|Commander / EDH||Legal|
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|Saviors of Kamigawa (SOK)||Uncommon|
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Artifact — Equipment
O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
Equip (2) ((2): Attach to target creature you control. Equip only as a sorcery.)
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3 days ago
Maybe it's a daring idea but why not try to build a Tromokratis voltron deck? He is bulky and could easily deal 21 commander damage if you equip him with the right gear.
Play a lot of mana-rocks to get him out as early as possible like Lotus Bloom, Thran Dynamo, Caged Sun and Extraplanar Lens. Even Sapphire Medallion and High Tide help this strategy. Tromokratis wants to be blocked but that would be a set back for your gameplan so evasion is your friend. Archetype of Imagination could help your commander hit face for example.
If you go the voltron route I would definitely play these equipments:
- Swiftfoot Boots
- Lightning Greaves
- Eldrazi Conscription
- Argentum Armor
- Ronin Warclub
- Grafted Exoskeleton
Each Mirrodin sword would be an auto include but could maybe be to expensive to buy but I would at least try to fit in Sword of Feast and Famine.
Since you're in blue there are a lot of ways to search for artifacts.
And last of I would play some disruptive spells to ensure you're not overwhelmed by other tempo decks that tend to go wide like:
I love mono colored decks in EDH since they play the toughest game but excel at one main goal. It's hard to make them work against those fancy multi colored decks and it could become a big investment but from one mono-colored EDH player to another, it's worth it! +1
1 week ago
Howdy,I have been working on one myself too. These have been some good cards for me. I am assuming you are wanting to attack fast and powerfully. I think some instants and more card draw would be important to increasing your effectiveness quickly and protecting your creatures from removal once they know how much damage you can do with a double strike kitty. If you are not used to Protection from color cards... they are AWESOME. Useful for unblockability, targeting prevention, and damage prevention.
Utility Card; Mirage Mirror, If you haven't used this card be prepared for its versatility. It is so good!
Also you may want to increase your amount of removal.
2 weeks ago
Sorry, I guess I missed exactly how low budget this deck was.
O-Naginata and Empyrial Plate seem like some strong buff equipments. In addition, you may want a few more haste-enablers in the deck. Swiftfoot Boots does that and double up as protection, while Obsidian Battle-Axe auto-equips to your commander and provides a nice little buff. Finally, Skullclamp is a great source of card draw with how often you're sacrificing stuff.
2 weeks ago
Some things I like:
I also like the fact that this deck seems like it can function very well without the commander.
Some suggestions to put in:
Dowsing Dagger - just a good equipment that, ya'know, turns into a black lotus later.
Sram, Senior Edificer - you desperately need card draw my friend.
Puresteel Paladin - I see him in the maybe board. Put him in.
Stonehewer Giant - never underestimate tutors.
Leonin Shikari - two words: combat tricks.
Dispatch - good removal.
Swiftfoot Boots - protection, haste.
Sword of the Animist - you'll be attacking a lot, this will ramp you a lot.
Open the Armory - yayyy more tutors.
Hammer of Nazahn - auto equip.
Sun Titan - omg dude. 60% can be recurred by this guy. SO worth it.
Foundry Inspector - discounted artifacts.
Sculpting Steel - copy all your best stuff.
O-Naginata - double strike is useless without trample.
Inspiring Statuary - all of your equipment are now mana rocks for your creatures.
Some things to take out:
Grappling Hook - too expensive.
Hammer of Ruin - to limited in what it does, to conditional.
Empyrial Plate - you'll never have enough cards in hand to make this worth it. Better options out there.
Bonesplitter - just a weak equipment.
Cranial Plating - Illegal in a Balan ddeck because of the activated ability
White Knight - lackluster.
Paladin en-Vec - focus on equipment creatures. Stick to the plan!
Hope some of this helps friend!
1 month ago
I'm fully aware Field of Ruin gives a free Basic to every other opponent. It doesn't bother me. I'm not aggressive with my Strip Lands and the one-time free Basic isn't going to matter enough to be a detriment.
1 month ago
Thoughts on O-Naginata post-Balan switch? Him getting chump blocked feels bad and trample can really help. Or do you feel the restriction hinders your other creatures too much? With second equipment, Balan reaches 12 damage with trample minimum!
Another downside involves the fact that 12 of your creatures are not legal equip targets alone, but you have balan every game! Thoughts?
3 months ago
Overall the list looks good. A few things I would recommend:
Homeward Path: this card is a must for Voltron decks. the last thing you want is for somebody to take control of your commande and have to waste removal just to get it back.
Myriad Landscape: While it comes into play tapped, the fact that you have a land that turns into two lands is awesome.
Arcane Lighthouse: lets your commander kill those pesky hexproof creatures.
Trading Post: This card is awesome - it fills in for deficits in mono-black and voltron. Not only can it churn out tokens (it's good to have blockers) but it acts as graveyard recusion for a 1/4 of your deck.
I used to run a Drana Volton deck which was very similar howeve a bit less budget: In the Black. It might give you a few ideas.