Executioner's Capsule

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Modern Masters (MMA) Uncommon
Shards of Alara (ALA) Common

Combos Browse all

Related Questions

Executioner's Capsule

Artifact

, , Sacrifice Executioner's Capsule: Destroy target nonblack creature.

Price & Acquistion Set Price Alerts

C16

MMA

ALA

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Recent Decks

Executioner's Capsule Discussion

Megagrayus on Glissa, the Traitor EDH

1 week ago

Thank you! I can't believe I forgot to put Scrap Trawler on the list, it definitely belongs as just another way to recur goodies without having to assassinate a creature. I like Treasure Keeper as well, since his psuedo-cascade hits a lot of this deck's favorite pieces. Treasure Keeper finding something great like Executioner's Capsule or Phyrexian Arena is so likely with this deck, especially if the target can help recure Treasure Keeper to do it all again

lagotripha on Deathtouch Galore

3 weeks ago

First strike/deathtouch is a great style for beginners- with the lifelinkers in there too it should do well in the current aggro meta.

I'll cover a few basics, and explain how this informs my reccomendations for cards. Competitive Modern is a turn 4 format- this means that games start ending at turn 4, and most 'game deciding' moments happen turns 2-6. This means that the most important spells are all cast on very little mana, and tend to have <3 cmc.

As it stands, your curve isn't too bad. You're sitting around cmc3- but most of that is in creatures. Specifically, creatures that want to fight creatures, and some which gain life to try and stop you getting killed by a swarm of lighting bolts. They don't do things the moment they are played, like most 3 drops have to.

Casting a Duress (or its big brother Inquisition of Kozilek) turn one makes games a lot simpler. Playing a 1 drop that trades with Tarmogoyf is amazing, be it Despise or Gnarlwood Dryad.

The equpment are clunky and kinda awkward. They don't protect your creatures very well, and take 4ish mana to turn on. I'd take a look at artifacts that either give your creatures some resiliency for that cost, or provide card advantage. When you spend four mana, you need it to make an impact right away, because you are usually delaying yourself to cast it.

Second, sideboard. A lot of the decks you will see don't really care about their creatures, be it KCI combo, Scapeshift or tron. If you include Duress and artifact hate (Deglamer or whatever), and some graveyard disruption (Tormod's Crypt if you can find nothing else, but Ravenous Trap and Nihil Spellbomb are there), it'll go well.

My recs

Deadly Allure over Lure- its harder to disrupt and faster to use.

Run a single Whip of Erebos in place of a longbow. More creatures getting used and more lifelink is good. It doesn't stack, but that isn't a huge issue.

Something like Ghirapur Orrery, Phyrexian Arena or similar instead of Viridian Longbow- you're going to get more payoff drawing cards than sniping creatures (most of the time). If your opponent is drawing more cards than you and killing your creatures, drawing an equipment is rough. Viridian Claw is the most playable, but without Puresteel Paladin type shenanigans, equipment need to be a smaller part of the list.

If you insist on big equipment then something like Lashwrithe Grappling Hook or Helm of the Host will soak up all your mana, but provide a bigger impact.

For the smaller equipments- you aren't going to be reccuring them with glissa unless you sacrifice them. You can run some Salvage Slasher and Salvage Titan or something, but artifacts which sac themselves like Executioner's Capsule or Chromatic Sphere are the thing to go to there. Fountain of Renewal is worth a look- card advantage and anti-burn in one spell is ok. Mind Stone is a similar candidate.

If you want to use Vengeful Pharaoh, include a discard outlet. The premium options are all over the site, but in this list something like Call the Bloodline will work- trading lands and dead cards for blockers and life is decent. It might also be worth looking at Molten-Tail Masticore- trading dead creatures for finishing a game is usually ok.

All told- your list is remarkably good, and will get a lot of laughs in casual play. The rest is seeing all the options out there and having fun tinkering to overcome your local meta to make it competitive.

Warpath251 on The Sunseeker's Machine

3 weeks ago

@bushido_man96: Some good arguments dude.

I still prefer the Herald of Anguish. By the time he comes out we should have no problems paying the for his removal ability. Activate it twice and most things on the board should be gome by then.

Recurrable value, that's what I like. Cards that are 99% useless in most decks, but shine in this deck. I mean honestly, what other deck would ever run Sylvok Replica and Moriok Replica? But once you can repeat them, that's when they become interesting. Same with the Glissa Doomblade Engine that is Executioner's Capsule. Pure Value.

Edict creatures... you are starting to persuade me. I run Temur Sabertooth in my Yasova Dragonclaw deck as both removal and protection tool. It is good there, but mana intensive.

Erratic Portal however... I like the ability to target any player with this. Either to help them or to remove a pesky Wonder out of a graveyard. Great political tool. Still, quite mana intensive and a one-time-per-turn ability... I am not sure about it.

Om another note, I am having doubts as to swap Treasure Keeper (which I consider to be a filler card) with Verdurous Gearhulk. Recurring the gearhulk whilst stacking counters on Glissa or Wurmcoil Engine seems like a heavenly dream... I wonder if it's doable however. Any thoughts on this?

MillionLittleE on Glissa, Who Won't Let You Do Anything

4 weeks ago

ZuesAwoken Your Judgement of the deck is so far off, i have a feeling you are judging from a casual point of view.

Executioner's Capsule is a trap, is too much to destroy a non-black creature, Its hard thinking of a creature that sees play that this hits that isn't an one, or two drop. Even Three drops is mana neutral value, so the only things that it efficiently hits are four drops and higher. Can you name any relevant creatures that size in Cedh?

Cabal Coffers can make make mana when you have 3 swamps out on the field,as you can tell i have no slow lands, everything enters untapped and produces mana in all situations. Cabal coffers does not, early game matters more than late game. Urborg, Tomb of Yawgmoth is here because it synergizes with Mana Web and that is enough.

Solemn Simulacrum, Filigree Familiar, Moriok Replica, and Treasure Keeper these are all too expensive for what this deck wants to be doing. Notice most of my draw is 2 mana or less, the exceptions being Ad Nauseam, Necropotence, The Gitrog Monster. Ad Nauseam isn't actually a draw card its a win condition, the times I Ad Nauseam and don't win on the spot is low, but can still happen. Necropotence always fills my hand and replaces the dead cards in it. The only one that stands out is Gitrog Monster, he is a repeatable draw engine that doesn't need to be recast and helps with the sub land theme of the deck, could he go? yes, but i wouldnt replace him with a card that needs to be recast to get value.

Ichor Wellspring was in the deck originally, but was removed for a lack of being able to get it in the graveyard at will, there aren't many good free artifact sacrifice effects to be worth it. Winter Orb is in the same boat, with lack of ways to abuse it, and remove it at will.

Junk Diver is just a more expensive myr retriever, and a worse scrap trawler, we don't need more of this effect, two is plenty.

Ashnod's Altar is a KCI for creatures. The main use for this effect would be for the combo in the deck. I would rather have KCi over alter because of the sheer number of cards that feeds it over Alter.

Skullclamp along with Contamination best cards are Bitterblossom, and Bloodghast. These are repeatable cards that doesn't require cast glissa in a bad spot. If i have glissa out i also get to add Walking Ballista (walking ballista on two equip skullclamp and ping a 1/1 and draw two cards and return walking ballista to hand)

Reanimate, and Animate Dead are just value reanimate effects, cheaply returning a needed creature, or if i can't cast glissa again. Good Cards are Good.

P.S. you can easily go off with trinisphere in play, I've done it multiple times.

ZuesAwoken on Glissa, Who Won't Let You Do Anything

4 weeks ago

You have Glissa as your commander and no Executioner's Capsule. Is your meta just strait black? Because then I don't see the point of Contamination. You also have Reanimate, but with maybe one good target for it in The Gitrog Monster. Sheoldred, Whispering One? Herald of Anguish? Even Marionette Master would be Ok. You also run a few tutors for your combos, and that makes sense. But the draw you have around that is Bob, Gitrog, Ad Nauseam, Necropotence, Sylvan Library, Top, Scroll Rack, and Skullclamp. None of this is bad. In fact, most of it fantastic. But I want you to read Glissa, and tell why you don't also have recursion based draw. Solemn Simulacrum, Filigree Familiar, Moriok Replica, Ichor Wellspring, and to a lesser extent, cards like Treasure Keeper or Junk Diver. While we are on the topic of card draw, lets talk about Skullclamp. You have 12 creatures. 7 of them have 1 health, but if you ever put a Skullclamp on Bob and you aren't at 5 or less health, you should never play EDH again. The Lodestone Golem, Metalworker, and Scrap Trawler have the upside of being artifacts, which you have sacrifice outlets to. But only one. Ashnod's Altar? This one is also good with the creatures above with Glissa's recursion. You have only have 2 good targets for Skullclamp that are also artifacts. Why are you even running it?

The amount of artifact sacrificing, or even just artifacts dying, that this deck has is atrociously low. It looks like you took a couple of combos, shoved them in a stax deck, ditching all of the things that make Glissa Stax good (Glissa Stax isn't very good tho). Things like playing Winter Orb, sacrificing on the end step before your turn, tapping a Forbidden Orchard, killing the spirit, bringing back the orb, and doing it all again. This is a poorly constructed deck, with counter synergies, like the fact that 47 of your cards are 2 CMC or less and you run Trinisphere (which can be ok sometimes, but not in a deck that wants to play a KCI combo, because of Myr Retriever), lack of synergies, like the presence of Urborg, Tomb of Yawgmoth and the lack of Cabal Coffers, and just poor card choices, like Entomb + Reanimate with no game winning targets.

This deck VERY far from polished.

PS - I know that if you have the whole KCI combo, you could sac trinsphere, but this immediately turns on Ceremonious Rejection, Mindbreak Trap, Swan Song, etc. I would honestly just ditch the whole KCI combo idea, but keep all of the cards in, because they are still really good with Glissa, because you are right about Trinisphere being a deck breaking card.

_Delta_ on Muldrotha.. oh wait, counters?

1 month ago

Primal Surge perhaps? Also regardless if you care or not about a graveyard theme, I think these cards are good on their own but even better with Muldrotha:Whiptongue Hydra, Constant Mists,Mishra's Bauble, and Executioner's Capsule.

But all around good cards for your counter theme would be Kalonian Hydra, Herald of Secret Streams, Hadana's Climb  Flip, Oran-Rief, the Vastwood, Novijen, Heart of Progress, and Hungering Hydra.

I like that you chose a different take on Muldrotha, in fact a +1/+1 counters deck was my first edh deck 3 years ago starting with Vorel of the Hull Clade, but then came along Atraxa, Praetors' Voice and it should go without saying that I obviously changed up the deck.

MrMorbid on Muldrotha, the "fun" tide

1 month ago

Saljen Thanks for the suggestions! My Muldrotha deck is a little more competitive and is focusing around Hermit Druid milling my library to win the game so I can't run basic lands. I will be putting in Spore Frog and Executioner's Capsule.

Saljen on Muldrotha, the "fun" tide

1 month ago

Muldrotha is such an awesome Commander. I put together my own list and have been playing it a while now. I'm going to give some suggestions based on my experience with our supreme Commander.

For ramp, you seem to be relying on traditional signets. Muldrotha makes some cards that usually aren't good, very good. Here's a few ramp cards that Muldrotha empowers: Sakura-Tribe Elder 1G to ramp early and infinite 1G ramp once Muldrotha is in play. Silverglade Pathfinder 1G Tap, move a card from your hand to your graveyard: repeatable ramp. Wayfarer's Bauble and Font of Fertility function basically the same as Sakura-Tribe Elder. There's also Blighted Woodland and Myriad Landscape. Between the 4 you have an artifact, an enchantment, a land, and a creature that you can use to ramp from the early game then continue to use repeatedly when your commander is out.

Muldrotha really loves things that sacrifice themselves to make an effect happen. You can use them to your benefit in the early game, then get repeated value after your commander comes out. In addition to the 3 ramp cards I already mentioned that sacrifice, here's a few more things that get value from sacrificing themselves: Spore Frog is probably the absolute best example. Just one green mana to fog every single turn. Siren Stormtamer is also rather amazing. As long as this bad boy is on the field, you can keep your commander or any other important creature safe from removal.

Merciless Executioner+Fleshbag Marauder are excellent pieces of removal. Sacrifice themselves and you can use it every single turn. Speaking of removal, Executioner's Capsule is a solid piece of removal tied to an artifact that you can play once a turn as well. In addition to these three wonderful pieces of removal, I'd consider running these three cards: Grave Pact, Dictate of Erebos, and Butcher of Malakir. With all the repeatable sacrificing we're doing, may as well take advantage of it to keep our opponents board states nice and clean. With three copies of this effect, we can pretty reliably draw into it most games. Avatar of Woe is a surprisingly strong card in here as well. You'll trigger his mana reduction nearly every game and his ability is priceless. Pernicious Deed is a repeatable board wipe that can scale to what suits your needs. The last piece of removal I'd suggest is an EDH staple, Attrition. It enables you to trigger sacrifice affects at will and gives you repeatable targeted removal. Plus, you can just play whatever you sacrifice from your graveyard again. Value!

Mystic Remora and Elephant Grass let you use their abilities for 1 mana each turn, rather than paying the scaling cumulative upkeep. This makes them extremely powerful cards, as their effects are strong and very under costed.

There's one final piece that ties this sacrifice value engine into place. That piece is Mazirek, Kraul Death Priest. This guy turns your army of value 1/1 creatures into an actual army to evoke fear in your enemies. Note that his ability says "permanents" and not just creatures. His ability triggers when we sacrifice creatures, artifacts, lands, enchantments, or really anything.

Meren of Clan Nel Toth and Ezuri, Claw of Progress have a lot of synergy both with each-other and with Muldrotha. They can use the experience counters that the other creates, so when both are played in the same game that is a lot of value in and of itself. Ezuri works extremely well with our value x/1 creatures and can turn our small value army into an offensive threat. Meren gains experience when one of our creatures die, which we will be making happen a lot. He really shines once you've got a few experience counters in play, as he's almost like a graveyard focused Omniscience. Very strong.

In any deck where you find yourself running a lot of value 1/1 creatures, Skullclamp provides infinite value. In a deck that rewards you for sacrificing your creatures, it provides even more value. This card is very strong. Speaking of artifact staples, you're missing Sol Ring. Secrets of the Dead is almost mandatory in this deck, as it just gets incredible value.

Self-mill is something that Muldrotha gets a lot of value from. Here's some of my favorite self-mill cards: Splinterfright can be a big green trampler for only 3 mana, but he also essentially lets us draw two cards into our graveyard every turn. Nyx Weaver has the same utility without being attached to such a potentially big body. Also lets you return a needed card from your graveyard to hand when your commander isn't in play. Mesmeric Orb is surprisingly strong at filling your graveyard and can screw your opponents out of some good draws. Altar of Dementia is one of the greatest, as it's a sacrifice engine and self mill. Taigam, Sidisi's Hand provides self mill and removal and card filtering. To tie these effects together, we've got Sidisi, Brood Tyrant. In addition to being pseudo draw, all your self-milling will passively create an army of zombies!

Anyways, sorry for the wall of text. Hopefully some of this is helpful!

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