|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari (DDJ)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.
Price & Acquistion Set Price Alerts
|Have (27)||acbooster , NobleSlay3r , Fairseas , Epidilius , Fineontheoutside , The_Grape , Dimarx , mcstang1986 , Myllyes314 , itheoryz , sonnet666 , Kleptozaniac , FALLEN-X-ANGEL , Schuesseled , CampbellStev , Swamy , , Antiat , plof , GoldGhost012 , Pelli , Jauntu , LegendDeer , SirFowler , Mortiferus_Rosa , LTmiller , Axtel|
|Want (18)||bpm4 , kvfd1719 , PopeJonIII , Zeldark , Theokrit , MasterRoach117 , Minimatte , MasonCole6 , Xmsy1979 , Hiven , Nerubian , DocMockingbird , sleepy104 , foxboy93 , metalevolence , samuelianstorm , Azlux , 1ihacker|
Sphinx-Bone Wand Discussion
2 weeks ago
Also i would add cards that gives you tokens when you cast instants and sorceries such as Young Pyromancer, Docent of Perfection Flip, Talrand, Sky Summoner, Metallurgic Summonings, and Murmuring Mystic this way you can focus more on casting them and still have creatures Also Primal Amulet Flip, Mizzix of the Izmagnus, Charmbreaker Devils, Electrostatic Field, Sphinx-Bone Wand are a must have. Curious Homunculus Flip, Guttersnipe, Dynavolt Tower, and Pyre Hound would be a good add as well.
2 weeks ago
Thought Vessel over vensers journal.
Sphinx-Bone Wand is a great win-con.
Bloodwater Entity because putting stuff on top is clutch
Sol Ring auto include
Bosium Strip weird tech, basically gives flashback to all spells in a turn
Telling Time instant speed, gets something in hand, and on top
1 month ago
I know having a lot of sorceries and instants is good, but can I suggest a few creatures?
Chandra's Spitfire will LOVE ANY non-combat damage you can pump out in a round. This is particularly true if you have a lot of draw spells, since multiple sources is better than large damage per source.
Niv Mizzet, Firemind wanted you to cast A LOT of card draw spells. This Niv Mizzet just wants you to cast instants and sorceries. It doesn't matter what you do, every single instant and sorcery that is cast will have (you draw a card, Niv Mizzet deals 1 damage to any target) tacked onto the end of it. This means you have more lee-way to cast counterspells board wipes and other control type spells. Diminish, swan song, lightning bolt, acquire, act of treason type spells, aetherize, etc.
The list of possible instants and sorceries is ENORMOUS. Granted, spells that draw you cards at the same time are BEST, but this Niv opens a lot more doors than before.
1 month ago
GreenTrampler Thanks! Sphinx-Bone Wand looks neat! I was actually playing with the thought to include Sentinel Tower, but this looks better. I could cut Jeskai Banner for it. Then again, 7 CMC is a bit much. But let's see!
1 month ago
Really cool deck! What do you think of Sphinx-Bone Wand as an alt win-con?
2 months ago
Don't feel obligated to respond, this is kind of unreasonable and unrelated.
Do you believe that this deck can work on a hardcore budget?(under $100) I initially thought that most of its 'core' cards aren't super expensive, and i was interested in building this. after looking at the more costly cards, it looks like most of the extra money is in tutors and the manabase - do you think it can be done? or does the combo need those cheap cards so badly? This is what I have so far:
Yawgmoth's Will -> Recoup --- Fork -> Mana Geyser --- Entomb -> Demonic Collusion --- Sensei's Divining Top -> Crystal Ball This one is sketchy --- Demonic Tutor -> Tainted Pact --- Vampiric Tutor -> Diabolic Tutor --- Serra Ascendant -> Sphinx-Bone Wand --- Phyrexian Arena -> Ambition's Cost ---- Austere Command -> Planar Cleansing --- Necropotence -> Painful Truths --- Cloud Key -> primal amulet --- Lotus Petal -> Pentad Prism --- Tithe -> Terrarion --- Abeyance -> Niveous Wisps ---
2 months ago
Good suggestion with Whir of Invention, I think I went with Reshape because I found that the additional cost was a significant draw back (although I do like the fact that whir is instant speed). I only run 12 artifacts, mostly just for ramp; I find by the point I am casting reshape I have enough experience counters that I don't really need that Sol Ring or Great Furnace anymore and would much rather have my Alhammarret's Archive or Sphinx-Bone Wand. As for the delve cards, you do make a good point about the flashback. My deck has more of an costed theme and wants to get high value of experience counters so the value of casting them once is often worth it, but I can see how it may not work the same in your build. Might I ask what your experience with Epic Experiment is like? I personally have found it underwhelming, but again maybe it is because my deck is more [x] costed themed. It just always looks sort of sad next to the green equivalent of Genesis Wave. I feel like the last time I cast it for x = 10 and I only hit like 3 relevant spells.
2 months ago
Thanks for the suggestions. Much appreciated. Reshape is very similar to Whir of Invention, both are really handy. I only have 12 artifact targets (including the lands), so it's possible that I don't have an artifact to sacrifice to Reshape, so I don't think it would make the deck. Also the reason I don't play Whir of Invention, which is only more, and only taps artifacts, but doesn't require them, is a little too expensive.
Artifacts aren't the key (although there are several combos), and win-con like Sphinx-Bone Wand, but it isn't the key enabler, usually the combos that Infinite mana/draw etc. will be able to Tutor or draw into them.
I personally prefer cards that are utility in any situation (although some are required combo pieces), Reshape without an artifact to sacrifice or without a Mizzix of the Izmagnus rolling make it difficult.
Similar to why I didn't like testing Treasure Cruise or Dig Through Time, there costs are too high on their own, the Delve ability depletes my graveyard, instead of building it for a Mizzix's Mastery/Past in Flames/Etc type of play, and requires Mizzix of the Izmagnus to be working likely to cast. I would rather have draw spells to enable me to draw into my combo pieces. Not discounting these cards though, they have high synergy with Mizzix of the Izmagnus but not how I like to get there. That's kind of my thought process for excluding them anyway, try and find as many cards that work if things are not going according as plan, to get me back on track.