Creature — Bear
, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate this ability only at any time you could cast a sorcery.
Printings View all
|Modern Horizons (MH1)||Common|
Combos Browse all
|Commander / EDH||Legal|
Mother Bear Discussion
2 months ago
I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:
Cards To Add Show
Add Reyhan, Last of the Abzan . If you can put +1/+1 counters on your creatures, your devourer will get HUGE real fast! Gets crazy too if you eat everything with Mycoloth and all those extra +1/+1 counters go to him.
Add Triumph of the Hordes . This cards a no brainer for token swarms and huge powerful armies. Remember, it only takes 10 infect to kill someone.
Add Moldervine Reclamation . Just a simple life gain/card draw engine for your devourers.
Cards To Swap Show
Replace Thorn-Thrash Viashino with Bloodspore Thrinax . Viashino doesn't provide any positive effects for devouring. Bloodspore Thrinax on the otherhand can push a token deck into an absurd board state.
Replace Mother Bear with Jade Mage . Mother Bear is situational and requires her to be in the graveyard prior to using her. And the value isn't all that great. With Jade Mage you can use all of your mana every turn to do at least something.
Replace Emrakul's Hatcher with Tendershoot Dryad . Emrakul isn't that great for your token production. Tendershoot on the other hand can buff all of your saprolings and in a 4 player game, it'll produce 3 tokens by the time it comes back to you.
Replace Algae Gharial with Poison-Tip Archer . You won't get much value out of Gharial. Poison-Tip Archer on the other hand can be lethal if kept on the board. It's basically a stronger Mayhem Devil .
Cards to Cut Show
Mana Rocks Show
Wayfarer's Bauble , Arcane Signet , Chromatic Lantern , Commander's Sphere , Darksteel Ingot , Thran Dynamo , Worn Powerstone , Fellwar Stone , Golgari Signet , Gruul Signet , Rakdos Signet , Talisman of Impulse , Talisman of Indulgence , Talisman of Resilience , Heraldic Banner
Urborg, Tomb of Yawgmoth , Fabled Passage , Castle Embereth , Dwarven Mine , Bojuka Bog , Grim Backwoods , Phyrexian Tower , Kessig Wolf Run , Volrath's Stronghold , Overgrown Tomb , Stomping Ground , Woodland Cemetery , Blood Crypt , Dragonskull Summit , Command Tower , Savage Lands , Rootbound Crag , Rakdos Carnarium , Gruul Turf , Golgari Rot Farm
5 months ago
Nah man, Food Chain Ayula is a tier 0 deck, being mono-green it is impossible that it doesn't hit 200 mana turn one, and all of that mana being green allowing you to cast Food Chain and Bear-ternal Scourge to cast Ayula and infinitely pump it, fighting all opponents, getting infinite mana to dump into the Walking Ballista that was fetched with your signature spell; Enter the Bearfinite, which draws your whole bear deck and places it onto the field, giving you no maximum bear size.
This deck also has Veil of Summer as its second signature spell for the partner bearmander, Yeva, in bear mode. This means since you have 2,000 mana turn zero you can flash in all of your bears and protect them from 0 mana countermagic.
Now that you have your bears, infinitely large everything and 20,000 mana turn negative one you can then cast Mother Bear to loop it with Bearshnod's Altar and Pull from bear-ternity, to gain infinitely more bears, infinitely pumping them all with your infinitly big Ayula.
Turn negative infinity, instant 100% win. Even has a 100% winrate in the mirror.
6 months ago
Cool idea for a deck! I think you could try to build around your commander even more.
In your mana base, a very easy inclusion would be all the cycling lands. Desert of the Fervent , Desert of the Indomitable, Tranquil Thicket , Slippery Karst and Smoldering Crater are great for Gruul decks to have anyways because of the lack of card draw and they work super well with your commander.
All the Dredge stuff would be great in the deck. You already have Brownscale, but you could use Shenanigans (there's always a target), Moldervine Cloak and Greater Mossdog all give you consistent action in the late game that will also power up your damage.
There are tons of self-mill cards that are worth running for card advantage. Lead the Stampede , Beast Hunt , Benefaction of Rhonas , Commune with the Gods , Kruphix's Insight , Scout the Borders all work at varying degrees of efficiency. If you ran a few more enchantments (which wouldn't be hard to do), this could actually be a great way to stock your graveyard and give you tons of action throughout the game.
With that in mind, almost every Flashback card is probably worth running. Same goes with Retrace and Jump-Start. These will give you so many options over the course of the game and be an extension to your hand.
Book Burning Targeting yourself is a pretty good way to stock the graveyard quickly, unless an opponent wants to take 6, which is also nice.
Chainflinger is decent in PDH and would fit nicely in a deck like yours.
Firebolt is very good in general and gets even better if you're milling it into your graveyard.
Fortitude can make a big creature a bigger problem and feed your graveyard lands.
Mother Bear seems like a good fit, like most cards that generate value in the graveyard.
Elven Cache is a great card to have in green PDH. It doesn't cost you a draw like Reclaim does, which justifies the mana cost, in my opinion.
Is Renewal to janky? Cantripping and fixing your mana might not be worth 3 mana, but it does move your gameplan forward somewhat.
A lot of the cards in your maybeboard are cards I think you should actually play. Excavating Anurid is quite strong. A 5/5 vigilance that cantrips at almost no downside for you is really good. Igneous Elemental is comparable to Flametongue Kavu in many scenarios. All your burn and removal that requires sacrificing creatures or lands is also good for your game plan. Quicksand has no downside in your mana base.
In general, I think having more creature-based ramp might be better than sorcery or artifact ones, unless they sac lands. Rampant Growth, Land Grant, Search for Tomorrow, Renegade Map and Armillary Sphere seem like they would be stronger as mana dorks. Zhur-Taa Druid and Silhana Starfletcher are both cards that do a lot of work in PDH, plus all the typical 1-mana ramp creatures in Green.
Otherwise, I think Diligent Farmhand and Muscle Burst is cute, but not very effective overall.
Chain Lightning and Lightning Bolt are oddly enough not impactful enough to play in PDH, in my opinion. I would vastly prefer Staggershock over either one for the better damage output or card advantage potential. These could be easy subsitutes for some of your maybeboard spells.
A lot of your creatures are aggressive, but not enough to really be pertinent in a game with 30-40 life (depending on how you play). Borderland Marauder, Burning-Tree Emissary, Moldgraf Scavenger, Zectar Shrine Expedition and to a certain extent even Scythe Tiger could be better as more resilient, synergistic or more powerful threats that scale better with all the ramping you're doing. Something like Sprout Swarm is a classic game-winning card that is good across the entirety of the game and works well with sac effects you're running.
Last thing: I think you should run more lands. I get that you're trying to be low to the ground and aggressive, but running a low land count hurts you in a lot of ways. It makes less opening hands keepable, it restricts the breadth of finishers you can use, it lowers the efficiency of your commander and cards like Winding Way and can even result in you running out of basics to fetch in the mid-to-late game. I think 38-40 lands would be a more appropriate number.
Again, great idea for a deck and I'm looking forward to hearing more about how you do with it. Is it more for 1-on-1 play or multiplayer?
9 months ago
Cards to consider from modern Horizons and M20:
Giver of Runes
On Thin Ice
Knight of the Ebon Legion (1/2 Vampire Bro)
Marit Lage's Slumber
Scour All Possibilities
Season of Growth
Wrenn and Six
Winds of Abandon
Angel of Vitality
Aria of Flame
Dead of Winter
Etchings of the Chosen
Force of Negation
Mu Yanling, Sky Dancer (new blue walker)
Sword of Sinew and Steel
Sword of Truth and Justice
Ajani, Strength of the Pride
Drawn from Dreams
Force of Virtue
Kykar, Wind's Fury
Omnath, Locus of the Roil
Serra the Benevolent
Urza, Lord High Artificer
Yawgmoth, Thran Physician
Cavalier of Flame
Golos, Tireless Pilgrim
Rienne, Angel of Rebirth
Yarok, the Desecrated
Echo of Eons
this is a lot of cards, and more are sure to come out that I want to include. I'm considering making a modern cube in addition to my legacy cube, or maybe expanding the cube altogether. I really don't want to go to 720, and honestly I would prefer 360 with a regular rotation of cards, but I don't play the cube often enough to justify that so for now it sticks to 720.
9 months ago
Hey I totally get it! That’s what i figured.
I kmow you are running a budget version here as of right now but here are a few more suggestions I thought of while taking another look at your list.
Another very contextual card choice could be Riftsweeper in order to bring something like Mother Bear back. It’s super janky but kinda cool. I’d personally run that over one of the other elves you are currently running. I’d actually take all the elves out for better more tuned-up ramp like Harvest Season and Diligent Farmhand — Growing Rites of Itlimoc Flip is great since you are running tokens but this is also a budget. Shamanic Revelation may be a good draw replacement for Elvish Visionary . I know cmcs are very different but I would put in bigger draw over a creature that gives draw one.