Sphinx-Bone Wand

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari Rare
Rise of the Eldrazi Rare

Combos Browse all

Sphinx-Bone Wand

Artifact

Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.

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Sphinx-Bone Wand Discussion

Profet93 on I'm Blue

2 days ago

Welcome to Mono Blue Talrand Control. I will first recommend you check out the following link for some deck ideas... Talrand

To answer your description question, you don't want counterspells that give you opponents an option, as they will always choose what benefits them most. Grip of Amnesia is a no go. Dream Fracture is fine.

Runechanter's Pike can be a win condition.

Leyline of Anticipation is better than Vedalken Orrery for blue

Sphinx-Bone Wand costs too much for what it does. Sky Diamond and Sapphire Medallion to help you ramp since Mono blue is weak at that.

You are going to want some more cantrips like Preordain to build your army quickly. Misdirection is a great card when you're tapped out to protect Talrand, it has saved me more times than I can count.

My deck Tisk Tisk Talrand is a highly tuned competitive deck you could take a look at to get some more ideas of ramp, protection, control, card draw, etc....

Since you are a budget player and are not trying to counter everything, another good deck to look at is Bennie and the Jets, one creature in edh? this will be fun and Talrand and His Minions of Flying Doom

If you want more suggestions about specific cards to put in or take out, let me know. All the best!

Reverie42 on Melek, Izzet Paragon (Storm)

1 week ago

Some cool options in this list. Mana Severance and Ideas Unbound are pretty neat.

  • Brainstorm is great for setting up Melek.
  • Temporal Fissure probably belongs in main. If you're not running extra turns, bouncing all the lands is a good way to protect your board if you intend to win with Empty the Warrens.
  • If you're setting up to protect an Empty the Warrens board, Rise from the Tides may be a worthwhile include.
  • How do you stave off early aggression? The lack of mana rocks seems to indicate that your earliest viable combo turn is 5-7, which is plenty of time for an aggressive deck to kill you.
  • I agree with the previous commenter that Curious Homunculus  Flip is probably better than Deranged Assistant in this list.
  • They may be too expensive to cast with this design, but other fun payoff options are Sphinx-Bone Wand and Eye of the Storm.

Reverie42 on Melek Commander

2 weeks ago

It would be helpful in evaluating the deck if your description actually went in to more detail about your intended game plan and the interactions that the deck is built around. Without that information, it's hard to evaluate some of your choices.

Also, there's a lot of card choices here that are not great EDH cards. In some ways, this list looks a lot like if what you'd get if you took a reasonable 60-card constructed Izzet spells deck and brought it up to 100 cards by adding similar versions of the stuff that was great in the 60 card deck. Things like Rift Bolt, Vapor Snag, Delver of Secrets  Flip and Monastery Swiftspear tend to be much worse in EDH than in normal games for a couple reasons:

  • As a 40-life format, they're almost trivial when pointed at face. Shock only does the work of Gut Shot.
  • Since the format tends to be slower, mana pools are larger and cheap, efficent spells that are so good in 60-card are massively outclassed by more powerful, more flexible options at higher CMCs. That's not to say that running a handful of cheap removals or counters isn't good, but you run a few of them to deal with very specific must-answer threats. They're not your bread and butter.

I'd also recommend cutting Browbeat. In EDH, nobody is really too sad to take 5. If you want to draw 3 cards, Treasure Cruise is just going to be insanely better. Mana Leak and Censor are probably going to be dead a huge portion of the time as well. Slightly more expensive hard counters are generally going to be better (or something like Arcane Denial, which is really good in EDH.

In terms of mana base, you probably want more mana rocks, too. While your average CMC isn't very high, your payoff cards are all pretty expensive and in a lot of cases, you're going to need to be casting a bunch of spells in a turn to really get things done. At the very least, I'd recommend adding Sol Ring and Izzet Signet. You might also consider something like Mind Stone or maybe even Dreamstone Hedron.

All that out of the way, there's some cards you might consider adding:

  • Aetherflux Reservoir is a really common EDH storm-style deck win con. You don't need to gain much life to kill a player with it.
  • Blasphemous Act is one of the best red board wipes (not sure if it'd be in budget or not)
  • Burnished Hart is an all-around great ramp card
  • Charmbreaker Devils is a huge threat that also gives you more spells to cast
  • Docent of Perfection  Flip fills a similar role to Talrand, which is one of the best cards in the deck already
  • Echo Mage is an option for spell copying if you want to go really deep (probably the worst copier of what I've listed here)
  • Empty the Warrens can flood the board pretty efficiently at the end of a big turn
  • Insidious Will is a great counterspell in EDH
  • Mana Geyser is absurdly broken in multiplayer EDH. It's more broken online where people tap out to F8, but it's still pretty good and can lead to an absurd Comet Storm.
  • Nivix Guildmage is another way to copy spells wherever you need a mana sink
  • Red Sun's Zenith is a repeatable Fireball
  • Reverberate is incredibly flexible and cheap enough to be able to hold up easily
  • Rise from the Tides is frequently a "board wipe or bust" level card in these kinds of decks
  • Rite of Replication may be out of budget, but can win games on its own
  • Seething Song is basically a free spells for triggering any of your payoff cards and can ramp to bigger X spells
  • Spelltwine gives you 3 spell casts on its own
  • Sphinx-Bone Wand gives incidental damage as you cast spells. You can frequently kill an opponent in one big turn with it.
  • Temporal Fissure can utterly blow people out at the end of a big turn
  • Treasure Cruise is legal in EDH and still utterly busted
  • Volcanic Vision can be a one-sided board wipe
  • Wild Ricochet is a super fun card in this sort of deck

Good luck with the deck :)

DarkLaw on Hour of Devastation Spoilers

1 month ago

Hour of Promise is insanely good. It's no Primeval Titan, but it's close in any format but Standard - and prime time was banned in EDH. Any lands, for those of you who may not have caught on.

Tfw cheaper & more splashable Sphinx-Bone Wand. It isn't as good, being hella restrictive with the CMC requirements, so it isn't really degenerate, but it should be fairly easy to trigger this at least 4 times in the right deck. That's a lot of value.

Maw of Chaos: Hellion; When it enters the battlefield, it does 3 damage to each other creature.

Playable with God-pharaoh's gift. It mostly stabilises you.

sonnet666 on [List] The MTG Weapons Arsenal

1 month ago

Don't stop now. I believe in you!

Ziembski on Ignite your Planeswalker spark

1 month ago

Yeah,I too do have more storm-like version of this deck, running simple burn spells, Sphinx-Bone Wand and Epic Experiment combo with graveyard recursion spells that loop it with copy spells for casting whole deck at once.

Also, seen Keranos land discard deck with 80 lands and things like Land's Edge that could treat people with 14 or more damage at instant speed.

Milliam_Shakespeare on Spells, Spells Everywhere

3 months ago

Sphinx-Bone Wand could work wonders for you. Nice deck +1

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