O-Naginata

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Uncommon

Combos Browse all

O-Naginata

Artifact — Equipment

O-Naginata can be attached only to a creature with 3 or more power.

Equipped creature gets +3/+0 and has trample.

Equip (2) ((2): Attach to target creature you control. Equip only as a sorcery.)

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O-Naginata Discussion

enpc on drana's eternal night

1 month ago

Overall the list looks good. A few things I would recommend:

  • Homeward Path: this card is a must for Voltron decks. the last thing you want is for somebody to take control of your commande and have to waste removal just to get it back.

  • Myriad Landscape: While it comes into play tapped, the fact that you have a land that turns into two lands is awesome.

  • Arcane Lighthouse: lets your commander kill those pesky hexproof creatures.

  • Loxodon Warhammer / Sword of Vengeance: Two really good trample effects that help Drana connect through blockers. O-Naginata seems good too, however I have never tested it myself.

  • Trading Post: This card is awesome - it fills in for deficits in mono-black and voltron. Not only can it churn out tokens (it's good to have blockers) but it acts as graveyard recusion for a 1/4 of your deck.

I used to run a Drana Volton deck which was very similar howeve a bit less budget: In the Black. It might give you a few ideas.

bobgar on Kor Equipment Combo (Korios)

1 month ago

I think the problem with removal is it makes it harder to combo. I could see running a few in the sideboard for match ups where they are particularly good, or restructuring the deck to be less combo-y and more fair. For the latter, I think I'd remove most of the 0 drop equipment and the three Srams in favor of some better equipment, removal (Path to Exile, or Condemn depending on how much you want to spend), and a few more land.

Also, someone suggested adding O-Naginata as a 1-2 of which I think is a really good idea. It's not removal but it does solves the decks problem with chump blockers by adding Trample and adds more power than a bonesplitter.

Tomslipknot1 on Kor Equipment: Modern Competitive?

1 month ago

I have been playtesting this deck and took out Basilisk Collar, putting in Stoneforge Masterwork in to make Armament Master more resilient, i have had better results than with the Collar. I feel as 4 Sigarda's Aid is too much as i have drawn multiple ones though with Puresteel Paladin they work hand in hand so down to personal preference. Also O-Naginata would be a welcome addition even as a one-of as you can get to 3 toughness easily but other than that it's a great deck. +1

sonnet666 on [List] The MTG Weapons Arsenal

3 months ago

Don't stop now. I believe in you!

AeroOnFire on Walking Nightmare (Zurgo Helmsmasher)

3 months ago

I recomend looking into O-Naginata Tenza, Godo's Maul Coercive Portal & Key to the City

The first two would be relevance due to how cheap they are and how strong they synergize with Zurgo, the second two would be card draw + relevant wipe that doesn't bother Zurgo / making Zurgo unblockable.

Looking at previous comments I would recommend to disregard Lethal Vapors, Not of This World, and Paradox Engine.

Lethal Vapors = You will get hated out of the game.

Not of This World = Only stops things that target Zurgo, should be playing an equipment that gives hexproof or shroud in this slot 100 times out of 100 and not this card as they functionally do the same thing.

Paradox Engine = You are not a combo deck.

I would look into slotting in Stoneforge Mystic, Puresteel Paladin, Stonehewer Giant and Sram, Senior Edificer.

cmsrDPM on Akiri & Bruse: Enhanced Combat

4 months ago

I play a very similar deck (except for most of the swords and O-Naginata). I love more people playing the Boros threat. Perhaps you would like Vorrac Battlehorns as trample and anti-menace can be surprisingly threatening.

KALE434 on Operation Ground and Pound

4 months ago

Treehugger003 Ok sooooo all the cards you listed are way to slow for my LGS that I play at. Good suggestions use to have most of them in the deck as well. Dont worry though ill actually give you a reason why.

  1. Sword of the Animist is not what i wanna be doing with Zurgo, I wanna smash and crash not ramp for later on turn 8 when everyone else is combo-ing off.

  2. Loxodon Warhammer way too slow, that equip cost its just too much for so little when I could just use O-Naginata or Tenza, Godo's Maul for a cheaper and faster use.

  3. I've always fiddle with Trailblazer's Boots and Prowler's Helm its just that i'd rather "Trample" instead of walking over things seeing as that's how Zurgo works in my head. Also no on the Rogue's Passage just kinda to slow and not something you wanna see in your opener in a 3 coloured deck.

  4. No. Not your fault, not trying to be an ass but no...

  5. Fireshrieker Also use to have it in the deck but was just a little too slow, I know i say that alot.

  6. So yeah my meta is way too greedy for single target removal except for the random Swords to Plowshares which is whatever.

  7. Open the Vaults is cool but i really dont got enough E.T.B. on said artifacts for it to be really worth it. In that case I rather just run Faith's Reward instead, if I need everything to comeback.

Whew, that was alot of typing and thinking, never do that to me again please. But really thank you for the suggestions! Though this really makes me wanna make a change-log now ARGH!!! Damn you and making me think about more work!

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