Artifact — Equipment
O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
|Want (3)||rikashay , drevolution , 2bluefish|
Printings View all
|Double Masters (2XM)||Uncommon|
|Saviors of Kamigawa (SOK)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
O-Naginata occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
1 month ago
"the fragility of auras absolutely proves hexproof is necessary"
This only matters if you're trying to force auras. If you're primarily focusing on equipment, then it's not an issue.
"which in most cases will cost you about double the mana"
That totally depends on which equipment you're looking to run. The vast majority of good equipment top out at a cost of 3 and most of them then have a cheap equip cost in addition. Plus there are all sorts of "free" equip effects which you would be running in an equipment heavy deck.
"equips giving hexproof is nice, but you have to draw them"
That's what tutors are for - white gives the best equipment tutors in the game and blue can fetch artifacts.
"rafiq actually costs MORE when you inevitably have to cast him a second time"
This is only true if Rafiq dies and Uril doesn't. There are plenty of boardwipes which can easily do away with Uril. And unlike blue who can actually counter a bunch of removal, Uril gets left in the cold.
"having blue does NOT mean rafiq can keep tempo better than uril. not at all."
That's just, like, your opinion man :P Seriously though, you do need to provide something to back up this statement, otherwise it is just your opinion on it, so you can't tout it as fact.
"commander has more removal than modern. sure it's a singleton format, but you also have multiple opponents."
Yes, but that removal is split across 4 players, each focusing on a myriad of different threats and not just aimed at you. At the end of the day, why would I waste removal on a voltron commander if it's attacking one of my opponents? In modern, the amount of removal is still high, however it is a lot more targetted since it's a 1v1 format. And while not every deck runs removal, it's only the fast ones that do that. Most midrange decks will out-removal their commander counterparts, especially if you scale the card count to 100.
"having constant access to a commander doesn't actually change the plan either, it simply ensures you don't have to rely on luck to get that hexproof creature."
It very much does change the build of the deck. Knowing that you have 100% access to your commander (hexproof or not) will drastically change what cards the deck needs to run - you don't need to run threats (in the form of creatures), you can instead run a bunch of buff effects and protection effects in their place. Bogles has to draw one of the creatures and then start enchanting from there. Voltron does not have this problem. Bogles MUST get one of the one CMC creatures down turn 1, because otherwise the deck will start to stuggle due to all of the hand hate and counterspells. Volton doesn't have this problem. Sure, your commander could get killed or countered but you don't lose access to it. In Bogles, you might get a single creature and some buff effects in your opening hand. But if your creature gets turn 1 Thoughtseize'd then you're at the mercy of your deck until you can draw another one.
"the 2 extra power per enchantment goes a long way toward racking up commander damage that rafiq simply cannot match."
This assumption implies that you're using external buff effects on Uril. So sure, an aura covered Uril will do more damage than a Rafig by himself, however I already pointed out that becuase Rafiq doesn't care about what you use on him, a Sigarda's Aid + Colossus Hammer with Rafiq (which costs a total of 2 mana) turns him into lethal damage on the board. And even commanders like Balan, Wandering Knight can take advantage of this - hell, you only need the hammer in Balan's case. Chuck in an O-Naginata and you're golden.
"rafiq also does not "innately" have double strike. it can "gain" double strike IF it attacks alone, but that is not the same as having it innately."
I'll happily concede this one. Innately was the wrong choice of words. However The point that Rafiq can get double-strike without requiring an external source is not something to be overlooked.
"oh and if you look up commander voltron on the mtg wiki, uril tops the list. rafiq is not on the list at all. neither is godo."
If you're going to refer to some list, you should probably link it: MTG Wiki Voltron List.
The list you referenced is in no way ranked, it's merely a cross section of "popular" voltron commanders. And Uril doesn't top the list, he's just first on it. this list also has Avacyn, Angel of Hope and Brisela, Voice of Nightmares on it. It's also completely community editable. I wouldn't be trying to use that list as any kind of discussion point.
At the end of the day, I don't think we are going to come to an agreement on this and while I think this conversation has provided some good points and counterpoints with regards to voltron in general, I think that if it keeps going much longer it will completely derail the original topic, which was about Gadrak, the Crown-Scourge as a voltron commander. I'm not fussed if you want to respond to my comments here (I don't want this to seem like I'm trying to get the last word in and then putting my foot down) however I'm not super keen about discussing this ad infinitum, especially since neither of us have changed our opinions.
Viera: I hope this has provided a bit more insight into some different opinions around voltron and what differnet people's priorities are when it comes to building a deck. Hopefully there is some good, more general knowledge that you can distill from it.
2 months ago
My wife was so excited about this Commander, and we built a similar deck. Here's a few things we found, if you're interested. One with Nature is a cheap aura that will ramp you every time Tahngarth deals damage.Stitcher's Graft is a weird card that makes it so you're probably not attacking with Tahngarth anymore, but don't need to to donate him. Mask of Memory will let you draw cards regardless of whose turn he is swinging on. Obsidian Battle-Axe gives him free haste, and O-Naginata makes him a CLOCK. That's all, thanks for making the video, I think your build is much stronger than ours, we'll definitely incorporate some of these ideas.
3 months ago
Hey there, you've got a pretty good thing going on here, especially for a first deck. A lot more cohesive than my first EDH attempt many moons ago, which was a horrible mishmash of netdeck and "super secret tech" that in fact did not work as intended. Your secret sauce of mild pillow fort actually makes sense!
That said, here are a few pointers that should help you smooth out some rough edges:
- You should run all seven one-drop instant speed cantrips. They're just good, no matter your specific Feather game plan. You're missing Heal and Panic. They don't get you an instant card, but they're still good.
- Dowsing Dagger Flip is really good ramp that flips quite easily because Feather has wings, and you can make use of the big mana shot with your red-centric pump quite easily.
- I agree that Scroll of the Masters is very nice for ending people with voltron damage, I ran it until taking it out recently to focus more on the whole storming out angle. This is a bit of a sad truth, but decks tend to work better when you zoom in on an particular angle of attack. In your case, keep an eye on how the cast payoffs work. You run quite few rocks, so you won't have obscene mana to keep a crazy number of spells in constant circulation. The token guys are still gonna be good for gumming, but the various Guttersnipe variants might end up lacking. I expect Aetherflux Reservoir in particular to do little for you.
- Some voltron stuff I always thought could be good is O-Naginata and Leering Emblem.
- Emerge Unscathed does nothing for you as you don't care about its rebound. You should have enough repeatable protection stuff to not care about Deflecting Swat. Sheltering Light is nice as it's a form of protection while scrying for 1 mana. Faith's Shield is like a second Apostle's Blessing in that it can also protect a non-creature in a pinch. Not sure how vital that will be for you. My personal protection suite is the one-drop insta-flickers (Cloudshift, Ephemerate), two-drop EOT-flickers (Liberate, Long Road Home, Otherworldly Journey), a few colour protection options (Gods Willing, Apostle's Blessing, Faith's Shield, Shelter) and a bit of indestructibility (Ajani's Presence, Ephemeral Shields, Sheltering Light).
4 months ago
I don't know about the deck, but personally I would cut Wake Thrasher, because it doesn't have any relevant keyword abilities. I guess its good with Vadrok. Maybe take out O-Naginata? I also would highly recommend Rielle, the Everwise Because she is great with any discard/draw spell in the deck, which you have a lot of.
4 months ago
I would like to recommend +3 Reflecting Pool, +4 Arid Mesa, +2 Simian Spirit Guide, +2 Gemstone Caverns, +2 Shadowspear, +3 O-Naginata, +2 Dangerous Wager, -3 On Thin Ice, -10 Snow-Covered Lands, -2 Basilisk Collar, -3 Cathartic Reunion
4 months ago
Giver of Runes creates some good protection redundancy. The swords of cycle are great, especially with double strike, but are pretty expensive. Same with scary cards like Enlightened Tutor, Stoneforge Mystic, Teferi's Protection, and Umezawa's Jitte. Again, they are good, but pricey. Scythe of the Wretched, Inquisitor's Flail, O-Naginata, and Nim Deathmantle are all great with Balan. Finally, Leonin Abunas protects your artifacts without having to turn on metalcraft.
5 months ago
Love this deck! Loxodon Warhammer, Shadowspear, and O-Naginata for some trample might help on the punch through. Bladed Pinions just make Gwyn stupid hard to block, and Golem-Skin Gauntlets make her hit even harder. Keep it up!
5 months ago
Cool deck! I like the name haha.
You might consider these cards: Bubbling Muck, Inquisitor's Flail, Blackblade Reforged, Lashwrithe, O-Naginata, Worn Powerstone (played on turn 3, this lets you cast skithy and give him haste on turn 4), Coalition Relic (same as powerstone), Urza's Incubator (same as powerstone), Deserted Temple, Scrying Sheets, Torment of Hailfire, Phyrexian Reclamation, Sidisi, Undead Vizier, Not of This World, Storm Cauldron, Icy Manipulator (can tap down a blocker, or use it on Winter Orb / Static Orb before your turn starts so you get to untap while everyone else doesn't >:)