Goblin Bombardment

Goblin Bombardment

Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.

Browse Alters View at Gatherer

Trade

Have (3) Forkbeard , metalmagic , Azdranax
Want (2) Szafir724 , Instinctive

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Tempest Remastered (TPR) Uncommon
Duel Decks: Speed vs. Cunning (DDN) Uncommon
Commander 2013 (C13) Uncommon
Tempest (TMP) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Goblin Bombardment Discussion

NV_1980 on Márton The Mono-Red Carterhoof

2 days ago

Hi there,

Wonderful deck! We would recommend adding Goblin Bombardment. This will make opponents who cast removal think twice before they do. Especially effective to deter wipes. Also fun to use after you have made use of the tokens created with Firecat Blitz/Tempt with Vengeance.

Kind regards, Mrs. and Mr. NV_1980

Pikobyte on Eggs --> Omelets

5 days ago

First of all you want some untappers like Seedborn Muse or Samut, Voice of Dissent to make more than 1 token each turn. Then some sac outlets like Goblin Bombardment and Ashnod's Altar to sacrifice you tokens whenever you want to get your dinos on the field and do dmg or get mana. If you add an eldrazi Titan to reshuffle your grave and 3 more cards you get the said infinite combos.

  • Thornbite Staff + Ashnod's Altar lets you produce infinite eggs and put all your creatures on the table. Cycling an eldrazi titan over and over kills with burning suns triggers.

  • Runed Stalactite + Ashnod's Altar lets you cycle through your deck until you find the desired creature or killed everyone with burning suns triggers.

  • Runed Stalactite + Mirror Entity also kills the table with burning suns triggers when you activate entity for 0 just often enough by holding priority.

  • Mirror Entity + Ashnod's Altar lets you cycle again through your deck similar to stalactite and altar combo while also producing infinite colorless mana that can be used to make all your creatures huge with entity.

I hope this helps

dingusdingo on Non-Dimir cEDH Combos

1 week ago

VampDemigod

Temur Sabertooth + Zacama, Primal Calamity works by repeatedly bouncing the Zacama to abuse the "untap all lands when it enters the battlefield" ability on Zacama. It will require 11 mana from lands to break even, or 12 mana from lands to create a positive infinite mana loop. With the very high land requirement, it is not a good inclusion for competitive edh unless Zacama is your commander.

Omniscience_is_life

I recommend looking at infinite combos in already existing cedh decks in those colors. Synergy has recommend some competitive level combos, but I can contribute some more. Off the top of my head, I can recommend some:

Temur Sabertooth + Dockside Extortionist = Generate infinite mana, requires opponent to have the correct board state, which they almost always do

Big Dork + Untap effect = Infinite mana. Look at Priest of Titania, Selvala, Heart of the Wilds, Bloom Tender, or Marwyn, the Nurturer for your big dork needs. Look at Umbral Mantle and Staff of Domination for your untapping needs, honorable mention to Sword of the Paruns which I don't recommend.

Underworld Breach has lots of great combos, most of the playable ones are in mono red for Naya colors. Shameless self plug, check out my EDH Underworld Breach combo guide here, I cover card choices and how to pilot the combos in detail here - https://tappedout.net/mtg-decks/the-underworld-breach-edh-combo-guide/

Another option, but definitely not a top tier combo, is Boonweaver Giant + Pattern of Rebirth + Sac Outlet. This combo works by abusing creatures that return Boonweaver from the graveyard to play to continue pulling creatures from your library until you have assembled your actual winning combo. Generally you pull Karmic Guide -> return Boonweaver -> sac Boonweaver to fetch Fiend Hunter -> Fiend your Guide -> Sac Fiend to return Guide, which returns Boonweaver -> Fetch Reveillark which returns Guide + Fiend Hunter to loop to pull all creatures from your deck. You can find a very well detailed guide for this combo here - https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/621075-karador-boonweaver-combo The guide is for Abzan colors, but the core of the combo is GW and can easily be adapted to Naya colors, especially with red creature sac outlets like Goblin Bombardment. This is a fun combo, high powered but not competitive, and will blow the minds of most players who haven't seen it in action before.

Peoni on Kykar's Tokens & Cantrips

2 weeks ago

So I'm not a Kykar pilot, but from what I've seen of them they're a big fan of infinite combos. A few that I know of involve achieving infinite cast triggers to feed Kykar's token generation, coupled with damaging etb effects like Impact Tremors and Purphoros, God of the Forge. Sac damage outlets such as Goblin Bombardment and Barrage of Expendables also do the trick. Dramatic Reversal + Isochron Scepter is a big go to not only for infinite cast triggers, but infinite mana as well when combined with nonland mana producers. Another option would be to combine your Jeskai Ascendancy with a Retraction Helix and any 0-1 mana artifact. Use Helix to return your own artifact to your hand and then cast it. You'll then untap your creatures, make a spirit, sac the spirit for mana, and use Helix again to repeat the cycle. If you can do this with a 0 mana artifact it's also limitless creatures and mana. Good artifacts to use with this would be Everflowing Chalice, Spellbook, Sensei's Divining Top (not budget, I know, but it's a good pick for Kykar if you ever want to add more to it), and Sol Ring. There's also Arcane Adaptation and Bishop of Wings.

For general EDH deck building I think can be of some more use lol. Starting with your lands, I would recommend subbing out a lot of your lands that come in tapped. There are a lot of nice (fairly) budget options for multicolored lands like pain, filter, and check lands. If you can't find multicolored lands within your price range I would suggest just going with basics. Personally, I think that the speed benefit of a basic coming in untapped trumps the versatility that tapped lands will eventually provide.

As for rocks I'd recommend running the aforementioned Sol Ring and Everflowing Chalice. Sol Ring is just one of those cards that slots into just about every commander deck. As a general rule I try to avoid mana rocks at 3 cmc or above, just because that's around the point where they stop generating enough value to be worth running or even casting. You want your ramp to be hard and fast so that you can transition into making plays sooner. You don't want to be ramping on turn 5 when you could be pulling off big combos. In this regard you've already done really well in your selection, but I would suggest cutting Commander's Sphere and Chromatic Lantern. Lantern has its place in certain more color intensive decks, but I don't necessarily think you'll be needing it in a 3 color deck. Other good 2 cost options are Fellwar Stone, Mind Stone, and Prismatic Lens. Wayfarer's Bauble in your maybeboard is a good choice for this deck too.

You could probably use more efficient counters for controlling the board, like Counterspell. Some good commander counters include Swan Song, Flusterstorm, Delay, Negate, Dovin's Veto. Muddle the Mixture is a fantastic pick for flexible control and fetching your combo pieces. It hits both pieces of the Isochron combo, Bishop of Wings, and it can hit other valuable targets like Cyclonic Rift (another big commander card. Almost an auto include in blue decks). You'll also probably want to run more removal like Path to Exile, Swords to Plowshares, and Chaos Warp.

Finally, just as misc recommendations, I'd suggest swapping out Fumigate for Wrath of God. I'd also suggest adding in some mana sinks to win the game off of once you go infinite, like Comet Storm and Kumano, Master Yamabushi.

Overall this is really solid for a first time draft! I like your deck a lot and if you do decide to expand into commander I really hope you enjoy it. Hope this helped. :^)

RiotRunner789 on Dia de Los Muertos

2 weeks ago

You seem a bit low on sac outlets and board wipes.

Dimir House Guard:A good budget option that can also act as a limited tutor.

Goblin Bombardment: A classic.

Grimgrin, Corpse-Born: Sac outlet, aggro piece, and removal all in one.

Woe Strider: Comes with its own sac fodder.

Blasphemous Act: Probably the best board wipe in red.

Last One Standing: Cheap as 3 and a good chance you randomly select one of your creatures.

Last_Laugh on Game of Dethrones

3 weeks ago

Not a bad start, I do have a few suggestions though. First, I'd work on lowering your avg. cmc to around 3.3. Second are actual card suggestions and I'll try to break it down by category. If nothing else, add Chaos Warp... it's Grixis' best answer to enchantments by FAR.

Draw: Grim Haruspex and Sage of Fables (also handy for etb/death trigger abuse and immediately protecting Marchesa).

Discard: Oona's Blackguard and Sadistic Hypnotist. This seals games.

Boardwipes: Last One Standing and Jokulhaups

Sac Outlets: Ashnod's Altar, Goblin Bombardment, Falkenrath Aristocrat, Carrion Feeder, and Viscera Seer.

ETB/Death triggers: Vindictive Lich, Flayer of the Hatebound (36 damage per round w/ 4 players), Zealous Conscripts and Sower of Temptation.

Random Goodness: Diabolic Intent (Demonic Tutor with upside here), Metallic Mimic (same as Sage of Fables, just more versatile),

multimedia on Chainer, Nightmare Adept Reanimate

1 month ago

Hey, nice semi budget version of Chainer.

I see Kiki and there's some cards to consider adding to make him better:

Ooze can use any activated ability of creatures in all graveyards which can be versatile in multiplayer Commander. With Chainer Ooze gives you lots of options: Magus, Necromancer, Feldon, Fulminator, Purphoros, Pet, Seer, etc, but best of all Kiki. Ooze can be another Kiki when Kiki is in your graveyard. When this happens with Ooze you can make infinite tapped Oozes since Ooze is not legendary therefore it can copy itself infinite times. Infinite Oozes can be used with other cards to be win conditions.

If Pet is in your graveyard then Ooze can sac itself to make one black mana. When this happens then infinite Oozes can make infinite black mana. Use infinite black mana to pay for a game winning Ribbons since you can discard or cast Cut and then cast Ribbons from your graveyard.

Ooze can be Viscera Seer which with infinite Oozes can be infinite scrys to find the card you need or Syr/Exsanguinate as a win condition. With both Seer and Pet in your graveyard gives you many options with infinite Oozes to find and cast any card you want. Having creature sac outlets are good with Chainer because then you can cast a sac outlet from your graveyard and get more value from creatures who can't sac themselves. Goblin Bombardment, two drop sac outlet, is one of the best in Commander and it can be a win condition with infinite Oozes or infinite Conscripts without having to attack.


Other cards to consider adding:

An expensive price card upgrade to consider is Sidisi, Undead Vizier as a repeatable tutor with Chainer and Sidisi can sac itself. With a sac outlet Rune-Scarred Demon can be a repeatable tutor, is less price and nice for reanimation getting a 6/6 Demon. Plaguecrafter is powerful repeatable effect with Chainer because it can sac itself. This card with Chainer can shut down your opponent's nontoken creature strategies.

Graven Cairns, Tainted Peak, Ash Barrens, Jund Panorama are some budget lands to consider adding especially Craven.


Cards to consider cutting:

  • Lantern-Lit Graveyard
  • Bloodfell Caves
  • Star Compass
  • Zombify
  • Grave Scrabbler
  • Murderous Rider
  • Ancient Craving
  • Overseer of the Damned

Good luck with your deck.

evncrbch on The Wings of War

1 month ago

Hi Massacar. Thanks for the suggestions! Goblin Bombardment is already in the list, and Metallurgic Summonings is certainly worth a look. I have Shark Typhoon covering the Metallurgic Summonings angle in this list specifically because there are a sizable number of artifacts and enchantments in the list which Shark Typhoon will make tokens for and Metallurgic Summonings will not. It might be worth including on top of the Typhoon, but I am not sure what I would replace. Thoughts?

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