Goblin Bombardment


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered Uncommon
Duel Decks: Speed vs Cunning Uncommon
Commander 2013 Uncommon
Tempest Uncommon
Promo Set Rare

Combos Browse all

Goblin Bombardment


Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.

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Goblin Bombardment Discussion

unlimited647096 on BOMBnath

5 hours ago

I like that aggravated assault & nature's will combo lol!

Very cool deck. I'd recommend Greater Good and Goblin Bombardment

jdwork on Alesha who needs to smile more

16 hours ago

True. If you combine Goblin Bombardment, Solemnity, and any undying creature (Young Wolf Is a classic) the combo will function. Murderous Redcap is just most common because it works with any repeatable sac outlet.

snowmaster55555atgmaildotcom on Boonweaver giant combo without a ...

19 hours ago

So I'm playing a Marath, Will of the Wild combo deck.

1.) I cast Boonweaver Giant with a Goblin Bombardment and a Warstorm Surge on the battlefield.

2.) My opponent destroys the Goblin Bombardment in response with a Slice in Twain.

3.) Boonweaver Giant resolves.

4.) I stack the enter the battlefield triggers so that I get a Pattern of Rebirth on the giant before it zaps itself to death.

5.) I tutor up Karmic Guide with the Pattern of Rebirth, reanimating the Boonweaver Giant.

6.) Repeat step 4.

Question: Do I need to select the target of what Warstorm Surge hits before resolution?

If yes, then I am not able to tutor up a Fiend Hunter to win on the spot.

If no, then I tutor up Fiend Hunter. Then, if I stacked it correctly, with Karmic Guide's Warstorm Surge trigger, combined with Fiend Hunter's, I could exile the Karmic Guide, then shoot the Fiend Hunter, bringing back Karmic Guide and Boonweaver Giant to ultimately tutor up Reveillark to keep going.

If the answer is yes, how (if it even is possible) do I complete the combo to kill my opponent?

jdwork on Alesha who needs to smile more

1 day ago

Thanks ACDAMAN! The combo is Murderous Redcap + Solemnity + Goblin Bombardment for infinite damage. There are other ways to do it (like with Anafenza, Kin-Tree Spirit instead of solemnity).

happygilmore511 on You Suck: Edgar Markov EDH

3 days ago

Also, you need sac outlets. It looks like attrition is your only one. Stuff like Yahenni, Undying Partisan, Ashnod's Altar, and Goblin Bombardment are necessary. And Dictate of Erebos over Grave Pact since you're 3 color

Bork on The Loco Locust

4 days ago

Goblin Bombardment combos with Murder of Crows for infinite damage as long as kozilek is not exiled. Personally i have had more success with Tears of Rage than with Rites of Initiation. Grenzo, Havoc Raiser is also another card that has over performed in my deck.

sylvannos on Why hasn't Mardu found a ...

5 days ago

@Xica: That kind of misses the point. Tarmogoyf and Snapcaster Mage aren't included just because they're staples. They're staples because they're powerful cards, thus a deck needs a good reason to not play them when the deck is in those colors.

Tarmogoyf rewards you for just playing Magic. You fetch up a land and cast Inquisition of Kozilek. You now have a 3/4 that just grows larger the longer the game goes on. The only thing you had to do was do what you'd normally do.

Snapcaster Mage is just a Swiss Army knife. He can be Ashcoat Bear or Anarchist. He's blue. His effect is an ETB which opens up a lot of room to use bounce spells. If you're a blue deck with lots of instants and sorceries, you have to have a specific reason not to play him.

Tarmogoyf isn't something you play in Collected Company because your deck is basically creatures and lands, meaning he never grows beyond a 2/3. Nor is it something you play in Tron, because by the time you can play Tarmogoyf, you're a turn away from casting Wurmcoil Engine.

Snapcaster Mage isn't something you play in Storm because you're already playing Past in Flames or Noxious Revival. By the time you can flash something back with Snapcaster Mage, you could have just won with Past in Flames.

So despite being format staples and incredibly powerful cards, there are definitely reasons not to play either one. There's also high-tier decks that don't play either one.

The issue with Mardu is that it needs something that rewards you for just playing Magic, is versatile, or generates a bunch of value on its own. Young Pyromancer comes really close. In fact, I'd say it's on the same power level as Snapcaster Mage. The problem is Modern doesn't have all of the high-value, low casting cost instants/sorceries that Legacy has (like Hymn to Tourach or Swords to Plowshares). Nor does Modern have all the fast mana of Vintage so you can cast more expensive spells the same turn you play Young Pyromancer (such as going turn 2 Young Pyromancer -> Mox Sapphire -> Mox Pearl -> Gush -> Time Walk).

Mardu really needs something like Stoneforge Mystic that generates a ton of value immediately, but unbanning it will just mean Abzan is still the stronger deck.

I think what Mardu really needs and could actually be fine for Modern is Goblin Bombardment. Not only do you get to ping your opponent to death with Gravecrawlers and Bloodghasts, you get to do dumb things with Tidehollow Sculler and Fiend Hunter.

Alhanalm on The Gruul-Aid Man of Zendikar

1 week ago

Ditto on Goblin Bombardment and yes, a definite upvote from me

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