Executioner's Capsule


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Modern Masters (MMA) Uncommon
Shards of Alara (ALA) Common

Combos Browse all

Related Questions

Executioner's Capsule


, , Sacrifice Executioner's Capsule: Destroy target nonblack creature.

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Recent Decks

Executioner's Capsule Discussion

Saljen on Muldrotha EDH

2 days ago

I've been putting together a budget Muldrotha list and my budget constraints have led me to find quite a few amazing cards that pair with Muldrotha.

First off, with all your sacrifice/reanimator affects, using cards that take advantage of those affects will be beneficial. Butcher of Malakir, Dictate of Erebos, and Grave Pact add a lot of control to the deck. Cards like Fleshbag Marauder and Merciless Executioner get extra value, as does every one of your sacrifice engines. Mazirek, Kraul Death Priest makes these affects even more powerful. Pump up your whole army while picking off theirs or gaining value through sacrifice engines.

Nyx Weaver and Splinterfright are excellent ways to fill your graveyard in addition to what you're already running. Sidisi, Brood Tyrant also helps to fill your graveyard while providing extra value for your self milling in the form of a zombie army.

Executioner's Capsule is excellent repeatable removal that takes up an artifact slot. Very valuable. Tormod's Crypt helps shut down opposing graveyard strategies, over and over for free. Wayfarer's Bauble provides ramp in the artifact slot.

Attrition is an excellent sacrifice engine that is also repeatable removal. False Demise serves as a way to keep your commander on the battleground or take an opponents creature/commander. Font of Fertility provides ramp in the enchantment slot. Heightened Awareness is a great way to draw an extra card every turn for practically free. Monastery Siege provides similar value. Seal of Removal gives repeatable bounce in an enchantment slot. Vessel of Nascency gives repeatable draw and fills your yard in an enchantment slot.

Here's some good value cards I've found in my deck building process: Dawnstrider provides repeatable fogs while not really costing you anything once your commander is out. Hermit Druid fills your yard and provides land consistency. Waterfront Bouncer provides repeatable creature bouncing. Silverglade Pathfinder provides repeatable ramp. Hell's Caretaker provides repeatable reanimation. Coiling Oracle is full of value. Siren Stormtamer helps repeatedly keep your creatures safe. Best part about all of these is that they're easy sacrifice fodder once you no longer need the abilities and they work crazy well with Skullclamp, which is easily the best sacrifice engine you can run in this deck.

I love playing Muldrotha because I feel there are so many ways to play her and they're all viable. Hopefully this helps :)

enpc on *DEV* Muldrotha v8

6 days ago

Tasigur feels a bit out of place here. I get that you can draw your deck given infinite mana, but there are better and cheaper maan sinks outside of him. Even a main deck Thrasios, Triton Hero would achieve the same thing. have you thought about Executioner's Capsule over Seal of Removal?

Other than that, the list looks pretty solid.

ThallionDarkshine on Child of rot and ruin, that bloomed. Muldrotha

1 week ago

Some cards I really like in my Muldrotha list are Path of Discovery (gives you some value off of your creatures and combos really well with Sidisi, Brood Tyrant), Trinket Mage (depending on the build can find you some useful stuff), and Codex Shredder/Crop Sigil (can help fill your graveyard and provide some extra recursion). Of these, Trinket Mage would probably require a little extra support to add, but the rest fit in fairly nicely. To make Trinket Mage better, you could try Nihil Spellbomb (much better imo than Tormod's Crypt), Executioner's Capsule (some repeatable removal), or Expedition Map (can find you some powerful utility lands like Command Beacon).

If you're interested, check out my Muldrotha list: Muldrotha EDH. It has a bit of an etb focus, and runs an infinite combo in case you can't quite get there with infinite value.

SquillamFancyFeast on Rust and Rot

1 week ago

Executioner's Capsule would be a good add since you'll be able to pop it back to your hand in response to the creature dying.

ThallionDarkshine on Sultai Enchantress

2 weeks ago

I really like Necromancy as a reanimation spell in Muldrotha. It's another enchantment-based reanimation spell, and has a lot of additional utility on top of that. You can cast it as an instant from your graveyard during your turn with Muldrotha, using it to activate the etb/ltb/death triggers of a creature in your graveyard. While you don't have all that many powerful creature effects in your deck, even just using it with Noxious Gearhulk or Mulldrifter every turn is pretty sweet. Another powerful enchantment I like in Muldrotha lists is Crop Sigil. It helps you to fill your graveyard, and in the late game can help you recur powerful creatures. I also really like running a Trinket Mage package in Muldrotha. You can get Executioner's Capsule, Expedition Map, Nihil Spellbomb, and Wayfarer's Bauble currently, and I'd also suggest Skullclamp and Sol Ring as very powerful cards to add to the package.

Lord_Olga on Deathtouch Abuse

2 weeks ago


Executioner's Capsule would be nice to be able to return, but I just can’t get past that “nonblack” condition.

Sylvok Replica feels like a distraction, but I’ll think about it.

Mindslaver tooooo expensive.

Nemesis Mask This one I’ll really consider. The permenance is really nice, however, the draw back is that it’s much slower to use. Definitely will think about it though.

The last two, I’m not really looking for board wipes. I’m looking for ways to take advantage of Deathtouch. Those sort of have a Deathtouchy thing going on, but the trade offs are probably too much. Dead-Iron Sledge will kill whatever it’s attached to, and Engulfing Slagwurm is just too much mana.

lewj on Muldrotha

1 month ago

Didn't notice the shuffle on mending lol... yeah its probs not the best then. I think Khalni Heart Expedition is almost strictly better than Rampant Growth in your deck, tbh I think I would also prefer Executioner's Capsule over Shriekmaw, I've always thought Reef Worm was meh in all but the most casual metas, this is also a deck where I'm not too fond of both Swiftfoot Boots and Lightning Greaves (although I have strong opinions against both of them in decks that really don't need them). Siren Stormtamer seems cute but kind of meh, and I'm not really into maindeck Meren of Clan Nel Toth, she seems just like a terrible Sheoldred, Whispering One in the main. Also I didn't mean going super all in on self-mill like with Traumatize but it seems like you actually have a fair amount of self-mill, but I still think you should find a spot for Altar of Dementia though, its been amazing in teneb just as a cheap artifact sack outlet with really nice upsides.

lewj on Muldrotha

1 month ago

I think you should have more artifacts and enchantments which can be abused with Muldrotha to fully get the most out of his ability Seal of Doom, Pernicious Deed, Khalni Heart Expedition, Executioner's Capsule, Sylvok Replica, Nevinyrral's Disk, Moriok Replica, Commander's Sphere, Harvester of Souls seems good to just draw a bunch. In this type of deck, I feel that the ability to self-sacrifice is crucial because your sac outlets will be targeted especially since you don't have too many. The Mending of Dominaria could be fun with a bit more self-mill, along with other sagas like The Eldest Reborn. Spore Frog is sweet, maybe throw in Altar of Dementia. The other check lands are cheap if you don't have them. Definitely put in cycling lands, there is the dimir one from amonkhet but also the ones that cycle for 1 mana of a specific color.

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