Sphinx-Bone Wand

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari (DDJ) Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Sphinx-Bone Wand

Artifact

Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.

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Sphinx-Bone Wand Discussion

hkhssweiss on BMH: The Inverted Brainchild (Melek Superstorm)

2 weeks ago

Take out all the high cost CMC spells and keep only the efficiently costed ones. You don't need cards like:

You also have two copies of Ponder in your list. After cutting those cards you should have about 100 cards. You were running too many additional redundant effects. Hope that helps.

dritchie on Mizzix

3 weeks ago

Sphinx-Bone Wand is a good add and had won me games, I would recommend adding Reins of Power but use it aggressively when you have no creatures as it can eliminate a player or just outright win a game. Feel free to have a look at my deck tell me what you think izzet mizzix insanity also +1 from me

dritchie on Mizzix of the Izmagnus, I'll burn!

3 weeks ago

Sphinx-Bone Wand is basically the artifice version of Guttersnipe

This is my mizzix deck feel free to take ideas izzet mizzix insanity

TheACTR on Mardu Spellslinging

1 month ago

Okay, I am back! I have more suggestions for you!

Firstly, I saw that you had Sunforger as a card you would like to get and I can't stress this enough: YOU NEED SUNFORGER. With so much removal at instant speed Sunforger becomes a busted card for your deck!

As far as other suggestions, I recommend the following:

Sins of the Past is basically Yawgmoth's Will or Mizzix's Mastery but a bit more mana required to cast for a huge benefit of free casting from the graveyard.

Shreds of Sanity/Ghitu Chronicler helps get extra uses out of instants and sorceries

Comeuppance is the best rattlesnake card ever

Fire Covenant is a decent board wipe if you have life to spare or really want to shut down specific creatures. It may not work for your deck though as you already have tons of removal

Deadly Tempest Same as above in that it may not be useful to you but could potentially wreck certain opponents

Increasing Vengeance Another fork variant but castable from the bin. I would take out Fork or Reverberate for it

Torment of Hailfire Obviously a good finisher especially with the amount of redundant copy spells you have. Better than Cut//Ribbons

Batwing Brume A nice psuedo fog that potentially stings the offending opponent

Hide / Seek Some things are better tucked into the library or exiled rather than destroyed

Electrostatic Field/Thermo-Alchemist/Guttersnipe Incremental advantage that could mean the difference between a loss or win plus some board advantage

Monastery Mentor/Young Pyromancer More board presence that may or may not be what you want to be doing for your early turns

Imminent Doom/Sphinx-Bone Wand This may not be useful to you but could serve as a secondary/tertiary Sentinel Tower

Ojallday on Kaho's paradox engine

2 months ago

Ghostshaman33 I had it and Metallugic Summonings in the deck originally but they didn't really give me answers or accelerate my game plan. I also had Aetherflux Reservoir and Sphinx-Bone Wand in there as well but, I found they worked better in storm style decks.

Italian2stalian on Mizzix of the Izmagnus

2 months ago

Token generators for protection from attacks:Talrand, Sky Summoner and Docent of Perfection  Flip i would say are must haves, Metallurgic Summonings, Goblinslide, Young Pyromancer,Murmuring Mystic, Dragonmaster Outcast,are also good token makers.

Mana ramping for casting more: Seething Song, Mana Geyser, Brass's Bounty i think are must haves since they're all sorcery/instant so they can be effected by your commander to cast for less. Chandra, Torch of Defiance is a another good planeswalker to get mana and now you can have both planeswalkers out with the updated rules from August. You should add Vivid Creek to go with your vivid crag.

Dual Casting is nice to throw on a token, its a cheap way to copy a spell especially mana spells.Cast Through Time, and Swarm Intelligence are also good copy casters.

Other cards to lower casting costs: Primal Amulet  Flip is a must since it lowers cost of ins/sorc and then it transforms when you want to get a land that can copy a spell. Arcane Melee, Seal of the Guildpact, Ruby Medallion,Sapphire Medallion,Jace's Sanctum are also nice.

Cards that damage opponents: Electrostatic Field and Sphinx-Bone Wand i think are must haves since they deal damage for every inst/sorc casted. Banefire, Devil's Play are great since they have the (x) in the cmc which is great for mizzix since it counts towards what you want (x) to be and you can always get an extra counter for mizzex.

Merchant Scroll is a decent tutor

Protection: Propaganda, Wild Ricochet are great, Tablet of the Guilds is a good way for lifegain that red/blue lacks.Ionize is a great counter.

Great staples: Charmbreaker Devils is a must have for the returning of inst/sorc alone. Crackling Drake can get huge power. Hypersonic Dragon casting sorcery at instant speed is great. Structural Collapse destroy a land and deal damage, and if copy it, who wouldn't want that, besides your enemies of coarse.

Wincons: Reiterate + Turnabout and Grand Architect + Pili-Pala are infinite mana combos, add Past in Flames or any damage cards with (x) in it and its deadly. Enter the Infinite is nice to get your combo's. Harness by Force is great to steal your opponents creatures then attack them with it, it also gets affected by mizzix so if you have enough counters itll cost 2 red mana and 1red mana for each extra creature.

Hope these suggestions help.

RoarMaster on How do you get balance ...

2 months ago

Melek is a fun, and often complex Commander to use in a spellslinger deck. I have had him around for years and thoroughly enjoy him.

The most important part about building around Melek is his topdeck manipulation. You gotta have it in spades. Run all of the 1 drop cantrips like Brainstorm, Ponder, Preordain, ect, and the best of the 2 cost ones as well. Early game they help you get the land and ramp you need, late game they set up Melek for big cast chains, dig deep for wincons and give card advantage.

Its hard to do, but try and keep your non-'spell's to a minimum. Filling your deck up with sparkly creatures and a ton of artifact ramp will greatly reduce the reliability and benefit of having Melek out.

Some of my preferred wincons are: Sphinx-Bone Wand, Aether flux resevoir, Epic Experiment, Mizzix's Mastery.

If you would like to pick my brains for any other details or suggestions, just let me know :)

Italian2stalian on Niv-Mizzet Parum Staples?

3 months ago

Also i would add cards that gives you tokens when you cast instants and sorceries such as Young Pyromancer, Docent of Perfection  Flip, Talrand, Sky Summoner, Metallurgic Summonings, and Murmuring Mystic this way you can focus more on casting them and still have creatures Also Primal Amulet  Flip, Mizzix of the Izmagnus, Charmbreaker Devils, Electrostatic Field, Sphinx-Bone Wand are a must have. Curious Homunculus  Flip, Guttersnipe, Dynavolt Tower, and Pyre Hound would be a good add as well.

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