|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Uncommon|
|Duel Decks: Speed vs. Cunning (DDN)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Promo Set (000)||Rare|
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Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
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Goblin Bombardment Discussion
1 week ago
Oh! A bunch of comments to respond to!
TheRedGoat: Honestly? I wouldn't trust EDHRec as far as I could throw them. I don't have much faith in their advice, haha. But for what it's worth, you may be right about Young Pyromancer, although she's so cheap in terms of mana that (for now) I think she's worth it.
I feel like making a deck that makes a token clone of an opponent's creature, then replicates that token tenfold is reasonably viable? I am running a few goodstuff creatures myself, to clone with Arcane Artisan or what-have-you, but of the cloning options you list, I think God-Pharaoh's Gift is the only one I'm interested in (and even then, 7 mana is pretty steep). I generally don't want to pay the mana costs of my huge creatures if I can avoid it. I have been considering Feldon of the Third Path, but I don't currently have good ways to put stuff into my GY from my hand...Still, I should find space for him. Blade of Selves doesn't create tokens that work with Brudiclad, and Goblin Bombardment has far too small of an effect.
Thank you for your suggestions!
Kishe: Exactly - I've selected effects that create token copies of ANY creature whenever possible, rather than just mine (this is one major change from the original list from Casey4321). The goal is to not steal opponents' creatures, but to clone them and replicate the clone many, many times. I'm trying to handle the inevitable board wipes with counterspells, though, since I am in blue after all haha.
WanderingSpirit: Thank you for your kind words! I considered Dark Depths, but honestly I don't have any ways to make non-legendary copies outside of Helm of the Host unfortunately. Still, now I want to make a deck specifically to abuse that haha.
el_mao: Huh. Why? Both of those kill my entire token horde, while only giving me one large token (which I then cannot replicate).
Thank you all for your help (and +1s)!
1 week ago
TheRedGoat: I agree that Young Pyromancer would need more instants/sorceries to be consistent, but I'd be lying if creating at least one token of it and then making the rest of your tokens a copy of it just to make a ton more tokens didn't make the Johnny inside me excited. Takes some setting up, but if you can get a second combat phase through Combat Celebrant or similar and another copy effect, things can quickly go terribly wrong for your opponent(s). Still, the only repeatably castable instant or sorcery here is Stolen Identity (I think), and that only happens if you can reliably get the creature it's encoded on through blockers and keep it safe, so the Pyromancer might need to be looked at more closely. Or maybe Metallurgic Summonings has a place in here?
As for the theft stuff, many, if not most, of the spells that create copies of creatures can target any creature. So if they play a big scary creature, you can say "I see your Blightsteel Colossus and raise you..." copies the Colossus, enters combat phase "2 (1st copy + Brudiclad's Myr) + (number of other tokens you already had). How 'bout dem apples?"
Which is the kind of thing I think Daedalus19876 was going for, not necessarily taking their creature and then copying it.
I do think God-Pharaoh's Gift and Back from the Brink merit inclusion, though Soul Separator can be tricky to use, since it splits up the abilities and stats. Often, it's the combination of the abilities and stats that make a threat a threat.
Otherwise, I do feel that it might be prudent to have some easy sac outlets to either prevent something like a rogue Echoing Truth from ruining your day or as a way to punish boardwipes if the outlet let's you deal direct damage, as with Goblin Bombardment.
1 week ago
Okay, so I did some checking around and found an edhrec article on Brudiclad, and they set some good ground rules for the deck:
Firstly, don't go for too many styles of play. You've got a ton of sources for token creation, and there's no reason to short yourself by being greedy about the kinds you'd like. (by example I feel you have too few spells to trigger Young Pyromancer atm)
Secondly, there is a big difference in going big and going wide as well as versatility and power. All your tokens becoming big and hasty isn't the same as being small with special abilities. (big difference in token beaters and token Eldrazi scions)
I would point out that the article covers only two builds: artifacts or spell slinger. You say you want to emphasize a clone/theft build, but honestly I'm not sure Brudiclad is well suited to that. To my knowledge such a build would rather play Mind Control and Threaten than Goblinslide or Goblin Assault (at least to name the weaker cards I see you running).
I will say that if you want to just run a bunch of random good stuff cards to make tokens of, then you need the following package: Soul Separator, Soul Foundry, God-Pharaoh's Gift, and Back from the Brink. Those cards, plus Mimic Vat and the Feldon in your maybe board, act as a perfect graveyard package for whatever other creatures you want to run. Other "packages" you should look into are ETB copy effects (see Blade of Selves, sacrifice outlets (like Goblin Bombardment for having a mass token hoard), and if you decide to run any tokens that generate mana there's always "x-spells".
Best of luck to you! I can definitely say that I'll be trying out that grave package, but if you get to it first let me know how it plays in your meta! Also as a disclaimer I don't know what running some of these packages will do to the power level of your deck. It may be lower tier, or it may be too OP for your playgroup. Use with caution.
1 week ago
2 weeks ago
Some thoughts: Goblin Trashmaster could be really solid in commander to take care of pesky artifacts. Goblin Matron is a good goblin tutor card that even keeps with the deck theme by putting out a 1/1 goblin creature. Goblin Recruiter is a bit more expensive money-wise, but the effect is so much stronger (and it really could/should count as card draw b/c of how many cards you could pull). For that reason Reliquary Tower would be a good pick-up, and is significantly cheaper since its reprinting. Goblin War Strike is another potential win condition. Throne of the God-Pharaoh coupled with Furystoke Giant or Kyren Negotiations would be brutal. Goblin Ringleader could help with card draw, so could Vanquisher's Banner. I like Brightstone Ritual better than Seething Song, it's simply better in 80%+ situations. I like Gempalm Incinerator a lot. I know it isn't a goblin, but I think Hellrider could be huge for you. kindred charge would double your goblins, great synergy with Impact Tremors, Purphoros, God of the Forge, and your sac engine (Boggart Shenanigans and Goblin Bombardment).
3 weeks ago
I think your deck relies too heavily on Omnath’s Landfall ability to make elementals, so I would recommend taking out some of the ramp spells and artifacts and putting in a few more elemental creatures and elemental generators. I would suggest:
Additionally, these would increase the or enable the damage dealt by Omnath’s abilities:
You have a lot of ramp spells, but there are defiantly some better ones you might want put in instead of the some of the ones you have are:
Bounce lands and sac lands would work really well here as well:
I would also recommend:
3 weeks ago
Have you thought about Goblin Bombardment ?
4 weeks ago
DwaginFodder: I'm glad I could inspire you! :) you could also make the Murder of Crows/Goblin Bombardment combo work by including Hostility or Guile instead of an Eldrazi titan, if on a budget, although those cards won't do as much when hardcasted as a backup plan.
A grixis build could do work, though I'd suggest Nekusar, the Mindrazer as your commander there as a secondary win-con. I personally don't think it's worth it for only a few additional cards, but you do you (and let me know how it works out for you!).