Sphinx-Bone Wand


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari (DDJ) Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Sphinx-Bone Wand


Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.

Price & Acquistion Set Price Alerts




Sphinx-Bone Wand Discussion

Italian2stalian on Niv-Mizzet Parum Staples?

2 weeks ago

Also i would add cards that gives you tokens when you cast instants and sorceries such as Young Pyromancer, Docent of Perfection  Flip, Talrand, Sky Summoner, Metallurgic Summonings, and Murmuring Mystic this way you can focus more on casting them and still have creatures Also Primal Amulet  Flip, Mizzix of the Izmagnus, Charmbreaker Devils, Electrostatic Field, Sphinx-Bone Wand are a must have. Curious Homunculus  Flip, Guttersnipe, Dynavolt Tower, and Pyre Hound would be a good add as well.

RoarMaster on Melek, copy casting

2 weeks ago

Thought Vessel over vensers journal.

Cast Through Time

Mizzix's Mastery

Guttersnipe possibly.

Sphinx-Bone Wand is a great win-con.

Condescend, Discombobulate because have blue, will counter

Swarm Intelligence

Gitaxian Probe

Bloodwater Entity because putting stuff on top is clutch

Epic Experiment

Baral, Chief of Compliance

Aetherflux Reservoir

Riverwise Augur, Conch Horn getting stuff from hand to top is a must

Sol Ring auto include

Goblinslide, Prodigal Pyromancer

Rapid Hybridization, Pongify blue removal

Riddle of Lightning, Fated Conflagration scry removal

Bosium Strip weird tech, basically gives flashback to all spells in a turn

Telling Time instant speed, gets something in hand, and on top

Preordain because

Mystic Speculation

Spy Network

potential further topdeck manipuation if you wanted, in the form of Portent, Index, Trickery Charm.

Staizer on Niv-Mizzet, Parun EDH (Storm style!)

1 month ago

I know having a lot of sorceries and instants is good, but can I suggest a few creatures?

Chandra's Spitfire will LOVE ANY non-combat damage you can pump out in a round. This is particularly true if you have a lot of draw spells, since multiple sources is better than large damage per source.

Young Pyromancer and Murmuring Mystic and their ilk are great with this kind of deck to have some beaters to go wide with and chump block.

Guttersnipe is also excellent here, and Sphinx-Bone Wand is another possibility.

Niv Mizzet, Firemind wanted you to cast A LOT of card draw spells. This Niv Mizzet just wants you to cast instants and sorceries. It doesn't matter what you do, every single instant and sorcery that is cast will have (you draw a card, Niv Mizzet deals 1 damage to any target) tacked onto the end of it. This means you have more lee-way to cast counterspells board wipes and other control type spells. Diminish, swan song, lightning bolt, acquire, act of treason type spells, aetherize, etc.

The list of possible instants and sorceries is ENORMOUS. Granted, spells that draw you cards at the same time are BEST, but this Niv opens a lot more doors than before.

Ilmu011 on Silent Storm

1 month ago

GreenTrampler Thanks! Sphinx-Bone Wand looks neat! I was actually playing with the thought to include Sentinel Tower, but this looks better. I could cut Jeskai Banner for it. Then again, 7 CMC is a bit much. But let's see!

GreenTrampler on Silent Storm

1 month ago

Really cool deck! What do you think of Sphinx-Bone Wand as an alt win-con?

DofaLord on Licia, the Sanguine Storm

2 months ago

Don't feel obligated to respond, this is kind of unreasonable and unrelated.

Do you believe that this deck can work on a hardcore budget?(under $100) I initially thought that most of its 'core' cards aren't super expensive, and i was interested in building this. after looking at the more costly cards, it looks like most of the extra money is in tutors and the manabase - do you think it can be done? or does the combo need those cheap cards so badly? This is what I have so far:

Yawgmoth's Will -> Recoup --- Fork -> Mana Geyser --- Entomb -> Demonic Collusion --- Sensei's Divining Top -> Crystal Ball This one is sketchy --- Demonic Tutor -> Tainted Pact --- Vampiric Tutor -> Diabolic Tutor --- Serra Ascendant -> Sphinx-Bone Wand --- Phyrexian Arena -> Ambition's Cost ---- Austere Command -> Planar Cleansing --- Necropotence -> Painful Truths --- Cloud Key -> primal amulet --- Lotus Petal -> Pentad Prism --- Tithe -> Terrarion --- Abeyance -> Niveous Wisps ---

mith_mandos on Mizzix, the Storm EDH

2 months ago

Hi Spirits,

Good suggestion with Whir of Invention, I think I went with Reshape because I found that the additional cost was a significant draw back (although I do like the fact that whir is instant speed). I only run 12 artifacts, mostly just for ramp; I find by the point I am casting reshape I have enough experience counters that I don't really need that Sol Ring or Great Furnace anymore and would much rather have my Alhammarret's Archive or Sphinx-Bone Wand. As for the delve cards, you do make a good point about the flashback. My deck has more of an costed theme and wants to get high value of experience counters so the value of casting them once is often worth it, but I can see how it may not work the same in your build. Might I ask what your experience with Epic Experiment is like? I personally have found it underwhelming, but again maybe it is because my deck is more [x] costed themed. It just always looks sort of sad next to the green equivalent of Genesis Wave. I feel like the last time I cast it for x = 10 and I only hit like 3 relevant spells.

Spirits on Mizzix, the Storm EDH

2 months ago

Hi mith_mandos,

Thanks for the suggestions. Much appreciated. Reshape is very similar to Whir of Invention, both are really handy. I only have 12 artifact targets (including the lands), so it's possible that I don't have an artifact to sacrifice to Reshape, so I don't think it would make the deck. Also the reason I don't play Whir of Invention, which is only more, and only taps artifacts, but doesn't require them, is a little too expensive.

Artifacts aren't the key (although there are several combos), and win-con like Sphinx-Bone Wand, but it isn't the key enabler, usually the combos that Infinite mana/draw etc. will be able to Tutor or draw into them.

I personally prefer cards that are utility in any situation (although some are required combo pieces), Reshape without an artifact to sacrifice or without a Mizzix of the Izmagnus rolling make it difficult.

Similar to why I didn't like testing Treasure Cruise or Dig Through Time, there costs are too high on their own, the Delve ability depletes my graveyard, instead of building it for a Mizzix's Mastery/Past in Flames/Etc type of play, and requires Mizzix of the Izmagnus to be working likely to cast. I would rather have draw spells to enable me to draw into my combo pieces. Not discounting these cards though, they have high synergy with Mizzix of the Izmagnus but not how I like to get there. That's kind of my thought process for excluding them anyway, try and find as many cards that work if things are not going according as plan, to get me back on track.

If your running a Reshape you'll probably like Whir of Invention as well, in a more Artifact-Centric build, it would be much higher value, I'm pretty lean on artifacts.

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