Executioner's Capsule

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Modern Masters (MMA) Uncommon
Shards of Alara (ALA) Common

Combos Browse all

Related Questions

Executioner's Capsule

Artifact

, , Sacrifice Executioner's Capsule: Destroy target nonblack creature.

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Executioner's Capsule Discussion

golgarigirl on

1 month ago

Enchantments: the Theros 'Font's, the 'Seal's (multiple sets), Zendikar's landfall expeditions, Dominaria's Sagas

Artifacts: the 'Spellbomb's (from Mirrodin/Scars of Mirrodin), Courier's Capsule , Executioner's Capsule , any on-color draw-rocks ( Dimir Locket , Simic Cluestone , etc)

Creatures: Lorwyn block's 'Evoke' creatures.

I'm scratching the surface, but most of these cards are ultra-budget to the point most are probably sitting in bulk boxes amongst the friend group.

Enral on Muldrotha, the Valuetide

1 month ago

Nice update...these are my suggestions for possible changes to your list:

  • Remove Lotus Petal for Executioner's Capsule = my logic is that lotus petal can't be abused till when muldrotha is in play. Having a tutorable removal with trinket mage is invaluable.
  • Remove Kokusho, the Evening Star for Hostage Taker = Unless you can kill the table quickly, recurring this multiple times will put the focus on you and decrease your chance of winning. Hostage taker can steal an artifact early game and ramp even further as well as doubles for creature removal/steal. You already have several infinites as a win condition.
  • Remove Perpetual Timepiece for Flash (you had it in your deck before) again since you can turn any of your value creatures into instant speed interaction too as well as the good ole' flash-hulk combo.
  • Remove Deadeye Navigator for Phyrexian Delver = You do not have Peregrine Drake in your list anymore and this card is often dead in your hand since you don't run a lot of ETB creatures to abuse him with. He is also a hate magnet. Delver is needed as part of the protean hulk combo line.
  • You need to also test out Pitiless Plunderer as it is part of the protean hulk combo line.

Hope this helps!

Saljen on Muldrotha 2.0

2 months ago

Ramp is super important in EDH, but Muldrotha opens up less traditional options that end out being far superior when Muldrotha is in play. Cards like Font of Fertility and Wayfarer's Bauble may be sub-optimal in most decks, but in Muldrotha decks their value increases ten fold. You can use them in the early game for ramp, then use them over and over in the late game for ramp, as they are permanent cards that Muldrotha can cast from your graveyard. Here's a few more that I use in my budget Muldrotha deck: I already mentioned Font of Fertility and Wayfarer's Bauble; Coiling Oracle, Dawntreader Elk, Diligent Farmhand, Sakura-Tribe Elder, Silverglade Pathfinder (most discarded cards can be played from the yard with Muldrotha), and most importantly Hermit Druid and Song of Freyalise. Let me explain why those are the two most important pieces of ramp for Muldrotha. Hermit Druid doesn't ramp per-say, as the basic land only goes to your hand. What it does do for you though is mill the hell out of your library if you keep your basic land count down. This means that when Muldrotha hits the battlefield, you'll essentially have a 20+ card "hand" in your graveyard. Song of Freyalise turns all your little x/1 dudes into mana rampers for two turns, then allows you to attack all out. This means every third turn all your creatures are Indestructable, Vigilance, and Trample; letting you plan around it for some crazy turns.

The same thing can be said for most aspects of the deck. Here are some great removal pieces tied to either creatures, artifacts, or enchantments: Seal of Doom, Seal of Removal, Executioner's Capsule, Bone Shredder, Merciless Executioner, Fleshbag Marauder, and sort of Baleful Strix (it has deathtouch). Here's some good artifact and enchantment removal: Seal of Primordium, Acidic Slime, Caustic Caterpillar. Here's other various good things that are re-usable from your graveyard: Diplomatic Immunity for keeping your commander safe, Swiftfoot Boots for the same reason. Elephant Grass means you can pay 1 mana per turn to have this effect in play by sac'ing it and playing it again, rather than the escalating cumulative upkeep, Mystic Remora is also great for the same reason. Lotus Petal provides re-usable free ramp. Dawnstrider gives you repeatable fogs. Siren Stormtamer is a repeatable counter to keep your team safe. Spore Frog is one of the core pieces of the deck, letting you fog every turn for 1 mana.

One thing you'll want to do with Muldrotha is make sure your creatures, artifacts, enchantments have somewhat even distribution, so you can play many cards from your graveyard per turn. A lot of these effects are tied to creatures though, so in my Muldrotha deck I like to gain additional benefit from sacrificing these creatures or permanents. Cards like Dictate of Erebos/Butcher of Malakir force all your opponents to sac a creature whenever you lose one. Since you're sac'ing for the creatures effect anyways, you get to double dip a bit. Other cards that help here are: Catacomb Sifter for scrying, Grim Haruspex for draw, It That Betrays for some fun shenanigans, Sifter of Skulls for ramp + more things to sac, Smothering Abomination for more draw and a sac outlet.

If the sacrifice route tickles your fancy, then you probably want to run some sacrifice engines. Here's some good ones for Muldrotha: Altar of Dementia is a free sac engine that fills your yard, perfect here. Skullclamp is both a sacrifice and a draw engine. Lots of creatures that are good with Muldrotha are x/1, so Skullclamp becomes crazy efficient, especially since you can replay the lost creature.Grimgrin, Corpse-Born is another free sac engine that powers himself up and lets you use his removal ability. Hell's Caretaker can sac a tiny creature to return something awesome from your yard when the commander isn't around, or if you dont have the mana to play it from the yard. Izoni, Thousand-Eyed comes into play with lots of sacrifice fodder, and for [b][g] you can sac a creature and draw a card. Jarad, Golgari Lich Lord can use his ability as a win-con, especially when paired with Grimgrin, Corpse-Born.

My absolute favorite card with sacrifice focused Muldrotha decks hands down is Mazirek, Kraul Death Priest. All your x/1 sacrifice fodder turns into a terrifying army with this guy. The best thing about him, is his ability triggers whenever you sacrifice a perminant. That means things like Executioner's Capsule and Seal of Primordium will trigger his ability, and more importantly cards like Terramorphic Expanse, Evolving Wilds, Blighted Woodland and Myriad Landscape. Everything you sac increases the power of your army, and every time you sac something you're getting a ton of value. The Gitrog Monster pairs really well with Mazirek. Sac a land every turn, draw more cards, play more lands, trigger the +1/+1 counters on all your creatures every turn. Tons of synergy.

Anyways, sorry for the wall of text. I just finished doing a ton of research for my Muldrotha deck to make it as good as I could for around $100. Hopefully some of my research will help you in your efforts :)

hkhssweiss on Black/Green Glissa Commander Deck

2 months ago

mountdelicious

Hey welcome to EDH!

For Glissa she is an interesting commander as she is generically artifact based. To use her at the helm of the deck and the route you want to go, you should use a lot of synergistic cards that you can combine her with. Here is a budget list of cards that are synergistic and can match with Glissa.

There are plenty of ways to build Glissa. But here are some simple deck building tips. This is very general outline.

  1. What is your goal/win condition?
  2. Select cards that can help you achieve your goal/win condition.
  3. Add in cards to support or interact with the board.

Aside from that you can follow the 8x8 rule, which is starting with 35 lands and adding 8x of a card category i.e, Artifacts, Creatures, Instants, Sorcery, Enchantment, etc.

Hope that helps!

EvilDonkey on Crazy Affo

2 months ago

Hi! Thank you for your advice. I've really appreciete it. I'm gonna explain my choises. In my opinion the biggest problem with affinity (both the classical version and the monster version from Datenda) is that is slower than other aggros deck and too slow to really affect control player. Normally with the classical version I begin to be dengerous in the 4th-5th turn (when I’m able to play Gearseeker Serpent and more creatures on turn three). Too late. With this version normally I could cast a Somber Hoverguard on turn 3 having still some spell to protect him from counter or remuval and mana to cast them. Also play Gearseeker Serpent is easier. Moreover, equipping a Bone Saw on a Somber Hoverguard often means 4 flying damages (better than a Delver of Secrets  Flip). That means put on your opponent a clock of 5 turns, instead of seven. You are right, when you say that this list seems not so agressive, but I wouldn't say that artifacts like Bone Saw are do-nothing artifact. It gives this list a way to play its menaces faster, they help this menaces getting bigger, gives you (toghether with Artificer's Assistant the possibility to scry1 for free and a free way to discount Metallic Rebuke. I know, I'm going increadibly missing Atog, but I find it too predictable these days. When you know your opponent is playing affinity, you know that there is a possibility for a Atog + Fling , and in a meta dominated by blue it is not so problematic. So I'm finding it too risky for the current meta, at least in my lgs. You’re are also right when you find strange that Thoughtcast is missing. But in this version you need to know exactly what are you drawing in order to avoid dead draws in mid and late game. This is the reason why I prefer Preordain, Serum Visions and I use Artificer's Assistant. I’m considering to replace Executioner's Capsule with Galvanic Blast, but I fear that would be difficult adjust the mana base. Thank you again for your advice, let me know what you think.

Brolamog_the_Infinite_Higher on Mulch -- $13 Golgari Graveyard

2 months ago

So, I think the main issue that I and other commenters seem to be getting at, but not saying is that deck as is seems fairly inefficient. I’ve read why you don’t want Wild Mongrel or Putrid Imp in the deck and that’s fine reasoning, but at the same time Midrange thrives on being mana efficient and right now the deck is relying on 3-4 Mana beaters which relies on you casting multiple 2 mana spells to be active consistently. This simply isn’t where we want to be as far as Midrange in Pauper is concerned, as the format has both cheaper threats and cheaper removal that makes this deck susceptable to losing mana and card advantage. Because I assume we want to keep the Delirium sub-theme, I’m not going to say “Play G/B Morbid or G/B Tortured Existance instead” but I will say that this deck could probably cut some inefficient cards like the Rhizome Lurcher and Shambling Shell as well as Drown in Filth and Grapple with the Past to instead round out the 3 ofs in your deck to playsets as that will increase consistency. That will leave some blank slots however, too which I would add Thorn of the Black Rose and Grisly Salvage as card advantage engines as well as Executioner's Capsule as an efficient kill spell that turns on Delirium easier. Hope this helps!

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