|Commander / EDH||Legal|
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|Dark Ascension (DKA)||Uncommon|
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Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Faith's Shield Discussion
1 month ago
I am playing around with a casual (60-card constructed) GW Lure deck (using creatures with the Lure ability already stapled onto them), and I'm trying to decide the best route to take to protect my Lures when they're attacking into a sea of baddies. The tools that come to mind are:
- Regeneration (e.g. Yavimaya Hollow )
- Protection after blockers are declared (e.g. Spare from Evil )
- Selective fogs (e.g. Dolmen Gate )
- Indestructible (e.g. Shield of the Oversoul )
What are the pros and cons for each of these? I only have so many slots in the deck for protection, so I'm wanting to choose the best type.
I'm also trying to decide whether I should go with one-off instants like Faith's Shield (tend to be cheap mana-wise and the opponent doesn't see it coming) or permanent / repeatable effects from Auras like Shielded by Faith (are more fragile against removal), enchantments like Asceticism (tend to be expensive mana-wise), or lands like Maze of Ith (takes a land drop and interferes with color fixing). All repeatable effects also have the downside of being known to your opponent.
Let me know your thoughts!
P.S. No equipment, for flavor reasons.
2 months ago
Ah, but you have 4 Legendary creatures at the same CMC as Vizier, so I don't really get how Anafenza is better than Vizier. Because you can't have multiple copies of Anafenza in play, it seems like that card makes it easier to disrupt your combo.
I also don't see how protecting one creature is better than protecting all of them, especially considering you will often need 2 creatures to execute the combo. That said, among the various protect-a-single-creature spells, I think Faith's Shield is better than Gods Willing because the Shield can protect things like Solemnnity, Phyrexian Unlife, heck even a land. And if you are down to 5 or less life, say against a burn deck, it can protect everything, including yourself, which is pretty amazing for 1. The other card worth mentioning is Apostle's Blessing , as it's the only one that can protect against artifacts. But I hate the extra cost.
Perhaps this is just a personal taste thing, but I also think your deck name could be better. Say, something like, "Self Persistance" or "Forget to Die." While the current title is very clear, it lacks a certain ring/allure.
2 months ago
If your life total is always five or less, Faith's Shield might be worth considering for the sideboard.
2 months ago
I think you might be misinformed as to what "Tron" means in MTG slang. In MTG, Tron refers to the three Urza lands ( Urza's Power Plant , Urza's Mine , & Urza's Tower . Assembling Tron means getting one of each lands down, which provides a huge colorless mana base.
This deck here is what is known as "Cheerios." (because of all the O's in zero-drop artifacts) Usually, it makes extra use out of playing so many zero-drops by incorporating a card with Storm, like Grapeshot .
Mastermind's Acquisition is arguably better then Diabolic Tutor, but at the same CMC, it's not faster. You could use Shred Memory for it's Transmute, which would shave 1 CMC off the casting cost of a tutor, but it will only tutor 2 CMC spells. You could also opt for simple draw card like Sign in Blood . Temple of Silence might also work, especially considering how few 1 drops you've got.
Some sort of protection for your creatures might be useful, as they're pretty essential and you have very few. Faith's Shield is my personal favorite because of its broad "target permanent" language, and its Fateful Hour added applications. There are plenty of other options with white, though. Gods Willing , Brave the Elements , Apostle's Blessing , etc. Something like Noxious Revival would also work.
I'd suggest 1x Buried Ruin in the mainboard.
2 months ago
Sideboard: Oblivion Ring , Tainted Remedy , Journey to Nowhere , Blessed Alliance , Geth's Verdict , Ratchet Bomb , Pithing Needle , Elixir of Immortality , Sanctimony , Witchbane Orb , Teyo, the Shieldmage , Revoke Existence , Solemnity , Disenchant
2 months ago
heckproof thanks for pointing out the Knight of autumn; that's not supposed to be there. Yeah, mostly the mana leak is there for protection. I think I'm going to replace it with Faith's Shield actually.
2 months ago
Perhaps consider Faith's Shield over Gods Willing , as it applies to any permanent or even all if you're under 5 life. Vines of Vastwood is good, too. And, if you've got the $/desire, Heroic Intervention .
You're AVG CMC isn't super high, but I think it would be worth it to add 2x more Elvish Mystic and cut 2x Advent of the Wurm.
Since you've already stated you're playing casually, an additional 3x Temple of Plenty will be useful. Other lands worth considering: Oran-Rief, the Vastwood , Scavenger Grounds , Field of Ruin / Ghost Quarter .
I also suggest at least 1-3x Harmonize .
You're missing a lot of good removal spells that are available to Selesyna: Oblivion Ring , Journey to Nowhere , Cast Out , Path to Exile , Beast Within , Generous Gift , Return to Nature , Naturalize , Sundering Growth , Revoke Existence , Celestial Flare , Blessed Alliance - I suggest running 4x removal spells in the mainboard, and then a few options in the sideboard.
I suggest keeping a fairly standard structure: 22 lands, 24 creatures, 4 removal spells, 4 protection/counterspells, and 4 utility (draw card, synergy, evasion, lifegain, graveyard recursion or hate, etc) spells. This will give you 12 slots that will be pretty easy to swap sideboard stuff in and out, which will give you a lot more range.
I've found Immortal Servitude pretty useful.
3 months ago
I have 4 Faith's Shield already, so that works. The charms are pretty cheap right now, so I wouldnt mind purchasing.
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