Goblin Bombardment

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Uncommon
Duel Decks: Speed vs. Cunning (DDN) Uncommon
Commander 2013 (C13) Uncommon
Promo Set (000) Rare
Tempest (TMP) Uncommon

Combos Browse all

Goblin Bombardment

Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.

Price & Acquistion Set Price Alerts

DDN

C13

TMP

Ebay

Recent Decks

Goblin Bombardment Discussion

Homelessguy on Give Valduk the Toolie

3 days ago

Maybe get some use out of the tokens with Impact Tremors and Goblin Bombardment.

Hjaltrohir on Locust god edh

5 days ago

This is looking super good! A few suggestions:

Regoober on That Mardoo That You Do (Alesha)

2 weeks ago

Very cool! Much Budget (Which I like).

I feel like the next step is to get certain creatures into your graveyard. You've got all the discard outlets I like (Cathardic Reunion, Key to the City, Etc.). One I'd consider, but may be a little too late-game with your ramp is Grimoire of the Dead. You've got some great sac outlets, too. Goblin Bombardment might be a good add. With your ETB triggers, Panharmonicon seems good.

If you like Ambuscade Shaman, there's Ogre Battledriver, too.

Replacing Valor in Akros with Cathars' Crusade was the best thing I ever did in my creature deck(s).

I really like your assortment. I think Key to the City, Sol Ring, Skullclamp and Reconnaissance are all must-includes. I would cut the 2 Archetypes and Crovax as they are the weakest targets for recursion. Costly Plunder is probably next (Skullclamp just does so much more work!). Mardu War Reaper is "meh," but I could see it holding value as a sideboard (Agent of Erebos does it so much better).

Temple of Silence, Temple of Triumph, and Temple of Malice are budget duals that have a better effect than the life gain ones. Just a thought.

If you end up sinking in some money, definitely Entomb.

Very cool. Great usages of Ebonblade Reaper, by the way!

Spirits on Kaalia, Beyond Heaven and Hell

3 weeks ago

It's a hard Kaalia of the Vast life for us lords2001,

I wish there were more Grand Abolisher's in the world to protect her, but I can't think of even one other. Defense Grid is the closest, but I also rely on Instant speed removal/tutors myself.

Imperial Recruiter can tutor Grand Abolisher but with so many good multi-purpose tutors, it's not worth it, a little too narrow. I really tried Shred Memory because for CMC3 I can transmute Grand Abolisher or Lightning Greaves but found it slowed me down 1 turn. Re-thinking it now because it can pull me Animate Dead or Dark Confidant or Demonic Tutor or Dragon Tempest or Goblin Bombardment or Terminate... and 7 others. Transmute as a sorcery bugged me too. Might be a good solution if your facing a lot of Specific removal when you cast Kaalia of the Vast. I find I can usually sneak a Lightning Greaves swing through on Turn 3/4 usually uninterrupted. Always feels better when I have a Grand Abolisher though for sure.

Avacyn, Angel of Hope, Archangel Avacyn  Flip, Boros Charm, etc. all help with board wipe strategies. In my deck Kaalia, Mirror Breaker EDH I generally work on progressing the plan I have for my deck to combo, so run very little control. ghostfire86 has a vicious land destruction model some examples Crucible of Worlds, Armageddon, Ravages of War, Cataclysm, Strip Mine, Wasteland, Command Beacon, similar to your board wipe creature/artifact strategy. Land destruction is definitely more common, because it makes dealing with those big 6+ A/D/D much harder to deal with, when you have no mana.

I'm not the biggest fan of Crackling Doom, often the creature I really want to kill isn't always the creature with the highest power. But when your trying to rule the skies in a board-wipe strategy, makes prefect sense to me.

Reconnaissance sounds good in your build, because your primary strategy is Combat Damage to win vs. Combo for me and Land Destruction for ghostfire86.

ticked-off-squirrel on Absolute atrocities, goblin monstrosities

1 month ago

try the triple threat combo. (Impact Tremors, Goblin Bombardment, Outpost Siege) 1 damage coming in, 1 damage being thrown, and 1 damage going out. and that is per creature. add that with krenko and you'll do 3 damage per miniblin via krenko. plus any other goblins you wanna throw.

The7thBobba on Krenko's tap dancing troup

1 month ago

great looking deck! Maybe you want to avoid infinite combos, but Thornbite Staff+ a sac outlet like Goblin Bombardment makes krenko a happy camper :)

Stay frosty!

griffstick on Valduk Smash

1 month ago

Void there are a few suggestions I have, that I think you'll like.

First and foremost I love that you're running Vulshok Battlemaster. So here's what I propose for that card. Vulshok Battlemaster in hand, Mycosynth Lattice in play, and Bludgeon Brawl in play. This turns all the non-creature non-equipment artifacts into equipments. So all the lands your opponents control and all the mana rocks your opponents control, all the enchantments your opponents control, all the Planswalkers your opponents control, they are now colorless artifact equipments. Then you cast your Vulshok Battlemaster from your hand taking and equipping all the stuff your opponents control onto Vulshok Battlemaster. That's sweet. Secondly if you're using your tokens by killing them off for card draw from the Skullclamp and for ramp from the Ashnod's Altar, also for damage from the Goblin Bombardment, then why not have Vicious Shadows in play while you do these things. Vicious Shadows does soo much damage here!

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