|Commander / EDH||Legal|
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|Duel Decks: Izzet vs. Golgari (DDJ)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
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Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.
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Sphinx-Bone Wand Discussion
1 week ago
Don't feel obligated to respond, this is kind of unreasonable and unrelated.
Do you believe that this deck can work on a hardcore budget?(under $100) I initially thought that most of its 'core' cards aren't super expensive, and i was interested in building this. after looking at the more costly cards, it looks like most of the extra money is in tutors and the manabase - do you think it can be done? or does the combo need those cheap cards so badly? This is what I have so far:
Yawgmoth's Will -> Recoup --- Fork -> Mana Geyser --- Entomb -> Demonic Collusion --- Sensei's Divining Top -> Crystal Ball This one is sketchy --- Demonic Tutor -> Tainted Pact --- Vampiric Tutor -> Diabolic Tutor --- Serra Ascendant -> Sphinx-Bone Wand --- Phyrexian Arena -> Ambition's Cost ---- Austere Command -> Planar Cleansing --- Necropotence -> Painful Truths --- Cloud Key -> primal amulet --- Lotus Petal -> Pentad Prism --- Tithe -> Terrarion --- Abeyance -> Niveous Wisps ---
3 weeks ago
Good suggestion with Whir of Invention, I think I went with Reshape because I found that the additional cost was a significant draw back (although I do like the fact that whir is instant speed). I only run 12 artifacts, mostly just for ramp; I find by the point I am casting reshape I have enough experience counters that I don't really need that Sol Ring or Great Furnace anymore and would much rather have my Alhammarret's Archive or Sphinx-Bone Wand. As for the delve cards, you do make a good point about the flashback. My deck has more of an costed theme and wants to get high value of experience counters so the value of casting them once is often worth it, but I can see how it may not work the same in your build. Might I ask what your experience with Epic Experiment is like? I personally have found it underwhelming, but again maybe it is because my deck is more [x] costed themed. It just always looks sort of sad next to the green equivalent of Genesis Wave. I feel like the last time I cast it for x = 10 and I only hit like 3 relevant spells.
3 weeks ago
Thanks for the suggestions. Much appreciated. Reshape is very similar to Whir of Invention, both are really handy. I only have 12 artifact targets (including the lands), so it's possible that I don't have an artifact to sacrifice to Reshape, so I don't think it would make the deck. Also the reason I don't play Whir of Invention, which is only more, and only taps artifacts, but doesn't require them, is a little too expensive.
Artifacts aren't the key (although there are several combos), and win-con like Sphinx-Bone Wand, but it isn't the key enabler, usually the combos that Infinite mana/draw etc. will be able to Tutor or draw into them.
I personally prefer cards that are utility in any situation (although some are required combo pieces), Reshape without an artifact to sacrifice or without a Mizzix of the Izmagnus rolling make it difficult.
Similar to why I didn't like testing Treasure Cruise or Dig Through Time, there costs are too high on their own, the Delve ability depletes my graveyard, instead of building it for a Mizzix's Mastery/Past in Flames/Etc type of play, and requires Mizzix of the Izmagnus to be working likely to cast. I would rather have draw spells to enable me to draw into my combo pieces. Not discounting these cards though, they have high synergy with Mizzix of the Izmagnus but not how I like to get there. That's kind of my thought process for excluding them anyway, try and find as many cards that work if things are not going according as plan, to get me back on track.
3 weeks ago
Have you considered Reshape as a way to find critical artifacts (Sphinx-Bone Wand) and cheat them out cheaply? One thing I find with my mizzix deck is that it you don't want to spend mana on things that arn't instant or sorcery spells (they are just so much more expensive). I might also also suggest Treasure Cruise or Dig Through Time other delve cards, they gain you experience for their full cost, but are can be cast early and cheaply using both mizzix's reduction and delve.
1 month ago
Young Pyromancer can help generate early blockers and Thing in the Ice Flip is pretty useful as an early blocker or when you can flip him. Another way to make your early turns more active is to increase the number of mana rocks in the deck. I don't know your style or the tolerance of your group, but my deck Children of Rot and Ruin (Muldrotha Brawl) uses Paradox Engine with Elves to generate extra advantage with every spell cast. The same strategy works pretty well with mana producing artifacts.
1 month ago
Meine gestrigen Änderungen nach deinem ersten Kommentar waren:
Sphinx-Bone Wand finde ich zwar recht stark, aber halt auch echt teuer. Turn 7 und 8 spiel ich das Ding quasi ohne sofortigen Impact. Ich setz es mal ins Maybeboard und behalte es auf dem Schirm. Danke jedenfalls!
1 month ago
Entweder 3 Inseln oder 2 Inseln und ein Cycle Land rausnehmen.
Mystic Remora würd ich auf jeden Fall reinnehmen. Eine meiner Lieblingskarten für Decks mit vielen Instants und Sorcerys ist Sphinx-Bone Wand, damit kann man Kreaturen abschießen oder auch den Gegner pingen, während man seine Zauber countert ^^
Stasis würde ich nicht mit reinnehmen, dafür fehlt dir die Synergie, die du vorher hattest.
Schwierig wird es nur, was man für den Sphinx-Bone Wand rausnehmen könnte, falls du den denn auch spielen willst :)
1 month ago
It's a bit mana intensive, but, you might want to consider Sphinx-Bone Wand.