O-Naginata

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa Uncommon

Combos Browse all

O-Naginata

Artifact — Equipment

O-Naginata can be attached only to a creature with 3 or more power.

Equipped creature gets +3/+0 and has trample.

Equip (2) ((2): Attach to target creature you control. Equip only as a sorcery.)

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O-Naginata Discussion

sonnet666 on [List] The MTG Weapons Arsenal

4 weeks ago

Don't stop now. I believe in you!

AeroOnFire on Walking Nightmare (Zurgo Helmsmasher)

1 month ago

I recomend looking into O-Naginata Tenza, Godo's Maul Coercive Portal & Key to the City

The first two would be relevance due to how cheap they are and how strong they synergize with Zurgo, the second two would be card draw + relevant wipe that doesn't bother Zurgo / making Zurgo unblockable.

Looking at previous comments I would recommend to disregard Lethal Vapors, Not of This World, and Paradox Engine.

Lethal Vapors = You will get hated out of the game.

Not of This World = Only stops things that target Zurgo, should be playing an equipment that gives hexproof or shroud in this slot 100 times out of 100 and not this card as they functionally do the same thing.

Paradox Engine = You are not a combo deck.

I would look into slotting in Stoneforge Mystic, Puresteel Paladin, Stonehewer Giant and Sram, Senior Edificer.

cmsrDPM on Akiri & Bruse: Slang Bangin'

2 months ago

I play a very similar deck (except for most of the swords and O-Naginata). I love more people playing the Boros threat. Perhaps you would like Vorrac Battlehorns as trample and anti-menace can be surprisingly threatening.

KALE434 on Operation Ground and Pound

2 months ago

Treehugger003 Ok sooooo all the cards you listed are way to slow for my LGS that I play at. Good suggestions use to have most of them in the deck as well. Dont worry though ill actually give you a reason why.

  1. Sword of the Animist is not what i wanna be doing with Zurgo, I wanna smash and crash not ramp for later on turn 8 when everyone else is combo-ing off.

  2. Loxodon Warhammer way too slow, that equip cost its just too much for so little when I could just use O-Naginata or Tenza, Godo's Maul for a cheaper and faster use.

  3. I've always fiddle with Trailblazer's Boots and Prowler's Helm its just that i'd rather "Trample" instead of walking over things seeing as that's how Zurgo works in my head. Also no on the Rogue's Passage just kinda to slow and not something you wanna see in your opener in a 3 coloured deck.

  4. No. Not your fault, not trying to be an ass but no...

  5. Fireshrieker Also use to have it in the deck but was just a little too slow, I know i say that alot.

  6. So yeah my meta is way too greedy for single target removal except for the random Swords to Plowshares which is whatever.

  7. Open the Vaults is cool but i really dont got enough E.T.B. on said artifacts for it to be really worth it. In that case I rather just run Faith's Reward instead, if I need everything to comeback.

Whew, that was alot of typing and thinking, never do that to me again please. But really thank you for the suggestions! Though this really makes me wanna make a change-log now ARGH!!! Damn you and making me think about more work!

Charles_Grimlie on Nasty Knights

2 months ago

I'm tempted to suggest Cranial Plating as it can power up alongside other artifacts that are played. However, the O-Naginata is a cheap cast which could help push through some damage with your indestructible guys. There's also the potential for Lightning Greaves to make your Indestructible Lord Shrouded, the haste isn't bad either!

Disugo on Zero Hour

2 months ago

What about Horned Helm, O-Naginataor Vorrac Battlehorns.

Currently you have nice Damage over Metalwork Colossus, but you can't get it trough! Trample is your solution!

Xenephrim on

2 months ago

KALE434 Can't say I'm a big fan of O-Naginata. The power buff isn't bad but without increasing Zurgo's toughness it falls short when compared to Tenza, Godo's Maul. That's just my opinion. Sunforger isn't a bad idea. I've got one lying around, I might be able to find enough of a use for it. Mask of Memory feels like another Infiltration Lens. The draw on damage seems less useful than the card draw on block that the lens provides, given that Zurgo may very well end a game in the turn he isn't blocked.

Stoneforge Mystic would be awesome, but it's a bit too expensive for my taste. Stonehewer Giant on the other hand would fit perfectly in here. Steelshaper's Gift is really good too. I'm mixed on Steelshaper Apprentice. Four mana for a 1/3 that requires another mana to activate his ability seems a bit too costly.

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