Goblin Bombardment

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Uncommon
Duel Decks: Speed vs. Cunning (DDN) Uncommon
Commander 2013 (C13) Uncommon
Tempest (TMP) Uncommon
Promo Set (000) Rare

Combos Browse all

Goblin Bombardment

Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.

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Goblin Bombardment Discussion

ajensen6 on Love You Dead (Feldon of the Third Path EDH)

3 days ago

As a fellow fan of Feldon I had a couple recommendations if you care to test out different cards. Dualcaster Mage : I'm a big fan of Reverberate effects when playing red in EDH. There always seems to be that one player at each game that is just waiting to cast a huge Genesis Wave or similarly bonkers X spell. Or at a more practical level, it can copy ramp spells, kill spells, and even counter counterspells. Most people never expect the copy spell effect. And having the effect on a creature is perfect with Feldon since he can reanimate at instant speed. And as a bonus, if you enjoy combos, if you cast Twinflame and copy it with Dualcaster Mage you end up with an infinite army of hasty 2/2's.

Goblin Bombardment A true all-star in my Feldon deck and probably the best sacrifice outlet red has to offer in my opinion. Being able to sac creatures on the board for free at instant speed to avoid exile removal or to set up a reanimate sequence is always useful. And worse case you sac your Feldon tokens to it to squeeze out some extra value before they sacrifice themselves.

Godo, Bandit Warlord One of the newest additions to my current list and so far he hasn't disappointed. Being able to tutor an equipment directly to the battlefield is some sweet value. Even if it's just to grab Skullclamp seems to be worth the effort. My current build runs a few different equipment for a variety of effects. Sword of the Animist for ramp, Swiftfoot Boots for protection, and Illusionist's Bracers for Feldon copy enabling. If you happen to have 5 open mana after Godo hits the field, you could try fetching Helm of the Host for the well known infinite combat win with Godo.

Hope some of these suggestions sounded interesting!

shwanerz88 on Locust God EDH

5 days ago

Try taking out some of the tap lands and replacing them with Basics, This will allow you to use your mana faster, the cycle lands aren't bad with the Locust God in particular because of the draw. Counterspell and Goblin Bombardment would be solid additions as well.

NickyBolas on The Show Must Go On

1 week ago

Nesting Dragon produces tokens to fling when worldgorger starts cycling your boardstate. Torrens don't work with Judith, unfortunately, but all the other pieces will be triggered. They also each can due twice since they leave behind dragons for additional sac'ing

Mikaeus, the Unhallowed allows your creatures to be sac'd twice since they recur the first time.

Deathbringer Thoctar also helps convert deaths into damage, but he can also go infinite with mikaeus since he can shoot his +1 counter before dying each time, allowing him to undie forever!

Goblin Bombardment is a really really good enchantment, especially for what you're doing. Gotta add that in!

Viscera Seer is also one of the best sac engines out there along with the g e Altars and Bombardment.

High Market and Phyrexian Tower are great sac engines lands.

NV_1980 on The Burning Locust God

1 week ago

Hi,

We've never considered this approach for The Locust God before, but looking at your deck-list it looks like this could work. Here are some additional cards we would definitely recommend:

  • Keranos, God of Storms; burns someone whenever you reveal your first draw of the turn if it's a non-land card (and if it's a land, you get to draw again, so no down-sides there).
  • Breath of Fury; not really a burn card, bu we would recommend this card for all Locust God decks as it can potentially end games, if you happen to have enough Locusts. Attach it to a Locust, attack with all Locusts. Sac one of the Locusts, attach it to another Locust and attack again. Repeat this until all your opponents bite the dust or you run out of Locusts.
  • Goblin Bombardment; can make someone severely regret board-wiping your army of Locusts.
  • Shared Animosity; also not a burn card, but a really nice, cheap-to-cast booster for a Locust army. As an example, just five Locusts and this card turns all of them into 6/1 flyers; ouch.
  • Burn at the Stake; if you do not want to attack with your Locusts, this card can also make use of them quite well for a magnificent burn.
  • Molten Psyche; nice burn card in this deck, if you have enough artifacts on the field.

Other than these cards, some we feel fit really well with Locust God are:

  • Altar of the Brood; this becomes really frustrating for your opponents when you're drawing as much as this deck allows.
  • Enter the Infinite; we know, it's expensive to cast, but combined with many of the permanents in this deck that damage opponents whenever you draw, this can potentially end games (not to even mention the army of Locusts this would generate).

In case you're interested in our entire decklist, please feel free to check it out: My Power Will Eat Your Face!. As a matter of fact, we admire your creativity and are kinda hoping you would be interested in checking out more of our decks and providing some feedback. We of course would gladly do the same for you.

Happy brewing and gaming!

With kind regards,

Mrs and Mr NV_1980

Prophecys on Marchesa, Infinity Grave

2 weeks ago

Last_Laugh

Thank you for the feed back and suggestions !

My Card draw:

Solemn Simulacrum, Sage of Fables, River Kelpie, Midnight Reaper, Disciple of Bolas, Baleful Strix, Skullclamp, Sensei's Divining Top,Rhystic Study, Arguel's Blood Fast  Flip, Phyrexian Arena, Moonlight Bargain. A total of 12 draw.

Also let’s not forget my tutors which I include has better card draw ( because you can obtain whatever you need ): Sidisi, Undead Vizier, Razaketh, the Foulblooded,Liliana Vess,Diabolic Intent,Vampiric Tutor,Mystical Tutor,Lim-Dul's Vault,Fabricate. 8 tutors ,let’s also not forget my cheat in play combos; Buried Alive+Victimize,Entomb+Reanimate. In total I have 23 cards in the deck which would allow me to have some kind of card advantage but is it enough?

My Sac outlets:

Phyrexian Tower,Grimgrin, Corpse-Born,Phyrexian Altar,Ashnod's Altar,Altar of Dementia,Goblin Bombardment, and one creature sacrifice with effects:Sidisi, Undead Vizier,Profaner of the Dead.

My Board Wipe:

My wipe game is ... down too three cards.. Cyclonic RiftToxic DelugeProfaner of the Dead. Your suggestion of Last One Standing is a perfect addition!

My Life gain:

Since my commander is Marchesa, the Black Rose my goal is always to be at the lowest but I do have two options of ganning life: Disciple of Bolas,Arguel's Blood Fast  Flip (Flipped). But Gray Merchant of Asphodel could be very powerful, any suggestions for a cut for him ?

The suggestions:

Grim Haruspex not as as abuse able as Midnight Reaper ( allows me to stay under the highest life total/ Midnight Reaper effects itself.

Corpse Augur relying on opponents graveyard to have creatures doesn’t seem very attractive to me.

Oona's Blackguard,Sadistic Hypnotist I have one creature that does both and more ! Vindictive Lich which I can abuse and effect all my opponents.

Dimir House Guard ( a tutor creature) , but I have plenty of tutors xD.

SamsWrath on Krenko and the bois

3 weeks ago

Invert / Invent isn't legal in this deck because Krenko doesn't have blue in his color identity. It would be nice though!

You may also want to consider the following cards:

Jaypay1994 on Purphoros Tokens

3 weeks ago

Also, after looking at the decklist, while your curve is extremely low (which is great), i noticed a severe lack of ramp card in the deck, and an abundance of lands. I would think about cutting down to 34-36 lands, and replacing those cut lands with ramp spells. I personally recommend:


I would also like to recommend a few cards that would be a great fit here for your strategy:

Overall, cool deck idea. I hope these suggestions help!

m_to_the_three on Vampire Tribal Aristocrat Deck

3 weeks ago

Aristocrat is a lot of fun, I run a sac/graveyard Meren deck. So for draws I recommend Phyrexian Arena and Necropotence. Be warned though, Necropotence is a powerful draw engine but it can be very hard to use in three+ color decks. If you feel confident in your mana base to run BBB then I say go for it.

Some fun sac cards I recommend adding is Innocent Blood. Its a nice way to make everybody lose a creature, you will only lose a token so who cares. Victimize you get to bring back 2 vampires from the dead for the price of one of your tokens. If ya want to spend big money, you can add Phyrexian Altar, its a good sac outlet just like Ashnod's Altar. You can also run Goblin Bombardment as another sac outlet that can help with removal. Attrition is another sac outlet that can help with removal.

Some good removal spells in your colors are Vindicate and Anguished Unmaking because they get rid of any permanent of your choice.

Now I run this in my Meren deck because I love how much it does and it fits in a sac theme. Pox, it is super powerful and usually you will be destroying tokens and nothing of too much value. However if you dont want to hurt your self too much, Smallpox is the more efficient way of doing things. very similar to Innocent Blood however for one mana more it does a lot more.

Now this is going to be a bit expensive card however it is very powerful in any tribal deck that runs red, Mana Echoes. You will be racking a lot of colorless mana that can help you cast more spells.

Because most of your deck is black, you can also run Contamination. Its a nice sac outlet and it makes everybody play black. So all your nonblack opponents are out of the game. You will be making a nice amount of tokens so you wont be running out of stuff to sacrifice anytime soon and you can easily win the game when nobody else is playing. If you want to spend a bit you can also put Bitterblossom and guarantee that you will never have Contamination leave the field.

For tutors, I reccomened Diabolic Intent. Its way better than Diabolic Tutor. I say replace your Diabolic Tutor for Diabolic Intent. It is two mana cheaper and you can easily just sac one of your tokens to search for a powerful enchantment or creature.

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