|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Uncommon|
|Duel Decks: Speed vs Cunning (DDN)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
Price & Acquistion Set Price Alerts
|Have (6)||Oskani , pskinn01 , orzhov_is_relatively_okay819 , Spinalripper , ironax , angesoir|
|Want (3)||TheLazyGrim , rakdos24 , PTsmitty|
Goblin Bombardment Discussion
1 day ago
Sendaran Thank you for your input. I will explain some of the cards I added or explain why I won't add some of the cards.
Soulblast Doens't always hit 1 player. For example when I have Omnath, Locus of Rage Or Stalking Vengeance out on the battlefield. A Soulblast means often a two hit kill or a win. That's the reason why I have this card.
I agree with you on Molimo, Maro-Sorcerer I had this card in the deck since it started as an elemental Tribal deck. But it's not that usefull anymore.
I also agree on Angrath's Marauders I will change this one for Gratuitous Violence. This card interacts with Omnath, Warstorm surge and Stalking vengeance. It's still not the best card but it works better with my current setup and cost less mana. Though the 3 red mana is a bit much but i will give it a shot.
Elemental Bond Seems like a good addition to my deck. Draw is a bit of a problem from time to time but this one makes it a bit easier.
I also added some of your other suggestions to my maybe list but some didn't really make the cut. Such as the draw artifact.Goblin Bombardment is an important card in my deck and saved me a ton of times since its an instant sacrafice. I can simply sac an elemental at anytime to either damage a player or kill a creature.
Harrow Is an instant land drop which makes it a great card. I can get elementals on instant speed or deal damage with Warstorm Surge on instant speed. Therefore i won't switch that card.
But i really appreciate the tips and suggestions you gave me, hopefully the changes will help me :)
1 day ago
While doing research for a Modern deck I came across Soul-Scar Mage, and it looks like a wonderful addition to Ib!
All of the damage dealt by Goblins that are explo-sacrificed to Ib is noncombat damage, so having a passive way to add removal for Indestructible creatures is amazing, and at just 1 CMC too!
It is unfortunately a non-bo with Repercussion, but the Mage is easy enough to kill when I don't want it out anymore. It does, however, have the added benefit of making the following things more versatile:
Not bad at all for R.
1 day ago
JuQ: Wow, that's incredible!! Tempt with Vengeance is an absolutely genius pick, Firecat Blitz is 100% budget friendly, and I see that Goblin Bombardment is back down in price a bit too. And Blade of Selves? Jesus, it never occurred to me!! Imma see what I can do to incorporate some of these. If you have any suggestions for cuts, I'm all ears.
1 day ago
If you like to create many small elementals you can also use Tempt with Vengeance and Firecat Blitz which actually create elemental cats. I advise to use together with some mass sacrifice outlet such as Ashnod's Altar, Goblin Bombardment or you can just kill them yourself with Goblin Sharpshooter or Subterranean Spirit.
If you like fireworks and you play free for all games Blade of Selves on Omnath, Locus of Rage really make an explosive combo, but it is a bit tricky. The Omnath copies go to the graveyard at the same time as soon as they are created without anyonene getting priority (legendary rule). Then each of those deaths will trigger once on each Omnath that was alive in that very brief moment. So with four players (in free for all) you would create two additional Omnath that would die and trigger six times for a total of 18 points of damage, isn't that fun? The number of triggers increases exponentially with the number of tokens, so if you are playing with more than four players or you happen to have parallel lives on the battlefield you can easily kill one or two players in that moment.
Sismir, for that Sundial of the Infinite trick to work you have to wait until your end step when the delayed triggered ability that says "exile those tokens" is on the stack, then is when you activate the Sundial to end your turn. If you activate it before your end step the delayed triggered will still occur on the next end step, in this scenario means the end step of the next turn.
This way you can trap a commander in the exile forever if you flicker it (with something like Otherworldly Journey) and then you counter or exile the delayed trigger that would bring it back at the beginning of your end step.
4 days ago
Hi! No problem! Got some ideas for ya!
I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!
So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!
Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)
Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.
Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!
Hopefully this will give you a good jumping off point! Good luck friend!
1 week ago
@KingRamz: Thanks for the tips! I will be adding Melira, Sylvok Outcast in place of Ivy Lane Denizen and Vizier of Remedies in place of Durable Handicraft. Gonna pass on Solemnity for now as it can cancel out Cathars' Crusade.
1 week ago
Nice Locust deck; very accessible because it can obtained with a small budget! The following additions will keep the deck on budget (mostly), but will probably make it a lot more powerful:
- Laboratory Maniac; just in case you run out of stuff to draw.
- Whirlpool Rider; slightly less powerful version of Whirlpool Warrior, but still great.
- Mindwrack Liege; not the cheapest option, but will make your Locusts very strong.
- High Tide; great for summoning the Locust God early.
- Keep Watch; very funny once you have a few Locusts to attack with; can also be used during opponents' turns.
- Rites of Initiation; like Coat of Arms, can act as a finisher if you have enough Locusts.
- Goblin Bombardment; in case you have enough Locusts and some particular creature is bothering you. Can also prove very effective damage if an opponent has somehow prevented you from using your Locusts as attackers.
- Breath of Fury; this can be an insanely funny finisher if you have enough Locusts.
- Burn at the Stake; lots of fun if you have the Locusts.
- Enter the Infinite; requires a lot of mana, but if it's not countered this will basically end the game in your favor by creating a gazillion Locusts.
- Library of Leng; just in case you feel like discarding into your graveyard sucks, also acts as a second Thought Vessel.
- Throne of the God-Pharaoh; this is pretty powerful if you have just attacked with a bunch of Locusts.
As for cuts to make room for the above, I would suggest cutting Aetherworks Marvel, Decoction Module and Fabrication Module; in order for any of these to be of real value, you need all of them on the field (or at the very least two out of three). I would also cut Hamletback Goliath; you don't need such a big stomper (without trample I might add) order to win.
Hope any of this makes sense. Have fun playing! And should you have time to give feedback on one of my decks, I would appreciate it!