|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Uncommon|
|Duel Decks: Speed vs Cunning (DDN)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
Price & Acquistion Set Price Alerts
|Have (7)||Oskani , Spinalripper , rikertchu , orzhov_is_relatively_okay819 , Joblaska , ironax , angesoir|
|Want (2)||PTsmitty , Feyd-Rautha|
Goblin Bombardment Discussion
17 hours ago
Could you guys explain why you would cut Snake Basket? It just seems like one of the more efficient token makers to me. 10 mana 10 tokens and a bunch of ways to abuse them are in there.
I'm not sure about your fast tokens from Dragon Fodder, Hordeling Outburst, Krenko's Command, and Saproling Migration. They are usually too low impact to matter in most decks but here they potentially get you a decent amount of mana accel.
I'm not convinced on Siege-Gang Commander in this deck since your tokens come in a verity of forms he may not do very much. I think Purphoros, God of the Forge or Goblin Bombardment might be better options.
22 hours ago
if you are playing a prossh deck a well known one isProssh, Skyraider of Kher + Food Chainwhich makes a ton of infinities such as mana (for creatures), tokens, and etb tirggers but i like Prossh, Skyraider of Kher + Pitiless Plunderer + Goblin Bombardment + Doubling Seasonthis infinite makes mana and damage, im not going to say tokens because they get used in Goblin Bombardment. Its alot nicer in casual play than just straight going infinite off Food Chain
1 day ago
I love mana rocks, but I want mana accelerators, it doesn't really do this because once I have a legendary it's too late! I won't test this. Trying to T4-T6 win it's too slow. It would be another tutorable rock with Razaketh, the Foulblooded but with Chrome Mox and Mana Crypt I usually have enough, only once I can think of in play that this would have won me the game, often a Mana Crypt into a Sol Ring is enough. Dead draw early so a no.
Both times I managed to draw my Reconnaissance early on, I tutored my Razaketh, the Foulblooded sac'd Kaalia of the Vast and Mother of Runes/Dark Confidant into Reanimate + Buried Alive and won grabbing the Mana Crypt and Chrome Mox and Goblin Bombardment so it wasn't a factor. I drew it later in the game and didn't find it as big a factor, but still handy. I think it's not the card for me, but its awesome, but I usually just tutor Razaketh, the Foulblooded and win, instead of tutoring nasty angels like Avacyn, Angel of Hope or Gisela, Blade of Goldnight. In a muti-pod theres usually someone I can attack and resolve with flying, and assuming I've tutored Razaketh, the Foulblooded already, i'll just sac before blocking damage is assigned anyway. Spectacular card, you should run it, see how you like it. In my Alesha, Who Smiles at Death I couldn't live without it.
I've had mixed feelings about Faithless Looting lately, I know a problem I had was drawing Kiki-Jiki, Mirror Breaker and then it's hard to combo, but I drew Karmic Guide and other than being CMC5 I haven't needed it, it can cycle cards to draw some A/D/D to my hand too, but wondering if something like Tormenting Voice but it let's me draw and discard 2, as well as flashback if i'm stalled. Just thought I would share.
1 week ago
Ultimately the guide to what these cards do will be Gatherer, which will be updated with new oracle text for the cards once the rules change for Dominaria goes live. According to the FAQ the expected change should be as follows:
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
The FAQ says that any ability that targets a player will now be able to target a player or planeswalker (if it targets an opponent it will be able to target an opponent or planeswalker, meaning you could now target your own planeswalker).
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
The FAQ says that an ability that deals damage to each opponent without targeting will remain unchanged, meaning they will lose the ability to damage enemy planeswalkers when the redirection rule goes away. It does indicate that Vial Smasher the Fierce will be an exception to this, but we don't know what its oracle text will be yet.
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
The FAQ says that abilities that target creatures or players will now be able to target creatures, players, or planeswalkers, and use the new clean phrase "any target" to indicate this. Note that even though it says "any target" the rules do specify that the phrase means creatures, players, or planeswalkers. You won't be able to target enchantments, cards in exile, counters, or any other crazy thing unless it also falls into one of these three categories.
1 week ago
Nice deck. Have you ever considered adding Thornbite Staff? This seems to be some nice redundancy for Intruder Alarm, provided you also have some sac-outlet at hand (on that note, I'd recommend adding Ashnod's Altar and/or Goblin Bombardment too). Another card that could provide some redundancy here is Zealous Conscripts. Use Kiki to make a copy of Zealots, who allow you to 'take control' and untap Kiki when they enter the battlefield.
I do not get why you would add Rampaging Ferocidon though; he seems to defeat the whole purpose of this deck if you intend to generate infinite tokens.
Hope this makes any sense. If you feel the inclination, I'd love to receive some feedback on one of my decks in return. Have fun brewing and playing.
2 weeks ago
@AstroAA:First of all, thanks for your comment. I know that Food Chain provides mana able to cast creature spells, so i can't use the Mana to equip Skullclamp an infnite amount of time(I'll change the Description), i've have played along time with Ashnod's Altar & Phyrexian Altar but replaced them with Ad Nauseam & Plunge into Darkness 2 find Food Chain.
The Thing with Goblin Bombardment: i have played it 2 but replaced it with Viscera Seer for one reason: If i have no tutor or Food Chain in my hand, but enough Mana 2 cast Prossh, Skyraider of Kher one or two times + the Viscera Seer i can sac them @the End of my Oponnets Turn 2 srcy and maybe find one of the Cards. I think this is better then just dealing x Damage 2 one of them.
Thanks again for your Suggestions and have a nice Day.
2 weeks ago
Food Chain does provide infinite mana with Prossh, Skyraider of Kher, however, it only provides mana able to cast creature spells; i.e; you can't equip Skullclamp an infinite amount of times because you can't use your mana on that. A few ways to get around this though are sac outlets like Phyrexian Altar or Ashnod's Altar. In addition, if you do want to use creature only mana, you can add in Walking Ballista to ping everyone but yourself for infinite damage, winning you the game. As well, I think Goblin Bombardment would do wonders.