a major target that almost always get removed. It seems like I've had better games when all my creatures were close to the same power/toughness. It's hard for opponents to deal with decks that don't have singular wincons.

Other spells to consider: Dovin, Grand Arbiter - it's really fun to +2 him and add another 2-4 loyalty counters. It's actually pretty easy to ultimate and that ultimate is pretty good. Serra the Benevolent - another pump for fliers and a Worship ultimate is not bad at all. Sideboard/utilities: Generous Gift , Faith's Shield , Blessed Alliance , Negate , Oblivion Ring , Celestial Purge , Disenchant , Revoke Existence , Nevermore , Ratchet Bomb , Elixir of Immortality , Pithing Needle , Teyo, the Shieldmage , Witchbane Orb , Sanctimony , Shalai, Voice of Plenty , Leyline of Sanctity , Tormod's Crypt .

kamelyan on Feather, commander trial 1

4 weeks ago

Token generation without Precursor Golem ? This commander was made to enable him.

As far as removal... you have Oblation and Chaos Warp , which are good, but you may also want to consider Path to Exile and Swords to Plowshares . Have I used Path to Exile copied across six golems, netting myself six basics, in a response to a board wipe? Yes, yes I have.

If you want to check out my list, it's below. There are still a few cards I need to swap out, like Faith's Shield ; it has been a dead card every time.


Pierko

Commander / EDH kamelyan

SCORE: 1 | 24 VIEWS | IN 2 FOLDERS


kamarupa on learning to build

1 month ago

I suggest you use your remaining 8 slots for: Akroan Crusader , Fabled Hero , and/or Favored Hoplite . All of those pair well with Feather, the Redeemed , which I suggest you run 4x. Even though it's legendary, since it seems like it's at the crux of the deck, it's essential to do everything possible to play it.

Deflecting Palm is usually useful in a boros sideboard.

In terms of deck building, my best advice is to keep your deck hyper-focused on a wincon - make your deck find the wincon, protect it, and execute it and do that 2 out of 3 times within 5 turns. Keep spells to the absolute minimum CMC. There's not really great ramp in red or white, so odds are, spells over 4 or 5CMC won't see hardly any play. Your 1-2CMC spells are a deck's bread and butter. Be sure you have include enough to get them every game.

I try to include the following mechanics in all my decks in some form or another:

I slapped together a deck for Feather, the Redeemed recently. (Feather's Cap) It's focused on the Heroic mechanic, and because of those spells, also tokens and +1/+1 counters. It's far from perfect, but the creature CMC curve is decent and you might find some spells worth considering there.

Zequen on Feather, Redeeming Your Spells

3 months ago

Minor improvements, your rocks make a lot of colorless mana. Most of your spells are one or two mana, and don't use much or any colorless mana. Replace them with Marble Diamond or Fire Diamond or something similar because I am sure you will find Thran Dynamo will not be as useful as you want.

Akroan Conscriptor with Cloudshift will cause permastealing creatures as a nice combo.

You included some odd choices for protection. Apostle's Blessing >> Faith's Shield or Blessed Breath unless you really think protection from artifacts will be relevant.( Bathe in Light is also good in it's own way)

Niveous Wisps and Crimson Wisps is another solid option from card draw. Guided Strike is decent too.

Magnetic Theft + Sunforger is a nice tutor combo. To be fair you can also steal equipment from other players as well with this without Sunforger

Vanguard of Brimaz and Akroan Crusader can be useful for better blocking and adds more creatures.

For win cons you can think about Aetherflux Reservoir , Sphinx-Bone Wand , and even Sentinel Tower .(even if that one only works on your turn) You can also add Guttersnipe to end games as well.

A Fun add is Intimidation Bolt . Hit you own creature and you can't be attacked for the rest of your game as long as you have 3xplayers mana. (oh look Feather, the Redeemed is a 3/4, and will live from that ;) )

Darkshadow327 on LGS has Japanese Dark Ascension ...

5 months ago

So I was able to visit my LGS earlier this evening and get 2 packs, this is what I got (you would be interested in this DiverDown):

Overall opening this pack was pretty cool. It was suspenseful too since I didn't know what most of the cards were (I did recognize a few by art).

rdean14 on Mushroom Soup

6 months ago

Hi, this is a very cool deck, I quite like it!

Some suggestions: Tendershoot Dryad would fit amazingly.

You need more removal, I recommend Swords to Plowshares and completing the playset of Sundering Growth

To fight burn: Faith's Shield

To fight aggro: Ethereal Haze, and Niveous Wisps

To fight flying: Aerial Volley/Shape the Sands

To fight storm: Silence or Damping Sphere

kamarupa on Turn 4 win! Ultra budget

11 months ago

It seems a bit lopsided to have so many creatures with only a single set of Banefire, a sorcery, as a wincon. 1xColossus of Akros, 1xArcades, the Strategist and 1xAssault Formation seem worthwhile.

Other possible wincons might be things like Throne of the God-Pharaoh and Impact Tremors or even Approach of the Second Sun

Since you're going for an infinite mana combo, opponents will likely make efforts to prevent you from combo-ing off. Something like Heroic Intervention, Blossoming Defense, Vines of Vastwood, Faith's Shield, or Gods Willing seem like valuable additions.

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